Luv these videos as an old returning poe supporter all this new stuff is driving me crazy but in a good way. Your videos have helped out very informative.
A very simple use is also in a situation where you are not ailment immune to ailments such as bleeding and poison, but instead you use flasks to clean those. For the first 1 second you will take 50% less damage from those ailments so that gives you plenty of time to react with your flasks, if previously you felt you were too slow or didn't notice fast enough.
As someone that mostly plays witch/shadow/ranger, I already have many ways to deal with DoT's to not require going for Lethe Shade. In most cases, I used and still use these strats on my right-side characters to great effect: - Flasks: anti-bleed life flask, as well as utility flasks with mods to reduce effects or durations of curses, chill, ignite and shock, depending on my priorities - Pantheons: shakari and arakaali to help against poison and chaos DoT's, or ryslatha if getting life flask charges back is more important - Masteries and notables that reduce DoT taken or make different ailments less threatening - I like to also combine jewels with reduced duration or avoidance of ailments to become bleed/poison/ignite/chill/freeze/shock immune or make them basically irrelevant, if I can fit those jewels well into the build - Corrupted Blood immunity from a corrupted jewel, once I can afford one that is somewhat decent always helps a lot against the biggest threat of degens. Overall, the keystone seems most useful to give you some reaction time to deal with threatening DoT's and ground effects, but you need to have ways of mitigating most ailments to be able to make good use of it, otherwise it may become more of a hindrance than helpful. Also, once you invested into reducing the threat of such DoT's, Lethe Shade becomes less important... which is why I'm not a fan of it myself.
Imo people go too crazy trying to nullify all ailments in the game. Freeze and Shock are the only two I think really need canceling out. There are a myriad of ways to mitigate and/or react to the others as they arise, and some like the alternate elemental ailments don't even come up much except in certain content. Depending on your build, you may also easily be able to simply overpower some of them, or a mix of overpowering and partially mitigating it, to the point where they become a non-issue. Regen tanks for instance don't really need to worry about degen ailments most of the time. Even the few times they're strong enough to actually degen your life, it'll happen slowly giving you plenty of time to quaff a flask or even just wait it out if the area is cleared of enemies.
Don't want to be rude... but pretty much any build in the game can have ailment immune for a cost of ~8 additional divs or less, without giving up on almost anything. And mainly the only builds that skip ail. immune are either 1 div starters or shit without any proper defences
@@jerde7530 you are not rude, and kinda right too ;) It really just depends on the individual circumstances, like what the build does, how much investment there is, player goals etc. A glass cannon like my Lightning Arrow Deadeye hardly needs to worry about going full immune, focusing on speed and off-screening mobs, only requiring basic immunities like freeze immune. Of course, it can still be fully immune with enough investment anyways, which I prefer to focus on a bit more :p
at 4:39 i thought "this is the whole video? wtf"; really didn't expect the "like and sub" to be this slow paced in the middle of an explanation, otherwise a good video as always
Lethe Shade is absolutely amazing if you're playing a Doryanni's Prototype build. It's one of the best counters to the lightning dot weakness these builds have.
@@toukoenriaze9870 From the wiki - "Lightning DoT is not common, but sources include Mana Siphoner monster mod, Baran's mana runes, Sirus' Desolation of the Awakener debuff, lighting beam in The Eradicator's arena"
Do we know how this interacts with the new chaos damage over time heals you instead amulet? Especially in the case of converting elemental to chaos dmg, I wonder if the game "sees" the character taking damage and recovering life or it just sums both from the one effect and "sees" the resultant.
Go slayer, use purity of elements + armor/evasion mastery immunity to poison if equipped helmet has more evasion than armor + slayer unaffected by bleeding and entire downside is gone. Now bleeding can last longer w/o dealing damage to us so we can use The Red Trail for frenzy generation more reliably with lower chance to bleed investment on top of 50% less damage taken mod
Just in general its pretty good cuz like it makes the damage more manageable to counter with things like leech/regen and even just using a life flasks recovery
I guess this would also allow to mitigate the damage over time portion of petrified blood, but only if you got hit in the past second with no damage over time beforehand. Maybe that could somewhat work on a highly evasive / dodge / block based character?
Unfortunately not, as Petrified Blood's life loss over time mechanic is not considered to be damage over time. For the purpose of all interactions, you are still considered to be taking the full hit damage on the moment of impact(a good example of this is Recoup), then the PB buff just changes how the damage is actually taken. The life loss from PB is actually not even considered to be damage, and it won't disable things like life recharge from Eternal Youth.
Made really tanky 3k hp non-stun/flask-meta ranger and wanted to use it for ubers, but got reminded that blood rage is a phys dot. Honestly have no idea why it cant be life loss as it is with petrified blood
Tbh it's hard to say if it's actually a bug or not, even if it is listed as a Lethe Shade specific bug on the known bug forum, the bug is not specific to only Lethe Shade and instead effects all modifiers to self ailment duration with reflected ailments. Considering it hasn't been fixed for multiple leagues, I'm not sure.
Hey, righteous fire isn't a damage over time effect, it's a degen. so lethe shade wouldn't work with it regardless. but you could run it and take less damage from other sources without being crippled by game mechanics
Righteous Fire is absolutely a damage over time effect. If it wasn't, you'd be able to use it with Dissolution of the Flesh and it wouldn't reserve life. It also wouldn't stop energy shield from recharging, or stop life from recharging when using Eternal Youth if it was a degen.
If you immune yourself to alliments its disgusting - ive used it on my CI necro with purity of elements and steel skin as bleed removal - damage mitigation it provides is insane
Small correction the Inc duration of the inflecting entity is multiplicative with Inc duration of the receiving entity. This change happened in in a recent patch but I forgot which somewhere between 3.17 and 3.19.
Unless you can find the actual change, I don't remember this at all and I can't find it in any of the patch notes. There was a change or manifesto note at some point that they wanted to change some monster modifiers from inc to more ailment duration to better promote reduced ailment duration as a stat vs avoidance.
This is the first time I've seen anyone complain since I changed to my actual voice months ago, while I had several complaints each video with the AI voice. I can understand if some people struggle to understand some British accents, but there's not much to do about that, the AI voice isn't coming back, sorry!
@@raikaria3090 It's a word of Latin origin, in Greek mythology it's the river of Oblivion, or the river from which the dead drink to forget life. In British and American english it's pronounced LEE-THEE. It's just a word my dude.
Can we get a Dreamcore & Sirgog collab soon? These guys are carrying the torch for informing the PoE community lol
Love me some sirgog vids!
HOWDY ALL GRAB URSELF A DRINK
I love this series, even after 8 leagues of playing poe i can always learn something new watching these
The ailment icons are quite funny when they're this big.
Luv these videos as an old returning poe supporter all this new stuff is driving me crazy but in a good way. Your videos have helped out very informative.
A very simple use is also in a situation where you are not ailment immune to ailments such as bleeding and poison, but instead you use flasks to clean those. For the first 1 second you will take 50% less damage from those ailments so that gives you plenty of time to react with your flasks, if previously you felt you were too slow or didn't notice fast enough.
there are corrupted implicit's on rings for full poison/ignite immunity, allows for mapping with lethe shade
Im currently not playing but still feel like im getting better at the game thanks to you ! amazing video as always.
As someone that mostly plays witch/shadow/ranger, I already have many ways to deal with DoT's to not require going for Lethe Shade.
In most cases, I used and still use these strats on my right-side characters to great effect:
- Flasks: anti-bleed life flask, as well as utility flasks with mods to reduce effects or durations of curses, chill, ignite and shock, depending on my priorities
- Pantheons: shakari and arakaali to help against poison and chaos DoT's, or ryslatha if getting life flask charges back is more important
- Masteries and notables that reduce DoT taken or make different ailments less threatening
- I like to also combine jewels with reduced duration or avoidance of ailments to become bleed/poison/ignite/chill/freeze/shock immune or make them basically irrelevant, if I can fit those jewels well into the build
- Corrupted Blood immunity from a corrupted jewel, once I can afford one that is somewhat decent always helps a lot against the biggest threat of degens.
Overall, the keystone seems most useful to give you some reaction time to deal with threatening DoT's and ground effects, but you need to have ways of mitigating most ailments to be able to make good use of it, otherwise it may become more of a hindrance than helpful. Also, once you invested into reducing the threat of such DoT's, Lethe Shade becomes less important... which is why I'm not a fan of it myself.
Imo people go too crazy trying to nullify all ailments in the game. Freeze and Shock are the only two I think really need canceling out. There are a myriad of ways to mitigate and/or react to the others as they arise, and some like the alternate elemental ailments don't even come up much except in certain content. Depending on your build, you may also easily be able to simply overpower some of them, or a mix of overpowering and partially mitigating it, to the point where they become a non-issue. Regen tanks for instance don't really need to worry about degen ailments most of the time. Even the few times they're strong enough to actually degen your life, it'll happen slowly giving you plenty of time to quaff a flask or even just wait it out if the area is cleared of enemies.
Don't want to be rude... but pretty much any build in the game can have ailment immune for a cost of ~8 additional divs or less, without giving up on almost anything. And mainly the only builds that skip ail. immune are either 1 div starters or shit without any proper defences
@@jerde7530 you are not rude, and kinda right too ;)
It really just depends on the individual circumstances, like what the build does, how much investment there is, player goals etc.
A glass cannon like my Lightning Arrow Deadeye hardly needs to worry about going full immune, focusing on speed and off-screening mobs, only requiring basic immunities like freeze immune. Of course, it can still be fully immune with enough investment anyways, which I prefer to focus on a bit more :p
Today i discovered that Corrupted Blood isn't ailment 😆
at 4:39 i thought "this is the whole video? wtf"; really didn't expect the "like and sub" to be this slow paced in the middle of an explanation, otherwise a good video as always
It's like 15 seconds, but having it at the end is often not very useful as many will have already tuned out at that point
@@dreamcore_gg yea it's understandable, but it was just unexpected
Lethe Shade is absolutely amazing if you're playing a Doryanni's Prototype build.
It's one of the best counters to the lightning dot weakness these builds have.
Wait do we even have lightning dot ... I thought all sources of continuous lightning damage was just that ... Continuous damage and not a dot
@@toukoenriaze9870 From the wiki -
"Lightning DoT is not common, but sources include Mana Siphoner monster mod, Baran's mana runes, Sirus' Desolation of the Awakener debuff, lighting beam in The Eradicator's arena"
Do we know how this interacts with the new chaos damage over time heals you instead amulet? Especially in the case of converting elemental to chaos dmg, I wonder if the game "sees" the character taking damage and recovering life or it just sums both from the one effect and "sees" the resultant.
Thanks for the info on leathy shade!
Go slayer, use purity of elements + armor/evasion mastery immunity to poison if equipped helmet has more evasion than armor + slayer unaffected by bleeding and entire downside is gone. Now bleeding can last longer w/o dealing damage to us so we can use The Red Trail for frenzy generation more reliably with lower chance to bleed investment on top of 50% less damage taken mod
Just in general its pretty good cuz like it makes the damage more manageable to counter with things like leech/regen and even just using a life flasks recovery
Love these videos. Thank you!
I guess this would also allow to mitigate the damage over time portion of petrified blood, but only if you got hit in the past second with no damage over time beforehand. Maybe that could somewhat work on a highly evasive / dodge / block based character?
Unfortunately not, as Petrified Blood's life loss over time mechanic is not considered to be damage over time. For the purpose of all interactions, you are still considered to be taking the full hit damage on the moment of impact(a good example of this is Recoup), then the PB buff just changes how the damage is actually taken. The life loss from PB is actually not even considered to be damage, and it won't disable things like life recharge from Eternal Youth.
Self chill and self poison build could make use of it. The down side is an upside now.
Made really tanky 3k hp non-stun/flask-meta ranger and wanted to use it for ubers, but got reminded that blood rage is a phys dot. Honestly have no idea why it cant be life loss as it is with petrified blood
How many of you did a double take on the Keystone name? I have been reading it as "Lethal Shade" for the past few years
🤣 I read it internally as 'Leath' for a while before actually reading it properly when it first released
I've been reading it as Laythe
@@dreamcore_ggis IS pronounced "Leath" though
righteous fire work with this?
I literally covered this in the video 🤣
If only you could disable rf just like any kind of aure, imagine how strong lethe could be
hope its not a bug, need it for my fulkrum actually.
Tbh it's hard to say if it's actually a bug or not, even if it is listed as a Lethe Shade specific bug on the known bug forum, the bug is not specific to only Lethe Shade and instead effects all modifiers to self ailment duration with reflected ailments. Considering it hasn't been fixed for multiple leagues, I'm not sure.
Hey, righteous fire isn't a damage over time effect, it's a degen.
so lethe shade wouldn't work with it regardless. but you could run it and take less damage from other sources without being crippled by game mechanics
Righteous Fire is absolutely a damage over time effect. If it wasn't, you'd be able to use it with Dissolution of the Flesh and it wouldn't reserve life. It also wouldn't stop energy shield from recharging, or stop life from recharging when using Eternal Youth if it was a degen.
If you immune yourself to alliments its disgusting - ive used it on my CI necro with purity of elements and steel skin as bleed removal - damage mitigation it provides is insane
Next please explain how guard skill work
You can check that out in the order of operations video for receiving damage I made a while back
Small correction the Inc duration of the inflecting entity is multiplicative with Inc duration of the receiving entity. This change happened in in a recent patch but I forgot which somewhere between 3.17 and 3.19.
Unless you can find the actual change, I don't remember this at all and I can't find it in any of the patch notes.
There was a change or manifesto note at some point that they wanted to change some monster modifiers from inc to more ailment duration to better promote reduced ailment duration as a stat vs avoidance.
Can u change the voice from the video like the old video on this channel? The voice recently quite hard to hear exactly what u saying
This is the first time I've seen anyone complain since I changed to my actual voice months ago, while I had several complaints each video with the AI voice. I can understand if some people struggle to understand some British accents, but there's not much to do about that, the AI voice isn't coming back, sorry!
It's just pronunced "Leaf"; Shadow says it in-game.
It’s pronounced lee-thee
@@dreamcore_gg Go to Lunaris 2 as a Shadow in Act 3.
He says Lethe-Drops. The pronunciation is in-game.
@@raikaria3090 It's a word of Latin origin, in Greek mythology it's the river of Oblivion, or the river from which the dead drink to forget life. In British and American english it's pronounced LEE-THEE. It's just a word my dude.
I don't care how it's pronounced, leeth (like teeth) sounds better than lee-thee
Hahaha yes, I actually said it like that in my head when reading it when it first released 😆
You should be glad that's the canonical pronunciation. The shadow has a line about lethe drops when you enter Lunaris Temple level 2
LEE-THEE Shade 😁
Yep, that's how it's pronounced 👍