I'm using your project to play around with VR HOTAS controls. It's the perfect blend of realism and playability. I'd say the only missing fundamental thing is a floating origin implementation, but it might be out of scope for what you have in mind. Either way, this is an incredible piece of work for you to make available, big thanks.
While my knowledge of coding is pretty minimal and my main focus is music and art, I love watching your videos. Super interesting stuff. Keep up the good work!
Big thanks for for contribution. You should also make a series on helicopter physics also, to complete the Flight Simulator, and helicopter is super fun too
Sheesh this is some awesome work. Strangely I forgot I subscribed to this channel and had started my own experiments.. well modelling some assets first anyhow lol.
im attempting to transfer the hud from screen space to world space, and im not quite sure on how to make the pitch ladder, velocity vector and boresight not move with the camera movement as the hud is already aligned with the plane.
"I won't explain why the function matches because I don't understand" gods thats such a perfect microcosm of how it feels to code
I'm using your project to play around with VR HOTAS controls. It's the perfect blend of realism and playability. I'd say the only missing fundamental thing is a floating origin implementation, but it might be out of scope for what you have in mind. Either way, this is an incredible piece of work for you to make available, big thanks.
While my knowledge of coding is pretty minimal and my main focus is music and art, I love watching your videos. Super interesting stuff. Keep up the good work!
your are so nasty good at explaining things man, love from a developer from mexico. amazing videos youve delivered.
highly underrated tutorial.
Big thanks for for contribution. You should also make a series on helicopter physics also, to complete the Flight Simulator, and helicopter is super fun too
Thank you bro! Your video is amazing, please go on.
This is getting good..got my notebook ready..
Thanks
🐦
Sheesh this is some awesome work. Strangely I forgot I subscribed to this channel and had started my own experiments.. well modelling some assets first anyhow lol.
really waiting for part 3 😢😮
8:26
(leaving this for myself. trying to implement this into my game)
im attempting to transfer the hud from screen space to world space, and im not quite sure on how to make the pitch ladder, velocity vector and boresight not move with the camera movement as the hud is already aligned with the plane.
this is amazing and easy to follow
where the fvck is the artificial horizon part?
Amazing
Can you redo the first one but make it easier to follow
Make a video on how to set this up in unity
this is the second time you uploaded this video ???
how do i put it into unity
Long time no see
Waiting for you so long...... Ooooo