hey all: i realized i did nerf many if not all of the brawlers a bit (understatement😂) too much. the fun part about being in the community is that you can disagree with some of them and hey, theyre ideas not actual changes. i love reading and responding to all your comments, but please, keep them respectful, kind, and honest, thanks! God bless and Happy brawling!!
The actual no skill brawler is Lily. Her buff was insane. Went from one ammo (which was enough), to two. Just like Fang, Lily had a similar combo which allowed her to chain a super on a single enemy. Her gadget is very strong. If Cordelius and Lily gang up on an enemy in the shadow realm, they're as good as dead.
I feel like you mostly just nerfed the brawlers instead of fixing it, being good doesn't mean no skill or bad a lot of skill, most of time you just nerfed the brawlers, but they arr played because their mechanics are simple, edgar, kit, fang and mico all can easily auto fire ult and main attack, and are all good or were in one point broken, and they got a bad fame for that, but edgar, fang and even kit are mid, kit is only high in tierlists by his support which does need skill, or more than his assassin playstyle, so ideally you should rebalance and not nerf, fang you just made him worser, but if those nerfs became real he would still be no skill, kit is the same thing but he is only decent in sd as assassin so you basically made his purpise of being as support and assassin hybrid to be pushed to only support and useless in sd, i can say you did a good balancing on the others tough but you made mico simply useless, he now can only kill steal and will die to any enemy, and he isn't even broken because you can easily avoid him by not aproaching if your brawler dies to him 3-4 attacks (which you can bait and dodge), but nerf a brawler to oblivion because they are easy to play won't help, a brawler who suffered the same fate was hank, and now he is in the bottom, sure he takes skill but even a skilled hank player will easily die and lose simply because he cannot do anything, so if you want give brawlers skill, don't just nerf them.
As a mico main i think that he is fine,it is kinda hard to get on first place on high throphies and its almost impossible to kill a brawler with +9000 hp like 8-bit or frank. This is just my opinion dont take it seriously
reworking the buzz eyes sharp star power into a new star power "buzz now deals 1500 damage when his buoy contacts an enemy" would be a good way to make him a bit more skilled because you have to get closer to the enemies because no more 33% extra charging range and the star power only gets value if hit your super
Edgar rework idea: delete healing, nerf his hyperchqrge that he can no longer charge his super faster, nerf his damage from 1080 x2 (or however was that) -> 0 per hit. his super n9 longer charges EVER, and his hp nerfed to 200
We seriously need brand new gadgets for the no skill brawlers as well because thats what makes them well no skill. Take kit for example, his cheeseburger gadget is not bad but seriously his hiding gadget is just way to annoying and you cant even hop onto high rank showdown matches without being lounged at by him when hes using that no skill gadget.
'No skill' issue X Unload speed issue √ I mean, it seems all no skill brawlers have fast unload speed and most can charge and chain super fast. e.g. Stu (on release, his super knockback enemies, so he can chain super easily close up) Surge (the king of the past and now. RIP. power surge ) ruffs (on release, he has the fastest unlead speed and there were few throwers to counter him) Then edgar. DO I NEED TO EXPLAIN?????/?/// Larry&Lawrie (fast unload speed as a thrower, Infinite hp) And finally lily. The PAIN. the problem is supercell know exactly how to make a no brain brawler, and they just keep making these
As a Fang main, I know he is a low skill floor but the highest skill ceiling in the game. Here is why: Fang is an assasin, that means a middle to low reload speed ( Edgar doesn't count ) a pretty good damage and a Fast or super fast movement speed ( Stu and Sam don't count as their gameplay is about getting dashes and speed boosts from super) So as an assasin, Fang has a lot of counters. More than a normal assasin. Examples: Colette, Shelly, Spike, Charlie, Maisie, Angelo ( because of water), Piper and Tanks except Frank, Draco and Doug. Obviusly as you see in the SpongeBob squarepants event, the power ups cover the biggest debility and assasins debility is dying to short of killing someone. Fang is a pasive - agresive assasin that can be played like Crow being annoying or as Buzz. Here are all the pro tips you need to pull of to have a rank 35 Fang: 1: Fang is not invincibel, do not jump to groups unless you can afford dying and taking more than one guarantied. 2: Dodge: Dodging is the second most important thing when playing Fang. 3: Fang no es un senséi del autoapuntado 🇪🇦🇪🇦🇪🇦: Never autoaim due to the shoe's low hitbox, and the super will always miss if your opponent is 2 tiles away from it's end. 4: Tanks with stuns violate Fang ( Frank doesn't count as you have a lot of time to react.) 5: Fang is played with combos, the most important thing is combos, depending on the opponents health you need to use different combos such as for enemies with less than 7700 hp no shield and no healing: Super, as soon as you land kick, roundhouse kick kick and dead. For Frank: Super kick gadget kick ASAP, ( youll see the cooldown vanish. ) Then kick super kick and he dies. Doesn't have time to use super and if he does stun or run. 6: Memorize everyone's gadgets, starr powers. This will help you a lot into deciding if it is worth it to dash onto someone. 7 If a Buzz, Bull, Colette, Darryl, Fang supers you, you have a frame 0.0016 seconds to gadget and stun them. If a Kit or Mico jumps to you, their hitbox is tangeable two frames before they damage you, use that to deal some damage and get an advantage. 8: Pick the correct battles. 9: Fang is good on EVERY SINGLE MAP in game. Closed maps he plays melee and opened maps melee and sharpshooter.. 10: Pray for the ones ( if you don't understand it is a Janet song written by Supercell.) That's all folks, this is why Fang is a low skill brawler on low trophies because everyone panics and leads into killing 5 people at the same time But if you want to win in 900 + trophies learn to do this kickly ( ( quickly + kick ) Fang joke ). Make sure to hit my sub button pls 10
Kit should get a bigger nerf in offense and a buff in support. Making his supper deal 1000 damage and 500 more after 1 second is fair. He should charge his super in 20 seconds without attacking and/or with 6 attacks. In support, he should heal 250 more per tick and stay 4 seconds longer. He could get a 400 hp buff and 200 damage nerf. His first star power should get reworked to get a 20% damage buff and a 1500 shield after jumping, while the second one would make him stay longer both on attack and support for 1 second on attack and 3 more seconds on support. The first gadget should give him a 200% faster super charge rate instead of 100% but make the duration 1.5 sec instead of 3 sec. The second one should give 50% instead of 40%. He could also get a mythic gear that gives the enemy he jumps on a 20% slow for the next 3 seconds or while he is on an ally he gives 10% defense and speed. This would make him less of an assassin and more of a support as he should be.
They could make it so his super is like a ground super, where enemies can still damage him while hes in his super leap, sort of like how tou can still hit collete and fang while theyre supering
mico nerf: he can no longer jump with his attack instead he gonna have the range like kit and he gonna hit with his mic instead jumping with it and nerf damage -300
In my opinion Fang is low skill floor but high skill ceiling, especially when you don’t use the first star power. I even know a video that explains this more thoroughly.
KIT REWORK IDEA this is at max level btw HP - 6000 Attack - same as now Super - When used on an oppononent kit latches onto them dealing 2000 damage over time. Gadget 1 - Kit spawns a scratching post that he can attack to gain super faster (Not my idea but i dont remember the persons name) Gadget 2 - During kits next super he cant be hit by opponents attacks Star power 1 - Kits super attack now both damages opponents and heals allys Star power 2 - After using his super he gains a 20% shield for 6 seconds Mythic gear - Kit reloads 15% faster when attatched to an ally. this was made to hopefully make kit more of a support since thats what hes supposed to be. if you liked the idea like the comment so more people can see
@@Pizzo09BSold kit max level did 2000 damage on impact and he did more damage over with the rework when he jumps he does 2000 damage over the time hes attatched not burn damage like ambers super
every brawler you mentioned is "simple", meaning that they don't require as much skill as other brawlers. i personally doubt you could make any of them to take actual skill. any change to their stats will just make them better or worse. if any simple brawler is overpowered he would just be called braindead and be completely hated by the community, a good example is kit. on the other hand if any brawler is too weak he might end up like doug before the buffs. or at least that's what I think. i may be completely wrong here.
Better idea: Kit's offensive super deals 750 every second three times (2250) but you can use your ammo to deal 750 damage per ammo while on the enemy, reducing his reload speed and super range but increasing his speed or range a little bit so now he has to decide whether he will try going for a kill on a enemy or support a tank by hopping on the back. I think that way it will be easier to deal with him as he doesn't just jump on you from a mile away but you also shouldn't let him catch you lacking
fresh kicks is literally why fang has very high skill ceiling, there is no point in nerfing him even more 💀he was shit ever since his damage got nerfed by 80, which cut off most his fresh kicks combos and changed his best playstyle from doing skill-expressive (mainly by speed) combos to the spammy teamwipe crap we have today. How do you fix the issue? Pretty simple: revert all buffs and nerfs from the past year or so, back then fang was one of the most respected brawlers because his teamwipes were actually HARD to do (because of the super scr you NEEDED to know and plan combos, if you went in unprepared you literally die because 1 kick + super onto 3 people didn't charge another super) - Super damage 2400 -> 2000 - Attack damage 2720 -> 2800 - Supercharge from super 25% -> 20% - Remove popcorn from hypercharge - Hypercharge rate 5 supers -> 3 supers Now actual buffs because back then fang was D tier - Health 8600 -> 9000 - Reload speed buff - Movement speed buff (i dont know actual values but the buffs are not that big either way) I honestly miss old fang
Fang is really high skill above 1150 trophies as you need to use combos to fit the no of certain brawlers and pressing the wrong button once will get you killed. His gadgets and star powers are very very important but below 750 he is no skill
1st star power: Every kit is uploaded to an ally the ally's speed increases by 25% but does not regenerate life and loses 3% more life. 2nd star power: Kit gets on his allies for 5 more seconds. When Kit gets on an ally, he and his partner attack %5 faster and both attack %7 more. First gadget: Kit moves in a box and is immune to everything for 5 seconds (without invisibility) Second gadget: Kit heals 150 (650 total) more for every 1.75 seconds (2 seconds without gadget) mounted on his companion, it also gives him a %7 more speed (If Kit rides on a companion with 8000+ life, instead of healing him 650 it only heals him 300 for 1.85 seconds and will do %3 more damage. • The range of the kit ulti will be shorter • The attacks are longer and a little less wide, and will go from 2400 to 2100
1st starpower would prob be the top 10 worst starpowers in the game, because it will not only be severly outclassed by the 2nd starpower AND if you really need to speed up your teammates just use max. so it's kinda useless.
My friend who has fully upgraded mico somehow manages to die first,not even a minute passes and he is dead, he only has rank 15 on him. My friend is more no skill than everyone in this list combined
Fang is S+ Rank. I was playing him for a while. For starters, getting your super against long range brawlers 800+ trophies can be challenging. But if you use your super Smart, it has great value with this first starpower. So, in 3v3, it's easier to play Fang. I don't play showdown.
@@SirSilverTongue Fang is not even close to S tier S tier brawlers are brawlers that break the game or shut down a mode just based on their abilities which Fang doesn't even come close to doing Maybe he is overpowered in lower ladder BUT once you actually get the gist of the game Fang becomes a strong brawler at best and definitely NOT overpowered
@@rickanapaz Fang can perform well in all game modes except heist and maybe hotzone. Just need good reaction though. Less ping helps too. But reaction + Fang is what can get fang to their full potential.
In the actual meta mortis is more viable than mico but i still agree that a little change wouldnt be bad for mico (btw nerfing the time before landing with super technically buffs him if you approach close enough)
@@AllisterGatorNightmareCritter If you dodge, you can't attack. Unless you're already close to the enemy, which you can attack and hit them instead. But Mico takes a while to reload, so you can't be aggressive all the time.
They should either change kit's class to assasin or make his super lose it's offensive capabilities, may be leave only the damage over time and change the SD boxes's sp so that it slows enemys that weren't hit directly by it's super, making him an actual support, that and reduce his attack speed
Taking Kits offensive capabilities would make him useless in any 1v1 which is the whole premisse of Brawlstars and as much as I hate Kit I don't think making him completely useless on offense is the right thing to do but I do think that he should get a rework
@@rickanapaz only for clarification, i mean that he doesn't deal damage when he jumps on an enemy, only dmg over time, with his current stats and even with a little nerf to hist attack speed, he would still be able to win a lot of 1v1's instead of winning almost all of them, and i think that the rework i suggested to his SP would make him far more versatile But i agree that he needs a full rework rather than some changes to his stats
@@JARG927 His multiplier Starpower is like 80% if what makes him so annoying in Solo showdown with the other 20% being his super autocharging and his super incapacitating most brawlers from doing anything
i agree with those changes but edgar for example: is a brawler that u can easily get, and a begginer player would probaly play with edgar because edgar doens't need a lot of skill like piper or colt, so those "non skilled or less skilled brawlers" are good for beginners, also i think the first brawler that the players max out is edgar for his easy mechanic.
Kit shouldn't be able to jump on enemies to stun and damage them, so they should make her a super exclusive to either movement or heals also rework invis gadget and powercube sp
2:46 The healing is kinda mid to me Kit: *Proceeds to give a 1,4K healing per second to a frank (or 1,54K) when attached to it because kit gives percentual healing*
that would legit put the nail in the coffin for him. he's already 2 stars in the meta because he gets countered by almost every single brawler and this nerf will just make him drop to the bottom of the meta.
He IS no skill he Can take most of the other bralxerd easily red Button X 4 +green Button+ yellow Button+ red Button spam again = easily kill any brawler even Frank
Mico is easy to use, and hard to master. Its very easy to play him, but unlike Edgar, it takes a decent amount of skill to master him. Playing Mico to his full potential requires some skill (and no, im not a Mico main i dont even have him lol)
fang and buzz need skill ngl, its hard to charge fangs super bc u cant even see where itll go, and you need to know where, when and how to use buzzs super even with a stun
There called no skill because (I think) they mostly have a jump type attack on there main attack (like mico) or have their super as a jump (like Edgar and kit) to land or there enemy
@@svieta8043 piper takes some skill, its that stupid gadget that isnt. rico is mid-low skill bc of getting trajectory right, and shelly is meh i dont rly have an opinion on shelly
For mico star power it should stay 5 seconds but doesn't steal ammo you still get ammo but don't take it from enemy because this is broken For edgar i will just nerf his unload speed by 30% and his super takes 3 more seconds to charge For kit the double dot from super is now removed only the first contact does damage no dots and kit main attack Damage now 1960 and ofc like edgar he takes 3 more seconds to charge super and his freaking star power from 50% to 33% For fang nerf his speed while he super not his range the main issue with fang he kills you so fast before you even attack him so speed nerf should make it harder for fang to teamwipe i would say 30% speed nerf or something that makes enemies attack him before they die buzz i will just nerf his stun because most of the times it is granted kill i hate buzz so much probably 1.5 to 1.0 or 1.25 should be good
Fang is a very skill based brawler. It can kill Frank at 11k health without damage gear. But it's very hard to do in an actual match. If your enemies are decent in the game, they WILL spread out from each other and counter him. But that's were player skill kicks in and Fang can overcome these obstacles. But you have to be very smart like ItsTerry! Very good Fang player.
I'd say bring back 1600 damage kit why 2k bro and Edgar maybe way less reloead and unload and mico make him not jump. Over walls rework his super and less damage and for buzz I'd away less stun cuz even Shelly can't do a thing against a buzz with stun star power
@@rickanapaz he has so much HP which is insane And when he gets the dragon is so invincible Why do you say he's skill if he's the only brawler I don't kill often unlike anyone else
@@TheEnd-zd5hq He is skill because you have get close enough to whoever you’re tryna defeat but Drago has no ranged attack which makes him a pure tank which is most of the time a super battery for the opposing team, take the the gadget from him and he becomes absolutely useless plus if you nerf his life or starpower he becomes weak enough to be exploited by high damage brawlers who all have a bigger range than him ultimately making extremely weak I understand that he is strong but he really easy to deal with, you maintain the distance and when he uses gadget you wait until the gadget ends, at that point he just a pre buff Frank
@@rickanapaz Nah bruh he is invincible He's the brawler I killed the least in the entire game(even with ranged brawlers) Because every Draco is a Cancer like Edgar
I like your video but changed NOTHING. All you did was nerf everyone till they were more dead than mortis. And your fang nerf would completly ruin the brawler and make it so he is unplayable
@@asifqadeer770 i can see how it came across that way but i definitely did not mean that. thats the fun part about being in the community is that you can say "maybe thats a bit too much" and hey, if you dont like it then thats why its ideas not actual changes yk?
Edgar rework idea: Edgar now has three supers instead of one. Damage reduced to 1000. Star Power damage reduced to 700. Edgar cannot charge a super attack while he has at least one. Kit rework idea: Kit now has a zone with a radius like Buzz. If there is a teammate or an enemy in the zone, the super attack charges in 30 seconds (if there are two teammates, then 15 seconds, if there are three, then 10 seconds). The first star power has been replaced with a new one. New star power: Now Kit gets a 40% shield for 5 seconds after using a super attack on an enemy (2 seconds while the enemy is stunned and 3 seconds after the stun ends). The damage from the attack is now 2160. Hyper-charge: Kit now has 3 super attacks. Stuns enemies for a second longer. He can jump on enemies even if the stun has not ended. If Kit jumps off the enemy, the stun on the enemy will disappear. The damage from a super attack under hyper-charge is only 800 damage. If he jumps on a teammate, the teammate will get a 50% shield. Mico rework idea: Miko can now only jump if his attack was launched while aiming. When auto-attacking, Miko attacks while standing on the ground in a circle with a radius 1.2 times smaller than Jackie's, dealing 2160 damage. Lily nerf idea: Lily's first gadget now only lasts for 2 seconds. Fang buff idea: Fang now deals 800 damage with boots. Star power "Divine souls" now absorbs 100% of damage. Buzz doesn't needs anything, he's skilled and fine.
Aiming takes skill , choosing the right brawler for s map takes skill , moving to dodge takes skill , knowing what your enemies weaknesses are and how to attack them with your team takes skill
the real way to make them skilled is just remove them the ability to recharge the super like darryl darryl does alright without his super recharges or not by himself these brawlers do jack shit without the super or bushes fang they should just remove that stun because is not fair a brawlers that does like 4000 of damage in close range has a stun that is just a press button for free kill
Yeah fighting with another player and then I go at 2k HP then a Mico comes out of bush spam auto aim all three shots and the last hit lands so much skill and when I dodge the last hit he kills me with Scream gadget this is nice 👍
hey all: i realized i did nerf many if not all of the brawlers a bit (understatement😂) too much. the fun part about being in the community is that you can disagree with some of them and hey, theyre ideas not actual changes. i love reading and responding to all your comments, but please, keep them respectful, kind, and honest, thanks! God bless and Happy brawling!!
The actual no skill brawler is Lily. Her buff was insane. Went from one ammo (which was enough), to two. Just like Fang, Lily had a similar combo which allowed her to chain a super on a single enemy. Her gadget is very strong. If Cordelius and Lily gang up on an enemy in the shadow realm, they're as good as dead.
only reason for that is her first gadget. If you reverted all the emergency nerfs she recieved, but removed that first gadget, she’d be B-tier at best
Nah Lily is okay. Just the 2 ammo which made her better
@@OneLoyalUnitedFanlily is a menace
That cool and all, but what is the chance of having Lily and cordelius on the same team unless they are playing with their friends ?
Also they just need to revert her to 1 ammo
I feel like you mostly just nerfed the brawlers instead of fixing it, being good doesn't mean no skill or bad a lot of skill, most of time you just nerfed the brawlers, but they arr played because their mechanics are simple, edgar, kit, fang and mico all can easily auto fire ult and main attack, and are all good or were in one point broken, and they got a bad fame for that, but edgar, fang and even kit are mid, kit is only high in tierlists by his support which does need skill, or more than his assassin playstyle, so ideally you should rebalance and not nerf, fang you just made him worser, but if those nerfs became real he would still be no skill, kit is the same thing but he is only decent in sd as assassin so you basically made his purpise of being as support and assassin hybrid to be pushed to only support and useless in sd, i can say you did a good balancing on the others tough but you made mico simply useless, he now can only kill steal and will die to any enemy, and he isn't even broken because you can easily avoid him by not aproaching if your brawler dies to him 3-4 attacks (which you can bait and dodge), but nerf a brawler to oblivion because they are easy to play won't help, a brawler who suffered the same fate was hank, and now he is in the bottom, sure he takes skill but even a skilled hank player will easily die and lose simply because he cannot do anything, so if you want give brawlers skill, don't just nerf them.
@@iag.f smart
We aint reading allat 😂
As a mico main i think that he is fine,it is kinda hard to get on first place on high throphies and its almost impossible to kill a brawler with +9000 hp like 8-bit or frank.
This is just my opinion dont take it seriously
The only thing I like in kit is that he's a cat and he's voicelines. That's it
@@33-lh3sd true
notice how every brawler except kit is an assassin in this video but kit can very much be labeled as an assassin
@@MSCtheDJ true
Make kit a support please supercell
“Boost the healing” edgars starpower: am i a joke to you?
@@ParissHaze ngl i forgot about his second sp😭
its not even op stfu
reworking the buzz eyes sharp star power into a new star power "buzz now deals 1500 damage when his buoy contacts an enemy" would be a good way to make him a bit more skilled because you have to get closer to the enemies because no more 33% extra charging range and the star power only gets value if hit your super
@@fireyhitmyfuse good idea but buzz already has good damage to kill brawlers, maybe rework his 1st star power
uhhh as a buzz main i don't think that star power should be touched, maybe replace it with the other one since it sucks
Edgar rework idea: delete healing, nerf his hyperchqrge that he can no longer charge his super faster, nerf his damage from 1080 x2 (or however was that) -> 0 per hit. his super n9 longer charges EVER, and his hp nerfed to 200
@@_Rainbooow perfect!😭
the edgar was basically just keeping him the same
tbh mico nerfs are gonna put him in d tier or even f tier, he was already kinda mid
@@OGleadofROMIB yep
6:00
The platform after launching both: [insert "hey daddy" meme face]
We seriously need brand new gadgets for the no skill brawlers as well because thats what makes them well no skill. Take kit for example, his cheeseburger gadget is not bad but seriously his hiding gadget is just way to annoying and you cant even hop onto high rank showdown matches without being lounged at by him when hes using that no skill gadget.
'No skill' issue X
Unload speed issue √
I mean, it seems all no skill brawlers have fast unload speed and most can charge and chain super fast.
e.g. Stu (on release, his super knockback enemies, so he can chain super easily close up)
Surge (the king of the past and now. RIP. power surge )
ruffs (on release, he has the fastest unlead speed and there were few throwers to counter him)
Then edgar. DO I NEED TO EXPLAIN?????/?///
Larry&Lawrie (fast unload speed as a thrower, Infinite hp)
And finally lily. The PAIN.
the problem is supercell know exactly how to make a no brain brawler, and they just keep making these
Funny how all these brawler are assasins (Kit is support but he feela like a assasin)
@@Devaavanbeneden true
under rated youtuber
@@xmanbrawl aww thank you so muchh
As a Fang main, I know he is a low skill floor but the highest skill ceiling in the game.
Here is why:
Fang is an assasin, that means a middle to low reload speed ( Edgar doesn't count ) a pretty good damage and a Fast or super fast movement speed
( Stu and Sam don't count as their gameplay is about getting dashes and speed boosts from super)
So as an assasin, Fang has a lot of counters. More than a normal assasin.
Examples: Colette, Shelly, Spike, Charlie, Maisie, Angelo ( because of water), Piper and Tanks except Frank, Draco and Doug.
Obviusly as you see in the SpongeBob squarepants event, the power ups cover the biggest debility and assasins debility is dying to short of killing someone.
Fang is a pasive - agresive assasin that can be played like Crow being annoying or as Buzz.
Here are all the pro tips you need to pull of to have a rank 35 Fang:
1: Fang is not invincibel, do not jump to groups unless you can afford dying and taking more than one guarantied.
2: Dodge: Dodging is the second most important thing when playing Fang.
3: Fang no es un senséi del autoapuntado 🇪🇦🇪🇦🇪🇦: Never autoaim due to the shoe's low hitbox, and the super will always miss if your opponent is 2 tiles away from it's end.
4: Tanks with stuns violate Fang ( Frank doesn't count as you have a lot of time to react.)
5: Fang is played with combos, the most important thing is combos, depending on the opponents health you need to use different combos such as for enemies with less than 7700 hp no shield and no healing: Super, as soon as you land kick, roundhouse kick kick and dead.
For Frank: Super kick gadget kick ASAP, ( youll see the cooldown vanish. )
Then kick super kick and he dies. Doesn't have time to use super and if he does stun or run.
6: Memorize everyone's gadgets, starr powers. This will help you a lot into deciding if it is worth it to dash onto someone.
7 If a Buzz, Bull, Colette, Darryl, Fang supers you, you have a frame 0.0016 seconds to gadget and stun them.
If a Kit or Mico jumps to you, their hitbox is tangeable two frames before they damage you, use that to deal some damage and get an advantage.
8: Pick the correct battles.
9: Fang is good on EVERY SINGLE MAP in game. Closed maps he plays melee and opened maps melee and sharpshooter..
10: Pray for the ones ( if you don't understand it is a Janet song written by Supercell.)
That's all folks, this is why Fang is a low skill brawler on low trophies because everyone panics and leads into killing 5 people at the same time
But if you want to win in 900 + trophies learn to do this kickly ( ( quickly + kick ) Fang joke ).
Make sure to hit my sub button pls
10
Kit should get a bigger nerf in offense and a buff in support. Making his supper deal 1000 damage and 500 more after 1 second is fair. He should charge his super in 20 seconds without attacking and/or with 6 attacks. In support, he should heal 250 more per tick and stay 4 seconds longer. He could get a 400 hp buff and 200 damage nerf. His first star power should get reworked to get a 20% damage buff and a 1500 shield after jumping, while the second one would make him stay longer both on attack and support for 1 second on attack and 3 more seconds on support. The first gadget should give him a 200% faster super charge rate instead of 100% but make the duration 1.5 sec instead of 3 sec. The second one should give 50% instead of 40%. He could also get a mythic gear that gives the enemy he jumps on a 20% slow for the next 3 seconds or while he is on an ally he gives 10% defense and speed. This would make him less of an assassin and more of a support as he should be.
@@chrysttypopa9427 i like it!!
They could make it so his super is like a ground super, where enemies can still damage him while hes in his super leap, sort of like how tou can still hit collete and fang while theyre supering
@@123man68 ooo i like this
NOOOO PLEASE DONT BUFF KITS SUPPORT HE IS THE MOST GAY KNOCKOUT BRAWLER ALREADY
Bro these people in comments never had rank higher than rank 28 and still say their brawler is skilled on easy trophies 😭🙏
mico nerf: he can no longer jump with his attack instead he gonna have the range like kit and he gonna hit with his mic instead jumping with it and nerf damage -300
In my opinion Fang is low skill floor but high skill ceiling, especially when you don’t use the first star power. I even know a video that explains this more thoroughly.
Congratulations, you can cook
@@koul_is_eternal thanks😭
KIT REWORK IDEA
this is at max level btw
HP - 6000
Attack - same as now
Super - When used on an oppononent kit latches onto them dealing 2000 damage over time.
Gadget 1 - Kit spawns a scratching post that he can attack to gain super faster (Not my idea but i dont remember the persons name)
Gadget 2 - During kits next super he cant be hit by opponents attacks
Star power 1 - Kits super attack now both damages opponents and heals allys
Star power 2 - After using his super he gains a 20% shield for 6 seconds
Mythic gear - Kit reloads 15% faster when attatched to an ally.
this was made to hopefully make kit more of a support since thats what hes supposed to be. if you liked the idea like the comment so more people can see
@@FortniteIronSpider that sounds awesome
@@intheshadows3231thanks i hope to make more ideas soon
dude 2000 damage over time?? that's more no skill than before
@@Pizzo09BSold kit max level did 2000 damage on impact and he did more damage over with the rework when he jumps he does 2000 damage over the time hes attatched not burn damage like ambers super
@@FortniteIronSpider oh ok
every brawler you mentioned is "simple", meaning that they don't require as much skill as other brawlers. i personally doubt you could make any of them to take actual skill. any change to their stats will just make them better or worse. if any simple brawler is overpowered he would just be called braindead and be completely hated by the community, a good example is kit. on the other hand if any brawler is too weak he might end up like doug before the buffs.
or at least that's what I think. i may be completely wrong here.
@@wace455 no ur completely right
Better idea: Kit's offensive super deals 750 every second three times (2250) but you can use your ammo to deal 750 damage per ammo while on the enemy, reducing his reload speed and super range but increasing his speed or range a little bit so now he has to decide whether he will try going for a kill on a enemy or support a tank by hopping on the back. I think that way it will be easier to deal with him as he doesn't just jump on you from a mile away but you also shouldn't let him catch you lacking
everyone is just saying to delete kit completely, but he was planned for a WHOPPING 3 YEARS. But i agree they should change his abilities.
Tbh Mico takes skill and no skill at the same time and Edgar is more annoying then Kit
No way
💀💀💀
Mico does take some skill because of his SLOW ASF reloading speed
0:45 NAH UR TRYING TO MAKE A NO SKILL BRAWLER
fresh kicks is literally why fang has very high skill ceiling, there is no point in nerfing him even more 💀he was shit ever since his damage got nerfed by 80, which cut off most his fresh kicks combos and changed his best playstyle from doing skill-expressive (mainly by speed) combos to the spammy teamwipe crap we have today.
How do you fix the issue? Pretty simple: revert all buffs and nerfs from the past year or so, back then fang was one of the most respected brawlers because his teamwipes were actually HARD to do (because of the super scr you NEEDED to know and plan combos, if you went in unprepared you literally die because 1 kick + super onto 3 people didn't charge another super)
- Super damage 2400 -> 2000
- Attack damage 2720 -> 2800
- Supercharge from super 25% -> 20%
- Remove popcorn from hypercharge
- Hypercharge rate 5 supers -> 3 supers
Now actual buffs because back then fang was D tier
- Health 8600 -> 9000
- Reload speed buff
- Movement speed buff (i dont know actual values but the buffs are not that big either way)
I honestly miss old fang
No lily💀🙏 i say she needs to only have 1 ammo again
@@Grooverguy26274 i thought about putting lily in but i forgot while recording 💀
Or just make her super damageless to make the enemy have time to defend itself
@@Nore2554 ooo i like this. maybe just nerf the damage a lot instead of removing it all together?
Fang is really high skill above 1150 trophies as you need to use combos to fit the no of certain brawlers and pressing the wrong button once will get you killed. His gadgets and star powers are very very important but below 750 he is no skill
1st star power: Every kit is uploaded to an ally the ally's speed increases by 25% but does not regenerate life and loses 3% more life.
2nd star power: Kit gets on his allies for 5 more seconds. When Kit gets on an ally, he and his partner attack %5 faster and both attack %7 more.
First gadget: Kit moves in a box and is immune to everything for 5 seconds (without invisibility)
Second gadget: Kit heals 150 (650 total) more for every 1.75 seconds (2 seconds without gadget) mounted on his companion, it also gives him a %7 more speed (If Kit rides on a companion with 8000+ life, instead of healing him 650 it only heals him 300 for 1.85 seconds and will do %3 more damage.
• The range of the kit ulti will be shorter
• The attacks are longer and a little less wide, and will go from 2400 to 2100
1st starpower would prob be the top 10 worst starpowers in the game, because it will not only be severly outclassed by the 2nd starpower AND if you really need to speed up your teammates just use max. so it's kinda useless.
Kit nerf was spot on. People must remember that he is a Support, not an ASSASIN.
My friend who has fully upgraded mico somehow manages to die first,not even a minute passes and he is dead, he only has rank 15 on him. My friend is more no skill than everyone in this list combined
Mico is c tier right now, Already L balance
@@Piagus understandable👍
@@intheshadows3231 the rest of the video is fine, just the mico part was a bit odd for me
@@Piagus awesome im glad you enjoyed!
@@intheshadows3231 thx, i think i was a bit rude, sorry 🥲
@@intheshadows3231bro what a chill UA-camr just for that I’m subbing
Fang doesn't need any changes, he is c or b tier currently and he is balanced.
I do like your changes for edgar tho.
Fang is S+ Rank. I was playing him for a while. For starters, getting your super against long range brawlers 800+ trophies can be challenging. But if you use your super Smart, it has great value with this first starpower. So, in 3v3, it's easier to play Fang. I don't play showdown.
@@SirSilverTongue Fang is not even close to S tier
S tier brawlers are brawlers that break the game or shut down a mode just based on their abilities which Fang doesn't even come close to doing
Maybe he is overpowered in lower ladder BUT once you actually get the gist of the game Fang becomes a strong brawler at best and definitely NOT overpowered
@@rickanapaz Fang can perform well in all game modes except heist and maybe hotzone. Just need good reaction though. Less ping helps too. But reaction + Fang is what can get fang to their full potential.
@@SirSilverTongue I agree but he isn’t even close to being S class
In the actual meta mortis is more viable than mico but i still agree that a little change wouldnt be bad for mico (btw nerfing the time before landing with super technically buffs him if you approach close enough)
Mico is not very easy to play. Takes a lot of skill to dodge enemies and conserve ammo. Mico cannot be as aggressive as Edgar or Kit.
@@SirSilverTonguebro every brawler needs dodge and the easiest character to dodge with is mico 😭🙏,mico will be the no skill gay monkey of all the time
@@AllisterGatorNightmareCritter If you dodge, you can't attack. Unless you're already close to the enemy, which you can attack and hit them instead. But Mico takes a while to reload, so you can't be aggressive all the time.
They should either change kit's class to assasin or make his super lose it's offensive capabilities, may be leave only the damage over time and change the SD boxes's sp so that it slows enemys that weren't hit directly by it's super, making him an actual support, that and reduce his attack speed
Taking Kits offensive capabilities would make him useless in any 1v1 which is the whole premisse of Brawlstars and as much as I hate Kit I don't think making him completely useless on offense is the right thing to do but I do think that he should get a rework
@@rickanapaz only for clarification, i mean that he doesn't deal damage when he jumps on an enemy, only dmg over time, with his current stats and even with a little nerf to hist attack speed, he would still be able to win a lot of 1v1's instead of winning almost all of them, and i think that the rework i suggested to his SP would make him far more versatile
But i agree that he needs a full rework rather than some changes to his stats
@@JARG927 His multiplier Starpower is like 80% if what makes him so annoying in Solo showdown with the other 20% being his super autocharging and his super incapacitating most brawlers from doing anything
@@rickanapaz yeah, the SP ruins showdown, but it's useless in other gamemodes
That's why i think it needs a rework
i agree with those changes but edgar for example: is a brawler that u can easily get, and a begginer player would probaly play with edgar because edgar doens't need a lot of skill like piper or colt, so those "non skilled or less skilled brawlers" are good for beginners, also i think the first brawler that the players max out is edgar for his easy mechanic.
Kit shouldn't be able to jump on enemies to stun and damage them, so they should make her a super exclusive to either movement or heals also rework invis gadget and powercube sp
Kit is a support NOT AN ASSASSIN
Kits super range(on paper):10
When i get jumped on :99999
@@PLNTGMING 😭😭REAL
Lily is highest no skill brawler
@@nikhil0029 very much so
All these nerfs are too harsh, a fair balance change/remodel would do the job nicely
2:46 The healing is kinda mid to me
Kit: *Proceeds to give a 1,4K healing per second to a frank (or 1,54K) when attached to it because kit gives percentual healing*
@@ItsKienu 😭
I think Edgars jump should be slower because its impossible to dodge with some brawlers
that would legit put the nail in the coffin for him. he's already 2 stars in the meta because he gets countered by almost every single brawler and this nerf will just make him drop to the bottom of the meta.
true for nerf mico but i feel its buff bc hyperchange goana be insane and he can do lot things
but i get it what you mean
@@saudalshehri939 true i didnt even think about the hypercharge😭🤣. too late now i suppose 🤣😭
The kit nerf is not needed 💀 he ain't even too broken and is countered easily
@@BlouePickdMan maybe not, just my opinion!
@@intheshadows3231 alr
“Fang isn’t no skill”
Yeah sure lil bro keep telling yourself that 💀
@@ghazt203 😭
Mico is not no skill and easy to counter with the right timing, he involves patience and jumping at the right moment
He IS no skill he Can take most of the other bralxerd easily red Button X 4 +green Button+ yellow Button+ red Button spam again = easily kill any brawler even Frank
it takes mico 23 basic attacks to kill frank@@SMALLOW1512
@@alinabokhan5469 i Said+ gadget and super i did'nt Say basic attacks only
@@SMALLOW1512 super lets frank heal
unless if your playing at 750, all the people in 1000+ can usually counter him by timing their attacks.
Mico isn't even hatd to counter and so is fang
yeah i get that. i had planned on making this video including fang and mico a while b4 finishing it
I would nerf kit so when he jumps to a brawler that brawler will be able to damage kit but 50% less than normal
@@xtheshadow_yt maybe 60% so brawlers like shelly, bull, and griff dont hard counter him THAT bad
Mico is easy to use, and hard to master. Its very easy to play him, but unlike Edgar, it takes a decent amount of skill to master him. Playing Mico to his full potential requires some skill (and no, im not a Mico main i dont even have him lol)
fang and buzz need skill ngl, its hard to charge fangs super bc u cant even see where itll go, and you need to know where, when and how to use buzzs super even with a stun
bro mico is soo easy to counter than kit like you just need to time your shots and mico in 800-900 range is pure skill
@@canegealtan-mv7js i agree
😂😂😂 800-900 range is full of dumb micos mico is not skilled at all
There called no skill because (I think) they mostly have a jump type attack on there main attack (like mico) or have their super as a jump (like Edgar and kit) to land or there enemy
@@Unrealoptiliz that might very well be true!!
Mico has a low skill floor but a high skill cap, just like buzz
Same with fang.
@@JustAr0bl0xPlayer2Bruh thats a rly good way to put it!!
@@intheshadows3231 thank you!
I would remove kits ability to latch on to enemies
Kit is not noskill
@@lilart2246 not his support, but in showdown he is/was
Edgar rework is not gonna fix it it will just make him like fang (Fang has slower unload speed than edgar)
for miko make his hitbox still stay even while hes attacking thats the whole reason hes the most hated monkey in brawlstars
@@andrejtrajkov1019 that would just ruin him though. his unload speed and jump speed is way to slow for that
@@intheshadows3231 yeah agreed but theres no way to really nerf him ig his super should be like u said and to not heal him at all
just make micos attack count to 3 -----> 1
Where' are Piper Rico and shelly?
Lol for the fact that you had the video ready for a day and a half without posting it😂
@@svieta8043 piper takes some skill, its that stupid gadget that isnt. rico is mid-low skill bc of getting trajectory right, and shelly is meh i dont rly have an opinion on shelly
For mico star power it should stay 5 seconds but doesn't steal ammo you still get ammo but don't take it from enemy because this is broken
For edgar i will just nerf his unload speed by 30% and his super takes 3 more seconds to charge
For kit the double dot from super is now removed only the first contact does damage no dots and kit main attack
Damage now 1960 and ofc like edgar he takes 3 more seconds to charge super and his freaking star power from 50% to 33%
For fang nerf his speed while he super not his range the main issue with fang he kills you so fast before you even attack him so speed nerf should make it harder for fang to teamwipe i would say 30% speed nerf or something that makes enemies attack him before they die buzz i will just nerf his stun because most of the times it is granted kill i hate buzz so much probably 1.5 to 1.0 or 1.25 should be good
So just make kit horrible? Why not rework him fundamentally instead of just nerfing everything. Making him way worse wouldn’t increase his skill
I’ve mained all of these guys at one point 😅
@@HarryW-hd2ls havent we all😂😂
Fang is a b tier bralwer your changes will make him bad
Fang is a very skill based brawler. It can kill Frank at 11k health without damage gear. But it's very hard to do in an actual match. If your enemies are decent in the game, they WILL spread out from each other and counter him. But that's were player skill kicks in and Fang can overcome these obstacles. But you have to be very smart like ItsTerry! Very good Fang player.
"skill based"
"very skill based"
“Fang is a very skilled based brawler”
@@Mangoesaremyfavorite "fang is a very skill based brawler." "It" (it's supposed to be he) can kill frank at 11k health without damage gear
you forgot larry and lowrey
@@Munamees nah i would say theyre good, they have too many counters to be no skill
This isnt fixing them being no skill this is just nerfing them to the point that you cant even play them anymore bruh
@@moomooguy so ive heard
Where is Meg or gale?
@@GEOMETRYFG uh they arent that no skill tho, not like Kit
Meg and Gale in duels are no skill
4:16 no, buzz max range stun time is 0, BUZZ IS NOT NO SKILL BRAWLER, WHY IS EVERYBODY SO STUPID AND THINK THAT BUZZ IS NO SKILL BRAWLER
@@sovietpingu3539 you are braindead, i am buzz main and playing as buzz is very hard, when i playing as buzz even poco can counter me
Because of duels, they just camp behing the wall until the gas comes and stuns you and kills and use the thumbs down pin
I'd say bring back 1600 damage kit why 2k bro and Edgar maybe way less reloead and unload and mico make him not jump. Over walls rework his super and less damage and for buzz I'd away less stun cuz even Shelly can't do a thing against a buzz with stun star power
bro put edgar and fang in vid but did not put lily jacky
@@manfacecat2570 jacky isnt no skill, is she? i just didnt want to put lily in the video
Bro edagr need a healing and realid nerf
HOW TF DO U HATE ON MICO BUT NOT EDGAR. BTW AGREE ON EVERYTHING ELSE.
@@Dr.PenguinVR oh i hate edgar now
@@Dr.PenguinVR i thought his mechanics were cool but now its just annoying
@@intheshadows3231 ok
bro I got the Draco animation ad before this video 💀
@@ඩඩඩඩඩඩඩ-ප7ඹ 😭
I think r/brawlstars made a post about skill rankings and Draco was in no skill
@@ඩඩඩඩඩඩඩ-ප7ඹ probably lol. his super-gadget combo is rly annoying
I just realised that there is 2 no skills in that ad 💀
They put mico in high skills
Ahhh yes edgar takes skill because you gotta find the enemies, makes 100% sense
Mico is mid in the meta rn
Most players know how to counter him and new players dont know how to counter him
@@JoshIsSad true, i had this video planned with mico in it tho so i figured that i would still put him in
Draco should have been here he's a fucking terminator
@@TheEnd-zd5hq agree
The guy who can't attack at long range or dies to your attack if you wait a second? Definitely a skill dependent Brawler
@@rickanapaz he has so much HP which is insane
And when he gets the dragon is so invincible
Why do you say he's skill if he's the only brawler I don't kill often unlike anyone else
@@TheEnd-zd5hq He is skill because you have get close enough to whoever you’re tryna defeat but Drago has no ranged attack which makes him a pure tank which is most of the time a super battery for the opposing team, take the the gadget from him and he becomes absolutely useless plus if you nerf his life or starpower he becomes weak enough to be exploited by high damage brawlers who all have a bigger range than him ultimately making extremely weak
I understand that he is strong but he really easy to deal with, you maintain the distance and when he uses gadget you wait until the gadget ends, at that point he just a pre buff Frank
@@rickanapaz Nah bruh he is invincible
He's the brawler I killed the least in the entire game(even with ranged brawlers)
Because every Draco is a Cancer like Edgar
Fang isnt no skill
Cant change my mind
Leon is not skill too
I like your video but changed NOTHING. All you did was nerf everyone till they were more dead than mortis. And your fang nerf would completly ruin the brawler and make it so he is unplayable
@@asifqadeer770 i can see how it came across that way but i definitely did not mean that. thats the fun part about being in the community is that you can say "maybe thats a bit too much" and hey, if you dont like it then thats why its ideas not actual changes yk?
im not trying to sound rude as a response sorry if it comes across that way lol
Nerf frank
@@gehhe-w6m true
@@intheshadows3231 thanks for the reply
Edgar rework idea:
Edgar now has three supers instead of one. Damage reduced to 1000. Star Power damage reduced to 700. Edgar cannot charge a super attack while he has at least one.
Kit rework idea:
Kit now has a zone with a radius like Buzz. If there is a teammate or an enemy in the zone, the super attack charges in 30 seconds (if there are two teammates, then 15 seconds, if there are three, then 10 seconds). The first star power has been replaced with a new one. New star power: Now Kit gets a 40% shield for 5 seconds after using a super attack on an enemy (2 seconds while the enemy is stunned and 3 seconds after the stun ends). The damage from the attack is now 2160. Hyper-charge: Kit now has 3 super attacks. Stuns enemies for a second longer. He can jump on enemies even if the stun has not ended. If Kit jumps off the enemy, the stun on the enemy will disappear. The damage from a super attack under hyper-charge is only 800 damage. If he jumps on a teammate, the teammate will get a 50% shield.
Mico rework idea:
Miko can now only jump if his attack was launched while aiming. When auto-attacking, Miko attacks while standing on the ground in a circle with a radius 1.2 times smaller than Jackie's, dealing 2160 damage.
Lily nerf idea:
Lily's first gadget now only lasts for 2 seconds.
Fang buff idea:
Fang now deals 800 damage with boots. Star power "Divine souls" now absorbs 100% of damage.
Buzz doesn't needs anything, he's skilled and fine.
why words are so small
@@RealPenguinDasher sorry bout that. smtms i cram a lot of words into my texts
U ruined my brawler crush
@@GyatGr sorry😞
Everyone is talking about Kit, Edgar, Mico, Fang, etc. But where tf is Emz by auto aiming three of her attacks you can kill anyone
Saying something takes skill in a children’s 4 button game is embarrassing
Aiming takes skill , choosing the right brawler for s map takes skill , moving to dodge takes skill , knowing what your enemies weaknesses are and how to attack them with your team takes skill
leon is no skill
I don't like your cooking.
@@SurlyCarrot lmfoo good way of putting that
the real way to make them skilled is just remove them the ability to recharge the super like darryl
darryl does alright without his super recharges or not by himself these brawlers do jack shit without the super or bushes
fang they should just remove that stun because is not fair a brawlers that does like 4000 of damage in close range has a stun that is just a press button for free kill
The stun for fang is crucial to secure kills and make combos, it should not be removed bruh.
Not to mention it takes skill and good timing to use the stun to cancel attacks like buzz and colette super
@@OlTimeyChara ah yes super fail the super press stun and spam the attack button
press stun and escape
Honestly i have no problem with no skill bralwers as long as theg are fun
The people playing against them will have a problem with them when they keep killing high skill brawlers and stealing their trophies
@@Mangoesaremyfavorite i don't either but i will say some of them are just rly annoying (kit)
Mico shouldn't be able to jump in the first place. Make his attack something about bananas or idk,just remove that annoying jump and star power
its the point of mico, his reload speed makes it very easy to kill him if u shoot while he has endlag from his atack
@@RaFbl4Finally someone with a brain here
Mico needs skill. He is actually bad because try to attack someone and you’re diddled fs
Yeah fighting with another player and then I go at 2k HP then a Mico comes out of bush spam auto aim all three shots and the last hit lands so much skill and when I dodge the last hit he kills me with Scream gadget this is nice 👍
Tbh i would delete edgar from the game
I would make fang attack deal the same damge in high or close range
@@Mangoesaremyfavorite maybe but i feel that would quickly break the game