As a gene l think it woud be much more good that gene gets %50 of his ults if pulled brawler killed under 3 second. Or gene gets %50 his ult back if he miss. First one deffinitly ideal then 2000 damage buff (hiss second starpower) even though it woud eleminate gene potantial to be able to kill brawlers 7000 and 8000 hp range but gives much more potential while playing randoms. L dont know but k.o randoms dont allow me to hit my second or third shoots when l pulled some one low. Just let me get my ult back. It is much more annoying when l pulled someone below 4000. L can bearly get second shoot. This is dissgusting in K.O if you are playing against 3 long range. You cant get your ult rest of the game
Actually this already have existed When Brocks ability to land fire with his normal attack was a star power equipping the star power would make his super land fire in his super as well
Cordelius 3rd Star Power Idea: BioHazard: Cordelius deals 233-350 damage per second on the enemies in the supercharge circle (This also reveals invisible enemies) Buzz 3rd star power idea: Safeguard on Duty: Allies on the Buzz Supercharge circle gets a 20% shield.
@@Nore2554 i don't know, Crow Poison in the bushes doesn't reveal himself, it might be very strong specifically on bushy maps, but if it is too strong, i can plan it to reveal Cordelius for the enemy who is taking damage.
but you ruin cordelius doing that, he has a supercharge area, if people inside it take damage they are just gonna run away and you won’t be able to charge super
@@starboyyBS you're right, but people alreadly tend to run away because he's going to super and try to kill, except if they are teaming, (or the enemy in the circle is Buzz or Lily) with this, Cord must keep seeking enemy to deal damage.
i have some different ideas: squeak: if the attack sticks to the enemy it explodes without delay kit: when he attaches to an ally he gives 10% damage boost and 5% movement speed boost to the ally
As I Sam main I’ll say this, Sam’s star power needs a rework yes, but that would be just to overpowered and would lower the amount of skill needed for him greatly
@@jadonsimpson9970 Not really worse though, just works better in different scenarios, for example when enemy's team actually knows your kit and doesn't allow you to push in to get your weapon back fast.
@@Roamuopia "it takes alot of effort to get doug's super, so i made his third star power give anyone hit by his juicy wiener a 10% speed boost and a 5% damage boost for the duration of the hotdog!"
I think, considering the strategy to jump on enemies with piper, the starpower could make her shots lose less damage when close by a certain amount, instead of just damage boost. Sounds more balanced imo
I have a different idea for a fang star power: Fang's shoe will slowly transform into a energy blast the more his super is charged up, and the more his super is charged up, the more effects this energy blast will have: 1 hit: the damage is increased from 600 to 1050 2 hits: the range is increased by 1.5 tiles 3 hits: the shoe pierces through enemies If he uses his super the energy blast will turn into a shoe again, and he has to charge his super back up again in order to use his energy blast again. This should reward fangs who hold onto their supers instead of using them right away.
The hardest thing of balancing old and adding new starpowers is the fact that many people keep using one of them rather than the other because its way better at all, or used only in certain situations (kit's 1st, bull's 1st). So as a gamedesigner, you need not only to make new star power strong enough to compete for popularity with others , but also not to make it overpowered. For example, Fang's second starpower is less efficient than the first one, so for me it won't be a surprise if almost nobody uses it. Your 3rd one makes him really aggressive, but not enough to call it broken, so I would have used it if it was in game.
6:55 I would also suggest replacing the star power Byron with a reduction in enemy treatment, with the accumulation of a super attack from the treatment of teammates , like a main of Byron say - it’s will be SUPER useful from this support
So I main Gus, and I love the idea of your Star Power for him, and I also thinks it’s pretty good. The one problem I have with it is that if you use Kooky Popper (his only good gadget) brawlers won’t go near the ghosts. But I still love all of these! ❤
@@joostine3720no it isnt without mandy's 2nd star power it's insanely hard to hit your projectile because of how slow it is this gets rven harder in higher lobbies where ppl dodge a lot better focusing time isn't mandy's weakness
My only nitpick with some of these is that too many of them do similar things, such as slows or effects happening every few seconds. Some of them could be different, for example Buzz’s 3rd SP idea could reduce damage of enemies within his ring radius, which fits the name “Intimidate” more than slowing enemies Either way, great video
2:24 For Pennys 3rd star power, i would personally really enjoy if she could shoot her turret and the attacks would spread after she hits it. This would make her so much better than she is now.
Extreme nice ideas but some are to much. For example Piper: the shield is enough because think about when she used super for boost then hypercharges while she is in a bush with the first Starpower, you can one shot Shelly's But most are incredible good
Some of these feel sort of hit or miss which I'd say is just an inherent difficulty when it comes to trying to come up with one for EVERYONE, but I've gotta say that some of these are actually super fascinating. I love the idea behind the Chester one...
Nahh this is too much. When gadgets came to the game that was a big change. Then gears came and it was another big change and all these things is too much. I just want to play the game without any plus superpowers except super. And 82 brawler is way too much, the starting 21 or 24 brawler was enough for me. I hope supercell will make a brawl stars 2 with only classic things🙏
An idea for Leon, the disguise kit from tf2. When you un invis,you turn into a dead opponent. They can shoot you or you can shoot to unmask. If in duo, you get the respawn shield and all.
here are some ideas i had cat scratch fever=kit does an extra tick when he jumps on enemies the show never ends=janet gets an extra 2 seconds of super duration everytime she hits an opponent sharp notes=poco can destroy grass with his super "its onsight" sam will deal 30% more damage towards all robotic brawlers and skins(except pearl) bounty reward=when a enemy that is marked dies,whoever ended them willl get 1 power cube and will be healed 3500 hp back(killstealers will go crazy with this one) unnatural habitat=cordelius gets full hp and ammo back when he enters the shadow realm silly cil= when otis hits an enemy with his super cill will be sticking on the middle of there screen for the duration light headed=ticks super range will now be increased by 120% tell me what you think abt them!!
SOME NEW NAME IDEAS : 2:45 Hard Hat 3:23 Not Courting 4:16 Cavities 4:26 Chill Breeze 5:06 Irritation 5:08 Self Centered 5:23 Melting Chocolate 6:52 Fully Ripe 7:42 One With The Sky 7:57 Box Office Hit 8:07 Fully Alert 8:15 Spell Concentration 8:35 Arachne 9:03 Seed Spread 9:17 Introversion 9:38 Energy Rush 9:54 Poisonous Plants
The problem with star powers are that there is nearly always going to be one that's better. Leon is a great example, while smoke trails is undeniably a great star power, you'll always want to play invisiheal. There are very rare cases where both are equal in quality, but even then you'll usually find a better one. Edgar is fairly close, but which one is better is completely dependent on the meta, which isn't good for star power balance. While many of these ideas are great, I think that justifying it as "there hasn't been star powers added in years" isn't a good justification. That's like saying the new levels haven't been added in a long time so we should add more.
4th star power for kit: when kit enters a match, he instantly dies
comes when u unlock kit and can’t be changed
Shouls just be a trait
Kit is too annoying I can't push rank 30 bc of kit campers😢
@@Officialdynamike00 he was ok before the first buff
@@xTimGG still he can kill dyna by camping
@@Officialdynamike00 any assassin could do that if dyna's ping is high enough
6:27 “Slightly”
LMAOO it was like a curveball
for real that would be broken
@@LucasPark캥냥이 yeah
6:28 slightly q nuke
As a gene l think it woud be much more good that gene gets %50 of his ults if pulled brawler killed under 3 second. Or gene gets %50 his ult back if he miss. First one deffinitly ideal then 2000 damage buff (hiss second starpower) even though it woud eleminate gene potantial to be able to kill brawlers 7000 and 8000 hp range but gives much more potential while playing randoms. L dont know but k.o randoms dont allow me to hit my second or third shoots when l pulled some one low. Just let me get my ult back. It is much more annoying when l pulled someone below 4000. L can bearly get second shoot. This is dissgusting in K.O if you are playing against 3 long range. You cant get your ult rest of the game
"Oil up" 💀
Very fitting starr power for Byron lol
Nubbz on his way to be Byron main 🏃🏃
@@AlgerianNut crazy
4:02 "Should be pretty useful for my randoms"
relatable
Piper: being the first sniper assassin hybrid
Bonnie: 😭
@@Poprocks-jl8gr Piper was released before Bonnie
@@PeakzyOfficial yeah but it was after her hyper that she became a hybrid
Bro thought he was slick with Byron’s star power
I litteraly opened comments once I saw that lol then I found this
I had a great Hypercharge idea for Brock. "Your super leaves fire wherever the rockets land"
Kind of like your 3rd SP
already existing brock hc:
@@unreal_idk.Ah yes, i forgot about that fire that invisible and don't do damage
@@простоигры-п6хI think it’s pretty obvious that he means that Brock already has a hypercharge, and that supercell isn’t giving him two.
@@ThatsAYoshi99Ah, yes, now I see, I slightly misunderstood the gist of the comment before and thought that he meant that his hyper leaves a fire
Actually this already have existed
When Brocks ability to land fire with his normal attack was a star power equipping the star power would make his super land fire in his super as well
3:11 as a stu main, we do NOT want ts
He also said her super
@@StefanTănase-u3v his*
@@Hellom7 no
He said HER SUPERS
@@StefanTănase-u3v
Wait, what does that have to do with the comment,
@@StefanTănase-u3v Also, he did say his, it's just his accent.
9:35 when i saw the stage 5 i instantly checked if the video was realised before the surge hc
4:29 bro thats just Gale's old star power
@@sussyamogus__ it wasn't
@@Super-mega-cool its just a little better
Glad someone else noticed
@@Super-mega-cool except the hp boost it is
Cordelius 3rd Star Power Idea:
BioHazard:
Cordelius deals 233-350 damage per second on the enemies in the supercharge circle
(This also reveals invisible enemies)
Buzz 3rd star power idea:
Safeguard on Duty:
Allies on the Buzz Supercharge circle gets a 20% shield.
But this Cordelius starpower would not reveal Cordelius inside a bush when a enemy walks into the supercharge circle ?
@@Nore2554 i don't know, Crow Poison in the bushes doesn't reveal himself, it might be very strong specifically on bushy maps, but if it is too strong, i can plan it to reveal Cordelius for the enemy who is taking damage.
but you ruin cordelius doing that, he has a supercharge area, if people inside it take damage they are just gonna run away and you won’t be able to charge super
@@starboyyBS you're right, but people alreadly tend to run away because he's going to super and try to kill, except if they are teaming, (or the enemy in the circle is Buzz or Lily) with this, Cord must keep seeking enemy to deal damage.
Bro what’s the point of Stu’s tho? You can charge your super really fast anyway so there no point
For the start of the match ig
Because you need to get close to snipers to even charge your super
@@lovelyweather9675 who plays stu on sniper friendly maps? Why open maps with nothing to dash behind
@@10fkind-e5l sniper maps are very common, and sometimes you just wanna play something else than a sniper. This sp would make Stu viable on those maps
@@lovelyweather9675 fair, also does lou count as a sniper?
i have some different ideas:
squeak: if the attack sticks to the enemy it explodes without delay
kit: when he attaches to an ally he gives 10% damage boost and 5% movement speed boost to the ally
Tbh i would like the delay to be longer, making him have control over his enemies but not directly a rework bc its a star power
I just vommented the same for Kit
If bomb attached to an enemy will kill them it waits till they are right about to start healing.
@@jankauza8694 thats already how long it takes to explode :/
these ideas were great! I love the content you've been posting!
6:54 Bro 💀
Better oil up
@@JadenRigeldiddys coming 😢😢
Thats creative
*SSSFFFFFFF*
I smell underrated youtuber! Subbed!🎉
I'm surprised most of these weren't broken or just bad. Finally a youtuber that makes good 3rd sp ideas!
bro colts was just his hc
Most are terrible
@@angelica-fg4gj most of them are good I don't know what you are on?
@@BonameekGamer they are unbalanced, or they are useless, or they are very overpowered
4:58 lets just add the ash's first star power as his trait and make this his new first star power
8:21 bro 💀💀
Surge
@@talitasara19908:37 piper counter
Just what I need
6:54 oiled up byron??
4:07 griffs star power is pretty much useless bro 😭
We gonna talk about that 6:55
What does it mean
@@MagicalAmez-BS Oil Up in slang means to lubricate someone's body.
@@Derp135Egg what’s lubricate
@@MagicalAmez-BS too young to understand...
@@Uncertified_Dummy no I am old enough I just don’t know some scientific words
8:00 bro had a vision 💀
better star power for bonnie:
basically meg's base kit, if clyde dies; bonnie pops out
lol
Op asf but Bonnie deserves this🗣️
Call it eject button!
bonnie suddenly becomes meta
Bro the concept is insane, you need more views for that
90% of these would completely break the balance of the game by removing the flaws making brawlers balanced.
That means Supercell will add them
Tara's star power is such a cool concept
Also buzz and emz have the same one 😭
Same for Mico and sprout 😭
Tara's is too OP
6:53 do the Byron starpower
Yo
Pause
I honestly love these concepts , great job!
6:55 buddy, you gotta explain this naming idea a bit 💀
Buster got a hole setup ,bro
One of the best videos I saw in a while keep going!
Bro really loves giving brawlers speed boosts...
But overall, pretty good ideas. I especially liked Kit and and Meg ones. Keep it up :D
The is the best star power concept video I've seen for both ideas and cleanliness of the editing
7:52 I agree XD
3:58 That star power is actually so good imo, even if i dont like edgar
Imo a starpower based on the death is busted, and at high level totally useless
This is USELESS in solo showdown. Then I wanna see Edgar mains in solo showdown use this. They’re stupid
i love these ideas, the only one that seems too broken would be pipers because it can pair with hypercharge
Yeah, that’s true. Some of them might be a bit op 😅
@@qwertyasdfgh804 forgot about franks?
3:02 honestly this would be perfect for a bo rework
8:21 "juicy wiener"💀💀💀
As I Sam main I’ll say this, Sam’s star power needs a rework yes, but that would be just to overpowered and would lower the amount of skill needed for him greatly
It's still worse than the first lmao
@@jadonsimpson9970 Not really worse though, just works better in different scenarios, for example when enemy's team actually knows your kit and doesn't allow you to push in to get your weapon back fast.
Most of these are too broken
Frank lmao
and the ones that arent are dog water 😭 Carl and Colette’s are just wisdom tooth
Subbed because this is too good
8:21 SO LITERALLY NO ONE IS GONNA TALK ABOUT WHAT HE SAYS
Searching for this comment lol
What did he say I cant understand it
@@Roamuopia "it takes alot of effort to get doug's super, so i made his third star power give anyone hit by his juicy wiener a 10% speed boost and a 5% damage boost for the duration of the hotdog!"
@@urbanshade-co Ayo why is bro so freaky
8:37 piper:shit
Why is this actually so high effort wth
"Piper's slowly becoming the first assassin sniper hybrid"
Gray (support):
8:34 what hyperchargw??this is op
I think, considering the strategy to jump on enemies with piper, the starpower could make her shots lose less damage when close by a certain amount, instead of just damage boost. Sounds more balanced imo
great vid! although, instead of partialy covering screen on sandy's sp i would prefer if this were decreasing fov instead
That's a cool suggestion!
This is sooo cool. You‘ve earned a sub
This video concept is genius, congrats on 60k views
such an underrated creator! When I first watched you I tought you would have like 100k lol
You are such an underated content creator. You deserve more. Keep it up
I have a different idea for a fang star power:
Fang's shoe will slowly transform into a energy blast the more his super is charged up, and the more his super is charged up, the more effects this energy blast will have:
1 hit: the damage is increased from 600 to 1050
2 hits: the range is increased by 1.5 tiles
3 hits: the shoe pierces through enemies
If he uses his super the energy blast will turn into a shoe again, and he has to charge his super back up again in order to use his energy blast again. This should reward fangs who hold onto their supers instead of using them right away.
The hardest thing of balancing old and adding new starpowers is the fact that many people keep using one of them rather than the other because its way better at all, or used only in certain situations (kit's 1st, bull's 1st). So as a gamedesigner, you need not only to make new star power strong enough to compete for popularity with others , but also not to make it overpowered. For example, Fang's second starpower is less efficient than the first one, so for me it won't be a surprise if almost nobody uses it. Your 3rd one makes him really aggressive, but not enough to call it broken, so I would have used it if it was in game.
6:55 I would also suggest replacing the star power Byron with a reduction in enemy treatment, with the accumulation of a super attack from the treatment of teammates , like a main of Byron say - it’s will be SUPER useful from this support
So I main Gus, and I love the idea of your Star Power for him, and I also thinks it’s pretty good. The one problem I have with it is that if you use Kooky Popper (his only good gadget) brawlers won’t go near the ghosts. But I still love all of these! ❤
7:19 Griff and Bea are more forgotten
9:27 Heist would be cooked
This video cooked. Good luck on YT. u have good ideas bro Supercell should hire u
The video is great, keep it up
Rares: 0:00
Super rares: 1:33
Epics: 2:53
MYTHICS!: 6:00
LEGENDARYS!!!: 8:55
Anyways i love yall and alot of other people do to❤
4:22 this is kinda like gene's old starpower
1000 by the end of next month? consider 100k by the end of the year man! You've rocked lmao
I'd like to see more videos like this
underrated channel ong
brawl stars should add these, this youtuber deserves more
some of these: insanely op. Mandy: oh yea focus a little sooner
That’s one of the strongest ones you dolt
i can tell you didn't play on pro lobbies
@@ovdl a star power isnt good if it relies on your trophy count
@@Salemwitchcraft how does it rely on your trophy count💀 it's useless literally everywhere
@@joostine3720no it isnt without mandy's 2nd star power it's insanely hard to hit your projectile because of how slow it is this gets rven harder in higher lobbies where ppl dodge a lot better focusing time isn't mandy's weakness
As a Bibi main, I can't agree more with 3:41. Her 2nd gadget should get a full rework
Now she protect 50% of the damage
My only nitpick with some of these is that too many of them do similar things, such as slows or effects happening every few seconds. Some of them could be different, for example Buzz’s 3rd SP idea could reduce damage of enemies within his ring radius, which fits the name “Intimidate” more than slowing enemies
Either way, great video
4th star power for kit: when kit gets hit the whole gamemode changes to heist bridge too far.
2:24 For Pennys 3rd star power, i would personally really enjoy if she could shoot her turret and the attacks would spread after she hits it. This would make her so much better than she is now.
Same thought
oh good
i actually made this a thing in my mod lol
@@unreal_idk. NIce 😯
Some of these are like a Hypercharge like Buster
But very good video! 😊
Bro no lie u the goat🔥
Extreme nice ideas but some are to much. For example Piper: the shield is enough because think about when she used super for boost then hypercharges while she is in a bush with the first Starpower, you can one shot Shelly's
But most are incredible good
A lot of these 3rd star power concepts should be baseline like Rosa's imo
Btw Lola’s mutation for Godzilla was her 3rd star power
Dyna one would be insane with satchel charge
I love your video's❤
looking in to a every exist starpowers in bs, this is so good
4:40 2 main attack + super = kill so it WAY TOOOOOO OP. Super deal 100% dmg it broken
as a tara main, this star power hits as heck dudeee
The Chester's concept is reaaally good
Your idea on Hank is insane.
Some of these feel sort of hit or miss which I'd say is just an inherent difficulty when it comes to trying to come up with one for EVERYONE, but I've gotta say that some of these are actually super fascinating. I love the idea behind the Chester one...
Rosa's 3rd star power is deadly😶
(Sugar canes boost + Rosa hyper = too BROKEN)
9:25 100 damage 🥶🥶🥶😱😱😱
Chester edit was actually neat
Nahh this is too much. When gadgets came to the game that was a big change. Then gears came and it was another big change and all these things is too much. I just want to play the game without any plus superpowers except super. And 82 brawler is way too much, the starting 21 or 24 brawler was enough for me.
I hope supercell will make a brawl stars 2 with only classic things🙏
Jeah i dont Like brawl Stars anymore
An idea for Leon, the disguise kit from tf2.
When you un invis,you turn into a dead opponent. They can shoot you or you can shoot to unmask.
If in duo, you get the respawn shield and all.
here are some ideas i had
cat scratch fever=kit does an extra tick when he jumps on enemies
the show never ends=janet gets an extra 2 seconds of super duration everytime she hits an opponent
sharp notes=poco can destroy grass with his super
"its onsight" sam will deal 30% more damage towards all robotic brawlers and skins(except pearl)
bounty reward=when a enemy that is marked dies,whoever ended them willl get 1 power cube and will be healed 3500 hp back(killstealers will go crazy with this one)
unnatural habitat=cordelius gets full hp and ammo back when he enters the shadow realm
silly cil= when otis hits an enemy with his super cill will be sticking on the middle of there screen for the duration
light headed=ticks super range will now be increased by 120%
tell me what you think abt them!!
A lot of these feel like just better versions of their other starpiwers
SOME NEW NAME IDEAS :
2:45 Hard Hat
3:23 Not Courting
4:16 Cavities
4:26 Chill Breeze
5:06 Irritation
5:08 Self Centered
5:23 Melting Chocolate
6:52 Fully Ripe
7:42 One With The Sky
7:57 Box Office Hit
8:07 Fully Alert
8:15 Spell Concentration
8:35 Arachne
9:03 Seed Spread
9:17 Introversion
9:38 Energy Rush
9:54 Poisonous Plants
Frank is gonna hide all match and gonna be too op
Darryl one was very cool. Makes sense
Great Video bro cotinue like this🙂.
Ok, the stu one is really op
“Bug Bite”
“Intimidate”
IS THAT A POKEMON REFERENCE?
Bro thought he was slick with that Byron star power😂
Bros channel got a boost😭
Nice btw new sub for you bro ;)
the gus one is a really good idea but instead of a third sp they could just change his first one to that
The problem with star powers are that there is nearly always going to be one that's better. Leon is a great example, while smoke trails is undeniably a great star power, you'll always want to play invisiheal. There are very rare cases where both are equal in quality, but even then you'll usually find a better one. Edgar is fairly close, but which one is better is completely dependent on the meta, which isn't good for star power balance. While many of these ideas are great, I think that justifying it as "there hasn't been star powers added in years" isn't a good justification. That's like saying the new levels haven't been added in a long time so we should add more.
I thinking about concept of 8 star powers for every brawlers and 4 slots for them, that can create hundreds of build and playstyles for every brawler