My Discord - discord.gg/XPtgcUAJjt 00:00 - Start 00:20 - Oh, already a secret 01:15 - And another one! 01:55 - And the third one! 06:00 - Red Keycard 06:55 - Blue Keycard 09:35 - A Close Call 14:40 - And the last secret 15:35 - I do not like a look of this place... Enhanced Vanilla Project 2.9 Gameplay Mod for DOOM by A_D_M_E_R_A_L and The Incident Map for DOOM II Hell On Earth by elend on the Ultra Violence difficulty level with 100% Secrets achieved. Enhanced Vanilla Project made by A_D_M_E_R_A_L is a vanilla styled gameplay mod where everything from DOOM II Hell On Earth is visually enhanced with some small additional gameplay features. For example look at the new Archvile - slightly changed sprite but in my opinion the EVP version of Archvile is way more threatening because his attacks can... track you in a small distance so do not stand still. The Revenant sprite has been slightly altered to armor it a bit with a black armor and a helmet yet it still the same, there is also a better distinction between unguigded and guided missiles that are green now. The modification also has its own system of gore implemented to the game and in my opinion it simply looks beautiful, the demons tend to be gibbed even when you use a chainsaw at them, Imps explode a lot. As for the weapons they rather work the same as it was in the vanilla, the small difference is with the Rocket Launcher that has slower rate of fire and has a small cooldown between shots, but still a very strong weapon. The standard pistol as always is an underwhelming weapon that should be replaced with anything as soon as possible, the Chainsaw has a 50% chance to gib the enemy and because of additional blade its damage is doubled! EVP also has some other submods already built in like Tilt+, DarkDoomZ or Motion Blur - so if you want to load these mods separetely with the EVP, you will simply get an error. The Incident is a medium sized level with almost ~250 monsters on the Ultra Violence difficulty level, it offers an understandable progression of player, even giving you the weapons except Chainsaw and BFG in easy spot. Before progressing to the Hell in the basement of the complex, first you need to find the blue and red keycards hidden inside a complex, they are quite easy to find just like a total of four secrets too. When you travel down by the elevator you will notice a big change in the climax of the map - the hellish growth appears and pools of blood replace the toxic sludge, there is also a Boss and some Archviles waiting for you too.
While watching this I noticed that your number of particles is set pretty low, I recommend setting it to max (which is 10000) to see all them particles. Also here're some corrections to the description: >Archvile is way more threatening because his attacks can... track you in a small distance so do not stand still. Archvile here is the same as vanilla, that tracking fire trail is nothing but a visual cue. >Rocket Launcher that has slower rate of fire and has a small cooldown between shots, but still a very strong weapon. The delay between pressing a button and a rocket actually firing is the same as vanilla RL.
Hey man, really glad I finally found a "vanila" experience that hooked me after years of playing with BD and PB for every wad I downloaded, but the fact that I cannot find the option to turn off the effect of the screen going gray when low on health really pulls me out of the fun. It is too jarring and too ugly for me. If available, where exactly in the options or mod menu list can I toggle it off? Once again, though. I vibe with this mod and it's excellence.
I cannot download the incident from doomworld no matter how many times I press the download button. someone please help this technically challeneged soon-to-be boomer
My Discord - discord.gg/XPtgcUAJjt
00:00 - Start
00:20 - Oh, already a secret
01:15 - And another one!
01:55 - And the third one!
06:00 - Red Keycard
06:55 - Blue Keycard
09:35 - A Close Call
14:40 - And the last secret
15:35 - I do not like a look of this place...
Enhanced Vanilla Project 2.9 Gameplay Mod for DOOM by A_D_M_E_R_A_L and The Incident Map for DOOM II Hell On Earth by elend on the Ultra Violence difficulty level with 100% Secrets achieved. Enhanced Vanilla Project made by A_D_M_E_R_A_L is a vanilla styled gameplay mod where everything from DOOM II Hell On Earth is visually enhanced with some small additional gameplay features. For example look at the new Archvile - slightly changed sprite but in my opinion the EVP version of Archvile is way more threatening because his attacks can... track you in a small distance so do not stand still. The Revenant sprite has been slightly altered to armor it a bit with a black armor and a helmet yet it still the same, there is also a better distinction between unguigded and guided missiles that are green now. The modification also has its own system of gore implemented to the game and in my opinion it simply looks beautiful, the demons tend to be gibbed even when you use a chainsaw at them, Imps explode a lot. As for the weapons they rather work the same as it was in the vanilla, the small difference is with the Rocket Launcher that has slower rate of fire and has a small cooldown between shots, but still a very strong weapon. The standard pistol as always is an underwhelming weapon that should be replaced with anything as soon as possible, the Chainsaw has a 50% chance to gib the enemy and because of additional blade its damage is doubled! EVP also has some other submods already built in like Tilt+, DarkDoomZ or Motion Blur - so if you want to load these mods separetely with the EVP, you will simply get an error. The Incident is a medium sized level with almost ~250 monsters on the Ultra Violence difficulty level, it offers an understandable progression of player, even giving you the weapons except Chainsaw and BFG in easy spot. Before progressing to the Hell in the basement of the complex, first you need to find the blue and red keycards hidden inside a complex, they are quite easy to find just like a total of four secrets too. When you travel down by the elevator you will notice a big change in the climax of the map - the hellish growth appears and pools of blood replace the toxic sludge, there is also a Boss and some Archviles waiting for you too.
While watching this I noticed that your number of particles is set pretty low, I recommend setting it to max (which is 10000) to see all them particles. Also here're some corrections to the description:
>Archvile is way more threatening because his attacks can... track you in a small distance so do not stand still.
Archvile here is the same as vanilla, that tracking fire trail is nothing but a visual cue.
>Rocket Launcher that has slower rate of fire and has a small cooldown between shots, but still a very strong weapon.
The delay between pressing a button and a rocket actually firing is the same as vanilla RL.
Hey man, really glad I finally found a "vanila" experience that hooked me after years of playing with BD and PB for every wad I downloaded, but the fact that I cannot find the option to turn off the effect of the screen going gray when low on health really pulls me out of the fun. It is too jarring and too ugly for me. If available, where exactly in the options or mod menu list can I toggle it off?
Once again, though. I vibe with this mod and it's excellence.
The "low health" shader isn't toggleable right now, I might make it toggleable later.
This EVP really looks cool. Something I was looking for - it's like brutal doom, but closer to vanilla. Great gameplay!
M A R T I N O !!! always good to see you making more doom vids.
Incedibly chill soundtrack!
Going to try this when I get the source ports installed again. DOOM mods like this are always great!
Combining this with bullet tracers and project babel AI and you got yourself a fun experience. Throw in some corruption cards for more flavors.
Haven't played a vanilla Doom type in years, and this one scratches my itch. Hope I can play it with other maps, or at least the first 2 Dooms.
Las texturas lucen muy bien excelente trabajo
looks very unusual and cool
I also love the music remix too.
This mod running older or recent GZDOOM version?
What pbr you re using .?
DHTP-PBR
I cannot download the incident from doomworld no matter how many times I press the download button. someone please help this technically challeneged soon-to-be boomer
From playlist🤣
First