PROJECT BRUTALITY 3.0 - AfterDoom Update, MISSION IMPOSSIBLE: KILL THEM ALL!
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- Опубліковано 2 лип 2024
- PROJECT BRUTALITY 3.0 and AfterDoom, level MISSION IMPOSSIBLE: KILL THEM ALL! by 00_Zombie_00 for DOOM II Hell On Earth, Chaotic Random Spawn Preset on Man And A Half Difficulty Level. Project Brutality 3.0 is an upcoming version of one of the best available mods for the classic Doom - expect a lot of fun when playing it. Please note that the Project Brutality 3.0 in its current state is still Work In Progress, so bugs are to be expected, together with crashes to desktop (same with addons, they are not 100% always compatible and actual). After Doom received another major update in just mere almost four weeks after the Hate Never Dies! map, the smaller updates before it were the balance update for the mentioned level with some ammo and pickups. Because truth to be told, Hate Never Dies was and still is a really difficult level where you have to face few smaller bosses like Apocalipsis, Mother Demon or Flesh Golem before the Rotten Icon of Sin. The Mission Impossible: KILL THEM ALL is a semi-secret level that has to be accessed from the... credits map when you finish the Hate Never Dies, when you are at the Throne Room at the end of the Cast map with credits. Right to the Kronos there is a red teleporter and a switch to activate it, together with some ammunition, weapons and a backpack to grab, you need all of those because you are going to face multiple bosses from now. You are teleported back to the same map where The Icon of Sin Is Dead map takes place, just after the events of DOOM II Hell On Earth, a city map just after a purged Hell Invasion from the events of the game. The main change of course was removing all preplaced monsters from the original map and adding lots of the bosses from the AfterDoom, including the main bosses, side bosses and joke bosses like Adolf from Wolf3D. It makes the run more difficult, plus the skybox is not the same as before as it is certainly far more dark than before to make it a little more difficult to spot the bosses way harder, you can run to them accidentally. Thankfully map is full of ammo that replenish over the time due to the amount of bosses and increased difficulty, some of the bosses are really easy like a frail Battlelord or Flesh Golem while huge Icons are not a joke. The ending takes place in the same spot as before, but before you need to eliminate all AfterDoom bosses to open the gates to the teleporter, that's just a dozen and some other enemies to take care.
00:00 - Start
00:20 - Death of Icon of Wrath
00:40 - Death of The Infernodemon
01:55 - Death of Dual Wield Apocalipsis
02:40 - Death of The Battlelord
02:55 - Death of Flesh Golem
04:00 - Death of Rotten Apocalipsis
04:50 - Death of Gyigas
05:15 - Death of The Titan Icon of Sin
07:15 - Death of The Icon Of Sin
08:15 - Death of Maledict
08:50 - Death of Mother Demon
10:35 - Death of Adolf
12:50 - Death of Thamuz
14:40 - Death of Hellstormarchon
15:05 - Death of Arachnorb Queen
15:25 - Death of Rotten Icon of Sin
15:40 - Death of Rotten Spider Mastermind
AfterDoom - www.moddb.com/games/doom-ii/a...
Project Brutality 3.0 Download - github.com/pa1nki113r/Project...
My Discord - / discord
Addons - Https://brutalrepository.pl
Dark Doom Z - www.doomworld.com/idgames/gra...
Bullet Time X - www.moddb.com/games/doom-ii/a...
SimpleHUD Addons - forum.zdoom.org/viewtopic.php...
My Reshade Preset - 1drv.ms/u/s!ArAcdakRXf80i25C6... - Ігри
My Discord - discord.gg/XPtgcUAJjt
After Doom received another major update in just mere almost four weeks after the Hate Never Dies! map, the smaller updates before it were the balance update for the mentioned level with some ammo and pickups. Because truth to be told, Hate Never Dies was and still is a really difficult level where you have to face few smaller bosses like Apocalipsis, Mother Demon or Flesh Golem before the Rotten Icon of Sin. The Mission Impossible: KILL THEM ALL is a semi-secret level that has to be accessed from the... credits map when you finish the Hate Never Dies, when you are at the Throne Room at the end of the Cast map with credits. Right to the Kronos there is a red teleporter and a switch to activate it, together with some ammunition, weapons and a backpack to grab, you need all of those because you are going to face multiple bosses from now. You are teleported back to the same map where The Icon of Sin Is Dead map takes place, just after the events of DOOM II Hell On Earth, a city map just after a purged Hell Invasion from the events of the game. The main change of course was removing all preplaced monsters from the original map and adding lots of the bosses from the AfterDoom, including the main bosses, side bosses and joke bosses like Adolf from Wolf3D. It makes the run more difficult, plus the skybox is not the same as before as it is certainly far more dark than before to make it a little more difficult to spot the bosses way harder, you can run to them accidentally. Thankfully map is full of ammo that replenish over the time due to the amount of bosses and increased difficulty, some of the bosses are really easy like a frail Battlelord or Flesh Golem while huge Icons are not a joke. The ending takes place in the same spot as before, but before you need to eliminate all AfterDoom bosses to open the gates to the teleporter, that's just a dozen and some other enemies to take care.
And on the last day the Lord said "Rip and Tear, until it is done."
...with extreme prejudice!
To kill Hitler quickly, you must aim for his mustache.
This is how my grandparents described going to school.
true that
True
Project Brutality is definitely my favorite Doom addon/mod. I appreciate the gameplay videos :)
Total Carnage! Good AfterDoom update on Project Brutality👍🏻😎💪🏻🎮🎞️Cool One,Martinoz..Liked alot,Thanks Bro..
It was too dark to see the boss clearly. I can't tell who got defeated at all.
Is this like....multiple icons of sin?! JEESUS.
Ohhh boy so many boss monsters. Meaning more to slay for the doom slayer
This mapset by the way is one of the hardest mapset i have seen yet. Who ever made did an impressive job even for all of the boss monsters as well
Watching you play is so fun , nicely done.
GOD those rotten cacos are so annoying.
Their wailing does more damage than their actual attacks.
it’s the sound I make yo momma make
Boss Rush? lol, looks Awsome.
There is no challenge that the Slayer can overcome, the challenge
Whoa! Amazing work! This level and the preceding one are definitely the ending(s) that we all wished for back in the day when the original games first came out! This actually gives the final boss his due.
Bro literally defeated all of hell's armies
May god have mercy on my enemies because I won't
what is the mp40 & mg42 addon
i can't find them in the regular mod
😮😮😮😮😮👍👍👍👍
this is rlly nightmare n horror. keep it up ❤👍
Not a single weapon failure at all. Remarkable!
Better than Eternal, of course
Do you need a i9 cpu with a 4090 to play this smoothly?
This is wild!
Can you showcase all boss and enemies in project brutality 3.0 please ?
Man, this is much better than Doom Eternal.
There are some details that doom eternal doesn't have
Yeah, I agree. Especially for old school fans, this is the real deal.
what map is this? and how can I unlock bosses on it?
How come this won't work on my comp? It doesn't work with version 21? Or the hell on earth starter pack?
Wut?
nice
How do you do two guns ?
I saw a Meaty Boy! Where can I download the programming and sounds? I already have the sprites saved.
Better add Touhouallies to danmaku full party
Is this a boss rush
I wonder what romero thinks about this
Damn...
whats the maps, and how do you spawn all of these bosses, like is there a list of their names to summon them
and is there a test map ?
This is map40 from After Doom. There is a switch to summon all enemies at once.
I wanna see someone add Davoth into this now lol
How do you even tell what’s happening lmao
Is the ReShade link not working?
If it does not, it's at my Discord server fully working
Best doom video ever!!!
No hate for those who enjoy the over the top power fantasy but lol at how unbalanced these mods are. You took zero damage most of the time, while four-shooting bosses and one-shooting barons and mancs, all in a safe open area. Not challenging enough to be fun, for me at least.
I respect your opinion but I must disagree - if one plays a lot, some movements and attack patterns become trivial and easy to avoid. It's just a strategy, if I immediately jumped in between Maledict, Thalez, Apocaliptis, Icon of Sin, Spider Mastermind and Arachnorb I would be dead quickly because some attacks are pretty much instakill.
@@MartinozO I should try it myself!
我也要玩😋
Why is adolf so big😂😂
Larger than life nigga
The Doom engine just doesn't seem very practical for supermassive boss implementation. Past a certain point, you kind of just need a 3D model.
As awesome as this might is, I still have to say how disappointed in seeing you not kill every creature on the board. When it comes to hell on earth or hell as a reason to destroy mankind, I will remove every single entity from earth to make it peaceful again. Not trying to be super hard-core, just want to mention the fact that the least of everything you can do when playing any kind of game when it comes to erasing hell, is to make sure that every single opponent is gone off the map.😂😂😂
Lol at this point just play doom eternal