Twinmotion Path Tracer Settings

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  • Опубліковано 23 сер 2024

КОМЕНТАРІ • 59

  • @jskup
    @jskup 11 місяців тому +1

    thanks to you, exactly the kind of video I was expecting, and very well done! The question of rendering size, the issue with antialias... helped a lot

    • @viarender
      @viarender  11 місяців тому

      Thanks for commenting, I am glad to hear your found it useful!

  • @ardazdmr677
    @ardazdmr677 Рік тому +1

    Thank you, i liked the video even before watch it because i know it will be helpful from your previous lessons

    • @viarender
      @viarender  Рік тому +2

      Thanks for your kindness!

  • @outsiderofficialmusic
    @outsiderofficialmusic 6 місяців тому

    Great tutorial!

    • @viarender
      @viarender  6 місяців тому

      Thanks for watching and the support!

  • @hughjackman1065
    @hughjackman1065 Рік тому

    nice tutorial. thanks

    • @viarender
      @viarender  Рік тому

      Hugh, thanks for watching and commenting!

  • @gcgcgcgcgcgcgcgc
    @gcgcgcgcgcgcgcgc Рік тому +1

    Wonderful explaination, i was just wondering where have u find those dry "wheat" plants. Thank you

    • @viarender
      @viarender  Рік тому +2

      Thanks for the kind comment. They are called Pampas, and I believe they came from the SketchUp Warehouse. Hope that helps!

  • @mxmillo
    @mxmillo Рік тому +3

    Are they denoised? Some people don't like the denoiser because it can remove detail. Without denoiser, lower sample will give you a grainy image, larger sample numbers, a cleaner image without detail loss.

    • @viarender
      @viarender  Рік тому

      Mxmillo, Thanks for commenting. Yes, the denoiser was on for all of the shots. The Anti Aliasing was set to its lowest level too, so the images should be sharper than the default (I think thats what most people use). Hopefully the only variable was the bounce settings and Path amounts.

  • @ronidesignstudiok.weingart228
    @ronidesignstudiok.weingart228 2 місяці тому

    thank you!

    • @viarender
      @viarender  Місяць тому

      Thanks a lot for watching and commenting! It’s great to hear from viewers!

  • @user-ex9ym4ex7q
    @user-ex9ym4ex7q Місяць тому

    What do you think , can I use default v-ray lights in Twinmotion without compromising "realism"? O r should i always go for the presets that are available in Twinmotion ?

    • @viarender
      @viarender  Місяць тому

      Hi there. I do not think Vray lights will transfer to TM. They are different engines and software. My suggestion is send the model over, and do all your lighting in TM. Please be aware that the latest versions of TM have made changes to the lighting system (The use of Lux). This has made TM a little harder to use in my opinion, but the results can be stunning.

  • @MauroMan_
    @MauroMan_ 2 місяці тому +1

    .. is Path Tracer works for animation video rendering ?

    • @viarender
      @viarender  2 місяці тому

      You can, but I would not do that. The end result is really noisy due to the denoiser giving different results each fraom that it renders, and the time it takes would be very substantial.

  • @conmes3077
    @conmes3077 Рік тому

    👍🏻👍🏻👍🏻

    • @viarender
      @viarender  Рік тому +1

      Thank you for the nice comment, hope the video was helpful!

  • @billyjean8287
    @billyjean8287 Рік тому

    Hello! thanks for the video, very informative. Can you tell me what kind of beautiful plant is the one in the bucket and the one in the glass. I'm new to tm and looking for library items.

    • @viarender
      @viarender  Рік тому +1

      @billy jean, I am glad you liked the video! So, if I remember correctly; the flower in the glass on the table is from the SketchUp Warehouse. I just searced for 'Pampas'. Only the material on the glass has been changed to TM glass. The Plants on the left, in the pot is from the Quixel Megascans, available within TM. One is Sage, and the other is Sea Campion. I hope that helps!

  • @jskup
    @jskup 11 місяців тому

    hello, In this evening test comparing standard high level 256 spp/deinterlace 1 versus custom 2048 spp/deinterlace 1, both denoiser on, the 2048 version keeps many sharpened details, that will not display in the standard render mode. But it took 14 minutes to render with 2048 spp. But I think that it is what I would choose for a final render.
    For animation, there is no doubt that rasterized standard mode is fast : I tryied a 20 seconds pathtracer on clip that took 13 hours on my machine....
    what is regrettable with twinmotion is that you cannot adjust the denoising level. The denoiser that I don't use with vray is a massive image destruction tool!

    • @viarender
      @viarender  11 місяців тому

      13 hours? Wow. Right now, I use D5 for video, and use TM for interiors. The denoiser does need to be refined going forward, as video is very messy right now.

  • @wayneseymour1
    @wayneseymour1 Рік тому

    I like that chair model may I have the link?

    • @viarender
      @viarender  Рік тому

      I think it is from the SU Warehouse, I will see if I can upload and link out to it later today (I cannot remember where I got it from off the top of my head!)

    • @viarender
      @viarender  Рік тому

      Found it: 3dwarehouse.sketchup.com/by/studioautoria

    • @wayneseymour1
      @wayneseymour1 Рік тому

      @@viarender Thank you very much. I have been trying to replicate your tutorials and was wondering have you or did you compared the PT effects in the version of TM you demoed in the tutorial and the current PT in the latest version, 2023.1.2? They seem to me to behave very differently with the same model and settings, maybe its my machine don't know, but looking forward to many more of your splendid tutorials on TM. Thanks for the help and lessons and for taking the time to produce such great content.

  • @user-nf6mz1ht4p
    @user-nf6mz1ht4p 11 місяців тому

    hello! i have a problem, when I activate path tracer the shadows look like vertical lines in walls and some objects, i moved all the settings but always in path tracer mode these broken shadows appear. Im trying to find whats wrong but i cant find the answer

    • @viarender
      @viarender  11 місяців тому

      My apologies for the late reply to this question. Were you able to find a solution? I have not encountered this issue, but my thoughts would be the underlying geometry may not be perfectly straight/not built correctly. I have had a lot of success with TM support though, it could be worth reaching out to them.

  • @sabrinatorresespino730
    @sabrinatorresespino730 7 місяців тому

    hi where did u get that furniture?

    • @viarender
      @viarender  7 місяців тому +1

      Hi! If memory serves, I think everything came from the SketchUp Warehouse. I have a video somewhere on YT that talks about the best collections and places to get models from SU Warehouse.

    • @sabrinatorresespino730
      @sabrinatorresespino730 7 місяців тому

      @@viarender THANKS!!

  • @NAT3HD
    @NAT3HD Рік тому

    Did you use an HDRI sky for this project or did you use the settings offered by twin motion? If you did use an HDRI do you mind sharing the file?

    • @viarender
      @viarender  Рік тому +1

      Nathan, if I remember correctly, it was one of the default HDRI skies in TM. I did not want to import one as it added another variable to the testing. I believe it is Moaf Clear 04, under the Morning/Afternoon/ Clear tab.

  • @gabrielduarte3904
    @gabrielduarte3904 10 місяців тому

    same happends with vray, there are some sethings were it will just increase render time and not quality..

    • @viarender
      @viarender  10 місяців тому

      Right! I need to update this video for the newer versions of TM, see if the PT is more optimized.

    • @gabrielduarte3904
      @gabrielduarte3904 10 місяців тому

      in the 2023.2 previews 1 and 2, gone is the feature to adjust the path tracer's anti alias, so its eighter on or off. so, if this sticks for the final version, i will just keep using path tracer in 2023.1 of just use lumen for the next updates =(@@viarender

  • @eastudio-K
    @eastudio-K Рік тому

    any idea how to get twinmotion to export path tracer video faster?

    • @viarender
      @viarender  Рік тому +4

      @eastudio, Thanks for asking. So, there is no fix for this yet. Rendering a single second of video is basically 24 -30 frames a second. Each frame is one complete path tracer render... so its costly to do even 15 seconds of video. I would try: Lower the video resolution to 1024, lower the path tracer settings to the lowest you can tolerate (which is pretty low), render smaller clips with less camera movement, use a video AI Upscaler to increase the resolution to 2K.
      Make sure there are as few lights in the scene, and try to keep the scene as 'light' as possible. Lastly, remember, your clients are not visualization experts, and the general public is very impressed by any type of animation, so dont hold the content to your standards, but to that of a non 3D artist.

    • @eastudio-K
      @eastudio-K Рік тому

      @@viarender Thank you appreciate the response!

  • @dougmuir2512
    @dougmuir2512 Рік тому

    You speak to bounce like it should accumulate and be brighter, but it’s probably about accuracy, or nuance.

    • @viarender
      @viarender  Рік тому

      Doug, Thanks for commenting. In my understanding, Bounces lead to indirect Global Illumination, as per a traditional ray traced system. Path tracing systems work almost identically to Ray tracing systems. Bounces should reduce shadows in the scene, adding more exposure and 'Light'. For accuracy or nuance, the Samples amount is the value that matters more. I am not a programmer though, so I could be totally wrong on this.

  • @workingpixels
    @workingpixels Рік тому

    I think unless denoiser is not off these tests are equally smudged

    • @viarender
      @viarender  Рік тому

      @workingpixels, thanks for commenting! I think the denoiser does not affect the quality or the lighting. I believe it uses a number of sampling techniques to extrapolate the pixel information, filling in the noisy pixels with color appoximations.

  • @firstnamelastname061
    @firstnamelastname061 Рік тому +6

    More bounces don't make the image brighter because more bounces doesn't mean more light. The higher the bounce value the more accurate the lighting will look but the image will only go as bright as the light you're giving it.

    • @viarender
      @viarender  Рік тому +2

      @Sandesh Bhandari, Thanks for commenting! As far as I know, 'bounces' determine how often light bounces from object to object. This is how Global Illumination works. Each bounce leaves color information on the surfaces it interacts with, hence 'Indirect Lighting'. I am assuming that this should result in a brighter image overall, and it does in the Path Tracer.
      In the video Bounce of 1 was dark, Bounce of 4 Lighter. No other light was added. Now 'quality' in the Path Tracer is determined by the Samples (Ray and Path Tracers are almost identical in this way, " (Pathtracer)...the algorithm only traces the most likely path for the light www.techspot.com/article/2485-path-tracing-vs-ray-tracing/).
      What was interesting here was the diminishing returns of going above 4 Bounces!

    • @skystink
      @skystink Рік тому

      Thanks for the comment. I am having quite tremendous issues with lightning and it seems I cant get it right. I am trying to render a scene of a room within an house - no big deal one should think but it is soooo dark. It seem like the sun is basically just a spotlight. Any pointers? Thank you.

    • @viarender
      @viarender  Рік тому

      @@skystink Have you tried cranking the brightness of the HDRI way high? Between 4 and 20 (really, that high)? It doesnt blow out the sky image, as you'd expect, but it really adds light to the scene.

    • @don_specialfx2632
      @don_specialfx2632 Рік тому +1

      ​@@skystink I used to have this issue. But I found a convenient hack around this:
      (1) enable HDRI lighting and crank up its intensity.
      (2) depending on how your scene was modeled and or imported, sometimes u can hide an external wall that is not captured within the shot you're about to render. Hide wall, update view to allow more natural light in.
      (3) increase exposure ever so slightly.
      (4) introduce other lighting and adjust color or temperature to match that of the sun.
      (5) increase or lower sun intensity depends on what u seek to achieve.
      (6) increase ambient lighting.

  • @ghazinspace
    @ghazinspace Рік тому

    Even if u enable dx 12 ...PT dosnt work under 8gb vram.

    • @viarender
      @viarender  Рік тому +1

      Ghazi, Thanks for commenting. I wasnt aware of that, thanks for sharing. Lately its seems that the requirements for all rendering is going up. As is the cost....

  • @enensis
    @enensis Рік тому +1

    So the takeaway was, the setting make no sense 😂

    • @viarender
      @viarender  Рік тому +1

      Sliviz, Thanks for commenint. Yeah, it was a bit of a surpise! The default settings seem to a little off, and the default High seems to be as good as it gets! There are a lot of variable though!

  • @LEONARDOSCHILLACI
    @LEONARDOSCHILLACI Рік тому

    21 mins for practically a couple of info...

    • @viarender
      @viarender  Рік тому

      Leonardo, thanks for commenting. Yes, this is not a fast paced video channel, sorry! I am aware that video lengths are a bit of an issue, hopefully going forward they will be a bit more concise!

    • @LEONARDOSCHILLACI
      @LEONARDOSCHILLACI Рік тому

      @@viarender thank you

    • @akawinterstorm7997
      @akawinterstorm7997 Рік тому +1

      @@viarender It's a nice relaxed pace, as far as i am concerned stick with it Sir.