i am new to OSRS, started playing 1 week ago for the first time ever and i am addicted currently have 62 atk, 60 strength and 60 defense, the grind to constantly work towards different stats and certain gear pieces being locked behind quests just gives you so much to do
awesome. enjoy the ride. i highly suggest you try to get involved in a clan. it will change EVERYTHING for you, and you might even make a really good friend or two.
If you want to remember the helm of neitiznot, just remember that the 2 islands are warring factions. One island is called 'No, it is not', and the other island is called 'Yes, it is so.' Nei-tiz-not and Ja-tiz-so
I remember when people used to socialize, skill together, talk while fishing or woodcutting, dragon chainbody was worth something, questing felt somewhat difficult, but now everything changed. People level super quickly now, and some items (dragon chain) are useless, and other items (nature runes, chinchompas, sharks) don't seem to be worth as much and skilling isn't a great money maker. It just doesn't feel the same.
@@QuikSnoopy The game evolves, it changes (in the right ways, eoc as an obvious example of bad evolution), it has to. If it didn't, it wouldn't be anywhere near it's popularity today (or may not even still be live). The game still has the core of what osrs has always been, but it has changed. I consider that a good thing.
@@QuikSnoopy people still socialize. the other commenter mentioned CCs and discs which is true, but I usually find that at least one person is talking at almost every activity i'm at to start conversation. If not, then I am usually that one person asking someone about their account, gear, etc. that I notice. Be the person who talks instead of waiting for people to do it so you can feel nostalgic lol.
In other MMOs is all random stat rolls. In Runescape the items are what they are. everyone's dragon scim is the same. Getting new gear in RS is an account milestone. In wow for example the item I get in dungeon might be good, but I can get it even better if I run the dungeon again another 500 times. Its not as motivating to work towards new gear in other MMOs because of this I think.
runescape is too gear dependent. In runescape you get better by buying the item that lets you ignore a boss mechanic... as opposed to having to use your abilities better.
@@ricestrike7937 Not at all. The idea is that the gear you get progresses as you take on harder challenges. You're not gonna brute force expert TOA no matter your gear.
@@ricestrike7937 gear literally does that in mmos like wow, ffxiv. you reach certain levels up gear and can skip or ignore boss mechanics. it's literally no different.
That's what makes it crap. All gear is the same... no one is better just the same. You spend all that time farming 1 bit of gear just to be the same as others? Lol... On top of that it's a turn based fighting system in which it's based off rng anyway...
Also the fact that you might spend so much time on a quests (monkey madness) and now you finally get to use that piece of gear you were building your skills up to be able to use. It's a very satisfying and rewarding gameplay loop
I started playing runescape for the first time recently and have LOVED doing slayer at konar. Its taken me around the map and to so many new places to kill new creatures its great!
This was a great video because it helped me realize why I like making new accounts in runescape so much. The feeling of progressing, not just in gear, but also fighting stronger monsters, mining better rocks, everything about the progression in this game feels perfect. And you feel like you've achieved something once you start leveling past 50, because the levels take a decent amount of time to acquire (in OSRS lol).
this is really true, once you hit this plateau of 60-70 levels, everything becomes such a slog and you really need to drag yourself through this time to start enjoying the game again i felt like i needed a long break after i got to this point but after that the next chapter really opens up and a lot of opportunities start to arise that give you plenty of new shit to discover
The biggest selling point for me on osrs is that everything you do means something and switching to 20 different things a day will always walk your character forward. There is no wrong answer for what you should be doing from day to day. Whether you're bossing, fishing, or any host of skills. You're always progressing. The guy fishing isn't worse than the guy bossing
Yeah man. Feels like more and more people are wising up to how great OSRS is. Glad to see people advocating for it like you do. Other MMOs hardly compare to how satisfying OSRS is to progress through.
Agreed, I’ve been playing gw2 over the past week and it has really good feeling progression although for totally different reasons, but they are exceptions to the rule for sure.
enjoy the ride bro nothing will recreate the excitement i had when i got my enhanced crystal seed on my ironman. Up until then i just did what i want then grinded when i felt like it.
i absolute love your RuneScape content! i only started out in October of last year and just got my bowfa which felt amazing. the one thing i like about RuneScape is the gear isn't necessarily needed to do certain content and your stats matter more then your gear but dang does it still feel great to upgrade your gear.
The reason Runescape's world feels alive despite being so comparatively small is that almost everything has a purpose. You're never trying to rush out of a certain zone to get to endgame. The experience is the endgame.
I think you’ve hit the nail on the head of one of the many unique reasons of why this game is so satisfying. The feeling I get from getting an item I’ve been grinding for is the same feeling I get when I buy a new piece of tech that I’ve been eyeballing and everyone around me can tell it’s the new ‘thing’. Every item in the game feels substantial and like you really own it which satisfies that materialistic desire were have. That’s actually insane for purely digital items. I recently 3D printed a full size replica of a dragon dagger and my monkey brain was activated when I held it for the first time.
Your content truly is a love letter to not only OSRS, but the MMO genre in general. Not only are you videos informative, it's a joy to see someone share the same passion for the game. Enjoy the journey adventurer!
One thing in WoW gave me a similar feeling - open world mount drops. When every zone had 1 mount that dropped from the mobs and there is basically 0 chance of getting it if you don't specifically farm it with a group of other people for many hours. And it could take days... It was so much fun, but it ended after BFA for some reason.
one thing I gotta hand osrs. It's so low intensity that it makes very good game to stream. not needing to think constantly about positioning, which skill to use, etc from moment to moment. There might be some amount of thinking for logistics and battle plans, but actually implementing that plan is chill. makes for a comfy chat time with accompanying visuals this idea of fighting low level mobs for certain things is pretty cool. It happens in gw2 sometimes as well. for example oranges are needed for some max level foods, but there are literally no nodes to farm them, they only drop from lower level pirates and bandits. sure it's not a weapon, and for the majority of the player base, they are just going to grab stuff from the trading post, but for people who like to play more self found, hanging around killing level 20 pirates for a few hours can legit be a meaningful grind for a top tier player.
The Neitiznot helm is easy to remember when you realize that the name Neitiznot is a word play for "Nay, 'tis not", whilst Jatizso is a word play for "Ya, 'tis so".
Think the main thing that makes OSRS gear progression work, particularly on ironmen accounts, is the amount of gear substitutes available at every point in the game. Have one piece of Torva on my HCIM atm (bis melee), and if I get a 2nd like legs and am only missing body would have so many alternatives. At the lowest end would be Torso, middle Blood Moon, mid-high get another Bandos Chest. Can even have flexibility like using it with range with something like Mixed Hide or Eclipse Moon. A lot of gear has a life span far beyond when they are initially obtained still having usefulness even in near best in slot in particular situations.
i agree in other games if your not in the top teir gear your at major disadvantage, usually 12 percent less dps and like 12 percent life and armour. And the difference in getting the gear your not locked out of raids each week, on osrs you can try for the gear as much as you can. And lower tier gear still has value. Look at pvp folks are in black d hides and rune armour in p2p clan fights, with rune cross bows and can still be effective. In other games lower tier gear is basically useless, in pvm and pvp so much so players just sell it or turn the items into some type of resources crystal. In some quest in runescape instance based and dangerous , meaning you may lose all your items and not be able to come back to loot it , in certian situations. So basically you can be lvl 126 and go in blakc hides and rune and dragon shimitar and defender and climbing boots and drgaon shimtar and still be effective.
honestly ive just come across your video i have no idea what your backstory is, but the way you explain this especially about runescape, god dude. its good to see you around the runescape community and giving it a go and i hope u continue to enjoy your grind as u reach end game it just gets started from there :p
I think another great thing about RS gear progression is that there are different varieties of weapons and gear for different situations. I'm a midgame ironman. I have a d scimmy for slayer, but still went for the zombie axe for bosses. I use the hunters crossbow/msb/rcb for progressively strong monsters. There's chins for multicombat. Mage has elemental weaknesses, but also bursts and barrages for multi. There is no such thing as 'BIS range' for all scenarios
The one thing I wanted to say, is that a lot of people say that you didn't fully grind it out if you didn't earn it yourself, but I think that's false. If you want to truly earn everything yourself there's an ironman mode waiting for you just around the corner, and second is that even if you bought the abyssal whip or any other upgrade through the Grand Exchange instead of farming for it, you still worked hard for it because maybe you focused in herb running, cooking, etc, so you still grinded for it in the form of getting the money necessary to buy it. I think most of the sentiment comes from people who have maxed bank accounts and can esentially buy 200 abyssal whips over, for them, then yes, buying that upgrade isn't going to be as rewarding as killing the boss for it and trying to get it in the chests.
man speaks truth - definitely item identification is something that stands out in osrs, you can see at what stage someone is at from a moments glance, even looking at the hiscores or stats reveal how they got to this position. its unique and interesting for sure.
Sup, new to your channel but I love it. I can't speak for modern WoW as I am a classic enjoyer, but for like 4 classes I can tell you every single piece of BiS when, and why. I think similar to OSRS, the known quality you discuss is really prevalent in classic/Vanilla and it makes it so much more comfy. Raiding once a week for loot is also really nice, it feels so rewarding when x member finally gets y trinket they've been after for weeks. It really makes those niche items feel super special, especially considering that the power-creep of said items strengthens the entire team. A really common thing in WoW (older versions) is Loot council, it's basically composed of casters/healers/tanks/dps who know everyone's bis and can fairly distribute loot ect. I absolutely love runescape, and P2W is super prevalent in WoW too but in WoW you still need to raid and compete with others for those BiS drops and then use that bought gold. In OSRS for a majority of your BiS you're able to swipe - GE - PVM. I could be alone in this but, I haven't felt the gear prestige feeling you're mentioning since 2008/2010 in Runescape/WoW.
Awesome vid man - love your love for the game. I am pretty end game on my main but I've recently started my first iron. Currently grinding these golems for the mace guard as we speak... lol
11:00 the ability to do what you want when you want to is a big factor to why players gravitate to one game versus another. The grind itself doesn't make people depressed as long as it's important and accessible. When you wait for your guild to get on in order to raid, that experience can only really apply to young kids still in school, or adults with very specific circumstances. A large group of gamers is left out. Can't make the raid time, can't commit more than 2 hours a night to the game, maybe the group isn't good enough to clear content, or maybe you can't be online every single day in order to participate. With a singleplayer focused world, that exists within a larger muiltiplayer universe, you can login anytime and resume your goals. Still challenging, still relevant to your progress as an individual, still has a wow factor when you strut about the world with your bling.
I started playing OSRS, I'm a Classic WoW player. Don't play WoW no more so I needed something to sate my appetite, I'm glad I tried out RS. I'm just having a blast wandering around doing quests and discovering new things. I remember playing OSRS for a minute and stopped because I had to play WoW. You know when you got a subscription for a game you have to play it.
It's also important as to why Runescape doesn't have transmog. Everything piece of equipment in the game is uniquely identifiable and anyone who has played for any amount of time will see everything you have on at a glance, and know exactly what it is, probably an idea of what it does, and where it comes from.
havign playted runescape and wow for years, the major reason is in osrs players can play at their own pace, their is no dead line such as daily dalies or points for pvp/pvm gear to get before the week is gone. So players in wow feel like their rushed or forced to do content before a time period. With osrs you go at your own pace and no need to wait for dungeon ques or battle gounds. We have the wilderness were anyone can go in and we have raids and pvm content people can eaisly jump into or group up with. You don't need 24-40 players on runescape, you can do pvm bossing or content with 5 people.
Exactly why I stopped playing classic wow it got to the point these people I’ve never seen are demanding I be on time to play a game, had to snap myself out of it lol
@@devinconsla2540 I played classic wow to, I would play the wow classic if they had random dungeon finder. I am not gonna play hours on end for 3 months just to get one level 60. I played and loved wotl classics, but cata classics requires to much time to do pvp dallies and gear up multiple toons. Cata pvp is worse because you do less damage compared to health pools so gear matters even more. Just takes to much time.
i’m pretty new to the game and tbh the different tiers of RELEVANT gear and items in OSRS is staggering and kind of overwhelming. There is so much to do. I played retail WoW until the latest expac and I find the gear grind in that game much more forgettable. They do have a few specific “bis weapons” and stuff but usually it’s a minor effect that only matters for a season, a few months or so… and then a new raid comes out, and that weapon is now completely worthless. That’s one of the things i’m appreciating while working on my new osrs account. Every step of the way i unlock things that will matter forever
12:08 Glad to see new players in OSRS :) however, I will say that joining members would be a huge time saver. F2P training methods are insanely slow. However if your main goal is to experience f2p then go for it. I made a f2p iron and it was definitely fun to experience all of the quests locked in f2p.
Long term wow player here, im 30 and have had my rogue since 5th grade lol. I feel the same way about wow vs osrs gear. I can't name a single item my wow character currently has equipped, but I can name old items I used to have almost 2 decades ago. I think the main reason is that items for the most part have lost their identity. No longer do you pick up ASHBRINGER or DARK EDGE OF INSANITY, no you pick up a 610 hero track weapon, or 606 champion track weapon. Items are pretty much reduced to just their item levels and the 2 stats they have, trinkets are really kind of the only exception and even then barely. I think this is inevitable when you have a bunch of different versions of the same item.
The numbers in runescape is meaningful, it opens up new oppertunities and makes the game easier in general. Most modern MMOs make your stats meaningless, sure your numbers are going up but the content remains the same. Gear is a tool, when you get a new tool, you want a new task to use that tool on. If I am upgrading from a spear to a gun, fighting a bear goes from engaging to trivial.
Your idea of armor upgrades throughout time, made me think. I feel like Jagex is releasing more end game content and armor, but streamlining the early and mid game content. The whip has been a staple in everyone progression since it came out and is still that important attack weapon in the mid game. Yes the dragon chain body has been replace with the fighter torso, but that takes a few hours to get. You cant buy it, you have to grind. I still do content with the guys i got my torso with. Our characters progressed together. Yes, the game has changed since we were kids. But we wouldnt be playing the same kid game. We grew up, and I believe osrs grew up with us.
Runescape items have such personality and there is really no best in slot so every item feels amazing to get because it always makes some part of the game easier.
Gear in other games, you just abandon so fast. Or you get your bis super easily, and then upgrade it with boring materials. So, in other games, you don't really have a "this weapon can take me to the really great stuff" like say, an abyssal whip.
@@rubeuscubeusit's even worse in arpgs, where items with the same name can have 5 or 6 different stats randomly selected out of a pool of 25-50 possible stats, and the number itself on each of those stats is randomized. There is never a time I feel happy about a drop as I see it on the floor (taking my diablo and last epoch experience for this) in those games.
@@nickman287 one hundred percent, I always disliked the randomly rolled stats thing, it feels so counter intuitive in a game. I remember being a kid playing maplestory and not even realizing that every piece I got had different stats.
To what you're asking at 4:30 ish about wow gear, in some way yes but not to the extent that they do with OSRS. Gear in wow just isn't comparable to OSRS because seasons (and tiers) change every half a year in wow, meanwhile all (or at least most) of the gear in OSRS stays relevant to some extent on some level range. After the season or the tier is over in wow, with the exception of certain super strong trinkets and other special items, the gear just becomes irrelevant as a new range of ilvl is introduced with a new season and the new higher amount of stats you get from the new gear over shadows most special effects that old gear would have. At the end of the day, because the gear is there for the stats, if new gear gives you better stats, why would you go for gear from the past tiers? That's also not taking into account the fact that you also straight up just can't get loot from previous seasons, you only have what you kept from a previous season. Now, you *can* get a raid group for a previous tier (I'm talking about a raid of the current expansion, just not the newest raid) but logistically it's almost impossible to do if you expect to get anywhere far. It's also very situational and subjective. Some people don't even play the latest end-game content in wow. Some people pvp instead where the pve gear is irrelevant. Some people do their dailies and weeklies but never venture into mythic+ dungeons or mythic raids. Some people only raid, some people only do dungeons. Some people only do old expansion raids and dungeons for transmogs and mounts, some people spend all their time making gold on the AH. Either way, TL;DR: wow and osrs are an apples to oranges comparison in so many ways.
it used to be similar or even better in classic wow, then they did a few expacs and after wotlk/cata nobody cared about 'items' anymore or even remembers any names of those reskinned items that u can almost get for free these days but back in classic everyone remembers every tier set, almost every piece of crazy looking gear from molten core, black wing lair etc, i remember back in the day i was heavily into runescape until i tried the wow trial and just got completely sucked into that game for many, many years now retail is total garbage and going back to osrs really does give you a great nostalgic feeling where most of the tier sets are like back in the day but with a LOT of new content to keep it fresh still
Recently I've been pickpocketing elves every day, pickpocketing ten times before moving on with my day. I got a double teleport seed a couple days ago. Cheeky 7 mil.
I like OSRS from a Casual perspective also. I can Hop on and do 4-5 Runs on Wintertodt or any other game content. Every time I do I make progress and get stuff I need. No need to Block out time to raid.
RS3 adding overrides was probably one of the biggest changes that killed it. There's no more one set of armor for each encounter, but the same override no matter what you're doing. Most egregious example of this is when they added the classic dragon armor as an override; you would think it only shows up when you wear dragon armor but no you have to override EVERY set of armor you wear. If you see a classic set of dragon you don't think "wow that guy managed to get the whole set" you think "he just bought the override"
I come from playing and starting both games in 2004/2005. A very simple way to look at it is WoW and Runescape are two very different games catagorized as MMORPG's. Unfortunately, they (Jagex) made a huge mistake going the evolution of combat route. WoW was already amazing back then, but that set the tone for MMO's and everything that falls into that catagory is always compared to WoW. Both games at their core are completely different though. Both fun in there own way. WoW is more fun with friends and for short sessions...Maybe a month or two...Three tops. Runescape however keeps you invested every single day if you play ironman mode with a new way to progress because it takes 10 things to do that one thing you want to do, so everyday feels rewarding. You always feel like you accomplished something in your journey. That is truly what it is all about and why most people play. In WoW, only one or two days a week is really worth your time and effort, so I feel like the timelocking just burns people out more than actually getting to play. In WoW, it's better luck next week. In Runescape, it's go ahead and try again until you get it. All the items are useful in Runescape as well, something WoW also lacks in. If Blizzard had the team that Jagex has with the community...I'd be all over it again.
Raid gear is not midgame gear. Raid gear is justi, ancestrial and masori. The only other high end gear is torva from nex and inquisitor from nightmare and virtus from dt2 bosses. But ancestrial and masori are the top of the line for their styles. Most people would say mid late game gear is crystal, bandos and virtus or ahrims depending. Masori ancestrial and torva is top style of gear.
I think for me, part of why Runescape’s gear system feel so good is that EVERYTHING has it’s place in the eco system, and NOTHING is bound to you unless it was already untradable. Like when you get your first Rune armor drop, it feels great because for the early game, its actual progression, and when you pass the point where its useful you can trade it to someone and it then becomes part of their progression, or hell you can hold onto it for clue scroll puzzles, or for low stakes wilderness content; its not made into some useless, untradable item after you equip it. It’s a very healthy approach to the ingame economy, and I think at least part of why people stopped playing during the era of no wilderness and severe trading restrictions.
Damn dude, I've played this game for around 17 years and you've just explained what I've felt about the game but couldn't really pinpoint. I don't have experience with other MMO's personally so I just assumed all MMO's did gear progression similar to Runescape. Kinda shocking how hollow other games make their gear feel, because as you said so many items are quest locked or encounter locked so you remember it as more than just "oh I didn't even realize that raid item was an upgrade"
Yeah the topic after 4:00 where many MMOs no longer have "accomplishments" is a big problem. RIFT did a great job of this in its early era when the game was popular and guilds were grinding Greenscale's Blight (the first raid of the first expansion). Even casual players had the chance to get super rare items as world drops. Or to accomplish world firsts in various tasks. First guy to get a drop from a mob, first person to find a particular thing in the open world, so on. Your name would come up with global chat, and you'd get some hoorahs from other players on the server.
I think I'm just gonna suck it up and complete the dragon slayer 1 quest. I've been putting it off cause I barely made it out alive getting the first map piece. I'm a bit more leveled in my attack stats so I think I got this, wish me luck.
I would say it's very similar on RS3, however there is a lot more niche options due to the difference in combat. However it is very standard and known what those differences are. There is the invention skill to augment your weapons/armor but again the augments are very finite and the way you go about it is so linear that it's easy to get into. OSRS is however more new player friendly i would say and does offer more freedom. I would recommend should you try RS3 to just turn off the activity tracker and run about
Feels, this character isn’t technically ironed but I’m playing him that way as well as unguided. Clue scrolls drive me crazy and take 10+ hours to finish, but it’s really nice not just clicking on lit up boxes and really playing and using my brain. Truly unlike any other game.
It took me 1200 body golem kills to get mine :( It's something I really wanted to do before going members The good news is that was worth a lot of runecrafting XP in the end !
WoW USED to be like this!!! If you were doing PVP and saw someone wearing a gnomregan headpiece that could shoot lightning when having a headpiece at all was rare meant you were dealing with someone who specialized their character for low level PvP. When you used to see someone with the hand of ragnaros or thunderfury it was SO COOL. You KNEW the raiding they had to do to get them. And then after so many years of dilution, and OF COURSE the purchasable cosmetics that are better looking than the new top end gear, nothing stands out. At all. The game used to feel a lot more like community driven bragging mattered. Now it's just watching a few elite PVP players and guilds that are just real life companies that destroy economies to race for the world first kill on a boss that... the normal players are just left behind. I subbed to OSRS for the first time this year. I also have a year sub of Wow I got this spring. I havn't gotten on WoW once in the past 6 months, and OSRS is a daily log on. This game also has so many easier things to do to try and grind those big things. I don't need full focus to grind agility for my lightweight set. But in WoW no matter what I do I have to spam a 20 button rotation no matter what samey fetch quest i'm doing.
The way i feel about the wow weapon question has gone from I want that weapon because its sick and recognizably awesome, to just give me the weapon with the highest top end damage so i can hit the largest number. On mele at least
Items in WoW are pratically consumables. You use them, they get souldbound and are trash when you get something better. They don't fail to become trash, since you have an item treadmill. Items in older MMORPGs like RuneScape, Tibia, etc. actually feel like objects you can drop, equip, unequip. They have an identity and they actually matter.
One of the coolest things about gear in OSRS is how you can look at a dude and have a decent idea of where his account is at and what content he's going to do.
In summary: The game isn't expect you to grind to the end in order to have fun. You can have fun at any point in the game. The golden age of runescape was when everyone was level 60 max and arguably its downfall is when maxing culture took over.
I started WoW a couple years ago and when I realized the gear progression and topics you brought up were not the same as runescape it was a big turnoff. That said, WoW has been very fun to me lately because it does do other things right.
the worst part about wow progression is that every 4 months (or however long the patch cycles are) all your progress is reset, if you've played the game for a while (almost 20 years here) there's just no way to actually care about your character anymore. if i go on a vacation or stop playing for 6 months i can come back and be completely reset with the same power as a freshly dinged character, such a crazy way to go about the game in my opinion
Idk anything about the new expansions of wow as I was a classic wow Andy that stopped playing at WotlK but osrs and at least classic wow catered extremely well to two different types of mmo players. Since I played wow first I actually really hated the fact that in osrs I had to play everything. I was a warrior and I just wanted to beat everything with a stick. I was a fan of classes and that’s how I played osrs until you literally can’t. You have to skill up ranged and magic for quests and you have to skill up all the skills to do all the quests. When you get invested into any mmo you slowly learn more and more and wow was the same. Even though I was a warrior I still could understand the value and dedication to see a mage or rogue in dungeon or tier x number gear or a bow or staff that is obtained for a long quest chain often taking other people to help you get it but this isn’t exclusive to wow. Like the iconic whirlwind axe(weapon) is a huge milestone weapon for warriors that you start at level 30 and with help you can get it and everyone knows about that weapon and quest. You just learn and have a greater appreciation for whatever game you’re dedicating hours of your life into. With osrs unless you’re an Ironman a lot of the best gear can be outright bought from the ge and I do find that super lame. You still need to have the skills and prerequisites to wear it but once you’ve beaten all the quests you’re skilling and collecting or bossing. Also a lot of mmo’s especially wow are going down or have been down this route where every boss has a 1 shot mechanic where there’s no chance to recover and reducing the boss down to a safety dance(everyone needs to do this or that and stand here and if 1 person messes up it’s a wipe) the best raid fights are always the chaotic ones where you stabilize and sometimes things go wrong but you can still recover. I feel like osrs bosses get reduced down to this safety dance too where the tiles are highlighted where you need to move and be using x overhead and it’s like oh you didn’t move so you’re one shotted or rng just obliterated you. And 40 hours to get to late to end game is way to quick but on the inverse I feel like 1000-2000 hours is also way to long which is totally a thing in osrs. You can be hyper efficient and play all day and night long and get that number down significantly but the average player isn’t. I’m playing osrs again and having a blast but still swap to classic wow and have fun there too. They both do really good things with their respective games.
I believe there's only one major flaw with gear progression in this game and it's something that I doubt will ever get changed. I think skilling is woven horribly into the gear progression. To actually smith a full set of Rune armor, you need 99 smithing, yet it's one of the first major gear sets you need to obtain. There's a lot of different things like this throughout various skills and while most have some very easy ways around them(like how you can buy most armor up to Rune from shops around the game), it's badly designed and a missed opportunity to make certain skills more useful.
The fun in wow isn't mainly from getting a gear drop, like it is in runescape. The bosses/raids in wow require immense amounts of co-ordination, timing and teamwork along with being able to play your spec to a certain standard. The feeling you get when you've been progressing on a boss for over 100 pulls, feeling mentally drained, then you get close to killing it and the last few % everyone's holding their breath and praying to god, and the explosion of cheering and laughing and crying and screaming when it finally goes down, is nothing to do with the loot.
Yes but what would be the point of doing raids if not for the rewards(gears)? even if there are minor reasons like doing a speedrun or what not, that's a niche reason that only a minority would care about not unless forced upon by the devs.
I miss wow honestly used to have a pretty max gear feral druid and I lost that account cuz I guess blizzard didn't like how often I bought wow tokens for gold
OSRS captures the idea of items fulfilling niches even when you outlevel it. It makes items more desired and inherently memorable for a longer time. In wow, you replace things because everything is strictly about the item stats, they aren't involved in deeper gameplay like RS. Classic wow was able to re-capture this because some items are so distinctly powerful and can outlast that tier. This idea was thrown away in modern wow to balance the game with dozens of tiers.
wow used to be like that back in bc/vanilla, now new gear doesnt have much of an impact the way it did, you see more damage slightly on the dps meter, and thats it lol
The flipside of a golem dropping an item, in a n00b zone... do you have any idea how many folks got one, and then just junked it? Feel the pain of that while you grind for one. Feel it burn your soul. Let that fire drive you to know more, and never be that person who says, "Oh, that was good, got it on my first kill and vender'd it"
kinda funny seeing new players have the perspective that they need to grind f2p to make it seem like members is worth it, when a lot of that members content makes it so you skip sooo much of the early game. i started playing again after i got hacked years back and i have a total level of 1670, in 4 months and basically all the quests done
Wow used to have insane items everyone knew just by the look etc in vanilla. Sadly in xpacks they "learned" from the mistake of providing too little gear to choose from.
I feel free to play is more like a trial to see if you like runescape before paying. In no way would you be wasting your time by jumping straight to members if you feel like you enjoy the game enough to pay for it.
WoW has two major issues. The first is the weekly lockout system that makes you wait for your drops. The second is that once a piece of content drops, it invalidates your previous grind. Your items are temporary, and you can't even SELL THEM TO OTHER PLAYERS. Dead content, dead items, dead game.
I disagree with what you said on the item list needed for WoW for runescape there's like 20 million items that are not listed in any skill menu, 20 million little things some items do and another 20 million different teleport/functions for items that you would never figure out on your own. Then there's the rechargeable items/daily usage items, etc. It's so much more convoluted for OSRS than it is in WoW In this way WoW is much more straight forward and easier to get into if you ask me
“I was laying in bed last night, and I started having these thoughts about RuneScape…”
Yea… me too, brother.
i am new to OSRS, started playing 1 week ago for the first time ever and i am addicted currently have 62 atk, 60 strength and 60 defense, the grind to constantly work towards different stats and certain gear pieces being locked behind quests just gives you so much to do
awesome. enjoy the ride. i highly suggest you try to get involved in a clan. it will change EVERYTHING for you, and you might even make a really good friend or two.
he is not lying. FInd a clan! I started playing in june and being in clan has been amazing. A group to share your progress with!
Playing off the other 2 comments, i am part of a fairly active clan that does events every week if you want an inv :)
@@hotel1644 thanks man i am loving it, my friend is helping alot and will let me in his clan
start thinking about your fire cape! I'll help with the cost of supplies!
If you want to remember the helm of neitiznot, just remember that the 2 islands are warring factions. One island is called 'No, it is not', and the other island is called 'Yes, it is so.' Nei-tiz-not and Ja-tiz-so
I remember when people used to socialize, skill together, talk while fishing or woodcutting, dragon chainbody was worth something, questing felt somewhat difficult, but now everything changed. People level super quickly now, and some items (dragon chain) are useless, and other items (nature runes, chinchompas, sharks) don't seem to be worth as much and skilling isn't a great money maker. It just doesn't feel the same.
@@QuikSnoopy The game evolves, it changes (in the right ways, eoc as an obvious example of bad evolution), it has to. If it didn't, it wouldn't be anywhere near it's popularity today (or may not even still be live). The game still has the core of what osrs has always been, but it has changed. I consider that a good thing.
@@QuikSnoopy nowadays the socializing happens in clan chats and discords
@@QuikSnoopy people still socialize. the other commenter mentioned CCs and discs which is true, but I usually find that at least one person is talking at almost every activity i'm at to start conversation. If not, then I am usually that one person asking someone about their account, gear, etc. that I notice. Be the person who talks instead of waiting for people to do it so you can feel nostalgic lol.
I didn't realize that😂I use the spacebar often
In other MMOs is all random stat rolls. In Runescape the items are what they are. everyone's dragon scim is the same. Getting new gear in RS is an account milestone. In wow for example the item I get in dungeon might be good, but I can get it even better if I run the dungeon again another 500 times. Its not as motivating to work towards new gear in other MMOs because of this I think.
runescape is too gear dependent. In runescape you get better by buying the item that lets you ignore a boss mechanic... as opposed to having to use your abilities better.
@@ricestrike7937 Not at all. The idea is that the gear you get progresses as you take on harder challenges. You're not gonna brute force expert TOA no matter your gear.
@@ricestrike7937 gear literally does that in mmos like wow, ffxiv. you reach certain levels up gear and can skip or ignore boss mechanics. it's literally no different.
That's what makes it crap. All gear is the same... no one is better just the same. You spend all that time farming 1 bit of gear just to be the same as others? Lol...
On top of that it's a turn based fighting system in which it's based off rng anyway...
Also the fact that you might spend so much time on a quests (monkey madness) and now you finally get to use that piece of gear you were building your skills up to be able to use. It's a very satisfying and rewarding gameplay loop
I also love how slayer makes you explore the map and kill mobs you would normally skip entirely
I started playing runescape for the first time recently and have LOVED doing slayer at konar. Its taken me around the map and to so many new places to kill new creatures its great!
This was a great video because it helped me realize why I like making new accounts in runescape so much. The feeling of progressing, not just in gear, but also fighting stronger monsters, mining better rocks, everything about the progression in this game feels perfect. And you feel like you've achieved something once you start leveling past 50, because the levels take a decent amount of time to acquire (in OSRS lol).
this is really true, once you hit this plateau of 60-70 levels, everything becomes such a slog and you really need to drag yourself through this time to start enjoying the game again
i felt like i needed a long break after i got to this point but after that the next chapter really opens up and a lot of opportunities start to arise that give you plenty of new shit to discover
The biggest selling point for me on osrs is that everything you do means something and switching to 20 different things a day will always walk your character forward. There is no wrong answer for what you should be doing from day to day. Whether you're bossing, fishing, or any host of skills. You're always progressing. The guy fishing isn't worse than the guy bossing
Yeah man. Feels like more and more people are wising up to how great OSRS is. Glad to see people advocating for it like you do.
Other MMOs hardly compare to how satisfying OSRS is to progress through.
Agreed, I’ve been playing gw2 over the past week and it has really good feeling progression although for totally different reasons, but they are exceptions to the rule for sure.
"hundreds and hundreds of hours to get into the late game". me *cries in ironman*.
I got my 99 range on my ironman with runecrossbow. Had to make myself quit after that.
@@ethan6322 rune crossbow you say? try bone crossbow with bone bolts at sand crabs
I just returned and they removed my osrs accounts iron status…that acc had stupid luck :(
enjoy the ride bro nothing will recreate the excitement i had when i got my enhanced crystal seed on my ironman. Up until then i just did what i want then grinded when i felt like it.
i absolute love your RuneScape content! i only started out in October of last year and just got my bowfa which felt amazing. the one thing i like about RuneScape is the gear isn't necessarily needed to do certain content and your stats matter more then your gear but dang does it still feel great to upgrade your gear.
Dude did you get off the game in the last 10 months? 🤣
@@logand2431 no runescape is my life now lol
The reason Runescape's world feels alive despite being so comparatively small is that almost everything has a purpose. You're never trying to rush out of a certain zone to get to endgame. The experience is the endgame.
I think you’ve hit the nail on the head of one of the many unique reasons of why this game is so satisfying. The feeling I get from getting an item I’ve been grinding for is the same feeling I get when I buy a new piece of tech that I’ve been eyeballing and everyone around me can tell it’s the new ‘thing’. Every item in the game feels substantial and like you really own it which satisfies that materialistic desire were have. That’s actually insane for purely digital items. I recently 3D printed a full size replica of a dragon dagger and my monkey brain was activated when I held it for the first time.
Your content truly is a love letter to not only OSRS, but the MMO genre in general. Not only are you videos informative, it's a joy to see someone share the same passion for the game. Enjoy the journey adventurer!
That opening sentence literally sums up the entire runescape experience. I have literally dreamt about a gear upgrade, or an unlock
One thing in WoW gave me a similar feeling - open world mount drops. When every zone had 1 mount that dropped from the mobs and there is basically 0 chance of getting it if you don't specifically farm it with a group of other people for many hours. And it could take days... It was so much fun, but it ended after BFA for some reason.
one thing I gotta hand osrs. It's so low intensity that it makes very good game to stream. not needing to think constantly about positioning, which skill to use, etc from moment to moment. There might be some amount of thinking for logistics and battle plans, but actually implementing that plan is chill. makes for a comfy chat time with accompanying visuals
this idea of fighting low level mobs for certain things is pretty cool. It happens in gw2 sometimes as well. for example oranges are needed for some max level foods, but there are literally no nodes to farm them, they only drop from lower level pirates and bandits. sure it's not a weapon, and for the majority of the player base, they are just going to grab stuff from the trading post, but for people who like to play more self found, hanging around killing level 20 pirates for a few hours can legit be a meaningful grind for a top tier player.
The Neitiznot helm is easy to remember when you realize that the name Neitiznot is a word play for "Nay, 'tis not", whilst Jatizso is a word play for "Ya, 'tis so".
I have 3.5k hours and I’m just learning this
Think the main thing that makes OSRS gear progression work, particularly on ironmen accounts, is the amount of gear substitutes available at every point in the game. Have one piece of Torva on my HCIM atm (bis melee), and if I get a 2nd like legs and am only missing body would have so many alternatives. At the lowest end would be Torso, middle Blood Moon, mid-high get another Bandos Chest. Can even have flexibility like using it with range with something like Mixed Hide or Eclipse Moon. A lot of gear has a life span far beyond when they are initially obtained still having usefulness even in near best in slot in particular situations.
i agree in other games if your not in the top teir gear your at major disadvantage, usually 12 percent less dps and like 12 percent life and armour. And the difference in getting the gear your not locked out of raids each week, on osrs you can try for the gear as much as you can. And lower tier gear still has value. Look at pvp folks are in black d hides and rune armour in p2p clan fights, with rune cross bows and can still be effective.
In other games lower tier gear is basically useless, in pvm and pvp so much so players just sell it or turn the items into some type of resources crystal. In some quest in runescape instance based and dangerous , meaning you may lose all your items and not be able to come back to loot it , in certian situations. So basically you can be lvl 126 and go in blakc hides and rune and dragon shimitar and defender and climbing boots and drgaon shimtar and still be effective.
honestly ive just come across your video i have no idea what your backstory is, but the way you explain this especially about runescape, god dude. its good to see you around the runescape community and giving it a go and i hope u continue to enjoy your grind as u reach end game it just gets started from there :p
I think another great thing about RS gear progression is that there are different varieties of weapons and gear for different situations. I'm a midgame ironman. I have a d scimmy for slayer, but still went for the zombie axe for bosses. I use the hunters crossbow/msb/rcb for progressively strong monsters. There's chins for multicombat. Mage has elemental weaknesses, but also bursts and barrages for multi. There is no such thing as 'BIS range' for all scenarios
Have been playing this game for the last couple of weeks and a lot of what you said is how I feel about the game, new sub here
The one thing I wanted to say, is that a lot of people say that you didn't fully grind it out if you didn't earn it yourself, but I think that's false.
If you want to truly earn everything yourself there's an ironman mode waiting for you just around the corner, and second is that even if you bought the abyssal whip or any other upgrade through the Grand Exchange instead of farming for it, you still worked hard for it because maybe you focused in herb running, cooking, etc, so you still grinded for it in the form of getting the money necessary to buy it.
I think most of the sentiment comes from people who have maxed bank accounts and can esentially buy 200 abyssal whips over, for them, then yes, buying that upgrade isn't going to be as rewarding as killing the boss for it and trying to get it in the chests.
I really enjoye this video - I flirt with RuneScape once a year and have for 15 years now. You articulated a very intangible concept to many. Subbed 😊
Cool to have a channel that isnt just maxed out. Glad you enjoy it. Keep going!
finally got my fighter torso. absolutely hated barb assault but worth the grind.
man speaks truth - definitely item identification is something that stands out in osrs, you can see at what stage someone is at from a moments glance, even looking at the hiscores or stats reveal how they got to this position. its unique and interesting for sure.
Sup, new to your channel but I love it. I can't speak for modern WoW as I am a classic enjoyer, but for like 4 classes I can tell you every single piece of BiS when, and why. I think similar to OSRS, the known quality you discuss is really prevalent in classic/Vanilla and it makes it so much more comfy.
Raiding once a week for loot is also really nice, it feels so rewarding when x member finally gets y trinket they've been after for weeks. It really makes those niche items feel super special, especially considering that the power-creep of said items strengthens the entire team.
A really common thing in WoW (older versions) is Loot council, it's basically composed of casters/healers/tanks/dps who know everyone's bis and can fairly distribute loot ect.
I absolutely love runescape, and P2W is super prevalent in WoW too but in WoW you still need to raid and compete with others for those BiS drops and then use that bought gold.
In OSRS for a majority of your BiS you're able to swipe - GE - PVM.
I could be alone in this but, I haven't felt the gear prestige feeling you're mentioning since 2008/2010 in Runescape/WoW.
Awesome vid man - love your love for the game. I am pretty end game on my main but I've recently started my first iron. Currently grinding these golems for the mace guard as we speak... lol
11:00 the ability to do what you want when you want to is a big factor to why players gravitate to one game versus another. The grind itself doesn't make people depressed as long as it's important and accessible. When you wait for your guild to get on in order to raid, that experience can only really apply to young kids still in school, or adults with very specific circumstances. A large group of gamers is left out. Can't make the raid time, can't commit more than 2 hours a night to the game, maybe the group isn't good enough to clear content, or maybe you can't be online every single day in order to participate. With a singleplayer focused world, that exists within a larger muiltiplayer universe, you can login anytime and resume your goals. Still challenging, still relevant to your progress as an individual, still has a wow factor when you strut about the world with your bling.
maxed player, been playing for 20 years, love hearing perspectives from people newer to the game
OSRS is the fairly odd parents meme: “When Do we get to the ride?”
“this IS the ride!”
Everything is meaningful at all levels of the game.
I started playing OSRS, I'm a Classic WoW player. Don't play WoW no more so I needed something to sate my appetite, I'm glad I tried out RS. I'm just having a blast wandering around doing quests and discovering new things. I remember playing OSRS for a minute and stopped because I had to play WoW. You know when you got a subscription for a game you have to play it.
No other game gets me as attached to specific gear or items like this one. You really work for what you get, and it always pays off.
OSRS is about the journey, Wow is about the destination
so glad this guy found gw2. and now im thinking about playing OSRS on the side.
It's also important as to why Runescape doesn't have transmog. Everything piece of equipment in the game is uniquely identifiable and anyone who has played for any amount of time will see everything you have on at a glance, and know exactly what it is, probably an idea of what it does, and where it comes from.
havign playted runescape and wow for years, the major reason is in osrs players can play at their own pace, their is no dead line such as daily dalies or points for pvp/pvm gear to get before the week is gone. So players in wow feel like their rushed or forced to do content before a time period. With osrs you go at your own pace and no need to wait for dungeon ques or battle gounds. We have the wilderness were anyone can go in and we have raids and pvm content people can eaisly jump into or group up with. You don't need 24-40 players on runescape, you can do pvm bossing or content with 5 people.
Exactly why I stopped playing classic wow it got to the point these people I’ve never seen are demanding I be on time to play a game, had to snap myself out of it lol
@@devinconsla2540 I played classic wow to, I would play the wow classic if they had random dungeon finder. I am not gonna play hours on end for 3 months just to get one level 60. I played and loved wotl classics, but cata classics requires to much time to do pvp dallies and gear up multiple toons. Cata pvp is worse because you do less damage compared to health pools so gear matters even more. Just takes to much time.
i’m pretty new to the game and tbh the different tiers of RELEVANT gear and items in OSRS is staggering and kind of overwhelming. There is so much to do. I played retail WoW until the latest expac and I find the gear grind in that game much more forgettable. They do have a few specific “bis weapons” and stuff but usually it’s a minor effect that only matters for a season, a few months or so… and then a new raid comes out, and that weapon is now completely worthless. That’s one of the things i’m appreciating while working on my new osrs account. Every step of the way i unlock things that will matter forever
12:08 Glad to see new players in OSRS :) however, I will say that joining members would be a huge time saver. F2P training methods are insanely slow. However if your main goal is to experience f2p then go for it. I made a f2p iron and it was definitely fun to experience all of the quests locked in f2p.
Long term wow player here, im 30 and have had my rogue since 5th grade lol. I feel the same way about wow vs osrs gear. I can't name a single item my wow character currently has equipped, but I can name old items I used to have almost 2 decades ago. I think the main reason is that items for the most part have lost their identity. No longer do you pick up ASHBRINGER or DARK EDGE OF INSANITY, no you pick up a 610 hero track weapon, or 606 champion track weapon. Items are pretty much reduced to just their item levels and the 2 stats they have, trinkets are really kind of the only exception and even then barely. I think this is inevitable when you have a bunch of different versions of the same item.
I sit down to run Sepulchre for that sweet sweet ring. I open UA-cam.
This man has me covered for at least 2 runs.
My man!
@@KeytarArgonian you’re talking to someone who can’t do anything without listening to something else. I’m just contributing to the pile 👍
@@rubeuscubeusyou’re awesome dude I just got 93 agility listening to you too! Thanks for all you do!
The numbers in runescape is meaningful, it opens up new oppertunities and makes the game easier in general.
Most modern MMOs make your stats meaningless, sure your numbers are going up but the content remains the same.
Gear is a tool, when you get a new tool, you want a new task to use that tool on. If I am upgrading from a spear to a gun, fighting a bear goes from engaging to trivial.
nooo! you now go kill the purple glowing rats instead of the blue glowing ones! huge change!
Your idea of armor upgrades throughout time, made me think. I feel like Jagex is releasing more end game content and armor, but streamlining the early and mid game content. The whip has been a staple in everyone progression since it came out and is still that important attack weapon in the mid game. Yes the dragon chain body has been replace with the fighter torso, but that takes a few hours to get. You cant buy it, you have to grind. I still do content with the guys i got my torso with. Our characters progressed together. Yes, the game has changed since we were kids. But we wouldnt be playing the same kid game. We grew up, and I believe osrs grew up with us.
If you’re not going to use the ge why not play on an iron man?
Why does everyone hate on playing a normal account
Runescape items have such personality and there is really no best in slot so every item feels amazing to get because it always makes some part of the game easier.
Gear in other games, you just abandon so fast. Or you get your bis super easily, and then upgrade it with boring materials.
So, in other games, you don't really have a "this weapon can take me to the really great stuff" like say, an abyssal whip.
Totally, it all feels so superfluous I never even read what the name of an item is. I just go “oh this ones numbers are green” 4 times an hour.
@@rubeuscubeusit's even worse in arpgs, where items with the same name can have 5 or 6 different stats randomly selected out of a pool of 25-50 possible stats, and the number itself on each of those stats is randomized. There is never a time I feel happy about a drop as I see it on the floor (taking my diablo and last epoch experience for this) in those games.
@@nickman287 one hundred percent, I always disliked the randomly rolled stats thing, it feels so counter intuitive in a game. I remember being a kid playing maplestory and not even realizing that every piece I got had different stats.
Pro-tip add the wiki button under the map in the game settings. Saves me so much hassle typing into my browser.
To what you're asking at 4:30 ish about wow gear, in some way yes but not to the extent that they do with OSRS. Gear in wow just isn't comparable to OSRS because seasons (and tiers) change every half a year in wow, meanwhile all (or at least most) of the gear in OSRS stays relevant to some extent on some level range. After the season or the tier is over in wow, with the exception of certain super strong trinkets and other special items, the gear just becomes irrelevant as a new range of ilvl is introduced with a new season and the new higher amount of stats you get from the new gear over shadows most special effects that old gear would have. At the end of the day, because the gear is there for the stats, if new gear gives you better stats, why would you go for gear from the past tiers?
That's also not taking into account the fact that you also straight up just can't get loot from previous seasons, you only have what you kept from a previous season. Now, you *can* get a raid group for a previous tier (I'm talking about a raid of the current expansion, just not the newest raid) but logistically it's almost impossible to do if you expect to get anywhere far.
It's also very situational and subjective. Some people don't even play the latest end-game content in wow. Some people pvp instead where the pve gear is irrelevant. Some people do their dailies and weeklies but never venture into mythic+ dungeons or mythic raids. Some people only raid, some people only do dungeons. Some people only do old expansion raids and dungeons for transmogs and mounts, some people spend all their time making gold on the AH.
Either way, TL;DR: wow and osrs are an apples to oranges comparison in so many ways.
perfect yap session to have on my second monitor while leveling up my wc hahah, jokes aside, loved the vid mate. Cheers!
im having a blast playing my new ironman! just got 60 prayer and dragon defender
it used to be similar or even better in classic wow, then they did a few expacs and after wotlk/cata nobody cared about 'items' anymore or even remembers any names of those reskinned items that u can almost get for free these days
but back in classic everyone remembers every tier set, almost every piece of crazy looking gear from molten core, black wing lair etc,
i remember back in the day i was heavily into runescape until i tried the wow trial and just got completely sucked into that game for many, many years
now retail is total garbage and going back to osrs really does give you a great nostalgic feeling where most of the tier sets are like back in the day but with a LOT of new content to keep it fresh still
Recently I've been pickpocketing elves every day, pickpocketing ten times before moving on with my day.
I got a double teleport seed a couple days ago.
Cheeky 7 mil.
I like OSRS from a Casual perspective also. I can Hop on and do 4-5 Runs on Wintertodt or any other game content. Every time I do I make progress and get stuff I need. No need to Block out time to raid.
RS3 adding overrides was probably one of the biggest changes that killed it. There's no more one set of armor for each encounter, but the same override no matter what you're doing. Most egregious example of this is when they added the classic dragon armor as an override; you would think it only shows up when you wear dragon armor but no you have to override EVERY set of armor you wear.
If you see a classic set of dragon you don't think "wow that guy managed to get the whole set" you think "he just bought the override"
I come from playing and starting both games in 2004/2005. A very simple way to look at it is WoW and Runescape are two very different games catagorized as MMORPG's. Unfortunately, they (Jagex) made a huge mistake going the evolution of combat route. WoW was already amazing back then, but that set the tone for MMO's and everything that falls into that catagory is always compared to WoW. Both games at their core are completely different though. Both fun in there own way. WoW is more fun with friends and for short sessions...Maybe a month or two...Three tops. Runescape however keeps you invested every single day if you play ironman mode with a new way to progress because it takes 10 things to do that one thing you want to do, so everyday feels rewarding. You always feel like you accomplished something in your journey. That is truly what it is all about and why most people play. In WoW, only one or two days a week is really worth your time and effort, so I feel like the timelocking just burns people out more than actually getting to play. In WoW, it's better luck next week. In Runescape, it's go ahead and try again until you get it. All the items are useful in Runescape as well, something WoW also lacks in. If Blizzard had the team that Jagex has with the community...I'd be all over it again.
Took me over 45+ hours for the guard drop from golems good luck and don't loose hope
Raid gear is not midgame gear. Raid gear is justi, ancestrial and masori. The only other high end gear is torva from nex and inquisitor from nightmare and virtus from dt2 bosses. But ancestrial and masori are the top of the line for their styles. Most people would say mid late game gear is crystal, bandos and virtus or ahrims depending. Masori ancestrial and torva is top style of gear.
I play rs3 but I still enjoy your videos. I used to play classic rs.
I think for me, part of why Runescape’s gear system feel so good is that EVERYTHING has it’s place in the eco system, and NOTHING is bound to you unless it was already untradable. Like when you get your first Rune armor drop, it feels great because for the early game, its actual progression, and when you pass the point where its useful you can trade it to someone and it then becomes part of their progression, or hell you can hold onto it for clue scroll puzzles, or for low stakes wilderness content; its not made into some useless, untradable item after you equip it. It’s a very healthy approach to the ingame economy, and I think at least part of why people stopped playing during the era of no wilderness and severe trading restrictions.
Damn dude, I've played this game for around 17 years and you've just explained what I've felt about the game but couldn't really pinpoint. I don't have experience with other MMO's personally so I just assumed all MMO's did gear progression similar to Runescape.
Kinda shocking how hollow other games make their gear feel, because as you said so many items are quest locked or encounter locked so you remember it as more than just "oh I didn't even realize that raid item was an upgrade"
Yeah the topic after 4:00 where many MMOs no longer have "accomplishments" is a big problem. RIFT did a great job of this in its early era when the game was popular and guilds were grinding Greenscale's Blight (the first raid of the first expansion). Even casual players had the chance to get super rare items as world drops. Or to accomplish world firsts in various tasks. First guy to get a drop from a mob, first person to find a particular thing in the open world, so on. Your name would come up with global chat, and you'd get some hoorahs from other players on the server.
I think I'm just gonna suck it up and complete the dragon slayer 1 quest. I've been putting it off cause I barely made it out alive getting the first map piece. I'm a bit more leveled in my attack stats so I think I got this, wish me luck.
Gl, look in to how to flinch elvarg
@@rubeuscubeus Ight I'll look into it
I would say it's very similar on RS3, however there is a lot more niche options due to the difference in combat. However it is very standard and known what those differences are. There is the invention skill to augment your weapons/armor but again the augments are very finite and the way you go about it is so linear that it's easy to get into. OSRS is however more new player friendly i would say and does offer more freedom. I would recommend should you try RS3 to just turn off the activity tracker and run about
Made an Ironman last week and really enjoying it. 10x better than a main, and 100x better than any other MMO rn.
Feels, this character isn’t technically ironed but I’m playing him that way as well as unguided. Clue scrolls drive me crazy and take 10+ hours to finish, but it’s really nice not just clicking on lit up boxes and really playing and using my brain. Truly unlike any other game.
It took me 1200 body golem kills to get mine :(
It's something I really wanted to do before going members
The good news is that was worth a lot of runecrafting XP in the end !
WoW USED to be like this!!!
If you were doing PVP and saw someone wearing a gnomregan headpiece that could shoot lightning when having a headpiece at all was rare meant you were dealing with someone who specialized their character for low level PvP.
When you used to see someone with the hand of ragnaros or thunderfury it was SO COOL. You KNEW the raiding they had to do to get them.
And then after so many years of dilution, and OF COURSE the purchasable cosmetics that are better looking than the new top end gear, nothing stands out. At all.
The game used to feel a lot more like community driven bragging mattered. Now it's just watching a few elite PVP players and guilds that are just real life companies that destroy economies to race for the world first kill on a boss that... the normal players are just left behind. I subbed to OSRS for the first time this year. I also have a year sub of Wow I got this spring. I havn't gotten on WoW once in the past 6 months, and OSRS is a daily log on.
This game also has so many easier things to do to try and grind those big things. I don't need full focus to grind agility for my lightweight set. But in WoW no matter what I do I have to spam a 20 button rotation no matter what samey fetch quest i'm doing.
The way i feel about the wow weapon question has gone from I want that weapon because its sick and recognizably awesome, to just give me the weapon with the highest top end damage so i can hit the largest number. On mele at least
Items in WoW are pratically consumables. You use them, they get souldbound and are trash when you get something better. They don't fail to become trash, since you have an item treadmill. Items in older MMORPGs like RuneScape, Tibia, etc. actually feel like objects you can drop, equip, unequip. They have an identity and they actually matter.
Could listen to u all day talk about osrs ❤
One of the coolest things about gear in OSRS is how you can look at a dude and have a decent idea of where his account is at and what content he's going to do.
In summary: The game isn't expect you to grind to the end in order to have fun. You can have fun at any point in the game.
The golden age of runescape was when everyone was level 60 max and arguably its downfall is when maxing culture took over.
I started WoW a couple years ago and when I realized the gear progression and topics you brought up were not the same as runescape it was a big turnoff. That said, WoW has been very fun to me lately because it does do other things right.
@@Jayy9090 I feel exactly the same way, they’re just different games, they do different things really well.
Glad you listened to my suggestion about camdozal brother! Haha sorry!😂😂
the worst part about wow progression is that every 4 months (or however long the patch cycles are) all your progress is reset, if you've played the game for a while (almost 20 years here) there's just no way to actually care about your character anymore. if i go on a vacation or stop playing for 6 months i can come back and be completely reset with the same power as a freshly dinged character, such a crazy way to go about the game in my opinion
Idk anything about the new expansions of wow as I was a classic wow Andy that stopped playing at WotlK but osrs and at least classic wow catered extremely well to two different types of mmo players. Since I played wow first I actually really hated the fact that in osrs I had to play everything. I was a warrior and I just wanted to beat everything with a stick. I was a fan of classes and that’s how I played osrs until you literally can’t. You have to skill up ranged and magic for quests and you have to skill up all the skills to do all the quests. When you get invested into any mmo you slowly learn more and more and wow was the same. Even though I was a warrior I still could understand the value and dedication to see a mage or rogue in dungeon or tier x number gear or a bow or staff that is obtained for a long quest chain often taking other people to help you get it but this isn’t exclusive to wow. Like the iconic whirlwind axe(weapon) is a huge milestone weapon for warriors that you start at level 30 and with help you can get it and everyone knows about that weapon and quest. You just learn and have a greater appreciation for whatever game you’re dedicating hours of your life into. With osrs unless you’re an Ironman a lot of the best gear can be outright bought from the ge and I do find that super lame. You still need to have the skills and prerequisites to wear it but once you’ve beaten all the quests you’re skilling and collecting or bossing. Also a lot of mmo’s especially wow are going down or have been down this route where every boss has a 1 shot mechanic where there’s no chance to recover and reducing the boss down to a safety dance(everyone needs to do this or that and stand here and if 1 person messes up it’s a wipe) the best raid fights are always the chaotic ones where you stabilize and sometimes things go wrong but you can still recover. I feel like osrs bosses get reduced down to this safety dance too where the tiles are highlighted where you need to move and be using x overhead and it’s like oh you didn’t move so you’re one shotted or rng just obliterated you. And 40 hours to get to late to end game is way to quick but on the inverse I feel like 1000-2000 hours is also way to long which is totally a thing in osrs. You can be hyper efficient and play all day and night long and get that number down significantly but the average player isn’t. I’m playing osrs again and having a blast but still swap to classic wow and have fun there too. They both do really good things with their respective games.
I believe there's only one major flaw with gear progression in this game and it's something that I doubt will ever get changed. I think skilling is woven horribly into the gear progression. To actually smith a full set of Rune armor, you need 99 smithing, yet it's one of the first major gear sets you need to obtain. There's a lot of different things like this throughout various skills and while most have some very easy ways around them(like how you can buy most armor up to Rune from shops around the game), it's badly designed and a missed opportunity to make certain skills more useful.
The fun in wow isn't mainly from getting a gear drop, like it is in runescape. The bosses/raids in wow require immense amounts of co-ordination, timing and teamwork along with being able to play your spec to a certain standard. The feeling you get when you've been progressing on a boss for over 100 pulls, feeling mentally drained, then you get close to killing it and the last few % everyone's holding their breath and praying to god, and the explosion of cheering and laughing and crying and screaming when it finally goes down, is nothing to do with the loot.
Yes but what would be the point of doing raids if not for the rewards(gears)? even if there are minor reasons like doing a speedrun or what not, that's a niche reason that only a minority would care about not unless forced upon by the devs.
I miss wow honestly used to have a pretty max gear feral druid and I lost that account cuz I guess blizzard didn't like how often I bought wow tokens for gold
OSRS captures the idea of items fulfilling niches even when you outlevel it. It makes items more desired and inherently memorable
for a longer time.
In wow, you replace things because everything is strictly about the item stats, they aren't involved in deeper gameplay like RS.
Classic wow was able to re-capture this because some items are so distinctly powerful and can outlast that tier. This idea was
thrown away in modern wow to balance the game with dozens of tiers.
the seal intro tho
Did that grind earlier this month on my f2p ironman and that last piece from the golems sucked.
Classic wow > hardcore wow > retail wow.
wow used to be like that back in bc/vanilla, now new gear doesnt have much of an impact the way it did, you see more damage slightly on the dps meter, and thats it lol
Osrs is just the best, as long as the devs and their ways dont change we set for good
The flipside of a golem dropping an item, in a n00b zone... do you have any idea how many folks got one, and then just junked it? Feel the pain of that while you grind for one. Feel it burn your soul. Let that fire drive you to know more, and never be that person who says, "Oh, that was good, got it on my first kill and vender'd it"
kinda funny seeing new players have the perspective that they need to grind f2p to make it seem like members is worth it, when a lot of that members content makes it so you skip sooo much of the early game. i started playing again after i got hacked years back and i have a total level of 1670, in 4 months and basically all the quests done
Think it’s cause he’s playing iron man
Wow used to have insane items everyone knew just by the look etc in vanilla. Sadly in xpacks they "learned" from the mistake of providing too little gear to choose from.
I prefer skilling gear though, like working towards a better pickaxe or hatchet. Shame it ends so fast
Where can I get my hands on some of this "mid-game ToA gear"? xD
It's funny to watch the game I play 50 hours a week from the perspective of a noob.
I feel free to play is more like a trial to see if you like runescape before paying. In no way would you be wasting your time by jumping straight to members if you feel like you enjoy the game enough to pay for it.
WoW has two major issues. The first is the weekly lockout system that makes you wait for your drops. The second is that once a piece of content drops, it invalidates your previous grind. Your items are temporary, and you can't even SELL THEM TO OTHER PLAYERS. Dead content, dead items, dead game.
Alt title, “Why I like RuneScape more than world of Warcraft”
Why do you not use Runelite?
What is this…. BOFA you refer to at 3:49
The BOWFA it’s the most accurate bow in the game.
@@rubeuscubeus oh okay I had it mistaken for something else entirely.
Bow of Faederin(100% spelled incorrectly). Basically 2nd best in slot behind T bow
Bofa deez nuts
I disagree with what you said on the item list needed for WoW
for runescape there's like 20 million items that are not listed in any skill menu, 20 million little things some items do and another 20 million different teleport/functions for items that you would never figure out on your own. Then there's the rechargeable items/daily usage items, etc. It's so much more convoluted for OSRS than it is in WoW
In this way WoW is much more straight forward and easier to get into if you ask me
WoW makes you feel like you are wasting time.
OSRS makes you want to waste your time.
At least with ff14 the fashion and glam game is ON POINT, and people run the raids to get that.
Runelite brother
Runescape is the greatest game ever made.