I wonder By Kanye west Find your dreams come true And I wonder if you know What it means, what it means And I wonder if you know What it means, what it means And I wonder if you know What it means to find your dreams I've been waiting on this my whole life These dreams be waking me up at night (night, night) (And I wonder) you say I think I'm never wrong (wrong, wrong) (And I wonder) you know what, maybe you're right, aight? And I wonder if you know What it means, what it means And I wonder if you know What it means to find your dreams word (And I wonder) do you even remember what the issue is? You just trying to find where the tissue is You can still be who you wish you is It ain't happen yet And that's what the intuition is (and I wonder) When you hop back in the car Drive back to the crib Run back to their arms The smokescreens The chokes and the screams You ever wonder what it all really mean And I wonder if you know What it means, what it means And I wonder if you know What it means to find your dreams and I'm back on my grind A psychic read my lifeline Told me in my lifetime My name would help light up the Chicago skyline And that's what I'm (and I wonder) Seven o'clock, that's primetime Heaven'll watch, God calling from the hotlines Why he keep giving me hot lines? I'm a star, how could I not shine? (And I wonder) How many ladies in the house (if you know) How many ladies in the house without a spouse (what it means) Something in your blouse got me feeling so aroused (what it means) What you about? (And I wonder) On that independent shit (if you know) Trade it all for a husband and some kids (what it means) You ever wonder what it all really mean? (To find your dreams come true) You ever wonder if you'll find your dreams
4:55 you can probably simplify your wall collision in the future to improve performance. No need to have complex collision for all those static mesh walls when a few boxes will do just fine
You may want to consider aplying some sort of visual distortion affect when the player is under water. Otherwise, it just looks bland as compared to what the surface looks like.
Have you considered updated character models for player and enemies, you are incredibly skilled artistically I'm curious to see what you would make "Jerry" look like. Also, do We Have Jerry lore? 😂
I just found your UA-cam channel on my recommended, and i absolutely love this project so far! it looks really cool and has a lot of potential. its definitely giving me Assassins Creed vibes with the climbing system. Good work so far I cant wait to see where this project takes you in the future!
its made in unreal engine if im not wrong..but if u don't want to give all ur private information directly to the Chinese government I would recommend staying away from these amateur projects..they dont know what they are doing..taking some free assets and excepting complete control by epic games..
First time seeing a video from you, and I gotta say this game looks like it's shaping up to be really cool! I'd definitely love to get a chance to play it whenever it's out!
Game Ideas, First one, a Cave, that contains, the Skull or Dervad (For the name I just wrote something random), and with the head in your inventory, you can control, any enemy Second Idea, A Monster that is like a Gelatinous Cubes, the only way to kill them is with a Special Sword, what does it do IDK
can you fix the thing where Jerry's cape goes through his sheild. I guess if you ever do that it would be right before the game releases as a form of polishing but just keep it in mind as a concern from one of you're subscribers. Great work btw, can't wait till the game actually drops
Sexy game. I think the biggest challenges are yet to come, especially around story directive and lore, but your base is looking amazing. Maybe adding some sort of follower/ team and base building mechanics would be sick. Good luck my friend.
I just downloaded UE yesterday and didn't know my respect for game devs could go any higher. Seriously, you guys are like wizards reading and writing in ancient languages.
careful when using mocap for animations, right now they look great, but with a mocap they might look just generic and lifeless (like most Triple A games).
Love what you're making, though I'm a month late on giving feedback, I have some ideas for the environment. If not done already, I believe adding variation in the grass, dampness of soil around water, and rocks would make the environment look more distinct. - Variation in grass would be for it's length, and the density of it. Adding vines and around the ground and adding fallen branches nearby trees may look nice - Reducing the amount of grass, flowers, etc. around the perimeter of water as well as changing the dirt around and in said body of water to be damp - rock. there's a lack of rock Sincerely, your local tree hugger
Game looks amazing. Would love to see survival elements, npc's can make quests based on "needs". And npcs can build or expand or destroy a kingdom or move maybe from a volcano explosion haha.
I'm also a game developer if you want help with level design I'd be perfectly willing to help as I like your Channel if you have a Discord I could show you some of my work
You should make it so the brick walls don’t have those specific bricks popping out to grab onto, instead just have selected spots on the wall to jump onto. Make sure the crevices are deep enough though
hi i have a question ive been working on my game and am hardstuck , i dont know how to optimize openworld navigation for ai without it lagging a ton ,i do use nav invoker only on player but still it lags, if you have any input i would greatly appritieate it
Try limiting the radius at which the nav mesh is spawned and destroyed, another possibility may be that your system isn’t powerful enough for a large project, it may also be another problem in the project entirely, disable the nav mesh and see how it runs, you can also refer to this vid ua-cam.com/video/t7J7Mxlso6o/v-deo.htmlfeature=shared
Looks like it's time to get working on content! And a Steam page! Oh, and maybe some character models. lol Nice work so far. That climbing system looks fantastic.
hey man, cool game. but I think the style looks abit bland, maybe make it distinguished? I'm not sure how you want your game to look, but I'm getting a breath of the wild vibe. For example the grass, dirt, landscape and over all color tone. but idk its ur game do what u want
Yo, if you have any ideas on how to make the environment look better I’d appreciate it a lot! As for the botw look yea that was intentional I love that game and it’s look! I’m trying to go for a really nice stylized world but im always happy to hear feedback or ideas on how to make it more original to me and dawn (my game)
@@milkyskyline I think the game overall looks beautiful, but the map itself does not really feel like a real landscape. The grass color could be a tiny bit blue, because It woud make the grass look abit more lively, and match better with your sky. Besides that just add more rockier mountain edges, because everything Is just a slope. Just my opinion hope It helps
YOLO I’m a intro to game development and I am working on a game I got a few questions and would like to have a little conversation about the process of using blender and the unity or unreal engine
i love how the parkour and climbing works in this game, so how about something to compliment it? Im thinking something like a roped arrow that acts like a grappling hook (or just a grappling hook lmao) instead of getting yanked to wherever the grapple is, instead, it could be physics based and act as a rope normally would, and allow you to climb it normally, maybe with an upgrade or hotkey to fast grapple to the point. If shot onto a ceiling, it could instead act as a rope swing, allowing you to get across long gaps. something like this could be very fun and useful if you ever implement a chase system with the enemies
Is the main character a magical golem the can switch out it's limes with different material like glass, gol, and bismuth that will have different affection battle?
Climbing looks cool af. Reminds me of Infamous a bit; on that note, maybe a wall jump to be able to boost yourself up to grab higher-up ledges or bounce away from a wall could work? Would add amother degree of freedom and maybe a little bit of a skill ceiling. Either way im looking forward to playing this game, nice work
sing me a song!
I wonder
By Kanye west
Find your dreams come true
And I wonder if you know
What it means, what it means
And I wonder if you know
What it means, what it means
And I wonder if you know
What it means to find your dreams
I've been waiting on this my whole life
These dreams be waking me up at night (night, night)
(And I wonder) you say I think I'm never wrong (wrong, wrong)
(And I wonder) you know what, maybe you're right, aight?
And I wonder if you know
What it means, what it means
And I wonder if you know
What it means to find your dreams
word
(And I wonder) do you even remember what the issue is?
You just trying to find where the tissue is
You can still be who you wish you is
It ain't happen yet
And that's what the intuition is (and I wonder)
When you hop back in the car
Drive back to the crib
Run back to their arms
The smokescreens
The chokes and the screams
You ever wonder what it all really mean
And I wonder if you know
What it means, what it means
And I wonder if you know
What it means to find your dreams
and I'm back on my grind
A psychic read my lifeline
Told me in my lifetime
My name would help light up the Chicago skyline
And that's what I'm (and I wonder)
Seven o'clock, that's primetime
Heaven'll watch, God calling from the hotlines
Why he keep giving me hot lines?
I'm a star, how could I not shine? (And I wonder)
How many ladies in the house (if you know)
How many ladies in the house without a spouse (what it means)
Something in your blouse got me feeling so aroused (what it means)
What you about? (And I wonder)
On that independent shit (if you know)
Trade it all for a husband and some kids (what it means)
You ever wonder what it all really mean? (To find your dreams come true)
You ever wonder if you'll find your dreams
@@milkyskyline HE ACTUALLY FUCKING DID IT NO WAY
@@milkyskyline hey dude can you send me the link for the game that way i can wishlist it on steam?
Yo mb for the late response but I unfortunately don’t have a steam page yet😅
@@milkyskyline is fine, i'll wait as long as need for what looks like an amazing game!
I see deep fried thumbnail I click
Simple man…
This game looks very good
My first thought watching this video was " i know he watches prismatica"
very cool 👍
Double Jump
4:55 you can probably simplify your wall collision in the future to improve performance. No need to have complex collision for all those static mesh walls when a few boxes will do just fine
You may want to consider aplying some sort of visual distortion affect when the player is under water. Otherwise, it just looks bland as compared to what the surface looks like.
It look like this Game is a lot of work and much more work than the games of bigger programming Channels so i hope you get some susses with it.
this is awesome man! so happy you are able to do what you love
Thanks! Hope the same for you ❤️
Yo everyone click here to contribute towards free water we only need 10😉: app.codecrafters.io/join?via=MilkySkyline
Have you considered updated character models for player and enemies, you are incredibly skilled artistically I'm curious to see what you would make "Jerry" look like. Also, do We Have Jerry lore? 😂
@@molerm9442First of all thanks lol, I’ll change the models around summer when I’ll have more time mb, and I’m currently working on lore for ma man!
I just found your UA-cam channel on my recommended, and i absolutely love this project so far! it looks really cool and has a lot of potential. its definitely giving me Assassins Creed vibes with the climbing system. Good work so far I cant wait to see where this project takes you in the future!
its made in unreal engine if im not wrong..but if u don't want to give all ur private information directly to the Chinese government I would recommend staying away from these amateur projects..they dont know what they are doing..taking some free assets and excepting complete control by epic games..
@@torbenkramm3131 bro what
as someone who just recently published v1 of a survival sim game, the work you've done here is absolutely incredible. Keep up the good work brother!
First time seeing a video from you, and I gotta say this game looks like it's shaping up to be really cool! I'd definitely love to get a chance to play it whenever it's out!
Looks like a beautiful game :o Also nice editing xp
This looks great! You’ve earned a sub, keep up the good work!
I cant believe you copied climbing from fortnite!!!!!!!!!!!
I hope they don’t notice fr fr 🤞🤞
Game Ideas, First one, a Cave, that contains, the Skull or Dervad (For the name I just wrote something random), and with the head in your inventory, you can control, any enemy Second Idea, A Monster that is like a Gelatinous Cubes, the only way to kill them is with a Special Sword, what does it do IDK
The climbing system looks so sick!
looks decent
Thats kind of what updates do to a certain group of devs suprise..... ahem mojang ahem
This video needs much less capybara. I get what you're going for, but sometimes it even hides what we're looking at
can you fix the thing where Jerry's cape goes through his sheild. I guess if you ever do that it would be right before the game releases as a form of polishing but just keep it in mind as a concern from one of you're subscribers. Great work btw, can't wait till the game actually drops
Yo, the game looks great. It'll look so good when its done. I wish you the best brother
This looks amazing!
I have an idea for water travel
-large ocean/ lake that must be crossed
-a ship that you can command
-enemy pirates
damn those animations are smooth, the climbing especially
You should add a totally fully animated mount system
You should add different type of magical deer in mythical forest very rare to find you can tame that deer that give you magical power
I think rock Giants that If you kill them you get a strength affect would be cool for this game
you that one realistic person maker that is free with unreal engine to make a sick character model it even offers like customisation support
You should add some kind of Sekiro style parry to add to combat
you should take a look on procedural animation! it might be perfect for the parkour part
you should take a look on procedural animation! it might be perfect for the parkour part
you should take a look on procedural animation! it might be perfect for the parkour part
you can add portal in the dungeons portals to come back to spawn.
Add ambient creatures like fantasy birds, fairies, insects ect
climbing looks awesome, would be super fun with a solid story, visuals are also very nice to look at
Try to add a cool mount, like a DRAGON
theres too many small developers whos games i wanna see made...
Sexy game. I think the biggest challenges are yet to come, especially around story directive and lore, but your base is looking amazing. Maybe adding some sort of follower/ team and base building mechanics would be sick. Good luck my friend.
I think some animals would make the game more alive
Try it to be a lot less vibrant and lower the hue and add day and night
I love capybaras i am one
Same, same 😤😤
I just downloaded UE yesterday and didn't know my respect for game devs could go any higher. Seriously, you guys are like wizards reading and writing in ancient languages.
I was waiting this Devlog
this looks fire, can't wait to play
These aimations look soooo smooth, good job
This devlog was a great watch! Well edited video. The game looks absolutely incredible 👍
Cel shading.
Cel shading indeed
careful when using mocap for animations, right now they look great, but with a mocap they might look just generic and lifeless (like most Triple A games).
It’s okay I’m a real life ninja they’ll look awesome
bro's making assassins creed, I like
Love what you're making, though I'm a month late on giving feedback, I have some ideas for the environment. If not done already, I believe adding variation in the grass, dampness of soil around water, and rocks would make the environment look more distinct.
- Variation in grass would be for it's length, and the density of it. Adding vines and around the ground and adding fallen branches nearby trees may look nice
- Reducing the amount of grass, flowers, etc. around the perimeter of water as well as changing the dirt around and in said body of water to be damp
- rock. there's a lack of rock
Sincerely, your local tree hugger
Thank you tree man 🗣️🔥🌳🌳🌳
Game looks amazing. Would love to see survival elements, npc's can make quests based on "needs". And npcs can build or expand or destroy a kingdom or move maybe from a volcano explosion haha.
Interesting idea! I was actually going to update my ai for my next video, ill test this out if i have time!
I like where this is going, good job man
I'm also a game developer if you want help with level design I'd be perfectly willing to help as I like your Channel if you have a Discord I could show you some of my work
Yea I have it in the vid description id be happy to see your work! Feel free to dm me
Ey new devlog nice!
Have you considered making the lighting a little warmer, ut seems so bright right now? Wall Climbing animations are so good!
I’ll put up a yt poll later to see what people prefer!
Fellow Gamer, I ask if you can do a crafting system for potions like in Morrowind??
Looks tough but, if enough ppl want it I’ll dedicate some time to it 🫡
Assassin's Creed Valhalla 2.0
Love the intro! Keep up the good work!
you can you advance locomotion system v4 for better and procedural animation.
That’s exactly what I’m using lol
i'm waiting for new weapons like great swords katanas maybe even like a slingshot
That was the next thing planned!
You should make it so the brick walls don’t have those specific bricks popping out to grab onto, instead just have selected spots on the wall to jump onto. Make sure the crevices are deep enough though
I’ll put up a poll to see what ppl prefer!
I really wanna play this lol
Do something for android ❤❤❤
hi i have a question ive been working on my game and am hardstuck , i dont know how to optimize openworld navigation for ai without it lagging a ton ,i do use nav invoker only on player but still it lags, if you have any input i would greatly appritieate it
Try limiting the radius at which the nav mesh is spawned and destroyed, another possibility may be that your system isn’t powerful enough for a large project, it may also be another problem in the project entirely, disable the nav mesh and see how it runs, you can also refer to this vid ua-cam.com/video/t7J7Mxlso6o/v-deo.htmlfeature=shared
Are you planning on making character customization or make it just one character
I was thinking just one cause it’s story driven but, I’m probably gonna make my characters modular anyway so ig if enough people want it
imagine combat like half sword
You’re in for a treat next video 😅
@@milkyskyline that's definitely exciting
@@milkyskyline hey. Imagine a flute in your game that you use to just make some music when you're bored? QOL.
If someone buys me a flute I’ll do it haha
@@milkyskyline lmao, fair enough
Schmovement achieved
Add more small plants
Nice game new sub
Looks like it's time to get working on content! And a Steam page! Oh, and maybe some character models. lol Nice work so far. That climbing system looks fantastic.
This game looks Awesome
Another hidden jem
breath of the teary jank
sing me a song I will reply with random song lyrics so do it I'll pin the first one to do it
Ight I’ll bite, Sing me a song
Your PC specs?
Try adding gliding
Add a customization
please for love of god not an off centered camera or at least the option to make it centered
Ok you win 😒😒
add a frog wizard
Yo I can’t find the link to the water. Can you link it ?
Am planning on releasing it for free if 10 ppl become a paid code crafters member with my link 😅 mb
Amazing development, the animations looks so fleshed out!!!11111
hey man, cool game. but I think the style looks abit bland, maybe make it distinguished? I'm not sure how you want your game to look, but I'm getting a breath of the wild vibe. For example the grass, dirt, landscape and over all color tone. but idk its ur game do what u want
Yo, if you have any ideas on how to make the environment look better I’d appreciate it a lot! As for the botw look yea that was intentional I love that game and it’s look! I’m trying to go for a really nice stylized world but im always happy to hear feedback or ideas on how to make it more original to me and dawn (my game)
@@milkyskyline I think the game overall looks beautiful, but the map itself does not really feel like a real landscape. The grass color could be a tiny bit blue, because It woud make the grass look abit more lively, and match better with your sky. Besides that just add more rockier mountain edges, because everything Is just a slope. Just my opinion hope It helps
Do you plan on making lore for your world or anything?
Yeah I’m currently working on it!
YOLO I’m a intro to game development and I am working on a game I got a few questions and would like to have a little conversation about the process of using blender and the unity or unreal engine
Yo feel free to use the discord link in the vid description I’d be happy to answer any questions!
@@milkyskyline np already added you
i love how the parkour and climbing works in this game, so how about something to compliment it? Im thinking something like a roped arrow that acts like a grappling hook (or just a grappling hook lmao)
instead of getting yanked to wherever the grapple is, instead, it could be physics based and act as a rope normally would, and allow you to climb it normally, maybe with an upgrade or hotkey to fast grapple to the point. If shot onto a ceiling, it could instead act as a rope swing, allowing you to get across long gaps. something like this could be very fun and useful if you ever implement a chase system with the enemies
Can we try it? Looks great! Good video.
Not yet 😅 trying to make it as enjoyable as possible
Gliding???
Pc specs??
suggsestion: you could make some bricks be pushed inwards on the walls that have them pushed outwards to make the wall look more "natural"
Is the main character a magical golem the can switch out it's limes with different material like glass, gol, and bismuth that will have different affection battle?
Bro what?😭 but, actually that sounds really cool I may do something similar
@@milkyskyline
Sorry meant to say limbs.
That*.
I misspelled a lot.
Climbing looks cool af. Reminds me of Infamous a bit; on that note, maybe a wall jump to be able to boost yourself up to grab higher-up ledges or bounce away from a wall could work?
Would add amother degree of freedom and maybe a little bit of a skill ceiling. Either way im looking forward to playing this game, nice work
Nice
Something I think would be cool is a potion or food item that increases your parkour capabilities such as longer jumps, faster climbing etc
,
If anybody needs these traversal systems, they are from the Advanced Traversal System.
I like your running jump animation. It looks very loose and free.
Draw making the character a Old fashioned cowboy, or even better Try making him look like Indiana Jones
You should add some kind of stamina bar
@@JeriellionTheLionGamerall things like stamina and health bars are hidden cause I wanted good shots for the vid lol
@@milkyskyline alr
add tax evasion to game 😊
I can’t they’re already on to me 😔😔