Thanks to NordVPN for making this video possible! Get 70% off a 3-year plan with NordVPN and an additional month FREE at nordvpn.org/projectair or use the coupon code: “projectair”.
Nice vid X) If you want you can check out simplerockets 2: www.simplerockets.com I don't know why it's not secure because when I log in into my account it says that It's safe. My account: www.simplerockets.com/u/Doublehsh
@@Project-Air I know the feeling when you know the conditions are not great (= terrible) but you want to test the new stuff so desperately. But really nice video's & projects!
@@bigredbarnstorming7840 Oh that's awesome! I'm quite into RC as well! (especially flying FPV and planes). But I recently discovered model rockets for me as well. But since The regulations here in Germany are quite strict, I just started building a 6ft giant water rocket since you can do pretty much everything you want with those ones. Wishing you and your Son a lot of fun building and flying!!!
@@janpenner2002 I'm in California and our laws about rockets are pretty strict too because our state has a habit of bursting into flames. I think I'd have to drive out into the desert to launch rockets.
The A4, renamed the V2 was actually the 1st rocket to go into space. It flew up to 124km above sea level before turning back to earth. In every country except America space begins at 100 km's above sea level, In America it is 80km above sea level.
@@rx7241 It was 100km in America, then the pilots of the super high altitude planes complained that they where on the edge of space and so was basically astronauts themselves. So they lower the official start point of space to give these pilots Astronaut badges....
One of the coolest and most creative things I've seen on the internet, I'm also a super fan of KSP, really awesome to see aerospace engineering on a domestic scale, beautiful project
This is a BRILLIANT idea man... OH I would love to see more KSP rocket builds irl on this channel... With KSP 2 just releasing, it might bring a bit of attention
I used to launch model rockets as a young kid in the mid-70’s. The hobby has progressed exponentially! Thanks for the great videos and reminding me of my youth. You are an incredibly cool individual.
I literally downloaded the original files yesterday and have been printing them since. I have some printing right now and this just ended up in my recommended. I was thinking of doing exactly this
I'm happy to see someone make model rockets that are from KSP. I have personally been wanting to make my own high power rockets based on rockets I've built in KSP or overall just build a scale model of one that actually flies irl. It definitely would make a fun challenge.
The clip at 1:43 has a funny back story. That is an Apollo Saturn V command pod with its LES. The main test of that rocket was to test the abort system. It was uncrewed and after a certain amount of time had passed, the LES was supposed to deploy. HOWEVER; during the construction of the rocket, they crossed a wire with the guidance unit by accident and so the fins imparted a roll to the craft. A roll that eventually made it unstable and rips itself apart. The LES had wires that ran down the whole body of the rocket (both on Saturn V and this test). If a certain amount of the wires lost connection, it would trigger. And it does here. Before the pre-set timer goes off, the rocket is damaged by accident and the LES activates.
Instant center of thrust is a key factor in model rockets with no active stability. The centerline engine inherently trusts through the center axis, but the offset of the side boosters do no, unless you cant them in 2-5º.
Awesome video. I've been playing KSP for quite a while now and it's nice to see content like this. When I saw the rocket you built in-game and how you tested it, I was a bit sceptical. The KSP part of me was just like, "That thing will never reach orbit! It would be way too difficult to steer." Then I remembered: it doesn't have to steer! 😁
Ever thought about using a longer guide ramp? We use at least three times longer ones and had problems stabilizing when we used shorter ones before. Also, are you 100% certain that these little motors produce 1.2kg thrust each? If youre interested, I'd pin a link to a launch of one of our rockets with data.
Many model dockets have a narrower tube with in the main body of the rocket with a bafle at each end to redude the volume that the ejection charge has to fill increasing the pdds of ejecting the nose cone. Thay also often ues a fier proof wadding to stop the parishute getting scortched.
In order to get the chute to deploy, you need a aluminum foil wading just ahead of the top end of the engine. This should help with chute deployment and keep it from burning .
Great video! I would love to see a successful flight, don't give up on this idea yet! If you go for another attempt, you may want to consider venting the two side engines in the main compartment to help with parachute deployment.
you can make standalone ejection charges with a bit of black powder contained somehow and use motors without there own ejection/delay charge. Can even wire a basic circuit up to an altimeter and have it go off at a set altitude. There's even a pretty simple equation to work out exactly how large a charge of black powder a particular rocket design will need to generate the required pressure. To make that even simpler they have online calculators that do it for you now.
It would be super interesting to see a model rocket with the same thrust to weight ratio (to scale) as one of KSP or a real life one, to see if the flight characteristics look similar 👌🏼
If you try this again you should install the mod "FAR continued (Ferram Aerospace Research)" as it completely overhauls the aerodynamics system in KSP to make it much more accurate.
Awesome video! Use the lightest materials possible. An all plastic 3D printed rocket will need very very large fins due to the weight. Looking forward to more KSP projects!
Add weight to your nosecone and change your inner fin angles. The issue with this rocket is that your design has probably put your center of mass far below your center of lift (or aerodynamic center if you prefer to call it that). It probably worked okay in KSP because the KSP rocket had a higher center of mass, and KSP does a poor job of modeling body lift. In KSP enough fins at the bottom of the rocket can solve almost anything. Plus, your motors, which are the densest parts of your rocket, are sitting below the fins. Also note that all of your fins other than the two outer fins are partially occluded by the airflow around your rocket body, giving almost no stability in the Y direction. Even the slightest thrust differential (and lets face it, black powder motors are at best within 10% of design) between the two outer motors will rapidly start that Y rotation that kills it every time.
Two favorite things space & KSP! Isn’t this how the devs got their inspection form playing with this stuff when they’re growing up? Saw a story about why they made KSP.
I'm thinking the first chute failed because the ejection charge is going off into such a large space and not making enough pressure to knock the nose cone off. Maybe try a narrow tube from the top of the motor to the top of the rocket, then a sealing disk under the parachute. Pretty much getting rid of alot of extra space in the main part of the rocket body. Good luck!
Do you need a friction mount for the parachute since the trust should hold it together then when the engines run out it should release the parachute faster?
I think you're losing your ejection charge in the overlarge rocket body. You need an narrow (right at the motor diameter) internal tube running up from the central motor. Run that tube up to the bottom of the nose cone. Put your parachute in the narrow tube. Basically, you'll have a little rocket wearing your larger rocket, but your parachute should then eject.
Interesting. As an Amateur rocketeer for the last 22 years. I started on small cardboard rockets from a company here in South Africa. I now sell small rockets. On both the modeular rocket and this rocket I noticed you didn't balance the rockets at all, just saying need bigger fins. Each rocket displayed 1 of 2 variables. 1 the modular rocket, the fins on top allowed for weather cocking this it flew stable when going horizontal. 2 the 3 cluster rocket. EISH!! Your CG was either equal or below your CP. Kerbal space game can take a hike. It does not allow for real conditions it seems. It is just a game. Invest in RockSim or the free ware VCP (Vurtual Centre of Pressure) program. But anyways, was fun to watch. FYI I also have an Ender 3, and I use it to produce parts for the kits I sell. Nosecones, and when needed centering rings, fin cans and even body tubes. Only been 3D printing since May this year. But I learned a lot, mostly I learned how much I don't know yet.
what you really need to do is just make them LONGER. the primary body of that rocket needed to be 2 to 2.5 times longer. that would go a long way to helping. also. adjust the parts as needed especially the main bodies so you can print them in VASE MODE. use paper tubes up the center for the motors to contain the hot gases and protect the now much thinner parts. IF you wish I might also be able to help you get your printer better tuned for better print quality (most likely just work in the slicer) let me know if you want to do that maybe a coop kind of thing ??
...i wonder why i'm humming the 'Right Stuff'-theme in my mind, while watching your videos...! ;-) 3:25 ...fun-fact: the VAB is so big, it has its own micro-climate - without AC it would even rain inside...!
Your main problem is the GC and CP ... make the rocket longer and move the center of pressure back, more fins are not necessary, 4 are plenty ... and keep the fins a reasonable size to reduce wind cocking ....One way to test is to pivot and balance the rocket about the GC, with a piece of string and cross wooden board to suspend the rocket in a wooden frame, use a home fan to provide a moving air stream and spin the rocket and see how quickly the rocket tracks into the oncoming air stream ...it should recover reasonable fast but not too fast, ...
i have experienced a similar failure as you did in the first flight where the rocket pitched over but was then stable i found it to be caused by the center of mass moving back because the parachute shifted making my rocket a missile. link to video: ua-cam.com/video/bJMb9AufGiw/v-deo.html footage of rocket missile at 0:52
@@francisstapp1583 i used a short slow burn fuse (i know it is not ideal but i'm still working on my igniters) and took cover in a lower area that works kinda like a trench
Thanks to NordVPN for making this video possible! Get 70% off a 3-year plan with NordVPN and an additional month FREE at nordvpn.org/projectair or use the coupon code: “projectair”.
Nice vid X)
If you want you can check out simplerockets 2: www.simplerockets.com
I don't know why it's not secure because when I log in into my account it says that It's safe.
My account: www.simplerockets.com/u/Doublehsh
Another game to make rockets / planes is simple planes you can down load the 3D print file of your rocket on it
No i win kick a rocket 11:37
remember they got hacked and didnt tell anyone for MONTHS. do not give them your money
Maybe make the sea dragon that can launch from underwater (I wanna try that :D)
10MPH wind
SpaceX: no, we don't risk this!
ProjectAir: hold my beer!
When you've gotta launch, you've gotta launch!
@@Project-Air I know the feeling when you know the conditions are not great (= terrible) but you want to test the new stuff so desperately.
But really nice video's & projects!
Emile Dubois you do know that demo-2 launched in 10-15mph winds
Man thanks for remembering me the stupidity of the comment section of the video, so much flat earthers..
@@Project-Air could you make your own website were we can buy model rockets
3:09 "...As in 3D Printing them on the 3D Printer"
Oh, Thank god he didn't 3D Print them on a 2D Printer
Challenge accepted.
@@gallopinggoose6891 but is it completed?
@@ironicman6731 Still in progress, got distracted. Will give you an update later.
gallopinggoose6 you done yet?
@@Jamesardo136 Cutting out and glueing together the hundreds of paper disks is taking some time.
How cool! I haven't launched a rocket since I was my son's age. I guess that means I should make one with him!
Do it!!! If I was your son, I'd be so excited for that!!!
Never too late to start a old hobby again. I recently got into rc chassis building again.
@@janpenner2002 I'm sure he would. We do tons of RC stuff together, even went to Flite Fest last summer.
@@bigredbarnstorming7840 Oh that's awesome! I'm quite into RC as well! (especially flying FPV and planes). But I recently discovered model rockets for me as well. But since The regulations here in Germany are quite strict, I just started building a 6ft giant water rocket since you can do pretty much everything you want with those ones. Wishing you and your Son a lot of fun building and flying!!!
@@janpenner2002 I'm in California and our laws about rockets are pretty strict too because our state has a habit of bursting into flames. I think I'd have to drive out into the desert to launch rockets.
ProjectAir: Launches V1 & V2
Londoners: panik
😂
The A4, renamed the V2 was actually the 1st rocket to go into space. It flew up to 124km above sea level before turning back to earth. In every country except America space begins at 100 km's above sea level, In America it is 80km above sea level.
@@MrGerhardGrobler No its 100km everywhere i think
@@rx7241 It was 100km in America, then the pilots of the super high altitude planes complained that they where on the edge of space and so was basically astronauts themselves. So they lower the official start point of space to give these pilots Astronaut badges....
@@MrGerhardGrobler shut up metric system
"This video was made possible by NordVPN"
"Oh dear"
LMAO
Sajana Vithana Pathirana Gotta pay the bills...
electrosync exanctly he’s only a small youtuber let’s just allow it
One of the coolest and most creative things I've seen on the internet, I'm also a super fan of KSP, really awesome to see aerospace engineering on a domestic scale, beautiful project
why this channel so underrated?
3:27, if no one's gonna mention it, I may as-well do! It's vehicle assembly building...
I'm so sorry
ARRO is right
4:19 A service module with fins? That’s Dragon 2, right?
Yup, was looking for that comment.
Real world KSP?!?
You sir, are brilliant!
*WORKING* real world ksp. There is plenty of real world KSPs, just a lot of them won’t fly
This is a BRILLIANT idea man... OH I would love to see more KSP rocket builds irl on this channel... With KSP 2 just releasing, it might bring a bit of attention
On kerbal the command pod got a overkill reaction wheel
So you can turn it off for more real simulation
Yeah but if you don't turn on SAS it won't be used
But I do agree that reaction wheels are OP
@@madferret2045 it will be tho, reaction wheel work with manual controls.
Well...erm...You managed two more launches than SpaceX did this week James! 🤣
😂 I’ll take that as a win
@@Project-Air ah I see, you're meme boy as well
I used to launch model rockets as a young kid in the mid-70’s. The hobby has progressed exponentially! Thanks for the great videos and reminding me of my youth. You are an incredibly cool individual.
SpaceZ mission control:
"High winds, 80 km/h SE"
"Perfect! Go for launch in..."
I literally downloaded the original files yesterday and have been printing them since. I have some printing right now and this just ended up in my recommended. I was thinking of doing exactly this
I am eagerly waiting for more rocket projects
You'll like what's coming this Friday then
i am waiting
I'm happy to see someone make model rockets that are from KSP. I have personally been wanting to make my own high power rockets based on rockets I've built in KSP or overall just build a scale model of one that actually flies irl. It definitely would make a fun challenge.
Project Air: " No thrust-vectoring in real life" Joe Barnard BPS Space: " Hold my TVC system"
try spin-stabilized, always tracks straight as an arrow for me
Handheld tracking shots on point!
I’m glad someone appreciates that! 😂
umm the rocket crashed
@@Project-Air the rocket crashed
@projectair
@Projectair
No one:
Him: uses a trackpad to play games
The last air plane looked like a sr-71 blackbird
The Kerbals are proud of you!!
The clip at 1:43 has a funny back story.
That is an Apollo Saturn V command pod with its LES. The main test of that rocket was to test the abort system. It was uncrewed and after a certain amount of time had passed, the LES was supposed to deploy. HOWEVER; during the construction of the rocket, they crossed a wire with the guidance unit by accident and so the fins imparted a roll to the craft. A roll that eventually made it unstable and rips itself apart. The LES had wires that ran down the whole body of the rocket (both on Saturn V and this test). If a certain amount of the wires lost connection, it would trigger. And it does here. Before the pre-set timer goes off, the rocket is damaged by accident and the LES activates.
Instant center of thrust is a key factor in model rockets with no active stability. The centerline engine inherently trusts through the center axis, but the offset of the side boosters do no, unless you cant them in 2-5º.
So glad someone finally did this.
Awesome video. I've been playing KSP for quite a while now and it's nice to see content like this.
When I saw the rocket you built in-game and how you tested it, I was a bit sceptical. The KSP part of me was just like, "That thing will never reach orbit! It would be way too difficult to steer." Then I remembered: it doesn't have to steer! 😁
Good luck and wish you have better weather during your launch!
I can totally see a line of model rockets kits made from Kerbal.
It's worthwhile persuing.
Project air: talking about ksp
[ 5 minutes later ]
Also project air: Downlad nord vpn
Me : [visible comfusion]
Absolutely love your channel James keep up the good work
Thank you for watching!
*please do more I loved this video!*
Subbed
Hey, i know this was made a while ago,
BUT
Make the ejection charge of the side boosters cause them to split from the rocket with their own chutes.
Brilliant idea for a video! No matter what happens after launch, it’s a success!
WUNDERBAR ballistic arc. Herr Goering will be pleased.
Ever thought about using a longer guide ramp?
We use at least three times longer ones and had problems stabilizing when we used shorter ones before.
Also, are you 100% certain that these little motors produce 1.2kg thrust each?
If youre interested, I'd pin a link to a launch of one of our rockets with data.
If you ever redo this project, maybe try using a resin 3d printer for the high detail part
There is no such thing as a failure in science, all outcomes provide useful data. :) Well done young man, carry on!
Many model dockets have a narrower tube with in the main body of the rocket with a bafle at each end to redude the volume that the ejection charge has to fill increasing the pdds of ejecting the nose cone. Thay also often ues a fier proof wadding to stop the parishute getting scortched.
In order to get the chute to deploy, you need a aluminum foil wading just ahead of the top end of the engine. This should help with chute deployment and keep it from burning .
Why do these videos make me want to strap rockets to model cars
Great video! I would love to see a successful flight, don't give up on this idea yet! If you go for another attempt, you may want to consider venting the two side engines in the main compartment to help with parachute deployment.
you can make standalone ejection charges with a bit of black powder contained somehow and use motors without there own ejection/delay charge. Can even wire a basic circuit up to an altimeter and have it go off at a set altitude. There's even a pretty simple equation to work out exactly how large a charge of black powder a particular rocket design will need to generate the required pressure. To make that even simpler they have online calculators that do it for you now.
You don't have to make your own parts, the 3D models are actually stored and accessible in the game files which you can find
RIP Jebediah Kerman
That sponsor transition was smoother than my flights in KSP.
You should make little pressure tubes to redirect the eject charges directly to the separation points.
I just found these files yesterday and download them. Pretty neat that I stumbled across your video just now!
Nice! 😀
nice video man
Thank you
Vertical assembly building is now "Vehicle assembly building" lmao
having those files would be amazing with ksp 2 for science out
This was awesome mate
Please make a model Jeb!
thanks for your great content , it's like rocket made simple
Maybe you could your DLGs a rocket assisted launch! ;-)
It would be super interesting to see a model rocket with the same thrust to weight ratio (to scale) as one of KSP or a real life one, to see if the flight characteristics look similar 👌🏼
yeah but kerbal rockets burns few minutes, these rockets burns like 2-3 seconds. what can you compare with this?
If you try this again you should install the mod "FAR continued (Ferram Aerospace Research)" as it completely overhauls the aerodynamics system in KSP to make it much more accurate.
Great work, as usual. Thanks. :)
You NEED to print in vase mode to increase velocity and decrease weight
You should make a part two for this video
Your first rocket design at 06:25 looks just like the NASA 'Little Joe' rocket, used to test Apollo escape systems.
Pretty fantastic job, James! 😂
I don't know, but I guess you trust too much those motors to open the parachute! 😬
Stay safe there! 🖖😊
Awesome video! Use the lightest materials possible. An all plastic 3D printed rocket will need very very large fins due to the weight. Looking forward to more KSP projects!
The great thing is, is that if it blows up then it is just as realistic as if it is a success!
KSP meinstall engine : exist
ProjectAir: Build it in real life and fly the rocket with it.
Add weight to your nosecone and change your inner fin angles.
The issue with this rocket is that your design has probably put your center of mass far below your center of lift (or aerodynamic center if you prefer to call it that). It probably worked okay in KSP because the KSP rocket had a higher center of mass, and KSP does a poor job of modeling body lift. In KSP enough fins at the bottom of the rocket can solve almost anything. Plus, your motors, which are the densest parts of your rocket, are sitting below the fins.
Also note that all of your fins other than the two outer fins are partially occluded by the airflow around your rocket body, giving almost no stability in the Y direction. Even the slightest thrust differential (and lets face it, black powder motors are at best within 10% of design) between the two outer motors will rapidly start that Y rotation that kills it every time.
Kerbal-X!!! I can't believe no one is selling a kit of the kerbal-x.
We want more rocket videos. We love them. Hello from Spain.
1:57 Smoooooth transition into advertising, I don't know what reality is anymore.
Two favorite things space & KSP! Isn’t this how the devs got their inspection form playing with this stuff when they’re growing up? Saw a story about why they made KSP.
These are great efforts. Maybe try thrust vectoring systems??
I'm thinking the first chute failed because the ejection charge is going off into such a large space and not making enough pressure to knock the nose cone off. Maybe try a narrow tube from the top of the motor to the top of the rocket, then a sealing disk under the parachute. Pretty much getting rid of alot of extra space in the main part of the rocket body. Good luck!
as sooon as a i see the title and remember how much times a crash i went OHH NOOOOOOOOOOOO
Do you need a friction mount for the parachute since the trust should hold it together then when the engines run out it should release the parachute faster?
So so cool! What I have wanted to do for ages :D
This is the most kerbal style launch u could do
Love the rocket stuff
I think you're losing your ejection charge in the overlarge rocket body. You need an narrow (right at the motor diameter) internal tube running up from the central motor. Run that tube up to the bottom of the nose cone. Put your parachute in the narrow tube. Basically, you'll have a little rocket wearing your larger rocket, but your parachute should then eject.
Hey loved the video! I was just wondering how you design your model airplanes, they look wonderful and seem to fly even better!
Have you ever tried making your find on a rocket spiral around the body of the rocket to get the spin to find out if it travels further?
Interesting. As an Amateur rocketeer for the last 22 years. I started on small cardboard rockets from a company here in South Africa. I now sell small rockets. On both the modeular rocket and this rocket I noticed you didn't balance the rockets at all, just saying need bigger fins. Each rocket displayed 1 of 2 variables. 1 the modular rocket, the fins on top allowed for weather cocking this it flew stable when going horizontal. 2 the 3 cluster rocket. EISH!! Your CG was either equal or below your CP. Kerbal space game can take a hike. It does not allow for real conditions it seems. It is just a game. Invest in RockSim or the free ware VCP (Vurtual Centre of Pressure) program.
But anyways, was fun to watch.
FYI I also have an Ender 3, and I use it to produce parts for the kits I sell. Nosecones, and when needed centering rings, fin cans and even body tubes. Only been 3D printing since May this year. But I learned a lot, mostly I learned how much I don't know yet.
Well waiting for a day without wind in Britain is impossible anyway.
You’re right there! 😂
I love how you are using 3D printed parts not many people do that
what you really need to do is just make them LONGER. the primary body of that rocket needed to be 2 to 2.5 times longer. that would go a long way to helping. also. adjust the parts as needed especially the main bodies so you can print them in VASE MODE. use paper tubes up the center for the motors to contain the hot gases and protect the now much thinner parts.
IF you wish I might also be able to help you get your printer better tuned for better print quality (most likely just work in the slicer) let me know if you want to do that maybe a coop kind of thing ??
...i wonder why i'm humming the 'Right Stuff'-theme in my mind, while watching your videos...! ;-)
3:25 ...fun-fact: the VAB is so big, it has its own micro-climate - without AC it would even rain inside...!
I am now addicted to this channel.
🙏 Awesome!
Your main problem is the GC and CP ... make the rocket longer and move the center of pressure back, more fins are not necessary, 4 are plenty ... and keep the fins a reasonable size to reduce wind cocking ....One way to test is to pivot and balance the rocket about the GC, with a piece of string and cross wooden board to suspend the rocket in a wooden frame, use a home fan to provide a moving air stream and spin the rocket and see how quickly the rocket tracks into the oncoming air stream ...it should recover reasonable fast but not too fast, ...
i have experienced a similar failure as you did in the first flight where the rocket pitched over but was then stable i found it to be caused by the center of mass moving back because the parachute shifted making my rocket a missile.
link to video: ua-cam.com/video/bJMb9AufGiw/v-deo.html
footage of rocket missile at 0:52
I'm also experimenting with rockets and both of my "successful" launches turned into missiles, the first one missing me by only some 3 or 4 meters
@@mininudoalem7950 nice stay safe how long is your igniter cable?
@@francisstapp1583 i used a short slow burn fuse (i know it is not ideal but i'm still working on my igniters) and took cover in a lower area that works kinda like a trench
remember: if your rocket is not powerful enough, add more boosters.
If it's too stable the weather cocking is worse. You want about one body diameter between the CG and the CP.
Remember that service that you could 3d print ksp planes/rockets that went out of business?
Can you please try using two launch towers and in the next part can you try with four boosters?
Have you considered spin testing your rockets before launch?
For fins you should use the "circular fins"
It might stabilize it better than the traditional one
Hadn't noticed it before, but max love for the Casio F91-W watch.
Oh and I have the same 3d Printer. Ender love
Great video. Just a FYI Blender has an ad-on that allows you to import KSP parts into it, you know for next time.
Thanks for the info :)
Awesome video btw, but next time i think you should just spray paint the rocket shell red or some bright colour to make it more visible
Genius idea
This looks exactly like most people's first playthrough of KSP, I don't see anything wrong here except for a lack of explosions
Squad got the idea for KSP bc the devs were playing with model rockets. This has come full circle.
Try building a space shuttle on KSP! You'll get a feel of how it works, how to fix stuff and might translate into a real model shuttle! :)