or just make a sequel. The game is 11 years old ffs, it looks garbage, and still has 0 content by default, and they ask 20€ for that... madness. Oh, and its still in early access in Steam :DD
@@johnnyhun1the only madness here is YOU 20€ is 20€ I get it not everyone has the money for it but what you are saying is it Looks garbage. Just keep in mind its a simulator and he said there are mods I myself play mxb the motocross Version of it but the mods System is the same they have shaders wich make the game a 1000x better if you want it too look good and you didnt even play the game so what are you even yapping about there is a Demo go play it for 30 Mins and make your mind up and no one cares if you dont want to buy it PiBoSo only created the game wich took him time do you know how hard is it to Code physics that good if big companys cant do it just imagine how hard it was for him if. It has so mich content go watch some GP Bikes Races on UA-cam and you will see it has content it simulates irl Riding si if you say it has no content you are basically saying motorcycles are boring just by how you talk I know you never played this game or watched a race about the game thats the Real MADNESS Here is that you prejudice about the Game bevor even experiencing the game your comment is really stuipid No one even asked if you dont like it dont buy it simple and play it bevor you trash talk it
Yeah! Only thing I wish it had was more support from the developer, or if they licensed it out to someone who makes a whole game out of it. (With freeroam and traffic)
GP Bikes is great....But also - year without update, no AI (so if you want SP there is time attack and that's it), mods are great but their quality is very fluctuating. Physics and modding is awesome, but there is not much more than this at this the time and lack of updates is frustrating.
@@DylonND Cheers mate! I'm working on another road now, 26km lap around the hills. It's very early in development but works well, let me know if you'd like to try and how I can send it to you.
bro this is such a relatable review this is exactly how i felt as a skater after playing Skater XL. i had played skater 3 and 2 and shit but that's never scratched the itch when there's the one game that can replicate our loving sport irl in game, oh boy, you know you got a gem sick video bro
My only issue with motorcycle games is you cant go the next level like you can with car games and get a wheel. Bike games on controller is quite awful for me. So until we get a decent solution, i wont be to invested. We need a rig that does lean and countersteer and at a reasonable price :/
Not sure it's reasonable, but building a rig is most definitely doable. The controller part is actually the hardest part. ua-cam.com/video/2HcxfBmcz8M/v-deo.html
You will never have that. For car sims you even have motion rigs, it's almost 1:1 experience you can get from a simulator. As for bikes more factors are involved and I can tell you it's not that good. I've tried a simulator myself that leans up to 40°, you'll get tired pretty quickly because your arms are in constant tension. No gyroscopic effect, etc.
@@vsmaster6162 its perfectly doable its just too expensive for something that has a very small targetable audience. In the same way it was for wheels until the g25 came out and became the affordable realistic wheel for the masses. We just need to have that g25 moment but before that we need to go through the expensive stuff, issue is were not even there yet. I reckon a FFB that does the steering column (easy as just take existing wheel base and rotate it so it faces up, and instead of a wheel, stick a bar or clipons). Then youd need a seat that leans, this i reckon is the expensive bit as youd need beefy hyrdaulics that can replace the gyro effect and push your weight up The rest is clever coding to simulate bike physics, not too hard, ie push hyrdaulics up if throttle is applied, stiffen FFB motor when hard on brakes to simulate that stand up on brakes effect, etc Honestly its not too difficult once you know what youre looking for, just not worth it for the Logitechs and Thrustmasters of the world. The next step would be front and aft hydraulics to simulate wheelie and stoppie but just getting leaning and countersteer right would have me frothing at the mouth
@@vsmaster6162 That's because it's not a physics based motion sim that you've tried. It is more a sim for the ones spectating, and doesn't do anything to simulate the forces acting on a rider. We need to stay positive! Bike simulation is certainly more complex than car sims since the driver isn't stationary in the same way, but with PiBoSo's software and continued development I am sure we are not that far away!
@@Automan9 Indeed, it is a very young and limited market so far. Thrustmaster gave it a try with the freestyler, but it just didn't hit the spot. The biggest problem with bike sim hardware is that every rider has its own idea about how it should be. 'Riding style' is a muuuuch bigger thing for bikes than cars! A car is simply controlled by turning the wheel, a bike reacts to everything that you do. So in order to please the average rider, a bike controller needs to adapt to the drivers personal preference without being difficult to set up. And also cheap enough to match a logitech entry wheel. That won't be easy. And the leaning is something of a myth. If you want to simulate the feel of riding, pitch is endlessly more important than roll (side lean). This because there are no external balancing forces.
Heresy! There is no thing as way too detailed bike! (Or track) :D Oh, and if your PC can handle it, reshade can be used for some extra spice on graphics side.
I use a logitech wheel and peddles and enjoy the game/sim very much. A controller for me was too much like dragging the bike around the track instead of riding the bike. I gave up the controller for a wheel and made it much more like the real thing.
Hey StreetRally, that would be OneArmBandit's Akaroa Hill, check the description to see his video, or you can reach out to him for a download link. He's here in the comments too.
i agree with the fact that if you know how to ride irl the game just clicks naturally and you just have to even out with the controller inputs that aren't as intuitive
These are some cool games, the physics are insane. I have mx bikes but not gp, I think it’d be neat if they were both a little more fleshed out or even if they merged the two into one game? “Bikes”? Lol, they could add scrambler bikes that would be fun
ua-cam.com/video/2HcxfBmcz8M/v-deo.html Another upside of the excellent physics engine is that the output telemetry can be used to do some pretty awesome stuff!
Unfortunately, GP Bikes is not realistic at all, and there are very serious problems with its physics engine. The engine can't even handle suspension physics correctly, or weight transfers. This is why the bikes cannot handle laser scanned tracks, and all imported tracks have to be made smooth, in order for the engine to handle the track. Or else, the bikes bounce around like pogo sticks, on the laser scanned surface, because the suspension physics can't cope with basic surface topography. Also, the bikes face the wrong direction on hills, while still going straight. Such a glaring example of a physics engine which can't even get the basic geometry of the motorcycle right, when the there is a height differential between the wheels. It gets it all wrong, and the resulting physics simulation in very poor. GP Bikes is a bouncy, twitchy mess, with cartoony suspension physics and a poorly implemented, partially constructed system of conservation of energy. It's very bad. But 99% of these gamers know nothing about bikes, so they think GP Bikes is realistic. It isn't. RiMS Racing is far more realistic than GP Bikes. In fact, RiMS Racing is the only true and actual motorcycle simulation. If you look at my stuff, you'll see examples of this.
I prefer Rims Racing out of all the games for it's feel and realism. I do think GP bikes gets the onboard feeling right though. But I agree about the modded tracks with the scans holding back the physics.
well Assetto Corsa only needed track mods which is good, but when you need vehicle mods as well.. thats a big no no, most of the modders have no real world experience, and have no money to fully model a real bike specs, so all you get is low budget stuff... in AC the devs created those cars based on the real ones, and tried to make it as real as possible because they had the money and connections
There is no excuse for this company. They are sitting on this game for more than 10 years. I remember this game ..... back then when it was a demo with one track and one 125cc 2stroke bike. I still have it in my collection 10+ years later and the game is in the same state as back then. .... I guess they are waiting for the moment to be bought. Ala RigOfRods which became BeamNG.
How to Mod GP Bikes! ua-cam.com/video/FtH_ARszetk/v-deo.html
Ride 5 Review?
hey! it's almost finished - keep your eyes peeled. @@ralphwarom2514
PiBoSo absolutely needs to start licensing out the physics engine.
agreed!
or just make a sequel. The game is 11 years old ffs, it looks garbage, and still has 0 content by default, and they ask 20€ for that... madness. Oh, and its still in early access in Steam :DD
@@johnnyhun1the only madness here is YOU 20€ is 20€ I get it not everyone has the money for it but what you are saying is it Looks garbage. Just keep in mind its a simulator and he said there are mods I myself play mxb the motocross Version of it but the mods System is the same they have shaders wich make the game a 1000x better if you want it too look good and you didnt even play the game so what are you even yapping about there is a Demo go play it for 30 Mins and make your mind up and no one cares if you dont want to buy it PiBoSo only created the game wich took him time do you know how hard is it to Code physics that good if big companys cant do it just imagine how hard it was for him if. It has so mich content go watch some GP Bikes Races on UA-cam and you will see it has content it simulates irl Riding si if you say it has no content you are basically saying motorcycles are boring just by how you talk I know you never played this game or watched a race about the game thats the Real MADNESS Here is that you prejudice about the Game bevor even experiencing the game your comment is really stuipid
No one even asked if you dont like it dont buy it simple and play it bevor you trash talk it
20 dollars is a steal for the most enjoyable and realistic physics@@johnnyhun1
@@johnnyhun1 true, but licensing can lead to these physics in every major MX and MOTOGP game
this review deverves way more views! Editing is breathtaking, the commentary is funny and really describes the game well. KEEP IT UP MAN!
thank you! There's more reviews on the way!
I get (some of the humour) but it's a bit too busy with all of the clever asides. Still good though!
Holy Smokes. Is that.. is that the Assetto Corsa of Roadbikes? Tons of Mods? Everything Sandbox and great? Oh Boi. Yes.
Yeah! Only thing I wish it had was more support from the developer, or if they licensed it out to someone who makes a whole game out of it. (With freeroam and traffic)
For anyone wondering, it also runs great on the steamdeck.
oh good to know, you'd think it would be hit or miss - can you mod it?
Got my steam deck version modded. It's a case of buying a USB to usb 3 converter.
@@DylonND Yes, bit of a pain to find the location for the files though.
Excellent review dude!
From one Dyl to another thank you.
This was the most entertaining review I've watched btw of any game, awesome job
thank you!! means a lot! and lol yeah it's almost as much as skyrim mods
Your reviews - perfection!
thank you!!!
Brilliant review and editing as always 😃
thank you!
GP Bikes is great....But also - year without update, no AI (so if you want SP there is time attack and that's it), mods are great but their quality is very fluctuating.
Physics and modding is awesome, but there is not much more than this at this the time and lack of updates is frustrating.
exactly!
Excellent video with a great round up of the sims strong and weak points!
thanks onearmedbandit, your track is amazing btw!
@@DylonND Cheers mate! I'm working on another road now, 26km lap around the hills. It's very early in development but works well, let me know if you'd like to try and how I can send it to you.
@@onearmedbandit_nz yes! Send me a link
What Mod is that at 4:55?
sbk17! Can't remember the track
Thank you!@@DylonND
hey! i think it came with that mod. It's shakey's skin. @@prodviolent
I loved the way you review stuff lol. Hope you get noticed more
thank you! me too
you convinced me to buy it! i also hope youre using telemetry for the fuller immersion
not yet! I should try it though
bro this is such a relatable review
this is exactly how i felt as a skater after playing Skater XL. i had played skater 3 and 2 and shit but that's never scratched the itch
when there's the one game that can replicate our loving sport irl in game, oh boy, you know you got a gem
sick video bro
thank you!
GP BIKES HORIZON, make it happen‼
My only issue with motorcycle games is you cant go the next level like you can with car games and get a wheel. Bike games on controller is quite awful for me. So until we get a decent solution, i wont be to invested. We need a rig that does lean and countersteer and at a reasonable price :/
Not sure it's reasonable, but building a rig is most definitely doable. The controller part is actually the hardest part.
ua-cam.com/video/2HcxfBmcz8M/v-deo.html
You will never have that. For car sims you even have motion rigs, it's almost 1:1 experience you can get from a simulator. As for bikes more factors are involved and I can tell you it's not that good. I've tried a simulator myself that leans up to 40°, you'll get tired pretty quickly because your arms are in constant tension. No gyroscopic effect, etc.
@@vsmaster6162 its perfectly doable its just too expensive for something that has a very small targetable audience. In the same way it was for wheels until the g25 came out and became the affordable realistic wheel for the masses. We just need to have that g25 moment but before that we need to go through the expensive stuff, issue is were not even there yet. I reckon a FFB that does the steering column (easy as just take existing wheel base and rotate it so it faces up, and instead of a wheel, stick a bar or clipons). Then youd need a seat that leans, this i reckon is the expensive bit as youd need beefy hyrdaulics that can replace the gyro effect and push your weight up
The rest is clever coding to simulate bike physics, not too hard, ie push hyrdaulics up if throttle is applied, stiffen FFB motor when hard on brakes to simulate that stand up on brakes effect, etc
Honestly its not too difficult once you know what youre looking for, just not worth it for the Logitechs and Thrustmasters of the world. The next step would be front and aft hydraulics to simulate wheelie and stoppie but just getting leaning and countersteer right would have me frothing at the mouth
@@vsmaster6162 That's because it's not a physics based motion sim that you've tried. It is more a sim for the ones spectating, and doesn't do anything to simulate the forces acting on a rider. We need to stay positive! Bike simulation is certainly more complex than car sims since the driver isn't stationary in the same way, but with PiBoSo's software and continued development I am sure we are not that far away!
@@Automan9 Indeed, it is a very young and limited market so far. Thrustmaster gave it a try with the freestyler, but it just didn't hit the spot.
The biggest problem with bike sim hardware is that every rider has its own idea about how it should be. 'Riding style' is a muuuuch bigger thing for bikes than cars! A car is simply controlled by turning the wheel, a bike reacts to everything that you do. So in order to please the average rider, a bike controller needs to adapt to the drivers personal preference without being difficult to set up. And also cheap enough to match a logitech entry wheel. That won't be easy.
And the leaning is something of a myth. If you want to simulate the feel of riding, pitch is endlessly more important than roll (side lean). This because there are no external balancing forces.
Thanks for the video and great cudos, if your in UK your welcome to come ride on the system. Oh and working on full motion for next sit-on systems
Thank you! Keep us updated on that full motion system!
It's basically Assetto Corsa but for Motorcycles and that's why I like it
it's true! I need someone to port High Planes Raceway from that to GP Bikes
More like rfactor
Heresy! There is no thing as way too detailed bike! (Or track) :D
Oh, and if your PC can handle it, reshade can be used for some extra spice on graphics side.
Agreed! There's some amaaaazing mods for GP Bikes. I can't get over how amazing the Superbike legends pack is.
@@DylonND The quality has only got better over time. Not to mention all the great track imports and scratch made ones
I use a logitech wheel and peddles and enjoy the game/sim very much. A controller for me was too much like dragging the bike around the track instead of riding the bike. I gave up the controller for a wheel and made it much more like the real thing.
that's awesome - be cool to see a video on that
what is the mod to the bike in the outro? the one with mirrors?
road's ZX6R he also did the 900RR and a few others i had to dig for it in the database
thanks for the review, introduced me to this game!
of course!
On the forums how long does it take for your account to be approved by admin, because I want that h2r but can’t find it.
All you need is the link to the database, it's in my how to mod video - i don't think you need an account. Try that.
Reminds me a bit of Richard burns rally for bikes
I actually brought up Richard Burns in my Dakar review haha. Yes! It is!
@@DylonND I caved in and got the game for 15 quid in the steam sale, you got me
@@CheeseGrater. hell yeah! lemme know how it goes
By where did you find the cbr 650????
The f4i? I believe it's called CBR 600 ZF
@@DylonND thank you I found it 👍🏻👍🏻
what track is at 4:37 ? thanks
Hey StreetRally, that would be OneArmBandit's Akaroa Hill, check the description to see his video, or you can reach out to him for a download link. He's here in the comments too.
And if its the one after that, that would be Imola! Which you can find in the archives
I need this and a vr sim from your boy! Does this have a nuremberg ring track? Or does a mod exist.
I think there's a mod! :D And yes, this game plus VR is what you've been looking for.
i agree with the fact that if you know how to ride irl the game just clicks naturally and you just have to even out with the controller inputs that aren't as intuitive
Yep exactly, Dyl's videos are good for the setup if you need any help.
wait till he rides in real life... oh wait
LOL I love the running joke.
Are there any open world maps in this game? Always wanted a good open world moto game
sadly no : ( (there are a few public roads though)
Cowboy bebop reference and fellow rider? subbed
hell yeah brother - I mean see you space cowboy.
These are some cool games, the physics are insane. I have mx bikes but not gp, I think it’d be neat if they were both a little more fleshed out or even if they merged the two into one game? “Bikes”? Lol, they could add scrambler bikes that would be fun
agreed, they are in dire need of official content.
Brilliant review
thank you!
Tempted - but would I actually be able to find active multiplayer lobbies?
Best bet is the GP Bikes discord! They organize a lot of stuff there. Also post mods and stuff.
Mods = shelf life.
amen
Hey dude! Wanted to know where you got that h2r from. Cant find it in gpb mods. (Also awesome review, humor and editing is top notch (: )
hey check out my how to mod gp bikes video! I have a link to the database in the description! H2R should be in there somewhere.
It's BeamNG for two wheels!
yep!
Your videos are so awesome for how little views you get
thanks for that! I try to make something you can have a laugh at in the least.
ua-cam.com/video/2HcxfBmcz8M/v-deo.html
Another upside of the excellent physics engine is that the output telemetry can be used to do some pretty awesome stuff!
very very cool.
Unfortunately, GP Bikes is not realistic at all, and there are very serious problems with its physics engine. The engine can't even handle suspension physics correctly, or weight transfers. This is why the bikes cannot handle laser scanned tracks, and all imported tracks have to be made smooth, in order for the engine to handle the track. Or else, the bikes bounce around like pogo sticks, on the laser scanned surface, because the suspension physics can't cope with basic surface topography. Also, the bikes face the wrong direction on hills, while still going straight. Such a glaring example of a physics engine which can't even get the basic geometry of the motorcycle right, when the there is a height differential between the wheels. It gets it all wrong, and the resulting physics simulation in very poor. GP Bikes is a bouncy, twitchy mess, with cartoony suspension physics and a poorly implemented, partially constructed system of conservation of energy. It's very bad. But 99% of these gamers know nothing about bikes, so they think GP Bikes is realistic. It isn't. RiMS Racing is far more realistic than GP Bikes. In fact, RiMS Racing is the only true and actual motorcycle simulation. If you look at my stuff, you'll see examples of this.
I prefer Rims Racing out of all the games for it's feel and realism. I do think GP bikes gets the onboard feeling right though. But I agree about the modded tracks with the scans holding back the physics.
I don't really understand how you can expect such a low budget game to be built around laser scanned tracks
well Assetto Corsa only needed track mods which is good, but when you need vehicle mods as well.. thats a big no no, most of the modders have no real world experience, and have no money to fully model a real bike specs, so all you get is low budget stuff... in AC the devs created those cars based on the real ones, and tried to make it as real as possible because they had the money and connections
yep... one of the main reasons GP bikes hasn't taken off
There is no excuse for this company.
They are sitting on this game for more than 10 years.
I remember this game ..... back then when it was a demo with one track and one 125cc 2stroke bike.
I still have it in my collection
10+ years later and the game is in the same state as back then.
....
I guess they are waiting for the moment to be bought.
Ala RigOfRods which became BeamNG.
Yep, it's really up to mods at this point, but in order for it to grow past a small community they would need to really make it into a full game
Next review trackdayr
I'd love to hear his thoughts about TrackDayR aswell
I'll give it a shot soon - they keep updating it and forcing me to change my thoughts on it.
Not GP bikes but I have 200gb of mods on MX bikes lmfao
haha! yeah it's basically skyrim with motorcycles
drop the h2r mod
hey check my gp bikes how to mod video, the database has it in there
Eh, I've been playing ridde 5. Its good enough for me. Mods are too much work. Also, I like riding my irl bike for the physics. lol
They are A LOT of work lol. GP Bikes is still a tech demo in all reality.
Mx bikes not mx sim
Yes