@@TheSm1thers Sorry I didn't see your comment. UA-cam studio things. I'd say the mace comes first. Two shots knights and footmen with heavy overheads while being extremely fast. Next would come the hatchet. It doesn't do as much damage as the mace to armoured enemies but it's better against vanguards and can be thrown for decent damage. Last would be the short sword as it doesn't really do that much damage. If you don't intend on taking out the enemy and only deter them the short sword works I guess but it's not really ideal. I'd also say that considering all of guardian's primaries I would still pick them in that order. Hope this helps!
Oh man, this must have taken a long time to create. I was hoping that you were going to do a video like this. Thanks so much for all of the high quality that you share with us!
Took 2 days to make. 1 day to upload, render, and do time stamps. Next time I make a list it will be 15 minutes max and it'll be more prepared. Thanks for watching
Appreciate you for making a more recent tierlist. I took a few months away from this game but I’m just now getting back into it this week, so perfect timing. Seems like most of the “recent” tierlists on UA-cam are from about a year ago during Winter War.
Yeah no one has made a tier list in a while. I could also update this tier list and I'd only really move the quarterstaff and pole axe higher due to raw stats and put the godendag somewhere in A-B tier.
@@klevinduckI find the poleaxe most useful in engagements against other knights. Usually I’ll main greatsword or war axe but neither has a really strong thrust, and I get a lot more team kills using the greatsword relative to the poleaxe. Still I feel there are better options. If they added a real polearm like a halberd to the officer it would be busted lol. Poleaxe is like the halberd’s little brother
It would be really cool if you made a 2024 Chivalry 2 Class tierlist as well. I have about 350 hours and am usually able to get top 5-10 in my lobby when I’ve joined near or before game start, but I still like watching UA-cam lists and guides for this game. Btw I left 3 comments so I hope it helps you with the algorithm
Hey I just started watching your tierlist. When you consider the damage of each weapon, do you use damage per swing or damage per second? Hypothetically, if we compare an arming sword that has 50 damage per swing and can swing twice every second to a longsword that does 80 damage per swing but can only swing once every second, the longsword will do more damage per swing yet have lower damage output per second. (Just made up examples for the hypotheticals.) I also understand that having to swing multiple times to output the same damage as a weapon that only needs one swing can still be a situational disadvantage. You could miss the second swing, it gives him more opportunities to counter you, etc but also will give you more chances to feint into different attacks or parries. So do you consider damage based on “per swing” or “per second” bud what are your thoughts on one handed weapons that take multiple swings to match the damage output of stronger two handed ones? Do you think that the additional chances for counterplay between swings is better than the (relatively) more guaranteed damage of two handed options? Personally I almost always use two handed weapons on every class, except in times where we have two lines packed closely or during meat-grinder style pushes/defenses and the flag is necessary.
To answer your first question I consider damage per swing. The answer to your second question depends on the context. That is we need to consider game mode, map/terrain, weapon reach, enemy composition, etc. In short and in my opinion: > For dueling damage per hit doesn't matter as long as you keep chipping the opponent down they will lose. Stamina management can arguably be more important. I think fast one handers are great for dueling compared to team objective. > For team objective I value higher damage per hit because the opportunity to strike won't always be there. You might be able to pull off and land 1 heavy overhead with a halberd but you might not be able to get two swings off with a morningstar. > Another consideration beyond DPS is range. If you can't close the distance with the enemy you can't deal the damage. In summary I value damage per swing and prefer long two handed weapons that deal big damage. It suits my playstyle well. That's not to say I can't go on long streaks with something like a rapier or sword or dagger.
Battle axe with the ability to two shot a knight to the legs should be illegal haha. you're right it's such a bully weapon. Use it on close quarters objectives like on bridges and it's GG.
I see so many people putting longsword in low S or high A rank on their Chiv 2 tierlists but I’d be more inclined to agree with your placement for it. High B or low A rank makes the most sense for what it is - a viable starting weapon that functions well in many situations but isn’t the best option in any of them. That being said, I wish they made longsword stabs stronger seeing as that was it’s specialty in real life. Maybe then we’d have more reasons to pick it over the messer
Yeah longsword is nice but it does feel like it lacks a bit of oomph in a team objective setting unless you use heavy slashes to three shot cleave everyone. The stabs are nice and when I focused on using that attack I got my first deathless run.
While I think the long sword is slightly better than the 1h sword, I agree having it as a secondary for officer is nuts. I’m not afraid to get disarmed or chuck my weapon cuz I know I still have a top weapon in my pocket.
Yep. 1H sword so reliable and can be paired with a shield or throwing knives. Having such a dependable weapon allows you to bring a heavy hitting weapon in the primary slot.
Tackle with 2 handed spear and heavy stab usually kills everything except knights but I usually follow up with an overhead, if you’re a skirmisher sprint charge then heavy stab and that’s it :)
To be honest, I’m not knowledgeable enough in duelling to make an informed list. The only duelling I’ve done in the past few months has been when I’ve been caught out in a 1v1 or when I’ve play MAA trying to isolate fights on the flanks.
You can play the man at arms or guardian class to use sword and shield. You will unlock different weapons as you play. For specific sword and shield skins you need to unlock them in character customisation.
I find your criteria extremely weird. Why does it matter whether or not a weapon 2-shots classes? You're only considering team objective. In that mode, the likelihood of either fighting injured opponents or them getting finished off by teammates is very high. TO is the one context I wouldn't rate 2shot potential as highly. It's still cool, sure but ranking for instance the poleaxe lower because its slashes don't 2-shot knights is very arbitrary. Slashes are its worst attack. That's like saying the spear sucks because it has a crappy overhead that doesn't 2-shot. Also, vanguards being rare may well be selection bias from the limited Oceania playerbase. I find vanguards to be as or more common than footmen. As well there's some general sloppiness in this. For instance, the battle axe isn't on officer but on crusader. Another thing is about the Warhammer. Saying the heavy shield helps with its pathetic range is just weird to me because you need to move quickly in order to get in range. The shield slows you down and also disincentivises counters, which also help closing distance. So the range absolutely is a disadvantage you handwaved for the worst reason imaginable. You seem to be valuing damage output over anything else in most cases but then ignore that the mallet can actually do the o so cherished 2-shot on knights while the throwing axe can't by a long shot. Idk your ignorance is showing I get the video is unscripted and mistakes happen but these kinds of mistakes make it a bit difficult to take your word for anything. Lastly, the list seems very arbitrary in terms of which weapons you group where. Why separate "primary" and "secondary" weapons? It makes no sense because many weapons can be both primaries and secondaries. Like, you talk about the short sword which is only primary weapon on ambusher but leave out the mace which is basically the same as the morning star. Then you separate out melee weapons based on "secondary" status yet leave in bows and crossbows? I don't get it I just don't because they're in no way comparable, especially compared to your secondaries.
Thank you for taking the time to comment. I appreciate it and acknowledge you make some valid points. Let's go through them to discuss if you wish but at the end of the day this video is based on my opinion and experience. I respect that you disagree. I value two shotting enemies and high damage per hit weapons because often in team objective your window of opportunity to hit opponents can often be small when two blobs go at each other. Low damage but faster hitting weapons often don't perform as well such as the glaive because when you do get your hit in it doesn't do significant damage before it can be healed up. The exception is if you play on the flanks and try to isolate 1v1s or are chasing stragglers. You can disagree with this point but there are reasons why most lobbies are halberds, axes, heavy maces, etc. Swords are popular and effective if there are vanguards in play. As for the poleaxe I revised my ranking but it's only in the bio and pinned comment. It has great single target damage that can two shot knights but doesn't have good crowd control due to weak slashes and the alt slash having low range. There is selection bias. I rank items based on my experience in TO OCE. Vanguards dont' appear often but when they do it's an opportunity to make a video with a sword or bow weapon. Duels on the other hand vanguards make up like 90% of the fighters because that's where stamina matters more and the ability to two shot doesn't matter when fights can be death by a thousand cuts over minutes. Fast weapons like war mace and rapier dominate in this format but that's not for this list. General sloppiness, I agree. I take notice and make efforts to not make the same mistake in later videos. Large shield has 500hp. You can walk at enemies and what are they going to do? They can keep walking backwards away from the objective. 32 guardians will beat 32 of any class due to the sheer amount of HP. Short weapons are fantastic if you have something to close the distance with. In the case of Guardian it's the fat health pool. You can disagree with me on this one but play a game where one team stacks guardian and you'll see they're either unbreakable or unstoppable. You can call me ignorant or whatever you want. That doesn't improve your argument. Throwing axes and mallets as secondary/tertiary positions can be swapped if you'd like. Throwing axes are a secondary for Crusader while mallet is for Devastator. However, I think Crusader is a better subclass in my opinion. Plus, I value the better melee potential for the axes and the fact that they stick makes them easier to retrieve. That puts the axes slightly above the mallets for me. You don't have to take my word for anything and I understand what you're saying. I can thoroughly explain every single nuance and detail for the weapons but I won't. I had already spent days looking at the detailed spreadsheets from the polehammer website, 6 months uploading a video every single day for each weapon for each class used as both primary and secondary weapons. My experience is my experience. Weapons are grouped as primary and secondaries because of class restrictions. You have to compare each weapon relative to each other and what the subclasses have access to. Why should I rate the falchion as a primary weapon for the skirmisher when it's clearly a backup for when javelins run out? The criteria for primary weapons and secondary weapons are different. One is you main source of damage, one is for when you are in a pinch because you got disarmed or are getting rushed down by a guy. You can disagree on this as well but I've chosen to rate weapons twice for primary/secondary use. It's like how a pistol is a terrible primary weapon but a good sidearm. The mace is not a primary weapon for any class. It is a secondary weapon. It is very similar to the morning star in terms of stats but mace is for Officer which has access to throwing knives in the offhand which is better than morning star on Crusader with no weapon in the offhand. If mace were a primary weapon for Man-At-Arms or Guardian it would be one spot lower than morning star as it is statistically slightly worse. Ranged weapons are the primary damage source for ranged classes. They are primary weapons. Mallets, throwing axes, and throwing knives are secondary/tertiary weapons for the melee classes.
Appreciate the detailed response. I probably came across a bit more confrontational originally than I had intended. Of course you have your own experience and your reasons for valuing certain weapon over others are up to you. It's kinda funny, I agree with most of your placements but I disagree with your reasoning, Warhammer being the prime example. That's actually the only thing I think you're just wrong about. I agree it deals nuclear amounts of damage and it's reasonably fast. But closing distance against longer weapons is made a lot harder with a shield because it slows you down too much. As you said yourself: in TO, your time window to kill enemies is limited so I'd argue extended survivability serves that purpose a lot less than actually being able to advance swiftly. You're acting like all damage always gets blocked with a shield but we both know 90% of players die well before their shields do. You still have to play well to utilize it and attacking out of range is for sure one of the most common ways for mediocre players to eat hits. A shield simply doesn't help with this. Needless to say, I find the notion that a team of guardian players would be unstoppable to be ridiculous. Take a team of polearms. Nimble, long ranged classes vs slow, short ranged ones. That's a pretty hard counter if you ask me. Not saying polearms dominate guardians by default. Just saying it's an uphill battle. Just in general I think you overestimate the large shield. Durability really isn't everything. For instance you say the jab damage on light shields is awesome if you run fist & shield. But how is that exclusive to fists? That jab damage is a huge boon to any play style. Plus the light shield doesn't slow you down. It's all a trade off, which is a nuance I missed in your evaluation. Saying the large shield is better because it's more durable is like saying the glaive is the best weapon because it's the longest and fastest.
Don’t have to take my word. Look towards history. Spear and shield dominated the battlefield for most of human history. There was a period where big shields allowed the Romans to close the distance and get in close range. Tactically speaking the Romans with their heavy infantry on uneven ground smashed the Macedonian phalanxes which used pikes (No one is fighting in large open field battles with tight formations in Chivlary). I’m sure the Greeks could have done the same if they united on the strategic level. Massed spears would also lose to massed archers but luckily that’s not possible in Chivlary 2. For history look to English armies fielding 9 archers for every knight or man at arms. In the late medieval time shields were replaced because plate armour became super protective and accessible. In Chivlary 2 plate armour doesn’t exist as all classes just have health. So in a world where everyone has varying levels of health rather than armour big shields and one handers will dominate. If plate armour worked like in real life then I’d say 32 officers would be the best but that’s simply not the case. If you don’t looks towards history do the math. [32 knights x 175 health + 32 shields x 500 potential health] beats out 32 knights by a long shot. For context a heavy shield can absorb 5 heavy mace overheads lol.
Well I'd certainly say this isn't history so real historical circumstances hardly matter. Just like math. Sure, in theory they have an enormous capacity to absorb damage. But what about vanguards for example? They have a huge stamina pool meaning they can also block a lot, the difference being their stamina recharges unlike knight health. In addition they actually have an advantage when it comes to abusing weapon reach and spacing just in general. That's not even to mention shield player very rarely actually exhausting their shield's entire durability. As I said, almost all of them die way before their shields break because guardians have so many other disadvantages. Also, shields promote a faulty play style in many people which leaves them open to being flanked, kicked and outranged. Not saying guardian is a bad class or even that shields are bad. Just that they're a side grade and cannot be considered superior or even invincible, as you claim. That's not even mentioning that you yourself don't use your guardian's shield so again, I'm not exactly confident in your assertion. If shields really are that good, why not use them?
🐔The video was sponsored by the POULTRY GANG 🐔
Definitely not biased here *cough cough* What are your favourite weapons?
Also, I was wrong about the Quarterstaff. It goes A tier in front of the War Club. It's actually a good weapon for destroying knights.
I was also wrong about the Pole Axe. Its stabs and overheads can two shot knights and it has good range. I put it infront of Dane Axe because it has superior range and better team fight capability. I move War Axe infront of Dane axe behind Pole Axe due to better reliability and class viability reasons.
More Chiv here: ua-cam.com/play/PLJyNt1UT0zV0wg5DJjfGrjilDaVNrZZt2.html
🐔Time Stamps 🐔
PRIMARY CUT WEAPONS
5:09 - Longsword | Primary - Officer
5:49 - Messer | Primary - Crusader, Raider
6:46 - Greatsword | Primary - Officer, Devastator
7:28 - Highland Sword | Primary - Devastator
8:39 - Sword | Primary - Man-At-Arms
9:47 - Falchion | Primary - Guardian, Man-At-Arms
10:51 - Rapier | Primary - Man-At-Arms
12:07 - Heavy Cavalry Sword | Primary - Guardian, Man-At-Arms
13:36 - Short Sword | Primary - Ambusher
15:30 - Dagger | Primary - Ambusher
15:18 - Katars | Primary - Ambusher
19:16 - Two Handed Spear | Primary - Poleman
20:27 - One Handed Spear | Primary - Guardian, Man-At-Arms
PRIMARY CHOP WEAPONS
22:25 - War Axe | Primary - Officer
23:21 - Battle Axe | Primary - Crusader, Devastator
24:14 - Executioners Axe | Primary - Crusader, Devastator
25:18 - Dane Axe | Primary - Raider
27:07 - Pole Axe | Primary - Officer
28:46 - Halberd | Primary - Poleman
29:19 - Glaive | Primary - Poleman, Raider
31:52 - Pickaxe | Primary - Field Engineer
33:05 - Axe | Primary - Guardian
34:35 - Hatchet | Primary - Ambusher
PRIMARY BLUNT WEAPONS
37:14 - Heavy Mace | Primary - Officer
38:19 - War Club | Primary - Devastator
39:33 - Two Handed Hammer | Primary - Crusader, Raider
40:55 - Maul | Primary - Devastator
42:11 - Quarterstaff | Primary - Crusader
43:35 - Sledgehammer | Primary - Field Engineer
44:30 - Shovel | Primary - Field Engineer
45:11 - Polehammer | Primary - Poleman
46:52 - Warhammer | Primary - Guardian
48:51 - Cudgel | Primary - Ambusher
50:11 - Morning Star | Primary - Man-At-Arms
PRIMARY RANGED WEAPONS
53:05 - Bow | Primary - Longbowman
54:09 - War Bow | Primary - Longbowman
55:25 - Crossbow | Primary - Crossbowman
57:12 - Siege Crossbow | Primary - Crossbowman
58:57 - Javelin | Primary - Skirmisher
1:01:24 - Throwing Axes | Primary - Skirmisher
SECONDARY SIDEARMS
1:03:34 - Chicken | Totally not biased here lads
1:04:16 - Fists | Sidearm - All Class
1:05:15 - Knife | Sidearm - Man-At-Arms, Poleman, Raider, Devastator, Skirmisher, Crossbowman, Longbowman
1:06:09 - Falchion | Sidearm - Crusader, Skirmisher
1:06:40 - Short Sword | Sidearm - Guardian, Man-At-Arms, Poleman, Crossbowman, Longbowman
1:07:25 - Sword | Sidearm - Officer, Common World Drop
1:08:44 - Hatchet | Sidearm - Guardian, Poleman, Longbowman
1:09:28 - Axe | Sidearm - Crusader, Officer, Man-At-Arms, Skirmisher, Crossbowman
1:11:01 - Mace and Morningstar | Sidearm - Crusader, Guardian, Officer, Man-At-Arms, Skirmisher
1:10:46 - Cudgel | Sidearm - Poleman, Crossbowman, Longbowman
SECONDARY SHIELDS
1:11:34 - Light Shield | Shield - Guardian, Man-At-Arms, Skirmisher
1:12:56 - Medium Shield | Shield - Guardian, Man-At-Arms
1:13:13 - Heavy Shield | Shield - Guardian
SECONDARY DEPLOYABLES
1:14:07 - Spike Trap | Deployable - Field Engineer, Poleman, Longbowman
1:15:52 - Barricade | Deployable - Field Engineer
1:17:17 - Bear Trap | Deployable - Field Engineer, Skirmisher
1:18:51 - Pavise | Deployable - Crossbowman
SECONDARY RANGED
1:20:04 - Mallet | Ranged - Devastator
1:20:54 - Throwing Axes | Ranged - Crusader
1:21:51 - Throwing Knives | Ranged - Officer, Ambusher
01:22:32 - Thank you for watching POULTRY GANG
What would you say is the best secondary on the Guardian alongside a Warhammer primary?
@@TheSm1thers Sorry I didn't see your comment. UA-cam studio things.
I'd say the mace comes first. Two shots knights and footmen with heavy overheads while being extremely fast. Next would come the hatchet. It doesn't do as much damage as the mace to armoured enemies but it's better against vanguards and can be thrown for decent damage. Last would be the short sword as it doesn't really do that much damage. If you don't intend on taking out the enemy and only deter them the short sword works I guess but it's not really ideal. I'd also say that considering all of guardian's primaries I would still pick them in that order.
Hope this helps!
Oh man, this must have taken a long time to create. I was hoping that you were going to do a video like this. Thanks so much for all of the high quality that you share with us!
Took 2 days to make. 1 day to upload, render, and do time stamps.
Next time I make a list it will be 15 minutes max and it'll be more prepared.
Thanks for watching
Appreciate you for making a more recent tierlist. I took a few months away from this game but I’m just now getting back into it this week, so perfect timing. Seems like most of the “recent” tierlists on UA-cam are from about a year ago during Winter War.
Yeah no one has made a tier list in a while. I could also update this tier list and I'd only really move the quarterstaff and pole axe higher due to raw stats and put the godendag somewhere in A-B tier.
@@klevinduckI find the poleaxe most useful in engagements against other knights. Usually I’ll main greatsword or war axe but neither has a really strong thrust, and I get a lot more team kills using the greatsword relative to the poleaxe. Still I feel there are better options. If they added a real polearm like a halberd to the officer it would be busted lol. Poleaxe is like the halberd’s little brother
It would be really cool if you made a 2024 Chivalry 2 Class tierlist as well. I have about 350 hours and am usually able to get top 5-10 in my lobby when I’ve joined near or before game start, but I still like watching UA-cam lists and guides for this game. Btw I left 3 comments so I hope it helps you with the algorithm
I can start on that today and aim towards getting it out next week.
And thank you so much for watching and commenting. I appreciate you!
@@klevinduckgood stuff man! I’ll keep my eye out for it
Hey I just started watching your tierlist. When you consider the damage of each weapon, do you use damage per swing or damage per second? Hypothetically, if we compare an arming sword that has 50 damage per swing and can swing twice every second to a longsword that does 80 damage per swing but can only swing once every second, the longsword will do more damage per swing yet have lower damage output per second. (Just made up examples for the hypotheticals.) I also understand that having to swing multiple times to output the same damage as a weapon that only needs one swing can still be a situational disadvantage. You could miss the second swing, it gives him more opportunities to counter you, etc but also will give you more chances to feint into different attacks or parries.
So do you consider damage based on “per swing” or “per second” bud what are your thoughts on one handed weapons that take multiple swings to match the damage output of stronger two handed ones? Do you think that the additional chances for counterplay between swings is better than the (relatively) more guaranteed damage of two handed options? Personally I almost always use two handed weapons on every class, except in times where we have two lines packed closely or during meat-grinder style pushes/defenses and the flag is necessary.
To answer your first question I consider damage per swing.
The answer to your second question depends on the context. That is we need to consider game mode, map/terrain, weapon reach, enemy composition, etc. In short and in my opinion:
> For dueling damage per hit doesn't matter as long as you keep chipping the opponent down they will lose. Stamina management can arguably be more important. I think fast one handers are great for dueling compared to team objective.
> For team objective I value higher damage per hit because the opportunity to strike won't always be there. You might be able to pull off and land 1 heavy overhead with a halberd but you might not be able to get two swings off with a morningstar.
> Another consideration beyond DPS is range. If you can't close the distance with the enemy you can't deal the damage.
In summary I value damage per swing and prefer long two handed weapons that deal big damage. It suits my playstyle well. That's not to say I can't go on long streaks with something like a rapier or sword or dagger.
Finally a tier list where battle and exec axes are fairly rated. Battle axe is a bully of a weapon and IMO feels much more satisfying than the war axe
Battle axe with the ability to two shot a knight to the legs should be illegal haha. you're right it's such a bully weapon. Use it on close quarters objectives like on bridges and it's GG.
1 hour long is crazy! love the effort you put in
I wanted to make a comprehensive tier list but next time it'll just be 15min max haha.
I see so many people putting longsword in low S or high A rank on their Chiv 2 tierlists but I’d be more inclined to agree with your placement for it. High B or low A rank makes the most sense for what it is - a viable starting weapon that functions well in many situations but isn’t the best option in any of them. That being said, I wish they made longsword stabs stronger seeing as that was it’s specialty in real life. Maybe then we’d have more reasons to pick it over the messer
Yeah longsword is nice but it does feel like it lacks a bit of oomph in a team objective setting unless you use heavy slashes to three shot cleave everyone. The stabs are nice and when I focused on using that attack I got my first deathless run.
While I think the long sword is slightly better than the 1h sword, I agree having it as a secondary for officer is nuts. I’m not afraid to get disarmed or chuck my weapon cuz I know I still have a top weapon in my pocket.
Yep. 1H sword so reliable and can be paired with a shield or throwing knives. Having such a dependable weapon allows you to bring a heavy hitting weapon in the primary slot.
2:29 ''how much weapon the damage does'' lmao, awesome video man
Haha my brain stopped working
Holy crap Feudalism 2 mention! I loved that game so much growing up, hopping on Crazymonkeygames after my homework was done was the best
Yeah it was great. I played on Armor Games haha!
Tackle with 2 handed spear and heavy stab usually kills everything except knights but I usually follow up with an overhead, if you’re a skirmisher sprint charge then heavy stab and that’s it :)
Sprint charge is unique to Footman.
I'd love to see the dueling/FFA tier-list as I don't play TO!
To be honest, I’m not knowledgeable enough in duelling to make an informed list. The only duelling I’ve done in the past few months has been when I’ve been caught out in a 1v1 or when I’ve play MAA trying to isolate fights on the flanks.
Lamb leg is the best weapon....do a vid with that one.
I wish I could
How to fire-up the chiken ???
Jump into fire.
Here is tutorial: ua-cam.com/video/0fyax1Cl2pw/v-deo.htmlsi=peQ8_NmmuPJfrt7i
Great vid
Cheers!
How do I get that sword and shield
You can play the man at arms or guardian class to use sword and shield. You will unlock different weapons as you play. For specific sword and shield skins you need to unlock them in character customisation.
@@klevinduck 🙏
People sleep on the axe
It’s also pretty good for throwing
Keep in mind that this is subjective opinion of the C-tier player
D-tier tbh. D for duck.
Rude
I find your criteria extremely weird. Why does it matter whether or not a weapon 2-shots classes? You're only considering team objective. In that mode, the likelihood of either fighting injured opponents or them getting finished off by teammates is very high. TO is the one context I wouldn't rate 2shot potential as highly. It's still cool, sure but ranking for instance the poleaxe lower because its slashes don't 2-shot knights is very arbitrary. Slashes are its worst attack. That's like saying the spear sucks because it has a crappy overhead that doesn't 2-shot.
Also, vanguards being rare may well be selection bias from the limited Oceania playerbase. I find vanguards to be as or more common than footmen.
As well there's some general sloppiness in this. For instance, the battle axe isn't on officer but on crusader.
Another thing is about the Warhammer. Saying the heavy shield helps with its pathetic range is just weird to me because you need to move quickly in order to get in range. The shield slows you down and also disincentivises counters, which also help closing distance. So the range absolutely is a disadvantage you handwaved for the worst reason imaginable.
You seem to be valuing damage output over anything else in most cases but then ignore that the mallet can actually do the o so cherished 2-shot on knights while the throwing axe can't by a long shot. Idk your ignorance is showing
I get the video is unscripted and mistakes happen but these kinds of mistakes make it a bit difficult to take your word for anything.
Lastly, the list seems very arbitrary in terms of which weapons you group where. Why separate "primary" and "secondary" weapons? It makes no sense because many weapons can be both primaries and secondaries. Like, you talk about the short sword which is only primary weapon on ambusher but leave out the mace which is basically the same as the morning star. Then you separate out melee weapons based on "secondary" status yet leave in bows and crossbows? I don't get it I just don't because they're in no way comparable, especially compared to your secondaries.
Thank you for taking the time to comment. I appreciate it and acknowledge you make some valid points. Let's go through them to discuss if you wish but at the end of the day this video is based on my opinion and experience. I respect that you disagree.
I value two shotting enemies and high damage per hit weapons because often in team objective your window of opportunity to hit opponents can often be small when two blobs go at each other. Low damage but faster hitting weapons often don't perform as well such as the glaive because when you do get your hit in it doesn't do significant damage before it can be healed up. The exception is if you play on the flanks and try to isolate 1v1s or are chasing stragglers. You can disagree with this point but there are reasons why most lobbies are halberds, axes, heavy maces, etc. Swords are popular and effective if there are vanguards in play. As for the poleaxe I revised my ranking but it's only in the bio and pinned comment. It has great single target damage that can two shot knights but doesn't have good crowd control due to weak slashes and the alt slash having low range.
There is selection bias. I rank items based on my experience in TO OCE. Vanguards dont' appear often but when they do it's an opportunity to make a video with a sword or bow weapon. Duels on the other hand vanguards make up like 90% of the fighters because that's where stamina matters more and the ability to two shot doesn't matter when fights can be death by a thousand cuts over minutes. Fast weapons like war mace and rapier dominate in this format but that's not for this list.
General sloppiness, I agree. I take notice and make efforts to not make the same mistake in later videos.
Large shield has 500hp. You can walk at enemies and what are they going to do? They can keep walking backwards away from the objective. 32 guardians will beat 32 of any class due to the sheer amount of HP. Short weapons are fantastic if you have something to close the distance with. In the case of Guardian it's the fat health pool. You can disagree with me on this one but play a game where one team stacks guardian and you'll see they're either unbreakable or unstoppable.
You can call me ignorant or whatever you want. That doesn't improve your argument. Throwing axes and mallets as secondary/tertiary positions can be swapped if you'd like. Throwing axes are a secondary for Crusader while mallet is for Devastator. However, I think Crusader is a better subclass in my opinion. Plus, I value the better melee potential for the axes and the fact that they stick makes them easier to retrieve. That puts the axes slightly above the mallets for me.
You don't have to take my word for anything and I understand what you're saying. I can thoroughly explain every single nuance and detail for the weapons but I won't. I had already spent days looking at the detailed spreadsheets from the polehammer website, 6 months uploading a video every single day for each weapon for each class used as both primary and secondary weapons. My experience is my experience.
Weapons are grouped as primary and secondaries because of class restrictions. You have to compare each weapon relative to each other and what the subclasses have access to. Why should I rate the falchion as a primary weapon for the skirmisher when it's clearly a backup for when javelins run out? The criteria for primary weapons and secondary weapons are different. One is you main source of damage, one is for when you are in a pinch because you got disarmed or are getting rushed down by a guy. You can disagree on this as well but I've chosen to rate weapons twice for primary/secondary use. It's like how a pistol is a terrible primary weapon but a good sidearm.
The mace is not a primary weapon for any class. It is a secondary weapon. It is very similar to the morning star in terms of stats but mace is for Officer which has access to throwing knives in the offhand which is better than morning star on Crusader with no weapon in the offhand. If mace were a primary weapon for Man-At-Arms or Guardian it would be one spot lower than morning star as it is statistically slightly worse.
Ranged weapons are the primary damage source for ranged classes. They are primary weapons. Mallets, throwing axes, and throwing knives are secondary/tertiary weapons for the melee classes.
Appreciate the detailed response. I probably came across a bit more confrontational originally than I had intended. Of course you have your own experience and your reasons for valuing certain weapon over others are up to you.
It's kinda funny, I agree with most of your placements but I disagree with your reasoning, Warhammer being the prime example. That's actually the only thing I think you're just wrong about. I agree it deals nuclear amounts of damage and it's reasonably fast. But closing distance against longer weapons is made a lot harder with a shield because it slows you down too much. As you said yourself: in TO, your time window to kill enemies is limited so I'd argue extended survivability serves that purpose a lot less than actually being able to advance swiftly.
You're acting like all damage always gets blocked with a shield but we both know 90% of players die well before their shields do. You still have to play well to utilize it and attacking out of range is for sure one of the most common ways for mediocre players to eat hits. A shield simply doesn't help with this.
Needless to say, I find the notion that a team of guardian players would be unstoppable to be ridiculous. Take a team of polearms. Nimble, long ranged classes vs slow, short ranged ones. That's a pretty hard counter if you ask me.
Not saying polearms dominate guardians by default. Just saying it's an uphill battle.
Just in general I think you overestimate the large shield. Durability really isn't everything. For instance you say the jab damage on light shields is awesome if you run fist & shield. But how is that exclusive to fists? That jab damage is a huge boon to any play style. Plus the light shield doesn't slow you down. It's all a trade off, which is a nuance I missed in your evaluation. Saying the large shield is better because it's more durable is like saying the glaive is the best weapon because it's the longest and fastest.
Don’t have to take my word. Look towards history. Spear and shield dominated the battlefield for most of human history. There was a period where big shields allowed the Romans to close the distance and get in close range. Tactically speaking the Romans with their heavy infantry on uneven ground smashed the Macedonian phalanxes which used pikes (No one is fighting in large open field battles with tight formations in Chivlary). I’m sure the Greeks could have done the same if they united on the strategic level. Massed spears would also lose to massed archers but luckily that’s not possible in Chivlary 2. For history look to English armies fielding 9 archers for every knight or man at arms.
In the late medieval time shields were replaced because plate armour became super protective and accessible. In Chivlary 2 plate armour doesn’t exist as all classes just have health. So in a world where everyone has varying levels of health rather than armour big shields and one handers will dominate. If plate armour worked like in real life then I’d say 32 officers would be the best but that’s simply not the case.
If you don’t looks towards history do the math. [32 knights x 175 health + 32 shields x 500 potential health] beats out 32 knights by a long shot. For context a heavy shield can absorb 5 heavy mace overheads lol.
Well I'd certainly say this isn't history so real historical circumstances hardly matter. Just like math. Sure, in theory they have an enormous capacity to absorb damage. But what about vanguards for example? They have a huge stamina pool meaning they can also block a lot, the difference being their stamina recharges unlike knight health. In addition they actually have an advantage when it comes to abusing weapon reach and spacing just in general.
That's not even to mention shield player very rarely actually exhausting their shield's entire durability. As I said, almost all of them die way before their shields break because guardians have so many other disadvantages. Also, shields promote a faulty play style in many people which leaves them open to being flanked, kicked and outranged.
Not saying guardian is a bad class or even that shields are bad. Just that they're a side grade and cannot be considered superior or even invincible, as you claim.
That's not even mentioning that you yourself don't use your guardian's shield so again, I'm not exactly confident in your assertion. If shields really are that good, why not use them?
“You guys are free to have ur own opinions” how dare you speak about my longsword like that 🤦♂️🤦♂️amateur (jk)
haha the funny thing is longsword is the only weapon I've gone deathless with
🇧🇷❤
Great vid
Cheers! (x2)