@@TheSm1thers Sorry I didn't see your comment. UA-cam studio things. I'd say the mace comes first. Two shots knights and footmen with heavy overheads while being extremely fast. Next would come the hatchet. It doesn't do as much damage as the mace to armoured enemies but it's better against vanguards and can be thrown for decent damage. Last would be the short sword as it doesn't really do that much damage. If you don't intend on taking out the enemy and only deter them the short sword works I guess but it's not really ideal. I'd also say that considering all of guardian's primaries I would still pick them in that order. Hope this helps!
Oh man, this must have taken a long time to create. I was hoping that you were going to do a video like this. Thanks so much for all of the high quality that you share with us!
Took 2 days to make. 1 day to upload, render, and do time stamps. Next time I make a list it will be 15 minutes max and it'll be more prepared. Thanks for watching
It would be really cool if you made a 2024 Chivalry 2 Class tierlist as well. I have about 350 hours and am usually able to get top 5-10 in my lobby when I’ve joined near or before game start, but I still like watching UA-cam lists and guides for this game. Btw I left 3 comments so I hope it helps you with the algorithm
Appreciate you for making a more recent tierlist. I took a few months away from this game but I’m just now getting back into it this week, so perfect timing. Seems like most of the “recent” tierlists on UA-cam are from about a year ago during Winter War.
Yeah no one has made a tier list in a while. I could also update this tier list and I'd only really move the quarterstaff and pole axe higher due to raw stats and put the godendag somewhere in A-B tier.
@@klevinduckI find the poleaxe most useful in engagements against other knights. Usually I’ll main greatsword or war axe but neither has a really strong thrust, and I get a lot more team kills using the greatsword relative to the poleaxe. Still I feel there are better options. If they added a real polearm like a halberd to the officer it would be busted lol. Poleaxe is like the halberd’s little brother
I see so many people putting longsword in low S or high A rank on their Chiv 2 tierlists but I’d be more inclined to agree with your placement for it. High B or low A rank makes the most sense for what it is - a viable starting weapon that functions well in many situations but isn’t the best option in any of them. That being said, I wish they made longsword stabs stronger seeing as that was it’s specialty in real life. Maybe then we’d have more reasons to pick it over the messer
Yeah longsword is nice but it does feel like it lacks a bit of oomph in a team objective setting unless you use heavy slashes to three shot cleave everyone. The stabs are nice and when I focused on using that attack I got my first deathless run.
Hey I just started watching your tierlist. When you consider the damage of each weapon, do you use damage per swing or damage per second? Hypothetically, if we compare an arming sword that has 50 damage per swing and can swing twice every second to a longsword that does 80 damage per swing but can only swing once every second, the longsword will do more damage per swing yet have lower damage output per second. (Just made up examples for the hypotheticals.) I also understand that having to swing multiple times to output the same damage as a weapon that only needs one swing can still be a situational disadvantage. You could miss the second swing, it gives him more opportunities to counter you, etc but also will give you more chances to feint into different attacks or parries. So do you consider damage based on “per swing” or “per second” bud what are your thoughts on one handed weapons that take multiple swings to match the damage output of stronger two handed ones? Do you think that the additional chances for counterplay between swings is better than the (relatively) more guaranteed damage of two handed options? Personally I almost always use two handed weapons on every class, except in times where we have two lines packed closely or during meat-grinder style pushes/defenses and the flag is necessary.
To answer your first question I consider damage per swing. The answer to your second question depends on the context. That is we need to consider game mode, map/terrain, weapon reach, enemy composition, etc. In short and in my opinion: > For dueling damage per hit doesn't matter as long as you keep chipping the opponent down they will lose. Stamina management can arguably be more important. I think fast one handers are great for dueling compared to team objective. > For team objective I value higher damage per hit because the opportunity to strike won't always be there. You might be able to pull off and land 1 heavy overhead with a halberd but you might not be able to get two swings off with a morningstar. > Another consideration beyond DPS is range. If you can't close the distance with the enemy you can't deal the damage. In summary I value damage per swing and prefer long two handed weapons that deal big damage. It suits my playstyle well. That's not to say I can't go on long streaks with something like a rapier or sword or dagger.
While I think the long sword is slightly better than the 1h sword, I agree having it as a secondary for officer is nuts. I’m not afraid to get disarmed or chuck my weapon cuz I know I still have a top weapon in my pocket.
Yep. 1H sword so reliable and can be paired with a shield or throwing knives. Having such a dependable weapon allows you to bring a heavy hitting weapon in the primary slot.
Tackle with 2 handed spear and heavy stab usually kills everything except knights but I usually follow up with an overhead, if you’re a skirmisher sprint charge then heavy stab and that’s it :)
To be honest, I’m not knowledgeable enough in duelling to make an informed list. The only duelling I’ve done in the past few months has been when I’ve been caught out in a 1v1 or when I’ve play MAA trying to isolate fights on the flanks.
You can play the man at arms or guardian class to use sword and shield. You will unlock different weapons as you play. For specific sword and shield skins you need to unlock them in character customisation.
Well if you tune in on the stream we're having such a great time! Offense or defence doesn't matter. Just don't take the game too seriously and embrace the chaos and hilarity.
🐔The video was sponsored by the POULTRY GANG 🐔
Definitely not biased here *cough cough* What are your favourite weapons?
Also, I was wrong about the Quarterstaff. It goes A tier in front of the War Club. It's actually a good weapon for destroying knights.
I was also wrong about the Pole Axe. Its stabs and overheads can two shot knights and it has good range. I put it infront of Dane Axe because it has superior range and better team fight capability. I move War Axe infront of Dane axe behind Pole Axe due to better reliability and class viability reasons.
More Chiv here: ua-cam.com/play/PLJyNt1UT0zV0wg5DJjfGrjilDaVNrZZt2.html
🐔Time Stamps 🐔
PRIMARY CUT WEAPONS
5:09 - Longsword | Primary - Officer
5:49 - Messer | Primary - Crusader, Raider
6:46 - Greatsword | Primary - Officer, Devastator
7:28 - Highland Sword | Primary - Devastator
8:39 - Sword | Primary - Man-At-Arms
9:47 - Falchion | Primary - Guardian, Man-At-Arms
10:51 - Rapier | Primary - Man-At-Arms
12:07 - Heavy Cavalry Sword | Primary - Guardian, Man-At-Arms
13:36 - Short Sword | Primary - Ambusher
15:30 - Dagger | Primary - Ambusher
15:18 - Katars | Primary - Ambusher
19:16 - Two Handed Spear | Primary - Poleman
20:27 - One Handed Spear | Primary - Guardian, Man-At-Arms
PRIMARY CHOP WEAPONS
22:25 - War Axe | Primary - Officer
23:21 - Battle Axe | Primary - Crusader, Devastator
24:14 - Executioners Axe | Primary - Crusader, Devastator
25:18 - Dane Axe | Primary - Raider
27:07 - Pole Axe | Primary - Officer
28:46 - Halberd | Primary - Poleman
29:19 - Glaive | Primary - Poleman, Raider
31:52 - Pickaxe | Primary - Field Engineer
33:05 - Axe | Primary - Guardian
34:35 - Hatchet | Primary - Ambusher
PRIMARY BLUNT WEAPONS
37:14 - Heavy Mace | Primary - Officer
38:19 - War Club | Primary - Devastator
39:33 - Two Handed Hammer | Primary - Crusader, Raider
40:55 - Maul | Primary - Devastator
42:11 - Quarterstaff | Primary - Crusader
43:35 - Sledgehammer | Primary - Field Engineer
44:30 - Shovel | Primary - Field Engineer
45:11 - Polehammer | Primary - Poleman
46:52 - Warhammer | Primary - Guardian
48:51 - Cudgel | Primary - Ambusher
50:11 - Morning Star | Primary - Man-At-Arms
PRIMARY RANGED WEAPONS
53:05 - Bow | Primary - Longbowman
54:09 - War Bow | Primary - Longbowman
55:25 - Crossbow | Primary - Crossbowman
57:12 - Siege Crossbow | Primary - Crossbowman
58:57 - Javelin | Primary - Skirmisher
1:01:24 - Throwing Axes | Primary - Skirmisher
SECONDARY SIDEARMS
1:03:34 - Chicken | Totally not biased here lads
1:04:16 - Fists | Sidearm - All Class
1:05:15 - Knife | Sidearm - Man-At-Arms, Poleman, Raider, Devastator, Skirmisher, Crossbowman, Longbowman
1:06:09 - Falchion | Sidearm - Crusader, Skirmisher
1:06:40 - Short Sword | Sidearm - Guardian, Man-At-Arms, Poleman, Crossbowman, Longbowman
1:07:25 - Sword | Sidearm - Officer, Common World Drop
1:08:44 - Hatchet | Sidearm - Guardian, Poleman, Longbowman
1:09:28 - Axe | Sidearm - Crusader, Officer, Man-At-Arms, Skirmisher, Crossbowman
1:11:01 - Mace and Morningstar | Sidearm - Crusader, Guardian, Officer, Man-At-Arms, Skirmisher
1:10:46 - Cudgel | Sidearm - Poleman, Crossbowman, Longbowman
SECONDARY SHIELDS
1:11:34 - Light Shield | Shield - Guardian, Man-At-Arms, Skirmisher
1:12:56 - Medium Shield | Shield - Guardian, Man-At-Arms
1:13:13 - Heavy Shield | Shield - Guardian
SECONDARY DEPLOYABLES
1:14:07 - Spike Trap | Deployable - Field Engineer, Poleman, Longbowman
1:15:52 - Barricade | Deployable - Field Engineer
1:17:17 - Bear Trap | Deployable - Field Engineer, Skirmisher
1:18:51 - Pavise | Deployable - Crossbowman
SECONDARY RANGED
1:20:04 - Mallet | Ranged - Devastator
1:20:54 - Throwing Axes | Ranged - Crusader
1:21:51 - Throwing Knives | Ranged - Officer, Ambusher
01:22:32 - Thank you for watching POULTRY GANG
What would you say is the best secondary on the Guardian alongside a Warhammer primary?
@@TheSm1thers Sorry I didn't see your comment. UA-cam studio things.
I'd say the mace comes first. Two shots knights and footmen with heavy overheads while being extremely fast. Next would come the hatchet. It doesn't do as much damage as the mace to armoured enemies but it's better against vanguards and can be thrown for decent damage. Last would be the short sword as it doesn't really do that much damage. If you don't intend on taking out the enemy and only deter them the short sword works I guess but it's not really ideal. I'd also say that considering all of guardian's primaries I would still pick them in that order.
Hope this helps!
Oh man, this must have taken a long time to create. I was hoping that you were going to do a video like this. Thanks so much for all of the high quality that you share with us!
Took 2 days to make. 1 day to upload, render, and do time stamps.
Next time I make a list it will be 15 minutes max and it'll be more prepared.
Thanks for watching
It would be really cool if you made a 2024 Chivalry 2 Class tierlist as well. I have about 350 hours and am usually able to get top 5-10 in my lobby when I’ve joined near or before game start, but I still like watching UA-cam lists and guides for this game. Btw I left 3 comments so I hope it helps you with the algorithm
I can start on that today and aim towards getting it out next week.
And thank you so much for watching and commenting. I appreciate you!
@@klevinduckgood stuff man! I’ll keep my eye out for it
Appreciate you for making a more recent tierlist. I took a few months away from this game but I’m just now getting back into it this week, so perfect timing. Seems like most of the “recent” tierlists on UA-cam are from about a year ago during Winter War.
Yeah no one has made a tier list in a while. I could also update this tier list and I'd only really move the quarterstaff and pole axe higher due to raw stats and put the godendag somewhere in A-B tier.
@@klevinduckI find the poleaxe most useful in engagements against other knights. Usually I’ll main greatsword or war axe but neither has a really strong thrust, and I get a lot more team kills using the greatsword relative to the poleaxe. Still I feel there are better options. If they added a real polearm like a halberd to the officer it would be busted lol. Poleaxe is like the halberd’s little brother
I see so many people putting longsword in low S or high A rank on their Chiv 2 tierlists but I’d be more inclined to agree with your placement for it. High B or low A rank makes the most sense for what it is - a viable starting weapon that functions well in many situations but isn’t the best option in any of them. That being said, I wish they made longsword stabs stronger seeing as that was it’s specialty in real life. Maybe then we’d have more reasons to pick it over the messer
Yeah longsword is nice but it does feel like it lacks a bit of oomph in a team objective setting unless you use heavy slashes to three shot cleave everyone. The stabs are nice and when I focused on using that attack I got my first deathless run.
2:29 ''how much weapon the damage does'' lmao, awesome video man
Haha my brain stopped working
Hey I just started watching your tierlist. When you consider the damage of each weapon, do you use damage per swing or damage per second? Hypothetically, if we compare an arming sword that has 50 damage per swing and can swing twice every second to a longsword that does 80 damage per swing but can only swing once every second, the longsword will do more damage per swing yet have lower damage output per second. (Just made up examples for the hypotheticals.) I also understand that having to swing multiple times to output the same damage as a weapon that only needs one swing can still be a situational disadvantage. You could miss the second swing, it gives him more opportunities to counter you, etc but also will give you more chances to feint into different attacks or parries.
So do you consider damage based on “per swing” or “per second” bud what are your thoughts on one handed weapons that take multiple swings to match the damage output of stronger two handed ones? Do you think that the additional chances for counterplay between swings is better than the (relatively) more guaranteed damage of two handed options? Personally I almost always use two handed weapons on every class, except in times where we have two lines packed closely or during meat-grinder style pushes/defenses and the flag is necessary.
To answer your first question I consider damage per swing.
The answer to your second question depends on the context. That is we need to consider game mode, map/terrain, weapon reach, enemy composition, etc. In short and in my opinion:
> For dueling damage per hit doesn't matter as long as you keep chipping the opponent down they will lose. Stamina management can arguably be more important. I think fast one handers are great for dueling compared to team objective.
> For team objective I value higher damage per hit because the opportunity to strike won't always be there. You might be able to pull off and land 1 heavy overhead with a halberd but you might not be able to get two swings off with a morningstar.
> Another consideration beyond DPS is range. If you can't close the distance with the enemy you can't deal the damage.
In summary I value damage per swing and prefer long two handed weapons that deal big damage. It suits my playstyle well. That's not to say I can't go on long streaks with something like a rapier or sword or dagger.
1 hour long is crazy! love the effort you put in
I wanted to make a comprehensive tier list but next time it'll just be 15min max haha.
Holy crap Feudalism 2 mention! I loved that game so much growing up, hopping on Crazymonkeygames after my homework was done was the best
Yeah it was great. I played on Armor Games haha!
While I think the long sword is slightly better than the 1h sword, I agree having it as a secondary for officer is nuts. I’m not afraid to get disarmed or chuck my weapon cuz I know I still have a top weapon in my pocket.
Yep. 1H sword so reliable and can be paired with a shield or throwing knives. Having such a dependable weapon allows you to bring a heavy hitting weapon in the primary slot.
Tackle with 2 handed spear and heavy stab usually kills everything except knights but I usually follow up with an overhead, if you’re a skirmisher sprint charge then heavy stab and that’s it :)
Sprint charge is unique to Footman.
Lamb leg is the best weapon....do a vid with that one.
I wish I could
I'd love to see the dueling/FFA tier-list as I don't play TO!
To be honest, I’m not knowledgeable enough in duelling to make an informed list. The only duelling I’ve done in the past few months has been when I’ve been caught out in a 1v1 or when I’ve play MAA trying to isolate fights on the flanks.
Great vid
Cheers! (x2)
How to fire-up the chiken ???
Jump into fire.
Here is tutorial: ua-cam.com/video/0fyax1Cl2pw/v-deo.htmlsi=peQ8_NmmuPJfrt7i
How do I get that sword and shield
You can play the man at arms or guardian class to use sword and shield. You will unlock different weapons as you play. For specific sword and shield skins you need to unlock them in character customisation.
@@klevinduck 🙏
People sleep on the axe
It’s also pretty good for throwing
How can you say chivalry is a game to relax too 🤣
It is bro trust me haha. Equip your favourite cleaving weapon and run around and heavy slash. Very relaxing.
@@klevinduck it is one of the most stressful games. Verified on Reddit. Having users run you down constantly on defence is hardly relaxing 🤣🤣🤣
Well if you tune in on the stream we're having such a great time! Offense or defence doesn't matter. Just don't take the game too seriously and embrace the chaos and hilarity.
🇧🇷❤
Great vid
Cheers!