listening to this, I can almost hear the disc-drive on my old Amiga 500 ticking and buzzing along to this tune as it's loading its way through the sequence..
@@suur-turku7806 Yeah. OCS/ECS Amiga could actually do 64 colors pretty easily but the second 32 colors were half intensity from the first, so you had to choose palette carefully. AGA Amigas could do 256. Most games just used 32, and many used 16 if they were Atari ST ports. The 64 color games looked really good though, like Black Crypt and Robin Hood Conquest of the Longbow. (Not counting 4096/16M color HAM mode since it's not very useful for games)
Limited sound chip? Compared to... what? The Amiga's sound was far superior to anything on a PC at the time, and the Roland MT32 cost more than a full blown A500 (but you could use one of those with an Amiga as well if you had the cash). So, it's obvious you don't have a clue what you're talking about. Either that or you're a piss poor troll.
Still a very nice composition! These composers really knew what they were doing. Some nice, classic tension and release hooks in there. Love it! Have to say the MT-32 sounds a bit better than the 22.05Khz Amiga version though.. Samples sound a bit flakey, but I'm listening on a high end system (should've uses little PC speakers). I guess I'm spoiled ;-)
@@64Abstract While the tracking and voicing of this module is pretty impressive, I've heard much better quality samples on Amiga soundtracks. I think they literally sampled the instruments of the MT-32 to make the Amiga version.. Especially the bass sounds pretty low res and gritty. They should have sampled this at a lower speed instead of sampling it at high speed and playing it slowly in order to produce lower notes. You can literally hear the carrier wave of the bass-sample breaking up because of the horizontal stretching of the sample, making this awful scratchy, gritty sound.. The MT-32 actually has 8 voices + a PCM rhythm channel, but it's multi-timbral, so it can output 4 notes polyphonically per channel making its max. 32 notes polyphony, hence the the name M(ulti) T(imbral)-32. 32 is quite a lot of notes indeed to be played simultaneously! The Paula chip has 4 hardware channels but it can easily play 7 or even more voices at a time using software mixing, which was done a lot, especially on faster Amiga's as it required some CPU horsepower.. Also a lot of classic games used 2 or more alternating samples on single channel or even multi voiced samples, especially chorded-pads, making the Paula chip extremely versatile for creative music composers, being a low cost sampling machine..When you're free to use your own samples, you can sample multi-voiced sounds and it's quite easy to achieve say, 10 note polyphony :-) Especially the demoscene really made this soundchip (and of course the Amiga itself) shine! The MT-32 is a very different beast, being an actual linear arithmetic synthesizer that uses synthesis but also sampling combined. Not many people are aware of this but it actually has an on board LFO that's used a lot when producing its sounds. It's more of a complete instrument in itself and it's not as versatile as a sampling machine like the Paula chip.. Of course whe are comparing apples to oranges here as it's comparing LA-synhtesis to digital audio samples of virtually anything analog, like the output of the MT-32 used in this Amiga version ;-) My point is the MT-32 version sounds way better because this composition was composed on/for it and It has more voices and higher audio quality (a parallel 16-bit DAC at a sampling rate of 32000 Hz vs. Paula's 22000hz, 8 bit DAC sounds, with some serious audible downsampling issues). Samples, played at different speeds can never win it in terms of quality when compared to real time synthesis. This Paula version cannot put the smallest dent in the MT-32 version it if you ask me, but they still accomplished a nice tune ;-)
It's been too long for me to fully remember... Is this from an Amiga 2000 I wonder? I had that one growing up and loved this game for the music and game play. My dad and I would play the intro all the time just Bc it sounded so good
Hm, I'm confused. Some databases credit only Hülsbeck and Stember and don't even mention Michael Z. Land. Sometimes Hülsbeck and Stember aren't mentioned but Andy Newell, Barney Jones and Patric Mundy are along with Michael Land. Does that mean that Land was the original composer and Hülsbeck and Stember just arranged it? But wasn't Peter McConnell involved with LeChuck's Revenge, not the original?
@@armorgeddon For this era of PC gaming it'd have to be a Roland MT-32... Which sounds really great on this game but it was a very expensive option back then.
That's what I'm thinking. Is this the version that the newer versions are based on?!? There's a lot more similarities between them and this Amiga version than the older PC versions... Hmm... For that matter, the old PC versions are the ones that sound as though they were composed differently, not the rest of them. Was this supposed to be an early definitive version of the theme?!?
***** I think perception of "quality" will always be subjective. I have to say the SB2/16 MIDI sounded fairly tinny compared to the sound from a real Amiga, though like the MT-32 it potentially had more channels (polyphony) than the Amiga's four (the MT-32 had seven - eight if you include the drum channel). The MT-32 did suffer from lousy DACs though (which modern emulations won't take into account), whereas the Amiga's Paula DAC was actually really good for the time. All personal opinion though, innit? ;)
niamaru2 - Up until about 1989 the 'miggy could tonk just about anything a PC could throw at it. The advent of the 486 and the discovery/exploitation of VGA Mode 13h was a bit of a game-changer though. Even then, you could do more interesting and creative stuff with a £399 Amiga than you could with a PC costing three times as much - that difference in cost kept the Amiga a very strong presence in Europe until 1993/4.
I prefer the Amiga theme music over the MT-32. I had both an Amiga 500 and a PC with a Gravis Ultrasound emulating the MT-32 at the time. But I am biased towards the Miggy because I had an A500. Even though the disk swapping without a hard drive was a pain. I still have a souped up A1200 which turned 30 years old last year.
Wrong. The MT-32 version is clearly superior. I don't see how people can even debate this! This sounds like imitative junk by comparison. It sounds slightly more "island-like", but that's it. Every other aspects of it fails compared to the MT-32.
Base cost of my Amiga 500: $218.00 Base cost of my first MT-32: $199.99 And I purchased several more MT-32s after that -- some for more, some for less. Given that my gaming PC cost me about $6,500, has a water-cooled Titan V, and has an RTX 2080 Ti sitting on a table ready to be installed, I'd say you're way off base.
I think that the screen mode 320x200 may have been used at the title screen. When the game starts the entire screen (320x256) is utilized, and the lower end is filled with inventory and action commands.
I am listening to this now in Barbados in the evening. 😊 A privilege. Beautiful intro track.
So much memories playing that sound brings me nostalgia 😁
listening to this, I can almost hear the disc-drive on my old Amiga 500 ticking and buzzing along to this tune as it's loading its way through the sequence..
Sssk..skkk...bzzzz..bzzzz..bzzz....srrkkk...dac dac dac dac....dacdacdac...srrk.....ssssk..skkk...bzzzzzk dac dac dac dac
Brings back great memories.The amiga never died in my mind.RIP jay miner.
Amiga music was great!
Goosebumps. Nothing gives you that retro hit quite as much as heading that opening music!
Still my favourite rendition of this music. This one just has more "punch" to it.
That piano at the start reminds me of the piano at the start of 500 Miles by The Hooters.
0:22 Best drop in the history of VGM!!
Totally.
the Amiga version was limited to 32 colors but... GOD, what a music!!!
THE BEST Monkey Island Soundtrack... is in the Amiga version.
Roland MT-32 version is pretty bopping
32 colors? Wow, thanks for informing me.
@@suur-turku7806 Yeah. OCS/ECS Amiga could actually do 64 colors pretty easily but the second 32 colors were half intensity from the first, so you had to choose palette carefully. AGA Amigas could do 256.
Most games just used 32, and many used 16 if they were Atari ST ports. The 64 color games looked really good though, like Black Crypt and Robin Hood Conquest of the Longbow.
(Not counting 4096/16M color HAM mode since it's not very useful for games)
@@suur-turku7806 32 colors at a time, chosen from a palette of 4096 colors (16 per R/G/B value). Each screen could have a different set of 32 colors.
Amiga OCS can do 64 or more (Like game Universe it uses 100+ colors)
A masterpiece!!🥰
memories, many good compositions in old games
happy child time... vivid phantasies of another world of adventures without harms and resilient local communities sharing a dream...
damn this is some good music
Particularly good on the Amigas.
best point and click game made i think
+fairz definitely !
The Amiga had some of the best Games out there really (sound / graphics included !)
yer i liked playing them few on iphone now
fairz animations Best game, you mean :-)
I'm goin to ignore that you write wrong "graphic adventure"
The Amiga was simply the best with permission of the Atari ST. Always in our hearts.
Gorgeous piece. 🎵🎶
Beautiful ...
"Somewhere deep in the carribean"
Yeah certainly brings back memories, great music and brilliant game. Cant wait for the remake of Monkey Island to come out.
ooh the memories...
RIP LUCASARTS I WILL ALWAYS LOVE YOU!
They did a damn fine job with only 32 colours and a limited sound chip :) lucasarts really knew their stuff!
Loom. I hold my tongue. But Loom.
Rainbow Arts with Chris Huelsbeck actually did the sound and music for the Amiga version.
Limited sound chip? Compared to... what? The Amiga's sound was far superior to anything on a PC at the time, and the Roland MT32 cost more than a full blown A500 (but you could use one of those with an Amiga as well if you had the cash). So, it's obvious you don't have a clue what you're talking about. Either that or you're a piss poor troll.
:') I love it!
Bugger Pirates of the Carribbean. This should have been the movie they made.
Amiga rulez!
IMHO, apart from "Turrican II" this was the best soundtrack on Amiga *ever*
Amiga !!! :D
Still a very nice composition! These composers really knew what they were doing. Some nice, classic tension and release hooks in there. Love it!
Have to say the MT-32 sounds a bit better than the 22.05Khz Amiga version though.. Samples sound a bit flakey, but I'm listening on a high end system (should've uses little PC speakers). I guess I'm spoiled ;-)
for comparasion, this is actually counts as very impressive for the Amiga
MT-32 has 32 channels but amiga have 4.
@@64Abstract
While the tracking and voicing of this module is pretty impressive, I've heard much better quality samples on Amiga soundtracks. I think they literally sampled the instruments of the MT-32 to make the Amiga version..
Especially the bass sounds pretty low res and gritty. They should have sampled this at a lower speed instead of sampling it at high speed and playing it slowly in order to produce lower notes. You can literally hear the carrier wave of the bass-sample breaking up because of the horizontal stretching of the sample, making this awful scratchy, gritty sound..
The MT-32 actually has 8 voices + a PCM rhythm channel, but it's multi-timbral, so it can output 4 notes polyphonically per channel making its max. 32 notes polyphony, hence the the name M(ulti) T(imbral)-32. 32 is quite a lot of notes indeed to be played simultaneously!
The Paula chip has 4 hardware channels but it can easily play 7 or even more voices at a time using software mixing, which was done a lot, especially on faster Amiga's as it required some CPU horsepower..
Also a lot of classic games used 2 or more alternating samples on single channel or even multi voiced samples, especially chorded-pads, making the Paula chip extremely versatile for creative music composers, being a low cost sampling machine..When you're free to use your own samples, you can sample multi-voiced sounds and it's quite easy to achieve say, 10 note polyphony :-) Especially the demoscene really made this soundchip (and of course the Amiga itself) shine!
The MT-32 is a very different beast, being an actual linear arithmetic synthesizer that uses synthesis but also sampling combined. Not many people are aware of this but it actually has an on board LFO that's used a lot when producing its sounds. It's more of a complete instrument in itself and it's not as versatile as a sampling machine like the Paula chip.. Of course whe are comparing apples to oranges here as it's comparing LA-synhtesis to digital audio samples of virtually anything analog, like the output of the MT-32 used in this Amiga version ;-)
My point is the MT-32 version sounds way better because this composition was composed on/for it and It has more voices and higher audio quality (a parallel 16-bit DAC at a sampling rate of 32000 Hz vs. Paula's 22000hz, 8 bit DAC sounds, with some serious audible downsampling issues). Samples, played at different speeds can never win it in terms of quality when compared to real time synthesis.
This Paula version cannot put the smallest dent in the MT-32 version it if you ask me, but they still accomplished a nice tune ;-)
Remember how many times you had to swap disks just to move from one area to the next 🤦♂️
Then came monkey island 2 with 11 discs!! 😬
@@suzukiadventure8565yes so true 😢
I think it is possible indeed to do that, but you have to have the right equiptment...There is a turorial on yt that shows how it's done
So seriously richer than the midi version...
It's been too long for me to fully remember... Is this from an Amiga 2000 I wonder? I had that one growing up and loved this game for the music and game play. My dad and I would play the intro all the time just Bc it sounded so good
I have this on the a500
I think the A2000 had the same sound output as all the other Amigas, so it could have been done on any of them, A2000 included.
Some sounds only come out of the left channel and some only out of the right channel, is it because of hardware limitations of the Amiga?
Hm, I'm confused. Some databases credit only Hülsbeck and Stember and don't even mention Michael Z. Land. Sometimes Hülsbeck and Stember aren't mentioned but Andy Newell, Barney Jones and Patric Mundy are along with Michael Land. Does that mean that Land was the original composer and Hülsbeck and Stember just arranged it? But wasn't Peter McConnell involved with LeChuck's Revenge, not the original?
Michael Land is the composer; Huelsbeck did the Amiga conversion of the soundtrack
The music of an Amiga was WAY better than anything on PC. Just hear to Fate of Atlantis, for instance. Too bad Commodore got screwed up.
That depended entirely which sound hardware was installed into the PC.
@@armorgeddon For this era of PC gaming it'd have to be a Roland MT-32... Which sounds really great on this game but it was a very expensive option back then.
Sorry about that, a major screw-up. I'm not familiar with Michael Land's other work.
wow this is so different from the pc versions!
That's what I'm thinking. Is this the version that the newer versions are based on?!? There's a lot more similarities between them and this Amiga version than the older PC versions... Hmm... For that matter, the old PC versions are the ones that sound as though they were composed differently, not the rest of them. Was this supposed to be an early definitive version of the theme?!?
***** I think perception of "quality" will always be subjective. I have to say the SB2/16 MIDI sounded fairly tinny compared to the sound from a real Amiga, though like the MT-32 it potentially had more channels (polyphony) than the Amiga's four (the MT-32 had seven - eight if you include the drum channel). The MT-32 did suffer from lousy DACs though (which modern emulations won't take into account), whereas the Amiga's Paula DAC was actually really good for the time. All personal opinion though, innit? ;)
+turricaned the Amiga WAS superior to pretty much anything PC could throw at it really.
niamaru2 - Up until about 1989 the 'miggy could tonk just about anything a PC could throw at it. The advent of the 486 and the discovery/exploitation of VGA Mode 13h was a bit of a game-changer though. Even then, you could do more interesting and creative stuff with a £399 Amiga than you could with a PC costing three times as much - that difference in cost kept the Amiga a very strong presence in Europe until 1993/4.
Great music! You got the composers wrong though... It was Michael Z. Land and Peter McConnell.
Very strange to hear this version for the first time... and with headphones on. 😐
Does someone know where to download the source file ?
(perhaps a 4 channel .mod ?)
This theme is now in stereo! Enjoy. ua-cam.com/video/rilsIjG-hWw/v-deo.html
For the amiga Chris Hülsbeck did the job...But the original music wasn't composed by Chris
@Geodomus
Word.
Music quality only second best to Roland mt32 and that device was 700 dollars in 1987. Lol
I prefer the Amiga theme music over the MT-32. I had both an Amiga 500 and a PC with a Gravis Ultrasound emulating the MT-32 at the time. But I am biased towards the Miggy because I had an A500. Even though the disk swapping without a hard drive was a pain. I still have a souped up A1200 which turned 30 years old last year.
Here it is the superior amiga music
Wrong. The MT-32 version is clearly superior. I don't see how people can even debate this! This sounds like imitative junk by comparison. It sounds slightly more "island-like", but that's it. Every other aspects of it fails compared to the MT-32.
@@JaredJosephHoag you act like dwight shrout
@@JaredJosephHoag the problem is, MT-32 is fucking expensive compared to one or two Amigas.
You'd be lucky to find it cheaper than your PC.
Base cost of my Amiga 500: $218.00
Base cost of my first MT-32: $199.99
And I purchased several more MT-32s after that -- some for more, some for less.
Given that my gaming PC cost me about $6,500, has a water-cooled Titan V, and has an RTX 2080 Ti sitting on a table ready to be installed, I'd say you're way off base.
Keep those awesome comments coming, weeaboo. The world needs you and your kind.
nostalgia..and i still hate fester shinetop
too bad it got replaced by PC, because Amiga was WAY better than the PC at that point of time
in the 80s it was better, in the 90s the PC took over (but at a far higher pricepoint)
Non ce la faccio...😭
Wrong aspect ratio? Is this an Emulation?
I think that the screen mode 320x200 may have been used at the title screen. When the game starts the entire screen (320x256) is utilized, and the lower end is filled with inventory and action commands.
Looking at that image it could just be a screenshot from the emulator. But not sure if the audio is off a real Amiga or emulator.
Please insert disk 2/4 😁😋 /READ-WRITE ERROR\
Okay, but don't put your lips on anything!
Nope, the music used for the FM-Towns is far better