Memes about the latest Minecraft controversy.

Поділитися
Вставка
  • Опубліковано 8 сер 2023
  • Proof slicedlime is one of us: • Post
    Merch: phoenixsc.store/
    Cape: store.badlion.net/shop/PhoenixSC
    --------------------------------------------------------------------
    This channel is powered by Shockbyte server hosting --
    Receive a 25% discount on your first month on a server with code "PHOENIXSC"! shockbyte.com/partner/phoenixsc
    --------------------------------------------------------------------
    If you'd like to monetarily support the channel, consider joining as a member!
    / @phoenixsc
    SECOND CHANNEL: / phoenixsucksat
    TWITTER: / phnixhamsta
    TWITCH: / phoenixsclive
    WEBSITE: phoenixsc.me
    FACEBOOK: / phnixhamstasc
    #Minecraft is a game about breaking and placing blocks, developed by Mojang.
    Minecraft: minecraft.net/
    Music: Kevin MacLeod - Hackbeat
    #PhoenixSC #Creative
  • Ігри

КОМЕНТАРІ • 2,3 тис.

  • @FreyjaWithA_J
    @FreyjaWithA_J 9 місяців тому +4081

    Giving you an enchanted iron pickaxe. The wandering trader has literally become the rascal.

    • @PhoenixSC
      @PhoenixSC  9 місяців тому +788

      Tuff Golem when

    • @fulookin6701
      @fulookin6701 9 місяців тому +233

      @@PhoenixSCitem frames

    • @imgreenbot
      @imgreenbot 9 місяців тому +28

      Please make a texturepack someone

    • @Adrian-kb4rg
      @Adrian-kb4rg 9 місяців тому +10

      ​@@fulookin6701they dont move

    • @fulookin6701
      @fulookin6701 9 місяців тому +51

      @@Adrian-kb4rg you can break them and pick them up to put somewhere else

  • @5ivecats836
    @5ivecats836 9 місяців тому +2881

    I think a really neat way to hit two birds with one stone would be to have the wandering traders sell you maps to rareish biomes like swamps, jungles, deserts, etc

    • @connortg5
      @connortg5 9 місяців тому +174

      that'd be cool but wouldn't solve the main issue of the distance you'd have to travel

    • @user-bv7zo6vd4m
      @user-bv7zo6vd4m 9 місяців тому +195

      @connortg5 traveling should be enjoying in of it shelf, seing cool new sights and gathering resources

    • @seeegol
      @seeegol 9 місяців тому +239

      Makes sense, too, since wandering traders are constantly "wandering" and have been to many places

    • @Iz_imyanniyFile
      @Iz_imyanniyFile 9 місяців тому +59

      @@connortg5 at least it does solve the problem of finding them

    • @deananderson7714
      @deananderson7714 9 місяців тому +10

      I mean wandering traders are rare too

  • @Daniel-cw8lg
    @Daniel-cw8lg 9 місяців тому +331

    I think the problem is just how long this took for them to change. People have gotten so used to the way villagers are. If these changes happened within a couple years of village and pillage it would get a lot less backlash. Anvils do absolutely need to be changed though. Literally no reason for there to be a cost cap.

    • @cringeproductions5817
      @cringeproductions5817 9 місяців тому +18

      100% agreed, and since i never touched the whole villager trapping thing i am 100% on board with these changes, prooving the point further, just some refining and additional changes will help with the balancing

    • @GeorgeDCowley
      @GeorgeDCowley 8 місяців тому +3

      Or increasing costs.

    • @Crossbarre
      @Crossbarre 7 місяців тому +4

      Agreed. Anvil is so expensive to keep replacing as is without a cheeky iron farm. Let us upgrade our enchantments for cheap and have no cap!

    • @redstonewarrior0152
      @redstonewarrior0152 6 місяців тому +6

      I think that rather than removing the level cap, I think that enchant and repair costs should cap out at a max of 40. I don't want to have to start paying 128 levels worth of EXP because I used an Anvil 12 times. That and capping enchant costs to 40 means we will be slipping just under the "too expensive" limit.

    • @GeorgeDCowley
      @GeorgeDCowley 6 місяців тому +3

      I think it should cost 0 levels to repair gear, plus 1 for every level of enchantment the resulting item would have.

  • @toastr1255
    @toastr1255 9 місяців тому +910

    The reason why villagers are so much more preferable to enchantment tables and fishing is that you only need to rng them once. Say you need 6 efficiency 5s, would you rather have to grind for the game to give you efficiency 5 on 6 separate occasions or would you rather grind once for an efficiency 5 villager and then buy 6 books from them?

    • @user-iq9vb7eg9i
      @user-iq9vb7eg9i 9 місяців тому +136

      Mojang: nah man, this sounds too fun. How about extra 10 hours of grinding for this?

    • @hhff8534
      @hhff8534 9 місяців тому +15

      Although them selling low level books is too much, It was nerfed because you aren't supposed to get endgame enchantments so easily.
      It's really not that bad to get good enchantments if you make a good xp farm like an enderman farm

    • @SomeCowguy
      @SomeCowguy 9 місяців тому +110

      ​@@hhff8534but its tedious. And you have to build an xp farm. Thats not intended game design. Instead mojang wants you to spend 3 hours smacking mobs in caves to get an efficiency 1 book

    • @hhff8534
      @hhff8534 9 місяців тому +6

      @@SomeCowguy 3 hours? More like 3 minutes to get bunch of enchanted books or items using an enderman farm(which isn't tedious to build). Mojang doesn't want you to have easy access to endgame enchantments before actually beating the game. The concept with villagers isn't that bad, it just needs a few tweaks and changes to become fun and not tedious. Swamp villages and easier villager moving would make people happy.
      Building xp farms now became a part of the game so it's not really unintended

    • @youtubeuniversity3638
      @youtubeuniversity3638 9 місяців тому

      I'd rather Have Less Books.

  • @Dalynx09
    @Dalynx09 9 місяців тому +3254

    It only took Mojang several years to give Jungle and Swamp Villagers an actual use lmfao

    • @Coins31415
      @Coins31415 9 місяців тому +337

      It'll take several more before the fletching table has its own interface and use

    • @PGDreemurr
      @PGDreemurr 9 місяців тому +36

      ok seriously why is all of your comments "...... lmfao"

    • @ProXboxRhythmGamer
      @ProXboxRhythmGamer 9 місяців тому +69

      Now we need the actual villages.

    • @TriggerHappy-mo3fr
      @TriggerHappy-mo3fr 9 місяців тому +61

      ​@@PGDreemurrlmfao

    • @JeloOW
      @JeloOW 9 місяців тому +24

      @@PGDreemurr ok seriously why is all of your comments "...... lmfao" lmfao

  • @MajorTomFisher
    @MajorTomFisher 9 місяців тому +1917

    I really do agree with the people in the Reddit thread saying Minecraft needs more bosses and less grinding, I feel like the fact people try to skip grindier parts of the game with farms or duplicators should be a sign that the game progression lacks variety. If getting rare items or large quantities of items meant fighting a boss or finding it in a chest, I think there'd be less of an incentive to break the game with farms.

    • @Blue-fg8vt
      @Blue-fg8vt 9 місяців тому +97

      But mojang is proud of people haveing to farm, or lets face it grind.

    • @spacehead10
      @spacehead10 9 місяців тому +84

      people will find a way to farm the boss lol

    • @Sopsy_Hallow
      @Sopsy_Hallow 9 місяців тому +162

      people will intentionally minmax the fun out of their games and then complain it is "grindy", if they add a boss or a cool challange people will make a farm for it, then call it boring and grindy
      i guess that happens when people need "the most optimal path" for stuff instead of playing more casually

    • @jenv.7995
      @jenv.7995 9 місяців тому +23

      A good part of the major updates for the last few years has introduced new boss type enemies yet people still want more, they will always want more. The ravager, the piglin brute, the warden

    • @eternal4081
      @eternal4081 9 місяців тому +99

      @@jenv.7995 do not call piglin brute a boss enemy. They are a pushover. It's usually crossbow piglins who give me a challenge to traverse a bastion. Brute is easily countered by knockback(basic one, not even enchantment.)

  • @theredstonereed3274
    @theredstonereed3274 9 місяців тому +185

    The reason everyone hates this balance change that I haven’t seen put into words is that they’re trying to fix the root issue of an unbalanced enchantment system by applying a band-aid. Instead of fixing the important problems, like the fact that the game actively discourages players from repairing their tools and the enchantments themselves could use a lot of rebalancing (mending is 100% necessary, fortune is essential for mining, and frost walker is useless) they’re just moving to make doing all these things more tedious while keeping them practically necessary for survival mode, effectively making Minecraft more annoying to play.

    • @Lea_D.
      @Lea_D. 9 місяців тому +10

      Agree except that Frost Walker isn't entirely useless. It's good for mining/walking around on magma blocks (e.g. esp. useful when building a gold farm), also good if you are riding a horse around exploring or whatever--makes it easy to cross bodies of water, just dismount and lead the horse across the ice.

    • @bruhsauce644
      @bruhsauce644 9 місяців тому +49

      mojang nerfs villagers, but they refuse to fix anvils, they refuse to deal with the lottery in enchanting tables, and they refuse to fix the tedious ass grind of enchanting a book at an enchanting table over and over again until you get lucky enough for the 1% enchant.

    • @bruhsauce644
      @bruhsauce644 9 місяців тому +35

      sitting at an enderman farm and enchanting books for an hour is no more gameplay than sitting with a librarian and swapping trades for half an hour

    • @vast9467
      @vast9467 9 місяців тому +21

      They’re just inflating the playtime instead of adding content

    • @bruhsauce644
      @bruhsauce644 9 місяців тому +11

      we need more ancient city type gameplay, risky, rewarding, and fun as hell.

  • @cryo1195
    @cryo1195 9 місяців тому +164

    Concept: putting an enchanted book in a villager's lectern will cause them to sell a copy to you for more emeralds the more levels and/or different enchants on the example book.

    • @eternal4081
      @eternal4081 9 місяців тому +38

      Truly a change i can get behind. It requires you to find a book, but at least it requires you to find it once. Swift sneak is a pain to seek.

    • @End_Guard
      @End_Guard 9 місяців тому

      ​@@eternal4081XD I spawned in a new world right near a deep dark

    • @OakPotatoo
      @OakPotatoo 9 місяців тому +17

      i like this because then you have to actually get an enchant first

    • @Zirash4
      @Zirash4 9 місяців тому

      that a very good idea!

    • @notreallydark588
      @notreallydark588 9 місяців тому

      Holy shit he cracked the code

  • @Woopor
    @Woopor 9 місяців тому +2051

    Villagers not being exploitable anymore: 😎
    Villagers realizing that this means players wont need to keep them safe and not burn their entire village; 😮

    • @simplyNKH
      @simplyNKH 9 місяців тому +114

      The swamp villagers will be sacred now though

    • @buszka695
      @buszka695 9 місяців тому +198

      @@simplyNKHThe funny thing is, there's no such thing as swap villages

    • @laser_red1820
      @laser_red1820 9 місяців тому +39

      Flint and Steel + Lava Bucket go brrrrr

    • @draconomega
      @draconomega 9 місяців тому

      ​@@buszka695people will have to make them for them xd

    • @itemboy6814
      @itemboy6814 9 місяців тому +106

      "Safe"
      Proceeds to feed the villager to a zombie five times and gaslight them into worse deals

  • @geekjokes8458
    @geekjokes8458 9 місяців тому +788

    for the people who want to blame "that one guy", they were going to fix trading regardless, the devs had repeatedly complained that villager trading was broken

    • @woobgamer5210
      @woobgamer5210 9 місяців тому +48

      i dont know why
      its the only good way to enchant

    • @filewr8515
      @filewr8515 9 місяців тому +69

      @@woobgamer5210 It's because it's not the intended way to do that, the intended way is enchanting.

    • @xbit2011
      @xbit2011 9 місяців тому +139

      Ah... 'the intended way'... In an open sandbox game. Haha 😂

    • @hhff8534
      @hhff8534 9 місяців тому +59

      ​@@xbit2011minecraft is partially a survival game and there needs to be balance. If you want fully sandbox, you can just turn on commands and have things the way you want

    • @xbit2011
      @xbit2011 9 місяців тому +60

      @@hhff8534 Or you can decide to not use the mechanic you deam OP. That would avoid hours of Mojang induced mindless grinding and everybody would be happy.

  • @aidancode
    @aidancode 9 місяців тому +69

    The problem was never that everyone wanted to use villagers, the problem was that nobody wanted to spend hours enchanting. In terms of that, nothing has been done to fix the problem.

  • @TyDreacon
    @TyDreacon 9 місяців тому +106

    If they want to make wandering traders good, let them sell treasure enchantment books. Mending, frost walker, etc. They're the only enchantments you can't get off the table. It'll still be tedious, but at least it'll be better than just fishing for them.

    • @timohara7717
      @timohara7717 5 місяців тому

      Too op

    • @shloinguslover68
      @shloinguslover68 4 місяці тому

      ​@timohara7717 did you watch the video?

    • @timohara7717
      @timohara7717 4 місяці тому

      @@shloinguslover68 they spawn every hour

    • @shloinguslover68
      @shloinguslover68 4 місяці тому

      @@timohara7717 yes and they do not resupply their books, you can get a few every hour

  • @AnastasieeSev
    @AnastasieeSev 9 місяців тому +81

    The problem for me about this potentional update is that I CANNOT spend 8 hours a day just playing minecraft and searching for swamp biome JUST to go back to my house and bring a villager to the swamp thats usually at least 1500 blocks from my house. Minecraft youtubers can "afford" and adapt to that kind of change. But for me personally, minecraft used to be a game where I could really just escape my thoughts and chill, not grind for things for 5 hours straight just to get a mending book. Its just crazy

    • @Limrasson
      @Limrasson 6 місяців тому +2

      Oh by the goat's horns, 3000 blocks isn't far. If you don't have time to play 15 minutes to get to somewhere in Minecraft why are you even playing a sandbox game. Play something that is just distilled version of whatever you are looking for. For instance creative mode in minecraft or whatever other game.
      Seriously, you are just whining here. If you just want to chill, then do so, you don't need villagers for that at all.

    • @Almaeeni0
      @Almaeeni0 6 місяців тому +8

      @@Limrassoni’ve literally traveled more than 4 thousand blocks before finding a desert, plus there is no way 3k blocks is 15 minutes on land, also i would rather spend that time doing something productive, i love exploring but not everyone does, be compassionate

    • @Limrasson
      @Limrasson 6 місяців тому

      @@Almaeeni0
      No. 3k blocks is neightbourhood in Minecraft. The largest map is 2048×2048 I tend to make multiple ones to create a bigger one.
      "jumping while sprinting allows the player to move with an average speed of 7.127 m/s"
      1 block is 1×1×1
      Meaning to move 3k blocks you need 7 minutes. So you can dodge trees, climb mountains, avoid enemies and go around pits and still make it in 15. And if you have a known route, then you can go there and come back in 15.
      Even casual exploring is larger than 3k and I would say early game exploring on a not too hot server is 10-20k if you find base location before you did good.

    • @Almaeeni0
      @Almaeeni0 6 місяців тому +7

      @@Limrasson not everyone likes exploring, ao you saying “if you dont like exploring play a different game” is stupid, minecraft isnt an exploration gamem it has many different aspects which is why it appeals to a larger variety of people
      plus this change was mainly made to accommodate for the villager nerf, sure it would be quick for you to reach there but transporting a villager is painful

    • @Almaeeni0
      @Almaeeni0 6 місяців тому +3

      @@Limrasson also you sayif someone doesnt like exploring they should play creative which is dumb, what if someone likes grinding,survival,challenges or literally any different aspect of the game
      minecraft might be a sandbox game but its also a survival game

  • @speedninja3560
    @speedninja3560 9 місяців тому +181

    The only problem real with the update is it makes it practically impossible to make maxed out boots and helmets (with books from villigers) because of the too expensive mechanic.
    You could fix this by increasing the limit for "too expensive" or making it cheaper to combine the same types of books ex. Make it cheamper to combine 2 unbreaking books

    • @speedninja3560
      @speedninja3560 9 місяців тому +48

      @@MrTomyCJ i get that it can be done, but you shouldnt have to research a specific order to combine them, its not very rewarding to those who dont uderstand what order to enchant in

    • @shaoran1026
      @shaoran1026 9 місяців тому +27

      @@MrTomyCJ Nope it cant be done anymore if they push with this update. Its literally impossible even if you try the most optimized combination.

    • @abdurehmanmalik2980
      @abdurehmanmalik2980 9 місяців тому +20

      @@MrTomyCJ Not anymore, it was barely possible before and now the costs are roughly tripled.

    • @derfloh4245
      @derfloh4245 9 місяців тому +3

      You mean it's looking like it is going to be impossible if you only use villagers, since you can still enchant helmets and boots at the etable and just disenchant it at a grindstone until you have 3 or more enchantments and then combine them

    • @rizkidary837
      @rizkidary837 9 місяців тому +2

      Buff grindstone, make it able to choose what to do for the enchantments. turn enchantments from items into a book or turn it into xp
      That's only my idea because somehow I accidentally get a lot of enchantment in my golden helmet (I enchantmentt.1 times but get ,3)

  • @Juniperpup-eb1xo
    @Juniperpup-eb1xo 9 місяців тому +51

    the enchanting system really needs updated if they are going to keep these changes

  • @delila5034
    @delila5034 9 місяців тому +42

    The only problem I have with it is that there is no actual swamp village, so in order to get mending, you need to find a village that generates across multiple biomes and one of those have to be a swamp, a rather uncommon biome type.

    • @toastr1255
      @toastr1255 9 місяців тому +7

      Or bring villagers to a swamp and breed them there

    • @GregorianMG
      @GregorianMG 9 місяців тому +4

      Well, just create one from zombie villager.

    • @NicholasFlamy
      @NicholasFlamy 9 місяців тому +3

      Or find a zombie villager spawning there and cure it. I usually find zombie villagers rather than finding villages because zombie villagers will follow you and are easy to trap and all you have to do is cure them and you get cost effective trades.

    • @stephenkrahling1634
      @stephenkrahling1634 9 місяців тому +20

      @@NicholasFlamy Oh simple just wander around for 4 hours until one happens to spawn

    • @theunknowman12
      @theunknowman12 9 місяців тому +10

      @@toastr1255 that would be pain in the ass because moving villager in big distance is very painfull

  • @theworm7156
    @theworm7156 9 місяців тому +207

    WE NEED MORE OF CHAD VILLAGER

  • @zervexon
    @zervexon 9 місяців тому +458

    At 2:23, that's not just 33 levels; it's closer to 60, all together. Although, it's better to combine your enchanted books together before placing them on an item, as this makes less "work" on the tool or item itself, which reduces the penalty greatly.
    The other thing is that this is a very frequently made misconception about balance. If the problem is that mending is too strong, making it obnoxious and annoying to obtain doesn't actually change mending; once you get a villager that sells it, you still get as many as you want, with the exact same effect that will likely never go away. Nothing has actually changed about the balance of mending itself, just it's most readily available obtainment, which was already a bit of a slog with wrangling a villager and respeccing it over and over to get mending, let alone the emerald farming to obtain 8 or more copies of it. While investing time does have a value, you've made this at the cost of infuriating everyone and making a system that's cruel to players trying to engage with it.
    It's just thoroughly bad design, no matter how you look at it.

    • @theonlymann1485
      @theonlymann1485 9 місяців тому +54

      mending is just outright badly designed due to how base anviling/enchantments work
      im fine with replacing tools now and then, but diamonds arent that... renewable unless you trade for diamond tools
      *with villagers*
      excluding the needance of highly more levels when you repair more and *outright ban* if you meddle with too much makes those diamond/netherite tools just bad without actually having mending.
      even iron too, unless you, A. like to kill lots of zombies for flesh and occasional iron ingot(this goes same for cooper and... drowned? i think?) or B. *enslave villagers*
      great design.
      im fine with non-renewable tools but way to obtain said tools is waaay to complicated and headache worthy for people to just mending everything

    • @TheAwesomeAccount
      @TheAwesomeAccount 9 місяців тому +9

      Are you saying they want mending to be nerfed tho? I think Mojang are more concerned with players getting everything they need in one place. Minecraft is one of the only games that gives the player so much freedom that you can pretty much farm and mass produce anything. This is the real balancing issue Mojang keep trying to address by pushing updates towards exploration and non-renewable items. You can tell from how they talk in Minecraft Live.
      Here's how I think they want you to play:
      1. Grind for diamonds, iron & XP
      2. Use tools until they break.
      3. Repair/upgrade with said resources OR return to step 1
      This forces you to play the SURVIVAL element of the game rather than getting too comfortable. If you know the tricks, Villager trading gets you basically whatever you want. Even emeralds are essentially free if you trade back and forth. The villager economy is so broken that is puts all your time into cycling trades rather than playing the game. I think they realize it's hard to make new additions now that are valuable enough for players to want to leave the village.

    • @CPU9incarnate
      @CPU9incarnate 9 місяців тому +57

      @@TheAwesomeAccount What they want is stupid. They should build the game around how players want to play, not their stupid idea of survival gameplay that wasn't even relevant ten years ago. If they want to make the game harder, add more mobs, more bosses, more dangerous structures. Taking petty passive aggressive swings at players building huge bases to provide them with their tools is the opposite of good game design.

    • @elmok
      @elmok 9 місяців тому +2

      @@CPU9incarnate what you want is stupid. it's their game, what they want is the most important thing. If you want to make the game easier, play with datapacks and commands and creative mode.

    • @CPU9incarnate
      @CPU9incarnate 9 місяців тому +49

      @@elmok What the players want is always more important than what the devs want, especially when the devs are morons like Mojang who can't even make a chair.

  • @classick_
    @classick_ 9 місяців тому +107

    they really should add something like gamestages, like villagers sell different things depending on what you've done in your world

    • @weisslerren
      @weisslerren 9 місяців тому +54

      that would require there being enough content to have different gamestages in the first place.

    • @cobrakingofeart
      @cobrakingofeart 9 місяців тому

      @@weisslerren
      go to nether
      go to end
      beat dragon
      beat warden
      reach level 30 xp
      be in world for 30 hours
      just some off the top of my head that could be vanilla game stages

    • @ThyBigCheddar
      @ThyBigCheddar 9 місяців тому +5

      Yeah, like the other guy said, what in Minecraft would even constitute a different game state? Entering the nether, entering the end, killing the dragon, killing the Wither? Becuase if they use that it's just as easily exploitable as it is now.

    • @SomeCowguy
      @SomeCowguy 9 місяців тому +4

      But unlike something like terraria, there really isnt progress. You can get to the dragon and do most overworlf achievements in like an hour with some speedrun elements

    • @lygencore
      @lygencore 9 місяців тому +8

      Actually we’ve got things to work with :
      1- Achievements
      2- Local difficulty
      3- Stats
      4- Current location
      5- Stuff crafted (material used for armor / max level enchants made)
      6- surely other things

  • @ejsuperstar
    @ejsuperstar 9 місяців тому +13

    Genuinely dreading this update.
    As a casual player who hates trasporting villagers. My main method of getting a villager trading hall is building it underground next to a village and just letting the villagers wonder in there themselves. I already find this a pretty big project for myself as i get burnt out rather quickly. Now i have to do this like 5 more times? And get a better exp grinder since its gonna cost nore exp to enchant my gear, and set up some sort of nether tunnel systen to get between every single village. I have been to the end about once. I never get an elytra cos I just tend to focus on the building aspects of the game. I go mining so little i rarely have diamonds. Imagine that having to travel thousands of blocks to find the right villages in iron, maybe diamond gear, on foot. Before it was fine for me to go find a village, plains villages are that hard to find afterall. But now? Im not going to be able to use villagers...

    • @eternal4081
      @eternal4081 9 місяців тому +4

      True. I am not casual but i still don't like this. I see many people praise the update for making things less accessible, forgetting that fishing exists and that you can actually disable villages and play the way you like. Instead people who are burnt out quickly(like me), are now unable to get things at satisfying pace. Yeah you can counter this update by nether highways but building it requires knowledge, a full inventory of ice, buttons and blocks for walls of the highway.

    • @CreeperCombos
      @CreeperCombos 9 місяців тому +2

      Yeah I hate that this update is just gonna make things more tedious

  • @Star-pe3su
    @Star-pe3su 9 місяців тому +115

    Now try fully enchanting a sword or a pair of boots with the new books without going above the 39 lvl cap. I genuinely do wonder if that will even be possible.

    • @Spiffyo
      @Spiffyo 9 місяців тому +8

      Never got people doing that. Enchantment table is always a go to first since for me since you can accrew a solid baseline of enchantments for 3 levels with you being able to cycle enchants for what you want and come back later and any enchants you want/need after that are also cheaper since you don't need more books.

    • @Thund3rDrag0n12
      @Thund3rDrag0n12 9 місяців тому +6

      Get an enchantment table and a grindstone. Enchant the sword with the table until you get some solid base enchants. Then use books for everything else

    • @Narpil
      @Narpil 9 місяців тому +3

      I tried doing that with max-level books on boots, I couldn't get all enchants without going over the level cap. I had everything except soul speed

    • @WhatIsMyPorpoise
      @WhatIsMyPorpoise 9 місяців тому

      It will be possible through use of an enchanting table.

    • @DisparaErvilha7387
      @DisparaErvilha7387 9 місяців тому +37

      ​@@Spiffyobecause enchantment tables are dogshit, people just want to get their good gear faster so they start doing things that are actually fun like building their megaprojects and shit

  • @diamondsimon020
    @diamondsimon020 9 місяців тому +857

    I think the biome thing is a good concept, but I think you should be able to create your own biome in survival, similar to how Terraria does it

    • @master-oh6zn
      @master-oh6zn 9 місяців тому +12

      what

    • @UnspokenRizzler
      @UnspokenRizzler 9 місяців тому +3

      What

    • @gamut5122
      @gamut5122 9 місяців тому +136

      That's actually a cool idea

    • @nono-pc3vy
      @nono-pc3vy 9 місяців тому +5

      yes

    • @Acudit
      @Acudit 9 місяців тому +109

      Yessss! I love terraria's methods for biomes! They probably won't do this, because it would take an enormous toll on the speed Minecraft runs at, and it would require making an entire system for it, but it is a fun thought.

  • @thesemicolon7269
    @thesemicolon7269 9 місяців тому +18

    2:03 Nono, we should talk about this.

    • @YourNormalProgram
      @YourNormalProgram 9 місяців тому +8

      It's simple, Ask Alex.

    • @Homer_Noobson
      @Homer_Noobson 9 місяців тому +1

      ​@@YourNormalProgramhis pet cat too.

    • @A59ri
      @A59ri 9 місяців тому

      @@Homer_Noobsonhuh???

  • @ryko3698
    @ryko3698 9 місяців тому +293

    I think a villager nerf would be ok, if it were implemented creatively. Look at how terraria changed how NPC’s price their items and what makes them happy. Perhaps villagers could have been similar, desiring a certain amount of space to range, having their claimed bed out of range of other claimed beds, ect. But this currently just adds extra tedium rather than anything interesting.

    • @PhonyLyzard
      @PhonyLyzard 9 місяців тому +29

      Cool idea, nice to see your suggesting some changes, even If I hate it when people compare Terraria to Minecraft since they're nothing alike.

    • @SkyTheGuy8
      @SkyTheGuy8 9 місяців тому +56

      That would give an incentive to upgrade villages/build for progression. Building. The essence of Minecraft. Great idea.

    • @higueraft571
      @higueraft571 9 місяців тому +6

      @@SkyTheGuy8 Honestly, i cant help but imagine people would bitch that you have to waste time/grind just to get the trades, rather than just... getting them, the repeated "Tedium" thing :V

    • @def3ndr887
      @def3ndr887 9 місяців тому +1

      Just put a limit to how many books a day and call it a day

    • @fruity4820
      @fruity4820 9 місяців тому +1

      Maybe villagers can have tiredness, if they haven't slept for more than a day they wouldn't go to work

  • @ssigeon
    @ssigeon 9 місяців тому +363

    villager trading was definitely overpowered, and nerfing it is a step in the right direction, but making things needlessly tedious is not the solution. i’m no game dev, but there has to be better ways to make trading both more fun and a bit more difficult

    • @Thund3rDrag0n12
      @Thund3rDrag0n12 9 місяців тому +65

      I mean trading was never fun in the first place. It was just stupidly easy, accessible, and efficient to a broken degree

    • @burushifudara
      @burushifudara 9 місяців тому +36

      ​@@Thund3rDrag0n12 They're basically slaves to the full extent of the word, they can't even complain about the stuff people do to them cuz it is beyond their code
      People already had easy ways to bypass them getting angry by you hitting them by killing them anyways, I don't really have a problem with this change aside from the odd decisions of the books levels
      Although I guess that is more because it is just absurdly easy to exploit the trades

    • @WhatIsMyPorpoise
      @WhatIsMyPorpoise 9 місяців тому +13

      The problem is that they can't just add features in to fix it. That's also bad game design. And it has to be somewhat clear and intuitive while using features that already exist in the game. Connecting it to the biometype of the villager is super good in terms of a game design decision. It has other bonuses too such as being easy to identify the villager you want to trade with in a trading hall instead of 20 identical librarians with the enchantement written in a sign hanging over their head.
      Overall, very good game design decision, so what they need to do is add some form of rebalance or a counter strategy that allows you to skip the RNG of exploring but that is a more tedious, but consistent method of getting the right villagers.
      The suggestion i keep posting everywhere i can is for zombie villagers to have a low rate of being from a different biome than they are supposed to be. Something like 1/8 zombie villagers or lower. It allows players, wherever they are in a world, no matter which biome(unless it's mushroom biome or deep dark), to set up a zombie farm to try to get zombie villagers out of it.
      You may think this is too easy, but when you consider that this is a mob farm where you cannot just kill the mobs, and where you try to keep the Z-villagers alive(which cannot be auto-separated from zombies) and you get a weird mob farm that you have to try to run both quickly and slowly at the same time, to get as many mobs as possible, yet not so fast that you cannot keep track of Z-villagers inside. It's a cool interaction with a farm, it's probably the most tedious farm to manage as afk-ing doesn't help in any way, but it's a way to get villagers that are all going to get the curing bonus AND you get a xp farm at the same time. So you get the choice of either trying to make and manage that farm, or go out in the world to just get the villagers yourself.
      And btw, with 1\8 odds + the rate of spawning a Z-villager from another biome is 0.5% per zombie spawn. And the chance per zombie spawn to get the exact villager you want is 0.09% which is lower in chance than mending, but zombies spawn multiple times per second and rerolling trades takes 3-5 seconds per roll. So overall, i think this could be a balanced way.

    • @ssigeon
      @ssigeon 9 місяців тому +40

      @@Thund3rDrag0n12 true, but would you rather have that or have to haul your villagers halfway across your world to a swamp or snow biome and then all the way back? i’ll take easy but broken over stupidly difficult and tedious.

    • @deananderson7714
      @deananderson7714 9 місяців тому +12

      I’d prefer it if they added new enchantments to the masters in each biome or even added another villager tier for them, I’m not leveling up a villager fully for unbreaking 2 lmao

  • @mustacheman529
    @mustacheman529 9 місяців тому +70

    Before they nerfed AFK fishing a few updates ago, it was actually a very good way to get mending books, among other enchantments. Just leave your game on for a few hours while you do other things, and boom, lots of cool things.

    • @robertmaske2030
      @robertmaske2030 9 місяців тому

      What do you mean afk fishing is nerfed? Works like a charm for me.

    • @mustacheman529
      @mustacheman529 9 місяців тому +22

      @robertmaske2030 The old machine was super simple, and easy to make in early game. The post-nerf machines were ultra-complex and not something a lot of people wanted to put effort into.

    • @robertmaske2030
      @robertmaske2030 9 місяців тому

      Ah okay, so an ingame build. Never looked something like this up, because i made my own solution based on something totally different

    • @mustacheman529
      @mustacheman529 9 місяців тому

      @@robertmaske2030 What does your machine look like?

    • @GigaDarkness
      @GigaDarkness 9 місяців тому +2

      ​@@mustacheman529probably an external script/macro, first thing that came to my mind

  • @keegandaurity304
    @keegandaurity304 9 місяців тому +22

    Also when it comes to fishing, it's definitely the safest option if you don't have a mending villager, but even with Luck of the Sea III (which you can pretty easily fish up a rod with it) it takes _hours_ to find a useful enchantment book, let alone mending.

    • @thatonerandomstick3664
      @thatonerandomstick3664 9 місяців тому +1

      Agreed, my friend went afk fishing for like 6 hours, i checked the chests and there was 1 mending book. ONE

  • @OrangeIncarnate
    @OrangeIncarnate 9 місяців тому +364

    I really want deterministic biomes (like Terraria). If you remove all the sand from a desert and add snow it should no longer be desert
    This just makes sense for terraforming and would also help with all this biome specific stuff and opens many doors to interesting scenarios
    It doesnt have to check for every block placement, it could do on chuck unload or something less frequent

    • @logandelacruz2152
      @logandelacruz2152 9 місяців тому +24

      That’s something I was thinking of, too. Like, if you put kelp in water at y:63 - y:50, it could make an ocean biome, coral could make a lukewarm ocean, and the full coral blocks could make it warm ocean. Ice would cool it to cold or frozen ocean if there’s no other determining blocks. Same could be done with trees. Like the biome post-generation could be determined by the leaves on newly grown trees. Perhaps the chunk would be checked every number of ticks and have a 50% chance of changing a few blocks to the new biome, to allow for some blending.

    • @jansonshrock2859
      @jansonshrock2859 9 місяців тому +34

      but it doesn't work that way so it doesn't make sense. The "biome" is determined by the air patterns and clouds above a certain area of land, not the land itself so terraforming shouldn't change a biome.

    • @Sunnysideanyway
      @Sunnysideanyway 9 місяців тому +51

      It would probably be a lot harder in a 3D game compared to a 2D game.

    • @cement_eater
      @cement_eater 9 місяців тому +38

      What if I want to build with certain blocks without changing what biome I’m in? Better to add a block that acts like a beacon, that changes the current biome’s behavior as long as it’s active

    • @tinymetalkiwi9568
      @tinymetalkiwi9568 9 місяців тому +12

      Maybe take a page from starbounds book and make special terraformer blocks/items and make them need a special fuel. That way it would be late game and satisfying to the player, but also allowed to ignore physics like jasonshrock said.

  • @ProteinFromTheSea
    @ProteinFromTheSea 9 місяців тому +22

    You should be able to put a blank book in a grindstone along with a tool or armor and have the enchantment transfer from the tool to the book like a reverse anvil, would make enchanting tables better.

    • @Sercil00
      @Sercil00 9 місяців тому +12

      This would also bring value to all that gear you can find or get from drops, which sometimes has decent enchants but you can basically just toss it away, because it's made of gold and breaks if you stare at it too hard.

    • @ProteinFromTheSea
      @ProteinFromTheSea 9 місяців тому

      real @@Sercil00

  • @SkollTheWerewolf
    @SkollTheWerewolf 9 місяців тому +38

    Ah yes, I sure do love my increased grind with reduced rewards. Surely when people asked for Minecraft to be more challenging, they didn't mean balancing mobs, new bosses, new dungeons, or anything that actually affects gameplay as opposed to just making the game less fun to play.
    Microsoft is really on a roll absolutely gutting this game.

    • @CreeperCombos
      @CreeperCombos 9 місяців тому

      This is why I hate this update aswell

    • @Almaeeni0
      @Almaeeni0 6 місяців тому

      its literally just an experimental update that nerfed the most overpowered mechanic in the game

  • @HungarianPatriotGaming
    @HungarianPatriotGaming 9 місяців тому +47

    Fixing the bug with the zombie curing buff stacking up to 5 times is entirely understandable and desirable as well, but all the other changes are horrid. People will still get their trading halls, but it will be much bigger of a chore now.

    • @janajot1930
      @janajot1930 9 місяців тому

      So then don't make a trading hall if it's too much effort for you? It is absolutely not required to do stuff in the game. If you want the convenience of a trading hall, put in the effort.

  • @Rainyjax
    @Rainyjax 9 місяців тому +12

    I can confirm from experience that yes, fishing for enchantments is a thing people do... and if you have a luck of the sea rod + lure + mending rod, it can actually be INCREDIBLY fast. I used to do it manually on a hardcore server, ended up getting gear with maxed out enchantments before the rest of the server even got their villager trading center up and running.

    • @thatonerandomstick3664
      @thatonerandomstick3664 9 місяців тому

      or the much more likely outcome is taking hours to get any good books, took 6 hours of afk fishing to get one mending book…

  • @arushamshafeeq9428
    @arushamshafeeq9428 9 місяців тому +612

    Increasing grind time dosent make the game harder in any way. It just makes it more annoying

    • @Not_interestEd-
      @Not_interestEd- 9 місяців тому +89

      We would have been PERFECTLY HAPPY if the only change was no more trade discount stacking. Would have been a slight annoyance (as now we can't get eff 5 for 1 emerald), but understandable.

    • @arushamshafeeq9428
      @arushamshafeeq9428 9 місяців тому +138

      @shangex4795 it actually does

    • @roadkilledpigeon
      @roadkilledpigeon 9 місяців тому +92

      ​@shangex4795it actually does

    • @mxcbruh
      @mxcbruh 9 місяців тому +108

      @shangex4795Firstly, yes, it does (speaking as a player of Bethesda games), secondly, it allows you to skip the boring and frustrating grind and get to the fun parts faster.

    • @bud856
      @bud856 9 місяців тому +70

      ​@shangex4795then don't abuse it? The option has always been there for you to willingly make the game harder for yourself

  • @SurCreVlad
    @SurCreVlad 9 місяців тому +101

    This update doesn't make game harder. It makes it more grindy. So, they either shouldn't touch it, or just completely remove all ways to get enchantments except enchanting tables and chests in structures.

    • @Thund3rDrag0n12
      @Thund3rDrag0n12 9 місяців тому +7

      I mean it's not like you're required to trade with villagers

    • @FuzzyJeffTheory
      @FuzzyJeffTheory 9 місяців тому +4

      Grindy implies there are long parts that are not fun. Which part is not fun? You don’t have to transport villagers. Just cure a zombie and leave it in its biome

    • @Blue-fg8vt
      @Blue-fg8vt 9 місяців тому +49

      ​@@FuzzyJeffTheorygoing 4000 blocks just to to get to that biome is not fun

    • @woobgamer5210
      @woobgamer5210 9 місяців тому

      do you not realise how rare a zombie villager is?
      also it requires either going to the nether for blazes, finding an igloo with a basement, or going to a village anyway to have a chance for a breweing stand@@FuzzyJeffTheory

    • @SurCreVlad
      @SurCreVlad 9 місяців тому +28

      @@FuzzyJeffTheory ok, let's check. Firstly you need to build 7 villager breeders (one for each village biome). Then you need to connect all these breeders to transportation system of your choice (presumably blue ice road in the Nether). Then you need to traid villagers that your got from breaders to the max level and hope that it will open a traid to enchantment you need. If it's not you need to utilize this villager in your preferred way. I suggest burning in soul campfire as the most humane method. Then you need to transport villager with needed enchantment in your base using your transportation system.

  • @imperfectimp
    @imperfectimp 9 місяців тому +24

    I honestly think the biome specific trades are a neat idea with lots of possibilities.
    Buying sand(stone) from desert masons? (Packed) mud from swamp masons? This could solve a lot of problems with non-renewable blocks.

    • @childish4487
      @childish4487 9 місяців тому +5

      I'm also hoping they use it as an excuse to add more banner patterns for shepherds! Or potentially possibly maybe some rare dyes because right now it's hard to build in certain ways because not many blocks have certain colours.

    • @Shovel________________
      @Shovel________________ 9 місяців тому +1

      biome specific trades seem neat, but changing some of the more important and often used trades to be biome locked makes the game even more grindy. buying biome blocks is a pretty good idea though

  • @jbrenneman8526
    @jbrenneman8526 9 місяців тому +11

    would probably have issues of its own, but I wonder if instead of tying loot to villager biome, it was tied to some sort of 'happiness' value. For example: Has the villager slept in a bed within the past night? How many blocks can it currently traverse? Plus, much like how villagers need access to a workstation for their job, they could give the fletcher table and other useless blocks a happiness buff to nearby villagers so they have *some* sort of functionality.
    This would allow for villager trade hubs, but also require them to be more humanitarian, which I feel is an issue that Mojang has danced around for a loong time.

    • @childish4487
      @childish4487 9 місяців тому +1

      but then people would actually have to like... build a proper village and like... play the game
      Idk maybe tie it to difficulty as well, if you want to get maxed out everything really easily then play on easy but on hard you have to put more effort in.

    • @higueraft571
      @higueraft571 9 місяців тому +1

      @@childish4487 Yeah, people would lose their shit at the involved "Tedium" :V

  • @LiquidOrcana
    @LiquidOrcana 9 місяців тому +211

    I'm gonna be entirely honest, I never really take advantage of villager trades that much, maybe late game if I feel like it
    But honestly just getting a fishing rod as early as possible is always pretty chill, especially once you start fishing up the better rods

    • @austinschwartz7424
      @austinschwartz7424 9 місяців тому +19

      I know I like to go for a fallen kingdom like playstyle where my duty is to protect the villagers as there King

    • @amoguslols69420
      @amoguslols69420 9 місяців тому +4

      I kinda just bully the villagers like i never trade with them just steal their chests bully them and thats it

    • @MrWeird-mu5ul
      @MrWeird-mu5ul 9 місяців тому +1

      Afk fishing is not practical tbh.

    • @stephenkrahling1634
      @stephenkrahling1634 9 місяців тому +20

      I feel like the majority of the people saying they're "OP" or are "too easy to exploit" haven't tried working with them before either

    • @fleggy5050
      @fleggy5050 9 місяців тому

      Im getting terraria ptsd@@MrWeird-mu5ul

  • @Populon993
    @Populon993 9 місяців тому +10

    "easy" solution: after the "villager nerfing" update they will make a "roads and trains" update.
    A big infrastructure overhaul with new and better types of rails, all sorts of road/ street blocks, easier methods to span rails/ roads over long distances and trains (maybe also ships) for better (mass) transportation of items and mobs.
    (Yes, I do like me some Railcraft, Create and similar mods)

    • @connortg5
      @connortg5 9 місяців тому +1

      honestly this'd be cool imo, as long as they still don't make the books villagers give us come at lower levels

    • @user-bv7zo6vd4m
      @user-bv7zo6vd4m 9 місяців тому +1

      Is there any hope for ships if they are technically possible in this game? I always enjoyed building age of sail ships in my worlds, especially in creative, and to have them be actually functional would be amazing. Part of me says even if it was possible it wouldn't fit into Minecraft though

    • @-cet
      @-cet 9 місяців тому

      @@connortg5 Either make the final reward a max level book, or make anvils better. Either works, just not the system they have now

    • @connortg5
      @connortg5 9 місяців тому

      @@-cet honestly yeah, personally i would prefer the former but removing the anvil limit would be nice too

    • @Populon993
      @Populon993 9 місяців тому +2

      @@user-bv7zo6vd4m There are mods where you can build airships or trains as so called "multiblock structures". Meaning you can build whatever structure you want (maybe with some size limitations) and add some sort of "control block" (e.g. a steering wheel) that basically glues the whole thing together and lets you drive it somewhat like a regular boat. I could see something similar, but for "water ships".
      So yes, it would be possible. But these things can be a bit clunky (especially on servers) and as you already mentioned, this stuff doesn't really feel like like it would fit in regular Minecraft.
      Though maybe there could be something like the existing boats, but bigger. Some fixed/ "premade" thing that you can craft, place on water and drive like an existing boat. Maybe with like 3-4 slots for players/ mobs and an inventory like on a horse or something. I'm sure this could work as well and would feel more "minecrafty".

  • @IXPStaticI
    @IXPStaticI 9 місяців тому +11

    imo the issue isn't trades, price, villager mechanics or anything like that. The entire gameplay loop around durability, repairing, experience and enchantments itself is deeply flawed and the mending enchantment sidesteps that.
    Restricting access to mending is unpopular because it lets you get around gameplay elements that no one wants to engage with.
    Mending doesn't need to be restricted or nerfed or even removed, it needs to be invalidated. The systems around it need to change to a point where it can no longer be considered essential.

  • @Redcon0
    @Redcon0 9 місяців тому +14

    I guess we are Probably gonna get the Jungle and Swamp Villages if they're doing this

    • @HungryWarden
      @HungryWarden 9 місяців тому

      But then Mending would be too easy to get!
      Disclaimer: This is Mojang’s logic, not mine. I don’t want to see a bunch of angry replies.

    • @Redcon0
      @Redcon0 8 місяців тому

      @@HungryWarden i think they're doing the right thing, while the community says that minecraft is so easy, they added stuff like this to make it difficult

    • @HungryWarden
      @HungryWarden 7 місяців тому

      @@Redcon0 yeah. They’re trying to anyway but it could be executed better.

  • @SemiHypercube
    @SemiHypercube 9 місяців тому +13

    2:43 People _did_ use to fish for enchantments, in fact that was actually one of the most popular ways to do so
    until they basically killed AFK fish farms (I know it's still possible but it requires more setup)

    • @SemiHypercube
      @SemiHypercube 9 місяців тому +5

      Honestly this all just makes me agree even more that Mojang's idea of "difficulty" isn't adding more fun bosses and enemies but just making the game grindier, this is why Terraria beats Minecraft btw

    • @Blue-fg8vt
      @Blue-fg8vt 9 місяців тому +1

      I feel like it would be best for the genre if we let Minecraft die and other games try to fill the void it will leave

    • @xilongma4794
      @xilongma4794 9 місяців тому +1

      @@SemiHypercube This is why I'm interested in the upcoming game hytale, it has the sandbox elements of minecraft with a progression system that is similar to terraria

    • @HungryWarden
      @HungryWarden 9 місяців тому

      @Blue-dg8vt I heavily disagree, think whatever you want but most people aren’t going to let Minecraft die unless Microsoft pulls another “chat reporting”

  • @QWERTIUM1
    @QWERTIUM1 9 місяців тому +13

    3:32 FR???

  • @aydenburgess905
    @aydenburgess905 9 місяців тому +2

    "Just use the enchating table!" WHAT THATS A HORRIBLE SUGGESTION
    THE ENCHANTING TABLE IS AN RNG HELL THAT NEVER GIVES ME ANYTHING GOOD AND I CANT REROLL IT WITHOUT WASTING LEVELS (HOURS OF GRINDING)
    if they go forward with this I do really hope we get changes to the anvil and enchanting table cus villager trades were the one thing that made me not have to deal with that hellscape

  • @unkinown36
    @unkinown36 9 місяців тому +3

    2:42 I do.
    I somehow have innate luck in minecraft fishing. When i play with homies, i always go fishing, and wait for a good enchantment until my fishing rod brokes. And i ALWAYS get an op enchantment book or op bow. Homies want to trade, but i don't if they don't give good amount of diamonds.

  • @cryptictro
    @cryptictro 9 місяців тому +38

    I said this in the last video, and on the feedback website (which has still not been approved by the way) but here it is again: This is a HORRIBLE change. I don't have 6 hours to spend moving villages to a swamp, and then trading up to mending, an enchantment that is necessary for a survival world. Plus, the only way to get mending is villagers and end cities. No enchantment table. First netherite, now this. Why are all of the updates just adding extra, unnecessary steps to progression? Mojang should be adding more things on the end of progression, not making to more grindy to get there. That's right. Grindy. This doesn't make getting enchantments harder, it just makes it take longer. All the recent updates have done is made me spend longer holding one button down for hours. That's not fun. Mojang claims to want to make to game more exciting, but this is not the way to go.

    • @pokerusfreak8194
      @pokerusfreak8194 9 місяців тому +5

      They literally just said fuck bedrock players entirely, and Java players will now need an iron farm and an XP farm in addition to the trading hall, while using the nether roof to safely transport villagers. A 2 person team could make nether portals on the roof quickly and easily in no time and have a trading hall in the spawn area of a server in a day or 2 tops, likely even less knowing some players or with a little luck.
      Im not sure why they thought this fixes anything, and I fully agree that adding more grind isnt how you incentivize players to engage with the game the way you want. Even with this added grind its still way more effective, easier, and more quickly available than base enchanting will ever be

    • @youtubeuniversity3638
      @youtubeuniversity3638 9 місяців тому +2

      Maybe Mending *SHOULDN'T* be considered necessary whatsoever?

    • @cryptictro
      @cryptictro 9 місяців тому +12

      Which just bring us back to the anvil thing that other people have said. Repaing fully enchanted tools/ netherite tools is WAY too expensive, and you can only do it like 4 times before "too expensive" shows up. Also, if you think villagers/mending is too overpowered, you can just not use them.

    • @HungryWarden
      @HungryWarden 9 місяців тому

      @pokerusfreak8194 As a bedrock player, I think you are sorely mistaken. In Bedrock, you can use a Lead on a boat. This allows you to pull villagers in a boat.

    • @cryptictro
      @cryptictro 9 місяців тому

      @@HungryWarden good luck with hills, though. And actually having the boat follow you. It's really easier to dig a tunnel, fill it with water, and boat them across.

  • @PeaceAndFlame
    @PeaceAndFlame 9 місяців тому +6

    I think instead of having to be bred in a biome, they should just have lecterns made from each different wood type, which would give the same effect. Certain trades for jungle lecterns, different for spruce lecterns, etc.

    • @cringeproductions5817
      @cringeproductions5817 9 місяців тому

      brilliant idea, though i dont think thats what they want, since any tree can be brought back to base with sapplings, since this update clearly wants you to adventure about more
      still a brilliant idea though

    • @HungryWarden
      @HungryWarden 9 місяців тому +2

      Well, the wandering trader would be more useful because it sells saplings.

  • @strongyoungchimp
    @strongyoungchimp 9 місяців тому +2

    I wouldn't mind this update if they removed that darn "Too Expensive" from anvils

  • @Xylospring
    @Xylospring 9 місяців тому +2

    If Villagers are more a chore for us now I demand to join the Raid.

  • @alvin5122
    @alvin5122 9 місяців тому +5

    AFK fishing is super OP especially the time when you can get mending books from it.
    I found making a villager farm too tedious so i opted for a fishing farm. It's great! I would leave my laptop running overnight and I'd get mending books and insanely jacked fishing rods and multiple double chests filled with items.
    It's pretty cool.

    • @thatonerandomstick3664
      @thatonerandomstick3664 9 місяців тому

      The thing is this screws over bedrock players, we don’t have access to autoclickers so we just have to sit, fishing for hours on end. And in my experience it’s not even that good, it took almost 6 hours for a mending book

  • @why_am_i_v4n
    @why_am_i_v4n 9 місяців тому +30

    2:02 fun fact, notch actually confirmed in a tweet that steve's "rod" is in fact, normal shaped

    • @husky0098
      @husky0098 9 місяців тому +17

      Notch 🤝 JK Rowling
      Tweeting weird information no one asked for

    • @slicepie410
      @slicepie410 9 місяців тому +2

      ​@@husky0098the people on reddit asked

    • @user-bv7zo6vd4m
      @user-bv7zo6vd4m 9 місяців тому

      @slicepie410 I'm honestly not surprised

    • @MrTomyCJ
      @MrTomyCJ 9 місяців тому

      But normal in minecraft terms (square), or in IRL terms? CRITICAL INFORMATION

    • @why_am_i_v4n
      @why_am_i_v4n 9 місяців тому

      @@MrTomyCJ irl 😳

  • @MildlyAggressiveOni
    @MildlyAggressiveOni 9 місяців тому +2

    Remember before the village and pillage update when Villagers were practically useless?
    Also, the Jungle and Swamp having exclusive trades is weird since neither have a village that spawns naturally.

  • @sebiglebi8756
    @sebiglebi8756 9 місяців тому +4

    2:56 in bedrock you can put boats on leach and put villagers in it, it’s basically the same thing

  • @mikeanike2768
    @mikeanike2768 9 місяців тому +30

    Always a good vid when you start with female Phoenix

    • @sonicredstone
      @sonicredstone 9 місяців тому +1

      Yeah

    • @BbobIII
      @BbobIII 9 місяців тому

      Fr fr

    • @MrBrineplays_
      @MrBrineplays_ 9 місяців тому +2

      I, an average viewer, have contributed to the female phoenix sc's. I actually made him use phoenix sc chan longer. I'm so proud

    • @BabyDontHearnMeNoMore
      @BabyDontHearnMeNoMore 9 місяців тому

      @@MrBrineplays_ nah

    • @BabyDontHearnMeNoMore
      @BabyDontHearnMeNoMore 9 місяців тому +1

      @@MrBrineplays_ bro liked his own comment💀

  • @zetertheduck
    @zetertheduck 9 місяців тому +43

    I like the biome thing, making certain books easier to get and not have to grind for mending just to get Bane of Arthropods II 5 times in the process. But I really wish the master trades could be max level, even all trades being max level. I'd rather the master trades have a random level instead of being a set level.
    The zombie villager curing thing is annoying, but now instead of making a gold farm people are just going to make a raid farm. And get the 1 emerald for 1 bookshelf trade anyway.

    • @lygencore
      @lygencore 9 місяців тому +3

      I just find disappointing the fact that they introduced this updates without first playing with what was more easily available like :
      1- Traded quantities before the villager blocks the trade (in 1.14+ you can acquire 12 enchanted books with 1 trade, was chocked when I read that, wished they put it to 1)
      2- Time before restock. Even tho I believe this is hardcoded and is not meant to accept dynamic values, I do believe that villagers should take more time to restock rare/expensive items.
      3- Limited restocks. Maybe the villager can only provide you with 15 mending before completely running out, or maybe replace the trade with another interesting book.
      4- bonus, would have been nice if you could somewhat specialize your villagers to lower previously mention stats on a/some trade(s) to augment the ones of another more desired item.

    • @HungryWarden
      @HungryWarden 9 місяців тому

      I’m probably the only person to carry around a Ban of Arthropods 5 Netherite Sword. BUUUUUT I have a good reason; I don’t want to get another 30 levels to re-enchant it, and I don’t want to build farms because they just suck the fun and challenge out of gameplay.

    • @HungryWarden
      @HungryWarden 9 місяців тому

      I’m keeping it because it has other enchantments on it too.

  • @taboss5318
    @taboss5318 9 місяців тому +23

    Microsoft came in to Minecraft and decided to choose how people should play a sandbox game, with all their new updates they are trying more and more to make it their version of minecraft.

    • @neekk040
      @neekk040 9 місяців тому +4

      sandbox is when you turn on creative. it is survival and they are correcting the mechanic to better match the design they intended. mod the game if you want otherwise

    • @just-a-fnf-fan
      @just-a-fnf-fan 9 місяців тому

      @@neekk040motherfucker it’s a sandbox game there are no rules

    • @TheAuthorStudios
      @TheAuthorStudios 9 місяців тому +7

      ​@@neekk040 I have seen many a dumb take in my life, but saying taht only creative is a sandbox and survival isn't/shouldn't be a sandbox is amongst the highest of them very easily

    • @neekk040
      @neekk040 9 місяців тому +1

      @@TheAuthorStudios apologies i really was mistaken with my definition if sandbox. I somehow mistook it to mean what is essentially creative mode. Still look at albion or sea of thieves, both sandbox games, things like fixes for cooldowns after dismount or silent boarding are exploits or mechanics that were deemed to not match the intended design that changed over time. The same applies here. Sandbox doesnt mean anything goes either. Mojang is giving back use to the enchanting table and anvil eliminating the broken shortcut that appeared after many years of different systems being added to the game.

    • @neekk040
      @neekk040 9 місяців тому

      @@TheAuthorStudios thinking back my response was addressing the very notion that "microsoft dictating gamplay in a sandbox" is exactly as nonsensical. Any sandbox has established rules. Ships in sea of thieves have set speeds. Swords set attack range. And those can be tweaked or changed. In this case mojang is giving use to more tools and people are just angry their shortcuts dont work anymore.

  • @Sercil00
    @Sercil00 9 місяців тому +1

    The villager trades were busted, but they were the saving grace of the absolute mess that is the enchantment system. If Mojang is going to make changes, they should make a sensible system where you don't need to combine books in a very specific order to get all enchantments.

  • @intanceplayz4573
    @intanceplayz4573 9 місяців тому +4

    I need to see CHAD Villager vs. Peenix SC 🔥🥶

  • @kyh148
    @kyh148 9 місяців тому +123

    I actually like enchanting, it's pretty fun to do when you have an end xp farm

    • @herbnfizz4113
      @herbnfizz4113 9 місяців тому +30

      how is it fun

    • @SchitzPseudonym
      @SchitzPseudonym 9 місяців тому +3

      @@herbnfizz4113 lol literally

    • @Spiderfffun
      @Spiderfffun 9 місяців тому

      @@herbnfizz4113 when you can get from level 27 to 30 in a few seconds using an enderman farm it can be pretty fun

    • @YagoKatzen
      @YagoKatzen 9 місяців тому

      ​@@herbnfizz4113Casino

    • @ZoraEpsilon571
      @ZoraEpsilon571 9 місяців тому +27

      going back and forth a dozen times to do one thing or another isn't my idea of a fun time, neither is the system we currently have for villagers either, but mojang isn't going to make a more creative solution to the issue, instead they'll just nerf shit into the group and call it a day, making everything MORE tedious to do isn't fun either
      as for your xp farm? how long until they nerf it too?
      idk "standing still for long periods of time reduces or eliminates mob xp gained/dropped, or, endermen drop less or no xp inside the end" something like that
      all because someone's opinion on the issue forums changes the game for everyone

  • @fatboyz3929
    @fatboyz3929 9 місяців тому +6

    They should just make is so that specific trades happen when the Lectern is on a specific block, instead of it being in a biome. Like for mending it should be a netherite block, honestly. It’s a way better concept than the biome thing

    • @childish4487
      @childish4487 9 місяців тому +1

      is it? I find the biome thing better because it encourages you to set up infrastructure in your world. Let's be real, having a nice village in each biome connected via nether rail is wayyy cooler than having them in a single corridor. If you say that building all that takes too much effort then well... you might need to play a different game. At the end of the day I could die and loose all my enchanted gear but I won't loose all the cool builds I made, I find the excuse to go to different parts of the world and build stuff more interesting than placing a single block or spamming lecterns for an hour. Also adds for the possibility of other cool trades for villagers in different biomes, this is minecraft after all you gotta think about what mechanics can be built off of for future features. Even currently I can imagine them adding a secret dark oak villager that sells totems and the curse books. Maybe the Shepard could sell diferent banner paterns depending on biome perhaps the armorer could sell a unique amour trim.etc

    • @fatboyz3929
      @fatboyz3929 9 місяців тому

      @@childish4487 everyone does that anyways. And if you want to encourage exploration, just use logs instead for the blocks for the lectern.

    • @darren8608
      @darren8608 9 місяців тому

      ​@@childish4487 if by making it more tedious and contrived sounds "cool" to you then sure.
      the problem is that the book options are chosen for balance reasons and not that it fits the biome. I admit that fire prot for desert and frost walker for snow biome makes sense, but can you explain logically why the swamp villager sells the mending books, or why taiga villagers sells the fortune books? the whole mechanic feels contrived and illogical

    • @childish4487
      @childish4487 9 місяців тому

      @@darren8608 so you have a problem with balancing?? It's a game, I wonder why they're doing game design. Of course it's arbitrary and contrived, the entire game is. Every piece of media is contrived lmao.
      Idk if you really want a reason roleplay/headcannon one.
      The idea that it's more tedious is silly considering the current "gameplay" is spamming a lectern or just getting good RNG, which is far more tedious and immersion breaking than exploring. Most people explore their worlds anyway, it's like a significant part of the game or something.

  • @eyasu.
    @eyasu. 9 місяців тому +2

    I think what they should do instead is make it so that each villager type is more likely to have a specific enchant, rather than it being always.
    Like having the swamp villager have a 75% of rolling an enchant from the swamp trades, and like 25% chance for something else.
    Also if this route is taken, it would be nice if villagers had equal chance of all of them.

    • @neon2870
      @neon2870 9 місяців тому

      ^^^^^^^^ you are so smart please go add this to the feedback page for this snapshot

  • @deggery-oneaboveall3365
    @deggery-oneaboveall3365 9 місяців тому +3

    Jokes on you , I will exploit them before the update comes 🗿

  • @CreeperCat0407
    @CreeperCat0407 9 місяців тому +6

    Guess the Minecraft building tutorial channels are gonna profit off of AFK fishing farms now that villager trading for enchantments has been nerfed.

  • @uranium_devourer
    @uranium_devourer 9 місяців тому +5

    So getting a full enchanted netherite gear will take 6 hours instead of 3? Great.
    I feel like the game becomes more and more grindy/tideous with each update nowadays.
    They really should focus on making the game more enjoyable without making the grind boring, maybe by adding something like new special items, that summon fairly hard minibosses or other event that when completed gives rare items like enchantment books. (something similar to what terraria does, or a tuned-up version of a pillager raid) - this wouldn't force players to search for a specific biome or go fishing for hours to get those items.

  • @dirtydan3029
    @dirtydan3029 9 місяців тому

    I got my first few mending books, 2 nearly fully enchanted bows (after combining them) that just need another power 4 book to make it power 5, many fully enchanted fishing rods (after combining them), stacks of name tags and saddles, and a chest of fish by fishing. I never had to craft a bow for myself unless i made dispensers and ive been playing on the same world since 2018

  • @TheMAZZTer
    @TheMAZZTer 9 місяців тому +5

    So I think this is not as bad a change as people are thinking.
    First of all putting a lectern down repeatedly to get the book trade you want sucks. But actually getting it in the first trade feels too easy. Plus the way it was done kinda sucked (Mending was easier to get than Unbreaking III which was easier to get than Efficiency V due to how the RNG worked).
    Also I never bothered to make the trades cheap. It's not too big a deal once you get a fletcher and just feed him sticks, or one of the other easy trades. So I don't consider nerfing that a big deal.
    This change introduces reliability into how the books get selected which is good. I know I can get Mending reliably. The main issues I have are having to go to a specific biome, get a villager there, maybe bring him back (as you said, more ways to transport villagers may help). Also, the master trades don't have Unbreaking III or Efficiency V. If they made it so combining books does not increase enchanting cost (it does, right?) and that just happens for armor/tools, that would fix this issue. Otherwise maybe bump up the levels of the master trade books.
    Fishing works and is my preferred way to max out bows and fishing rods, but you're not going to reliably get the books you want from it.

  • @gcn1144
    @gcn1144 9 місяців тому +12

    A way to make it so the to expensive problem doesn't happen could be to first off remove to expensive all together, but also make a new item, essentially a reverse xp bottle, which when used in an anvil on anything, removes the need to use any xp for that item anymore, making any upgrades free of xp. To make it so this item isn't super easy, it could be a bottle surrounded by 4 echo shards.

  • @justsomejerseydevilwithint4606
    @justsomejerseydevilwithint4606 9 місяців тому +2

    Good for the villagers.
    Now give me my enchants back, mojang!

  • @cringeproductions5817
    @cringeproductions5817 9 місяців тому +1

    i am one of the few who is in support of the villager changes
    encourages setting up more bases around the world, which, as a man addicted to building, i will happily do
    of course, many things need adjusting for this to work well, like anvils getting less of a hard limit, a form of villager relocation, so on so forth
    i would not be surprised if they gave villagers a "happiness" system in the form of "must have this many blocks of space available to move around" that effected trade prices
    also, wandering traders could have some more buffs to them, buying more things from you for more emeralds, or more rare resources available in the trade pool, including rrandom enchantment books, possibly?

  • @hydratedray
    @hydratedray 9 місяців тому +7

    3:45 ayo???????????????

  • @RealGhoda
    @RealGhoda 9 місяців тому +3

    There was genuine shock in his voice when he said slicedlime

  • @TheGlowingBeansGuy
    @TheGlowingBeansGuy 9 місяців тому +2

    I feel like they looked at how Relogic made NPC's have better homes than shoeboxes and thought it was a good idea to make something similar

  • @idoshimshon1
    @idoshimshon1 9 місяців тому

    2:43
    actually, fishing is really good for getting enchanted books, some really good bows. whenever i fish i get a lot of enchanted books so its just depends on how much time u can fish.

  • @austinschwartz7424
    @austinschwartz7424 9 місяців тому +184

    I actually really like the update(except for the biome part) because I always tried to treat the villagers as my subjects in a city-state/kingdom. I like to view myself as the king of a powerful city-state whose duty it is to protect them from danger like in Captinsparklez fallen kingdom and it makes my hardcore world feel more alive and less lonely and empty. if villagers are just cogs in a machine what's the point in protecting them other than profits. I find it way more satisfying to make my trading halls open concept and refuse to use villagers in farms like Iron farms and such.

    • @tylerblue9691
      @tylerblue9691 9 місяців тому +49

      This comment makes me feel like im reading a benevolent political ruler's diary from the 1800's

    • @_xdlol15_
      @_xdlol15_ 9 місяців тому +4

      what

    • @pumpkin_pants3828
      @pumpkin_pants3828 9 місяців тому +21

      lets play "find the god complex"
      i think i won

    • @ItsmeUVie
      @ItsmeUVie 9 місяців тому +7

      Nice ideology, Friedrich Wilhelm

    • @SPCooki34
      @SPCooki34 9 місяців тому +1

      so you're a dictator

  • @Nullbound
    @Nullbound 9 місяців тому +3

    Afk fishing might actually be a better alternative to trading than straight up enchanting due to the long and repetative process of grinding 10s of levels over and over and over as well as the completely ass backwards state that the anvil has been thrown into over the game's lifespan... I definitely think that if the villager overhaul also comes with an anvil overhaul, it might actually be a great improvement to the game. As it is now, though? It's just making things more tedious for no reason. Remember: just because something takes more time to do now than it used to, doesn't mean it's harder.

  • @IgnWombat
    @IgnWombat 9 місяців тому

    I even remember finding that page about the bug of curing a villager multiple times, after trying to figure out why it wasn't working on my 1.20.1 server. Turned out that Paper patched this a long time ago.

  • @kenthartig7065
    @kenthartig7065 9 місяців тому +2

    You can get stuff out of anvil for cheaper if you do it in a different order. Combine all the books before applying them to items to minimize the amount of times each individual item goes through the anvil. It's surprising how few people know this

    • @childish4487
      @childish4487 9 місяців тому +1

      yeah, this point is another sign that the anvil mechanics need a rework, I think the cost shouldn't increase with how many times it's been through the anvil but by what enchantment your putting on it, make mending cost a lot so it's more an investment.

  • @cooper7240
    @cooper7240 9 місяців тому +4

    I feel like the villagers are eventually gonna revolt against phoenixsc

  • @WelpLayed
    @WelpLayed 9 місяців тому +6

    I'll just get all trades in my Hardcore run now before updating. They can't do anything about it LOL
    Also, I'm pretty sure some vanilla tweak will bring the trades back shortly.

  • @enzonavarro8550
    @enzonavarro8550 9 місяців тому

    2:44 I used to fish for enchantments, but mostly for mending. It's like fishing in real life, but without bugs and without spending a day on it

  • @William_E
    @William_E 9 місяців тому +1

    I was already fishing for books, but now it's gonna get nerfed

  • @obondostudios9482
    @obondostudios9482 9 місяців тому +3

    You know what? if they added swamp villages and jungle villages i feel like this would have gone over a bit nicer for them

  • @Inspirator_AG112
    @Inspirator_AG112 9 місяців тому +6

    *@[**0:03**]:*
    Let's just not judge, honestly...

  • @monopolisticfox
    @monopolisticfox 9 місяців тому

    I agree with that you said before, i think they need to focus on enchanting as a whole. I shouldn't have to play chance with hours or days of work trying to make a max enchanted book for armor and do one thing wrong thing and lose all thar progress because its "too expensive".

  • @CubularCreeper
    @CubularCreeper 9 місяців тому

    I've never made a villager trading farm, but I've fished for enchantments in multiple playthroughs.
    Not even AFK fishing mind you.

  • @FatDawlf
    @FatDawlf 9 місяців тому +123

    Hot take: I like the change, giving different types of villager master enchants gives more uniqueness to each village
    However I hate that mending is from swamp villagers and that anvils suck
    But hey, the enchanting enchantment table is a bit more useful now?

    • @FakeDogs
      @FakeDogs 9 місяців тому +12

      I like that mending is frkm swamp villagers, makes it feel a bit more earned when you finally get mending

    • @azlanadil3646
      @azlanadil3646 9 місяців тому +19

      Ah yes, having to spend half an hour attempting to get one enchanted book with the right enchantment is so fun! You know… the enchanting table could acutally be made much more useful… if they remove the 40xp limit.

    • @newspaper-hn9nw
      @newspaper-hn9nw 9 місяців тому +22

      Nerfing enchanted book trading won't really make the enchanting table better, it just makes both ways a chore
      This isn't a win-loose situation when both sides are terrible. At least, that's my merit on things

    • @el_gatoNegro
      @el_gatoNegro 9 місяців тому

      ​@@FakeDogsThere is no a fun reward for wasting countless hours to cure, breed, level up, and transport a swamp villager especially when the nearest swamp biome is extremely far away from your main base, only masochists or ret*rded people like this change. Sure the old system is broken but at least is not boring, tedious, and frustrating like the new one.

    • @hampustoft2221
      @hampustoft2221 9 місяців тому +2

      @@azlanadil3646 Old method (breaking lecterns) takes super long time. I reached a point where i made a script to do it for me becuse it was taking so long to get it each time. now you just need a rail way i nether and 2 portals. travel might be 100-500 blocks in the nether. but that just asking you to either dupe rails or build iron farm so not much of a problem there.

  • @Exodim
    @Exodim 9 місяців тому +3

    1:06
    what the hell is a cosine person

  • @ZandersCools
    @ZandersCools 9 місяців тому +1

    I think the villager change is good it will have people travel thier minecraft world to get a book they want, and it makes more sense to have villagers have some type of book that the other places can't get

    • @woobgamer5210
      @woobgamer5210 9 місяців тому

      i think it sucks because there's like
      0 good way to bring a villager to a different biome.
      and i dont think locking swamp trades to requiring the nether for a brewing stand to make a potion of weakness, and making a golden apple is a good idea
      at that point, the enchantment table is right there already accessible to you.

    • @TheXabronsio
      @TheXabronsio 9 місяців тому

      Bro that doesn't sound fun at all, just extremely tedious to achieve.

  • @GMDTheOnyxGuyEizzX
    @GMDTheOnyxGuyEizzX 9 місяців тому

    Phoenix: "Don't tell me we can start leashing villagers"
    Also The Librarian:

  • @enthusiasticbanana6232
    @enthusiasticbanana6232 9 місяців тому +5

    if they're making villages unable to offer max level books then they NEED to remove the "too expensive" thing from anvils. such a rediculous feature

    • @lewisbeith
      @lewisbeith 9 місяців тому

      You are still on UA-cam.

  • @MinerBat
    @MinerBat 9 місяців тому +24

    i think this is a pretty good change honestly. though yes, i do think the anvil has to be made less expensive

    • @lygencore
      @lygencore 9 місяців тому

      Iron farm ?
      And I might have agreed if fortune didn’t work on iron ores but now I’m curious to know what you think makes the anvil expensive.

    • @MinerBat
      @MinerBat 9 місяців тому +1

      @@lygencore i meant with xp, not the iron used to make the block

    • @lygencore
      @lygencore 9 місяців тому

      Oh my bad. Yeah I agree about the enchanted book use penalty system being the worst implementation of a great game design idea.

  • @cablewisniewski5273
    @cablewisniewski5273 9 місяців тому +2

    i just enchant and fuse my gear together so i dont need villagers(besides mending) but i do think its ridiculous that they are narrowing how you go about enchanting your gear to god status

  • @Craeonkie
    @Craeonkie 9 місяців тому +2

    This is great and all but they need to optimise world size so my game doesn't literally lag forever when I walk too much, also yes we need more mobs tbh

  • @irakli-2k
    @irakli-2k 9 місяців тому +3

    0:49 Why is the giant book in the background mirrored?

  • @SamCrafter_
    @SamCrafter_ 9 місяців тому +13

    I think we've been so hung up on librarian villagers getting nerfed that we forgot that fletcher, armorer, weapon and toolsmith villagers are still a thing.

    • @CPU9incarnate
      @CPU9incarnate 9 місяців тому +1

      Because they are completely irrelevant and this does not change that.

    • @MrTomyCJ
      @MrTomyCJ 9 місяців тому +1

      Some of those are OP and break the spirit of the game (MINEcraft). But shhhh!

    • @ConcavePgons
      @ConcavePgons 9 місяців тому

      ​@@CPU9incarnateYou can obtain enchanted diamond tools from them.

    • @CPU9incarnate
      @CPU9incarnate 9 місяців тому

      @@ConcavePgons the enchants are usually bad. You can disenchant for cheap base diamond gear of ccourse, but it's not like diamonds are hard to come by. But if people stock piling loads of diamond gear is the concern, making armorsmiths, weaponsmiths, and tool smiths no longer offer diamond equipment would be a better solution than nerfing villager trading in general

    • @ConcavePgons
      @ConcavePgons 9 місяців тому

      @@CPU9incarnate I wonder if they nerfed the Librarian trades assuming that the enchanted books from them can be combined with the pre-enchaned tools and armor from the other villagers.

  • @MonocleMC
    @MonocleMC 9 місяців тому +1

    It's great that Mojang are finally acknowledging there's a problem with Villagers, however their solution needs some major rethinking.

  • @ye3623
    @ye3623 9 місяців тому +1

    Buffing the enchantment table would fix this issue. Just make it more consistent

  • @oskskks2237
    @oskskks2237 9 місяців тому +24

    They should have made camels an easier way of transporting villagers. It would have made things so much easier.

    • @WhatIsMyPorpoise
      @WhatIsMyPorpoise 9 місяців тому +3

      I thought about that and was like... what if villagers climbed onto camels when they are sitting and get off the same way. It'd add a way to move villagers, and it would sorta be like the villager wants to go on a journey.

    • @oskskks2237
      @oskskks2237 9 місяців тому

      Yeah. They could be like boats on land. I've had this idea since before 1.19 but I haven't had a place to suggest it until now.@@WhatIsMyPorpoise

    • @Sercil00
      @Sercil00 9 місяців тому

      Or have them follow you if you hold out emeralds or an item they want to trade for. Like how a cow follows you when you're holding wheat.
      So you don't have to build massive railways and try to nudge them into a minecart for 5 minutes, or row a boat across land and scream every time you have to go up 1 block

    • @oskskks2237
      @oskskks2237 9 місяців тому

      That's so true@@Sercil00

    • @oskskks2237
      @oskskks2237 9 місяців тому

      But then again Minecraft is a childrens game and they don't want to promote slavery or brirbery. The camel would have been such a good fix to this problem.

  • @CorwinTheOneAndOnly
    @CorwinTheOneAndOnly 9 місяців тому +4

    Ive been wanting villager jails to go away for the longest time now. The next step in this is to make villagers eventually run out of trades unless they get to interact with other villagers every day, or add some kind of "pathfind rule". Pathfind Rule would be that every day, probably during the town center phase of a village, each villager will see if a path is available to every other villager in the village that has a valid bed, and if true, then it is a valid trading villager and their trades wont run out.
    Basically don't jail your villagers if you want to trade with them. Or if you do jail them you'd need to jail them all together anyways so you might as well just leave the village as is or create a better village.

  • @LerilayRelyable
    @LerilayRelyable 9 місяців тому

    Fishing is a really good way of getting levels food and enchantments without doing anything else, being anywhere with two buckets of water and a fishing rod.
    It's not the fastest way of doing any of these tasks, but it's safe and multipurpose

  • @alywayart
    @alywayart 9 місяців тому +1

    personally, im chilling. i get all my enchantment books from fishing, getting loot, and.. ya know.. enchanting the book