When I used to do mapmaking, I'd put bright textures outside of inclosed playable areas so that I could see if there were any cracks in the geometry. For example, if two walls didn't connect properly, you'd be able to easily identify it because there would be a bright green line between the two walls. This is especially helpful in dark/dimly lit areas. I'd imagine that it'd be a similar reason they did that in Blackreach.
If you do mapmaking you'd know blackreach could have been far better. I've done map making myself. I love skyrim but there seem to be a lot of missed opportunities in it.
Cool, thanks for sharing! I have a mapmaking question. Why don’t designers clean up the extra land and such from the cells once they’re done? Doesn’t loading that in harm performance?
@@Preston241 It does harm performance but nowadays with better cpus memory etc it would be neglible.There are probably more important things to worry about with a game now that make a lot of difference to performance. If any map maker reads this it's no excuse not to get your map as perfect and efficient as it can be though.
12:00 I believe it's more than just "they had to have an actor to make the voice appear." The audio is in stereo so you can detect where a voice is coming from. They wanted the voice to sound like it was a person behind the door, so they had to put an entity right there and attach a voice to it; otherwise they could've attached the voice to an invisible/offscreen object and just set the voice to come from all directions (like Meridia's loud-ass voice). The reason they used an inanimate object was so it wouldn't be detectable with spells or shouts like Aura Whisper, and couldn't be damaged or staggered out of position with AOE damage like runes or fireballs.
@@SeiichirouUta The nightstand is small, not much bigger than an NPC's head. If the sound was set to come from a table, then it would be a wider area and not sound like it's coming from a single point. There could be other reasons. :\
@@valeforedark physical location? yes. physical object? no. Not 'every game ever'. You can spawn nodes that have stereo audio in most engines that don't require any mesh parented to it.
My name counts as I love Star Wars the prequels mostly the honey bunch part was me saying I’m a sub to your narrater he’s a great UA-camr he’s funny and I’m also subbed to Nate
With the name "DBTest" That makes me believe it was a test for the Dragonborn DLC. IIRC, when the Dragonborn DLC took you to Apocrypha to fight Miraak, some of the walkways and bridges would bend in a similar manner that we see in the "DLC1DBTest" cell. Though the prefix of "DLC1" would reasonably lead you to believe it was for Dawnguard, perhaps the Dragonborn DLC was intended to be released first, but had to be delayed? Bethesda is nothing if not (relatively) consistent with their naming. I dabble in modding here and there, and the Skyrim DLC assets are always easy to find because they're labelled appropriately. Anyways, hope this information was useful. If I'm mistaken with my claim of the moving walkways in the Dragonborn DLC, please forgive me. It's been a while since I've performed a full playthrough (though I recently started a new one).
I remember when I first played Skyrim I somehow broke through an invisible barrier, and was walking along a seemingly endless mountain path. I also remember noticing after a while the music stopped playing, which made the trek through that endless pathway much creepier.
@@PhayzinOut oh what do we have here? Caught in the act and don't have no coin for the fine? Well it's off to jail with ya, oh and don't try anything or I'll drag you there myself.
The day skyrim has no more secrets will be the saddest day of my life. What will I do with it Elder Scrolls 6? That game will have so much to live up for to be better
I would guess that the statues appear in DLC1DB because, while the hunters are for testing pathing on moving terrain, they needed a way to test targeting on moving terrain, since the statues turn to face the player. It also makes sense to need targeting on moving terrain considering stuff like visiting Hermaus Mora’s realm
Floormat1000 that’s what I was thinking, the DB also might stand for Dragonborn. Perhaps it was originally intended as the first DLC and they later decided to release dawnguard first, or perhaps it was just the first one they worked on.
Fall of the Space Core is absolutely one of my favorite Skyrim mods of all time. They actually got the original voice actor for the Space Core, Nolan North, to record additional dialog just for the mod. Apparently the Space Core doesn't quite know what to make of the dragons.
The green outside of blqckreach was most likely so that they could make sure all of the texture of the cave wall linked up. Its easier to see a bright color through a broken texture
Two things out of bounds I'd like to see: In Nightcaller Temple during Vaermina's quest, there are some NPCs far out of bounds. You can see them if you use Aura Whisper in the southeastern most room near the beds. The second thing you have to go to Fort Dawnguard, get on the roof, and clip through the mountains. I have never been able to find footage of how to do this though. After you manage to clip through the mountains surrounding Fort Dawnguard, you make your way over to an area near the Dragon Lair you learn a word of Marked for Death at. Somewhere around there is supposed to be a chunk of land completely alien to its surroundings and has some spooky music attached to it. I'd love to see if it's true, but I am on console only and like I said I can't seem to find any footage anywhere online.
I found a breach in the Soul Cairn that allowed my Dragonbirn to ride around outside the playable region. I was on PS4 and could be accessed without any console commands. If anyone is reading this 2years after Epic Nate's post and you are interested: It was a wall of one of the structures along the West border of the the map. There is a small gap between a wall and the barrier that one can slip through. Save first. I had more trouble returning to the game map. Soul Cairn may be finite but it's a pretty big place. It was fun to see the cairn's cityscape from a distance as I rode around a kilometer beyond the barrier.
Because of your lists I am officially walking everywhere in skyrim. You make me realise how many interesting things happen in the world. Thanks Nate ✌❤
Interesting...but I haven't mastered the console command manipulations. I have researched a bit, however, my finite brain can't handle its infinite applications. :(
I remember accidentally finding the Soverngarde one. You can swim to the edge of the water if you very carefully go down the waterfall. And at one point the edge dips just enough you can climb over. I discovered that area and spent quite a bit of time goofing around.
I couldn’t find any other of your videos about Easter Eggs so I just came here but if you are on the Katariah during the Dark Brotherhood questline and go on the deck and go up on the sail thing by the trapdoor then you get a sword called Windshear at the top.
Another nice fact about the Mephala quest. You can take a bucket in the game to try and run through the door (popular glitch) you can see the cabinet. It prevents you from passing through the door and door and collecting the ebony blade
If you go to Solitude, right as you come in look for a dwarven thing on the ground, close to the winking skeever. Go to your local map. You will find a test cell location indicator where the dwarven thing is.
Queen Bothela aka Wolf Queen is the cause of Palagius madness, giving him a cursed object in the guise of a harmless old woman. The story of it stands in one of the last Wolf Queen books
I first found out about the Mephala box in one of my games because of a bug. Attacked somebody in the keep and one of the guards chased me into that back room, got too close to the door and suddenly it was open. Never forget how hard I cracked up when it happened.
Hey nate, I noticed when you do a video on places out of the Skyrim map there's a dragon spawning and you say BGS have been playing around with said area. However that's not the case. The reason is simple: If you spend too long in the "World" without having a battle with a Dragon, the game spawns one scripted to appear near you and cause a battle. That's why when you're traveling Skyrim you can sometimes come across a Dragon seemingly out of nowhere. Just thought I'd point that out. Good video though!
Ever since I have sub'ed o your channel, you have been pumping Skyrim videos almost back to back. After all these... Like... 6 years I have had notifs from you how do you keep having content?
I’ve known about the box behind the door for years, I used to use a plate right at the start of the game to clip the wall and grab the ebony blade without completing the quest and you could see the box there lol
The testing area, with the greybeard looking like status, are testing moving and visual dynamics. Since the status an eye tracking function, they are set to track the npcs as they move. This is to check if the npcs keeps being "visible" with dynamic moving terrain moving around. Its both pathing, but also point-of-view clearance. When working with a bridge like this, you tend to expirience the block creating an invisible wall/barrier around connecting edges. An arrow would hit this wall and not the target.
With how the Space Core was added through a cooperation between Valve and Bethesda I have made it part of my head canon that the Elderscrolls and Portal franchises are officially connected. XD
At 3:10 I absolutely had to screenshot that image. It was magical and beautiful and will be my background on my playstation home page! Also I'm gonna post on twitter and tag you @nate. Love your videos and your humor. Truly an inspiration.
You can also use the infamous wooden plate glitch through walls and go through the old rusty door and see what is behind it it is harder to do though and if you do pick up the blade it won't have the effect of getting stronger if you kill someone that trusted you
Umm, excuse me, Mr Nate? How much do you cost? I would love to hire you as my all-time narrator. It would significantly make my life so much more interesting
The Honorable mention is super interesting to me, because I didn't even realize the dresser was there to be a placeholder for the voice. I knew it was there back when I played the Xbox 360 version. You can get the sword early and without doing the quest if you use a plate to clip through the wall on the second floor, and then make a jump to the sword room. You could actually do this with a lot of doors too, but not that one because there's that little dresser in the way. I always thought that was the reason it was there.
For the lime green floor you were talking about, I'm not a developer, but since you said it tends to fade out as you walk towards it, and turn into normal brown dirt, maybe it was for testing out how rendering works for ground spaces, and the lime green was used, because it contrasts extremely well
8:10 Since the texture changes as the character gets closer to it, maybe they used the area to test LOD's or how well the engine handled changing textures of land when the player is far away to save memory.
Nate in 5099: Hey, how's it going guys, it's Nate here, and Skyrim is a madly gargantuan game, but somehow in thousands of years, I haven't discovered everything. So let's find even more out of boundary secrets in this game. It's episode.. what.. 5392? Anyways, don't forget to murder to death.
So I’ve watched several of these videos and what I can Imagine as far as the dragons go. I think they game has a code for how many steps can be taken before a dragon is spawned near by. It’s easily passed off in the normal world setting because every couple thousand yards there is a dragons den. But they don’t disappear once killed and word of power learned. You can kill far more dragons then there are power words because after every so many yards traveled a dragon will spawn in and attack. So since the out of bounds area are still technically game area every so many yards you travel one spawns in.
When I used to do mapmaking, I'd put bright textures outside of inclosed playable areas so that I could see if there were any cracks in the geometry. For example, if two walls didn't connect properly, you'd be able to easily identify it because there would be a bright green line between the two walls. This is especially helpful in dark/dimly lit areas. I'd imagine that it'd be a similar reason they did that in Blackreach.
FizzyWM I don’t know why this doesn’t have more likes
If you do mapmaking you'd know blackreach could have been far better. I've done map making myself. I love skyrim but there seem to be a lot of missed opportunities in it.
Cool, thanks for sharing! I have a mapmaking question. Why don’t designers clean up the extra land and such from the cells once they’re done? Doesn’t loading that in harm performance?
@@Preston241 It does harm performance but nowadays with better cpus memory etc it would be neglible.There are probably more important things to worry about with a game now that make a lot of difference to performance. If any map maker reads this it's no excuse not to get your map as perfect and efficient as it can be though.
ZENOIST2 good to know, thanks!
Deadra: we are unknowable and incomprehensible, and take any form we please.
Mephala: I'm gonna be a box.
Yeah and they call Sheogorath crazy. Mephala became a murderous bedside cabinet.
@@georgehutter339 u can destroy humanity and choose any form that u appear in......... but, at the end,
Mephalas an object
Well... what about clavicus vile? He's just a statue
@@ASkittishRaven it's his shrine
@@ASkittishRaven Well I mean Molag Bal's shrine is just a decorative bowl.
12:00 I believe it's more than just "they had to have an actor to make the voice appear." The audio is in stereo so you can detect where a voice is coming from. They wanted the voice to sound like it was a person behind the door, so they had to put an entity right there and attach a voice to it; otherwise they could've attached the voice to an invisible/offscreen object and just set the voice to come from all directions (like Meridia's loud-ass voice). The reason they used an inanimate object was so it wouldn't be detectable with spells or shouts like Aura Whisper, and couldn't be damaged or staggered out of position with AOE damage like runes or fireballs.
@@SeiichirouUta The nightstand is small, not much bigger than an NPC's head. If the sound was set to come from a table, then it would be a wider area and not sound like it's coming from a single point. There could be other reasons. :\
A N E W H A N D T O U C H E S T H E B E A C O N
Yeh usually every single game ever has to give a sound a physical location for stereo. :)
@@valeforedark physical location? yes. physical object? no. Not 'every game ever'. You can spawn nodes that have stereo audio in most engines that don't require any mesh parented to it.
@@_lostclub yeah but this is Bethesda we're talking about... Their top priority is money, not quality
There’s this weird tower in Cyrodiil everyone’s talking about, ain’t got nothin on the Cloud District tho
Why yes... it has the High ground so it must be better!
Not again I have the low ground
My name counts as I love Star Wars the prequels mostly the honey bunch part was me saying I’m a sub to your narrater he’s a great UA-camr he’s funny and I’m also subbed to Nate
And my least favorite character is jars at binks
A Star Wars fan And a honeybunch nice
Makes you think what the Dark Brotherhood's whispering doors actually look like.
I hope that it's just a floating skull behind the door. "What's up chatterbox?"
I think the senile scribbles gives the best version of the whispering doors
When you want to sleep but then Nate is like: *NO*
You can't rest when there's a new video by Nate near by.
It's 6 am at asia
Daniel Dorda hey! I’m sorry
*_My dad also goes to sleep at 6 pm._*
@THE VOID not everywhere
"Let me guess, someone stole your sweet roll"
Nate: *spawns 500 in the center of town*
*please do not leave weapons lying around*
*maybe im dragonborn and i Just dont know it yet*
I used to be an adventurer like you
Then you stole my sweet roll
That's where they all went!
My Body : Needs Sleep
My Brain : Needs Answers
ASDGaming Let's Plays it’s almost 2am and I N E E D A N S W E R S
Same also asd as in autism spectrum disorder? Asdgaming
ASDGaming Let's Plays I am at the sage we’re you feel like you need sleep but when I try I can’t sleep lol
Fr fr
"Sea of water" ah yes, as opposed to a sea of stone
Oblivion has lava seas
Suu Rose Apocrypha is ink/tentacles
Suu Rose Don’t forget about Sea of Thieves.
Best steer clear of that one.
Drowning in a sea of kittens is unthinkable.
Stone Ocean
Nazeem: Do you get to the cloud district very often?
Nords: Do you get to Sovngarde very often?
That is hilarious
Nice also I heard that there is a request to beat the mess out of him
Stewart Seagrave it took me like two minutes to translate ee5s eas
This is legendary
Oooooohhhhhhhh
"Bethesda decided on a static box"
Nightstands all over the world: "Am I a joke to you"
With the name "DBTest" That makes me believe it was a test for the Dragonborn DLC. IIRC, when the Dragonborn DLC took you to Apocrypha to fight Miraak, some of the walkways and bridges would bend in a similar manner that we see in the "DLC1DBTest" cell. Though the prefix of "DLC1" would reasonably lead you to believe it was for Dawnguard, perhaps the Dragonborn DLC was intended to be released first, but had to be delayed? Bethesda is nothing if not (relatively) consistent with their naming.
I dabble in modding here and there, and the Skyrim DLC assets are always easy to find because they're labelled appropriately. Anyways, hope this information was useful. If I'm mistaken with my claim of the moving walkways in the Dragonborn DLC, please forgive me. It's been a while since I've performed a full playthrough (though I recently started a new one).
... Shoulda thought of that. I always assumed it was referencing a database.
Do Mephala's drawers open and close as she speaks😂
In my mind they do now
No one ever suspects the crate.
@@giantred And no one ever suspects the Spanish inquisition
@@bigboibean6493 or the economic state of America
Enter Prop Hunt
@@bigboibean6493 nobody can escape the spanish inquisition
Just so you know im not correcting you
I remember when I first played Skyrim I somehow broke through an invisible barrier, and was walking along a seemingly endless mountain path. I also remember noticing after a while the music stopped playing, which made the trek through that endless pathway much creepier.
*there's a potato in the fire*
When you've discovered absolutely everything you can possibly discover in the game.
My question is who the hell found it? Do they go around looking in every fireplace saying "hmmm, I wonder if there will be a potato in this one?"
You forgot the 9th one - the world when you're on sleeping tree sap
I love your username. XD
Kermit De Frog i wouldve like it more if after it was like you sold her(ysolda)
Kermit De Frog it is funny tho
Kajhit has skooma if you have coin
@@PhayzinOut oh what do we have here? Caught in the act and don't have no coin for the fine? Well it's off to jail with ya, oh and don't try anything or I'll drag you there myself.
Tiny detail idea: SEE WHAT CLAVICUS VILE SAYS IF YOU DO HIS QUEST AND ASK FOR LIMITLESS POWER BEFORE DISCOVERING YOUR DRAGONBORN
Okay Toomer
@@sheev15yearsago81 Thu'umer. C'mon.
He says you're almost as powerful as he is (note; without Barbas he's at half his normal power level).
@@TheDanishGuyReviews The OP's last name is Toomer
@@cyan_2877 Oh. Right, thanks. I'll start reading usernames someday, l'm sure.
The day skyrim has no more secrets will be the saddest day of my life. What will I do with it Elder Scrolls 6? That game will have so much to live up for to be better
Considering that it'd mean that Nate might be out of a job, I'm certain that day will suck for him as well.
@@goldenknight578 well he has fallout 4
What about Morrowind?
The day Nate finishes finding content for Skyrim is the day ES6 releases.
“Brief but epic” well one of those words certainly describes the final battle with Alduin
But?
It also describes my sex life
@@sheev15yearsago81 its not epic to mastrubate
@@sheev15yearsago81 thought this comments 15 years old 😂😂
I hope TES 6 boss fights are like borderlands 3 boss fights.
The Daedra armor wearing guy in the thumbnail reaching out to you, past the text, is a nice touch! :D
I would guess that the statues appear in DLC1DB because, while the hunters are for testing pathing on moving terrain, they needed a way to test targeting on moving terrain, since the statues turn to face the player.
It also makes sense to need targeting on moving terrain considering stuff like visiting Hermaus Mora’s realm
Floormat1000 that’s what I was thinking, the DB also might stand for Dragonborn. Perhaps it was originally intended as the first DLC and they later decided to release dawnguard first, or perhaps it was just the first one they worked on.
Fall of the Space Core is absolutely one of my favorite Skyrim mods of all time. They actually got the original voice actor for the Space Core, Nolan North, to record additional dialog just for the mod. Apparently the Space Core doesn't quite know what to make of the dragons.
Nolan North is always willing to do some extra voice work.
My console just crashed while playing Skyrim. So cool that I can watch this while it reboots!
@T A R I Xbox is not that bad. But I sure miss mods like Racemenu.
@T A R I You're right. I can't experience anything in this vid for myself on my crappy PS3.
Skyrim crashes every few minutes for me. Thanks Bethesda for making the Special Edition even more "special"
I love how y'all are talking about this at 11 30
@@guire1130 time zones. Also nice name, Ewan. Reminds me of someone...
Almost 10 years and there still shit to be found.
The green outside of blqckreach was most likely so that they could make sure all of the texture of the cave wall linked up. Its easier to see a bright color through a broken texture
"Normally in most regions of Skyrim"
Shows Cyrodiil.
I guess cyrodiil is part of Skyrim now???????????
Two things out of bounds I'd like to see:
In Nightcaller Temple during Vaermina's quest, there are some NPCs far out of bounds. You can see them if you use Aura Whisper in the southeastern most room near the beds.
The second thing you have to go to Fort Dawnguard, get on the roof, and clip through the mountains. I have never been able to find footage of how to do this though. After you manage to clip through the mountains surrounding Fort Dawnguard, you make your way over to an area near the Dragon Lair you learn a word of Marked for Death at. Somewhere around there is supposed to be a chunk of land completely alien to its surroundings and has some spooky music attached to it.
I'd love to see if it's true, but I am on console only and like I said I can't seem to find any footage anywhere online.
I don't always do my homework.
But when I do, Nate decides to post a video.
LMFAO thats literally what happened to me
"Agh! Bird! Bird! Kill it! It's evil!" - PotatOS.
I have to admit I read this in her voice
2:20 - Those are just the cooling ponds for the game engine.
Again, so nice to know there are weeping angels in Skyrim.
"There's a *dead* draugur on the table"
u h
Draugrs are like, undead. Physically they did die, but their soul still lives in their body
3:46 _-in most regions of Skyrim..._
- shows *BRUMA*
I guess he ran out of footage or something
I found a breach in the Soul Cairn that allowed my Dragonbirn to ride around outside the playable region. I was on PS4 and could be accessed without any console commands.
If anyone is reading this 2years after Epic Nate's post and you are interested: It was a wall of one of the structures along the West border of the the map. There is a small gap between a wall and the barrier that one can slip through.
Save first. I had more trouble returning to the game map. Soul Cairn may be finite but it's a pretty big place.
It was fun to see the cairn's cityscape from a distance as I rode around a kilometer beyond the barrier.
"and there are no horses here" *laughs in Arvak*
That intro is like music to my ears!
Oh Dagoth what are you doing here?
Me:laughs in oblivion
The green stuff is used in the pot for the quest ,, The only cure"
When your updated food texture pack ruins the Easter egg "guess I'll die"
You're telling me that I can create a promise land with a ocean with Sweet Roll?! Now that is my Sovengard! Praise the Sweet Roll!!!
no its my ocean of CHEESE!!!!
You’re such a fucking troll, I swear; here I am thinking about an endless dragon spawn and you’re talking about sweet rolls.
When you want to be sad but Nate is like: I GOT THE EASTER EEEEEEGGGGSSSS!!!
SO NO SAD FOR YOU SIR!!!
A benevolent god
Because of your lists I am officially walking everywhere in skyrim. You make me realise how many interesting things happen in the world. Thanks Nate ✌❤
Was definitely a contributing factor to me avoiding fast travel in general, especially in this game.
Svartalf42 yup
14:29 *mouse click*
My immersion 😭
"we have to give Mephala a model"
"uhh fuck it let's make her a box"
Interesting...but I haven't mastered the console command manipulations. I have researched a bit, however, my finite brain can't handle its infinite applications. :(
I remember accidentally finding the Soverngarde one. You can swim to the edge of the water if you very carefully go down the waterfall. And at one point the edge dips just enough you can climb over. I discovered that area and spent quite a bit of time goofing around.
6 years, 6 years damn it and I have never heard someone pronounce it "Tez five" but I like it
12:00 the reason of the box on this place, isn’t just for the sound , ist’s that you don’t glitch through the door to get the blade
What blade?
@@EmilioAthe ebony blade, the reward for the quest
Mephala could have been a candlelight spell that would've made more sense
No, she's one night stand
The thumbnail is Nate, offering to show us the world
I couldn’t find any other of your videos about Easter Eggs so I just came here but if you are on the Katariah during the Dark Brotherhood questline and go on the deck and go up on the sail thing by the trapdoor then you get a sword called Windshear at the top.
10:09 my theory was it had something to do in relation to the gargoyles.
Another nice fact about the Mephala quest. You can take a bucket in the game to try and run through the door (popular glitch) you can see the cabinet. It prevents you from passing through the door and door and collecting the ebony blade
5:37 "I GOT A POTATO!!"
"If you use console commands to forcefully unlock the door,"
Me using a platter to phase through the wall: "I have no such weakness"
Given how much trouble the AI seems to have with those swinging bridges, I think I can see why they were scrapped.
If you go to Solitude, right as you come in look for a dwarven thing on the ground, close to the winking skeever. Go to your local map. You will find a test cell location indicator where the dwarven thing is.
Queen Bothela aka Wolf Queen is the cause of Palagius madness, giving him a cursed object in the guise of a harmless old woman.
The story of it stands in one of the last Wolf Queen books
With how much Nate knows about the game,I would love to see him play it and tell us little things about it and anecdotes how he found out about them.
I love how positive Nate is all the the time keep it up mate ❤
"Here be dragons". Always written on uncharted parts of maps but here it is literal.
Is this what parents meant by "Play outside?" using console commands to get to the out-of-bounds areas?
Good afternoon everyone, I hope you’re all having a great day!
You too!!
It's 1am now where i live
Awh, thanks bud, cheers
Thx :3
No u!
I put on auto generated sub titles and it said "Neigh here" NATE IS A HORSE CONFIRMED
Nate, please dont ever stop making skyrim videos. You do the best job on UA-cam
Blackreach is actually my favorite dungeon. Cool beans.
I first found out about the Mephala box in one of my games because of a bug. Attacked somebody in the keep and one of the guards chased me into that back room, got too close to the door and suddenly it was open. Never forget how hard I cracked up when it happened.
The only thing secret here is my home's location from my mother in law
Do we all watch/listen to this whilst we're meant to be asleep? 😂
Thanks, Nate!
Mephala takes the form of a cubbard?
Maybe takes after Sheogorath...
Hey nate, I noticed when you do a video on places out of the Skyrim map there's a dragon spawning and you say BGS have been playing around with said area. However that's not the case. The reason is simple: If you spend too long in the "World" without having a battle with a Dragon, the game spawns one scripted to appear near you and cause a battle. That's why when you're traveling Skyrim you can sometimes come across a Dragon seemingly out of nowhere. Just thought I'd point that out. Good video though!
Based on what you taught us about voices and character actors I’m wondering where/what Azura’s actor is when speaking?
Ever since I have sub'ed o your channel, you have been pumping Skyrim videos almost back to back. After all these... Like... 6 years I have had notifs from you how do you keep having content?
I’ve known about the box behind the door for years, I used to use a plate right at the start of the game to clip the wall and grab the ebony blade without completing the quest and you could see the box there lol
Devs put a bookcase in the Special and Anniversary edition
The testing area, with the greybeard looking like status, are testing moving and visual dynamics. Since the status an eye tracking function, they are set to track the npcs as they move. This is to check if the npcs keeps being "visible" with dynamic moving terrain moving around. Its both pathing, but also point-of-view clearance. When working with a bridge like this, you tend to expirience the block creating an invisible wall/barrier around connecting edges. An arrow would hit this wall and not the target.
With how the Space Core was added through a cooperation between Valve and Bethesda I have made it part of my head canon that the Elderscrolls and Portal franchises are officially connected. XD
Maybe the Portal universe is one of the planes of Oblivion? :p
@@marhawkman303
Maybe, would be one of the explanations that would make the most sense.
I just kicked Skyrim on again and 20 minutes later this video gets uploaded, there's nothing better to listen to while playing than these vids tbh.
Hello there!
Hm, I have the high ground since I’m first!
Oh no I have the low ground
A Star Wars fan And a honeybunch Then get up to the high ground!
General Kenobi
Rex Theti Rannos Am I a bold one?
You ARE a bold one
At 3:10 I absolutely had to screenshot that image. It was magical and beautiful and will be my background on my playstation home page! Also I'm gonna post on twitter and tag you @nate. Love your videos and your humor. Truly an inspiration.
4:38
I think he would prefer a honeybrew right about now.
you mean that tasteless filth?
Easy way to get coin is to empty out the black brier meadery and sell it to the innkeepers
You can also use the infamous wooden plate glitch through walls and go through the old rusty door and see what is behind it it is harder to do though and if you do pick up the blade it won't have the effect of getting stronger if you kill someone that trusted you
DLC1DB would imply that Dragonborn was the first DLC planned.
As for the swaying bridges and stone statues...scrapped ideas? I dunno.
Or it could just be the first thing made for Dragonborn
And the npc walking test was made for the seekers and mirak at apocypra (i did it wrong) because the roads are pretty thin
Well, in nate's cap they never fell off, but came close to it several times since they were zigzagging like they were drunk.
@@marhawkman303 I think the pathfinding was trying to center them to the path but the swinging physics kept throwing them off course
@@safebox36 yeah they were walking to where the path used to be.
Just wanna say real quick that thumbnail looks awesome man
I'm not sure if I trust the beckoning Daedric armor in the thumbnail, it seems like it's up to something
You really need a million subs. You're content is beyond great
4:02 Absurd that you can't get good sweet rolls in this skeeverhole of a city.
Nothing better than watching Nate after school :)
Umm, excuse me, Mr Nate? How much do you cost? I would love to hire you as my all-time narrator. It would significantly make my life so much more interesting
Nate it's 11:30 as much as I love your videos, please maintain yourself to keep making them, love ya nate
Wouldn't DLC1DB actually mean Dragonborn?
Maybe they planned to have swaying bridges in Solstheim?
That test room with the statutes is fucking hell. Doomed to walk back n forth forever
Last time I was this early, was never
I guess when it comes to why they made Mephala a cupboard, people can drawer their own conclusions
"Dlc1DB"
Nate: "Created for Dawnguard"
*facepalm* DB=Dragonborn....
Except, DLC1 is Dawnguard and all DLC1xxx cells are Dawnguard locations.
The Honorable mention is super interesting to me, because I didn't even realize the dresser was there to be a placeholder for the voice. I knew it was there back when I played the Xbox 360 version. You can get the sword early and without doing the quest if you use a plate to clip through the wall on the second floor, and then make a jump to the sword room. You could actually do this with a lot of doors too, but not that one because there's that little dresser in the way. I always thought that was the reason it was there.
Did you take a look into Mephallas drawers?
For the lime green floor you were talking about, I'm not a developer, but since you said it tends to fade out as you walk towards it, and turn into normal brown dirt, maybe it was for testing out how rendering works for ground spaces, and the lime green was used, because it contrasts extremely well
8:10 Since the texture changes as the character gets closer to it, maybe they used the area to test LOD's or how well the engine handled changing textures of land when the player is far away to save memory.
Nate in 5099: Hey, how's it going guys, it's Nate here, and Skyrim is a madly gargantuan game, but somehow in thousands of years, I haven't discovered everything. So let's find even more out of boundary secrets in this game. It's episode.. what.. 5392? Anyways, don't forget to murder to death.
So I’ve watched several of these videos and what I can Imagine as far as the dragons go. I think they game has a code for how many steps can be taken before a dragon is spawned near by. It’s easily passed off in the normal world setting because every couple thousand yards there is a dragons den. But they don’t disappear once killed and word of power learned. You can kill far more dragons then there are power words because after every so many yards traveled a dragon will spawn in and attack. So since the out of bounds area are still technically game area every so many yards you travel one spawns in.
Awesome I always enjoy these videos.