Great batrep Cameron, thanks! Especially like that you put up text if you missed stuff. I've watched a few batreps now from professional UA-camrs that get things wrong, but don't seem to go back and do any QA on the vid. Consequently, it sits up here on UA-cam for ever and always, misleading and confusing anyone who watches and is trying to see how the game is played.
The problem with replacing the Hellhog is that... it just looks awesome! :P Maybe Cyclones for equal awesomeness? ;) I'd just take another Gun Wagon in Kraken squad for AA and upgrade an infantry squad to Veterans for the spare points. You have enough infantry to use the Veteran squad as anti-tank if needed.
weidekuh the problem is that I just don't need any more anti-tank units! Between the Thunderstorm, my giant unit of rocket technicals, and the freeriders, I already have plenty of anti-tank firepower. If I put in Cyclones I would need to remove either the technicals or the freeriders (and I would also need to wait 2-3 weeks for the models to arrive at Giga-Bites). Freeriders seem to me to be too powerful to warrant replacing. Replacing the Leviathan would massively alter the list because that unit is such a centerpiece. I also really like the concept of taking almost no air units! When I get a third Kraken, I'm thinking of moving the resistance fighters into buses/kraken and only having a single air unit in the whole list (for the Zhukovs). I think that kind of asymmetry would be hard to deal with. For anti-air, gun wagons are an awesome unit! In the context of this list though, I want something that can threaten large air units like Desolators or Phoenix. Gunning down a Desolator with a bunch of E6 shots is just not as efficient as using Zhukovs. The Zhukovs are also a heavy battlegroup, which would nicely replace the fleet battlegroup I would be losing with the Hellhog.
Thanks for the video! Was entertaining. Do you always have no luck with fast movers, or just when the camera is rolling? That was rough. I thought the Hellhog performed nicely once on the table. Did you randomize masonry on the fighters after they used the underground monorail?
Chris Loomis Always, haha. I keep trying fast movers out, but they never seem to work for me. The Hellhog was ok, but I really didn't need any additional anti-tank capacity in this list, and the 2 cobra missiles go away really quickly. By the end of the game the Hellhog was completely out of ammo, despite only being on the table for 3 turns... and I could easily foresee situations where it empties all of its ammo in 2 turns. Yep, we randomized masonry... it wasn't clear from the video since the bases were placed kind of haphazard on the building, but the two bases that I lost from masonry were from different squads.
Cameron Blume I assumed the bases were from different squads, but it looked like half of one squad got taken out, while another squad was un harmed. Crazy. The limited ammo is a concern, but nothing puts E8 AA anywhere on the table w/ a 2++ Acc. The trick may not to be expend the ammo too fast to maintain the threat. Having a spurt on that gun T6 could be real useful for winning a FP. A missile for that objective in the enemy's light dropship. Just glued the missiles on my hellhog, so maybe i'm trying to justify my decision, haha.
Chris Loomis Well this is why I'm going to try out the Zhukovs. They can't quite get anywhere on the table, but they have 2+ E8 and a good threat bubble... and they can take more than 2 shots!
Great batrep Cameron, thanks! Especially like that you put up text if you missed stuff.
I've watched a few batreps now from professional UA-camrs that get things wrong, but don't seem to go back and do any QA on the vid. Consequently, it sits up here on UA-cam for ever and always, misleading and confusing anyone who watches and is trying to see how the game is played.
+Andrew Beeching I appreciate it! I'll make sure to keep pointing those things out.
The problem with replacing the Hellhog is that... it just looks awesome! :P Maybe Cyclones for equal awesomeness? ;)
I'd just take another Gun Wagon in Kraken squad for AA and upgrade an infantry squad to Veterans for the spare points. You have enough infantry to use the Veteran squad as anti-tank if needed.
weidekuh the problem is that I just don't need any more anti-tank units! Between the Thunderstorm, my giant unit of rocket technicals, and the freeriders, I already have plenty of anti-tank firepower. If I put in Cyclones I would need to remove either the technicals or the freeriders (and I would also need to wait 2-3 weeks for the models to arrive at Giga-Bites). Freeriders seem to me to be too powerful to warrant replacing. Replacing the Leviathan would massively alter the list because that unit is such a centerpiece.
I also really like the concept of taking almost no air units! When I get a third Kraken, I'm thinking of moving the resistance fighters into buses/kraken and only having a single air unit in the whole list (for the Zhukovs). I think that kind of asymmetry would be hard to deal with.
For anti-air, gun wagons are an awesome unit! In the context of this list though, I want something that can threaten large air units like Desolators or Phoenix. Gunning down a Desolator with a bunch of E6 shots is just not as efficient as using Zhukovs. The Zhukovs are also a heavy battlegroup, which would nicely replace the fleet battlegroup I would be losing with the Hellhog.
+Gareth Rees
No you can't, read the mission. In the monorail mission the track blocks line of sight all the way up to 6".
Thanks for the video! Was entertaining.
Do you always have no luck with fast movers, or just when the camera is rolling? That was rough. I thought the Hellhog performed nicely once on the table.
Did you randomize masonry on the fighters after they used the underground monorail?
Chris Loomis Always, haha. I keep trying fast movers out, but they never seem to work for me. The Hellhog was ok, but I really didn't need any additional anti-tank capacity in this list, and the 2 cobra missiles go away really quickly. By the end of the game the Hellhog was completely out of ammo, despite only being on the table for 3 turns... and I could easily foresee situations where it empties all of its ammo in 2 turns.
Yep, we randomized masonry... it wasn't clear from the video since the bases were placed kind of haphazard on the building, but the two bases that I lost from masonry were from different squads.
Cameron Blume I assumed the bases were from different squads, but it looked like half of one squad got taken out, while another squad was un harmed. Crazy.
The limited ammo is a concern, but nothing puts E8 AA anywhere on the table w/ a 2++ Acc. The trick may not to be expend the ammo too fast to maintain the threat. Having a spurt on that gun T6 could be real useful for winning a FP. A missile for that objective in the enemy's light dropship. Just glued the missiles on my hellhog, so maybe i'm trying to justify my decision, haha.
Chris Loomis Well this is why I'm going to try out the Zhukovs. They can't quite get anywhere on the table, but they have 2+ E8 and a good threat bubble... and they can take more than 2 shots!
Cameron Blume
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