Can I just say you are criminally underrated. The use of the AI voice makes it so clear to understand and when you go through what you need to do its easy to follow (i will admit i had to try multiple times to get it working but not your fault at all). if you can do an easy third person shooter that would be cool. also new sub :>
I have a problem I don't know why when i add a script in my project And i want to go to play mode It says all compiler errors have to be fixed before you can enter playmode Please help
Hey, thanks for sharing your knowledge with us. I came from unreal engine, this is the standard for combos in unity? In unreal i would create a structure with an array of attacks, then, swith them based on the current attack, is this possible in unity? Also, in unreal, there are sockets that you can create in 3D models, and based on this, you can attach the weapon to the socket position. Thanks
Hello is anyone having issues with the animation? the animations don't seem to be working when the sword is being equipped the sword doesn't go to the hand and the models movement animation is gone it is stuck in idle
you are the best thank you very much I have wanted to do this for so long and now I have it seems to me if I add animations with and without weapons there it would be even cooler
Hi i just finished the tutorial and almost everything work perfectly but i have 2 question 1/ i don't understand why the character still move while blocking or kicking 2/ lets suppose i want to create a system where you can change weapon by pressing a button and each weapon have a different combo animation how should i design the animator section, Should i create a layer for each weapon combo or just a blend tree for each attack and inside the blend tree named attack 1 i should add an animation for sword attack1 and axe attack 1 and depending on which weapon i have currently equipped the corresponding animation will be played. what about the scripts should i create a separate script for each weapon combo or not , in short how should i organized all of this . if you have any document, answer or video about that i would be very helpful. finally i would like to thank you because a learned a lot of things.
Hi, it passed long timel but character can't move when blocking or kicking, you can try it if you can dowload it from github (link in description), If you want to add new weapon attacks you should create new animations you can control weapon animations with adding new bools for example character has axe, character has sword
Hi, I cant say anything without see what you do, you can dowload full project from github link in the description. If you use same system and integrate it with gamepad it will work I think.
Hey, this is a great video and I appreciate the fact that you showed us how you do your combo system. However, I am having a slight problem, which is where when I click my left mouse button, the animation of the sword swinging doesn't show. However, when I go to the animator and click the trigger for 'Attack1' or 'Attack2' the animation plays in the game view. I wonder if you can help me with this, I'd appreciate it 😀
Can I just say you are criminally underrated. The use of the AI voice makes it so clear to understand and when you go through what you need to do its easy to follow (i will admit i had to try multiple times to get it working but not your fault at all). if you can do an easy third person shooter that would be cool. also new sub :>
Thanks, if I have time I can try to develop a third person shooter :)
Hi, how can we add Box Collider to the Sword to make Melee Combat with other objects?
voce conseguiu mexer a espada do personagem? como faz pra mexer-lá
Yo this is cool and deserves more views, good job!
Thank you :)
I have a problem
I don't know why when i add a script in my project
And i want to go to play mode
It says all compiler errors have to be fixed before you can enter playmode
Please help
That's amazing! Have you ever made fighting animations?
Hey, thanks for sharing your knowledge with us. I came from unreal engine, this is the standard for combos in unity? In unreal i would create a structure with an array of attacks, then, swith them based on the current attack, is this possible in unity? Also, in unreal, there are sockets that you can create in 3D models, and based on this, you can attach the weapon to the socket position. Thanks
Hey thanks for comment. There may be different solutions and I can say it is not standart for unity it is my solution.
@@Panopticon207Thanks!
Hello is anyone having issues with the animation?
the animations don't seem to be working
when the sword is being equipped the sword doesn't go to the hand and the models movement animation is gone it is stuck in idle
Hi, I hope you solved the problem if you couldn't you can dowload this project on GitHub I shared the link in description.
i am still running into the same issue do you by chance know the fix?@@Panopticon207
nvm i fixed it
@@EMP-Studios how
pls reply :(
you are the best thank you very much I have wanted to do this for so long and now I have it seems to me if I add animations with and without weapons there it would be even cooler
Appreciate bro..❤ go ahead
Hi i just finished the tutorial and almost everything work perfectly but i have 2 question
1/ i don't understand why the character still move while blocking or kicking
2/ lets suppose i want to create a system where you can change weapon by pressing a button and each weapon have a different combo animation how should i design the animator section, Should i create a layer for each weapon combo or just a blend tree for each attack and inside the blend tree named attack 1 i should add an animation for sword attack1 and axe attack 1 and depending on which weapon i have currently equipped the corresponding animation will be played. what about the scripts should i create a separate script for each weapon combo or not , in short how should i organized all of this . if you have any document, answer or video about that i would be very helpful.
finally i would like to thank you because a learned a lot of things.
Hi, it passed long timel but character can't move when blocking or kicking, you can try it if you can dowload it from github (link in description), If you want to add new weapon attacks you should create new animations you can control weapon animations with adding new bools for example character has axe, character has sword
Great tutorial! Thanks.
can you make a toturial without weapons?
Hi, I dont have no time nowdays but you can make it after watching this video I think. Just try to change things as your wish.
@@Panopticon207if you have time in the future you’ll be the goat 🐐
I'm trying to set kick animation as trigger but why it won't work? Also please tell me a way to setup my gamepad with the same animation you used.
Hi, I cant say anything without see what you do, you can dowload full project from github link in the description. If you use same system and integrate it with gamepad it will work I think.
Thanks for the video!!!
Hey, this is a great video and I appreciate the fact that you showed us how you do your combo system. However, I am having a slight problem, which is where when I click my left mouse button, the animation of the sword swinging doesn't show. However, when I go to the animator and click the trigger for 'Attack1' or 'Attack2' the animation plays in the game view. I wonder if you can help me with this, I'd appreciate it 😀
don't worry anymore I was able to fix the problem
equip annimation isint working
nvm i fixed it
thanks very much men!
Thanks :)
Great!
Code
Great thanks for video!!