These videos will likely be even more helpful in the long run in comparison to Art of Smash 4, due to being released in the beginning of Ultimate's lifespan. Whenever someone needs help learning the game, this is the go-to video series, and I'm glad it's here as early as possible.
Thanks for the tips on buffering and RAR. Half of the shit I see people do looks ridiculous, until someone explains the exact inputs and it makes so much more sense.
I could not believe how difficult it has been to find a clear and concise video explaining all of these advanced techniques that isn’t just 30 minutes of live rambling from someone’s twitch stream. Actual production value here with the light up button map. Question for you, in the controller settings, what sensitivity do you set your movement stick to? What do you suggest for newer players?
Newer players should just start at high sensitivity, since there's objectively no reason to start at a lower sensitivity, given they won't be used to any previous games. Even then, it's a better choice to set it to high from the get-go.
I was under the impression that high sensitivity made inputting smash attacks easier, and other strong attacks. But visa versa makes weak ones and tilts harder. Mostly not a problem if you have tilts on C stick, but if you play Palutena (or potentially others with moves similar to her side b) then it might be worth experimenting
Also, if you roll in any situation, you have a few frames of vulnerability before you're actually safe. So trying to roll out of blockstrings or rapid hits like Fox's drill, Ness' PK Fire, or Charizard/Bowser's fire breaths will cause you to take damage. Ultimate seems to focus more on shield pressure, sort of like Melee, but more emphasis on shields in general.
These guides have been extremely helpful. I was getting my ass kicked by level 5-7 computers for the first 40 hours I played until I finally watched this and found out that the right stick could be set to something other than smash attacks. I now feel so much more confident in my play style. Thank you so much.
Hey Izaw, awesome guide. I just want to point a small technicality: in part 3 and part 5, you say to instant dash attack by pressing control stick and c-stick together left or right. From this I'd interpret that you can input them on the same frame and get an instant dash attack, which is simply not true. It's easy to test that if you do this input on exactly the same frame, you get a tilt. I guess you can get away with saying this because a movement input on the control usually register before a c-stick input; a slight tilt on the control stick inputs movement, but slight tilt on the c-stick doesn't input a tilt. However, if you very very quickly smash both control and c-stick, you will get tilts consistently. So if people are misled by this video thinking you can control stick and c-stick at the SAME TIME to instant dash attach, as they improve and their inputs get quicker, they'll start messing up instant-dash attacks more. So it's important to point out you need to hold left or right at least one frame before your c-stick input.
tried to mash. turns out its a succ stick not a control stick, thanks sakurai edit: well no hate to sakurai even in sarcasm though he did right by this game. other than the menus
Thanks for this! I changed my controls. C-Stick to Tilt Attacks, Turned off Tap Jump, now I’m debating to change y from jump to tilts since x is jump. So I can use y for smash attacks. Just wish you could change a+b smash attacks to just be set to Y. Like damn that kind of sucks but might be close and good enough! Thanks! Can now beat much higher difficulty cpu! These videos informed me on many things I never knew existed! Thanks again!!
I'm only one minute into this video and already excited enough that I had to comment. Moving tilts to the c-stick is absolutely genius! I rarely utilise tilts just because I find it hard to have that kind of mastery of the control stick in pressure situations. Being able to access them more easily adds a crucial tool to my arsenal that I had neglected for too long, thank you so much!!
When it comes to smash, I was never into watching tutorials but *man* have you elevated my game to heights I never thought I'd see. I've been playing Smash so wrong until now. Thank you!!
Your content is amazing. Entertaining and useful, and helpful to bring the huGE amount of newbies that are joining us with this iteration of smash up to speed with all the tech, new and old. Great job Ethan, proud of you.
*The* best all around guide to smash tech in ultimate. Also, a nice refresher of what feels like tech I was just picking up on when I stopped playing Sm4sh a couple years ago
You're a great resource! I grew up playing the first three Smash games but am just now coming back to the series. Excited to implement this tech this game looks like a blast I'm happy to finally have a Switch.
After watching this, I realized I’m doing a lot of these things regularly without even realizing what they were called. So thanks for the video to explain what I was actually doing in game
these videos are so helpful and well structured...thank you very much. I didnt play much smash 4 like 70-80h tops. I have around 60h in ultimate now and i feel like a much better player then in smash 4 (cause i actually win a few battles now)
Here’s all 7 Art of Smash: beginner Art of Smash: advance Art of Smash: expert Art of Smash: professional Art of Smash: Satan Art of Smash: Thanos Art of Smash: Nokia3310
Just wanna thank you for helping me up my Link since so many years ago. Also, that C-stick thing is genius. I always found myself doing smashes instead of tilts on accident when I got too nervous
All this is great info! The best tip however is to not try to think of all this during a fight. You have to feel it. If you think too much you have already lost. You have to learn to feel everything.
11:59 it can and most likely will lead to nairs WITH momentum, as the window is inconsistent, as well as being prone to just getting a dash attack or the very tilt you input in the first place.
I completely missed the part on Instant Dash Attack, and ended up discovering it myself while testing Dash Cancel. I found that the initial dash animation has a relatively wide window where the character is forced to finish his/her first step, unless you cancel with an Instant Dash Attack, or jump (other moves will wait for the end of the animation). I couldn't find a popular name for this, so for now I'll just call it a Step. For Young Link, there are 5 frames at the start of the Dash where you can Dash in the opposite direction (e.g. for Dash Dancing), 10 frames of Step where you can only Instant Dash Attack or jump (Link will have both legs above the ground), then after that the period sprint animation starts, where you can finally Turn Around, cancel with other moves or simply brake and stop (Fox Trot is about braking after the Step and starting a new Dash in the same direction). If you try a Dash Attack with the Attack button (A) during the Step, it will buffer until the sprint, so you have to wait 15 frames. If you press A too early (first 5 frames), it will trigger a Forward Smash (but this is useful when done on purpose to slightly reduce the distance to your opponent before a Smash; any Smash, by the way), which does not happen with the C-stick. Although it's called "Instant" you can wait as many frames as you want before pushing the C-stick forward (first 5 frames, 10 frame Step, or during the sprint animation as a substitute for A), giving you full control on the distance you want to cover before hitting. The Dash page on SSB Wiki doesn't have a lot of information on Ultimate yet. They started filling a table with the total number of frames of the initial dash animation, but if we find that characters have also different pre-Step windows (not only 5 frames like Young Link), it may be worth filling that too. Hm, what started as a UA-cam comment became a bit lengthy. I'll try to rewrite all of that in some place easier to find.
Wizzrobe had a nice way of getting your quick tilts. You start your tilts with the C stick but then switch to holding the direction with the left stick and mashing the A button.
As someone who only ever owned Brawl and played for fun (like any normal 10 year old), this has been quite a lot to process. I'll definitely have to review, but all the info is here and I greatly appreciate your effort making this.
Is the stuff at 6:50 about buffering an up special for as soon as your shield takes a hit by holding up and spamming B patched out? Doesn't seem to work for me, even with Marth, the character he demonstrated it with.
Another thing about crossups for people, If someone rolls or spotdodges you can run through them and punish, so dont rule that out as an option for someones panic option. Also since now you cant cross up just running into your opponents body for a split second can create real pressure much like in traditional fighters so use that as well!
Quick tip on C-Stick tilts that are multi-inputs cause you can't spam c stick (Snake's forward tilt has 2 hits on forward tilt that requires two tilt inputs to complete) If you use the c stick to run and immediately tilt attack, use the A button for the second or third hit like metaknight's f-tilt (maybe more if any characters have that)
Speaking of controls, I switched to a Pro layout recently, put attack on rb, spec on lb, grab on zl, and left shield on zr, and put jump on b. Omg. with both digital inputs and the extra button, the control I have now is amazing. everything is easier, and the ability to do situational complex tech is actually within my reach.
Interested in 2 things: 1. The tilt cancel 0 momentum nairs for run up retreating/spaced nairs as Ike. 2. Figuring out the best buffer for doing downthrow > pivot bair true combos.. This input is really strict normally and I feel like somewhere in the last 3min a shortcut is described but it's currently whooshing over me
Speaking as a beginner watching this video, you should definitely move the part about controls to the FIRST video. I've been playing for a few weeks now and I've been racking my brain the whole time trying to figure out how expert players achieve the precise control needed to differentiate between tilt attacks and smash attacks using the standard controls. Now I get it. Of course they can do it because no one USES the standard controls!
Hey man, you got a new sub but I just gotta say thanks for these videos on ultimate. Ive played since 64, and while i was a competitive player in the Melee days, after years of not playing I have not only become rusty but there are new additions that I need to know since i am getting back into comp. We are in the Golden Age of Smash, so videos like this are very useful. I am going to look and see if you have individual character analysis, and if you don't then I HIGHLY RECOMMEND that you make some,,because you are very good at tutorial videos and are quite informed. Thanks again!!
The context generally applies to each character differently. For example, the Reverse Aerial Rush is almost essential tech for a Captain Falcon player, who can use that attack as an approach. Whereas a Lucas player may only use that as an edgeguard, since his back air is a spike and isn't as useful on the stage in a neutral position. Some techs, like most of the Shield techs, apply generally the same to all characters (though they may be more or less useful depending on the matchup). I would say picking a tech and spending a some time in matches trying to execute it successfully will give you a good idea of when it is and isn't appropriate/useful implement.
You can't normally walk past someone on the ground, but it should be noted that you *can* do so if the opponent is intangible. In other words, you can still run past someone who's spotdodging to, say, Pivot Grab them. Also, if you have two buttons assigned to shield, you can hold both of them to easily tilt your shield as well, as an alternative to holding shield and B.
I feel like one of the best uses of wave landing is to feign a jump and punish your opponents option, probably best on characters with a slower fall speed because fast falling a short hop has less lag on faster falling characters.
Want a session? Go here: metafy.gg/@izaw/schedule with the code Pokemon15 to get 10% off
Join my discord and DM discord.gg/wrQbmMf
Hello IzawSmash,I’m using a handheld Joy-Con controller.what Controller do you recommend? 😊
@@MTH062K.Ogamecube controller or pro controller. definitely not joy-con!
These videos will likely be even more helpful in the long run in comparison to Art of Smash 4, due to being released in the beginning of Ultimate's lifespan. Whenever someone needs help learning the game, this is the go-to video series, and I'm glad it's here as early as possible.
Yare yare daze
@@Who-ru6hjtf you mean
@@dersders9616 dude i said that 3 years ago idk either
@@Who-ru6hjlmao
You should do a video on bad habits in smash.
Spamming, using double jumps immediately
ground dodging too frequently
Ollis Letellier oh yeah and that’s called rolling
So basically the Old For Glory players? Ah the good times
gamer117 I never knew I’d miss FG
He speaks clearly, gives great knowledge, and uses great music. Good video 👍
DREAMSQU33ZE can u be my gf plz
Dezmann Vondo pathetic much?
Great for watching with captions tbh
@@MarioLuigi0404 How's that pathetic, just to the point. Lol
HighLanderPony asking someone who I doubt he even knows to be his gf in the UA-cam comments section. It doesn’t get more pathetic than that.
Thanks for the tips on buffering and RAR. Half of the shit I see people do looks ridiculous, until someone explains the exact inputs and it makes so much more sense.
0:25 Controls *
1:59 Instant Dash Cancel *
2:12 Dash Cancel *
2:53 Pivot Cancel
3:31 Dash Dance
3:48 Mashing *
4:21 Waveland/Wavedash
4:58 B-reverse *
6:10 Out of shield options *
7:07 RAR (Reverse aerial rush) *
7:24 Z-drop
7:56 Shield dash
8:51 Shield poking
9:13 Crossups
9:40 Edge cancel
10:05 Buffering *
My god, there are so many techniques in smash its unbelievable..
Drizzee it’s been here before ultimate, you just had to want to be into it
I’ve heard people complain that Smash is to simple compared to other fighting games. Yeah...
Sam I mean certain techs in other games are way more difficult to do
It really is, just play any other fighting game and you’ll see
Been playing since highschool and never knew any of this stuff
I could not believe how difficult it has been to find a clear and concise video explaining all of these advanced techniques that isn’t just 30 minutes of live rambling from someone’s twitch stream. Actual production value here with the light up button map.
Question for you, in the controller settings, what sensitivity do you set your movement stick to? What do you suggest for newer players?
ZeRo said most pros set it to High and it has felt better than the other options so far.
Newer players should just start at high sensitivity, since there's objectively no reason to start at a lower sensitivity, given they won't be used to any previous games. Even then, it's a better choice to set it to high from the get-go.
High sensitivity, more precision
I was under the impression that high sensitivity made inputting smash attacks easier, and other strong attacks. But visa versa makes weak ones and tilts harder. Mostly not a problem if you have tilts on C stick, but if you play Palutena (or potentially others with moves similar to her side b) then it might be worth experimenting
I personally just stick with medium because I find walking hard on high
They should've just put you in the instruction intro
fax agreed yessir
So that's why I still get hit even when shielding. I never knew that, and that shit gets me so heated. Knowledge is power
Hold B while in shield and move the analog stick to move your shield around btw
@@geoterra9478 he literally said that in the video lmao
Or if you have two shield buttons you can hold both, then freely move your shield without dodging.
Also, if you roll in any situation, you have a few frames of vulnerability before you're actually safe. So trying to roll out of blockstrings or rapid hits like Fox's drill, Ness' PK Fire, or Charizard/Bowser's fire breaths will cause you to take damage. Ultimate seems to focus more on shield pressure, sort of like Melee, but more emphasis on shields in general.
*Just spam your best move and you too will be able to beat ZeRo*
Thanks dude
Nah man Sonicfox is the champ
I’m gay, black, a furry - pretty much everything a Republican hates.
-Sonicfox 2018, game awards
ok I will not stop Bowser pivot grabbing.
thanks a lot in advance.
CPUs can agree with this.
I almost certainly won’t be pulling off anything beyond beginner but I love and appreciate these videos nonetheless!
Exactly me.
I like to day dream that I'll be able to do these things and hold my own against my competitive friends.
sees the video..." I have to practice"
( one week later)
200 hours playing Smash and only 6 minutes through the video
wow 200 hours....and you are on this I'm still trying to get part 2 down
I'm played for more than 200 hours
Tilt attack on c stick improved my gameplay about 80%. Thanks for that!
Why are you not at one million sub yet? Because you should be!
2:51 is such a good transition.
Editing is really on point in these videos
So, in every previous smash game, I dont like playing as Link.
I just played Ultimate Link for the first time, and now I have an extra secondary
Project M
his bomb game is so fun!
@@BasedChadman Doesn't count. :P
@@mathunit1 PM will always be a real Smash
Young Link in Ultimate is basically Link from the previous games
I thought I was okay at this game until I saw this video.
Going back to training mode immediately.
@@solufian8026 me right now
Me right now
Me right now
Me right now
Short hop aerials do 15% less damage but NOT less knockback.
Almost a year later and these videos are still pure gold.
Thank you Izaw! Also: 2:47 BRUH.
These guides have been extremely helpful. I was getting my ass kicked by level 5-7 computers for the first 40 hours I played until I finally watched this and found out that the right stick could be set to something other than smash attacks. I now feel so much more confident in my play style. Thank you so much.
You play online?
2:50 Beautiful editing. As well as everything else. Thanks a lot for producing these.
Hey Izaw, awesome guide. I just want to point a small technicality: in part 3 and part 5, you say to instant dash attack by pressing control stick and c-stick together left or right. From this I'd interpret that you can input them on the same frame and get an instant dash attack, which is simply not true. It's easy to test that if you do this input on exactly the same frame, you get a tilt.
I guess you can get away with saying this because a movement input on the control usually register before a c-stick input; a slight tilt on the control stick inputs movement, but slight tilt on the c-stick doesn't input a tilt. However, if you very very quickly smash both control and c-stick, you will get tilts consistently. So if people are misled by this video thinking you can control stick and c-stick at the SAME TIME to instant dash attach, as they improve and their inputs get quicker, they'll start messing up instant-dash attacks more. So it's important to point out you need to hold left or right at least one frame before your c-stick input.
Thanks Izaw. Some of these I never heard of before and they are all interesting. Better start practicing even more.
Hands down the most informative smash videos. Much appreciated!
I always look forward to these Art of Smash videos & I share them too! Thank you for all the time you put into these videos, Izaw!!
12:24
That's a weird "C"-Stick
tried to mash. turns out its a succ stick not a control stick, thanks sakurai
edit: well no hate to sakurai even in sarcasm though he did right by this game. other than the menus
@coffee slow to navigate
@coffee yeah lol I think they're amazing
its a modded c stick it gives u cancer
@@erichughes3987
How is ultimates menu hard to navigate. Its the easiest next to melees imo.
Thanks for this! I changed my controls. C-Stick to Tilt Attacks, Turned off Tap Jump, now I’m debating to change y from jump to tilts since x is jump. So I can use y for smash attacks. Just wish you could change a+b smash attacks to just be set to Y. Like damn that kind of sucks but might be close and good enough! Thanks! Can now beat much higher difficulty cpu! These videos informed me on many things I never knew existed! Thanks again!!
I'm only one minute into this video and already excited enough that I had to comment. Moving tilts to the c-stick is absolutely genius!
I rarely utilise tilts just because I find it hard to have that kind of mastery of the control stick in pressure situations. Being able to access them more easily adds a crucial tool to my arsenal that I had neglected for too long, thank you so much!!
When it comes to smash, I was never into watching tutorials but *man* have you elevated my game to heights I never thought I'd see. I've been playing Smash so wrong until now. Thank you!!
This is why I subbed to you way back when you started your smash 4 videos. So clear and easy to follow!!
Your content is amazing. Entertaining and useful, and helpful to bring the huGE amount of newbies that are joining us with this iteration of smash up to speed with all the tech, new and old.
Great job Ethan, proud of you.
0:23 Controls
2:00 Instant Dash attack
2:12 Dash Cancel
2:52 Pivot Cancel
3:32 Dash Dance
3:47 Mashing
4:23 Waveland/Wavedash
4:59 Turn around Special/B-reverse
6:11 Out of Shield options
7:05 Reverse Aerial Rush
7:27 Z-Drop
7:56 Shield Dash
8:52 Shield Poking
9:14 Cross Up
9:41 Edge Cancel
10:05 Buffering
Most advanced move:
instant rage quit
Ive made plenty of ppl rage quit with isabelle
Sif you can buffer it too! Ain't that dandy? (I don't like buffering)
Mohammad Alawadhi it's bufferable now so you'll be fine.
Or the "I won't play you with that connection" technique:
*match begins*
*Countdown is laggy*
Free win.
(It also works enabling items)
You can still LRAS, but sometimes, menus are easier.
Also, just play Ken, after a stock, spam Shoryuken unless they're a worthy opponent.
You made me way better at this game explaining clearing and not dragging anything out thank you so much
*The* best all around guide to smash tech in ultimate. Also, a nice refresher of what feels like tech I was just picking up on when I stopped playing Sm4sh a couple years ago
i love that you just get right to the point with the explanation- If i ever git gud ill be coming back to these videos to learn
you have very high quality and easy to follow videos. I wish more UA-camrs were like you.
You're a great resource! I grew up playing the first three Smash games but am just now coming back to the series. Excited to implement this tech this game looks like a blast I'm happy to finally have a Switch.
When I followed your control set up advice in smash 4, I felt like I broke through at least 2 skill plateaus. Havent regret it since
Those instant bairs from standing position is a god sent for Mega Man.
Excellent video!
After watching this, I realized I’m doing a lot of these things regularly without even realizing what they were called. So thanks for the video to explain what I was actually doing in game
This is very well made, keep up the good work man! I just got Smash a few days ago so these videos are super helpful.
You really deserve more subs, you explain things so clearly!!! 😭
these videos are so helpful and well structured...thank you very much. I didnt play much smash 4 like 70-80h tops. I have around 60h in ultimate now and i feel like a much better player then in smash 4 (cause i actually win a few battles now)
Man this explains a lot, I wasn't aware of like 60% of this
Ooooooh that edit at 2:50 was super satisfying.
Isnt that song around 9:48 that same song from spongebob where patrick is in his dream riding a sea horse machine
Here’s all 7
Art of Smash: beginner
Art of Smash: advance
Art of Smash: expert
Art of Smash: professional
Art of Smash: Satan
Art of Smash: Thanos
Art of Smash: Nokia3310
You forgot Art of Smash: TheLegend27
עדן רביצקי shoot! I didn’t realize that it was right before “satan”
Shoot! I didn’t realize that it was right before satan
Shaggy
Darkdiamonds XD
A lot of this is still going over my head. It’s so much information at once before I’m used to some of this terminology.
This video helped me the most out of all the other ones.All are great videos
Thank you for explaining exactly why c stick buffers the wrong aerials sometimes!
Just wanna thank you for helping me up my Link since so many years ago. Also, that C-stick thing is genius. I always found myself doing smashes instead of tilts on accident when I got too nervous
All this is great info! The best tip however is to not try to think of all this during a fight. You have to feel it. If you think too much you have already lost. You have to learn to feel everything.
i love how you asume peaple are going to have a game cube controller
Pro Controller gang
11:59 it can and most likely will lead to nairs WITH momentum, as the window is inconsistent, as well as being prone to just getting a dash attack or the very tilt you input in the first place.
Congrats on your drunk win 👀
PANTSMONSTER Basically, Izaw participated in a tournament with a bunch of SmashTubers and won, even though he was drunk
@@haySkylock The absolute mad lad.
@@haySkylock what a legend
@PANTSMONSTER Probably
Skylock dude I need the link
Always recommend this mans series to veterans and newcomers alike!
These videos are so unbeliveably helpful. Youre the man.
For a non-english native, your explainations are so easy to understand ! Good job !
I completely missed the part on Instant Dash Attack, and ended up discovering it myself while testing Dash Cancel. I found that the initial dash animation has a relatively wide window where the character is forced to finish his/her first step, unless you cancel with an Instant Dash Attack, or jump (other moves will wait for the end of the animation). I couldn't find a popular name for this, so for now I'll just call it a Step.
For Young Link, there are 5 frames at the start of the Dash where you can Dash in the opposite direction (e.g. for Dash Dancing), 10 frames of Step where you can only Instant Dash Attack or jump (Link will have both legs above the ground), then after that the period sprint animation starts, where you can finally Turn Around, cancel with other moves or simply brake and stop (Fox Trot is about braking after the Step and starting a new Dash in the same direction).
If you try a Dash Attack with the Attack button (A) during the Step, it will buffer until the sprint, so you have to wait 15 frames. If you press A too early (first 5 frames), it will trigger a Forward Smash (but this is useful when done on purpose to slightly reduce the distance to your opponent before a Smash; any Smash, by the way), which does not happen with the C-stick. Although it's called "Instant" you can wait as many frames as you want before pushing the C-stick forward (first 5 frames, 10 frame Step, or during the sprint animation as a substitute for A), giving you full control on the distance you want to cover before hitting.
The Dash page on SSB Wiki doesn't have a lot of information on Ultimate yet. They started filling a table with the total number of frames of the initial dash animation, but if we find that characters have also different pre-Step windows (not only 5 frames like Young Link), it may be worth filling that too.
Hm, what started as a UA-cam comment became a bit lengthy. I'll try to rewrite all of that in some place easier to find.
Ok first video from you and that's the sickest intro ever
You've taught me so much about smash in general. Much love man.
You’re videos are so helpful now I can actually stay afloat with my friends who are die hards for the series
These are great!! I’m a noob and I’m definitely planning on going over these once I open my switch on Xmas
Merry Christmas dude, hope you got your Switch :P
Luis Burgos Merry Xmas Eve^-1 ....
I got a switch but I gotta buy smash myself 😭😭
4:58 I wasn't ready for all this 😂
Yes dude!!! Thank you so much for the tips! Your really making this game understandable and easier to learn
this dude reminds me of sunlesskhan from the RL community. Great stuff, man!
Subbed. Learnt more watching this than I have Zero since release.
Wizzrobe had a nice way of getting your quick tilts. You start your tilts with the C stick but then switch to holding the direction with the left stick and mashing the A button.
Best tip videos ive seen
Youre doing a really good job man, keep it up
As someone who only ever owned Brawl and played for fun (like any normal 10 year old), this has been quite a lot to process. I'll definitely have to review, but all the info is here and I greatly appreciate your effort making this.
Is the stuff at 6:50 about buffering an up special for as soon as your shield takes a hit by holding up and spamming B patched out? Doesn't seem to work for me, even with Marth, the character he demonstrated it with.
10:32 in ultimate if you press A and Y at the same time you will buffer an areal, you don't have to press y then buffer a anymore
thanks for this guide, my gameplay has improved significantly since!
Your videos are all excellent. I enjoy using them for the high school Smash Club I advise.
These videos have been helping me so much, thank you
Another thing about crossups for people, If someone rolls or spotdodges you can run through them and punish, so dont rule that out as an option for someones panic option. Also since now you cant cross up just running into your opponents body for a split second can create real pressure much like in traditional fighters so use that as well!
Quick tip on C-Stick tilts that are multi-inputs cause you can't spam c stick (Snake's forward tilt has 2 hits on forward tilt that requires two tilt inputs to complete) If you use the c stick to run and immediately tilt attack, use the A button for the second or third hit like metaknight's f-tilt (maybe more if any characters have that)
This boi Izaw is LITERALLY the goat for learning smash dude! SHEEEESH
Speaking of controls, I switched to a Pro layout recently, put attack on rb, spec on lb, grab on zl, and left shield on zr, and put jump on b.
Omg. with both digital inputs and the extra button, the control I have now is amazing. everything is easier, and the ability to do situational complex tech is actually within my reach.
Yes I have been waiting. I want to know more! Thanks for the upload!
Thanks for the amazing explanations. It really helped me to understand so many things 👍
12:00 thank you so much I was devestated when I couldn’t do c stick neutral air
Interested in 2 things:
1. The tilt cancel 0 momentum nairs for run up retreating/spaced nairs as Ike.
2. Figuring out the best buffer for doing downthrow > pivot bair true combos.. This input is really strict normally and I feel like somewhere in the last 3min a shortcut is described but it's currently whooshing over me
So good! Love the input display.
3:24 is that spark something that shows up when you just barely miss an attack?
Speaking as a beginner watching this video, you should definitely move the part about controls to the FIRST video. I've been playing for a few weeks now and I've been racking my brain the whole time trying to figure out how expert players achieve the precise control needed to differentiate between tilt attacks and smash attacks using the standard controls. Now I get it. Of course they can do it because no one USES the standard controls!
These are amazingly useful! Thank you so much for making these allowing me to become better!
Hey man, you got a new sub but I just gotta say thanks for these videos on ultimate. Ive played since 64, and while i was a competitive player in the Melee days, after years of not playing I have not only become rusty but there are new additions that I need to know since i am getting back into comp. We are in the Golden Age of Smash, so videos like this are very useful.
I am going to look and see if you have individual character analysis, and if you don't then I HIGHLY RECOMMEND that you make some,,because you are very good at tutorial videos and are quite informed.
Thanks again!!
All this tech is cool but I REALLY don't understand the context in which to implement these options. Excited for the next video
The context generally applies to each character differently. For example, the Reverse Aerial Rush is almost essential tech for a Captain Falcon player, who can use that attack as an approach. Whereas a Lucas player may only use that as an edgeguard, since his back air is a spike and isn't as useful on the stage in a neutral position.
Some techs, like most of the Shield techs, apply generally the same to all characters (though they may be more or less useful depending on the matchup).
I would say picking a tech and spending a some time in matches trying to execute it successfully will give you a good idea of when it is and isn't appropriate/useful implement.
great guide series, keep up the good work
There are bonus subtitles at the end of the video that say you cannot shield drop in ultimate.
Amazing content. Very well put together
2:45 diddy kong was enjoying that 💀
You can't normally walk past someone on the ground, but it should be noted that you *can* do so if the opponent is intangible. In other words, you can still run past someone who's spotdodging to, say, Pivot Grab them.
Also, if you have two buttons assigned to shield, you can hold both of them to easily tilt your shield as well, as an alternative to holding shield and B.
2:50 bowser is melee marth CONFIRMED
I feel like one of the best uses of wave landing is to feign a jump and punish your opponents option, probably best on characters with a slower fall speed because fast falling a short hop has less lag on faster falling characters.
Well, after mastering what I've learned in the beginner and advanced videos, I'm finally here!! ... It's been a long two years but I managed :)
12:53 is the output always gonna be a short hop, or the input has to be a short hop to work?