Doom - At Doom's Gate (E1M1) - Oscilloscope Deconstruction

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  • Опубліковано 2 жов 2024

КОМЕНТАРІ • 75

  • @CyranoLeRapier
    @CyranoLeRapier 2 роки тому +128

    Not gonna lie, was NOT expecting this -- and it was every bit as awesome as hoped. It'd be wild to hear the differences between versions, like the 32X vs the SNES versions.

    • @Formula_Zero_EX
      @Formula_Zero_EX 2 роки тому +15

      We don’t talk about the 32X version.
      *Flushing sounds*

    • @CyranoLeRapier
      @CyranoLeRapier 2 роки тому +11

      @@Formula_Zero_EX Yes, but if we don't discuss it... We may be doomed to repeat it.

    • @Formula_Zero_EX
      @Formula_Zero_EX 2 роки тому +6

      @@CyranoLeRapier Oh crap, you’re right.

      No pun intended.

    • @rmcoutinho
      @rmcoutinho 2 роки тому +6

      @@Formula_Zero_EX Fact 32X version was made by one guy

    • @TheRoboticFerret
      @TheRoboticFerret 2 роки тому +6

      @@rmcoutinho and the Jaguar version was made by one girl

  • @ChristerMr6414
    @ChristerMr6414 2 роки тому +42

    The iconic theme used everywhere.
    6:26 EVERYBODY NOW

  • @Formula_Zero_EX
    @Formula_Zero_EX 2 роки тому +92

    The guitar riff of “Master of Puppets” sounds like this and Thunder Force IV’s title screen, I don’t know why this one or the other starts playing in my head when the guitar riff starts playing.

    • @ZeiZei990
      @ZeiZei990 2 роки тому +3

      Also desert strike theme sounds similar to thunder force iv

    • @DYNAMO1127
      @DYNAMO1127 2 роки тому +6

      Don't forget NO Remorse from Metallica E1M1 was based off that

    • @carloseduardosousadias2251
      @carloseduardosousadias2251 Рік тому +2

      Bro its true☠💀

    • @Saucelossthesuckydo8905
      @Saucelossthesuckydo8905 11 місяців тому +1

      ⁠@@DYNAMO1127, I know I’m a year late, but still. Metadata found in the original MIDI (not the one in the game’s files) confirmed that E1M1 was primarily based off of “Master of Puppets”

    • @DYNAMO1127
      @DYNAMO1127 11 місяців тому

      @@Saucelossthesuckydo8905 yeah I found that out like a couples months ago, thanks tho 👍

  • @tboneanimatetwoaccount2094
    @tboneanimatetwoaccount2094 2 роки тому +14

    We're doing MIDIs now I see....

  • @TheSuperPlayer707
    @TheSuperPlayer707 2 роки тому +33

    And yes, with only four channels the SC-55 made lots of excellent tracks

    • @CptJistuce
      @CptJistuce 2 роки тому +7

      The SC-55 had 16 voices. It was also a wavetable synthesizer, with a lot of (for the time) high-quality samples built-in, so one voice could do something that would take multiple FM synth channels.
      At Doom's Gate uses 4 voices by choice, not due to hardware limitations. Specifically, it uses three electric guitars(Distortion Guitar, Overdrive Guitar, and Picked Bass), and a drum set.

    • @TheSuperPlayer707
      @TheSuperPlayer707 2 роки тому +2

      @@CptJistuce I know that. The other voices were used for the sound effects and I said that because the most of the PC games that supports SC-55 around those days didn't used more than 4 or 5 voices, mainly due memory saving.

    • @CptJistuce
      @CptJistuce 2 роки тому +1

      @@TheSuperPlayer707 I apologize for misreading. I thought you meant SC-55 only had four voices, not that the game was only using four voices.
      Doom didn't use the SC-55 for sound effects, those were done by the sound card's PCM channels.
      And other Doom tracks use more than four voices.
      I would have to actually fire my DOS box up to check channel usage on my SC-88, but I don't feel like most games that supported General MIDI or GS MIDI limited themselves that strictly. (Probably not XG MIDI either, but I don't have a MIDI mountain)
      I can think of reasons to limit voice counts, but memory isn't really one of them(the samples are all in the SoundCanvas ROMs, and MIDI commands are small).
      Compatibility with Roland's 5-voice MT-32 would be a good reason, but it would be increasingly irrelevant after the adoption of General MIDI. Compatibility with AdLib/SoundBlaster FM synthesis would be another.
      ...
      Really, all of the reasons I can think of are a variant of "so we don't have to include multiple sets of music data for different devices"

    • @TheSuperPlayer707
      @TheSuperPlayer707 2 роки тому +2

      @@CptJistuce yeah that was a thing back then. The fact here is actually the most of the games of that era needed those restrictions because times were different.
      In order to sell a game you must to make it with some kind of backwards compatibility. There was not such thing as "master race" in the early nineties and making your game to be run in older devices was something necessary.
      That's why I told about the memory saving, because those late 80s CGA PCs couldn't be able to run the game properly. Yeah, Doom may need its specs, but Carmack himself said he made the game to be able to run decently in a toaster. And the channel limit actually was a thing that GenMIDI drivers had then, being 4 or 5 channels the standard because of the existence of Adlib, Gravis Ultrasound and MT-32 (being this last one not completely compatible with GenMIDI) which had something between the 6 and 8 channels saving the others to allow overlapping and/or echoes, reverb among other effects that GenMIDI platforms let you do.

    • @CptJistuce
      @CptJistuce 2 роки тому +1

      @@TheSuperPlayer707 I was around back then, I still have my games from back then. Late 80s CGA PCs weren't running games with SoundCanvas or General MIDI support. The General MIDI standard, which came into effect in 1991, required a synthesizer to support 8 voices, to my recollection.

  • @andalusianretrogamer6267
    @andalusianretrogamer6267 2 роки тому +10

    Could you make the deconstruction of "Grabbag" from Duke Nukem 3D??

  • @NewtubeWorldYT
    @NewtubeWorldYT 2 роки тому +20

    I did *not* know this song only used four channels, I'm gonna be honest, I didn't even know this song used channels.

  • @maxrichards5925
    @maxrichards5925 2 роки тому +23

    No way… I didn’t think you’d do deconstructions of these tracks. This one was awesome

  • @PurplGrap
    @PurplGrap 2 роки тому +30

    Those who tasted the bite of his sword, called him
    T H E D O O M S L A Y E R

  • @deceseze
    @deceseze Рік тому +1

    personal use 5:40

  • @pr0t0r0gu3
    @pr0t0r0gu3 Рік тому +2

    what did you use to deconstruct the midi file

  • @jtg55
    @jtg55 2 роки тому +12

    me (listening to thunder force iv's stage 1 boss theme): huh, this reminds me of doom.
    ...
    wait, when did thunder force iv come out?
    (looks up release day of thunder force iv, realizes that thunder force iv came out in the beginning of 1993 while doom came out at the end of 1993)
    me: coincidence? _i think NOT!_
    EDIT: the song's clever use of the tritone sets the stage for this game so well. also, midi to oscillo looks hilarious. i might start making oscillos of my midis LOL

    • @Formula_Zero_EX
      @Formula_Zero_EX 2 роки тому +2

      Lol that’s me

    • @camulodunon
      @camulodunon 2 роки тому

      I doubt that this has anything to do with TF4. Honestly.

  • @TheVoidMachineSystem
    @TheVoidMachineSystem 2 роки тому +3

    I hope you do Intermission From Doom

  • @doomfan6493
    @doomfan6493 2 роки тому +5

    The cool thing about at dooms gate is if you take out one earphone, half of the instruments disappear. If you wait until channel 0 starts playing then start removing either earphone, you'll see what i mean

  • @FlizBv
    @FlizBv 2 роки тому +2

    Puedes correr Doom en el osciloscopio?

  • @british35
    @british35 2 роки тому +6

    The madman did it

  • @Akuma_Coffee
    @Akuma_Coffee 9 місяців тому

    Why does the snare and kick sound like the ones from yoshi's island?

  • @Essu_
    @Essu_ Рік тому

    E1M8? Perhaps? Please?

  • @steampvnc1880
    @steampvnc1880 2 роки тому +2

    Will you please do the PC-AdLib version too? I know they say the Rolland Sound Canvas SC-55 is the "Official" sound of doom but I only every played in Sound Blaster. Everything else just sounds weird to me.

  • @KopaXTani
    @KopaXTani 2 роки тому +3

    Said this in the E2M1 video, but I love the similarities this song has to Master of Puppets!

  • @thewingsoffried-om
    @thewingsoffried-om 2 роки тому +2

    Any chance you could do some tracks from Chrono Trigger?

  • @BladeShadowWing
    @BladeShadowWing 2 роки тому +32

    I'm no means a FPS fan, but good lord I freaking love this song!

    • @ryar007
      @ryar007 2 роки тому +9

      Same here, this song is so iconic that anybody who doesn’t really play FPS games will recognize this specific song.

    • @alfo2804
      @alfo2804 2 роки тому +10

      I wasn't an FPS fan, until I played Doom.
      Honestly, the FPS genre is so broad that it manages to easily contain some of my least favourite and some of my most favourite games of all time. I 100% guarantee that you will not enjoy every FPS game, but don't tar them all with the same brush.

    • @BladeShadowWing
      @BladeShadowWing 2 роки тому +4

      @@alfo2804 I get that. I've played some Call of Duty with my brother before, but I never got the hang of it. It's just my personal preference.

    • @alfo2804
      @alfo2804 2 роки тому +4

      @@BladeShadowWing Yeah, I honestly loathe Call of Duty, and any of the absolute swath of other games in its ilk. Medal of Honour, Crysis, Halo, any of the newer Wolfenstein games - I just couldn't care less about them. Their design rubs me the wrong way.
      Even some more widely renowned games like Half-Life 2, Doom 3, Goldeneye and Perfect Dark are pushing towards the type of FPS games that I dislike.

    • @Operational117
      @Operational117 2 роки тому +2

      I can understand why some people don’t like FPS games. They require quick reflexes and oftentimes quick thinking to overcome the challenges the game presents.

  • @KomodoGod-ho9eo
    @KomodoGod-ho9eo 2 роки тому +4

    Only 4 channels are you serious

    • @CptJistuce
      @CptJistuce 2 роки тому +4

      It's worse than that. THREE of them are electric guitars. There is one non-guitar channel in the entire thing, and it's a drum kit.
      At Doom's Gate knows exactly what it wants to do and doesn't waste time with any extra complexities.

    • @Aenwyrm
      @Aenwyrm Рік тому

      lead, rhythm, bass and drum. it's a standard 4 piece band.

  • @MegaJessness
    @MegaJessness 2 роки тому +2

    I--
    That bass and drums don't go as hard as I expected them to, but then again I guess they don't have to xD

  • @slugcatsu
    @slugcatsu 2 роки тому +4

    Glad to see Doom, hope you do a few more from Doom!

  • @sonic_boredom
    @sonic_boredom Рік тому

    **honk**

  • @tech34756
    @tech34756 2 роки тому

    Now is the time. Two Titans meet - as it was written.

  • @Tokomiii
    @Tokomiii 2 роки тому +1

    Nice

  • @quinnmcmurtrie8022
    @quinnmcmurtrie8022 2 роки тому +2

    Holy crap, I did not expect this to appear.

  • @coolswag33
    @coolswag33 2 роки тому +1

    this is great! could you try sonic chaos?

  • @XionAzura1
    @XionAzura1 2 роки тому +1

    If only there was a “Love” button!

  • @sonicrulez6916
    @sonicrulez6916 2 роки тому +2

    How do you deconstruct songs like this?

  • @matthewduda3605
    @matthewduda3605 Рік тому

    Huh, i felt like there was the DAC, i guess i was wrong, aw UNF

  • @nicklomakin7601
    @nicklomakin7601 2 роки тому

    While listening to channels 1 and 2 I suddenly realised that the floppy version of this track might be the closes to the original )

  • @Yabe_uke
    @Yabe_uke 2 роки тому +9

    Slowed bit at the end actually sounds amazing? Good job as always, this was a banger!

  • @gabelolll
    @gabelolll Рік тому

    1:53 me whenever nothing:

  • @Scythe_1998
    @Scythe_1998 2 роки тому +4

    Finally, some good f***ing soundtrack!