@@TheBenchPodcast Can't Taliesin & Evitel fill that role of mole person? Super casual player, never touched a tough raid encounter, actually read quest and is interested in WoW...?
Growl throwing shade at dorki for wearing the wrong gear but he did his shadowlands zero to hero KSM series with an agi weapon on his resto shaman :eyes:
Actual fix to kick is just put it partially on CD if it misses, so like if I whiff my 10s kick then it goes to 6 sec CD and if it lands it's full 10 sec CD.
I remember not getting into 16s as an enh shaman in S2 because they were looking for an aug. It's not the spec, it's the idea of the spec that ruins it for everyone, the idea that you need one to push high keys.
I suggested "6th slot ONLY for Support" when Aug was released. Suggestion was to obviously make more Support Specs and then have an additional "optional" 6th spot for Dungeons. If you chose to start WITH 6 Players, then an aura would add XX percentage of mobs damage/HP to balance out the additional 6th slot which even tho is Support, will make things super easy otherwise.
Q&A: What are your thoughts on the idea of removing defensive dispel-type (curse, disease, magic, and poison) restrictions for healers? One way class flavor could be kept is by applying minor boons when defensively dispelling specific debuff types associated with your class. This would also help reduce the friction of oppressive mechanics that affect certain classes more than others and meta gatekeeping as a result.
It's really great to see an interesting and informative WoW podcast by high level players that aren't shitting on their fan base. Here's to a lengthy and successful run!
Great episode! I love the thinking about augs and the role of support, and agree that I, as someone who tends to heal, would probably be the kind of person to be interested in trying a support slot if a 6th dedicated slot was added for it (hypothesis explored at the end). if there's a 6th spot, I would rather it helps reduce the DPs bottleneck M+ is experiencing.
I used to toss around the idea of a group size overhaul when support specs were being introduced, take party size up to 6 you get more room to fit in classes for keys and then it could translate into smaller raid size by having 12 man down from 20 it's a wild change but with roster bosses and key groups having room to take a class that isn't bringing something they need, like if it's a second lust class for example
Just got to know about this Podcast by Dratnos shouting it out in his quazi Interview. This is my new favorite wow podcast. great atmosphere and so funny. Keep it up!
Lord of the Rings Online had an interesting setup for support specs and classes. You essentially had Burglar and Captain that were DPS/support hybrids, Loremaster that was pure support, Minstrels that were a healer/support hybrid and, Warden that was a tank/support hybrid. These all had a place in raids and dungeons but were not mandatory, people may argue that Burglar was mandatory to set up manouveurs for targeted DPS or healing windows.
Supports are absolutely mandatory for high end raiding in lotro. Incoming damage is unlivable without fire/frost lore and trick disable. And captains spent 15 years being the only source of the equivalent of bloodlust with oathbreakers
Missing an interrupt shouldn't put Interrupt spell on cooldown. If you didn't interrupt anything your interrupt skill only invokes 0.5 sec GCD. Literally interrupt rotation are by far the worst thing for PuGs. If E-Sports players like this assignment of interrupts in their keys than this can be a part of that +12 affix where interrupt spells work as of right now.
Yeah at least if it’s because the spell was already interrupted and you didn’t miss. I can’t stand how often you interrupt something that was just interrupted and can’t interrupt the next mob
"Missing an interrupt shouldn't put Interrupt spell on cooldown." AMEN! I've been saying that for years! I also think all or most Spells should be Castable while moving, Penance is an awesome Spell and most Spells should be Designed like it IMO. Only big important Spells should force the Players to stand still, like Resurrections or Druid's Tranquility or Pyroblast or Shaman's Lightning Self-Buff or such, ie Spells that feel Thematically like you would plant your feet and make a big fuss. Having to stand absolutely perfectly still all the time or else lose tons of DPS/HPS Output is the main reason I never Main Caster-Classes. Think of how many people play BM Hunter specifically because they can "Cast while moving". If it makes Casters OP in PVP then it's pretty easy to just buff Melee Mobility or make their Interrupts a little stronger.
They did the moving while casting thing in legion i think it was. It was way too op. I think you have a silly take. Movement is one of the big differences between good and bad caster players.@zinkist
@@zinkist Knowing how to position yourself and move as little as possible while not being a healer mana leech is the best thing and a first thing you want to learn as ranged dps you want complete rework for half of DPS classes :D
Great video so far - one of my favorite new podcasts. Love it. So, I will continue watching the episode, but I wanted to comment during the Augmentation segment. If people are so concerned with the meta and augmentation being a part of it - why are they not in arms about Mage, Shadow Priest, and to some extent, Resto druid and VDH? People already complained about the dominance of VDH and Blizzard listened - but you rarely hear the complaints in regards to mage and priest. It's always Augmentation. The vast majority of players complaining about Augmentation won't even perform at high key levels. Augmentation is never mandatory. It simply improves the success rate of higher keys when damage out scales player power and you need extra defensives to survive. So really, push for Blizzard to change their current dungeon design and M+ design. Some of the community will always echo what they hear and will have no technical data to reflect their concerns. While we're discussing the possible meta, if Augmentation is going to be in the group, you will want a mage to maximize the group potential. Okay now, how do you get more effective health to survive one shots? Now you begin thinking defensively and you'll realize having Fort will increase the group's potential, too. Then you'll need another buff, which is either the tank or heal spot for Mark. But now, your group is mainly magic damage and to maximize that damage you'll want to bring VDH. So now you have a healer spot left for a buff. So to maximize that group potential, you'll bring Resto druid. There's a lot of intricacies that will change this up, especially with tuning. But I have a sinking feeling that the 0.01% meta game will still be the exact same we see - there's just not enough variation or additions to other classes to out weigh the strength of the total group. After watching a lot of the beta testing and watching all different roles, I hope I am wrong and we see a major variation in the possible high end meta game. Most of that won't even matter for the vast majority of groups/keys completed, but the top end does trickle down over time and it creates a community perception of what is "best" or "mandatory".
I think the "Should I reroll" question is another argument for WHY we should not have keys going down one key level, cause you are overly punished for failing. This enforces what Growl answered to this question as it is easier to look at something from an execution level when you have 20-30 teams to draw experience from so you can go into a dungeon with an idea of what to do, lowering the risk of failure a bit. Current M+ depletion system does not enforce experimenting with different comps more due to time commitment as you either a: Lower the key and its not the same key in terms of the difficulty you want to practice or b: you finish the dungeon and get a completely different dungeon. You might even go several dungeons spending hours trying to get the key you want to practice back in your inventory, especially for full 5 man groups.
I think the smaller pulls being forced will help people in lower keys a lot more than what people realize. I’ve been in at least 10-12 keys in s4 that were 4-8 key lvl where the tank pulls the entire room on the first pull without saying a single word since joining dies in 5 seconds types something like “sigh” then hearths out.
A thought on the issue of healers in keys - hear me out. No limit on battle res. With the death timer so dramatically increased, you could challenge healers and have a "failure" result in a 15-20s time loss without bricking the key. More in line with DPS performing poorly against the global timer as mentioned. Healers could still fully fail and wipe the group, but individual slip-ups wouldn't be as catastrophic.
Regarding Growl's healer to support idea, it sounds very similar to how ESO's tanks and healers are set up. It works well at the high end though with lower skilled groups, it's better to just bring damage. There are also versions of dps that bring some support but it's not their main purpose.
I have to say from the takes on the timer, to the stuns and kicks, to the healer checks, to the increased difficulty, I just can't agree. All of these will make pugging damn near impossible when it was already difficult asf. I can't imagine these are actually good changes. And all of these extra requirements of addons for M+ just makes it worse.
As someone who came from classic everquest with a structure of 6-man parties and multiple support classes I would definitely welcome to add a 6th spot in groups in wow for the support role instead of taking away the spot of the 3rd dps for it, which is imo one of the reasons aug is so hated currently. That will of course require a wider range of support classes with different focuses to choose from, some could focus more on helping the group survive, some focus more on buffing the group’s throughput, some could focus on doing CCs, stops and interrupts etc, which are currently all singlehandedly being provided by aug as the only available support class. It will however impact my m+ group by a lot when we are already struggling on a daily basis to find even 5 ppl to run dungeons with.😢
The talent Growl is referring to for Hpal enables melee no-caster build. So ya, Hpals are rightfully upset because it effectively removes a (personally more fun) way to play the spec. Major mistake imo
the problem with Aug isn't even just that it takes a DPS slot, it's that the high end meta is built around specs that are good with Augmentation evoker. So that means the specs that everyone thinks are good, are the ones good with aug evoker. Even if they don't have an Aug in the group. Johnny the Protection Paladin watches Dorki play with an Aug, Spriest, and Mage and knows Aug is kinda crappy, but he's definitely inviting an Spriest and a Mage instead of a Fury Warrior to his +10.
In s1 a warrior in my guild showed up with a crafted int sword 2-3 weeks later he was our sub tank and he brought another one handed int sword It‘s still a meme to this day
The whole non healers hate heal checks discussion just means this game needs more dps checks so that they can not have fun. The game is good when dps aren't having fun and tanks/healers are chillling.
Just make augmentation the tank supportspec it was supposed to be. Just balance the damage/heal/defensive buffs in line with other tanks, and make it themed that they augment their own abilities in the rotation. Finally a mail weaing tank spec.
Yeah I've seen mutterings of people talking about just get rid of the healer role or to just get rid of tank and healer and turn the game into Lost Ark. You would have to delete the concept of auto attacking from bosses. I personally would like it, but a lot of people don't want change on that scale just for the sake of not changing, whether or not it would be fun or successful.
Aug could be fixed by simply changing their buff from main stat and secondary stats to % damage. Boom, no more big survivability concerns and it's still a support by buffing the groups damage. I expect the dps hooks would be WAY easier with % damage as well.
The biggest issue with Aug IMO is not that it's taking a DPS spot but that it synergizes significantly better with certain classes than others. Therefore if Aug is meta then the same few classes that pair with it will be as well. As an outlaw main who got title in s3 and didn't bother to push s4, if aug is meta I know my class will just be shut out
would be really cool if you guys added links on the description for stuff that was mentioned during the podcast. the ow average queue time for example.
Once I did a spires of ascension +22 and wondered why I was underperforming then at the end of the key I realized I was wearing the band of the kirin tor lmao we still timed it tho
The reason why DPS role feels less important is because mathematically speaking, it objectively is less important from an individual player perspetive. If you(the player) die, you(the group) didn't lose all DPS, you(the group) lost 33% of your dps role. As a healer or tank, each individual is 100% of the role, effectively making it feel 3 times more important than being a dps player. There's no fixing that without enforcing very weird stuff such as all dps are linked and if one dies they all die together, or making more super important mechanics to be done by dps only and if they fail the whole group wipes, or making group 3 people instead of 5. The nature of group roles having different amount of people will always create this issue. Same with raids it feels less bad to lose a healer than it does losing a tank (for the most part), and losing a dps feels even more insignificant than it does in 5man content.
In hard content reducing your DPS 30% is the same thing as wiping because of enrage/timer. In low level content none of the roles matter because they're all easy as piss.
I think that WoW has the best pure healing role compared to any other MMO which are normally more "support" style healing. I feel like losing that would be pretty terrible. I have enjoyed watching zmok healing his group as a prot paladin and a more support orientated tank role would be sweet though.
There hasn't been a single meta melee dps since Aug came out. It single handedly made Dragonflight a bottom 3 expansion(well, the legendary system contributed)
@2:02 "Holy Paladins are usually upset about everything." ... True. But we aren't upset about everything because we play Holy Paladin, we play Holy Paladin because we already were upset about everything. (Non-Ret) Paladins play Paladin because we are distressed, and Paladin is the best Class at fixing problems. Anyone who isn't upset about everything all the time either doesn't know or doesn't care. The world is a very upsetting place, both in WoW and IRL. Paladin Mains wish everything could be better. So I am proud to be upset about everything, because it means I want things to be better than they are now. (If anyone agrees with me, you will probably like the word "Quixotic" too.)
Prot pally is busted defensively right now. They clearly want it to off heal because they made it very easy and half of its spec talents are for that. Buff their healing, make it so they cant oom, and give them an aura for aggro generated by healing. Reduce their damage so you either do damage and get aggro there, or go full support/heal and still can tank/generate aggro.
Changing to 6 people dungeons would go a long way to solve the issue with long queue times for DPS. This would have nothing to do with Aug, just since more people want to play DPS, the dungeon group size could more closely align with player population ratio
1:03:30 It doesn't matter if Aug is NEEDED or not, WILL or WILL IT NOT increase the chances of me timing my key (and not deplete it)?. If yes, which it has been (and sadly seem to continue to be the case), if it is _needed_ doesn't matter. At all, at any key level. This is the question all discussions regarding this topic must be derived from.
Mythic raid dropping cosmetic only is a really bad idea. Guilds would be extending from the first week, so any person not in for the first kill of a boss won't see it until reclears after prog. Benches of most guild would disintegrate and the morale negative of constantly extending would suck ass. Mid and low tier guilds would be gg.
Season 2 after aug was introduced, the aug affect was def in full force even at low keys, had a dude demanding an aug in +11 which was low at the time, I applied on my full geared 3300 something io war, on a week that didn’t require a dispel or CC or anything and he wouldn’t take me lol
I think the basic problem with Aug is simply that Blizzard tried to make a new role (Support) without ACTUALLY making a new role (that is, they're still classified as DPS). For example with the example that everyone wants Aug to be dumpster-tier because they've been meta for so long, no one ever says "Wow I really wish DPS wouldn't be meta this tier, DPS has been meta forever!" because that would make no sense. If there was a Support role (and especially if Blizzard made more than one Support spec) no one would be angry that you always brought a Support... because obviously you do. You always bring a Healer, you always bring a Tank, so of course you'd always bring a support. But by trying to shoehorn Support as a new role into the DPS role (???????) they've created this issue.
Idk not to call growl out but one sentence was disc buffs were needed because disc mains weren't even playing it and the next sentence is healer balance is fine so.......
I get the argument of adding another player slot in dungeons and making it a 6 man but like why would I not just take a 2nd tank and bring 2 uncapped dps specs lol. Like I would bring the most meta AF tank and then a prot paladin to handle all the interrupts/utility, handle off healing, and basically help gather mobs for bigger pulls. While 3 dps might kill mobs "faster" you'll be limited cus you can only pull/handle so much.
Mythic+ is NOT Designed for solo queue. Too many mandatory things you need (Dispels, CC's, B-rez, Lust) however I'm sure they could add these filters to your search so maybe in low keys it would be OK.
This is funny.. dungeons are fine BUT for your average pug this season .. -No big fun pulls, just 1 pack at a time -Mechanics are much harder so pugs will suffer -Dying and wiping might deplete cos timers are tighter -Healing checks are present so your pug healer might fail more often Sounds good!
Raid buffs should just be consumables and not on classes to begin with. That way we can bring whoever we want instead of for their buffs. All healers should have a battle res. Other classes/roles shouldn't have a battle res. The warlock soulstone used to need to be placed before someone died and that should be how it works again.
@@illiberalautist2222 I like the vibe of Aug, but support specs either need to be multiple varied kinds so different groups can matter, OR, not exist and be turned into a more typical spec type.
@@vincenthamel3420 My first thought would be "time" and bronze magic combined with fire/black dragon. Lava scales, parry claws, slowing time to reduce damage taken. Displacement of mobs, smoke, teeth. Fight in caster form but turn into an actual big black or bronze dragon with cooldowns to blast fire at targets or use defensives. Stuff like that.
1:02:15 He said that a bit ago already and I dont think he understands that Aug being mid-bad in lower stuff IS PART OF THE PROBLEM. They still get invited easily, they have inflated af rio and people dont know just how freaking bad they are when it doesnt show in details. If the big bois still play it and have it the non plus ultra meta spec they will play it in low keys.
The interrupt issue with adds in the newer dungeons, wouldnt a good-tuned Prot pala then be a REALLY good choice for the newer dungeons with avengers shield and divine toll?
As long as Aug also buffs the tank and heal it can never be balanced. It will either be meta or it will be bad. And most of it depends on the encounter design not the class. It is so hard to balance that i can not understand why they made it and it shows how the developers do not know what they are doing.
13:30 I always watch on youtube, but I see you have the podcast on spotify/apple. You might want to say the boss name, provide context for any visuals you're putting in. Doesn't affect me but might be helpful to listeners.
I've seen 12's in season 3 and 5s in season 4 that are listed for specifically an aug. I chuckle and don't apply. I think the 'aug is making the game worse' is a perception on the tuning of dungeons being modified to make it challenging for aug reinforced groups at the high end and the scaling down lower keys. IDK that I buy it but I think thats the argument.
34:52 I don't understand this philosophy tho. I would say the majority likes big aoe dig dam pulls. Making it so punishing that you end up pulling small all the time, makes the dungeon boring and unappealing.
If the game was all DPS and everyone was in charge of themselves then there would still be sitters that die and ruin the run cause you need everyone's dps. Like once you're playing on a team, someone is going to be bad sometimes
Q and A: What are the best resources to get a returning player into M+ and up to speed. With a lot of people returning in TWW it will equalize dungeon knowledge with it being new to everyone. (I last played in BFA but I loved pushing keys during legion). Folks expect you to know the paths and optimal pulls but what can I use to learn that and get up to speed.
Aside from watching guide videos, we can get hands-on experience solo (or with fewer than 5 friends) now with the "follower dungeon" feature. Queue as any role with no timer to get a feel for mechanics.
???
Get wrecked tbh
Hello, mole person here. Big delve enjoyer. I’m just here to support my homie Growl for Man of the People. Also buff moonkins. Thank you.
Knowing growl makes you not a mole person
Next week growl will be joining his people. Stay tuned
Mole people don’t have gaming podcasts
You can't just state you are a Mole person, you have to prove it.
@@TheBenchPodcast Can't Taliesin & Evitel fill that role of mole person?
Super casual player, never touched a tough raid encounter, actually read quest and is interested in WoW...?
Growl: "Think of me as the Zen Waffleat balancing force of the world !"
also Growl: "FUCK THESE MOLEPEOPLE"
Holy Paladins are usually upset about everything...
I mean he's not wrong
Hell yeah guys thanks for the consistency. Love this cast.
27:00 Oh no the healer made one mistake in the entire key, time to CRUCIFY them.
yo this is shockaflocka, huge ups for answering my question! great points to think about from all of you.
Squishei is the new man of the people. Spot on takes!
Growl throwing shade at dorki for wearing the wrong gear but he did his shadowlands zero to hero KSM series with an agi weapon on his resto shaman :eyes:
there are MINUTES that go by when I swear squishei turns off live cam and seamlessly switches to a static image, he's like a statue sometimes
Actual fix to kick is just put it partially on CD if it misses, so like if I whiff my 10s kick then it goes to 6 sec CD and if it lands it's full 10 sec CD.
I remember not getting into 16s as an enh shaman in S2 because they were looking for an aug. It's not the spec, it's the idea of the spec that ruins it for everyone, the idea that you need one to push high keys.
I suggested "6th slot ONLY for Support" when Aug was released. Suggestion was to obviously make more Support Specs and then have an additional "optional" 6th spot for Dungeons. If you chose to start WITH 6 Players, then an aura would add XX percentage of mobs damage/HP to balance out the additional 6th slot which even tho is Support, will make things super easy otherwise.
Q&A: What are your thoughts on the idea of removing defensive dispel-type (curse, disease, magic, and poison) restrictions for healers? One way class flavor could be kept is by applying minor boons when defensively dispelling specific debuff types associated with your class. This would also help reduce the friction of oppressive mechanics that affect certain classes more than others and meta gatekeeping as a result.
It's really great to see an interesting and informative WoW podcast by high level players that aren't shitting on their fan base. Here's to a lengthy and successful run!
Great episode! I love the thinking about augs and the role of support, and agree that I, as someone who tends to heal, would probably be the kind of person to be interested in trying a support slot if a 6th dedicated slot was added for it (hypothesis explored at the end). if there's a 6th spot, I would rather it helps reduce the DPs bottleneck M+ is experiencing.
I used to toss around the idea of a group size overhaul when support specs were being introduced, take party size up to 6
you get more room to fit in classes for keys
and then it could translate into smaller raid size by having 12 man down from 20
it's a wild change but with roster bosses and key groups having room to take a class that isn't bringing something they need, like if it's a second lust class for example
Lovin the content fellas, keep it up
Thanks guys, great rantz and bantz, thanks!
That Growl'atath is making me feel some kinda way
Just got to know about this Podcast by Dratnos shouting it out in his quazi Interview. This is my new favorite wow podcast. great atmosphere and so funny. Keep it up!
Lord of the Rings Online had an interesting setup for support specs and classes. You essentially had Burglar and Captain that were DPS/support hybrids, Loremaster that was pure support, Minstrels that were a healer/support hybrid and, Warden that was a tank/support hybrid. These all had a place in raids and dungeons but were not mandatory, people may argue that Burglar was mandatory to set up manouveurs for targeted DPS or healing windows.
Supports are absolutely mandatory for high end raiding in lotro. Incoming damage is unlivable without fire/frost lore and trick disable. And captains spent 15 years being the only source of the equivalent of bloodlust with oathbreakers
@@Ajatus11 I haven't kept up with the game so it's changed a lot since I last played!
I like the idea of healers becoming supports
or tanks. Or supports becoming tanks. Or healers. Basically expand those roles instead of the dps role, since they could use more players
Missing an interrupt shouldn't put Interrupt spell on cooldown. If you didn't interrupt anything your interrupt skill only invokes 0.5 sec GCD. Literally interrupt rotation are by far the worst thing for PuGs. If E-Sports players like this assignment of interrupts in their keys than this can be a part of that +12 affix where interrupt spells work as of right now.
Yeah at least if it’s because the spell was already interrupted and you didn’t miss. I can’t stand how often you interrupt something that was just interrupted and can’t interrupt the next mob
"Missing an interrupt shouldn't put Interrupt spell on cooldown."
AMEN! I've been saying that for years!
I also think all or most Spells should be Castable while moving, Penance is an awesome Spell and most Spells should be Designed like it IMO.
Only big important Spells should force the Players to stand still, like Resurrections or Druid's Tranquility or Pyroblast or Shaman's Lightning Self-Buff or such, ie Spells that feel Thematically like you would plant your feet and make a big fuss.
Having to stand absolutely perfectly still all the time or else lose tons of DPS/HPS Output is the main reason I never Main Caster-Classes.
Think of how many people play BM Hunter specifically because they can "Cast while moving".
If it makes Casters OP in PVP then it's pretty easy to just buff Melee Mobility or make their Interrupts a little stronger.
They did the moving while casting thing in legion i think it was. It was way too op. I think you have a silly take. Movement is one of the big differences between good and bad caster players.@zinkist
@@zinkist Knowing how to position yourself and move as little as possible while not being a healer mana leech is the best thing and a first thing you want to learn as ranged dps you want complete rework for half of DPS classes :D
Great video so far - one of my favorite new podcasts. Love it.
So, I will continue watching the episode, but I wanted to comment during the Augmentation segment.
If people are so concerned with the meta and augmentation being a part of it - why are they not in arms about Mage, Shadow Priest, and to some extent, Resto druid and VDH?
People already complained about the dominance of VDH and Blizzard listened - but you rarely hear the complaints in regards to mage and priest. It's always Augmentation.
The vast majority of players complaining about Augmentation won't even perform at high key levels.
Augmentation is never mandatory. It simply improves the success rate of higher keys when damage out scales player power and you need extra defensives to survive.
So really, push for Blizzard to change their current dungeon design and M+ design.
Some of the community will always echo what they hear and will have no technical data to reflect their concerns.
While we're discussing the possible meta, if Augmentation is going to be in the group, you will want a mage to maximize the group potential.
Okay now, how do you get more effective health to survive one shots? Now you begin thinking defensively and you'll realize having Fort will increase the group's potential, too.
Then you'll need another buff, which is either the tank or heal spot for Mark. But now, your group is mainly magic damage and to maximize that damage you'll want to bring VDH.
So now you have a healer spot left for a buff. So to maximize that group potential, you'll bring Resto druid.
There's a lot of intricacies that will change this up, especially with tuning.
But I have a sinking feeling that the 0.01% meta game will still be the exact same we see - there's just not enough variation or additions to other classes to out weigh the strength of the total group.
After watching a lot of the beta testing and watching all different roles, I hope I am wrong and we see a major variation in the possible high end meta game.
Most of that won't even matter for the vast majority of groups/keys completed, but the top end does trickle down over time and it creates a community perception of what is "best" or "mandatory".
Growl as XalaCat is crazy work
growl is going to get himself hired by blizzard if he isn't careful.
As a healer, the first weeks of DF:s1 was the most fun i've had as a healer. Before stuff was nerfed into the ground.
I think the "Should I reroll" question is another argument for WHY we should not have keys going down one key level, cause you are overly punished for failing.
This enforces what Growl answered to this question as it is easier to look at something from an execution level when you have 20-30 teams to draw experience from so you can go into a dungeon with an idea of what to do, lowering the risk of failure a bit.
Current M+ depletion system does not enforce experimenting with different comps more due to time commitment as you either a: Lower the key and its not the same key in terms of the difficulty you want to practice or b: you finish the dungeon and get a completely different dungeon. You might even go several dungeons spending hours trying to get the key you want to practice back in your inventory, especially for full 5 man groups.
Y'all did Tettles dirty with the thumbnail.
I think the smaller pulls being forced will help people in lower keys a lot more than what people realize. I’ve been in at least 10-12 keys in s4 that were 4-8 key lvl where the tank pulls the entire room on the first pull without saying a single word since joining dies in 5 seconds types something like “sigh” then hearths out.
I like the support playstyle and hope there will be a lot of other support specs.
A thought on the issue of healers in keys - hear me out. No limit on battle res. With the death timer so dramatically increased, you could challenge healers and have a "failure" result in a 15-20s time loss without bricking the key. More in line with DPS performing poorly against the global timer as mentioned.
Healers could still fully fail and wipe the group, but individual slip-ups wouldn't be as catastrophic.
Regarding Growl's healer to support idea, it sounds very similar to how ESO's tanks and healers are set up. It works well at the high end though with lower skilled groups, it's better to just bring damage. There are also versions of dps that bring some support but it's not their main purpose.
Easily my new fave pod cast, love the content so far boys
I have to say from the takes on the timer, to the stuns and kicks, to the healer checks, to the increased difficulty, I just can't agree. All of these will make pugging damn near impossible when it was already difficult asf. I can't imagine these are actually good changes. And all of these extra requirements of addons for M+ just makes it worse.
I had this on 2x speed and it sounded like Tettles just said, "Welcome to The Bitch."
LOL
If warrior had a shout barbarian style support spec, I'd play the shit out of that
As someone who came from classic everquest with a structure of 6-man parties and multiple support classes I would definitely welcome to add a 6th spot in groups in wow for the support role instead of taking away the spot of the 3rd dps for it, which is imo one of the reasons aug is so hated currently.
That will of course require a wider range of support classes with different focuses to choose from, some could focus more on helping the group survive, some focus more on buffing the group’s throughput, some could focus on doing CCs, stops and interrupts etc, which are currently all singlehandedly being provided by aug as the only available support class.
It will however impact my m+ group by a lot when we are already struggling on a daily basis to find even 5 ppl to run dungeons with.😢
Ep 03: I am not Dratnos.... 😆😆
Ep 07: It was totally intentional and "homage" to Dratnos! 😏😏
Ep 15: Sorry everyone, I actually forgot this time... 😣😣
I feel like this is the Growl show, and I'm totally for it. Tettles-- just point him in a direction and let him gooooo
Nice, podcast to listen at work tomorrow. Keep them coming Delve connoisseurs
The talent Growl is referring to for Hpal enables melee no-caster build. So ya, Hpals are rightfully upset because it effectively removes a (personally more fun) way to play the spec. Major mistake imo
the problem with Aug isn't even just that it takes a DPS slot, it's that the high end meta is built around specs that are good with Augmentation evoker. So that means the specs that everyone thinks are good, are the ones good with aug evoker. Even if they don't have an Aug in the group. Johnny the Protection Paladin watches Dorki play with an Aug, Spriest, and Mage and knows Aug is kinda crappy, but he's definitely inviting an Spriest and a Mage instead of a Fury Warrior to his +10.
In s1 a warrior in my guild showed up with a crafted int sword
2-3 weeks later he was our sub tank and he brought another one handed int sword
It‘s still a meme to this day
Jesus that photorealistic Tettles in the thumbnail is a goddamn jump scare 🙀! Has AI gone too far?! (Yes)
The whole non healers hate heal checks discussion just means this game needs more dps checks so that they can not have fun. The game is good when dps aren't having fun and tanks/healers are chillling.
Just make augmentation the tank supportspec it was supposed to be. Just balance the damage/heal/defensive buffs in line with other tanks, and make it themed that they augment their own abilities in the rotation. Finally a mail weaing tank spec.
Yeah I've seen mutterings of people talking about just get rid of the healer role or to just get rid of tank and healer and turn the game into Lost Ark. You would have to delete the concept of auto attacking from bosses. I personally would like it, but a lot of people don't want change on that scale just for the sake of not changing, whether or not it would be fun or successful.
Aug could be fixed by simply changing their buff from main stat and secondary stats to % damage. Boom, no more big survivability concerns and it's still a support by buffing the groups damage. I expect the dps hooks would be WAY easier with % damage as well.
Our raid leader spent like an entire raid night without pants equipped. We still give him shit for it and its been like 3 years
Make interrupts work like silence? Like so even if you miss a cast, it prevents a mob from casting for few seconds
The biggest issue with Aug IMO is not that it's taking a DPS spot but that it synergizes significantly better with certain classes than others. Therefore if Aug is meta then the same few classes that pair with it will be as well. As an outlaw main who got title in s3 and didn't bother to push s4, if aug is meta I know my class will just be shut out
I think reworking all healers towards a hybrid healer/support role would be great.
No
would be really cool if you guys added links on the description for stuff that was mentioned during the podcast. the ow average queue time for example.
Once I did a spires of ascension +22 and wondered why I was underperforming then at the end of the key I realized I was wearing the band of the kirin tor lmao we still timed it tho
The reason why DPS role feels less important is because mathematically speaking, it objectively is less important from an individual player perspetive. If you(the player) die, you(the group) didn't lose all DPS, you(the group) lost 33% of your dps role. As a healer or tank, each individual is 100% of the role, effectively making it feel 3 times more important than being a dps player.
There's no fixing that without enforcing very weird stuff such as all dps are linked and if one dies they all die together, or making more super important mechanics to be done by dps only and if they fail the whole group wipes, or making group 3 people instead of 5. The nature of group roles having different amount of people will always create this issue. Same with raids it feels less bad to lose a healer than it does losing a tank (for the most part), and losing a dps feels even more insignificant than it does in 5man content.
In hard content reducing your DPS 30% is the same thing as wiping because of enrage/timer. In low level content none of the roles matter because they're all easy as piss.
I think that WoW has the best pure healing role compared to any other MMO which are normally more "support" style healing. I feel like losing that would be pretty terrible. I have enjoyed watching zmok healing his group as a prot paladin and a more support orientated tank role would be sweet though.
Growl'atath making me want khajit as a playable race
There hasn't been a single meta melee dps since Aug came out.
It single handedly made Dragonflight a bottom 3 expansion(well, the legendary system contributed)
@2:02 "Holy Paladins are usually upset about everything."
... True. But we aren't upset about everything because we play Holy Paladin, we play Holy Paladin because we already were upset about everything.
(Non-Ret) Paladins play Paladin because we are distressed, and Paladin is the best Class at fixing problems.
Anyone who isn't upset about everything all the time either doesn't know or doesn't care.
The world is a very upsetting place, both in WoW and IRL.
Paladin Mains wish everything could be better.
So I am proud to be upset about everything, because it means I want things to be better than they are now.
(If anyone agrees with me, you will probably like the word "Quixotic" too.)
Prot pally is busted defensively right now. They clearly want it to off heal because they made it very easy and half of its spec talents are for that. Buff their healing, make it so they cant oom, and give them an aura for aggro generated by healing. Reduce their damage so you either do damage and get aggro there, or go full support/heal and still can tank/generate aggro.
I wore an agi staff the entire first night of mythic rashok progression as a mistweaver >
Changing to 6 people dungeons would go a long way to solve the issue with long queue times for DPS. This would have nothing to do with Aug, just since more people want to play DPS, the dungeon group size could more closely align with player population ratio
1:03:30 It doesn't matter if Aug is NEEDED or not, WILL or WILL IT NOT increase the chances of me timing my key (and not deplete it)?. If yes, which it has been (and sadly seem to continue to be the case), if it is _needed_ doesn't matter. At all, at any key level. This is the question all discussions regarding this topic must be derived from.
Loving the PoddyB! Can we get this podcast on the UA-cam Music app?
Mythic raid dropping cosmetic only is a really bad idea. Guilds would be extending from the first week, so any person not in for the first kill of a boss won't see it until reclears after prog. Benches of most guild would disintegrate and the morale negative of constantly extending would suck ass.
Mid and low tier guilds would be gg.
If they make it so you cant extend?
Season 2 after aug was introduced, the aug affect was def in full force even at low keys, had a dude demanding an aug in +11 which was low at the time, I applied on my full geared 3300 something io war, on a week that didn’t require a dispel or CC or anything and he wouldn’t take me lol
I think the basic problem with Aug is simply that Blizzard tried to make a new role (Support) without ACTUALLY making a new role (that is, they're still classified as DPS). For example with the example that everyone wants Aug to be dumpster-tier because they've been meta for so long, no one ever says "Wow I really wish DPS wouldn't be meta this tier, DPS has been meta forever!" because that would make no sense. If there was a Support role (and especially if Blizzard made more than one Support spec) no one would be angry that you always brought a Support... because obviously you do. You always bring a Healer, you always bring a Tank, so of course you'd always bring a support. But by trying to shoehorn Support as a new role into the DPS role (???????) they've created this issue.
Make kick put a couple second silence like priests kick does. That is the middle ground
Idk not to call growl out but one sentence was disc buffs were needed because disc mains weren't even playing it and the next sentence is healer balance is fine so.......
Growl has jowls
I get the argument of adding another player slot in dungeons and making it a 6 man but like why would I not just take a 2nd tank and bring 2 uncapped dps specs lol. Like I would bring the most meta AF tank and then a prot paladin to handle all the interrupts/utility, handle off healing, and basically help gather mobs for bigger pulls. While 3 dps might kill mobs "faster" you'll be limited cus you can only pull/handle so much.
As a DPS ive never gotten mad when a healer check is failed becasue I don't know what the healer checks are LOL
Are they allowing cross realm crafting? At the moment each toon is locked into crafting only from the server they are on.
Mythic+ is NOT Designed for solo queue. Too many mandatory things you need (Dispels, CC's, B-rez, Lust) however I'm sure they could add these filters to your search so maybe in low keys it would be OK.
This is funny.. dungeons are fine BUT for your average pug this season ..
-No big fun pulls, just 1 pack at a time
-Mechanics are much harder so pugs will suffer
-Dying and wiping might deplete cos timers are tighter
-Healing checks are present so your pug healer might fail more often
Sounds good!
Hot take once support role exists for a while no one will care we will have more specs by then as well
Raid buffs should just be consumables and not on classes to begin with. That way we can bring whoever we want instead of for their buffs. All healers should have a battle res. Other classes/roles shouldn't have a battle res. The warlock soulstone used to need to be placed before someone died and that should be how it works again.
Also, it is absolutely not too early to say that "Mage will be meta"
Yes, Aug can be balanced. Make it a tank spec.
Been saying they sould make Aug and or survival hunter a tank spec
Best take that isn't "delete Aug" tbh
and what would be aug niche amongst the other 6 tank that already have soo much overlap?
@@illiberalautist2222 I like the vibe of Aug, but support specs either need to be multiple varied kinds so different groups can matter, OR, not exist and be turned into a more typical spec type.
@@vincenthamel3420 My first thought would be "time" and bronze magic combined with fire/black dragon.
Lava scales, parry claws, slowing time to reduce damage taken. Displacement of mobs, smoke, teeth.
Fight in caster form but turn into an actual big black or bronze dragon with cooldowns to blast fire at targets or use defensives.
Stuff like that.
1:02:15 He said that a bit ago already and I dont think he understands that Aug being mid-bad in lower stuff IS PART OF THE PROBLEM.
They still get invited easily, they have inflated af rio and people dont know just how freaking bad they are when it doesnt show in details.
If the big bois still play it and have it the non plus ultra meta spec they will play it in low keys.
The interrupt issue with adds in the newer dungeons, wouldnt a good-tuned Prot pala then be a REALLY good choice for the newer dungeons with avengers shield and divine toll?
Pally tanks run out of mana trying to heal themselves, no other tank has that issue, sadly they can’t keep up with current design
I was certain growl cat would be dressed in a mole suit.
No. Delete aug.
The holy trinity exists in every good mmo for a reason.
Delete drakthyr while youre at it, they hurt to look at.
As long as Aug also buffs the tank and heal it can never be balanced. It will either be meta or it will be bad. And most of it depends on the encounter design not the class. It is so hard to balance that i can not understand why they made it and it shows how the developers do not know what they are doing.
NEW BENCH PODCAST LOGIN
13:30 I always watch on youtube, but I see you have the podcast on spotify/apple. You might want to say the boss name, provide context for any visuals you're putting in. Doesn't affect me but might be helpful to listeners.
Wait? There are no use of doing keys in beta below 10’s, because you get downscaled ilvl inside?
1:15:00 there are plenty of MMOs that moved away from the trinity, and their group PvE experience are universally worse than WoW
I've seen 12's in season 3 and 5s in season 4 that are listed for specifically an aug. I chuckle and don't apply.
I think the 'aug is making the game worse' is a perception on the tuning of dungeons being modified to make it challenging for aug reinforced groups at the high end and the scaling down lower keys. IDK that I buy it but I think thats the argument.
The Bench is quickly becoming the Info Wars of the WoW world and I'm here for it!
Yikes info wars is cringe. They denied a school shooting man… yikes
34:52 I don't understand this philosophy tho. I would say the majority likes big aoe dig dam pulls. Making it so punishing that you end up pulling small all the time, makes the dungeon boring and unappealing.
Not a bad episode
I like this better than poddyc because they all yap instead of just max yapping
My only beef with Aug is... I can't get into groups as Preservation.
If the game was all DPS and everyone was in charge of themselves then there would still be sitters that die and ruin the run cause you need everyone's dps. Like once you're playing on a team, someone is going to be bad sometimes
If I see one more "what to main tier list" I'm gonna lose my mind
Where do I submit my mole application?! I'd deff be a good candidate for yall!
Q and A: What are the best resources to get a returning player into M+ and up to speed. With a lot of people returning in TWW it will equalize dungeon knowledge with it being new to everyone. (I last played in BFA but I loved pushing keys during legion). Folks expect you to know the paths and optimal pulls but what can I use to learn that and get up to speed.
Aside from watching guide videos, we can get hands-on experience solo (or with fewer than 5 friends) now with the "follower dungeon" feature. Queue as any role with no timer to get a feel for mechanics.