Hey, phobia, 1, thanks for the cool vid! Im a huge fan! Also, thanks for giving this game coverage. Its my #1 favorite metroid game, (in second comes super metroid), but nobody ever seems to talk about it. Its always zero mission, or super, or metroid prime. All great games, of course, but thanks for talking about it!
Fun fact: the ice missile secret message trick is impossible in the Japanese version of Fusion. Nintendo found out you could do it and moved that puffer fish-looking enemy further back to prevent players from hitting it.
“The glitch wasn’t discovered, it was made.” Oh the irony of this for a game that takes place on space station with artificial environments, artificial enemies, and artificial upgrades.
I'm so happy that you brought up and spoke about BioSpark, he is one of my personal heroes because of how much time and research he spent into finding loop holes within Fusion.
Fusion's one of my favorite games of all time, so I've known about Biospark for quite a while. As I was writing the script for this video I realized it would be a sin to not mention how far he's taken research/knowledge of this game. Happy you made it to this video, btw 👍
Fusion has always been my favourite when I first played it on my Switch via the Switch Online Expansion Pack. To make it even better it was my first Metroid game and it influenced me to get into the series entirely! I just wish they ported Zero Mission to Switch...
Forgot to mention, I think i played Fusion a bit too much as I presume I replayed it atleast 9 to 10 times. I even got the best ending (100% under 2 hours.)
The file C corruption thing makes so much more sense to me now. Back when I had stopped playing using the cartridge when my GBA finally died out after a couple years, I put it in another GBA a few months later and noticed that my file C was no longer playable due to corruption. Thinking that the physical section where file C is stored is actually smaller than the first two. Also having it for a while probably didn’t help either but still, it was the only one that gave me trouble after that point, even on new saves.
Fusion is the 1st Metroid game I ever played. It blew me away as a 12 yr old kid. The scifi-horror was so ahead of it's time, especially in a 2D space. I'm just so glad to be part of an amazing game community.
I first tried super on my SNES mini but I was scared of Ceres station, I then tried fusion on my uncle's GBA, and fell in love with it, leading to me trying super again and becoming a massive fan of this series
When I first played this game, I used a cheat device to futz with my coordinates because I thought I was stuck with no way through, allowing me to skip an obstacle. So I got the message without shinesparking or using the ice missile trick. Finding it only made me hunt even harder for ways to skip things, to see if there would be more messages hidden, and possibly is what caused me to go back to games like Super Metroid and start learning more advanced techniques. Or maybe I would've done that without the message, who knows.
It’s amazing to see this game’s popularity be rekindled by dread and it makes me happy to see it happen, amazing video and well done explanations especially for the memory corruption! I wouldn’t necessarily call this a glitch that majorly effects anything but once you talk to Adam in your ship after the power is shut off, the key hunter (wasp enemy) with no wings that is in the room where you power bomb to reveal the way to the generator can be clipped through the platform it’s standing on by moving from left to right of the enemy.
About Nettori: During its first phase, stand on the edge of the right platform. This will prevent the left flower from shooting seeds. Which means you can rain down Missles on Nettori carelessly
Another fun fact, you can technically fight him early by scaling the wall with wall jumps and bombs to slow your decent (gives you literally a pixel of rise), although it doesnt actually give you plasma beam early
Fusion was the first console game that I ever binged. When I eventually needed a break from Diablo 2, I would spend HOURS playing fusion on my gba with my plug-in AC power adapter. I'm fairly certain this game gave me carpel tunnel at like age 10. I spent so damn long trying to pull off the shinespark skip after reading about it on some guys blog. I'm so happy to see people caring about and playing this game. Thanks for the video!
5:28 Same as the other X-cores with the platforms, you can go to the left side and let the X-core stuck with the wall, then you have to jump, not too high when the eye is open and shoot a missile, jumping too high will allow the X-core to pass over the wall and you'll have to stuck it again In sector AQA, after beating Serris, right outside the recharge rooms you can go below where the Data room for the Diffusion Missiles upgrade is, but going to the next room to the left, there is a thing that usually needs Super Missiles to get rid of it, but if you can jump without taking damage from the cables, you can pass through it and get the missile tank
This was actually in the first draft of the script! You can also speedboost to get past the Super Missile Barricade before it forms. You may notice once you do though, that you'd be stuck if it weren't for a conveniently placed one-way gate. Nintendo knew about this exploit, but decided to leave it in anyway. So while very cool, technically not a glitch ;)
people always bash on fusion because it is "linear" - but having played every single metroid game, i can say: it is just not overly convoluted and confusing and propped up with useless backtracking. in my opinion, every metroid game should be like fusion. it nailed atmosphere, music, skills, gameplay, and streamlined on the weaker aspects of metroid games: mindless backtracking and solving puzzles you have to know to find them.
I really love Memory Corruption Glitches, or other overflow glitches because you can see how the games are programmed and how it was possible to create Beautiful and great games without much memory
Fun fact, I was never able to play this game as a kid because the opening cutscene of Samus getting infected scared me too much. When I finally was brave enough to get past it, the creepy fake Samus sent me right back to square one. Good times lol
if they remake/remaster fusion I'd hope they'd allow for more sequence breaks and change the code a bit so it doesnt have as much a forced linear path and allow for early upgrades.
That's not so much a punishment as a callback, @@MrEpicAndroid, and also a convenience. The Power Suit has always marked upgrades it wasn't compatible with as "unknown items", all the way back to _Zero Mission_ ; sure, they're the only two games that actually do this, but it establishes precedent for doing so. _Zero Mission_ is a bit more lenient about it, yes, but that's because it doesn't actually differentiate between expansions and upgrades; finding any weapon tank of any sort also gives you that weapon's upgrade if you don't have it yet. Meanwhile, on the convenience side, it's a _major_ quality-of-life enhancement over previous games. The series' usual modus operandi is to hide expansions with a "key behind the lock" mindset, where you need to have another expansion of that type to be able to reach more expansions. (E.g., Super Missile expansions tend to be behind Super Missile doors or blocks, and Power Bomb expansions tend to be behind Power Bomb blocks.) This _actually_ punished players for going after items out-of-sequence (with a time loss), and necessitated a lot of unnecessary backtracking to collect items. ( _Zero Mission_ is a big standout here, since you don't get Power Bombs until the _postgame_ , and basically have to do a second loop of the main game if you care about 100% completion.) _Dread_ , on the other hand, lets you collect Power Bomb expansions early, but just doesn't let you use them until you get the official Power Bomb upgrade, at which point they all instantly come online. Considering the scope of the game, this is a _lot_ better than having to essentially replay the entire game after the last E.M.M.I. just to collect all the expansions you didn't have access to before then.
I've been running this game since late 2018. I love every bit of the game and watching every video I find about it. I love the nuance you went into for each of these things. You nailed the explanations. Great video!
I remember reading about the shinespark sequence and I found the wall. It took hours and hours, but as a kid, you have all the time in the world. At some points, I thought it was impossible. Unfortunately, I didn’t receive the message because it was a post-game. I didn’t know you had to do it at a certain point in the game.
I know of a glitch!! In the lower level of Sector 4, after destroying one of the tops of the yellow tubes from the inside with missiles, you can jump up to find some fish-like enemy. I jumped into it while also destroying it with the Charge Beam at the same time, right as the screen began to scroll. You can either hit it diagonally or beside it from the right. The only requirements is that Samus must have very very low health whereas touch damage would result in a Game Over. And if I recall, I don’t think I had any missiles or power bombs left. I checked for cheats and found none enabled. I had 0 health and no items. I could use my Beam and Bombs, but they aren’t visible aside from the Beam hitting the wall, and both making sounds at least. To fix this, I just went into one of the rightmost rooms with all the mutated fish enemies, and took several red X Parasites to heal. Also if Samus were to take damage in this “zombie” form, her health will go up, but only once, and the game will act as if she has no other health tanks filled. I honestly recommend not trying this out. I found this out by accident and struggled to replicate it with savestates.
The balloon creature's hitbox extends slightly above the platform but not enough to block Samus. It is possible to aim a precise missile parallel to the platform which freezes the monster. Might be harder to do than the space jump version, but if you are like I was at the time and not very good at controlling the space jump for precise tricks, then this might help.
Wow, I never knew about that narrative coding that flat out makes it impossible to grab upgrades out of order. I wonder though if that was intentionality implemented to block sequence breaking, or if it was just an inadvertent limitation of having repurposed the engine from a different game.
@@lpfan4491: Maybe, but they also had more time to further modify and refine the engine for Zero Mission. So adding in the ability to handle sequence breaking might have been something only Zero Mission was capable of and not Fusion.
I think that it was intentionally done to prevent breaking the story. I suppose you could count that as 'done to prevent sequence breaking', but I figure it as less "prevent the player from getting items they shouldn't have yet" and more "prevent unexpected trigger states from breaking the story's/narrative's script". For example, grabbing an item before the story tells you to grab it, and therefore the item no longer being there to grab when the story wants you to get it, softlocking you. I could easily envision scenarios of things like that happening.
I'd say it was _probably_ intentional, since it serves a storytelling purpose. The entire point of the game is that the Galactic Federation is using the X Parasite situation, and Samus' weakened state, to try to assume direct control over her and make her reliant on them. They want her to be less of a free, independent agent, and more of a prize horse led along by the bit in her mouth. Making the game more linear subtly enforces this, by changing it from a story beat into an actual gameplay mechanic; carefully doling out upgrades and the like shows that Samus _is_ under their control, and can only acquire new functions as the space shadow government allows. She either has to be their lackey and obey their orders, or she becomes physically unable to progress in her mission. From a story perspective, it serves as a logical follow-up to _Other M_ , though that's more because of _Other M_ being meant to be a lead-in to _Fusion_ than anything else. While _Other M_ may be be set before _Super Metroid_ , the focus on Adam, presence of Nightmare, and running themes of the Galactic Federation using secret labs buried deep within otherwise-"normal" research stations, and of putting the living legend bounty hunter on a leash so she has to play by their rules or not at all, tie into _Fusion_ rather than _Super_ . This builds on _Echoes_ and _Corruption_ showing that the Federation has been working on Power Suit-compatible technology, and in turn leads into _Dread_ debuting the E.M.M.I.s (which are probably meant _specifically_ to be Samus hunters, and are only classified as hostile-environment exploration drones as a cover story). The series has always tried to use gameplay mechanics to convey story, so it stands to reason that the extreme linearity was _very much_ intended to do the same. (Also contrast with _Zero Mission_ , which could've been just as constrained, but was instead made extremely breakable & freeform. And also has no Galactic Federation presence whatsoever, implicity tying said freedom to the lack of government oversight.)
Fusion was the first one I owned and the first one I played all the way through.... I first played Metroid Prime on a Demo screen at a grocery store. Then I got myself a GBA and played Metroid Fusion to tie me over while I waited to get a Gamecube and Metroid Prime for christmas. Naturally I beat Fusion a few times before Christmas. And of course, Metroid Prime was the second one I beat. After I played both of them, I then jumped into all of the older ones and played every single one. I'm just now getting to play Dread. My favorite franchise of all time. Samus is truly my hero figure in life.
@@maurobrunno6032 I don't... know how to prove to you what I was or wasn't thinking? I didn't write down specific thoughts while I made the randomizer? If you didn't know, the randomizer is hosted on the Metroid Construction forums, and indeed, I'm the person who made it. You'll see a pinned topic in the forums under my same username. Furthermore, you can see videos I've posted on here of various modifications I've done to Metroid Fusion, some of which are indeed in the randomizer.
Check out super mario world ACE (arbitrary code execution) where they took this memory manipulation to the next level, and then a few levels beyond that 😄
@@PhobiaSoft yeah, the SA-X would always follow me into the room and either kill me before I could get to behind the wall or if I did, it would just stay there and wouldn't leave. What I always did was lure it into the room, freeze it, the quickly leave the room and shoot the floor to escape.
The continuing shines park is so hard to pull of tbh. I spent so long trying & never could get through some parts. Like that one maze where it has you run jump left run jump right run jump left 🥶 then still hop & do a left dash
Hells yeah, time to see how easy the Shinespark easter egg should have been lmao. And wow I've only right now realised I found you through Dark Souls glitches. You saved my first DS1 playthrogh with the 999 consume glitch, and made my DS3 builds waaayyyyy better with the Siegward slabs. Sorry, DS2, I'll play you one day...
Thank you! I’m still anxiously waiting for Dread, so I’m trying to pass time watching UA-cam waiting for its availability. Now I can cross eighteen minutes off that wait! ADDENDUM: 7:30 I really hope Dread offers exploits and sequence breaks similar to Fusion and most significantly Super, but only time will tell… Only two more hours to go…
It always amazes me how players figure these skip glitches, makes me proud of being a player and I know I won't be able to contribute with that but man I love it every time I see it.
I remember the final battle with the SA-X can be exploited by going up to the upper left platform duing the second phase and using charged shots shooting straight down. Stage 1 can be killed with a well timed rhythm by standing still in the center of the room and jumping now and then. Also, doing the shinespark trick was... Ohhh I remember figuring out most of the route myself and being lke "Is this really what you need to do to get out of here?" and looked it up and no... No it wasn't... But I was stubborn and did it anyway. That was a great easter egg. I also think its possible to jump into the air and do a mid air horizontal shinespark instead of a diagonal one for the trick.
the things I couldn't stand in this game were the lengthy dialgoue sequences with Samus in the elevator and the beginning of the game and also at the end of the game. the navigation room sequences didn't really bother me cause they reminded me what to do lol. fusion was my first metroid and has now turned me into a lifelong metroid fan. So far, I've gone back and played the OG Metroid on 3ds virtual console for NES super metroid ok 3ds thx to snes9x emulator for 3ds and of course metroid dread. still have to play Metroid 2 tho. as for the prime series and Other M, I still have yet to play those. I've heard good things about Metroid Prime.
Okay so, the Ice Missile Clip. I don't know anyone else that has ever covered it. I have TRIED to get easter egg youtubers to cover it, since they inevitably cover the Fusion Diffusion easter egg. I found that as a kid by accident, in 2003. I didn't even know what the shinespark was by name yet. So the computer talking about "that trick with the shinespark"? I thought they were the pointy fish things that block the path! Anyway at one point about a year ago I tried to record it on a portable emulator I had as proof, the video is still there, the quality is AWFUL, like something you'd find in 2005, but it was all I could do at the time in between rebuilding my PC. No one seemed to care so I never bothered to re-record it.
I found a glitch at the ridly boss. I was against the wall and he grabbed me and I somehow clipped through the wall and jumped to the door and exited the room. The boss music was still playing while I was in other rooms lol
I've actually known about the ice missile truck for a while. I used it to see the shinespark message on real hardware. It's not the most impressive thing, but it was really cool for me at the time.
Fun fact: The Japanese version of Fusion was called Crisis Mission. For some reason, Zero Mission didn't get a similar rebrand, leading to the oddity of having a different naming scheme than its GBA sister.
The naratively written code explains why the Randomizer for this game took so damn long to be developed, despite this games map layout actually being downright amazing for randomizers (ignoring the plot, its extremely nonlinear map layouts, but the plot blocks it off constantly).
ye that annoyed me a lot on my second playthrough, really hurts replayability, when every run is basically the same with the shinespark skip being really the only way to get off the railroad.
A glitch I have done since I was a kid playing this game is facing Serris, the door that you enter to the boss fight, if you position yourself correctly you cannot get hit at all. I found it by accident as I was probably scared of the boss as a kid and staying by the door, accidentally finding this invincibility glitch haha
Looking forward to other Metroid glitch showcases. You already found a bunch of stuff in Dread from what I heard, but you'll have fun with Samus Returns and the Primes as well. Zero Mission has a few, but it's not really noticible over the intentionally included sequence breaks. Someone else already said Other M is mostly softlocks and instakills. No idea for M1 and M2. For other Metroidvanias that are very Metroid-like, check Axiom Verge and Environmental Station Alpha.
Metroid fusion is my favorite metroid game as well. Ive never actually finished the game though. The last time I played it I got stuck on the sa-x fight. I need to play through the game again and actually finish it.
Biospark is a really cool dude. Singlehandedly made hacking Fusion and Zero Mission doable for the average person with the release of MAGE. Also great to talk to.
Imagine how Adam must freak out when Samus, who has been obediently following his orders up to this point, suddenly stops everything and begins walking back and forth into the same room over and over for no reason, until she seemingly arbitrarily stops and jumps inside the walls of the station, then starts phasing in and out of existence and wrecking the infrastructure by arbitrarily dropping power bombs *inside* the station walls. Then she jumps out and headbutts a random creature until she explodes and *instantly* the station is wrecked, there's a dead Omega Metroid in the hangar for some reason, and a bunch of animals suddenly popped into existence in the ship.
Of course, that "phasing in and out of existence" bit also started overwriting reality, including Adam's memories, which is why he doesn't seem to acknowledge the weirdness during the end sequence. That, or he knows better than to sass the woman who just did all that. "Yeah, whatever you say, Samus! You did it! (Please don't erase me from the universe, you eldritch abomination...)"
If you haven’t played it. You don’t know. This is one of the hardest games I’ve played. Ever. & it’s on GBA. Don’t underestimate it. It took me 70+ tries to beat the ending. 30+ tries on that damn Spider. Spent. Countless hoursssss trying to get the secret missiles. Bombs. Energy tanks. Some parts you Wiz right by but some parts. You’re stuck. & you have to just take a break. Collect yourself. & try again. It isn’t for the faint of heart. Don’t play it with the sounds off either. Twice as scary. That SA-X will kick your Samus butt. Amazing game
Anyone who has had younger siblings delete or override save files would be picking save slot 3 anyway out of habit, like me. "Pick slot C" - "I've never not done that for this game"
Such a well put together video. I ALMOST want to try all of these. But I’m not a masochist! And glitch or not, if you can make it interesting to hear about, who cares? ❤
There’s a severe lack of Metroid content on UA-cam. So you got my like and sub. Please PLEASE do glitch videos on Metroid prime 2. Like what happens if you glitch up to the last portal you come out of at the end of the game, but from the opposite side? Can you just go through and see the final boss so early in the game!?
I have a vague memory of once having 31 power packs on fusion no idia how i did it but i remenber i could with consistency have 21 by the end of the game
Any objections, Lady?
Hey, phobia, 1, thanks for the cool vid! Im a huge fan! Also, thanks for giving this game coverage. Its my #1 favorite metroid game, (in second comes super metroid), but nobody ever seems to talk about it. Its always zero mission, or super, or metroid prime. All great games, of course, but thanks for talking about it!
😳
You've got good taste, its my #1 too!
Yes, you forgot to put the 0% glitch. Still a good video tho!
No👎( Samus doing a thumbs down)
Fun fact: the ice missile secret message trick is impossible in the Japanese version of Fusion. Nintendo found out you could do it and moved that puffer fish-looking enemy further back to prevent players from hitting it.
Going out-of-bounds is patched in that version too!
lmao i got ninjed
Well that is pain
Seeing how JP is the only version with hard mode
yeah I figured it out that a days ago playing Japanese hard mode, they move the fish to the left 😂
@@NongIng jp hard mode is ntsc/pal normal mode
“The glitch wasn’t discovered, it was made.”
Oh the irony of this for a game that takes place on space station with artificial environments, artificial enemies, and artificial upgrades.
That trick with the memory corruption was very...ingenious.
Your *perfect* comment was very... ingenious.
I'm so happy that you brought up and spoke about BioSpark, he is one of my personal heroes because of how much time and research he spent into finding loop holes within Fusion.
Fusion's one of my favorite games of all time, so I've known about Biospark for quite a while. As I was writing the script for this video I realized it would be a sin to not mention how far he's taken research/knowledge of this game. Happy you made it to this video, btw 👍
"Fusions is my personal favorite"
I have seen enough, have my like.
Fusion is also my favorite it was the first one I beat!
Fusion has always been my favourite when I first played it on my Switch via the Switch Online Expansion Pack. To make it even better it was my first Metroid game and it influenced me to get into the series entirely! I just wish they ported Zero Mission to Switch...
Forgot to mention, I think i played Fusion a bit too much as I presume I replayed it atleast 9 to 10 times. I even got the best ending (100% under 2 hours.)
imagine if they remade Fusion with Dread's engine
The file C corruption thing makes so much more sense to me now. Back when I had stopped playing using the cartridge when my GBA finally died out after a couple years, I put it in another GBA a few months later and noticed that my file C was no longer playable due to corruption. Thinking that the physical section where file C is stored is actually smaller than the first two. Also having it for a while probably didn’t help either but still, it was the only one that gave me trouble after that point, even on new saves.
Fusion is the 1st Metroid game I ever played. It blew me away as a 12 yr old kid. The scifi-horror was so ahead of it's time, especially in a 2D space.
I'm just so glad to be part of an amazing game community.
I remember have played it when I was 8 years old, best years of my life
I first tried super on my SNES mini but I was scared of Ceres station, I then tried fusion on my uncle's GBA, and fell in love with it, leading to me trying super again and becoming a massive fan of this series
Ok, the shinespark message is probably the coolest thing I've ever seen.
When I first played this game, I used a cheat device to futz with my coordinates because I thought I was stuck with no way through, allowing me to skip an obstacle. So I got the message without shinesparking or using the ice missile trick. Finding it only made me hunt even harder for ways to skip things, to see if there would be more messages hidden, and possibly is what caused me to go back to games like Super Metroid and start learning more advanced techniques. Or maybe I would've done that without the message, who knows.
It’s amazing to see this game’s popularity be rekindled by dread and it makes me happy to see it happen, amazing video and well done explanations especially for the memory corruption! I wouldn’t necessarily call this a glitch that majorly effects anything but once you talk to Adam in your ship after the power is shut off, the key hunter (wasp enemy) with no wings that is in the room where you power bomb to reveal the way to the generator can be clipped through the platform it’s standing on by moving from left to right of the enemy.
About Nettori: During its first phase, stand on the edge of the right platform. This will prevent the left flower from shooting seeds. Which means you can rain down Missles on Nettori carelessly
Another fun fact, you can technically fight him early by scaling the wall with wall jumps and bombs to slow your decent (gives you literally a pixel of rise), although it doesnt actually give you plasma beam early
Fusion was the first console game that I ever binged. When I eventually needed a break from Diablo 2, I would spend HOURS playing fusion on my gba with my plug-in AC power adapter. I'm fairly certain this game gave me carpel tunnel at like age 10. I spent so damn long trying to pull off the shinespark skip after reading about it on some guys blog. I'm so happy to see people caring about and playing this game. Thanks for the video!
Diablo 2? You mean devil 2
Been subbed to biospark for years. I remember when the memory corruption was released. What a time.
I heard about the memory corruption discovery recently, and of course it was biospark lol.
I actually pulled off the Ice Missile skip on my 2nd playthrough of the game back when the game came out!
ACE glitches are by far my favorite. I always find them astonishing.
They are cool but I don’t like doing them as I play Metroid games for fun movement n shit yunno
They're great from an entertainment perspective, but they're always SO HARD FOR ME TO EXPLAIN
5:28
Same as the other X-cores with the platforms, you can go to the left side and let the X-core stuck with the wall, then you have to jump, not too high when the eye is open and shoot a missile, jumping too high will allow the X-core to pass over the wall and you'll have to stuck it again
In sector AQA, after beating Serris, right outside the recharge rooms you can go below where the Data room for the Diffusion Missiles upgrade is, but going to the next room to the left, there is a thing that usually needs Super Missiles to get rid of it, but if you can jump without taking damage from the cables, you can pass through it and get the missile tank
This was actually in the first draft of the script! You can also speedboost to get past the Super Missile Barricade before it forms. You may notice once you do though, that you'd be stuck if it weren't for a conveniently placed one-way gate. Nintendo knew about this exploit, but decided to leave it in anyway. So while very cool, technically not a glitch ;)
people always bash on fusion because it is "linear" - but having played every single metroid game, i can say: it is just not overly convoluted and confusing and propped up with useless backtracking. in my opinion, every metroid game should be like fusion. it nailed atmosphere, music, skills, gameplay, and streamlined on the weaker aspects of metroid games: mindless backtracking and solving puzzles you have to know to find them.
I really love Memory Corruption Glitches, or other overflow glitches because you can see how the games are programmed and how it was possible to create Beautiful and great games without much memory
Fun fact, I was never able to play this game as a kid because the opening cutscene of Samus getting infected scared me too much. When I finally was brave enough to get past it, the creepy fake Samus sent me right back to square one. Good times lol
Did the diffusion missile skip in a run through on the original gba. It was so hard yet so satisfying when I finally achieved it.
if they remake/remaster fusion I'd hope they'd allow for more sequence breaks and change the code a bit so it doesnt have as much a forced linear path and allow for early upgrades.
I would gladly pay big bucks for a remastered version of Metroid Fusion
you sure? bc some where purposefully put into the game, such as "early morphbombs"
@@MrEpicAndroid only power bombs
That's not so much a punishment as a callback, @@MrEpicAndroid, and also a convenience. The Power Suit has always marked upgrades it wasn't compatible with as "unknown items", all the way back to _Zero Mission_ ; sure, they're the only two games that actually do this, but it establishes precedent for doing so. _Zero Mission_ is a bit more lenient about it, yes, but that's because it doesn't actually differentiate between expansions and upgrades; finding any weapon tank of any sort also gives you that weapon's upgrade if you don't have it yet.
Meanwhile, on the convenience side, it's a _major_ quality-of-life enhancement over previous games. The series' usual modus operandi is to hide expansions with a "key behind the lock" mindset, where you need to have another expansion of that type to be able to reach more expansions. (E.g., Super Missile expansions tend to be behind Super Missile doors or blocks, and Power Bomb expansions tend to be behind Power Bomb blocks.) This _actually_ punished players for going after items out-of-sequence (with a time loss), and necessitated a lot of unnecessary backtracking to collect items. ( _Zero Mission_ is a big standout here, since you don't get Power Bombs until the _postgame_ , and basically have to do a second loop of the main game if you care about 100% completion.) _Dread_ , on the other hand, lets you collect Power Bomb expansions early, but just doesn't let you use them until you get the official Power Bomb upgrade, at which point they all instantly come online. Considering the scope of the game, this is a _lot_ better than having to essentially replay the entire game after the last E.M.M.I. just to collect all the expansions you didn't have access to before then.
I've been running this game since late 2018. I love every bit of the game and watching every video I find about it. I love the nuance you went into for each of these things. You nailed the explanations. Great video!
dude your channel is seriously high quality and consistent as hell. good stuff
I remember reading about the shinespark sequence and I found the wall. It took hours and hours, but as a kid, you have all the time in the world. At some points, I thought it was impossible.
Unfortunately, I didn’t receive the message because it was a post-game. I didn’t know you had to do it at a certain point in the game.
I know of a glitch!!
In the lower level of Sector 4, after destroying one of the tops of the yellow tubes from the inside with missiles, you can jump up to find some fish-like enemy. I jumped into it while also destroying it with the Charge Beam at the same time, right as the screen began to scroll. You can either hit it diagonally or beside it from the right.
The only requirements is that Samus must have very very low health whereas touch damage would result in a Game Over. And if I recall, I don’t think I had any missiles or power bombs left.
I checked for cheats and found none enabled. I had 0 health and no items. I could use my Beam and Bombs, but they aren’t visible aside from the Beam hitting the wall, and both making sounds at least. To fix this, I just went into one of the rightmost rooms with all the mutated fish enemies, and took several red X Parasites to heal.
Also if Samus were to take damage in this “zombie” form, her health will go up, but only once, and the game will act as if she has no other health tanks filled.
I honestly recommend not trying this out. I found this out by accident and struggled to replicate it with savestates.
The balloon creature's hitbox extends slightly above the platform but not enough to block Samus. It is possible to aim a precise missile parallel to the platform which freezes the monster. Might be harder to do than the space jump version, but if you are like I was at the time and not very good at controlling the space jump for precise tricks, then this might help.
Oh that's cool, I'm gonna try it this way next time
Wow, I never knew about that narrative coding that flat out makes it impossible to grab upgrades out of order.
I wonder though if that was intentionality implemented to block sequence breaking, or if it was just an inadvertent limitation of having repurposed the engine from a different game.
@@lpfan4491: Maybe, but they also had more time to further modify and refine the engine for Zero Mission. So adding in the ability to handle sequence breaking might have been something only Zero Mission was capable of and not Fusion.
I think that it was intentionally done to prevent breaking the story. I suppose you could count that as 'done to prevent sequence breaking', but I figure it as less "prevent the player from getting items they shouldn't have yet" and more "prevent unexpected trigger states from breaking the story's/narrative's script".
For example, grabbing an item before the story tells you to grab it, and therefore the item no longer being there to grab when the story wants you to get it, softlocking you. I could easily envision scenarios of things like that happening.
I'd say it was _probably_ intentional, since it serves a storytelling purpose. The entire point of the game is that the Galactic Federation is using the X Parasite situation, and Samus' weakened state, to try to assume direct control over her and make her reliant on them. They want her to be less of a free, independent agent, and more of a prize horse led along by the bit in her mouth. Making the game more linear subtly enforces this, by changing it from a story beat into an actual gameplay mechanic; carefully doling out upgrades and the like shows that Samus _is_ under their control, and can only acquire new functions as the space shadow government allows. She either has to be their lackey and obey their orders, or she becomes physically unable to progress in her mission.
From a story perspective, it serves as a logical follow-up to _Other M_ , though that's more because of _Other M_ being meant to be a lead-in to _Fusion_ than anything else. While _Other M_ may be be set before _Super Metroid_ , the focus on Adam, presence of Nightmare, and running themes of the Galactic Federation using secret labs buried deep within otherwise-"normal" research stations, and of putting the living legend bounty hunter on a leash so she has to play by their rules or not at all, tie into _Fusion_ rather than _Super_ . This builds on _Echoes_ and _Corruption_ showing that the Federation has been working on Power Suit-compatible technology, and in turn leads into _Dread_ debuting the E.M.M.I.s (which are probably meant _specifically_ to be Samus hunters, and are only classified as hostile-environment exploration drones as a cover story). The series has always tried to use gameplay mechanics to convey story, so it stands to reason that the extreme linearity was _very much_ intended to do the same. (Also contrast with _Zero Mission_ , which could've been just as constrained, but was instead made extremely breakable & freeform. And also has no Galactic Federation presence whatsoever, implicity tying said freedom to the lack of government oversight.)
Fusion was the first one I owned and the first one I played all the way through....
I first played Metroid Prime on a Demo screen at a grocery store. Then I got myself a GBA and played Metroid Fusion to tie me over while I waited to get a Gamecube and Metroid Prime for christmas. Naturally I beat Fusion a few times before Christmas. And of course, Metroid Prime was the second one I beat. After I played both of them, I then jumped into all of the older ones and played every single one. I'm just now getting to play Dread. My favorite franchise of all time. Samus is truly my hero figure in life.
Fun fact: the memory corruption glitch helped to fuel the randomizer that was built into Fusion
Thank biospark for this. He's the one who started it and made to what it was now.
Fun fact: this is very untrue. Source: I'm the person who made the randomizer, and memory corruption had nothing to do with it 😉
@@kazuto7265 not to be rude but, proof?
@@maurobrunno6032 I don't... know how to prove to you what I was or wasn't thinking? I didn't write down specific thoughts while I made the randomizer? If you didn't know, the randomizer is hosted on the Metroid Construction forums, and indeed, I'm the person who made it. You'll see a pinned topic in the forums under my same username. Furthermore, you can see videos I've posted on here of various modifications I've done to Metroid Fusion, some of which are indeed in the randomizer.
@@kazuto7265 kazuto is a beast, he is talking the truth. Amazing metroid hacker
This was such a cool video. Love metroid fusion, probably my favorite one as well
4:54 - Calling you out, Super Metroid speedrunners! 😂
Dude... your videos are absolutely amazing. I just subbed. Now its time to binge watch your channel like its Netflix.
the memory corruption one is just insane, must have taken alot of time and dedication to find that one.
Check out super mario world ACE (arbitrary code execution) where they took this memory manipulation to the next level, and then a few levels beyond that 😄
Metroid fusion has just re-released on the Switch Store. I don’t know if these exploits still work, but worth giving it a shot.
Its a challenge I will take up on
So, as a huge fan of Fusion, how have you enjoyed Metroid Dread?
I loved it!
It's great
@5:18 wait what? I never knew you could hide in the dead end room and always assumed this was the actual way to progress. Awkward.
Wait, are you serious?
@@PhobiaSoft yeah, the SA-X would always follow me into the room and either kill me before I could get to behind the wall or if I did, it would just stay there and wouldn't leave.
What I always did was lure it into the room, freeze it, the quickly leave the room and shoot the floor to escape.
@@KaoruMzk Those are the tactics of a bounty hunter
@@KaoruMzk yeah i always did the same thing.
nice.
If you’re making a bunch of sound, like shooting at the walls and stuff, yeah the SA-X will know you’re there and just blast you with wave beam.
The continuing shines park is so hard to pull of tbh. I spent so long trying & never could get through some parts. Like that one maze where it has you run jump left run jump right run jump left 🥶 then still hop & do a left dash
Hells yeah, time to see how easy the Shinespark easter egg should have been lmao.
And wow I've only right now realised I found you through Dark Souls glitches. You saved my first DS1 playthrogh with the 999 consume glitch, and made my DS3 builds waaayyyyy better with the Siegward slabs.
Sorry, DS2, I'll play you one day...
Hang on they knew about sequence breaks in fusion too!!! Ok now that's detail
First time in your channel. I really enjoyed it!
This is quality content.
Your amazing, severely underrated. Your content is outstanding. Love these videos!
I accidentally glitched into the wall during Ridley's right (he grabbed me, and kept shoving me into the wall)
amazing 20 years after this game is released. we're still finding new things about it
Fusion is my favorite Metroid game
I havent seen a well made glitch video like this in a while
Thank you! I’m still anxiously waiting for Dread, so I’m trying to pass time watching UA-cam waiting for its availability. Now I can cross eighteen minutes off that wait!
ADDENDUM: 7:30 I really hope Dread offers exploits and sequence breaks similar to Fusion and most significantly Super, but only time will tell… Only two more hours to go…
Dread is definitely more sequence break friendly than Fusion which is a great sign, but it probably won't be as easy and drastic to break as Super.
Wait until he sees dread’s shinesink, morph warp, pseudo wave, and camera lock glitches
Already taking notes on Dread ;)
Finally I can watch phobia
It always amazes me how players figure these skip glitches, makes me proud of being a player and I know I won't be able to contribute with that but man I love it every time I see it.
I remember the final battle with the SA-X can be exploited by going up to the upper left platform duing the second phase and using charged shots shooting straight down. Stage 1 can be killed with a well timed rhythm by standing still in the center of the room and jumping now and then.
Also, doing the shinespark trick was... Ohhh I remember figuring out most of the route myself and being lke "Is this really what you need to do to get out of here?" and looked it up and no... No it wasn't... But I was stubborn and did it anyway. That was a great easter egg.
I also think its possible to jump into the air and do a mid air horizontal shinespark instead of a diagonal one for the trick.
the things I couldn't stand in this game were the lengthy dialgoue sequences with Samus in the elevator and the beginning of the game and also at the end of the game. the navigation room sequences didn't really bother me cause they reminded me what to do lol. fusion was my first metroid and has now turned me into a lifelong metroid fan. So far, I've gone back and played the OG Metroid on 3ds virtual console for NES super metroid ok 3ds thx to snes9x emulator for 3ds and of course metroid dread. still have to play Metroid 2 tho. as for the prime series and Other M, I still have yet to play those. I've heard good things about Metroid Prime.
I’m so excited I love the Metroid glitch series
Okay so, the Ice Missile Clip. I don't know anyone else that has ever covered it. I have TRIED to get easter egg youtubers to cover it, since they inevitably cover the Fusion Diffusion easter egg.
I found that as a kid by accident, in 2003. I didn't even know what the shinespark was by name yet. So the computer talking about "that trick with the shinespark"? I thought they were the pointy fish things that block the path!
Anyway at one point about a year ago I tried to record it on a portable emulator I had as proof, the video is still there, the quality is AWFUL, like something you'd find in 2005, but it was all I could do at the time in between rebuilding my PC. No one seemed to care so I never bothered to re-record it.
Our standards for glitches in this game are very low
Metroid fusion is really cool first one I've played in the series now ima play the other ones
I found a glitch at the ridly boss. I was against the wall and he grabbed me and I somehow clipped through the wall and jumped to the door and exited the room. The boss music was still playing while I was in other rooms lol
Fusion is, and remains, Peak.
I've actually known about the ice missile truck for a while. I used it to see the shinespark message on real hardware. It's not the most impressive thing, but it was really cool for me at the time.
Fun fact: The Japanese version of Fusion was called Crisis Mission. For some reason, Zero Mission didn't get a similar rebrand, leading to the oddity of having a different naming scheme than its GBA sister.
Honey wake up. Phobia posted a new vid
Speedrunners : Metroid game I love you so much, I'm going to break you.
🤯🤯🤯 I wasn't expecting that last one. Pretty incredible!
This was my first Metroid, and still my favorite. SA-X was fucking terrifying
1:00 did you get a backlight on that GBA?
Yep, there's a video about it on the channel!
@@PhobiaSoft cool, I'll check it out
i've done the core x freeze quiet a few times when i fight the charge beam boss.
Man, a Fusion remake in Dread style would be fantastic!
The naratively written code explains why the Randomizer for this game took so damn long to be developed, despite this games map layout actually being downright amazing for randomizers (ignoring the plot, its extremely nonlinear map layouts, but the plot blocks it off constantly).
ye that annoyed me a lot on my second playthrough, really hurts replayability, when every run is basically the same with the shinespark skip being really the only way to get off the railroad.
Dude! I had a wrong warp happen similarly way back in 2004 , not to the end though. NOBODY believed me and this feels good to see I wasnt crazy.
A glitch I have done since I was a kid playing this game is facing Serris, the door that you enter to the boss fight, if you position yourself correctly you cannot get hit at all. I found it by accident as I was probably scared of the boss as a kid and staying by the door, accidentally finding this invincibility glitch haha
Ha! I always did that too
biospark when fusion came out: I must break you
Looking forward to other Metroid glitch showcases. You already found a bunch of stuff in Dread from what I heard, but you'll have fun with Samus Returns and the Primes as well. Zero Mission has a few, but it's not really noticible over the intentionally included sequence breaks. Someone else already said Other M is mostly softlocks and instakills. No idea for M1 and M2. For other Metroidvanias that are very Metroid-like, check Axiom Verge and Environmental Station Alpha.
Last time I looked at Fusion speedruns it was basically glitchless. It's crazy that it's 19 years old.
i love this glitch savants.
Metroid fusion is my favorite metroid game as well. Ive never actually finished the game though. The last time I played it I got stuck on the sa-x fight. I need to play through the game again and actually finish it.
Biospark is a really cool dude. Singlehandedly made hacking Fusion and Zero Mission doable for the average person with the release of MAGE. Also great to talk to.
Imagine how Adam must freak out when Samus, who has been obediently following his orders up to this point, suddenly stops everything and begins walking back and forth into the same room over and over for no reason, until she seemingly arbitrarily stops and jumps inside the walls of the station, then starts phasing in and out of existence and wrecking the infrastructure by arbitrarily dropping power bombs *inside* the station walls. Then she jumps out and headbutts a random creature until she explodes and *instantly* the station is wrecked, there's a dead Omega Metroid in the hangar for some reason, and a bunch of animals suddenly popped into existence in the ship.
Of course, that "phasing in and out of existence" bit also started overwriting reality, including Adam's memories, which is why he doesn't seem to acknowledge the weirdness during the end sequence. That, or he knows better than to sass the woman who just did all that. "Yeah, whatever you say, Samus! You did it! (Please don't erase me from the universe, you eldritch abomination...)"
If you haven’t played it. You don’t know. This is one of the hardest games I’ve played. Ever. & it’s on GBA. Don’t underestimate it. It took me 70+ tries to beat the ending. 30+ tries on that damn Spider. Spent. Countless hoursssss trying to get the secret missiles. Bombs. Energy tanks. Some parts you Wiz right by but some parts. You’re stuck. & you have to just take a break. Collect yourself. & try again. It isn’t for the faint of heart. Don’t play it with the sounds off either. Twice as scary. That SA-X will kick your Samus butt. Amazing game
8:45 how does movement speed change the angle of the missile?
It makes the angle "flatter" because its horizontal speed is higher
The ice missile exploit still works in the switch port as well!
My favorite game in which I am pursued by saxophones
These glitches really went from 1/10 to 0xFF/10 in a big hurry.
Prime 2 title theme hits so hard.
Wait in the SAX chase in sector 2 i wasnt supposed to just missile the floor??? ive never even been in that room to the left where u hide
Personally, this is my favorite in the series (2D Metroid at least)
Fusion was a brilliant game. I really hope it and Zero Mission make the cut for the Switch virtual console thing.
Fusion has already been confirmed!
Anyone who has had younger siblings delete or override save files would be picking save slot 3 anyway out of habit, like me. "Pick slot C" - "I've never not done that for this game"
Omg I can’t believe I didn’t know abt this
thanks for the video
Such a well put together video. I ALMOST want to try all of these. But I’m not a masochist!
And glitch or not, if you can make it interesting to hear about, who cares? ❤
What's that video that's in the intro?
What is the song right at the beginning? Is that the Metroid Prime theme or what is it?
Close! Prime 2
@@PhobiaSoft is it the theme of prime 2? I want to look up the song
Metroid Fusion is one of the best GBA Games ❤
WHAT IS THAT ART FOR SAMUS IN THE THIMBNAIL
There’s a severe lack of Metroid content on UA-cam. So you got my like and sub. Please PLEASE do glitch videos on Metroid prime 2. Like what happens if you glitch up to the last portal you come out of at the end of the game, but from the opposite side? Can you just go through and see the final boss so early in the game!?
I have a vague memory of once having 31 power packs on fusion no idia how i did it but i remenber i could with consistency have 21 by the end of the game
8:00 - This was actually patched in the Japanese version of the game
The japanese version also patched the out of bounds glitch I think
Best franchise ever made.
what is the song name in the intro
Its the title theme to Metroid Prime 2