Deepwood SCOUTING! Slaanesh vs Wood Elves - Total War Warhammer 3
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- Опубліковано 22 сер 2024
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That cavalry meat grinder did indeed switch the dynamic of the battle. Loved to see 2 fast cav factions battling together!
Also a lot of archers just got caught and died while having almost full ammunition. Wood Elves require an insane amout of micro.
@@jobroterwood elves were always the micro faction, and I'm really happy it has stayed that way for the most part.
Simply a sumptuous showing of skill and strategy by that superb, sensuous scion of Slaanesh, Sigvald!
Where that wood went, no scout can follow.
He went too greedily and too DEEP
Thats some Wood indeed.
As soon as his archer reinforcements were all intercepted and destroyed with 70%+ ammo, it was over. No matter how well he was doing on the front lines(and he was doing pretty good!) not being able to reinforce lost him the game. Great battle!
2:59 Sigvald is all about going balls deep xD he just can't help it
WE have always been one of my favorite factions, but it's a shame we don't see them too often. Had a lot of fun watching Felkon stomp with them in the days of yore.
they are popular right now cause they are overpowered
@@williammitchell6254 wouldn't say they are. Strong, but not OP, people just need to learn to play vs them again since they have a lot of units that are finally good
Just pick DE with black shard? @@williammitchell6254
@@williammitchell6254 Let me guess, you call every faction OP as soon as they get buffed?
@@MrBlueSleeves no im calling the faction with a 72% Winrate, a full head above the second best. Even with some of the most games played this season.
I do think Wild Riders should be as fast as marauder horsemen. They should basically be shock cavalry with the speed of light cav.
In lore they would just be faster even. Also Orion also should be cavalry speed for sure, he's the avatar of the god of the hunt after all.
@@keropnw3425 Agreed!
I like the Wild Rider buff a lot, although I feel they should be 95 speed to match light cavalry. I hope Glade Riders with bows get a bit of a buff too.
Conversely, the Swiftshivers should get a range decrease. 160 feels fair, it would differentiate them from Waywatchers and the normal variant.
Surprised they even went the full 180 range with the buff
if you want to snip SE's Waywatchers are still the way to go, they are much much more accurate
What a comeback. I was convinced that ent march on objective 1 was going to give WE the win.
Normal Wild Riders still being disappointing is pretty funny. They're a lot closer after the two price cuts (my initial read was they were 200 overpriced so we're halfway there assuming no stat buffs) but at this point I'd rather they just get brought up to a proper glass cannon unit. 62 CB has been majorly powercrept, for a glass cannon shock cav without AP it's not great and really hurts their performance into more expensive infantry and large targets. Compare to any similarly priced shock cav and it's apparent WE are getting short changed, doubly so when you check the defensive values and realize WE are behind on both offense and defense.
Alternate title
Sigvald COMES
Nice to see Fiends be effective. I have been hoping to see them shine!!
That was a hell of a comeback. Good game!
I really enjoy playing Wood Elves. They're one of my favorite factions and I like that they've been buffed. But I don't like playing the "OP" factions, so I'm in a kinda similar situation as you when Empire was OP. Only time will tell to see if they drop below 70% win rate.
Yeah once the ammo was gone wood elves was fighting an uphill battle. Maybe some dancers on reserve instead of more arrows
Or honestly just more dryads. I think they are excellent in this matchup, can grind forever with marauders and chaos warriors securing capture weight.
@@Debilinside i guess you're right since its slaanesh and they have low armor
Too much slaanesh cavalry. 1 - 2 charges and elite bladedancers are gone.
@@user-fu2tx9hp4r but he has alot of spears already. Maybe add 1-2 treekin?
@@markwilliamdiano5018 This is not Empire with full spear line. WE just put 1 - 2 spears to every point. How otherwise Sigvald killed 3 waywather squads? Treekin is terrible at grind, too low damage, basic spearmens just pike them. And too slow, cant chase cavalry.
Would love to see this matchup in Land Battle/Conquest!
SoloSpaghetto forgot a group of half health glade guard (w/ hagbane tips?) in the back for half the match. They were routing when the Chaos Warriors were chasing them to the edge of the map. They might have made a difference... Goes to show, even great players forget tactical reserves! Great match, either way.
The all missile and fast cav micro took it's toll
Cant even attack sigvald, feels so bad to have a character that is actually invincible
He can die question is if it's worth trying.
Some factions are just screwed though either way
Sigvald lose to any proper duelist, he have not ap or unique battle abilities. PV only help on grinding infantry.
He dies easily enough to guys like Franz or Tyrion, but it still takes a ton of time. People prefer to ignore him rather than try to snipe.
@@Hargrovius Few minutes. Regeneration doest help againts big ap duelist that just smash him, and he havent ap to fight back,even with perfect vigor.
Deepwood Scouting sounds like the title of some quirky rom com movie.
Maybe in insight reinforcing archers with more archers against cavalry wasn't the best tactic, who would've guessed
Cheerin on my woody boys
The match was over before it even started. WoodElves doing so much damage with their first couple of arrow volleys.
They lost tho?
Hate to see a Wood Elf loss, but love a comeback like that.
Very dynamic battle
the glade rider really managed to goon both chaos sorcerers right?
Yep. Crazy good, got slapped around by Sigvald and had to leave him alone though.
Yesss Slaanesh!
Take a sip every time miasma is cast
I feel like, one Big tree or even treekin ! Can be summon and will be a fantastic Ancor for wood elfs late game
Ancor whit trees and dash in dps around or archers support, OP
Eternal guard are a really good unit but get slap alone pretty easily, add some trees on top and you have very solid combo very hard to dislodge
Spears protect trees from cav and single entities while the protect them from infanterie by slapping them around, it won't kill them very fast but will endure way longer
That was a good one, gg to both
I wonder what he thought chucking all those Wild Riders and Hunters of Kurnous into that... he's a great player he must have had a plan but in hindsight it looks... like a really bad play
Where is my Sigvald Owen Wilson edit? 😢
I am the blessed 69th viewer, sigmar bless this ravaged body
Great match!!
You love to see it
Would Great Stag Knights have been useful here?
If it was thrown into that horrible pit fight on Objective 1, nope. Would've been a huge waste. Having one on the opposite side of the field to protect all those archers would've been very beneficial though.
@@fcon2123Yeah that was rough to watch. Just thrown away to get flanked by slaanesh light cav and insta melt
The rule youre talking about is Arrow of Kernus iirc
Wow that was close. Great batrep. Though the WE had it.
✌
Turin is becoming a Slaaneshi gentleman: ua-cam.com/video/-3POYx6IeeI/v-deo.html
yesss
Always love to see Wood Elves losing :)
does anyone know what the guided projectile means on the stag knight? cant figure it out
My guess is a homing missile so the glade lord rarely misses.
It would make sense but I have no idea when they added that, never knew that tooltip existed.
@@user-sd9dk5ir7vLike fireball. Or more cursed - chaos cannons that missles can 360 noscope.
where is aoeeeee
Not a fan of direct damage spells in this game, point and click isn't exactly impressive nor fun to fight against
Khorn player detected.
Wild riders are good but I feel like the WE player had too many of them
the only good elf...
Sooo good to see my cherished wood elves finally getting a viable cavalry and being able to take on the top factions 🙌🧝♂️❤