CS:GO was created for console but it kept going. Minimal effort + betting. CS2 supposed to came in 2013. Gabe said "CS:GO isn't CS 2". This is CS:GO updated. The fact that they can't recreate M4A1-S with 30 bullets effectively like CS 1.6 is HILARIOUS. Graphics get better easily. This is a 1900 game compared to COD Graphics.
This whole video just goes to show how much the little things matter and how they can really enhance someones feelings towards a game, they really did a wonderful job with this.
The thing that always impresses me about Valve is that their engines are just soooo good. Source 2 doesn't just look very good, it also runs amazing. Half-Life Alyx already demonstrated how highly optimized this engine is as it had to run at least at 90 fps and on 2 images. Raytracing also comes to S2. Makes me wonder how future Valve games look and run when the priority is not to make a competitive game that has to run at over 300 fps.
Individual eye lash rendering with realistic air displacement
Рік тому+18
Yea i always say if not because of VR, maybe Half-Life Alyx will be even at least 50% more beautiful 😂. Because VR need renders everything twice for both lens, they tone down many aspects in term of graphics to make it runs great on VR yet Half-Life Alyx graphics still looks better than most games but also very well optimized.
Interactivity and a reactive world is what good games are all about! Its something Unreal is doing the exact opposite of - They push the graphical fidelity but at the cost of serious performance hits and a boring, lifeless, static world. Valve are master class developers.
Рік тому+13
@@thepunisherxxx6804 I remember when Source was super popular, super easy for mods, you can even make movies with that engine lol. In past, Source engine was one of the greatest competitors of Unreal engine, even better than Unreal in some aspects. Sadly Valve abandoned their own engine for so long, while Unreal and Unity keep improving and moving forward. If not because of Steam, maybe Source will be the best modern engine along with Unity and Unreal. But i’m happy they are working on Source 2 now :3.
@ Yup. Unreal focused their business model on selling the engine and getting revenue from it, Valve did not. I'm sure source would easily compare to UE5 if they chose to prioritize it as a product. Even with that said though Source still is a great engine compared to UE in its own right. Its physics, its performance, netcode, movement, responsive controls. All masterclass. Dark Messiah used it, TitanFall 2, and a few other 3rd parties. I really value a well running, responsive, good feeling game (responsive controls, good netcode) over graphics these days.
This does beg the question: Will the players with lower specs be able to see all these effects? It looks amazing but the spec requirements might be much higher than CSGO.
@@n00bKenhonestly, I don’t think it has impacted fps at all, I got a i7 and a 2080 which is above average but I haven’t seen any fps dip compared to csgo. It’s amazing
I never really liked cs go that much because for me the memorizing spray patterns from bullet holes was annoying and not satisfying gameplay. This is a good feature to make that more intuitive.
It is amazing. Even as player who played since 2015, i love it. It can actually show me real time if my sprey is off or not. And seeing it straight in center with my good sprey feels nice.
Source 2 is seriously impressive. Just playing HL Alyx confirms that. Imagine HL3 or L4D3 running on this? It's going to happen one day. Maybe not in our lifetimes but It will happen. 😁
@@Minebrawlzzz Not really Compared to most games it runs beautifully. I have a 3060ti and I'm getting 250+ frames even on the brand new remade maps. Runs literally 3x better than most AAA games do on my rig. The only case where you're gonna have a problem is if you have a really old rig and already struggle to run CSGO.
I love how they've given it this massive upgrade including lighting, but have kept the visibility really clear so you'll actually be able to see what's going on when playing. So many games these days go for a more realistic lighting style but it means half the time it's so dark you can't see what on earth is going on.
Ive played it and its a lot harder to see than in csgo, its even hard to see your own fucking crosshair sometimes cause everything is so bright and washed out
Valve knew what they were doing. Theyve been fighting player-enviornment contrast in CS:GO/Source 1 for a few years now since they started actively trying to improve it. Just goes to show the priorities of the veterans of the FPS genre.
Not gonna lie Jack, seeing your excitement over this stuff is not only heartwarming (I’m sure it brings back many fond memories for you) but it’s also contagious lol. Thanks for the video and yeah would love to see more if you wanted to. 🙂
The different sounds when you drop an item kind of remind me of the report acoustics in Hunt: Showdown. Definitely an insane level of attention to detail.
CS:GO actually already had player shadows, you just couldn't see your own shadow, which was crazy, because you basically needed to memorize the shadow direction in important places to make sure you weren't spotted. Seeing your own shadow will be much more fair for new players.
I haven't played CS since 1.6, and only briefly checked out GO, so seeing CS2 clips like this is a wild experience. So vibrant and incredible looking! Still recognized Inferno and Dust2 right away which cracked me up considering how dramatically different the detail and environmental embellishment is.
@@half-lifescientist1991No, it's because we are used to FPS games having normal/realistic saturation/brightness. CS2 looks like the brightness is cranked to July in Cairo!
@@MaximusAdonicus Absolutely not the case. Maybe if you actually went outside on a sunny day around noon for once, you'd quickly realize that daytime lighting in most FPS games from the 2010's were nowhere near as bright as real life is. The lighting in CS2 is a lot more true-to-life. Again, you're just used to the desaturated nature of how FPS games have looked for the last 10-15 years and probably haven't been outside since 2009.
The water in Source 2 is absolutely bonkers with how good it looks. 1:55 the way the ripples actually bounce back from the walls... 2:05 the waves bouncing is even more noticeable.
everybody else is trying to simulate things like water and smoke to make them realistic which performs poorly on even good hardware, valve seem to be the only company taking the old 'clever smoke and mirrors' approach and modernising it. like the bottle shader trick in alyx. it performs better and it seems like a lot of the time it works better because you don't have to compromise for performance's sake. old school programmer mindset
@@Jordan-fg9cc Exactly! I was thinking the same thing with their implementation of cubemaps. You can get a lot of the same effects you get with raytracing using cubemaps, noise filters, clever shader tricks and decals. It takes more work, but in the end you get soooo much more performance.
@@Jordan-fg9cc Like the bottle shader trick in CS2! It's a fantastic piece of coding - incredibly elegant. I consider myself a decent coder but I'd struggle to where to even begin making fluid that realistic that takes minimal processing power.
CS2 is a very pretty game tbh. It's awesome to see the difference lighting and material changes can make. And the overhauled maps are actually gorgeous as well. gj volvo
Pretty, yes, but gunplay kind of sucks, especially spraying, compared to all the promises they've been making... The least thing i give a fuck about for a competive game is how pretty it is...
Nice updates. They took their time and actually made a difference on the things that give the game a cool feeling. Well done visually. That camera to see where your grenades are going to go is a really cool addition. I think that was a major thing that turned off casuals like me from ever taking the time to learn spots.
@@riosmanco1079 One ways are very situational, what OP says is true for 99% of occasions. If you're slowly walking through a smoke, the enemy watching the smoke will see you coming out before your screen stops being gray from the smoke.
this is how smoke works , if u walk through a dense smoke the person outside the smoke may see u before u see them because ur eyes in smoke and body parts out of the smoke
@@arog7493 hmm, but what's wrong with that? I'm pretty sure that's what would happen if you tried to attack someone through smoke. After all, you are moving the smoke around you.
oooooh I've been watching Jack for almost 4 years now and I've always wanted him to play csgo since I really like the game. I was so happy when I saw the notification of a cs2 video from jack! Pretty excited to watch your next videos and content on this!
the molotov bottle shader is actually from half life alyx (minus alyx didnt have mollies, just bottles with liquid) even cooler in VR when you can grab it, tip it and shake it
Idk if you covered it, but now you are not bound to only one type of a gun type. For example you can have both m4a4 and m4a1-s, you need to the replace another weapon in the inventory to have both
Best part about the water effects is that (besides the droplet particles) it's all flat. The geometry doesn't change, not even from the 3D ripples. It's all clever parallax effects. Even the caustics are just part of the surface texture. The parallax stuff is one of my favorite parts of the graphics in CS2. The water, bullet holes, even curtains in windows. All flat geometry using parallax to make it look 3D.
I still remember when CS:S came out that I was blown away by the character physically pressing the trigger on the gun when shooting, on that time... that was impressive
Valve was absolutely once upon a time the pinnacle of graphics in PC gaming. I wish more developers would use their Source engine for games, more RPG's etc also, ive always loved the Source engine.
The original Operation Flashpoint had an aiming reticule that's fixed like standard crosshair but there was a floating point that moved each time you fired. It didn't track where the shots went but it gave a visual indicator when you can shoot again after the recoil recovered or you can shoot through it.
@@folx2733 I'm more afraid of it being an unfair advantage with it being on versus off. I'll have to see for myself but some reviewers have already expressed these same concerns after using it.
@@filips2146 1.6 came out 20 years ago. You can't expect people to enjoy this type of recoil when no other FPS does it nowadays.I have a bunch of friends who think the recoil going all over the place without any visual feedback is archaic and bad. Not to mention this option is turned off by default. If people don't like it, they don't have to use it
I really wish that Valve could update the first person animations in future builds. Stuff like the bobbing motion of the gun when you're walking around, reloading, and the firing animation should not look exactly the same as how they were in CSGO when this is supposed to be a brand new entry into the series. Now of course I'm not suggesting that Valve needs to join the "twitchy tacticool MW2019 reload animation" trend that every developer is sheepishly following because of course they are--Counter Strike isn't Call of Duty and shouldn't ever try to be anything like it irregardless of its popularity. It's just that....well....animation quality standards for first person shooters have gotten better over the years and Counter Strike has been kinda lagging behind in this specific department. It would be nice if Valve actually used their talented animators for their first person animations for once.
@@schlop1771 I've thought about that but no. I think there's a balancing problem as to why the reloads are fixed for a reason, regardless of whether there's still a round in the chamber.
3:45 You could do self boost in csgo too but it was much harder to achieve for low skilled movement players. also every nade is inspectable now including c4.
Amazing graphics, looks like an actual upgrade to all the previous counter strikes, brings back so many memories. Brilliant video capturing all the minute details like the smoke and algae.
Man, I was really scared that they would destroy CS with this update because CS is such a balanced and tuned game, even with all the quirks, but it seems like they're improving it in every way without breaking stuff that works well. The new colors and illumination seem to make a huge difference and I can't wait to see what pro players will do with smokes and HEs now haha
They already destroyed CS with CSGO, 1.6 was much better. A good reason why people moved to CS:GO was because they were forced to. When CS:GO was release many people in my circle were still playing CS 1.6 until valve release the last 1.6 update which basically ruined the online gameplay experience on 1.6. The sound dynamics on CS:GO suck till date.
It's a joy to see all these details and clever training options that Valve put into this episode. Even though I'm an absolutely low casual player (who mostly plays CS with bots and friends), I'm also looking forward to the launch - it just looks fantastic. My only gripe is with the weapon animations - they look pretty dated, especially when considering the model quality. I hope Valve will update those as well before the 'live' launch.
I was actually more annoyed by the brightness from watching CS2 videos but when I played it I hardly noticed it. But what I found really annoying in CS2 is the reduced weapon options. Basically if you want the m249 you have to give up a good weapon to use it so you never use it (and other guns that are rarely used). Takes so much away from the fun.
Interactivity and a reactive world is what good games are all about! Its something Unreal is doing the exact opposite of - They push the graphical fidelity but at the cost of serious performance hits and a boring, lifeless, static world. Valve are master class developers.
This is a game I'm super interested in but will never play because there's so many people that are so good from the first iteration that the skill Gap is far too large for a newbie
I played a lot of cs:s and csgo even tho I've always been terrible at them, they're still fun. Surfing / gun game / fight yard servers are a lot more casual
"I'm not a CS player" Yeah explains why you feel like that. CS is one of the most competitive shooters, and adding more stuff into the game to make it realistic/feature-rich will absolutely obliterate the careful balance of competitive elements in it. If it ain't broke, why fix it?
I remember back in the day with CS you'd make your own user config files in Windows etc for quick one button weapons buying or to make the crosshair extra small and stuff like that. Do people still do that sort of thing with a personalised user config? I haven't played in a long time.
Man, I started my gaming career around 25 years ago with I think CS beta 4.0. It’s insane to see, what it has become but still looks the same after all these years. Stopped playing long time ago when I switched to console and more casual gaming.
Amazing. No overdrive RT or lumen or whatever expensive crap they need us to upgrade to. Just basic stuffs implemented so well and detailed with love from the devs.
We need more jackfrags CS2 videos..
We need more vids from u too!😄
yeah, sad he doesn’t upload csgo as often anymore
anyways bro, have a good day
hell yeah we do!
I’m waiting for some insane cs lineups
CS2 is stunning. The artists at Valve did such a good job.
perhaps if it was 2010
CS:GO was created for console but it kept going. Minimal effort + betting. CS2 supposed to came in 2013. Gabe said "CS:GO isn't CS 2".
This is CS:GO updated. The fact that they can't recreate M4A1-S with 30 bullets effectively like CS 1.6 is HILARIOUS.
Graphics get better easily. This is a 1900 game compared to COD Graphics.
@@benknights286there's always at least one person like you who will make dumb comments like this. 2010? Really guy??? 😂
@@supernotnaturalwhy you still playing cod? get help
@@supernotnatural Ur so vexxed over a game man. And I will say, I prefer CS2's graphical style to COD, obvs thats just preference though
This whole video just goes to show how much the little things matter and how they can really enhance someones feelings towards a game, they really did a wonderful job with this.
this is just csgo remake
@@anxarts7424 nah, Valve say this brand new game
@@drkhzr Valve the company that cant count to 3
My whole fking game just laggs harder now and my game freezes when i wanna talk in voicechat XD
I hate the game now
The thing that always impresses me about Valve is that their engines are just soooo good. Source 2 doesn't just look very good, it also runs amazing. Half-Life Alyx already demonstrated how highly optimized this engine is as it had to run at least at 90 fps and on 2 images. Raytracing also comes to S2. Makes me wonder how future Valve games look and run when the priority is not to make a competitive game that has to run at over 300 fps.
Individual eye lash rendering with realistic air displacement
Yea i always say if not because of VR, maybe Half-Life Alyx will be even at least 50% more beautiful 😂. Because VR need renders everything twice for both lens, they tone down many aspects in term of graphics to make it runs great on VR yet Half-Life Alyx graphics still looks better than most games but also very well optimized.
Interactivity and a reactive world is what good games are all about! Its something Unreal is doing the exact opposite of - They push the graphical fidelity but at the cost of serious performance hits and a boring, lifeless, static world. Valve are master class developers.
@@thepunisherxxx6804 I remember when Source was super popular, super easy for mods, you can even make movies with that engine lol. In past, Source engine was one of the greatest competitors of Unreal engine, even better than Unreal in some aspects. Sadly Valve abandoned their own engine for so long, while Unreal and Unity keep improving and moving forward. If not because of Steam, maybe Source will be the best modern engine along with Unity and Unreal. But i’m happy they are working on Source 2 now :3.
@ Yup. Unreal focused their business model on selling the engine and getting revenue from it, Valve did not. I'm sure source would easily compare to UE5 if they chose to prioritize it as a product. Even with that said though Source still is a great engine compared to UE in its own right. Its physics, its performance, netcode, movement, responsive controls. All masterclass. Dark Messiah used it, TitanFall 2, and a few other 3rd parties. I really value a well running, responsive, good feeling game (responsive controls, good netcode) over graphics these days.
the follow recoil option is such a game changer for me, makes the game much more understandable and enjoyable!
yea, the amount of time i had a mental breakdown asking the question why is there a crosshair if the bullets aren't going there
@@thighhighenthusiastic1268cause that takes skill and it is what make cs stand out amongst all other fps games
@@filips2146it was a rhetorical statement.
Seeing Jack back on CS is like seeing an old friend
Why is it taking them so long to release this game?🙃🙃🙃
@@black_dragon274 its valve thats why
@@black_dragon274Valve may be getting lazy and greedy over the years, but their opportunity to create quality games is still there.
This is how 1.6 felt for me when I was a kid.
I remember the jump difference between 1.3 and 1.6 was a big deal for LAN matches lol
For me from 1.6. to source
Bruder was ist dein age now
1.6 was the best
Inferno looks absolutely stunning, and I think that's the new level of detail we can expect from all the maps eventually.
😂😂
This does beg the question: Will the players with lower specs be able to see all these effects? It looks amazing but the spec requirements might be much higher than CSGO.
@@n00bKenhonestly, I don’t think it has impacted fps at all, I got a i7 and a 2080 which is above average but I haven’t seen any fps dip compared to csgo. It’s amazing
@@decker5032 That's actually amazing. Thanks for letting me know!
@@n00bKenSeen no difference in fps my guy. This is how u make a game. its a mind blowing im only on a 1080ti with ryzen 5 and getting 300 at times.
The liquid in the molotov is the shader some dude at valve made for Half Life: Alyx. It does so much for the visual
BRO WHEN THE SMOKE SPREADS AROUND YOUR BULLETS IS CRAZZY DETAIL!
I got it today and i can't believe how good it is.
Is it out on steam yet?
its out for everyone who has prime@@kevinmccrea1335
@@kevinmccrea1335nah
Tommorow imma find out if i got it
Is it out?!
hope too see more friday night CS with Hadz and the rest of the gang 🙂
Nt hadz or rest of gang member
Omg the crosshair that follows the recoil is what I’ve always wanted for this game because I never figured out the recoil patterns 😂
skill issue xd jk
@@christopherbruckner9706frfr on god
@@christopherbruckner9706 fair enough haha 😂
I never really liked cs go that much because for me the memorizing spray patterns from bullet holes was annoying and not satisfying gameplay. This is a good feature to make that more intuitive.
It is amazing. Even as player who played since 2015, i love it. It can actually show me real time if my sprey is off or not. And seeing it straight in center with my good sprey feels nice.
no joke, those water effects are amazing. the stitching of everything from the surface dynamics to the bubbly textures. *CHEFS KISS*
I remember being so blown away by the CS: Source trailer for a lot of the same reasons. Each iteration has been crazy.
Source 2 is seriously impressive. Just playing HL Alyx confirms that. Imagine HL3 or L4D3 running on this? It's going to happen one day. Maybe not in our lifetimes but It will happen. 😁
Although you got to have higher end rig pr9b to run it
@@Minebrawlzzz Not really Compared to most games it runs beautifully. I have a 3060ti and I'm getting 250+ frames even on the brand new remade maps. Runs literally 3x better than most AAA games do on my rig.
The only case where you're gonna have a problem is if you have a really old rig and already struggle to run CSGO.
@@Minebrawlzzzsource 2 runs really well. Half life Alyx and now CS2 run amazingly for how good they look
L4d3 should be happen
What would I give for a remake of Orange Box and Portal 2 in Source 2!!!
I love how they've given it this massive upgrade including lighting, but have kept the visibility really clear so you'll actually be able to see what's going on when playing. So many games these days go for a more realistic lighting style but it means half the time it's so dark you can't see what on earth is going on.
Ive played it and its a lot harder to see than in csgo, its even hard to see your own fucking crosshair sometimes cause everything is so bright and washed out
@@Andrew-xo6hllook up water csgo he has a recent vid on how to fix that
@@Andrew-xo6hl we'll probably see the rise of darker crosshair in cs2 then
Valve knew what they were doing. Theyve been fighting player-enviornment contrast in CS:GO/Source 1 for a few years now since they started actively trying to improve it. Just goes to show the priorities of the veterans of the FPS genre.
All competitive fps games have similar lightning though. Apex, Valorant, Warzone, Overwatch, even Fortnite and PUBG.. all are brightly colored
Not gonna lie Jack, seeing your excitement over this stuff is not only heartwarming (I’m sure it brings back many fond memories for you) but it’s also contagious lol. Thanks for the video and yeah would love to see more if you wanted to. 🙂
The different sounds when you drop an item kind of remind me of the report acoustics in Hunt: Showdown. Definitely an insane level of attention to detail.
His accent always makes every explanation and excitement so much better!
Adding player shadows will actually make a massive difference.
A massive difference in my frame rate, yeah
CS:GO actually already had player shadows, you just couldn't see your own shadow, which was crazy, because you basically needed to memorize the shadow direction in important places to make sure you weren't spotted. Seeing your own shadow will be much more fair for new players.
It always had player shadows. Other players can see it. You can't see the shadow yourself, though.
@@Erfa omg really? damn CS really is backward...
@@thearousedeunuchbut now isnt it wrong that only high settings will display shafow
I haven't played CS since 1.6, and only briefly checked out GO, so seeing CS2 clips like this is a wild experience. So vibrant and incredible looking! Still recognized Inferno and Dust2 right away which cracked me up considering how dramatically different the detail and environmental embellishment is.
I would even say too vibrant. Like someone cranked up saturation to max.
@@JonnieAlphaThat’s because you’re used to FPS games being desaturated, which was the case for the vast majority of them during the 2010’s.
@@half-lifescientist1991No, it's because we are used to FPS games having normal/realistic saturation/brightness. CS2 looks like the brightness is cranked to July in Cairo!
@@MaximusAdonicus Absolutely not the case. Maybe if you actually went outside on a sunny day around noon for once, you'd quickly realize that daytime lighting in most FPS games from the 2010's were nowhere near as bright as real life is. The lighting in CS2 is a lot more true-to-life. Again, you're just used to the desaturated nature of how FPS games have looked for the last 10-15 years and probably haven't been outside since 2009.
looks the same too me, some upgrades in graphics just aint enough for me to go back. the gameplay is still janky and slow its outdated as hell still
The water in Source 2 is absolutely bonkers with how good it looks. 1:55 the way the ripples actually bounce back from the walls... 2:05 the waves bouncing is even more noticeable.
everybody else is trying to simulate things like water and smoke to make them realistic which performs poorly on even good hardware, valve seem to be the only company taking the old 'clever smoke and mirrors' approach and modernising it. like the bottle shader trick in alyx. it performs better and it seems like a lot of the time it works better because you don't have to compromise for performance's sake.
old school programmer mindset
@@Jordan-fg9cc Exactly! I was thinking the same thing with their implementation of cubemaps. You can get a lot of the same effects you get with raytracing using cubemaps, noise filters, clever shader tricks and decals. It takes more work, but in the end you get soooo much more performance.
@@Jordan-fg9ccthey actually use that same bottle shader from Alyx for the molotov!
@@Jordan-fg9cc Like the bottle shader trick in CS2! It's a fantastic piece of coding - incredibly elegant. I consider myself a decent coder but I'd struggle to where to even begin making fluid that realistic that takes minimal processing power.
@@nicksmith1868 yea valve dont make that many games these days but when they put their minds to something they show their class.
Still playing CSGO at 65, looking forward to CS2. Great vid.
This looks incredible. Very realistic effects.
CS2 is a very pretty game tbh. It's awesome to see the difference lighting and material changes can make. And the overhauled maps are actually gorgeous as well. gj volvo
very subtle but nice changes and not too overbearing and different to the original, how it should be done
Pretty, yes, but gunplay kind of sucks, especially spraying, compared to all the promises they've been making... The least thing i give a fuck about for a competive game is how pretty it is...
No matter which fps you play regularly, if a big update comes, everyone returns to CS.
Everyone comes back home.
once you're good at CS, you're pretty much good at every other shooter
@@P3RF3CTD3ATH🥺🥺
nah bro, they just changed graphiscs. The movement and aiming is much better in valo wich is why i wont come back
@@leanderlootboyjust say you like easy games bruh
the crosshair feature is perfect ive always been horrible at knowing spray patterns
As a new player, follow recoil is so helpful.. I can't explain why, but I had no idea that I was missing this from FPS games.
I played CS 1.6 religiously with my friends during high school in the early 2000s, I haven't played since source. This looks incredible.
Yes Jack playing cs again! Loved the csgo videos in the past. Inferno and Overpass look amazing!
Nice updates. They took their time and actually made a difference on the things that give the game a cool feeling. Well done visually. That camera to see where your grenades are going to go is a really cool addition. I think that was a major thing that turned off casuals like me from ever taking the time to learn spots.
The most annoying thing with CS:GO has always been the smoke. You can be blind as a bat in the smoke but to everyone else you’re fully visible
I belive one ways are the actual opposite of your statement
You can fix that now shooting through it and HE grenade it and u can see right through it
@@riosmanco1079 One ways are very situational, what OP says is true for 99% of occasions. If you're slowly walking through a smoke, the enemy watching the smoke will see you coming out before your screen stops being gray from the smoke.
this is how smoke works , if u walk through a dense smoke the person outside the smoke may see u before u see them because ur eyes in smoke and body parts out of the smoke
@@arog7493 hmm, but what's wrong with that? I'm pretty sure that's what would happen if you tried to attack someone through smoke. After all, you are moving the smoke around you.
Damn I still remember when Jack 12 years ago uplouded his first review of CS GO beta in 2011. Time really flies so fast..
Attention to detail is an absolute chef kiss 👌
That liquid in the Molotov is likely the same shader they developed for half-life alyx. Super cool, looks identical to me with some minor changes.
Yea but it still looks better in Half-Life Alyx.
oooooh I've been watching Jack for almost 4 years now and I've always wanted him to play csgo since I really like the game. I was so happy when I saw the notification of a cs2 video from jack! Pretty excited to watch your next videos and content on this!
Jack often plays with Hadz and the lads on Twitch, Friday nights usually.
@@paulbyrne1284 in Hadz channel maybe? (which is it?) couse jack one's not in use right? or i totally missed it. Thanks for lettin me know!
He used to be cs pro WAYYY back in the day ;)
@@nachhth4963 Yes, on Hadz channel.
I like how they improved Inferno to feel more realistic, like people actually live there.
The real life mission it's based on is a historical preserve
I’ve been watching you for years. You have the best job ever
Wow these game physics look super impressive. Always look forward to you having fun with a new game and showing off its features.
Enjoying the CS2 content Jack, please keep them coming
the molotov bottle shader is actually from half life alyx (minus alyx didnt have mollies, just bottles with liquid) even cooler in VR when you can grab it, tip it and shake it
I have a feeling that shader was originally made for CS2, then they decided to put it in HLA.
Idk if you covered it, but now you are not bound to only one type of a gun type. For example you can have both m4a4 and m4a1-s, you need to the replace another weapon in the inventory to have both
What a great graphics settings tab, and the water physics are sweet.
Best part about the water effects is that (besides the droplet particles) it's all flat. The geometry doesn't change, not even from the 3D ripples. It's all clever parallax effects. Even the caustics are just part of the surface texture.
The parallax stuff is one of my favorite parts of the graphics in CS2. The water, bullet holes, even curtains in windows. All flat geometry using parallax to make it look 3D.
I still remember when CS:S came out that I was blown away by the character physically pressing the trigger on the gun when shooting, on that time... that was impressive
Played a Lot of CS:S ,never noticed that ahaahah xD
@@sanlex5982 Imagine the detail hahahhaha
Valve was absolutely once upon a time the pinnacle of graphics in PC gaming. I wish more developers would use their Source engine for games, more RPG's etc also, ive always loved the Source engine.
That was the last time i got impressed with CS. Go and cs 2 are meh
Well CS2 water looks really nice@@andrequental1988
Love how maps look and feel like real locations now, not just another paint ball arena.
They would have fixed the shooting, anti-cheat made, what's the use of this visual if the game's basic not fixed)
@@Sergjji They did
@@vibaj16 Let's hope it works
The original Operation Flashpoint had an aiming reticule that's fixed like standard crosshair but there was a floating point that moved each time you fired. It didn't track where the shots went but it gave a visual indicator when you can shoot again after the recoil recovered or you can shoot through it.
Yes that was a fantastic way of showing the recoil. Such a good game.
The crosshair follow recoil feature is really a great addition.
I don't know. Not having the crosshair follow is what made CS unique to me.
@@WushuTaznobody is forcing you to turn that option on. New players will love that though
@@folx2733 I'm more afraid of it being an unfair advantage with it being on versus off. I'll have to see for myself but some reviewers have already expressed these same concerns after using it.
@@folx2733 i think new players probably loved it more then they learnt the spray patterns by themselves without hand holding features
@@filips2146 1.6 came out 20 years ago. You can't expect people to enjoy this type of recoil when no other FPS does it nowadays.I have a bunch of friends who think the recoil going all over the place without any visual feedback is archaic and bad. Not to mention this option is turned off by default. If people don't like it, they don't have to use it
after so many years this is least what i was expecting , not much suprised by smoke but suprised by details of molotov and pond
As someone just now getting into CS, and multiplayer shooters in generall, follow recoil is such a great feature!
Jack going back to CS makes me nostaligic for the Cha & Azzy days 😟
And yes Jack I've been watching for that long!
You’re a legend, thank you 🙏
Those water affects are killer.
Fluids and smoke simulation looks super impressive.
The smoke effects are silly and are in no way realistic.
@@raurmanproductions3438 Which online game has better working smoke?
havent watched your channel for sometime mate, just saw CS2 got released and I'm glad to see you are still making good videos. cheers
Shooting through the smoke was immense. Craziest thing i've seen in awhile
I really wish that Valve could update the first person animations in future builds. Stuff like the bobbing motion of the gun when you're walking around, reloading, and the firing animation should not look exactly the same as how they were in CSGO when this is supposed to be a brand new entry into the series.
Now of course I'm not suggesting that Valve needs to join the "twitchy tacticool MW2019 reload animation" trend that every developer is sheepishly following because of course they are--Counter Strike isn't Call of Duty and shouldn't ever try to be anything like it irregardless of its popularity. It's just that....well....animation quality standards for first person shooters have gotten better over the years and Counter Strike has been kinda lagging behind in this specific department. It would be nice if Valve actually used their talented animators for their first person animations for once.
Valve should at least consider tactical reloads, a game like Counter-Strike would benefit heavily from this feature
@@schlop1771 I've thought about that but no. I think there's a balancing problem as to why the reloads are fixed for a reason, regardless of whether there's still a round in the chamber.
@@P3RF3CTD3ATH yeah I know it's never gonna happen but a man can still cope 🙏
3:45 You could do self boost in csgo too but it was much harder to achieve for low skilled movement players. also every nade is inspectable now including c4.
Nades being inspectable is goated
CS:Source had the bells that worked. When we played in CAL/CPL, that's basically all we did on that map.
And cgso didnt?
So satisfying. Looks great!
HOW DID I MISS THIS?! so awesome!
Amazing graphics, looks like an actual upgrade to all the previous counter strikes, brings back so many memories.
Brilliant video capturing all the minute details like the smoke and algae.
Looks amazing!
Man, I was really scared that they would destroy CS with this update because CS is such a balanced and tuned game, even with all the quirks, but it seems like they're improving it in every way without breaking stuff that works well.
The new colors and illumination seem to make a huge difference and I can't wait to see what pro players will do with smokes and HEs now haha
They already destroyed CS with CSGO, 1.6 was much better. A good reason why people moved to CS:GO was because they were forced to. When CS:GO was release many people in my circle were still playing CS 1.6 until valve release the last 1.6 update which basically ruined the online gameplay experience on 1.6. The sound dynamics on CS:GO suck till date.
All they did was make it lag more and change smokes
WOOW, so the weapons make different noises when you drop them? How genius of Valve. This is mind blowing.
As someone who hasn’t played Counter-strike since the original Xbox version: This looks nice.
Seeing Jack playing CS again is amazing. Didn't realize how much I missed it
It's a joy to see all these details and clever training options that Valve put into this episode. Even though I'm an absolutely low casual player (who mostly plays CS with bots and friends), I'm also looking forward to the launch - it just looks fantastic.
My only gripe is with the weapon animations - they look pretty dated, especially when considering the model quality. I hope Valve will update those as well before the 'live' launch.
I was actually more annoyed by the brightness from watching CS2 videos but when I played it I hardly noticed it. But what I found really annoying in CS2 is the reduced weapon options. Basically if you want the m249 you have to give up a good weapon to use it so you never use it (and other guns that are rarely used). Takes so much away from the fun.
I thought my cs days are over but hell nah i have to go in this again...This looks amazing and satisfying
1:00 when a player comes through the smoke they bring a little smoke with them too, so cool
Felt sponsored, Jack.
Interactivity and a reactive world is what good games are all about! Its something Unreal is doing the exact opposite of - They push the graphical fidelity but at the cost of serious performance hits and a boring, lifeless, static world. Valve are master class developers.
cs2 has better physics than starfield...
As soon as i saw that the classic minimal reticle was back in it I got a good feeling 😊
That AWP echo is so GOOD!
I hope they make an actual game with all this new tech
an actual game? is counter FUCKING strike not THE game of all time? there is nothing more actual than counter strike
@@iamrightyouarewrong6730 dude they made a whole new engine and just added smoke physics
@@jdg1251he's right and you're kinda wrong.
Isn't Alyx on Source 2?@@jdg1251
@@ropegiver i never said they should change cs. You should practice some reading comprehension
This is a game I'm super interested in but will never play because there's so many people that are so good from the first iteration that the skill Gap is far too large for a newbie
cant win em all, might as well have fun
There's a casual mode which will probably be implemented in the release
I played a lot of cs:s and csgo even tho I've always been terrible at them, they're still fun. Surfing / gun game / fight yard servers are a lot more casual
dude what just start playing you sound so depressing don't be hard on your self
@@BigBabyGaming100 you are right I will definitely give it a shot thanks for the dose of reality man might as well have fun
hopefully they dont downgrade it overtime like they did with tf2
This video was important to watch. Follow recoil is good. I was playing CS 1.6 and CS: S before anyone knew about it.
I play CS 1.3 since the Twin Towers was hit.
Now I'm older, I realize it's Matrix meet Groundhog day.
😢
Too bad there won't be a third counter strike
these are fifa level updates lol
After 12 years of CSGO the best Valve can do is release a re-skinned version of CSGO instead of a brand new CS game. Not impressed...
What a flamboyant HK slap at 7:04
I'm not a CS player, but for 2023, this doesn't look impressive to me at all. Maybe there's something I don't understand, but there you go.
Sometimes people don’t care your opinion since it “too hot” to “take”
"I'm not a CS player"
Yeah explains why you feel like that. CS is one of the most competitive shooters, and adding more stuff into the game to make it realistic/feature-rich will absolutely obliterate the careful balance of competitive elements in it. If it ain't broke, why fix it?
@@animarcs ey ey shhhhhhh….
There is no need to say that mate
Sometimes, it much better when they learn from their mistakes “by themselves”
@@phoenixmega6816 true that
Grinded valorant for 4 years to immortal and i still find myself coming back to CS.
CS 1.6 days will forever live in my heart
I remember back in the day with CS you'd make your own user config files in Windows etc for quick one button weapons buying or to make the crosshair extra small and stuff like that. Do people still do that sort of thing with a personalised user config? I haven't played in a long time.
7:30 Glass breaking sound is exactly the same as in Happy Wheels. Brought back some nostalgia
It's great, they kept the gameplay model and just made everything look good for those pro clips to be visually awesome
OH wow i did not know this was out. I'm sold man you got me. cs2!
Man, I started my gaming career around 25 years ago with I think CS beta 4.0. It’s insane to see, what it has become but still looks the same after all these years. Stopped playing long time ago when I switched to console and more casual gaming.
one can know that this game was made with love. the love that we all needed.
The dev team really need to give themselves a pat on the back for the awesome work they've done on this!
OMG this look sooooo incredible ❤ Can't wait to play this ❤ woohoo ❤
I still remember Jack's late night CSGO streams with his mates on Mirage. Brings back some memories.
Amazing. No overdrive RT or lumen or whatever expensive crap they need us to upgrade to. Just basic stuffs implemented so well and detailed with love from the devs.
It actually DOES have real time ray tracing, but only for the level editor
The way Jack said "Ooohhhh..." at 1:23 while examining the liquid in the bottle was sus in the funniest way possible.
That follow recoil feature is a life saver for new players who are just getting into the game
Whattt 🤯 will have to get back into CS
This looks so GOOD! Now just imagine future Valve games