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I'm so excited to see game design on extra credits! Its what I joined for at the begining. I do love extra history but I miss the regular game design videos.
Something that occurred to me whilst watching this was the recent release Cult of the Lamb, and how its art style really struck me. The characters are generally 2-D, and appear to be on a stage, evidenced by the solid background sets and stars/moons hanging from the sky on ropes. Plus the large head big eye always smiling style of the character design that gives it a whimsical feel to the entire thing. That is, until you get to the sacrificing, cannibalism, and dark eldritch Lovecraftian-style horror of the entire thing - and the dissonance between the two makes it feel a lot darker than a more conventionally art style would allow it.
As a solo dev who is still just starting out, this is super helpful. I'm ok at basic stuff art wise, but it's not my strong suit, so I've been worrying about how I'm going to manage to make something that looks good (though at the moment, the challenge is still just making something at all!) I love the suggestion to look outside of just games for style inspiration - I had been thinking about what game I'd like to look like, but this has helped me realise that was the wrong question anyway, and has given me some ideas on where else to look. Thanks!
@@bevanfindlay Sorry for being late but, you could try making it look like a weather report with all the symbols and letters. Try looking at your local weather report for more detail!
I've been an amateur artist since a child. I did some theater light, sound, and set design as well. Pretty much everything I did was, "here's a thing, make it happen." I've always loved doing many different things and trying something new. So my personal style has evolved from semi realistic landscape, to pixel backgrounds, to realistic textures and object to concepts. Right now I'm working on Coloring and trying to redesign pictures on the web into 1950s children's book illustrations. I tried to delve into photorealism and humanoid art (from anime to 3d renders), but neither my canvases (paper or software) and I could handle that. I think, in both groups and individuals, it's important to constantly push your boundaries and see what small tweaks you can make to your already existing material. If you're in a rutt, learn and study something new. You'll get an epiphany and grow. This is also the same thought and process I do in my day to day and work life as well.
In my opinion, Scott DeWitt (Dewitt?) designed the cutest Zoey character art out of all the Extra Credit videos. :3 It's a blast looking forward to the next Zoey rendition!
I'm currently picking at a hobby game, and I'm using Kenney's creature mixer to blitz past the art style so I can make the game itself without getting too slowed down by working on art. My goal is to just get the game finished, but in the back of my mind I do want to go back and re-do the art after. 😅 So it was great to hear the insight in this video. 👀
@@jamesportnow2786 Just did, and that definitely looks like "This was supposed to just be placeholder art". 😅 Maybe I will be able to ship my game without reworking all of the art at the end.
Not per se a bad thing but it's interesting to note that quite a lot of games have an art style that's derivative of an already famous style from another medium. I Hope that one day there will be a game with a style so unique that it will inspire other mediums, and not through the quirks of its tech, i.e., pixel art or retro 3D.
I just went through thousands of images organizing references and then making placeholder art for my game. Went with lots of different styles and we will see what sticks as we further develop and test. What resonates with players and what artists share our vision is really going to shape the style to come.
it's like just in time for my work progress, though I would say I'm kinda struggle at this point for quite a while. I'm even considering just make them, so that I could see how I wanted instead of trying to research more and more. Something like experimenting with artstyle, rather than just research from others. Please do more game design videos, it's something that the community desperately need because it's still considered new compared to other medias.
If you're interested in more of our Extra Credits series you can share this video to help out! We only have so much time for script writing and artists and we break that time up between our series starting with the most popular.
I think the developers of Sonic Frontier skipped this part since in the reveal trailer the world elements and game elements are so different in art style, they must have borrowed art assets from a different game
It may actually be worse than borrowed assets from another game. According to a Callum Upton video taking a look at them, the world elements are just default Unreal Engine 5 assets and store assets with some texture shenanigans to make it less obvious. So yes, it unfortunately looks like they skipped this part of the process, as well as the actual "implementing art" part. Which would be both astonishing and worrying if that is the actual finished project.
Since I don't see anyone else taking a try at this, each reference at 4:37: (From top left to right) Homer & Gumball, Ren & Stimpy, A Pokémon Trainer/Professor? & Sprigatito, Bob's Burgers' Bob & Doraemon, Jotaro & Catbug?, Goku & Garfield, Calvin & Hobbs??? (I have seen that bear, but can't seem to find or remember exactly where it's from...), Finn & Jake.
As for the playtesting part, wouldnt a better quesiton be "what do you think of this" rather than asking what they like best to get the entire gut reaction out of other people rather than just what they enjoy about it
This is a really good point! I usually ask the "simpler" question because I get less muddy data (I basically tabulate which one the most people liked) but you're 100% right, there's a lot of value to getting more in depth feedback from people too.
Well, to my mind, if you ask "what do you think of this", you would run the risk of getting a lot of one-word answers, which would be unhelpful feedback at this early stage. With "What do you like best", it forces the person responding to reflect on the art a bit and be more likely to give a more detailed answer.
The raw number of references in the first 16 seconds got me to stop and comment. .. oh, and another youtuber I watch just finished making a DOOM mod that makes the game into jumping flash.
I'm not a game designer (unless you count being a Game Master which I guess does count to a small degree) but I am very interested in writing, art, and by extension making a comic series someday so this advise even though tailored to game devs was still very insightful so thank you.
Whats the artstyle next to the Zoe Sprigatito supposed to be. The others from left to right are Simpsons, Steven Universe, Ren & Stimpy, DragonBall, Garfield, JoJo, Calvin & Hobbes, Pokemon, Bob's Burgers, Doreamon and Adventure Time
Hello I have a request do you think you could do a video on what happened to the french fleet in world War 2? I haven't seen any books or good videos on the subject.
"look outside the realm of games for inspersion" My first thought: No Game no Life's Eyes and Studio Trigger's everything yup that helps alot with pixel art...
This came to me at the right time, it is 10:00 and i am trying to make concept art for a sort of fnaf clone and i have no idea what style i want (i am just using statues with solid colo(u)r) this will help
I’m Mexican and I’m confused, when you said “arroyo” at the beginning of the video, how is that different from a “stream”? Because that’s how I would translate “arroyo”
I'm making a cute little platformer about redemption losely basid on dontats divine comedy. Paris lost and English folk lore sprickeld in So how dose this arstel pitch sound Hieronymus Bosch by way of Filsher
Honestly, I never really liked the art style of drawing people with legs but without arms. It looks so illogical. 😳 I would rather the characters have all four limbs or no limbs. What's up with the disproportionate hands to feet ratio too? 🤔
---- This week's sponsors are Brilliant! Where you can spend the summer brushing up on or learning new skills in science, technology, engineering, and math!
To learn more go to brilliant.org/ExtraCredits/ The first 200 people will get 20% off their annual Premium subscription! ----
Love your content
Might want to also link the outro, as it's missing in the description.
@@tipulsar85 Are you talkinga about the outro music? I believe it's at the bottom of the description!
@@mr.miyagi881 Thank you! We love you!
@@extrahistory Credit yes, but not linked.
I'm so excited to see game design on extra credits! Its what I joined for at the begining. I do love extra history but I miss the regular game design videos.
Isn't it nice to have james back?
@@jasondads9509 Agreed! I hope he's doing good wherever he is.
I love the importance of making sure the entire team understands the art style.
It's so good to hear from James again! I really miss seeing him on this show but I hope he is thriving nonetheless!
4:38 The best picture of the video, just feels nice to look at all these different art styles!
The requesting art back part is genius. Gotta jot that down.
Something that occurred to me whilst watching this was the recent release Cult of the Lamb, and how its art style really struck me.
The characters are generally 2-D, and appear to be on a stage, evidenced by the solid background sets and stars/moons hanging from the sky on ropes. Plus the large head big eye always smiling style of the character design that gives it a whimsical feel to the entire thing.
That is, until you get to the sacrificing, cannibalism, and dark eldritch Lovecraftian-style horror of the entire thing - and the dissonance between the two makes it feel a lot darker than a more conventionally art style would allow it.
As a solo dev who is still just starting out, this is super helpful. I'm ok at basic stuff art wise, but it's not my strong suit, so I've been worrying about how I'm going to manage to make something that looks good (though at the moment, the challenge is still just making something at all!) I love the suggestion to look outside of just games for style inspiration - I had been thinking about what game I'd like to look like, but this has helped me realise that was the wrong question anyway, and has given me some ideas on where else to look. Thanks!
@@jamesportnow2786 Wow, thanks. :)
@@jamesportnow2786 So, any suggestions on an art style for a strategy/simulation game tackling climate change as a subject? :)
@@bevanfindlay Sorry for being late but, you could try making it look like a weather report with all the symbols and letters. Try looking at your local weather report for more detail!
I've been an amateur artist since a child. I did some theater light, sound, and set design as well. Pretty much everything I did was, "here's a thing, make it happen."
I've always loved doing many different things and trying something new.
So my personal style has evolved from semi realistic landscape, to pixel backgrounds, to realistic textures and object to concepts. Right now I'm working on Coloring and trying to redesign pictures on the web into 1950s children's book illustrations. I tried to delve into photorealism and humanoid art (from anime to 3d renders), but neither my canvases (paper or software) and I could handle that.
I think, in both groups and individuals, it's important to constantly push your boundaries and see what small tweaks you can make to your already existing material. If you're in a rutt, learn and study something new. You'll get an epiphany and grow.
This is also the same thought and process I do in my day to day and work life as well.
Cool Matt!!! YEAAAAAHH Different STYLES! YUUUUUU!!!! PLUS JAMES IS BACK!!!!
In my opinion, Scott DeWitt (Dewitt?) designed the cutest Zoey character art out of all the Extra Credit videos. :3 It's a blast looking forward to the next Zoey rendition!
I'm so happy to hear from James again~!!!
I'm currently picking at a hobby game, and I'm using Kenney's creature mixer to blitz past the art style so I can make the game itself without getting too slowed down by working on art. My goal is to just get the game finished, but in the back of my mind I do want to go back and re-do the art after. 😅
So it was great to hear the insight in this video. 👀
Look to Dream Quest and rejoice ; )
@@jamesportnow2786 Just did, and that definitely looks like "This was supposed to just be placeholder art". 😅
Maybe I will be able to ship my game without reworking all of the art at the end.
Not per se a bad thing but it's interesting to note that quite a lot of games have an art style that's derivative of an already famous style from another medium. I Hope that one day there will be a game with a style so unique that it will inspire other mediums, and not through the quirks of its tech, i.e., pixel art or retro 3D.
Always great to hear from James again. Glad he's learning so much! Can't wait for his next missive.
I just went through thousands of images organizing references and then making placeholder art for my game. Went with lots of different styles and we will see what sticks as we further develop and test. What resonates with players and what artists share our vision is really going to shape the style to come.
Thank you! There's a lot of seemingly obvious advice that's still very easy to overlook when actually doing a project
Ah.... its nice to hear from James again.
it's like just in time for my work progress, though I would say I'm kinda struggle at this point for quite a while. I'm even considering just make them, so that I could see how I wanted instead of trying to research more and more. Something like experimenting with artstyle, rather than just research from others. Please do more game design videos, it's something that the community desperately need because it's still considered new compared to other medias.
Yay! A EC about game design. What are we down to? 1 every 3 months now?
If you're interested in more of our Extra Credits series you can share this video to help out! We only have so much time for script writing and artists and we break that time up between our series starting with the most popular.
I just completed the playlist.Thanks for amazing stuff.
borderlands, iirc, was supposed to be with more realistic graphics before they switched to cellshading and i remain thankfull for that decision
I really should draw more. I like art.
DO IT!!!
also do you post your art anywhere?
@@dissonanceparadiddle Afraid not, but thank you for the encouragement!
Do it friend! Do what makes you happy. I’m trying to draw more as well
Always make time for what you love!
I think the developers of Sonic Frontier skipped this part since in the reveal trailer the world elements and game elements are so different in art style, they must have borrowed art assets from a different game
It may actually be worse than borrowed assets from another game. According to a Callum Upton video taking a look at them, the world elements are just default Unreal Engine 5 assets and store assets with some texture shenanigans to make it less obvious. So yes, it unfortunately looks like they skipped this part of the process, as well as the actual "implementing art" part. Which would be both astonishing and worrying if that is the actual finished project.
@@benrompen7100 oof
Thank you for this extra credits. This definitely helps me in nailing down an art style for game and comic design.
I never knew I wanted Matthew drawn like Jotaro, and now I want more xD
Nice to hear what James have been up to.
4:36 I would love a print of this!
I just paused at that timestamp thinking exactly the same thing. How adorable
Oooo! Great Idea! I'll have to see what I can do. Make sure to follow our patreon for art releases! www.patreon.com/ExtraCredits
Since I don't see anyone else taking a try at this, each reference at 4:37: (From top left to right)
Homer & Gumball, Ren & Stimpy, A Pokémon Trainer/Professor? & Sprigatito, Bob's Burgers' Bob & Doraemon, Jotaro & Catbug?, Goku & Garfield, Calvin & Hobbs??? (I have seen that bear, but can't seem to find or remember exactly where it's from...), Finn & Jake.
I miss seeing James. Maybe Daniel can make a cameo too in the future.
As for the playtesting part, wouldnt a better quesiton be "what do you think of this" rather than asking what they like best to get the entire gut reaction out of other people rather than just what they enjoy about it
This is a really good point! I usually ask the "simpler" question because I get less muddy data (I basically tabulate which one the most people liked) but you're 100% right, there's a lot of value to getting more in depth feedback from people too.
Well, to my mind, if you ask "what do you think of this", you would run the risk of getting a lot of one-word answers, which would be unhelpful feedback at this early stage. With "What do you like best", it forces the person responding to reflect on the art a bit and be more likely to give a more detailed answer.
This is good advice,I'll say make sure the art use isn't fan art unless you got premisson.
This came just in time, since I'm working on an art style POC! Great game design advice!
I'm making a visual novel so this is a pretty well timed episode
what will it be about?
@@Game_Hero A series of mysteries set in a cartoony version of hell on earth 🌎 I'm having a lot of fun making Character designs with my friends
@@Nkanyiso_K That's the spirit!
I really love content made by james
Exactly the video i need rn, thanks guys!
You're very welcome!
@@extrahistory
3:20 I don’t know, I’d pay money to play a game where every character is just Modok
4:37 a plethora of new profile pics for him XD
Thanks for the video :)
Thank you for watching!
I wish I knew my art style in terms other than "the way I draw things". But hey, that's good enough for my team so far, which is just me.
Must be strange, when your team were making Minecraft, the second was working Assasin's Screed and the third Peppa Pig.😂💸
The raw number of references in the first 16 seconds got me to stop and comment. .. oh, and another youtuber I watch just finished making a DOOM mod that makes the game into jumping flash.
Great video!
Thank you!
I'm not a game designer (unless you count being a Game Master which I guess does count to a small degree) but I am very interested in writing, art, and by extension making a comic series someday so this advise even though tailored to game devs was still very insightful so thank you.
Well, not sure how I'm gonna use this, but I'll try to remember it once I have the guts to start building a game.
it can useful for more things than games
@@Game_Hero that's true.
Bully!! More news from the Design Land expedition!
Like the ink brush and ink tank😊
I never imagined him working on video games
i 100% did. So would Dan. Though I think Dan was working for an animation studio more so than a games one.
Thank you for the video.
the outro music really reminds me of the Megaman games, especially Starforce and X😄
Me in programming: ha breaks !? Never heard of them ….
Please no more BUGS !!
Whats the artstyle next to the Zoe Sprigatito supposed to be. The others from left to right are Simpsons, Steven Universe, Ren & Stimpy, DragonBall, Garfield, JoJo, Calvin & Hobbes, Pokemon, Bob's Burgers, Doreamon and Adventure Time
James has been missed!
We have lost the jojo...
THIS MUST BE THE WORK OF AN ENEMY STA
PANR has tuned in.
Thanks PANR!
@@extrahistory anytime big cat!
are you telling me we could have had Matt in smash
Or Zoey = D
Hello I have a request
do you think you could do a video on what happened to the french fleet in world War 2? I haven't seen any books or good videos on the subject.
1:38 okay, first pitfall avoided. betting it's the second third that go me.
4:00 I actually had to work backwards from this one.
Thanks for sharing ^^
Thanks for watching!
Love how he just ignores the Smash Bros invite. Lol
I SAW THAT SMASH ENVOLOPE RIGHT THERE MATT!!!
Wise choice though lest you and zoey get the AAAAAAAA to the face.
5:50 Freedom Planet music :)
"look outside the realm of games for inspersion"
My first thought: No Game no Life's Eyes and Studio Trigger's everything
yup that helps alot with pixel art...
I misread the thumb nail as
AJ Styles game design thinking he was designing a game
This is obvious but please make sure that the art style match the narrative
0:12 they got invited to smash bros 🤣
This came to me at the right time, it is 10:00 and i am trying to make concept art for a sort of fnaf clone and i have no idea what style i want (i am just using statues with solid colo(u)r) this will help
Ah I miss James
Art is good
I’m Mexican and I’m confused, when you said “arroyo” at the beginning of the video, how is that different from a “stream”? Because that’s how I would translate “arroyo”
Time stamp?
ok wait imma use this for my game
wait like couple years maby 2 and i will get back to you
5:10 Did ya'll just diss Beast Boy from Teen Titans Go??
I am quite sure that James was left-handed... Wait, is that a JOJO reference?
5:15 purples greens and magentas look hideous? Uhm excuse yourself, like 50% of comic book villains would like to have a word with you
God for bid the cal arts style
I'm making a cute little platformer about redemption losely basid on dontats divine comedy. Paris lost and English folk lore sprickeld in
So how dose this arstel pitch sound
Hieronymus Bosch by way of Filsher
Why did you throw away smash 🤣
Yi remaster when.
1:30 bud dum tss
Dammit, I'm an idiot. I thought this video would be about Fallout 2.
We will get on that!
Hi
> Don't be like Cuphead. It will be ripoff. Cuphead looked another way: Cartoons.
Well. Cuphead is good example of ripoff of cartoons!
He almost got into smash!?
the cold decadence of WHAT NOW
For Smash?
Nice to actually see a new video that is more relevant to game dev than politics.
love for echo chambers, much?
@@Game_Hero Not really. But the creators of this channel seem to be. Everything here seems to have an extreme mainstream (read left leaning) bias.
@@keithparker5625 and what's the problem with that? Can't they express their views?
@@Game_Hero absolutely they can! But I don't come for political commentary. I'm here for game dev.
4:02 TF2 ÀAAAÆAŪ
Hello
Honestly, I never really liked the art style of drawing people with legs but without arms. It looks so illogical. 😳
I would rather the characters have all four limbs or no limbs. What's up with the disproportionate hands to feet ratio too? 🤔
Cruelty squad
Ce lá n'est pas un hecc sneque.
Also, my compliments on the thumbnail art! Is awesome!
lol
My games art style... Is bad... I suck at art.
Try going up for a class, brah.
Go for your dreams
First
first
block the vid on Austria right now
You have no idea how long to wait to have an answer to the question i’ve been asking for soooooo long 🥲🥲🥲😊😊