HHL is in fact big Gay, was loving the concept of keeping the little bros safe. Only pulled it off once Pre-shadow, I don’t think it’ll ever happen again
Almost 20 minutes of my fav boi Raz's sweet voice doing my fav thing (ranting) about faction and synergy i completely don't care about, dreams come true. Next Failed Things in HHL - belenc XD But for real, Awekened mechanic. Literally underbaked when 2 legendary cards of Traitor Titans work around it. IF YOU NEED ME TO RANT ABOUT SOMETHING WITH YOU JUST CALL ME BRO I AM ALWAYS READY I subscribed twice
Mission could be at resolution instead of at start of turn. I liked this content Raziel! Would also love to see deck concepts for running some of the harder missions, like the word bearers or chaos.
Great video, I think one thing that could be done is have a keyword that does something if you are playing that card in that faction. Let's call it fellowship as an example. An example of it in use could be: a 5 energy 3/3 imperial army troop with rally: summon a copy of this troop. FELLOWSHIP (Salamanders) summon an additional copy.
The was an entertaining watch. Maybe you could cover some other missions? I feel like the World Eater mission was always niche with the new expansion making it pointless. Or perhaps if you are ambitious entire mechanics (daemonhost and relentless).
they should have an ability that's the opposite of sacrifice so whenever a friendly unit dies on your turn they trigger an effect that way they work with the weakling horde strategy of imperial army infantry inherently and the salamanders should have a rescued civilian with "whenever this card dies give +1/+1 to friendly units with sacrifice" or "friendly units with sacrifice have frontline and +1/0" something like that would be great
yeah I wish they can change the mission to something that works in the Salamanders mechanic like either Trigger survivor or sacrifice. I get that its suppose to be a lore based play but lets be honest if anyone mixes cards from the neutral faction its purely jank
I think if the troop numeon makes was imperial army infantry and the 4 energy guy who gave vehicles 1/1 and survivor when put in play buffed imperial infantry instead of vehicles that would have made the mission at least somewhat possible
Never understood why they are called missions, and yet the requirements being 'start your turn with x' are jobs completely out of your control. You arent actually performing a mission or a task, you are just hoping and praying your opponent does nothing with their turn, in this case 6 times in a row... all these requirements like this need overhauling bad. Its just horrible, lazy game design
HHL is in fact big Gay, was loving the concept of keeping the little bros safe. Only pulled it off once Pre-shadow, I don’t think it’ll ever happen again
EG love leaving cards to be useless.
Almost 20 minutes of my fav boi Raz's sweet voice doing my fav thing (ranting) about faction and synergy i completely don't care about, dreams come true.
Next Failed Things in HHL - belenc XD
But for real, Awekened mechanic. Literally underbaked when 2 legendary cards of Traitor Titans work around it.
IF YOU NEED ME TO RANT ABOUT SOMETHING WITH YOU JUST CALL ME BRO I AM ALWAYS READY
I subscribed twice
Mission could be at resolution instead of at start of turn. I liked this content Raziel! Would also love to see deck concepts for running some of the harder missions, like the word bearers or chaos.
Would love more videos like these.
Great video, I think one thing that could be done is have a keyword that does something if you are playing that card in that faction. Let's call it fellowship as an example. An example of it in use could be: a 5 energy 3/3 imperial army troop with rally: summon a copy of this troop. FELLOWSHIP (Salamanders) summon an additional copy.
The was an entertaining watch. Maybe you could cover some other missions? I feel like the World Eater mission was always niche with the new expansion making it pointless. Or perhaps if you are ambitious entire mechanics (daemonhost and relentless).
they should have an ability that's the opposite of sacrifice so whenever a friendly unit dies on your turn they trigger an effect that way they work with the weakling horde strategy of imperial army infantry inherently and the salamanders should have a rescued civilian with "whenever this card dies give +1/+1 to friendly units with sacrifice" or "friendly units with sacrifice have frontline and +1/0" something like that would be great
yeah I wish they can change the mission to something that works in the Salamanders mechanic like either Trigger survivor or sacrifice. I get that its suppose to be a lore based play but lets be honest if anyone mixes cards from the neutral faction its purely jank
Good work
I think if the troop numeon makes was imperial army infantry and the 4 energy guy who gave vehicles 1/1 and survivor when put in play buffed imperial infantry instead of vehicles that would have made the mission at least somewhat possible
Poor salamanders 😭
Rip Nemetor memes
I just realised I don't know what is Hammer of Salvation because NO ONE FUCKING RUNS THIS IT SUCKS
Never understood why they are called missions, and yet the requirements being 'start your turn with x' are jobs completely out of your control. You arent actually performing a mission or a task, you are just hoping and praying your opponent does nothing with their turn, in this case 6 times in a row... all these requirements like this need overhauling bad. Its just horrible, lazy game design
Ebites' (c)