Failed Things in HHL - Salamanders IA Synergy

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  • Опубліковано 29 лис 2024

КОМЕНТАРІ • 16

  • @Azzie420
    @Azzie420 Рік тому +11

    HHL is in fact big Gay, was loving the concept of keeping the little bros safe. Only pulled it off once Pre-shadow, I don’t think it’ll ever happen again

  • @revpro06
    @revpro06 Рік тому +13

    EG love leaving cards to be useless.

  • @ignatusrailslayer
    @ignatusrailslayer Рік тому +4

    Almost 20 minutes of my fav boi Raz's sweet voice doing my fav thing (ranting) about faction and synergy i completely don't care about, dreams come true.
    Next Failed Things in HHL - belenc XD
    But for real, Awekened mechanic. Literally underbaked when 2 legendary cards of Traitor Titans work around it.
    IF YOU NEED ME TO RANT ABOUT SOMETHING WITH YOU JUST CALL ME BRO I AM ALWAYS READY
    I subscribed twice

  • @ericsaunders8316
    @ericsaunders8316 Рік тому +2

    Mission could be at resolution instead of at start of turn. I liked this content Raziel! Would also love to see deck concepts for running some of the harder missions, like the word bearers or chaos.

  • @suyashbhagwat5615
    @suyashbhagwat5615 Рік тому +2

    Would love more videos like these.

  • @maximhyland5843
    @maximhyland5843 8 місяців тому

    Great video, I think one thing that could be done is have a keyword that does something if you are playing that card in that faction. Let's call it fellowship as an example. An example of it in use could be: a 5 energy 3/3 imperial army troop with rally: summon a copy of this troop. FELLOWSHIP (Salamanders) summon an additional copy.

  • @ajazzforrock
    @ajazzforrock Рік тому +1

    The was an entertaining watch. Maybe you could cover some other missions? I feel like the World Eater mission was always niche with the new expansion making it pointless. Or perhaps if you are ambitious entire mechanics (daemonhost and relentless).

  • @edsaurus1419
    @edsaurus1419 11 місяців тому

    they should have an ability that's the opposite of sacrifice so whenever a friendly unit dies on your turn they trigger an effect that way they work with the weakling horde strategy of imperial army infantry inherently and the salamanders should have a rescued civilian with "whenever this card dies give +1/+1 to friendly units with sacrifice" or "friendly units with sacrifice have frontline and +1/0" something like that would be great

  • @ryanadams0922
    @ryanadams0922 Рік тому +1

    yeah I wish they can change the mission to something that works in the Salamanders mechanic like either Trigger survivor or sacrifice. I get that its suppose to be a lore based play but lets be honest if anyone mixes cards from the neutral faction its purely jank

  • @CubeShimmy
    @CubeShimmy Рік тому

    Good work

  • @zoopi451
    @zoopi451 Рік тому

    I think if the troop numeon makes was imperial army infantry and the 4 energy guy who gave vehicles 1/1 and survivor when put in play buffed imperial infantry instead of vehicles that would have made the mission at least somewhat possible

  • @AruSakazaki
    @AruSakazaki Рік тому

    Poor salamanders 😭

  • @garrettkiley522
    @garrettkiley522 9 місяців тому

    Rip Nemetor memes

  • @o.w.n.1327
    @o.w.n.1327 Рік тому +1

    I just realised I don't know what is Hammer of Salvation because NO ONE FUCKING RUNS THIS IT SUCKS

  • @GFCBlah
    @GFCBlah Рік тому +2

    Never understood why they are called missions, and yet the requirements being 'start your turn with x' are jobs completely out of your control. You arent actually performing a mission or a task, you are just hoping and praying your opponent does nothing with their turn, in this case 6 times in a row... all these requirements like this need overhauling bad. Its just horrible, lazy game design

  • @avrelas5288
    @avrelas5288 Рік тому

    Ebites' (c)