“But now that you know how that encounter works, let’s take a look at it one more time” me, moments before high fiving a nest, after info dumping about wasps for 45 minutes
17:15 The green variation of the nailgun usually takes time to charge while firing, but the blue variation has enough fire rate by default to instantly create full charge for the green variation to alt fire at maximum charge. This interaction also applies for the Sawblade launcher. Thats as best as I can explain it, at least.
It’s actually an attempt to nerf the green nailgun/saw, since the fire rate decreases with heat (alt fire charge), the instantly maxed heat means that you can’t simply swap between the two to have the blue variant regain ammo and the green one cool off, at least not without compromising the attack speed. But since the primary fire of the green variant is stinky doo doo anyways, this just leads to easy max power alt fire.
some FUP misinformation, the rocket is not frozen to get the freezecharge, which asunder did not freeze the rocket long enough to get in blood hallway anyways, its frozen because for some reason pulling a frozen rocket creates a larger explosion. so you get the red explosion + bigger explosion
Worm mentioned!!!!! Also definitely taking these speedrun strats for my casual P-2 P ranking as they gove answers to a lot of problems I've been having in the level.
Sisyphus definitely did not expect for a random vampiric camera to kill him with a charged shot, magical spare change, bunch of orbiting saws, and a couple shotgun shells
To put into perspective on how hard Sisyphus is when you first fight him, he literally took me 2 days and I only beat him because I gave up and used cheats. After that I went into sandbox and practiced him until I got really good at parrying all of his attacks except DESTROY. Nice to see Hakita lets us practice bosses whenever we please. Sisyphus is the best boss, period. I play ULTRAKILL sometimes just to fight him. The fact he dies like this is really funny.
32:06 Now that the 10th anniversary of FNaF has happened I can officially tell you that I have 10 years of experience with these jumpscares so I didn’t get scared, reverse gottem
the insane amount of explanation this video topic needs is why, in my opinion, p% for this level is one of the craziest speedrun categories of all time
I started playing Ultrakill like a week ago, and I love it. This video is a cool explanation on P-2. I mean, I haven’t even beaten p-1, but this shows that there’s weapons I really overlooked initially. Great video!
I’m so glad that more people are making speedrun breakdown videos for this game (also btw the srs does damage based on speed, not charge, all the charge does is make it faster)
19:03 yes is does? I can remember quite clearly there being a line under the shotgun in the terminal that mentioned how you can parry an enemy if you're point blank. It could just be the mandela effect though, I won't check because L A Z Y
That was sort of the intention. That somebody with little or no knowledge would be able to fully understand the level / speedrun from watching this video
14:17 I don't know if anyone has pointed this out, but the core nuke doesn't detonate the rockets. The reason Asunder jumps is to bait the cerbs into doing their dash move, which means they'll dash right where the rockets are. Even if you do just the rockets without the core nuke, the cerbs are actually low enough to die in a few sawblades. You can add a third rocket to finish them off but it results in a timeloss. Edit: this jumping mechanic to bait cerberi is also what Asunder does in the blood room with the cerbs. While she was in the air after cannonballing the left cerb, the right cerb prepares to do its dash move. Asunder positions herself to the edge of the platform where it will fall to its death. To not get knocked off by the cerb, she also dashes as soon as the cerb dashes. Too early and the cerb will dash the wrong way-too late and she gets knocked off, resulting in a timeloss. If you practice this move enough you can do it in any position. It's not the position that's extremely specific-but the timing here is. If the cerb dashed before she gets into position it would also be a timeloss.
Small correction: it's not the core nuke that detonates the freezecharged rockets, it's the Cerberi dashing into them, which adds a whole new layer of getting the Cerberi to do that.
@@TechyyGD np! also, i've mainly heard it around pixel gun 3d it might be mentioned by the community of other games but pg3d's where i've heard it the most
@@Poly_Hes_Gone thank you for explaining, i forget to type it out even tho i wrote the explanation😭😭 Tho as a correction:almost no other fps uses this term, only a game with terrable loadout like Pixel gun 3d will make using 3 guns instead of 1 a viable strat, as a there is 1000+ wepons so you'd expect a large divide in power Tho maybe ultrakill is one of the exceptions as wepons do synergize with each other, encouraging fast swapping (and slap pistols arguably have fixed delay so ig it's similar enough to pg3d)
Hearing "Devils Never Cry" start playing while watching an ULTRAKILL caught me really off-guard, but it's super fitting so I'm really glad I heard it here lol
Damn. I really thought i was the first person to discover a way to get the mindflayer into the sisyphus fight. Of course a speedrunner would figure it out though 😢
*note* if timed right and the situation is PERFECT, you can hit an enemy with both the coin piercer and the railcoin with the same coins, giving massive damage from both sources. it is incredibly hard to pull off, but the "this will hurt" gives literal frames where it's possible to pull off, just requiring insane reaction time and precision.
12:40 are you sure? I think the slam speed and jump height is dependant on how long have you been slamming, because of jumping right after slamming, your downwards momentum from the slam gets nullified, so you fall slower, and the game starts counting how long have you been falling, thinking you have slammed from really high up, it launches you into space
RAITRO I DID IT! I BEAT ULTRA NIGHTMARE! Thank you so much for telling me “Well think of it this way, in UN you only need to beat the level 1 times in a row” that really helped me push forward and kept me from over doing it with my practice!
This asunder person kinda sucks tbh
Hi (hate)
who is that
yeah i agree, i could *totally* do better
Woah it's someone that's actually good at video games
Hats off
“But now that you know how that encounter works, let’s take a look at it one more time” me, moments before high fiving a nest, after info dumping about wasps for 45 minutes
I don’t understand
demonstrating wasp attack strategies@@Be_elzebub9255
basically, the joke is "me fighting wasps after talking about wasps for 45 minutes" @@Be_elzebub9255
Did... did you just slap a wasp nest? Are you ok?
@@JohannVonVorst now I understand.
- Good video
- Hidayous mass
- Erm commences
- pissyphys
- Pissypys
Hideous Kojima
> awesome video
> "cerberi" when referring to a singular cerberus 20:32
> what the sigma digma
@@swag_tortoise that is actually the plural of cerberus tho
28:40
"if that description didn't make that clear, allow me to make it crystal" is such a hard line
0:23 Lebron caught trying to parry with the knuckleblaster (sorry, couldnt resist that joke)
Ok
Ok
Ok
Ok
Ok
17:15
The green variation of the nailgun usually takes time to charge while firing, but the blue variation has enough fire rate by default to instantly create full charge for the green variation to alt fire at maximum charge. This interaction also applies for the Sawblade launcher. Thats as best as I can explain it, at least.
what about the saw launcher?
It’s actually an attempt to nerf the green nailgun/saw, since the fire rate decreases with heat (alt fire charge), the instantly maxed heat means that you can’t simply swap between the two to have the blue variant regain ammo and the green one cool off, at least not without compromising the attack speed.
But since the primary fire of the green variant is stinky doo doo anyways, this just leads to easy max power alt fire.
@diamondyoshi6649 same thing. One blue(or silver) saw fully charges GIGA SAW
Sisyphus: "die, THATS IT!"
*dies*
some FUP misinformation, the rocket is not frozen to get the freezecharge, which asunder did not freeze the rocket long enough to get in blood hallway anyways, its frozen because for some reason pulling a frozen rocket creates a larger explosion. so you get the red explosion + bigger explosion
To be more precise, all rockets create a bigger explosion while frozen, whether freezecharged or not.
@@artman40 yea, all freezecharge is create a red explosion when hitting a grounded enemy
@@crankheart Actually, even aerial enemies hit with freezecharged rockets are a subject to red explosions.
@@artman40 hate to break it to you, but aerial enemies already make red explosions when hit with a rocket regardless of frezechargeness
@@crankheart I meant enemies who fly by default.
Im so happy you’re covering ultrakill now, excited to see where this channel goes from here
24:00
"they're daemons anyhow" proceeds to show the corpses of only 2 daemons and 7 angels and machines
How Speedrunners BE GONE Ultrakill's Hardest Level: P-2
How Speedrunners YOU CANT ESCAPE Ultrakill’s Hardest Level: P-2
Hmmm
Maybe
DESTROYED
How Speedrunners YOU CAN'T ESCAPE Ultrakill's Hardest Level: P-2
dude i recognized so much music in this video, roboquest, ghostrunner, metal hellsinger, even teminite at 20:14 absolutely based music taste
The outro had a few seconds of Seed selection screen music from PVZ
also crab champions at 7:30
0:18 hey I know that guy
No
Worm mentioned!!!!!
Also definitely taking these speedrun strats for my casual P-2 P ranking as they gove answers to a lot of problems I've been having in the level.
Mmmmm, worm. A Wildbow enjoyer in the wild is a welcome one
hidaeus mass 💀
Sisyphus definitely did not expect for a random vampiric camera to kill him with a charged shot, magical spare change, bunch of orbiting saws, and a couple shotgun shells
British dental care
😂😂😂😂😂 good joke my guy
What
@miguelabroits a meme where a dude is using sawed-off on Panopticon's teeth and sparks come out of it
THE UNMATCHED POWER OF THE SUN!
37:40 no way. random worm jumpscare. im only on page 4000. gimme some time to finish it
To put into perspective on how hard Sisyphus is when you first fight him, he literally took me 2 days and I only beat him because I gave up and used cheats. After that I went into sandbox and practiced him until I got really good at parrying all of his attacks except DESTROY. Nice to see Hakita lets us practice bosses whenever we please. Sisyphus is the best boss, period. I play ULTRAKILL sometimes just to fight him. The fact he dies like this is really funny.
What difficulty?
@@Zackthesillyman Violent, this was before Brutal was added.
32:06 Now that the 10th anniversary of FNaF has happened I can officially tell you that I have 10 years of experience with these jumpscares so I didn’t get scared, reverse gottem
Thats a lie fr
Very good choice of soundtrack for the last fight before final boss. Stygia from Metal Hellsinger soundtrack.
This is a great video! Was very surprised when I saw only 1k views, this deserves way more
the insane amount of explanation this video topic needs is why, in my opinion, p% for this level is one of the craziest speedrun categories of all time
I'm completely certain that Asunder is secretly playing when somebody uses a TAS
"Anyone foolish enough to enter without doing that would not be having fun, fun would be having them."
yes
In summary: sentry bullying
At this point, Ultrakill speedrunners owns everything in this universe
I started playing Ultrakill like a week ago, and I love it. This video is a cool explanation on P-2. I mean, I haven’t even beaten p-1, but this shows that there’s weapons I really overlooked initially. Great video!
“ coins in Ultrakill are the most spaghetti to ever spaghetti “
you've made an algorithmic banger, so many most replayed spots
Is it bad that I played enough of the game to understand the real time footage with no explanation? Lol
Not that I'm skilled enough to actually do all of the tricks on these runs
I’m so glad that more people are making speedrun breakdown videos for this game (also btw the srs does damage based on speed, not charge, all the charge does is make it faster)
"you cant noclip into it"
Me who just did last night: *surprisedpikachu*
fr though, I think you just have to hit the trigger at the door.
That westaxle guy is washed at the game fr
fr
34:50 - Sissy: D I E .
Also Sissy: *fckn DIES*
19:03 yes is does? I can remember quite clearly there being a line under the shotgun in the terminal that mentioned how you can parry an enemy if you're point blank. It could just be the mandela effect though, I won't check because L A Z Y
This feels like a video for new ultrakill players who want to know more, You explain pretty much everything from enemies and other stuff
That was sort of the intention. That somebody with little or no knowledge would be able to fully understand the level / speedrun from watching this video
@@Raitro_ ok
Mad respect for using the crab champ music
14:17 I don't know if anyone has pointed this out, but the core nuke doesn't detonate the rockets. The reason Asunder jumps is to bait the cerbs into doing their dash move, which means they'll dash right where the rockets are. Even if you do just the rockets without the core nuke, the cerbs are actually low enough to die in a few sawblades. You can add a third rocket to finish them off but it results in a timeloss.
Edit: this jumping mechanic to bait cerberi is also what Asunder does in the blood room with the cerbs. While she was in the air after cannonballing the left cerb, the right cerb prepares to do its dash move. Asunder positions herself to the edge of the platform where it will fall to its death.
To not get knocked off by the cerb, she also dashes as soon as the cerb dashes. Too early and the cerb will dash the wrong way-too late and she gets knocked off, resulting in a timeloss.
If you practice this move enough you can do it in any position. It's not the position that's extremely specific-but the timing here is. If the cerb dashed before she gets into position it would also be a timeloss.
Small correction: it's not the core nuke that detonates the freezecharged rockets, it's the Cerberi dashing into them, which adds a whole new layer of getting the Cerberi to do that.
10:00 Ultrakill having the same damage "bug" as Doom and Doom Eternal's BFG is just poetic and so very funny.
fun fact, with the normal jumpercable nailgun, you can also chain the lightning with coins
you did not end this video with a recommendation to read worm you can't do that you can't do that to me
"We beat P-2"
"Now it's time to beat the shit out of P-2"
Great video. Somehow you managed to explain bizzare ultrakill mechanics in a way that makes sense
Great video! U improved a lot upon the last speedrunning video and its clear u do care abt these videos
24:18 AIN'T NO WAY I'M SEEING SOMEONE 3 CAT SPAMMING IN ULTRAKILL☠️☠️☠️☠️
What's 3 cat spamming?
@@TechyyGDquickly swapping between 3 different weapons (usually high damage slow firing) to deal alot of damage
@@Poly_Hes_Gone ty!!
@@TechyyGD np!
also, i've mainly heard it around pixel gun 3d
it might be mentioned by the community of
other games but pg3d's where i've heard it the most
@@Poly_Hes_Gone thank you for explaining, i forget to type it out even tho i wrote the explanation😭😭
Tho as a correction:almost no other fps uses this term, only a game with terrable loadout like Pixel gun 3d will make using 3 guns instead of 1 a viable strat, as a there is 1000+ wepons so you'd expect a large divide in power
Tho maybe ultrakill is one of the exceptions as wepons do synergize with each other, encouraging fast swapping (and slap pistols arguably have fixed delay so ig it's similar enough to pg3d)
1:32 DMC music in a ultrakill vid is something i would never expect
Theres nothing like watching an ULTRAKILL speedrun and taking note of the strategies
13:32 weezer
7:32 crab champions ptsd
Honestly the amount of interactions Hakita left in and made features cause its cool just further shows why i love this game
The first time I played p-2 it took 10 deaths
21:40 Have I heard G E R M A N. Dieser Kommentarbereich ist nun Eigentum der BRD.
“But now that you know how this encounter works, let’s take a look at it one more time”
*2 unskippable ads pop up*
THE FIVE FRAMES OF THE JUMPSCARE I CANT 32:30
not even half a minute into the video and bro already got caught using the knuckleblaster to parry 😭
0:23 caught trying to parry with knuckle blaster, GET HIS ASS!!!!
I was watching this in the background and just hear "Make sure to read worm" I forgot other people have actually read worm sometimes
Hearing "Devils Never Cry" start playing while watching an ULTRAKILL caught me really off-guard, but it's super fitting so I'm really glad I heard it here lol
Damn. I really thought i was the first person to discover a way to get the mindflayer into the sisyphus fight. Of course a speedrunner would figure it out though 😢
The two frames of the poopett at 32:29 were very funny.
Can't wait to see how the speed runners will break the game when p-3 is released.
asunder mentioned!!! i love watching their speedruns
15:14 this quote sounds awfully familiar
We don’t talk about it.
(Also hi Niko!!)
Doom eternal but every enemy is a tyrant/possesed
00:22 caught trying to parry with the knuckle blaster may face life in prison
0:20 caught trying to parry with the knuckleblaster
1:52 "nearly every enemy" Nice touch lol
A run where you have to be as cold and calculated as the character you play as
I fell asleep to this and woke up around 17:00 after having a dream about bloons tower defense 6
*note* if timed right and the situation is PERFECT, you can hit an enemy with both the coin piercer and the railcoin with the same coins, giving massive damage from both sources. it is incredibly hard to pull off, but the "this will hurt" gives literal frames where it's possible to pull off, just requiring insane reaction time and precision.
0:22 Caught trying to parry with the knuckleblaster
How is nobody talking about the way he says hideous mass
This video is longer than my first p-2 run
The title is like he’s speaking normally but Sisyphus interrupts to say DESTROY
torturing an elder god with spare change
35:03
casually gains 55 million style
another banger video. i should definitely buy this game because holy this looks fun to play.
The boss: YOU CAN'T ESCAPE
*Proceeds to escape
I like to think that speed runners can be seen as V1 getting better at emptying hell.
the best way to describe p rankingthis level is ironically Sisyphus, you're gonna push that fuckin boulder
raitro always sounds like hes going insane. "SaWs?? *traumatized silence* SAWCON DEE-"
That's where you're wrong kiddo. Never was sane
9:01 [+DISRESPECT]
12:40 are you sure? I think the slam speed and jump height is dependant on how long have you been slamming, because of jumping right after slamming, your downwards momentum from the slam gets nullified, so you fall slower, and the game starts counting how long have you been falling, thinking you have slammed from really high up, it launches you into space
yeah I think that's how it works
10:18 Omg that shotgun ahh sound fucking scared me 😭😭
RAITRO I DID IT! I BEAT ULTRA NIGHTMARE! Thank you so much for telling me “Well think of it this way, in UN you only need to beat the level 1 times in a row” that really helped me push forward and kept me from over doing it with my practice!
I love these ultrakill videos
17:19 the overheat sawgun(green) fires a weaker version of the saws fired from the attractor sawgun(blue) so it charges it less
15:38 so, you put the ferryman into a fUCKING BLENDER!?
around 19:00
the game does tell you about shotgun parries, though not projectile boosts
27:21 theory: they can only be fueled by fresh new blood
I love Raitro, using Ultrakill ost for Doom videos and Metal hellsinger ost for Ultrakill videos 😂
bro needed a certain amount of words in his essay so he explained everything
Better than not explaining enough
2:34 Lmao, I died only 2 times in total in rooms that before Sisyphus
Imagine explaining ultrakill tech to a victorian era child
6:02 thIEIES case
19:02 im pretty sure it tells you
I will never not mention the fact that Sisyphus has the same voice actor as Disco Elysium.