Unity VR Tutorial: Prevent Head Clipping by adding Push-Back effect

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  • Опубліковано 29 чер 2024
  • In this tutorial I will explain how to prevent player peeking through walls adding push-back mechanism to instead move the player away from the wall.
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    00:00 Introduction
    00:29 Detection Head collision
    04:38 Testing Wall Collision Detection
    05:38 Adding Push-back effect
    08:42 Pushing Camera away from the wall
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КОМЕНТАРІ • 4

  • @GrizzlyBearKing
    @GrizzlyBearKing 2 місяці тому +1

    can you stop them from reaching through walls to grab items?

    • @SunnyValleyStudio
      @SunnyValleyStudio  2 місяці тому

      You could use the same logic to push the player when they try to put their hand through the wall (just like we do with the head). That being said I would consider a better solution to make "thicker" walls or to stop the hand representation (with the grab collider) to go through wall. It really depends on what would work for your game. Pushing away might not feel "great" for hands

  • @iiropeltonen
    @iiropeltonen 6 місяців тому

    Really good interesting stuff 🎉