Like, no joke, 1000kmh is about 600mph, usually considered pretty fast for most other AG racers. Here, the best players can easily go _three times_ that speed and change.
Game is so pretty, and your laps are so flawless, I just remember on release (maybe this map) some complex jump/corner, hitting it wrong and getting deadstopped/spinning out (like literally velocity 0 and spinning like a top), thought it was a fluke but it would happen to me a lot and was just so frustrating. Your vids are tempting me to fire the game back up.
Tartarus was the breaking point for a lot of people.... I wish this game were more popular, but the difficulty can be particular and demanding in unexpected ways. This was also the track that made braking an important aspect more than the first game did. That said, what was the defining trait of Behemoth? It's been a while since i played and i just can't seem to remember.
I just started the game recently. I've had to repeat runs on tartarus the most in order to get the achievements. However, after all that pain I can confirm that its not as bad as people seem to make it out to be. The beauty of experience I guess
@@carlovergts02 Tartarus is the "tutorial over" map I think. After the fairly relaxing Japan and Cairo, it has few straights, trivcky turns that will actually just kill you sometimes and the first of many satan jumps (the one at 2:45), which is quite the difficulty spike
this game could have been a lot more fun at entry level if they had a couple locations with much wider tracks, like twice as wide or thrice as wide maybe for the first location that alone could have made a difference, the other thing is that there are a lot of jumps that are kinda tricky even earlier on and visual clarity on them isnt always good personally tartarus wasnt that much more difficult than mars, but the jumps were kinda crazy or impossible at times
You make Tartarus look ridiculously easy, nice flying! I'm guessing perfect landings are easier at faster classes? Should replay this again sometime. So many areas on this track you can go to quick and fly off into oblivion.
As Sgt. Johnson once said, "For a brick, he flew pretty good."
After playing this game, my standard for speed changed...
Like, no joke, 1000kmh is about 600mph, usually considered pretty fast for most other AG racers. Here, the best players can easily go _three times_ that speed and change.
Game is so pretty, and your laps are so flawless, I just remember on release (maybe this map) some complex jump/corner, hitting it wrong and getting deadstopped/spinning out (like literally velocity 0 and spinning like a top), thought it was a fluke but it would happen to me a lot and was just so frustrating. Your vids are tempting me to fire the game back up.
And of course, amazing run as always!
I don't think ive seen you overheat and almost die as much as you have in this race you were racing on the edge the entire time nice job.
This video reminds me of the 10 lap flawless runs I used to do until my arthritis had me almost screaming in pain 💀
I'll be waiting for full Buran
Tartarus was the breaking point for a lot of people.... I wish this game were more popular, but the difficulty can be particular and demanding in unexpected ways. This was also the track that made braking an important aspect more than the first game did.
That said, what was the defining trait of Behemoth? It's been a while since i played and i just can't seem to remember.
Durability. Built to last, and can maintain hyper boost for the longest
I just started the game recently. I've had to repeat runs on tartarus the most in order to get the achievements. However, after all that pain I can confirm that its not as bad as people seem to make it out to be. The beauty of experience I guess
@@carlovergts02 Tartarus is the "tutorial over" map I think. After the fairly relaxing Japan and Cairo, it has few straights, trivcky turns that will actually just kill you sometimes and the first of many satan jumps (the one at 2:45), which is quite the difficulty spike
@@lvfc_4786 Yeah man, the jumps still trip me up, mainly cause I can’t wrap my head around rotating the ship at those speeds just yet
this game could have been a lot more fun at entry level if they had a couple locations with much wider tracks, like twice as wide or thrice as wide maybe for the first location
that alone could have made a difference,
the other thing is that there are a lot of jumps that are kinda tricky even earlier on and visual clarity on them isnt always good
personally tartarus wasnt that much more difficult than mars, but the jumps were kinda crazy or impossible at times
Bmoth my beloved
You're hyperboosting in sections where I never even thought to try it. Amazing.
BRAVO!!!
You make Tartarus look ridiculously easy, nice flying! I'm guessing perfect landings are easier at faster classes? Should replay this again sometime. So many areas on this track you can go to quick and fly off into oblivion.
full mantis when?
De locooooooos