Shadow of the Beast | Amiga & Mega Drive/Genesis | Comparison - Dual Longplay

Поділитися
Вставка
  • Опубліковано 29 вер 2024
  • 1. Welcome 2:36
    2. Home 3:34
    3. Approaching the Castle 14:30
    4. Castle 17:52
    5. Jetpack 24:42
    6. Necropolis 29:10
    7. The Beast 31:02
    Source Longplays:
    AMIGA • Amiga Longplay Shadow ...
    MD • Mega Drive Longplay [1...
    I prefer recording my own gameplay for these comparison videos, but this is one of the only times I used videos by others. If a game is a bit too hard, and there are already good playthroughs showing pretty much everything that is to be seen, I don't see much of a point in recording new ones, at least when the gameplay is not the focus.
    This was edited because I think the Mega Drive is a decent version, and the only port of the Amiga classic that captures some of its atmosphere.
    Update:
    There's an updated version of this video showing four versions (adding PC Engine and SNES), link: • Shadow of the Beast | ...
    Comments:
    I mostly enjoy just editing and reading the opinions of the people who take the time to comment than offering my own, but if I had to say something, I think the final stage music of the MD version is sublime.
    Added 2016:
    There's no question that the Amiga version is better, and the definitive one - the game was developed for Amiga and was more or less a showcase for its graphical and musical capabilities. The point of this video (and other similar videos) isn't "which is better" but instead how the different versions compare to each other - the details. Also, I think that videos showing two or more concurrent longplays is kind of fun (this is the prime reason for editing and uploading these things anyway!)

КОМЕНТАРІ • 496

  • @arcade837
    @arcade837 7 років тому +21

    easy win for Amiga.2017 Amiga sounds are still incredible:)

  • @wilymcgee
    @wilymcgee 9 років тому +2

    lol, I remember that intro music on one of the lemmings stages for Amiga when i was a kid in the early 90's Clarke McGee

    • @wilymcgee
      @wilymcgee 9 років тому

      both lemmings and shadow of the beast by psygnosis

  • @ricardosilveira5792
    @ricardosilveira5792 7 років тому +2

    The entire soundtrack is amazing, but a little bit scary...

  • @thepeller210
    @thepeller210 8 років тому

    @ turricaned
    What an amazing comment. I wish most of the youtube community would play ball like you! I applaud your view on this matter.
    We need more folk like you!
    Sure we worked together in London many moons ago, could prog it in straight C!
    Paul from Probe!

  • @odeon7834
    @odeon7834 10 місяців тому

    I remember when I was about 9 years old and was following my big brother around to his friends house, his friend let me play Shadow of The Beast on his Amiga and I was blown away, this was about 1989?
    I only had a Sega Master System II at home and when I found out a Shadow of the Beast port was coming out I begged for it for Christmas..
    I remember it cost $100 way back then in Australia, put it this way, AAA new release games now in Australia are still around the $100 mark so that was crazy expensive but I got it... then I was pretty disappointed with how bad it looked and sounded compared to the Amiga version. Looking at the Mega Drive/ Genesis version it look much closer but ya just cant beat Amiga.. the remake/reimagined version is incredible too.

  • @rcquadvince4242
    @rcquadvince4242 5 років тому +2

    Amiga stay the best for ever .... this time once again !

  • @104d_3rr0r_vince
    @104d_3rr0r_vince 9 років тому +20

    Megadrives strong spot was sprites! With games like thunderforce and alien soldier could show its teeth. As a newer machine than the amiga had some advantages in the section of gaming (well it's a console :-)
    In this particular port MDs beast is great than others but not like the amiga.
    Amiga has better sound, colors and atmosphere while md sounds like an early nokia ringtone. As for the gfx on the 1st stage, trees just don't look right because of tile based backgrounds.
    And who the hell put a score counter in this game!?!?!?

    • @104d_3rr0r_vince
      @104d_3rr0r_vince 9 років тому +6

      ***** Yes supreme commander.

    • @zoddtheimmortal2530
      @zoddtheimmortal2530 9 років тому +2

      ***** Normally the genesis does have dull colors but here the genesis version looks way better. The Amiga looks washed out.

    • @zoddtheimmortal2530
      @zoddtheimmortal2530 9 років тому +2

      Mark S The genesis has noticeably more color variation.

    • @zoddtheimmortal2530
      @zoddtheimmortal2530 9 років тому +2

      Amiga is washed out. judging from your comments I think you just hate sega. Sorry the genesis version has more color variation. Look at the dungeon area the walls are all the same color on the amiga it has different colors on the genesis. Sorry I have read your sega bashing comments on tomb raider hard to take someone like that seriously. The genesis version has better definition, contrast and color it wins. I will say the blue sky in the background on level 1 has more shades of blue on the amiga buts that is it.

    • @zoddtheimmortal2530
      @zoddtheimmortal2530 9 років тому +2

      Read your comment you make no sense. Trolling and sega bashing. Oh yeah the saturn is more powerful than the ps1. Yeah your not a sega hater even though your bashing the saturn on the tomb raider comparison. Nice english grammer. There are parts were the genesis has more color variation.

  • @Realmasterorder
    @Realmasterorder 6 років тому

    Amiga Ver is just amazing a lot more detail and sharpnes as well as better cut scene and intro photos,the megadrive is respectable as well but just has over saturated colours and contrast cranked up and is more pixely as well

  • @cakestalker
    @cakestalker 6 років тому

    Should do a comparison to the Japanese Mega Drive version of Shadow of the Beast. It had some improvements in graphics and sound over the US\EU release.

  • @Chuck_vs._The_Comment_Section
    @Chuck_vs._The_Comment_Section 8 років тому +15

    The Amiga wins....again. What a suprise.

    • @alkolove1
      @alkolove1 5 років тому

      The Amiga sucks....again. What a suprise.

    • @turricanrocks1552
      @turricanrocks1552 5 років тому

      ALKO The Genesis sucks..... again. What a surprise.

    • @turricanrocks1552
      @turricanrocks1552 5 років тому

      hogasproductions yet Turrican 1&2, The Chaos Engine, Shadow of the Beast 1&2, Gods, Prince of Persia, The Immortal, The Lost Vikings, Another World, Lemmings, and more games were superior on Amiga while a majority of them *S U C K E D* on Genesis, especially Prince of Persia and Another World.

    • @alkolove1
      @alkolove1 5 років тому

      Sony Sucks чувак, ты явно гуманитарий. Ничего не смыслишь в технических характеристиках, и визуальном исполнении видеоигр в принципе.

    • @RMoocher
      @RMoocher 5 років тому

      @CegoThe Sega MD came out in 1988 in Japan, so only three years newer than the 1985 tech of the Amiga 500 (most popular model), which mind you, was launched in 1987, lol. The MD, with it's inferior sound (I agree there) still shits on the A500 with it's game library. The SNES owns both the MD and A500 in regards to gaming and graphics! Bahaha

  • @bonesthugs1
    @bonesthugs1 8 років тому +10

    There is no comparison!Amiga version crush Genesis version.Congratulation Reflection the producer of the game ans Psygnosis the editor.

  • @DGneoseeker1
    @DGneoseeker1 8 років тому

    ARGH. What did they do to the castle music on the Megadrive!?

  • @Callahan757575
    @Callahan757575 9 років тому +1

    It took a month to load but Amega was vastly better once it got going..

  • @jfs2761
    @jfs2761 8 років тому +4

    A great conversion on the genesis that truly respect the original.

  • @pneptun
    @pneptun 8 років тому

    maybe i'm doing something wrong but i tried it in FS-UAE and GenesisPlus (so just emulations) and the difference didn't feel as striking as it does here. The megadrive/genesis version actually felt a little more fluent (higher fps?) but the amiga version just looked much less vibrant than it does in this video. still somewhat more colorful than the genesis version but the diference is less striking ... maybe i have FS-UAE setup wrong or something (i'm using the "stock" A1200 configuration)

    • @daishi5571
      @daishi5571 7 років тому

      Just guessing here but are you using a LCD screen instead of a CRT. If so that accounts for a lot of the look an feel also this game was designed for the PAL 50 FPS display.

  • @Painkiller9015
    @Painkiller9015 8 років тому

    Does the Gun have the sound from the Alien Assault Rifle xD ?

  • @BigLebowski2000
    @BigLebowski2000 6 років тому

    For me the music on Sega sounded more crisp.

    • @TheLonelyGoomba
      @TheLonelyGoomba 6 років тому

      Really? The real instrument feel of the original is completely ruined and replaced with bleeps and bloops. It's a butchering

  • @highjim7778
    @highjim7778 8 років тому +6

    amiga looks and sounds miles better

  • @ripimbley
    @ripimbley 3 роки тому +1

    Megadrive clearly wins the award here. The graphics are much crisper, more detail. The animation is fluid not glitchy. The amiga tries hard to compete but is outclassed. The music is very irritating and clumsy on the amiga. Had to mute it.

    • @litjellyfish
      @litjellyfish Рік тому

      It’s the same art assets used…

  • @alexandrefaria3599
    @alexandrefaria3599 8 років тому

    my amiga forever but mega drive conv 5 strars

  • @craigcotter7476
    @craigcotter7476 8 років тому +1

    megadrive version not even in the same league.

  • @DGneoseeker1
    @DGneoseeker1 8 років тому

    Wow, Megadrive players really got screwed with that ball bouncing boss monster.

  • @notsuoh16Bit
    @notsuoh16Bit 5 років тому +1

    Considering the memory restraints of the Mega Drive's cartridge version, its a very good port. Yes, the Amiga version is superior with its cheap as chips disk medium, however, there are graphical effects in the Mega Drive version that are superior to the Amiga version. The Amiga may 'only just' win this one, but there are heaps of other examples where the Amiga is shown to be terrible in the light of Mega Drive examples. Anyway, the game is a pile of garbage if you ask me anyway. lol.

  • @noop9k
    @noop9k 7 років тому

    Dumb fanboys argue about color palettes, while both videos probably just have different gamma and/or brightness.

    • @valenrn8657
      @valenrn8657 4 роки тому +1

      Nope, Mega Drive's and Atari ST's 512 color palette will be missing additional shades from Amiga's 4096 color palette.

  • @AllanFrederiksen83
    @AllanFrederiksen83 7 років тому

    The Mega Drive version looks and sounds like explosive diarrhea. The Amiga version is superb.

  • @BoredbroDotCom
    @BoredbroDotCom 8 років тому

    better colors on the genesis

  • @stynov83
    @stynov83 9 років тому +131

    Apparently megadrive fanboys have no ears nor eyes. Yes the sega version has brighter colors but they aren't fitting the game's atmosphere that well. As a kid I was SCARED to play the amiga version. That damn music went to your bones and the dark eerie atmosphere... Goddamn great game and good memories.

    • @ricsim78
      @ricsim78 8 років тому +20

      +stynov83 It is funny how many fanboys that exist from that era, still. The Amiga is far better in all ways, colors, atmosphere, MUSIC, sound, and lots of "scary elements" missing in the Sega version. The Sega version has nothing superior, the music is especially horrible. Amiga was so far ahead of it's time, too bad Commodore made so many poor decisions, because if they would have kept evolving, I cannot even imagine what they could have come up with. They started the multiple-chip approach, how they were able to get so much horsepower for gaming.

    • @Kerveros1904
      @Kerveros1904 8 років тому +6

      +stynov83 yes, the Amiga had more realistic colors. Very wisely chosen colors in my opinion.

    • @Kerveros1904
      @Kerveros1904 8 років тому +3

      +Mark Kram maybe, but he was richer and he had Amiga :D

    • @EAprima
      @EAprima 8 років тому +4

      +stynov83 Are you sure MD fanboys said this? I don't understand why they would for the superior version is insanely and blatantly obvious, the Amiga version. Any MD owner would know this from day one for even all the SEGA magazines in those days said the same thing.

    • @capcom23
      @capcom23 7 років тому +1

      awww chicken chaser

  • @Tossphate
    @Tossphate 7 років тому +32

    this has my favourite Amiga music. I quite often will just listen to it, maybe in the bath or when I'm working on something. Wonderfully evocative

    • @kvarnerinfoTV
      @kvarnerinfoTV 7 років тому +1

      Psygnosis is the key :)

    • @snasna9631
      @snasna9631 7 років тому +3

      Turrican 2 Music is better

  • @MaoRatto
    @MaoRatto 8 років тому +74

    Amiga wins!

  • @fabianpijus4795
    @fabianpijus4795 6 років тому +3

    The Amiga version was the 1st made is the original game, all the other console versions are ports, of course the AMiga version is the best by far, specially the in game music

  • @Suprasylph
    @Suprasylph 7 років тому +26

    This is very interesting. The Sega version looks very "arcadey" while the Amiga version has a more subtle "painterly" appearance.

    • @Jebbidan
      @Jebbidan 4 роки тому +2

      You could say the amiga version is smoother and the mega drive version is sharper

    • @valenrn8657
      @valenrn8657 4 роки тому

      Mega Drive has 512 color palette.
      Atari ST has 512 color palette. ua-cam.com/video/taOFZVLSUUo/v-deo.html
      Amiga has 4096 color palette.
      Mega Drive version is smoother when compared to Atari ST version.

  • @orediorrorechannel
    @orediorrorechannel 9 років тому +13

    The Amiga ver of Shadow of the Beast is actually the best made it! I love also the Pc Engine version, soundtrack epic and amazing gameplay!

    • @inceptional
      @inceptional 4 роки тому +4

      The PC engine version looks like it might actually be the best playing version of the bunch, as in the most fun to actually play.

  • @sonicboove4865
    @sonicboove4865 5 років тому +5

    Amiga won this hands down. The Amiga sound is in a class of its own.

  • @joemel2
    @joemel2 8 років тому +11

    I had the mega drive version and loved it, and as much as it pains me to say it the amiga version looks and sounds better! plays better too, I always found the hit detection problematic, on the amiga it looks like every punch can hit an enemy with no delay. hard to explain if you haven't played the mega drive version

    • @Jayce_Alexander
      @Jayce_Alexander 4 роки тому +1

      The hit detection is still kinda off on the Amiga. Not a very good game on any system, but a great tech demo for the Amiga.

    • @joemel2
      @joemel2 3 роки тому

      @Qimodis yeah the game had great atmosphere and great variety of enemies. Maybe they could release on a cinsole stores with controls fixed one day, or a remaster. Probably nowhere near the audience to make it worth it though.

  • @salze145
    @salze145 8 років тому +8

    In this game sound it's very imporatant to the immersion in the game atmosphear, and Amiga wins. Megadrive is a great machine but in this game sound is like master system...

    • @arthurdaly3497
      @arthurdaly3497 2 роки тому

      Yes because it had basically the same sound chip as Master System

    • @slashrose3287
      @slashrose3287 Рік тому

      @@arthurdaly3497 Absolutely NO, Z80 + YM2612 (model 1) is NOT the same MS sound chip, just study before writing nonsense.

  • @securitysystem
    @securitysystem 4 роки тому +3

    Amiga was so much ahead of its time, but fell victim to grave mismanagement

  • @youuuuuuuuuuutube
    @youuuuuuuuuuutube 4 роки тому +2

    Not surprised, the Genesis is a great console, but this game was using Amiga's strong points, such as the wide color palette (4096 colors to choose from) and great music. The Genesis only had a 512 colors palette, which is why it can't produce the same "dreamy" tones that the Amiga has. The sound chip is also very inferior.

    • @bangerbangerbro
      @bangerbangerbro 4 роки тому

      Inferior in some ways (recreating a lot of sounds) but superior in many others (panning, sampling rate and bit depth, number of channels, the sounds you can produce with little memory - just a few parameters instead of a sample etc)

    • @off1k
      @off1k Рік тому +1

      @@bangerbangerbro
      You say MD had superior sampling rate and bit depth??
      Amiga sampling rate was better than MD plus it had the huge advantage of memory.
      MD had 1 8bit PCM channel at up to 22khz stereo (11khz each side) with 8kb of audio mem.
      Amiga had 4 8bit PCM channels at up to 28khz mono or up to 56khz mono depending on screenmode. Plus with a soundchip exploit it could do 14bit.
      Base model A500 had approximately 450kb of usable memory for audio.
      FM Synthesis on MD had 5/6 stereo channels at 50khz (25khz each side) + 4 PSG channels (3 square 1 noise)
      PCM channels are far more flexible than FM, it's much easier to make an Amiga sound similar to MD than the other way around.

  • @MrSEA-ok2ll
    @MrSEA-ok2ll 6 років тому +5

    This was one of the few Amiga titles I ever purchased...it still sounds amazing. I have versions of this game on the Lynx, PC Engine and Genesis.

    • @iangodfrey4518
      @iangodfrey4518 2 роки тому

      It cost me - as a 14 year old - $75 Australian dollars in 1989 !!!

  • @felixfranzen7578
    @felixfranzen7578 3 роки тому +1

    There's not a whole lot of difference between the two, aside from the Amiga soundtrack sounding better. The japanese version of the Mega Drive/Genesis game looks more like the Amiga game, the main sprite has the same muted non-oversaturated color. But overall sure the Amiga game is better. It's not like the MD/Genesis could handle this though. It's just a flawed port of a game made for the Amiga. It however seems like a lot (or all) of the Amiga to MD/Genesis ports were done rather poorly. Speedball 2 (still great on the MD!, loved it as a kid), Wolfchild, Galahad, Gods, Cannon Fodder, Risky Woods and of course Xenon 2, which was a total disaster on the MD, are clearly better on the Amiga. Was it all EA's fault? I seem to recall they handled many of the Ami->Sega conversions. Or did they merely publish those games?

  • @goncalotordo4507
    @goncalotordo4507 9 років тому +22

    Sadly, this is a notoriously bad port. The Mega Drive was capable of so much more

    • @dinisgds
      @dinisgds 9 років тому

      Gonçalo Tordo The Mega Drive didn't have the Amiga colors, what Mega Drive platformers are better?

    • @goncalotordo4507
      @goncalotordo4507 9 років тому +9

      But it did have a faster processor, and unlike the Amiga, it could load all of the game's data at once whereas the Amiga required loadings and disk changes. At the top of my head Mega Turrican is graphically superior to Turrican 3 on the Amiga. Lion King is also better on the Mega Drive, so is Alien 3. These are just at the top of my head though.

    • @goncalotordo4507
      @goncalotordo4507 9 років тому +6

      ***** Indeed, hindsight is always the best sight. The Amiga had its fair issues as did the MD. Sadly we can't go back and change time. At least the Amiga was compatible with Mega Drive controllers

    • @dinisgds
      @dinisgds 9 років тому +1

      The sound isn't.

    • @KasperSOlesen
      @KasperSOlesen 9 років тому +1

      ***** Just not in this game then.

  • @stufaman
    @stufaman 7 років тому +14

    I thought the Megadrive was capable of a better version. Then I remembered it's EA.

    • @valenrn8657
      @valenrn8657 5 років тому +4

      It's not EA.

    • @sloppynyuszi
      @sloppynyuszi 4 роки тому

      Rnl Valen well they published it.

    • @bangerbangerbro
      @bangerbangerbro 4 роки тому

      They weren't that bad back then. Trip Hawkins was some kind of epic dude afaik.

  • @TheTurnipKing
    @TheTurnipKing 8 років тому +19

    Megadrive doesn't sound as bad as I'd thought, but the Amiga walks this.

    • @nasanchez964
      @nasanchez964 8 років тому +3

      +TheTurnipKing The sound of Megadrive synthlike sound chip goes very well with this kind of music.

    • @TheTurnipKing
      @TheTurnipKing 8 років тому +2

      I remembered it sounding a lot worse than this. But in retrospect I may have been thinking of Beast 2.

    • @cakestalker
      @cakestalker 8 років тому +2

      +TheTurnipKing There is a Japanese version of Altered Beast for Mega Drive that has some improvements\changes though, like more audio samples both for music and fx and changed graphics. It also fixes the issues the American Genesis version had making it too run too fast (making the game even more difficult) due to it being originally being designed for PAL Amigas at 50hz.

    • @stephenhall2980
      @stephenhall2980 Рік тому +1

      @@cakestalker no,the Japanese version of altered beast is the same as the western one. The Japanese version of shadow of the beast was optimised for NTSC though.

    • @cakestalker
      @cakestalker Рік тому

      ​@@stephenhall2980 Yeah, I meant Shadow of the Beast lol. My brain just didn't work correctly when I wrote that.

  • @Juganawt
    @Juganawt 8 років тому +15

    The Megadrive version was a really respectable conversion - in fact, it had better transition effects when moving in and out of teleporters than the Amiga original. Even though it simply could not compete graphically or aurally with the Miggy version and it was also a little more sparse when it came to the amount of enemies, Sega console owners didn't need to feel like they missed out when it came to Beast 1.

    • @cakestalker
      @cakestalker 8 років тому +2

      +Juganawt Gotta keep in mind there is a Japanese version for the Mega Drive that has improvements\changes for graphics and sound with more audio samples for music\fx and also finally an option screen where you can adjust health and hence difficulty.

    • @bangerbangerbro
      @bangerbangerbro 6 років тому +2

      Juganawt Especially if they also had an Amiga :)

    • @arthurdaly3497
      @arthurdaly3497 2 роки тому

      Come off it. It was a fairly poor game gameplay-wise. The Graphics and Music on the Amiga were incredible for the time though, and the MD version lost all of that

  • @stephenhall2980
    @stephenhall2980 6 років тому +12

    I'm a fan of both systems and recognise the strengths and weaknesses of both. Shadow of the beast was designed for the amiga from the ground up and as such is by far the best version. It takes advantage of the copperlist colors and blitter chip for the parallax backgrounds and also the amiga's higher resolution compared to the megadrive not to mention the Paula sample based soundchip for David whitiker's AMAZING soundtrack. The megadrive on the other hand is far more capable at chucking sprites around the screen with fast, multi directional parallax scrolling. The FM soundchip, while lower in fidelity compared to the amiga had many more channels and was, in the right hands capable of some brilliant music. I don't think that sonic or streets of rage 2 could be anywhere near as good on the amiga.

  • @jsrodman
    @jsrodman 5 років тому +1

    The unfortunate part of this comparison is how much better the megadrive player is at the game.

  • @miggy4eva980
    @miggy4eva980 7 років тому +2

    Bring the Megadrive to the Amiga's home turf, and it will get DESTROYED. Honestly it's so terrible they shouldn't have bothered to even port it. But I'm glad they did because it is a statement that will last forever about how the Amiga can challenge and defeat the Megadrive with the right programmers and coding.

    • @litjellyfish
      @litjellyfish Рік тому

      It’s more down to the right type of game that plays on its strengths

  • @impactsuit9871
    @impactsuit9871 2 роки тому +1

    The amiga version is amazing... Except that it's completely unplayable...

  • @GamerSi
    @GamerSi 9 років тому +14

    I played the Megadrive version the other day and the first thing that struck me was how poor the sound was. This vid let me demonstrate to a friend, thanks very much. Amiga had amazing sound.

    • @RadoslavMitrov
      @RadoslavMitrov 9 років тому +3

      There are two different versions of the Mega Drive port. I don't know which version is used here, but one of them is widely considered to be better sounding than the other. Quality wise, both are vastly inferior to the Amiga original, even though I kinda like that FM flavor..

    • @axe6279
      @axe6279 2 роки тому

      I never liked music on the Megadrive in general.

  • @tofton1977
    @tofton1977 3 роки тому +1

    Erh megadrive sounds, i'm glad my ears can't puke!
    Amiga forever!

  • @PadreAbraham28
    @PadreAbraham28 7 років тому +5

    Just love the Amiga version

  • @spearPYN
    @spearPYN 6 років тому +2

    Amiga version is the original and truly legendary...

  • @dlfrsilver
    @dlfrsilver 9 років тому +12

    Beast amiga use and display 8 palettes of 16 colors spanned all over the screen. This does 128 colors at the same time on screen.

    • @31leoceara
      @31leoceara 7 років тому

      I analyzed various snapshots of the amiga version, and the color count comes nowhere near that number. It's about on par with the Mega Drive version.

    • @dlfrsilver
      @dlfrsilver 7 років тому +2

      you can't analyse that number. You need to crawl inside the game code where the copper change The palette of 16 colors (the whole!) in 8 different area of the screen, this makes a grand total of 128 colors on screen, when the Megadrive only push 64 colors.
      It's the Beast specs given by the creators of the game.

    • @31leoceara
      @31leoceara 7 років тому +4

      Yes I can, and I did! If it's a x amount of colors on screen at once, it means a snapshot should contain all those colors. And at least on the various snapshots of different parts of the game I analyzed, the color count is nowhere near 128. Sorry bro.

    • @dlfrsilver
      @dlfrsilver 7 років тому +2

      you're wrong. Perfectly wrong. I have the code part under my eyes showing how the colors are fed to the copper chip. There are 8 palettes of 16 colors sent to the copper for palette change on screen.
      Check here : codetapper.com/amiga/sprite-tricks/shadow-of-the-beast/ and stop coming up when i say that the code prooves what i say. This game has 8 differents palettes of 16 colors. This means 128 colors on screen.

    • @31leoceara
      @31leoceara 7 років тому +4

      Credit given where credit is due: that title screen has the highest color amount of all the snapshots I checked. But it still display "only" 96 colors (which is a good amount anyway).

  • @Kerveros1904
    @Kerveros1904 8 років тому +5

    considering the restricted color pallete of megadrive, it managed to capture well the original game. A good port.

    • @Kerveros1904
      @Kerveros1904 8 років тому

      Very interesting! I was not aware that there was a japanese version with different graphics and speed. Does it have a different name?If so how is this version named? Or I can find it by using Shadow of the beast JAPAN version as a keyword?

    • @Kerveros1904
      @Kerveros1904 8 років тому +1

      found info and comparison screenshots:
      The background story is as follows: When Shadow of the Beast was converted for the Mega Drive, an accident happened at the creation of the module for the NTSC-market: The guys responsible for the conversion of PAL to NTSC messed around in such a way that the whole game, including the sound, ran too fast by 16 %, which raised the difficulty level (you can correct the speed on an emulator). However, the problem does not occur if you play the game on a European Mega Drive console with 50 Hz refresh rate. The later programmed Japanese Mega Drive version featured the game with the right speed and improved sound and graphics as well.

    • @bangerbangerbro
      @bangerbangerbro 4 роки тому

      @@Kerveros1904 I think a speed error when moving to 60Hz means that they didn't need around with it at all. If the game is timed to refresh rate, then using a higher one will speed it up as using a lower one will slow it down. To run at the right speed in 60 HZ they would need to program the game to run slower.

  • @RetroGames4K
    @RetroGames4K Рік тому

    I always hated the mega drive version. I think mega drive port is bad. Mega drive can do better parallax scrolling than amiga. And the sound could be better as well, not like the amiga, but better than this port.

  • @amanloop
    @amanloop 9 років тому +2

    It's not just the sound, but also the colours on the amiga version are so much better, it's not even funny! Especially on the exterior scenes, it's like an animated painting! At least, the mega drive version has some extra lines of vertical resolution to show.

    • @31leoceara
      @31leoceara 7 років тому

      The exterior scenes have better colors on the amiga, but I actually think the underground scenes have better colors on the Mega Drive.

  • @alphaclip1
    @alphaclip1 4 роки тому +1

    A
    M
    I
    G
    A
    Wins!! Sound and Graphik.

  • @javiergonzalezcalvo2233
    @javiergonzalezcalvo2233 2 роки тому +2

    Amiga wins

  • @turricaned
    @turricaned 8 років тому +21

    As a rule I'm a bit suspicious of side-by-side comparisons like this, but in this case it's quite interesting because we're looking at an MD conversion of a game that was specifically designed around some of the strengths of the Amiga graphics hardware, whereas most arcade conversions (even if we set aside the fact that too many of them came via the less-capable ST) would have come from hardware similar to that of the MD (i.e. a strict tilemap/sprite setup) and hence been the other way round. It's certainly a very stark demonstration of the Amiga's larger overall palette (4,096 colours vs. 512) allowing for a greater subtlety in shading. The MD version's artwork is clearly derived almost directly from that of the Amiga, which indicates a rare occurrence of the conversion team being unable to play to the MD's strengths (the MD's sprite palette was larger and more flexible than the Amiga's hardware sprite architecture) due to the amount of effort and time required to redraw some of the graphics by hand - an issue usually suffered by Amiga gamers as so many publishers simply shovelled the ST graphics over wholesale. Very interesting comparison... :)

    • @cakestalker
      @cakestalker 8 років тому +1

      +turricaned As a general rule I think the original version of a game on the platform it was developed for is usually the superior one (unless ported to hardware far superior like later generation hardware of course, like 8-bit to 16-bit or even 16 to 32-bit machines etc.) There are exceptions of course, but often the original version a game developed for is superior, especially overall even though the ported hardware may equal or be better in some areas. (Games made for Mega Drive being superior over SNES ports, Saturn ports being better than PSX ports, but definitely also vice versa for both examples as well as others).

    • @Tossphate
      @Tossphate 7 років тому +1

      turricaned Could the Amiga display all those colours simultaneously, or did the programmers have to use clever tricks?

    • @daishi5571
      @daishi5571 7 років тому +3

      Original Amiga hardware (OCS & ECS) had a palette of 4096, hardware supported 32 colours (64 in extra half bright mode which required a bit of software trickery) and in HAM (Hold And Modify) mode it was possible to display an image using up to the 4096 palette (this was supported in the hardware not software tricks) The 8 Amiga hardware sprites (not to be confused with software sprites which have totally different rules) were only allowed to be up to 16 pixels wide, 3 colours plus transparent but are reusable per scanline. On top of this the Amiga also allowed for palette and resolution swaps without corruption on the horizontal line.
      This game used a mix of reusing sprites and palette swaps. On screen 12 parallax levels and up to 128 colours have been counted doing screen grabs. But it is a mix of both software trickery and hardware flexibility that allows that. Not bad for a computer from back then :-)

    • @rafaellima83
      @rafaellima83 7 років тому +1

      You can have 16 colors sprites but then the sprite will take 2 channels... you can have 4 16 colors sprites at the same scanline.
      Also you can change the pallete at each scanline using the copper and if you use this you can smartly use more than 32 colors on screen. (Jim Power and Pang are 2 games I remember that use this very smartly - Shadow of the Beast uses it too)
      Also, while its true that the screen supports 32 colors, most of games run at 16 colors mode because its faster. The 32 color mode is kinda slow, you can't have a lot of stuff on screen using it and still keep everything running at one frame.
      Also the Dual Playfield mode gives you 8 colors for each playfield, which means 16 colors overall (and many games use it for a lot of reasons, not just for parallax)...
      In any case, using 16 colors mode still leaves you the other 16 colors to use with sprites.

    • @jamesbarker5535
      @jamesbarker5535 3 роки тому +1

      @@daishi5571 I've always wondered how some Amiga games appeared to have more colours on screen than the Mega Drive. I'm no tech expert and all I knew was the Amiga - despite the much larger colour palette - could only display half the colours (32) of the Mega Drive.
      I guess there are always hacks with a bit of clever programming. The Mega Drive could display more than the 64 - Toy Story probably being the most well known example, but developers very rarely did this.

  • @inceptional
    @inceptional 4 роки тому

    The Amiga wins this one, mostly just for having more colours and overall much better sound and fx. Although, it does run in a window with pretty big borders. The rest looks pretty much the same. But, let's be honest, this game is hardly reflective of what the Genesis is actually capable of. I mean, I'd take the Genesis' top 50 games over the Amiga's top 50 games any day of the week.

  • @RedLP5000S
    @RedLP5000S 4 роки тому

    Afraid to say, both of these ports fail in a number of ways. The PC Engine Super CD Rom version has fantastic redbook audio, smooth parallax scrolling and full motion video sequences. The FM Towns Marty port has a bit better graphics, but uses the same rebook audio source. P.S. Genesis is shit.

  • @dlfrsilver
    @dlfrsilver 9 років тому +1

    The screen is splitted in 8 stripes 16 colors each = 128 colours thanks to the copper.

  • @PlumbDrumb
    @PlumbDrumb 7 років тому +1

    The Genesis just can't compete with the colors and sound of the Amiga. Not to mention the reduced animation and increased repetition of assets in the port.
    I love the Genny but I'm just facing facts here. Overall I didn't enjoy playing either version of the game, but the original was a mind blowing achievement for its time, visually.

  • @karimabed1510
    @karimabed1510 4 місяці тому

    you can make 1000 comparisons, have 1000 descriptions of the capabilities of each machine, the Amiga version of this game is the best of all. Just like Jim Power which was ported to other machines, none of your consoles did better .Even me for example for the game James Pond recognizes that the console versions are better. Quite simply because the programmers who ported the version are better. Psygnosis has released incomparable games. Even when they produced the games on consoles more late.

  • @SendyTheEndless
    @SendyTheEndless 9 років тому +1

    That gate in the foreground that keeps repeating. That was a huge immersion breaker for me. I just kept thinking - if you've got a short image that has to tile, why put something specific like a gate? Why not just some bricks or something. Gate... gate... gate... gate... WHY SO MANY GATES?! I think it just jumped out because everything else was so atmospheric.

  • @dougg1976
    @dougg1976 6 років тому +1

    Ok ok it's official game sound is king , the sound on the Amiga so good the sound on the mega drive is crap it ruins this awesome game even though the graphics on mega drive is slightly better and the colouring as well but overall an excellent game on Amiga for sure . Can't get enough of this tune !!

  • @SpaceFractal-g2o
    @SpaceFractal-g2o 4 місяці тому

    im like the japanse version as its fixed all the issues that was in the crappy unfinshed us version that got released, which seens to got rushed out in a tight deadline. actuelly one of the worst port. But this Japanse version is very great and excellent.

  • @xevious2501
    @xevious2501 9 років тому

    Im always baffled how the amiga didnt survive when it was decades ahead of everything. most people dont even know Apple was supplied parts by commodore for there computers. which in hindsight was probably a dumb move. at the end of the day it was apples move to get exclusive chip rights from motorola locking commodore and amiga out. just as well, commodore had this rediculous obsetion with wanting to be a "business" computer company. they never really got a grasp on what they had with amiga or even the commodore 64.

  • @starmobile
    @starmobile 5 років тому +1

    Amiga wins

  • @dragonlord83
    @dragonlord83 4 роки тому +1

    I still have the classic Megadrive version and I can play the Amiga port on the PS4 SotB game. The Amiga version is the best but the MD version was still good.
    Each console has its pros and cons so shitting on old consoles makes no sense.

    • @bangerbangerbro
      @bangerbangerbro 4 роки тому

      PS4 sotb? Didn't know about that.

    • @dragonlord83
      @dragonlord83 4 роки тому

      @@bangerbangerbro yeah it's a remake of the first game. You can also unlock the original Amiga version.

    • @bangerbangerbro
      @bangerbangerbro 4 роки тому

      @@dragonlord83 Right. I will check it out.

  • @104d_3rr0r_vince
    @104d_3rr0r_vince 5 років тому +2

    I need this again at 1080/60

  • @666Astrosmurf
    @666Astrosmurf 6 років тому +1

    Such atmospheric soundtrack (Amiga)..

  • @maximukhin45
    @maximukhin45 7 років тому +1

    Isn't shadow of the beast was made in 90s, what is jetpack rockets and guns are doing here? I mean it doesn't ruin the game I mean how did those things came

  • @erectro3593
    @erectro3593 5 років тому +1

    Amiga music is very cool.
    And punching sound is powerful.

  • @ricardosilveira5792
    @ricardosilveira5792 7 років тому +4

    I particularly prefer the sound and the quality of the graphics from amiga than the mega drive.

  • @nilspetterhellvik5519
    @nilspetterhellvik5519 2 роки тому

    Im not sure if I really remember. But Amiga had better sounds those days. Can be im wrong. I played my games through a mono mesa boogie guitar amp😉

  • @sloppynyuszi
    @sloppynyuszi 4 роки тому

    This was a crap game. I never had fun with it. The Amiga version is better, but Street Fighter is better on the Mega Drive :p soooo what system is better then?

  • @sphericalstrake
    @sphericalstrake 8 років тому +3

    Love the Amiga music.

  • @blokegeezer632
    @blokegeezer632 9 років тому +5

    Really interesting video, I think I prefer the palette and pastel look of the Amiga version, it's interesting that a game created to prove home computers could provide a full arcade experience would then be converted to the Megadrive which probably hosted some of the best arcade ports of it's generation.

    • @dronescoVKE
      @dronescoVKE 2 роки тому +1

      The wahsed out colors of the Amiga version suited the atmosphere in my opinion. Sound is not really debatable.

  • @kivsanchez811
    @kivsanchez811 2 роки тому

    I didnt even know this came to the Genesis/Megadrive. My goodness the sound on the Sega sound garbage in comparison.

  • @asdrubael1985
    @asdrubael1985 4 роки тому

    even the letter style is better on the amiga LOL no skulls and worms inside the tree too...megadrives port sucked big time!

  • @tre1193
    @tre1193 7 років тому +1

    The game live on the atmosphere and that makes the Sound ! Amiga had a much better Sound than the Sega System.

  • @sologals361
    @sologals361 9 років тому +2

    Im sure they pushed 128 colors out of the Amiga.

    • @31leoceara
      @31leoceara 7 років тому

      I don't think so.

    • @TheThore
      @TheThore 6 років тому

      31leoceara but he's right. Due to a so called copper list they changed the palette multiple times on the screen. With this technique is is possible to get the maximum of 4096 colors on the screen.

  • @Gandolfito77
    @Gandolfito77 8 років тому

    Great games, but i also note that MD version is better than Amiga. At least graphically.

  • @Adrian-rc2ss
    @Adrian-rc2ss 9 років тому +7

    Although Amiga is an earlier hardware has far better technology. Colour palete: 4096; Sound: Sound 4 digital stereo channels. In this game Amiga uses 128 colours at the same time using many tricks the hardware allows, MD uses 64 colours. The soundFX and musics of Amiga are created woth digital samples, SG are generated by it's limited sound chip, so they are more sinthetic and cartoony; The colour palete of Amiga alows much more realistic images, while SG had to use more palettes, not for conviction, but because it's palette has a shorter range, giving a brighter but more irrealistic atmosphere.

    • @kasi7777
      @kasi7777 9 років тому

      +Ned Flanders 100% correct.

    • @Galahadfairlight
      @Galahadfairlight 6 років тому +1

      The Amiga can and did channel mixing on numerous games.
      Your Amiga "facts" appear to be lacking...... seems a common theme.

    • @illegalquantity
      @illegalquantity 6 років тому +1

      There are 7 channel TFMX musics on Amiga! For example the Turrican serie, Apidya etc.

  • @annapocalypsezero4719
    @annapocalypsezero4719 6 років тому

    Whichever was the best I am sure we can all agree punching a baddie in the toe till he died was a rather shit boss battle.

  • @hansgrub1035
    @hansgrub1035 6 років тому +1

    amiga version have better musics and graphcs and animations and all

  • @Gigas0101
    @Gigas0101 3 роки тому

    The EA intro on the Megadrive version felt so wrong when I saw it for the first time.

  • @jimmihenry
    @jimmihenry 5 років тому

    Mega Drive sounds sooo annoying. The game, you can clearly see it's made for the Amiga. Despite the fact
    Shadow of the Beast runs on the Mega Drive as good as on the Amiga. The colors are fucked up, but hey it's a port.

    • @valenrn8657
      @valenrn8657 4 роки тому

      Mega Drive has a 512 color palette while Amiga has a 4096 color palette, hence why Mega Drive's color selections are similar to the Atari ST's.

  • @elrincondelukas
    @elrincondelukas 2 роки тому

    Hello. I suscribe your channel. Like

  • @STUDIOGRAFICOPADOVA
    @STUDIOGRAFICOPADOVA 8 років тому +2

    better Amiga!!!

  • @stephenhall2450
    @stephenhall2450 8 років тому +13

    this is a good comparison between the miggy and megadrive,obviously the miggy version is superior because it plays to that machine's strengths,especially in the music department.but on the flipside can you imagine a theoretical comparison of an amiga version of sonic the hedgehog with the megadrive? the fast multi directional parallax scrolling and sprite handling of the megadrive would crush the amiga!

    • @rocker11281
      @rocker11281 8 років тому +3

      +Stephen Hall Take a look at Kid Chaos.

    • @valenrn8657
      @valenrn8657 8 років тому +3

      Take a look at Fire and Ice.

    • @mark12358
      @mark12358 7 років тому

      parallax scrolling in hardware and sprite and blitter objects are force points for Amiga :) a good game depends a lot on design and optimized programming for the specific platform.

    • @Banzeken
      @Banzeken 7 років тому +1

      Too bad that neither Kid Chaos nor Fire and Ice runs particularly well. Both of them seem to run worse than 30 frames/second, and I double checked that by using footage captured at a 50hz refresh rate. Fire and Ice has next to no parallax scrolling and godawful sound design for an Amiga game. I can only draw the conclusion that neither of them compare to even Sonic1, in which Green Hill Zone and Star Light Zone make excellent use of parallaxes and all the multi-directional scrolling action runs at a great frame-rate.

    • @jimkrom
      @jimkrom 6 років тому

      Banzeken well, check superfrog, runs faster than sonic ;), better game overall too

  • @reydreem5705
    @reydreem5705 2 роки тому

    The colors are brighter on the Sega The amiga sounds better.

  • @woofaki5550
    @woofaki5550 5 років тому +1

    Omg the megadrive music is horrendous lol

  • @stubbz8726
    @stubbz8726 9 років тому +1

    The C64 version is an amazing port, considering the limitations of the machine! Identical gameplay, and in some cases, a better soundtrack, IMO.

    • @stubbz8726
      @stubbz8726 9 років тому

      I grew up on the C64, and I prefer its analogue sound. The Amiga was too sample heavy for my liking. Not that some sampled music can sound good.

    • @Paul_Hardy
      @Paul_Hardy 9 років тому

      +Eric Ferrier I think The Pet Shop Boys would like a word with you...

    • @stubbz8726
      @stubbz8726 9 років тому

      Yello too I would imagine!

  • @phonedork
    @phonedork 8 років тому

    Genesis Vertical Resolution is 224p VS AMIGA'S 200p on this specific game. Genesis runs at a higher resolution but Amiga still seems better. I do however like Shadow of the Beast 2 on sega cd better then the AMIGA'S.

    • @illegalquantity
      @illegalquantity 6 років тому

      It's true, the Amiga version is 288x200. I checked two screenshots (HOL Amiga database) and the number of colors was 76 and 85. I guess it depends on the background, especially the sky. The Sega screen is bigger but it really doesn't add to the game experience.

  • @razorclawtiger
    @razorclawtiger 9 років тому +2

    amiga sounds aswome but a bit too dark

    • @illegalquantity
      @illegalquantity 6 років тому

      If you play the Amiga game you don't say it's dark. You say it's atmospheric like the music!

  • @huberthans4312
    @huberthans4312 8 років тому

    Emulated sound. Sounds worse! I have the cartridge for my MD. It sounds not as good as the Amiga version, but completely different to this fake comparison.

  • @stephenhall2980
    @stephenhall2980 5 років тому

    I could never respect the the megadrive version. There is such a massive and obvious disparity in the quality of the graphics and music from the amiga to the megadrive. Don't get me wrong I love both machines but this game was obviously built around the amiga's strengths. On the flip side can you imagine an amiga conversion of streets of rage 2?

  • @Xeopuppy
    @Xeopuppy 6 років тому

    Oh, My, God... You have to laugh at the butchering of David Whittaker's classic Amiga score on the Megadrive, it's soo bad...

  • @8bit_bryan
    @8bit_bryan 6 років тому

    11:21 That was close!! Good job making it that far with one health point left!