Deadly Super Mutants of The Commonwealth is a great mod on Xbox 😎. So many varieties. Mixed with Deadly Ghouls, Gunners, Raiders and Triggermen of The Commonwealth are more than enough to cause anyone trouble.
A funny side effect of the brute overhaul i found when i was briefly running it is that if you use it at the same time as Gas Masks of the Wasteland, since the super mutants are functionally humans in brute cosplay, the game attempts to equip them in gas masks. What this does is actually unequips the entire brute armor and body, turning all of them into naked human npcs that look like the stretched out version you can see with that one power armor glitch. It's a real cludge all around.
First, nice video mate. Second, idk if you saw it the video made by IstYaBoy, but he shows how the desmonetization of youtube works. So you don't need to make the blood green, just dont show any blood or human mutilation in the fist 15 sec of the video and you will be fine. Again, good video as always 🦅
I have a mod downloaded that’s makes super mutants welllll…. *distant screaming and gunfire* a bit more dangerous and lore accurate, and add in two new bosses
Could you delve into the green grass mods/overhauls ? There is so many of them, it will take lotta time to test them out individually, your guide could be useful here
I love Super Mutant Weaponry mod! Best part is once you have the high enough level of numerous perks you can actually mod them into a great final tier human weapon. They are also a gold mine. Need caps? Go to some known Supermutant locations.
It gets tricky when you start overhauling factions. There's simply too much other stuff that needs balancing and that can change drastically depending on mod loadout. A light touch is probably best but I mostly use Horizon so all those details are far better balanced.
Suggestion since theres some more of them laying around: Anti Materiel Rifle Mod Battle, high cal snipers with high damage of varying quality, and some of the newer ones absolutely popping off.
@@PancuroniumB Combined Arms Barrett, F4NV Anti Materiel Rifle (its off nexus but theres a database with mods taken off nexus), KATT AMR, The AX50 by Touuns (DL link can be found in the video by Touun X), The IFAM-50 from Rifles Rebirth, The Modular Simonov PTRS-41, the AMAC 1500, The Handmade AMR, Ultherien's AX-50, The Creation Club AMR (i just wanna see you shit on it tbh lol), The Industrial Electromagnetic Driver (AMR but its a railgun), Either the FJX Imperium (MWII's Intervention), The GM6 Lynx Mod (not on nexus anymore, might have to do some digging), or the MWII Signal 50 Beta port by Warfighter, The FanClub Intervention (download link can be found the easiest at BrandyBoy's Top 5 Sniper Rifle Mods video) or the Escape From Boston Cheytac, and a really old one, the M82A3. Yes I may have an addiction to 50 cals/ other anti materiel rifles. Warning: tonal whiplash in mod quality may be experienced as we have some great ones, not so great ones, and some dogshit ones lol
You should try the new you are exceptional perk overhaul as a review mod like you did with wars and peace, it seems full of content and it would be cool if u reviewed it :D
Hey man, just wanted to say you make the best fo4 mod videos. Even though you give your recommendations witihin the first few minutes, I always end up watching for the full analysis. Can you elaborate what's wrong with AWCKR? I always have it in my load order.
CTDs, Creation Club paints going missing, incompatibility with sorting mods, Leveled List incompatibilities, Brotherhood outfits losing their decals, and it hasn't been updated in 3 years.
From one synth to another: The intro's greeting to say "Hello" to the audience is not great. Either cut out addressing the audience directly, or come up with one or a small handful of carefully crafted ones and maybe use different intonations/vocal delivery to feel familiar/friendly without wasting the audience's time or causing annoyance. I'd prefer less parasocial stuff, as either your natural voice or the voice synthesizer you use aren't good fits for it, and replace that form of intro with something that simply and concisely introduces the content to come: what kind of problems the featured mods are attempting to solve (which you have done in many of your videos already), or how the featured mods try to change/improve the player's experience while playing, whether they succeed or not (which you further address later on in detail, generally). 0:22-1:27 Recommendation section(s), especially the choice to feature them at the beginning of your videos in general and providing an easy social "out", in this video enhanced by the dry, joking delivery, are all solid. 6:03-6:12 "This mod" x3. I appreciate reviewers/speakers/presenters who consciously avoid/minimize unneccessary repetition (it better be a great joke or a really interesting point about repetition if you do). In the BGS modding review community, where this is a common issue, some particularly frequent examples are "this mod", "this game", "Fallout/Fallout X" off the top of my head. & 7:20 , 7:28, 7:54, 8:24... I chose to stop watching after this instance. "You're killin' me, Smalls." Your arguments for why you like/dislike a mod as a whole, or in part, are generally solid, especially checking the user comments/bug reports sections for issues/complaints and presenting a more complete view of the mod/execution this fairly, even though you sometimes get the facts a bit wrong. Although I didn't finish this video, I appreciate the absence of "Toodles!" that was your send-off-or-whatever at the end of many of your earlier videos. I appreciate if you're trying to stand out, but you already got that with the decision to have a synopsis at the beginning of your videos, with the Recommendations section. Pacing is solid. With a more carefully edited scripts to remove filler/repetition, I think your videos would be a really good fit for at least me, but maybe your target audience as a whole. Edit: "these videos" -> "your videos"
Now that's some good criticism! I do need to once-over my scripts more after writing them, but often I simply run out of time and have to record whatever I've got. There's only 168 hours in a week, after all. I can't stop saying toodles, that's my thing... I can't stop doing it now.
Someone should really make a creature mod for Super Mutants and actually make them Mutates according to their name like Suiciders having a built in bomb in their body
@@ikelevermann1491 Pig and Neeher talk about him on discord once in a while he seems to be doing alright but we don’t know much just that he’s alive and doing alright also the attachment pack is basically done just gotta let Dak polish it
I tried every way and couldn't find it. Do you know which mod shows the damage of shots on the screen? I discovered the function in the Fallout 4 Ultra Modded video, from the ThatGuy channel. I found the mod called Floating Damage but it's definitely not it, plus this Floating Damage has a lot of bugs and the numbers are appearing on the screen, on the other the numbers are jumping.
Floating Damage is the only one I'm aware of, and I know it's buggy so I wouldn't use it for a regular playthrough. It would be nice if Bethesda backported the damage numbers from Fallout 76 to Fallout 4 in their next gen update, but I'm not holding my breath for that.
wait, you missed 4estGimp's Super Mutant Redux-No AWKCR _!!_ edit: also, Super Mutant Weaponry uses eyeshkeeper's Post-apocalyptic homemade weapons which are great odd you didn't mention that
4estGIMP's Super Mutant Redux patch only removes the AWKCR dependency, but leaves all of SMR's weird features. WhiskyTangoFawks' patch makes more changes so I decided to cover that instead.
Thanks for your work, Pancuronium. I really appreciate it. I’m glad that SuperMutantClothes was decent enough. It seems great for dressing up Strong and any super mutant settlers. Does anyone know of any mods that add recruitable super mutants? And has anyone tried out the mod SuperMutantWorkShop by m150?
Nah best mutant mod is "Techno Mutants" . level of tech abomination there is abmnormaly good. And for normal mutants " Super Mutant Fashion" , great fashion choice nothing really more you need.
Making the enemy more bullet sponge is never a good idea especially in Fallout 4 mmo style HP scaling. Kinda disappointed there's no good Super Mutant mods.
maybe you should take this video find a modder and let him see it, and let him fix it from your feedback, but pick the most competent of modders on this list not just any like the brute force halo mod guy.
Nexus needs to update their standards. Broken garbage mods should be removed from the site. I've been looking for a mod that improves super mutants but I guess I'll have to do without. Sad people have low standards in their creations and work
I actually really surprised there aren’t better super mutant overhauls
For some reason, New Vegas is more developed on this.
check out techno mutants
@@Aryan-zk1ep good one, high level glowing sea enemies. I messed up downloading the expanded patch for it and ended up having to remove it, though.
Deadly Super Mutants of The Commonwealth is a great mod on Xbox 😎. So many varieties. Mixed with Deadly Ghouls, Gunners, Raiders and Triggermen of The Commonwealth are more than enough to cause anyone trouble.
Try Forced Evolution - Super Mutant Addons which is great and Armored Super Mutants which is a simple equipment buff.
Cheers for being the most honest, no bs mod reviewer on the platform. Content is always golden
While being honest he is overly negative and nitpicks even the good mods
A funny side effect of the brute overhaul i found when i was briefly running it is that if you use it at the same time as Gas Masks of the Wasteland, since the super mutants are functionally humans in brute cosplay, the game attempts to equip them in gas masks. What this does is actually unequips the entire brute armor and body, turning all of them into naked human npcs that look like the stretched out version you can see with that one power armor glitch.
It's a real cludge all around.
that's funny as hell 💀
I swear to god this channel is goldmine
Deadly supermutants of the commonwealth is my favorite supermutant mod and a must have in my opinion
First, nice video mate. Second, idk if you saw it the video made by IstYaBoy, but he shows how the desmonetization of youtube works. So you don't need to make the blood green, just dont show any blood or human mutilation in the fist 15 sec of the video and you will be fine. Again, good video as always 🦅
This format is perfect for reviewing mods, I'm just coming back to the fame since 2018 and have felt very overwhelmed. Keep ot up!
I have a mod downloaded that’s makes super mutants welllll…. *distant screaming and gunfire* a bit more dangerous and lore accurate, and add in two new bosses
Deadly Super Mutants of the Commonwealth on Xbox.
Super mutant lore height along with the more weaponry overhaul are my favorite non intrusive mods
Could you delve into the green grass mods/overhauls ? There is so many of them, it will take lotta time to test them out individually, your guide could be useful here
The locust replacer for Super Mutants is pretty cool honestly
11:49 that’s why your in third person in halo with any heavy weapon
I love Super Mutant Weaponry mod! Best part is once you have the high enough level of numerous perks you can actually mod them into a great final tier human weapon. They are also a gold mine. Need caps? Go to some known Supermutant locations.
Fucking love this guys videi. I have tje most stable load order ive had in years
great video as always!! your format is the best ive seen for comparing mods
Still planning on covering the new unleveleing and ammo-based damage mods?
Early next year, for sure.
Your content helps me so much, I love your videos
It gets tricky when you start overhauling factions. There's simply too much other stuff that needs balancing and that can change drastically depending on mod loadout. A light touch is probably best but I mostly use Horizon so all those details are far better balanced.
awkcr was a plague on modlists for too long so glad its dead, bloated broken and buggy this is the fate it deserves.
Suggestion since theres some more of them laying around: Anti Materiel Rifle Mod Battle, high cal snipers with high damage of varying quality, and some of the newer ones absolutely popping off.
Any particular ones you're interested in seeing?
@@PancuroniumB Combined Arms Barrett, F4NV Anti Materiel Rifle (its off nexus but theres a database with mods taken off nexus), KATT AMR, The AX50 by Touuns (DL link can be found in the video by Touun X), The IFAM-50 from Rifles Rebirth, The Modular Simonov PTRS-41, the AMAC 1500, The Handmade AMR, Ultherien's AX-50, The Creation Club AMR (i just wanna see you shit on it tbh lol), The Industrial Electromagnetic Driver (AMR but its a railgun), Either the FJX Imperium (MWII's Intervention), The GM6 Lynx Mod (not on nexus anymore, might have to do some digging), or the MWII Signal 50 Beta port by Warfighter, The FanClub Intervention (download link can be found the easiest at BrandyBoy's Top 5 Sniper Rifle Mods video) or the Escape From Boston Cheytac, and a really old one, the M82A3.
Yes I may have an addiction to 50 cals/ other anti materiel rifles.
Warning: tonal whiplash in mod quality may be experienced as we have some great ones, not so great ones, and some dogshit ones lol
I grabbed a few super mutant mods that more like to enhance the muties:
Buffed Health
Increased size and muscle mass
Deeper voice.
You should've tried
Deadly Super Mutants of the Commonwealth
i use the 40k ork mod because if bethesda is gonna make them brainless green orks they should at least look the part
I did see that Brute mod and was thinking of a Halo run in Fallout 4, so that's pretty disappointing. Actually, same for all of these mods.
Thank you for the video
You should try the new you are exceptional perk overhaul as a review mod like you did with wars and peace, it seems full of content and it would be cool if u reviewed it :D
I'd really love a nuclear winter mods showcase of you
Haha dude I give you props if I got hit with a weapon and my game crashed I'd be pissed it be gone instantly 😂🤦🏽♂️
Hey man, just wanted to say you make the best fo4 mod videos. Even though you give your recommendations witihin the first few minutes, I always end up watching for the full analysis.
Can you elaborate what's wrong with AWCKR? I always have it in my load order.
CTDs, Creation Club paints going missing, incompatibility with sorting mods, Leveled List incompatibilities, Brotherhood outfits losing their decals, and it hasn't been updated in 3 years.
Would have liked to seen your take on the mod that just replaces mutants with a cannibal raider faction
From one synth to another:
The intro's greeting to say "Hello" to the audience is not great. Either cut out addressing the audience directly, or come up with one or a small handful of carefully crafted ones and maybe use
different intonations/vocal delivery to feel familiar/friendly without wasting the audience's time or causing annoyance. I'd prefer less parasocial stuff, as either your natural voice or the voice synthesizer you use aren't good fits for it, and replace that form of intro with something that simply and concisely introduces the content to come: what kind of problems the featured mods are attempting to solve (which you have done in many of your videos already), or how the featured mods try to change/improve the player's experience while playing, whether they succeed or not (which you further address later on in detail, generally).
0:22-1:27 Recommendation section(s), especially the choice to feature them at the beginning of your videos in general and providing an easy social "out", in this video enhanced by the dry, joking delivery, are all solid.
6:03-6:12 "This mod" x3. I appreciate reviewers/speakers/presenters who consciously avoid/minimize unneccessary repetition (it better be a great joke or a really interesting point about repetition if you do). In the BGS modding review community, where this is a common issue, some particularly frequent examples are "this mod", "this game", "Fallout/Fallout X" off the top of my head.
& 7:20 , 7:28, 7:54, 8:24... I chose to stop watching after this instance. "You're killin' me, Smalls."
Your arguments for why you like/dislike a mod as a whole, or in part, are generally solid, especially checking the user comments/bug reports sections for issues/complaints and presenting a more complete view of the mod/execution this fairly, even though you sometimes get the facts a bit wrong.
Although I didn't finish this video, I appreciate the absence of "Toodles!" that was your send-off-or-whatever at the end of many of your earlier videos. I appreciate if you're trying to stand out, but you already got that with the decision to have a synopsis at the beginning of your videos, with the Recommendations section.
Pacing is solid. With a more carefully edited scripts to remove filler/repetition, I think your videos would be a really good fit for at least me, but maybe your target audience as a whole.
Edit: "these videos" -> "your videos"
Now that's some good criticism! I do need to once-over my scripts more after writing them, but often I simply run out of time and have to record whatever I've got. There's only 168 hours in a week, after all. I can't stop saying toodles, that's my thing... I can't stop doing it now.
Someone should really make a creature mod for Super Mutants and actually make them Mutates according to their name like Suiciders having a built in bomb in their body
You might be my favorite fallout 4 mod UA-camr apart from degenerate Dak
Do you know anything about Dak? He`s gone so long now...
@@ikelevermann1491 Pig and Neeher talk about him on discord once in a while he seems to be doing alright but we don’t know much just that he’s alive and doing alright also the attachment pack is basically done just gotta let Dak polish it
@@novAviator01 I hope he is alright, hes far to young to be so ill.
I really wish there was a mod to allow you to be a super mutant, not just a reskinned power armor suit. ☹️
Thank you for doing this. I learned to not use any of these mods
I would love if you make a mod battle about WW2 weapons or armor/clothing like NZ-41
Love the Content
You should check out Forced Evolution, it came out March of 2024 and it does better than a lot of these by actually adding variety.
Best super human replacer, Raiders replace super mutant, I use it in my LO & I had IFT installed & weapon pack.
I tried every way and couldn't find it. Do you know which mod shows the damage of shots on the screen? I discovered the function in the Fallout 4 Ultra Modded video, from the ThatGuy channel. I found the mod called Floating Damage but it's definitely not it, plus this Floating Damage has a lot of bugs and the numbers are appearing on the screen, on the other the numbers are jumping.
Floating Damage is the only one I'm aware of, and I know it's buggy so I wouldn't use it for a regular playthrough. It would be nice if Bethesda backported the damage numbers from Fallout 76 to Fallout 4 in their next gen update, but I'm not holding my breath for that.
@@PancuroniumB Maybe what I actually saw was the Floating Damage mod. Yes, this mod has many commented warnings.
wait, you missed 4estGimp's Super Mutant Redux-No AWKCR _!!_
edit: also, Super Mutant Weaponry uses eyeshkeeper's Post-apocalyptic homemade weapons which are great
odd you didn't mention that
4estGIMP's Super Mutant Redux patch only removes the AWKCR dependency, but leaves all of SMR's weird features. WhiskyTangoFawks' patch makes more changes so I decided to cover that instead.
You missed the mod that changes them to the things from Gears of War.
Horde - Locust Super Mutant Replacer
I saw that one, just didn't have time to cover it.
Thanks for your work, Pancuronium. I really appreciate it. I’m glad that SuperMutantClothes was decent enough. It seems great for dressing up Strong and any super mutant settlers. Does anyone know of any mods that add recruitable super mutants? And has anyone tried out the mod SuperMutantWorkShop by m150?
Hey I'm just interested, what's that mod that changes gore explosion and splatter effects?
I saw it in the into.
It's Gore Overhaul 3.0, but I recolored it blue and green for censorship reasons.
Thanks.
Ah yes, the crash to desktop sword
Oof, that brute mod makes super mutants look like Halo Elites? lol
I have an idea for your next video, how bout an assault rifle mod battle?
I think that's too broad; these videos turn out better when the mods are directly comparable.
Tootles, bro
2:10 Like if Fallout 4 was lore friendly lol
I want to play the supermutand mod, i need some others plugins to play it?
But i WANT to wear the mutant armor...
Oh wait, there is another mod for that...
Nah best mutant mod is "Techno Mutants" . level of tech abomination there is abmnormaly good. And for normal mutants " Super Mutant Fashion" , great fashion choice nothing really more you need.
No capital wasteland super mutants?
There is the Tecno Brutes mod o mutants
Do an NPC one please!
Making the enemy more bullet sponge is never a good idea especially in Fallout 4 mmo style HP scaling. Kinda disappointed there's no good Super Mutant mods.
Supermutants are so weak in Fo4 than 3.A 45-70 blow a mutant's head off?No,they are SUPERmutants
review forced evolution its so cool
maybe you should take this video find a modder and let him see it, and let him fix it from your feedback, but pick the most competent of modders on this list not just any like the brute force halo mod guy.
None of the modders in this video are still active within the community
The brute overhaul genuinely made me laugh, its possibly the worst mod for Fallout 4 I've ever seen
Yea AWKCR and Armorsmith Extended are trash mods
I'll always waste my time just to hear your brand of cynicism
Nexus needs to update their standards. Broken garbage mods should be removed from the site. I've been looking for a mod that improves super mutants but I guess I'll have to do without. Sad people have low standards in their creations and work