The mod creator has done several 40k mods too. Tau Fire Warrior, Skitarii, a mod that replaces Super Mutants with Orks, a Mechanicus Magos mod, Aspect Warrior for the Eldar fans, Death Korps of Krieg mod, and a mod that replaces Synths with Necrons.
I noted immediately that the centurion is basically a bos terminator but also has the look of a mix between the 30k terminators and the centurion of 40k
@@John-Stark I don't know what TTS is. But centurion armor is centurion armor, and I recommend you google 'space marine centurion armor' if you don't believe me that it is centurion armor, because it is centurion armor.
I've put hundreds of hours into modding fallout 4... But on Xbox.. So normally a lot of these mods aren't aviable to me for a few weeks but i've recently gotten a very strong Pc and i'm so happy that I can use these videos for more than entertainment
A lot of these enemies in the Factions Reinforcements mod are not my taste for Fallout, except the biomass collector that one fits perfectly for the Institute and is a good way to explain where they get the materials from to make their Gen 3 synths (it could be plastic, but I tend to think it’s synthetic meat made from other fauna). Still a nice mod though, love the creativity put into these enemies!
Yeah, there're some comments looking for modular options. Personally, I'm leaning towards the Institute and Brotherhood Centurions only. The rest feel a bit much for me. A portable cannon would make sense for the Minutemen but that spider tank that spam shoots bombs is a bit too much. Overall, amazing work though.
They aren't pilotable unfortunately but the Mechout4 mod lets you build mechs at the robot workbench, I'm not a huge fan of the base game options so I consider this mod essential any time I'm using automatrons
@@chadbradley7569 has the footing noise issue been fixed yet? Where when the mechs turn side to side with their legs they don't make a crap load of noise, lol.
Oh man, a cool power armour set to match the cool institute weapons that have been coming out of Micalov lately? Damn it it's harder than ever not to boot the game up and do an institute run...
I really like the Vertihawk... though I'm not the biggest fan of a lot of the other additions, albeit they are cool. It's just that some of these don't feel like something the corresponding faction would be able to make/would make at all. The Minutemen Mobile Artillery for example is really cool and fits the theme of the faction, but I don't think any of them would be able to make one (outside of the player). Especially with how BIG it is. Likewise, the Institute Bio-collector is a bit too conspicuous, and doesn't really fit the whole "commonwealth boogey man" identity they have. When it comes to the Raider mech, I feel like it'd make more sense if they refurbished vehicles and "militarized" them, like if they had a raider killdozer or something. The Gunner walker thing just doesn't feel like something that aesthetically fits with Fallout's setting. Then lastly, when it comes to the Railroad enemies, whilst I could 1000% see the in-game Railroad doing that, I don't think I necessarily want to make the Railroad any goofier than they already are.
@@MediumRareOpinions oh yeah 100%, but a nice patch would benefit everyone, most npc packs have "lore friendly" options or just check boxes in mcm to select what spawns, lots of fine tuned options in general
I mean, while this mobile artillery Frankenstein thing is not to my taste, the Minutemen can build automated factories and robotic workbenches in their every half-assed settlement, so why wouldn't they be able to build this monstrosity? XD Raider mechs can make sense too, since there's a Raider-made power armor in game. Also, IMHO Railroad's hordes of Gen1 synth "zombies" aren't goofy, they're freakin' awesome)))
@@freevertibirdrides7437 Raiders simply find existing power armor frames and mount metal plates to them. It really isn't that impressive and it takes a much greater leap in logic for them to make something like those mechs, especially with how large they are. I could maybe see the Rust Devils doing something like it, but if they made such a thing, it'd likely have an aesthetic that uses more robot parts. Also, the Minutemen don't build automated factories and robotic workbenches in every settlement, the player can. Which is why it'd be weird to see such large artillery robots randomly appearing in the game. The only person in the faction who has the capability of doing so is the player. So if anything, each one of those artillery things should be your direct ally, similar to the robots in the Automatron DLC. The Railroad have always been hyped up as a super secretive organization that uses subtlety and a large network of hidden bases to save Synths from the Institute. It feels rather awkward for them to be dressing up dead Synths in goofy referential outfits to defend said "secret" bases. So no, it really doesn't make sense for them to make and use them. However I will give the concept some leeway, considering the fact that Fallout 4 itself ruins all the build up for the faction by making them a bunch of quirky idiots. Which is why I said that I could totally see the in-game Railroad making these things, because the Railroad is a joke that's lucky to still exist. A spy-like faction going up against the most advanced threat of the Commonwealth wouldn't make these weird Synth defenders, but the equivalent of a high school club made up of dorky teenagers totally would.
I was going to point out the working C4 and detonator mod...but I guess it was taken down on Xbox. Another neat mod of late was the minutemen weapons pack. Can't wait for the institute overhaul.
So, I actually really like the look of the Biomass Collector (always nice to see the Hermit Crab animations more than a handful of times per playthrough!), but I'd feel remiss if I didn't point out that question it's intended to answer was already answered in the vanilla game. The Institute synthesized it in the lab, with Shaun's DNA as a baseline and then using a modified form of FEV to produce a virtually endless variety of genetic combinations (which incidentally is also why getting with Synth!Curie or Danse is not surprise incest. They share about as much DNA in common with you as any two strangers from anywhere in the world). Don't get me wrong, I adore the design and concept, it's just that the initial premise is flawed.
Me: downloads so many mods on my playthrough that my PS4 shuts down the game whenever I open it Also me: watches Fallout 4 mod videos that are mainly on pc
OK, you've convinced me, Faction Reinforcements might just be enough to make me buy a new GPU to play fo4, that and Radiant Squads where you can command Minutemen, perfect combo!
I also love how each faction takes inspiration from many sources. Brotherhood of Steel is obviously Adeptus Astartes from Warhammer 40k, Railroad takes some from popular movies, Minutemen is Iron Harvest most likely and even the Raiders have their own servitors and also a bit of Iron Harvest too.
The new enemies for each faction the Brotherhood is 40k the Raiders are alien the Bayou collector reminds me of War of the Worlds and the Minutemen one reminds me of Homeworld in the Gunners special unit reminds me something between Titanfall and a 40K Mac that the Orcs use
Brotherhood of Steel normally: "We cannot allow technology to fall into the hands of those who would use it for evil!" Brotherhood when they see one (1) feral ghoul sniffing a fossilized raccoon: 1:31 , 2:33
Be nice if those new power armors/mechs from the first mod could be salvaged and used. Also have to wonder if the Hack Dart mod would work with them. Hack Darts adds craftable Syringer ammo. One kind of Hack Dart for robots, and another for Power Armor. The Power Armor Hack Dart has two functions. One forcibly ejects the pilot, the other dumps and detonates the fusion core.
There's really no way around it besides unpacking some mods, merging mods, and/or deleting what you don't really use. I ran into the issue a while back and just ended up unpacking animation, sound, and script only mods. I recommend leaving models and textures packed for best performance, if possible.
i think mechachu is decently lore friendly. Its a toy right next to a toy factory with a cute design that somewhat resembles pikachu. Seems like something bethesda would do for a wild wasteland encounter
But they tell you in game how they get their material to produce the Gen 3 synths. If you go to Diamond City and go to the Science Centre, the initial conversation between the two scientists tell you.
the Gunner APU and the Minute Men Mobile Artillery actually reminds me a lot of a lot of the technology used by the Norts from the 2000AD comic strips Rogue Trooper
Mechachu doesn't have to be lore breaking. I'll create some lore right here and now! Ok so this turned into a full fledged plotline/lore while I was creating it, so here's a summary for you tl;dr folks. The nukes dropped on Japan mutate wildlife that quickly becomes intelligent and replaces the animal population of earth, so NukaMon (Nuclear Monster) trainers tame and capture all sorts of different kinds. NukaMon partnered with RobCo to develop a robot companion resembling their fictional mascot: NukaChu. It was developed not just as a toy for kids, but also to keep them safe. In case of danger, they contact authorities, and are equipped with tasers if a potential threat needs to be incapacitated. There are rumors of a weaponized one in the Boston MechaChu factory. After the first weaponized nuclear detonations in history: the bombings of Hiroshima and Nagasaki, when American soldiers were still occupying Japan, many citizens noticed the cartoons that the Americans enjoyed, and began designing cartoons of their own. This genre became known as anime. After scientists discovered how to harness the power of nuclear fusion, it became all the new rage. Everything jumped on board the atomic train, including mascots, logos, names, stories, comics, and cartoons. (This is actually somewhat historically and/or lore accurate so far). America wasn't the only country struck with uranium fever; most first world countries utilized this new energy source. And of course, other countries made media themed around nuclear fusion. And thus, a Japanese cartoonist thought of a concept for a story: NukaMon! In a fictional Japan, the bombs that detonated in Japan left radiation that mutated the surrounding wildlife into new, fascinating creatures. These mutations ranged from extra arms, legs, wings, or other appendages, to telekinetic powers, or the ability to shoot flames, electricity, poison, plasma, and even radiation beams from their eyes or limbs. Some had been completely changed from solid/liquid/gas to another form altogether. Though fantastical and marvelous, these new species were perceived as a serious threat by the world's leading nations. They had nearly decided to eradicate them all, when a scientist interjected and pleaded with the nations to reconsider. He begged them to spare the monsters, because his lab had made great progress in taming these creatures; and humanity has already caused the extinction of other rare animals, do we want to eradicate over 150 entirely unique new species? Not only that, but a majority of the discovered species seemed to understand human language to some degree, though they hadn't encountered any that could speak themselves. Most nations were still far too sceptical to accept this, but the Prime Minister of Japan vouched for the Professor, agreeing that the world should work together to secure and contain these creatures. The world leaders begrudgingly agreed, under the condition that a new science division be created in the United Nations to oversee the project, with a team and task force comprised of representatives from each country. Over the years, much was learned about the nuclear monsters, which became commonly referred to as NukaMon. It was discovered that they acted very similarly to regular animals. Some were docile, some were nervous around other creatures, some were hostile, some were defensive, and some were just plain odd. It was also discovered that it wasn't just life on the land that was affected; sea life had also developed. On top of that, NukaMon can reproduce incredibly quickly. (They seem to all lay eggs, or at least they all hatched from eggs. Nobody has ever actually witnessed a NukaMon lay an egg). The creatures inevitably spread to other countries. Citizens were told to leave them alone, but over time, NukaMon that came close to residential areas were all friendly, or at least passive, toward humans and other animals. With this being the case, they were no longer widely feared, but the opposite. Most people and animals embraced or accepted NukaMon in their lives. NukaMon even seemed to crossbreed with local wildlife and domestic animals, so long as they had compatible genetics. Again, nobody ever witnessed the process, so they aren't sure how this happened. Unfortunately, the NukaMon's accelerated reproduction rate essentially replaced all of the world's animals with NukaMon. Luckily, the NukaMon had seemingly made new versions of existing animals. On exceedingly rare occasions, scientists even find NukaMon that resemble extinct species such as dinosaurs, or species believed to be only mythological, such as dragons. Then we meet Ash Nukem and his partner NukaMon: NukaChu. His region's appointed UN NukaMon Professor tasks Ash with documenting and cataloguing all sorts of NukaMon he comes across. Though the majority of animal genomes had new NukaMon variants, many species of animals were completely unaccounted for. The story of NukaMon follows Ash on his journey to become a NukaMon master! The series was an instant hit among children around the world. NukaChu was just as much a household name as Bottle and Cappy: the mascots of Nuka Cola. Having such success, NukaMon Corp manufactured all manner of merchandise, ranging from toys to holotape games to comic books. Eventually, they decided to try their hand at robots and designed MechaChu. MechaChu was designed not only as a toy, but as a robot companion for children that could keep them safe even if their parents weren't around. They weren't truly weaponized, but they were equipped with tasers to incapacitate potential threats. Whispers speak rumors of a prototype model with built in energy weapons that's supposed to have been in testing at the Boston MechaChu factory. Having a protective robot that can incapacitate enemies could come in real handy out there... TL;DR Japan still makes anime after WW2. Since nuclear energy became so popular, instead of Pokemon, we get NukaMon. Robco teamed up with them to make a robot companion for children with a built in taser for protection. You really scrolled down here that fast? You impatient MF I put the summary in the second dang paragraph. You want more detail?Scroll back up, and think about what you did while you do it... You scrolling menace, you.
The Protectron scarecrow gave me a Woody and Buzz Lightyear Unite vibe. Those raiders aren't breakdancing. They are throwing a tantrum; "You didn't defeat me! Nuh-uh! Nuh-uh! Nuh-uhhhh! NOT! WAHHHHH!" 😄😆 Very cool mods. Thanks for the episode. Be Excellent and Party on. 🤘🎸😎
Is it just me, or do a lot of those reinforcements seem heavily influenced by Warhammer? Don't get me wrong, I don't mean it as a criticism, they all look very cool! And I'm sure I'm not the only one wishing you could get to use a suit of BOS Centurion Armour! Apparently another mod does the next best thing and allows you to craft BOS Centurions and Gunner APUs as robots?!? Now for a couple of Centurions standing guard on all my settlements!
Sorry for my lack of knowledge with mods. Been playing fallout 4, barebones since release. I just found out about mods. This just on pc or xbox series S?
Can someone make a mod (for Xbox specifically) that allows you to use workbenches during combat? I'd like to carry around multiple attachments and switch them out mid combat with a portable workbench but the game doesn't let you.
Withbthe faction reinforcrments can you build some ofbthe mechs in to robots with the robot dlc? And de power armour dro the enemies can you get those for ypur self?
I love how everyone is pointing out that brotherhood centurions are space marine terminators, but then the vertihawk is literally a storm talon gunship.
Interesting mods I just don't understand why you would want to craft armor at the chemistry station and not the armor workbench but to each their own I guess.
honestly the reinforcements for BoS look like Warhammer40k SpaceMarine conversions XD still, its pretty dope, would love to see more of that for all factions, realy a great idea and execution of it hehe ^^
in fallout 4 if using the multi follower mod and also the one that adds mechs in the form of fully custom designed robot followers that do not count towards the follower cap of the mod or can be set as patrols between area then no faction is able to stand against the right team and no enemy lasts longer than at max 5 mins of combat as after all codsworth armed with dual heavy machineguns and 2 4 barreled lrm launchers can hit at a range most if not all npcs cant even engage you and your team
I find myself adding mods that are going to kill me really bad but then i have to find other mods to help me survive it and then my mod list gets bloated all to hell.
I can tell the guy who made faction reinforcements was heavily inspired by Warhammer 40K
Yup, my thoughts exactly
And I absolutely LOVE IT
FR that's the first thing that came to mind with the brotherhood centurions though 3:26 gives hella samurai jack X-49 vibes
Fr those centurions look likr a mix of terminator armor with grey knight helmets
It works though,
Just started the video, and immediately after seeing the BoS Centurion I thought "Wait... that's a tactical dreadnought"
Honestly I thought I saw faction reinforcements the other day on my Xbox 1 to download but now I go back and it’s gone?
It just hit me that you sound like Philip DeFranco.
1:30 someone really loves wh40k. Implementing terminator power armor as well as paired gun with massive drum magazine
The mod creator has done several 40k mods too. Tau Fire Warrior, Skitarii, a mod that replaces Super Mutants with Orks, a Mechanicus Magos mod, Aspect Warrior for the Eldar fans, Death Korps of Krieg mod, and a mod that replaces Synths with Necrons.
Don't forget the power fist
Am I the only person who thinks they resemble Justaerin terminators more than regular terminators?
I noted immediately that the centurion is basically a bos terminator but also has the look of a mix between the 30k terminators and the centurion of 40k
How do you get them?
I really want a mod that adds Borderlands style raid bosses.
I think one of the Radlands mods does this exact thing.
It looks like its not a Radlands mod but still a mod by the author called 'R.N.G. - Vendors - Bosses - Loot (WIP)'
I'm always amazed by the moders' inventivity and talent, true genius
Centurion, when W40K meets Fallout. The Hover drone looks like straight out of Terminator.
The drone is from 40k as well, Stormtalon Gunship.
The fact the centurion is just a fallout version of 40K Terminator Armour makes me happy and tells that the mod maker has good taste.
I'd say that the centurion armor is based on the centurion armor, not terminator armor.
@@KamiKaZantAI figured it was more dreadnought
@@Robosium It's centurion armor. Google centurion armor if you don't believe it to be centurion armor.
@@KamiKaZantAyou mean the Armor Dorn has in TTS?
@@John-Stark I don't know what TTS is. But centurion armor is centurion armor, and I recommend you google 'space marine centurion armor' if you don't believe me that it is centurion armor, because it is centurion armor.
I've put hundreds of hours into modding fallout 4... But on Xbox.. So normally a lot of these mods aren't aviable to me for a few weeks but i've recently gotten a very strong Pc and i'm so happy that I can use these videos for more than entertainment
Congrats! Fallout 4 is currently on sale, in case you haven't bought it yet
Welcome to the PC Master Race my friend. Bask in uncapped FPS rates and all the cringe mods you could want
I’m stuck on ps4 for the time being
A lot of these enemies in the Factions Reinforcements mod are not my taste for Fallout, except the biomass collector that one fits perfectly for the Institute and is a good way to explain where they get the materials from to make their Gen 3 synths (it could be plastic, but I tend to think it’s synthetic meat made from other fauna). Still a nice mod though, love the creativity put into these enemies!
Yeah, there're some comments looking for modular options. Personally, I'm leaning towards the Institute and Brotherhood Centurions only. The rest feel a bit much for me. A portable cannon would make sense for the Minutemen but that spider tank that spam shoots bombs is a bit too much. Overall, amazing work though.
Someone should make a mod that adds pilotable mechs. Imagine fighting and destroyng a gunner's APU only to have its pilot jump out of it.
I was honestly disappointed that the power armor wasn’t like this
Iron harvest style mechs would be so cool to see in the fallout universe
They aren't pilotable unfortunately but the Mechout4 mod lets you build mechs at the robot workbench, I'm not a huge fan of the base game options so I consider this mod essential any time I'm using automatrons
@@chadbradley7569 has the footing noise issue been fixed yet? Where when the mechs turn side to side with their legs they don't make a crap load of noise, lol.
@@spiritgaming1442 hell yeah
Aaaand just when I thought I had my load order sorted for a new playthrough, this video comes out.
If they want to make Mechachu useful for combat just make it zap anything near it like a walking Tesla trap or the Tesla mod on Colter’s armor.
I wish there was a way to use the awesome stuff added by faction reinforcements. I wanna be a BoS Space Hulk!
Oh man, a cool power armour set to match the cool institute weapons that have been coming out of Micalov lately? Damn it it's harder than ever not to boot the game up and do an institute run...
I really like the Vertihawk... though I'm not the biggest fan of a lot of the other additions, albeit they are cool. It's just that some of these don't feel like something the corresponding faction would be able to make/would make at all. The Minutemen Mobile Artillery for example is really cool and fits the theme of the faction, but I don't think any of them would be able to make one (outside of the player). Especially with how BIG it is.
Likewise, the Institute Bio-collector is a bit too conspicuous, and doesn't really fit the whole "commonwealth boogey man" identity they have. When it comes to the Raider mech, I feel like it'd make more sense if they refurbished vehicles and "militarized" them, like if they had a raider killdozer or something. The Gunner walker thing just doesn't feel like something that aesthetically fits with Fallout's setting. Then lastly, when it comes to the Railroad enemies, whilst I could 1000% see the in-game Railroad doing that, I don't think I necessarily want to make the Railroad any goofier than they already are.
I'm in the same mind, the vertihawk is the best of the bunch, what would be nice is the ability to pick which ones spawn in your game using MCM
@@flexdon5188 I reckon it could be possible to open the mod in FO4Edit and delete the spawns for the ones we don't want.
@@MediumRareOpinions oh yeah 100%, but a nice patch would benefit everyone, most npc packs have "lore friendly" options or just check boxes in mcm to select what spawns, lots of fine tuned options in general
I mean, while this mobile artillery Frankenstein thing is not to my taste, the Minutemen can build automated factories and robotic workbenches in their every half-assed settlement, so why wouldn't they be able to build this monstrosity? XD Raider mechs can make sense too, since there's a Raider-made power armor in game. Also, IMHO Railroad's hordes of Gen1 synth "zombies" aren't goofy, they're freakin' awesome)))
@@freevertibirdrides7437 Raiders simply find existing power armor frames and mount metal plates to them. It really isn't that impressive and it takes a much greater leap in logic for them to make something like those mechs, especially with how large they are.
I could maybe see the Rust Devils doing something like it, but if they made such a thing, it'd likely have an aesthetic that uses more robot parts.
Also, the Minutemen don't build automated factories and robotic workbenches in every settlement, the player can. Which is why it'd be weird to see such large artillery robots randomly appearing in the game. The only person in the faction who has the capability of doing so is the player. So if anything, each one of those artillery things should be your direct ally, similar to the robots in the Automatron DLC.
The Railroad have always been hyped up as a super secretive organization that uses subtlety and a large network of hidden bases to save Synths from the Institute. It feels rather awkward for them to be dressing up dead Synths in goofy referential outfits to defend said "secret" bases. So no, it really doesn't make sense for them to make and use them.
However I will give the concept some leeway, considering the fact that Fallout 4 itself ruins all the build up for the faction by making them a bunch of quirky idiots. Which is why I said that I could totally see the in-game Railroad making these things, because the Railroad is a joke that's lucky to still exist. A spy-like faction going up against the most advanced threat of the Commonwealth wouldn't make these weird Synth defenders, but the equivalent of a high school club made up of dorky teenagers totally would.
I care about lore friendliness but who can say no to that cute robot face
Brother get the flamer, *THR HEAVY FLAMER*
Awesome to see a Storm Talon in Fallout 4 and the Centurion looks more like a Catephracti Terminator
4:10 the turret design on the walking artillery is from German cruisers during WWII
cool Warhammer 40k based parts in the Faction Reinforcements
I was going to point out the working C4 and detonator mod...but I guess it was taken down on Xbox. Another neat mod of late was the minutemen weapons pack.
Can't wait for the institute overhaul.
I feel like the Biomass Collector could be partially inspired by the Handling Machine from War of the Worlds. (Specifically the original novel)
Quite interesting seeing warhammer 40k inspired units, but that's kinda common.
Now, the Iron Harvest polania scout mech is what peaks my interest.
So, I actually really like the look of the Biomass Collector (always nice to see the Hermit Crab animations more than a handful of times per playthrough!), but I'd feel remiss if I didn't point out that question it's intended to answer was already answered in the vanilla game. The Institute synthesized it in the lab, with Shaun's DNA as a baseline and then using a modified form of FEV to produce a virtually endless variety of genetic combinations (which incidentally is also why getting with Synth!Curie or Danse is not surprise incest. They share about as much DNA in common with you as any two strangers from anywhere in the world). Don't get me wrong, I adore the design and concept, it's just that the initial premise is flawed.
The only problem I have with this mod is just how the stuff it adds doesn't make any kind of sense in the Fallout universe...
Its Subtle, but I can recognize tones of disapproval in Daks voice regarding those synth easter egg enemy things. I also disapprove.
Already raided Nexus mods for that Synth armor and those boss fights
Me: downloads so many mods on my playthrough that my PS4 shuts down the game whenever I open it
Also me: watches Fallout 4 mod videos that are mainly on pc
That PA is awesome. I like the look of this more than the other, older mod that doesn't have a head.
OK, you've convinced me, Faction Reinforcements might just be enough to make me buy a new GPU to play fo4, that and Radiant Squads where you can command Minutemen, perfect combo!
1:16
Nah that's not a Centurion that's a Terminator.
If it looks like a giant Teddy Bear then that's a Centurion
I also love how each faction takes inspiration from many sources.
Brotherhood of Steel is obviously Adeptus Astartes from Warhammer 40k,
Railroad takes some from popular movies, Minutemen is Iron Harvest most likely and even the Raiders have their own servitors and also a bit of Iron Harvest too.
The new enemies for each faction the Brotherhood is 40k the Raiders are alien the Bayou collector reminds me of War of the Worlds and the Minutemen one reminds me of Homeworld in the Gunners special unit reminds me something between Titanfall and a 40K Mac that the Orcs use
Brotherhood of Steel normally: "We cannot allow technology to fall into the hands of those who would use it for evil!"
Brotherhood when they see one (1) feral ghoul sniffing a fossilized raccoon: 1:31 , 2:33
Pretty early today, great video dak
Those guys look like terminators from the game dawn of war nice for the emporium of man purge the mutant the hertic
Jesus the raiders look like something from Frankenstein's army lol
Be nice if those new power armors/mechs from the first mod could be salvaged and used.
Also have to wonder if the Hack Dart mod would work with them.
Hack Darts adds craftable Syringer ammo. One kind of Hack Dart for robots, and another for Power Armor.
The Power Armor Hack Dart has two functions. One forcibly ejects the pilot, the other dumps and detonates the fusion core.
Does anyone know what mod he’s using for the green plant life to appear?
So question will the faction Reinforcements mod come to xbox and or other consoles
1:00 Terminator Armor 2:00 Stormraven
I want all these but the BA2 limit is killing me softly.
Just decompress all of them
There's really no way around it besides unpacking some mods, merging mods, and/or deleting what you don't really use. I ran into the issue a while back and just ended up unpacking animation, sound, and script only mods. I recommend leaving models and textures packed for best performance, if possible.
Thank god for the modders, much love❤
I like things like Mechachu, because while it is unmistakably a Pikachu, it's also guised as something that is already in fallout 4, robots/automata.
what is the armor he's wearing at the beta wave section?
Now I have a reason to play the railroad
i think mechachu is decently lore friendly. Its a toy right next to a toy factory with a cute design that somewhat resembles pikachu. Seems like something bethesda would do for a wild wasteland encounter
But they tell you in game how they get their material to produce the Gen 3 synths. If you go to Diamond City and go to the Science Centre, the initial conversation between the two scientists tell you.
doesn't mean modders can't add to the lore. it's not canon but it is cool
@@DegenerateDak Oh it wasn't criticism at all! I think it looks dope, I'll most likely add it to my load order. Just wasn't sure if you knew is all.
3:40 its just flash Wound
Are these for xbox too?
the Gunner APU and the Minute Men Mobile Artillery actually reminds me a lot of a lot of the technology used by the Norts from the 2000AD comic strips Rogue Trooper
Mechachu doesn't have to be lore breaking. I'll create some lore right here and now!
Ok so this turned into a full fledged plotline/lore while I was creating it, so here's a summary for you tl;dr folks. The nukes dropped on Japan mutate wildlife that quickly becomes intelligent and replaces the animal population of earth, so NukaMon (Nuclear Monster) trainers tame and capture all sorts of different kinds. NukaMon partnered with RobCo to develop a robot companion resembling their fictional mascot: NukaChu. It was developed not just as a toy for kids, but also to keep them safe. In case of danger, they contact authorities, and are equipped with tasers if a potential threat needs to be incapacitated. There are rumors of a weaponized one in the Boston MechaChu factory.
After the first weaponized nuclear detonations in history: the bombings of Hiroshima and Nagasaki, when American soldiers were still occupying Japan, many citizens noticed the cartoons that the Americans enjoyed, and began designing cartoons of their own. This genre became known as anime. After scientists discovered how to harness the power of nuclear fusion, it became all the new rage. Everything jumped on board the atomic train, including mascots, logos, names, stories, comics, and cartoons. (This is actually somewhat historically and/or lore accurate so far).
America wasn't the only country struck with uranium fever; most first world countries utilized this new energy source. And of course, other countries made media themed around nuclear fusion. And thus, a Japanese cartoonist thought of a concept for a story: NukaMon!
In a fictional Japan, the bombs that detonated in Japan left radiation that mutated the surrounding wildlife into new, fascinating creatures.
These mutations ranged from extra arms, legs, wings, or other appendages, to telekinetic powers, or the ability to shoot flames, electricity, poison, plasma, and even radiation beams from their eyes or limbs. Some had been completely changed from solid/liquid/gas to another form altogether.
Though fantastical and marvelous, these new species were perceived as a serious threat by the world's leading nations. They had nearly decided to eradicate them all, when a scientist interjected and pleaded with the nations to reconsider. He begged them to spare the monsters, because his lab had made great progress in taming these creatures; and humanity has already caused the extinction of other rare animals, do we want to eradicate over 150 entirely unique new species? Not only that, but a majority of the discovered species seemed to understand human language to some degree, though they hadn't encountered any that could speak themselves.
Most nations were still far too sceptical to accept this, but the Prime Minister of Japan vouched for the Professor, agreeing that the world should work together to secure and contain these creatures. The world leaders begrudgingly agreed, under the condition that a new science division be created in the United Nations to oversee the project, with a team and task force comprised of representatives from each country.
Over the years, much was learned about the nuclear monsters, which became commonly referred to as NukaMon. It was discovered that they acted very similarly to regular animals. Some were docile, some were nervous around other creatures, some were hostile, some were defensive, and some were just plain odd.
It was also discovered that it wasn't just life on the land that was affected; sea life had also developed. On top of that, NukaMon can reproduce incredibly quickly. (They seem to all lay eggs, or at least they all hatched from eggs. Nobody has ever actually witnessed a NukaMon lay an egg).
The creatures inevitably spread to other countries. Citizens were told to leave them alone, but over time, NukaMon that came close to residential areas were all friendly, or at least passive, toward humans and other animals. With this being the case, they were no longer widely feared, but the opposite. Most people and animals embraced or accepted NukaMon in their lives.
NukaMon even seemed to crossbreed with local wildlife and domestic animals, so long as they had compatible genetics. Again, nobody ever witnessed the process, so they aren't sure how this happened. Unfortunately, the NukaMon's accelerated reproduction rate essentially replaced all of the world's animals with NukaMon. Luckily, the NukaMon had seemingly made new versions of existing animals. On exceedingly rare occasions, scientists even find NukaMon that resemble extinct species such as dinosaurs, or species believed to be only mythological, such as dragons.
Then we meet Ash Nukem and his partner NukaMon: NukaChu. His region's appointed UN NukaMon Professor tasks Ash with documenting and cataloguing all sorts of NukaMon he comes across. Though the majority of animal genomes had new NukaMon variants, many species of animals were completely unaccounted for.
The story of NukaMon follows Ash on his journey to become a NukaMon master!
The series was an instant hit among children around the world. NukaChu was just as much a household name as Bottle and Cappy: the mascots of Nuka Cola.
Having such success, NukaMon Corp manufactured all manner of merchandise, ranging from toys to holotape games to comic books. Eventually, they decided to try their hand at robots and designed MechaChu.
MechaChu was designed not only as a toy, but as a robot companion for children that could keep them safe even if their parents weren't around. They weren't truly weaponized, but they were equipped with tasers to incapacitate potential threats.
Whispers speak rumors of a prototype model with built in energy weapons that's supposed to have been in testing at the Boston MechaChu factory. Having a protective robot that can incapacitate enemies could come in real handy out there...
TL;DR
Japan still makes anime after WW2. Since nuclear energy became so popular, instead of Pokemon, we get NukaMon. Robco teamed up with them to make a robot companion for children with a built in taser for protection. You really scrolled down here that fast? You impatient MF I put the summary in the second dang paragraph. You want more detail?Scroll back up, and think about what you did while you do it... You scrolling menace, you.
The Protectron scarecrow gave me a Woody and Buzz Lightyear Unite vibe.
Those raiders aren't breakdancing. They are throwing a tantrum; "You didn't defeat me! Nuh-uh! Nuh-uh! Nuh-uhhhh! NOT! WAHHHHH!"
😄😆
Very cool mods. Thanks for the episode.
Be Excellent and Party on. 🤘🎸😎
Is it just me, or do a lot of those reinforcements seem heavily influenced by Warhammer? Don't get me wrong, I don't mean it as a criticism, they all look very cool! And I'm sure I'm not the only one wishing you could get to use a suit of BOS Centurion Armour! Apparently another mod does the next best thing and allows you to craft BOS Centurions and Gunner APUs as robots?!?
Now for a couple of Centurions standing guard on all my settlements!
Sorry for my lack of knowledge with mods. Been playing fallout 4, barebones since release. I just found out about mods. This just on pc or xbox series S?
Can someone make a mod (for Xbox specifically) that allows you to use workbenches during combat? I'd like to carry around multiple attachments and switch them out mid combat with a portable workbench but the game doesn't let you.
If I'm walking around the wasteland and Curie gets harvested by a Necron Tomb Spider I'm uninstalling lmao
1:29 my god, it took inspiration from warhammer 40k (the spacemarine dreadnought)! ngl, looks good!
Ok i gotta know... is the centurions armour available for player use?
Withbthe faction reinforcrments can you build some ofbthe mechs in to robots with the robot dlc? And de power armour dro the enemies can you get those for ypur self?
I love how everyone is pointing out that brotherhood centurions are space marine terminators, but then the vertihawk is literally a storm talon gunship.
Bro at 2:11 when you were at LiTteRaLLy ONE bar of health, I was screaming
First thing is literally the FO4 version of the Warhammer 40k Dreadnaught
No your weapons are trash bro, your using vanilla weapons and armor and level the playing field bro!
WH40k kinda factions Space Marines, Mechanicus at Ork Killa Kan
This is an older video, I know, but where exactly IN the area can you find Mechachu?
5:04 why does it actually look like he's breakdancing 💀💀💀
Interesting mods I just don't understand why you would want to craft armor at the chemistry station and not the armor workbench but to each their own I guess.
Someone please add faction reinforcements to xbox
Think you could cover some of the 40k mods? Seen a bunch up but none with actual videos
Awww. I was excited to see what I thought was Primm slim... But it's just a statue... Darn
honestly the reinforcements for BoS look like Warhammer40k SpaceMarine conversions XD still, its pretty dope, would love to see more of that for all factions, realy a great idea and execution of it hehe ^^
How do you build mechchu, I have the parts just don’t know where to craft them
the Centurion looks like a Powerarmor for Powerarmor lol * *^^* *
in fallout 4 if using the multi follower mod and also the one that adds mechs in the form of fully custom designed robot followers that do not count towards the follower cap of the mod or can be set as patrols between area then no faction is able to stand against the right team and no enemy lasts longer than at max 5 mins of combat as after all codsworth armed with dual heavy machineguns and 2 4 barreled lrm launchers can hit at a range most if not all npcs cant even engage you and your team
Yay as a person who downloaded faction reinforcements and have Maim downloaded Im Dead
I find myself adding mods that are going to kill me really bad but then i have to find other mods to help me survive it and then my mod list gets bloated all to hell.
I hope this mod author makes minutemen imperial guards overhaul (cadia)
I used the Minutemen robot artillery on xbox. No firing animations but it obliterated a sentry bot in 2 seconds flat
What mod is the hanging potted plants from at 7:37. And what mod gives the laser gatling that look at 9:23?
What mod is the hood your character is wearing from at the end of the video with the crown of thorns on it?
Wait so he became a hunter bc some random lion blood fell into his wound.... so i can become a hunter if i get lion blood in me...
Really sad that MxR Plays used to do mod reviews, and now it's just memes.
Love to try the mods but the game keeps crashing with mods or without 30 times its crashed this month
the vertyhawk put a bad taste in my mouth i hate when they just copy and past models but the rest is really good
Why cant anyone port these to the mod browser in the game, that would be cool if someone did that.
do you think there will ever be any ps4 fallout mods
I feel like the minutemen reinforcement should have been a brahmin instead of a robot
God, why do I have to be made aware of these when my hard drive is out of commission.
Factions reinforcments wont install it says its missing required content
3:21 fun fact if you have the automatron dlc you can build them
So am I the only one who realizes the centurions are terminator suits?
Somebody loves their Warhammer and wants it in Warhammer
Mobile artillery would've been more fitting for BoS
what is the mod for that diolog screen you using
can you use the armour's from the fraction reinforcement mod?
I wish there was a way to equip the armour from the centurion.
I miss clean and simple I deleted it of my game and can no longer get it 😢
The gunner apu looks like the ones from boom beach.