I think 60 VS 80 is pretty interesting for the most part 80 makes sense to destabilize the opponent like let us say on aggro builds like Tyranno Beat 9-80U against a Rod or other stuff, the issues with being tall is no matter what you are at a liability, I believe 80 is a bit tighter than 60 for the side part that turns but that can just be RNG. 80 can also do reverse destabilization and die, so tuning matters a lot more. I think 80 has use but the issue is I would say the use right now is viable but for max comp not really sure I think maybe if we get more diverse parts we could maybe see a turn around but the big thing that kills 80 is bit bursts it hurts a lot of talk on this because you getting lifted up to release the bit hurts a lot of potential use. Hard topic to cover you made very well argued points Leon Claw is still in C tier!
Actually, 80-height ratchets are a bit tighter to turn around. I read somewhere that it is the intended mechanic behind it (80s are exposed but tighter, 60s are hidden but slightly looser). I think it's something to do with the white plastic part of the ratchet wherein those found in the 80-heights are designed slightly differently. If you open up both 60 and 80 ratchets, you'll notice that you can't interchange those white tabs
@@nizumablader yup. I almost forgot about it. IIRC the design of the cylinders of 80-heights are also why they are (generally) tighter than 60-heights. The ratchets being looser or tighter than intended stems more from QA problems than any other factor as far as I observed. That said, I personally think that the nubs/contact points of some taller ratchets should have been designed differently from their shorter counterparts (e.g. the contact points of 4-80 be a little bit rounded off compared to those of 4-60, etc.) to at least make taller ratchets a bit more viable insofar as burst resistance is concerned.
I think that 60 will pretty much always be the most consistent ratchet to use on meta blades. That being said, I also think that non-meta blades would benefit from the taller ratchets for more stability/weight.
@@nizumablader That's because it's easier to knock something tall over by hitting near the top not near the bottom, meaning you're not going to destabilize by hitting the Ratchet, it's by hitting the Blade (which is where most interactions are anyways).
Good news friends, 80 finally has some viable usage with SilverWolf. On a separate note: TT needs to have better testers that will actually determine the effectiveness of the Blades, Ratchets, and Bits especially if they are focusing on the pro sports of Beyblade X.
It depends on the way impact happens, lower center of gravity may make the blade harder to tilt from impact that mostly applies an horizontal force, but when that force is applied in a more vertical vector the lower blade will also end up losing stability and will get close to floor than the taller blade more quickly. Take tommy had been trying to push blades that punch downwards quite a lot this generation, some where big misses, like hells hammer because in that case the blade lacks weight to put pressure on the opponent without also lifting itself from the arena, but I think they did a very decent job with phoenix rudder, phoenix rudder has actually perfomed decently in 70 heights balance combination it has shape that allow it slowly push the opponent down while having enough weight to not get launch upwards bit it own attacks. Normaly the downwards hit work better near the end of the beys are already struggling against gravity so an small punch downwards is all it takes to close the game. Edit: I'm graduate in civil engineering, haven work on it i last 2 yearsand what stufy the most was isostatic not dinamics but this entire diacussion is actually bringing a lot of memories of my early classes when I had to find the moment of inertia of a beam after determining the center of gravity of beam by the shape of its profile and the mass of the material that composse the beam.
Going to have to disagree with the titling of this as it might misinform people. Though not entirely disagreeing about the content. Long post ahead apologies.😅 Something not generally used by many doesn't necessarily mean its bad, it's just not popular or as we call it "meta". Also this entire notion that taller is worse is probably the reason why we don't see taller builds in competitions cause people just generally agreed that it is bad and so there's been less playtesting of taller builds, when in fact it really isn't bad, it's just niche. There's also the fact that blades who benefit from taller builds aren't currently meta. And if something is bad then why would I ever even consider using it? That's why it's stated as bad, it should be avoided but taller ratchets should not be avoided, you even said it. Taller ratchets are, again, niche they're not outright bad. Same goes with 4, 2, and 1 bladed ratchets, 4 bladed ratchets aren't bad, they're niche. Some blades benefit from 80 height and 4 blades. There are even instances where some blades favor these ratchets more than the 60s, 3s, 5s, and 9s. Love your content as always though, just had to share my piece.
@@Zelestiv I am all for non meta or rogue picks or builds however don’t underestimate the players that consistently test anytime something new comes out, people are always trying new combinations or new strategies, there are some things that don’t pop in the meta because they’ve been dismissed as not optimal and while I do disagree that all of those things are bad we can’t realistically say that there are no bad parts. There definitely are parts that aren’t as good. There are parts have that more disadvantages than advantages. Could there be niche uses for 4-80 or something? Sure, but there is definitely a reason why we don’t see the part being utilized much. There could always be a niche use for something in the future buttttt this video is really an explanation of why those things don’t get used and why lower height is generally considered more optimal for most things. Not all things, but for most.
@@nizumablader i hear you and I do agree there are parts that aren't optimal. That's precisely why we have a meta as these are currently the best parts to combo with one another. It just so happens that those are the 60 ratchets I still do believe those not used aren't outright bad, sub-optimal might be the better term? As even blades like Shinobi and the X-over ones can be made viable. That's why I only disagree with the title, good thing you clearly stated in the video itself that you should still try and test these parts. I actually have newcomer friends that avoided 4 bladed ratchets and 80 heights precisely because they heard or saw in reddit title posts and YT vids those are trash and never bothered to test, that's why I am an advocate of playtesting and why I have immense respect and admiration for people who playtest extensively (i mean truly playtesting not just combining parts then running a few fights) before sharing their thoughts. That's the reason why I myself can attest that tall isn't outright bad, it's niche because of my playtesting, not just solo but in multiple competitions (yes i test builds in tourneys, crazy right🤣). I do have to say that playing these niche builds require a ton of practice and the right knowledge, so probably for someone new or someone without much experience with such combos might call it bad. Hence also why they are sub-optimal.
This is arguing over semantics. Something being "bad" or "obscure", which is the proper word to use for things people describe as "niche"; *in the context of a meta*, are one in the same. Something ranking low in a meta, and therefore being "bad" comparatively to the things rank high in the meta, are automatically "niche", are they not? The two words can be used interchangeably.
@@CakeorDeath1989 "Bad" has a somewhat negative connotation. As i've said in one of my replies earlier, a few of my newcomer friends immediately and totally disregarded taller ratchets and 4 bladed ones because they were branded "bad". Granted they are lower in the meta but niche doesn't automatically mean bad and vice versa. Take for example blades, according to the meta Phoenix Wing is one of highest ranked attack types, does that mean the lower ranked Shark Edge is a bad/niche pick? DranBuster? We'd have heated discussions if we said that. So wording is important here.
@@Zelestiv In regards to blades, that's a straw man because no one is saying that. That's not the argument. No one thinks that Dran Buster and Shark Edge are bad. They are still at the top of the meta, directly under Phoenix Wing. But if you were to bring up a blade that's actually low in the meta, I dunno, something like Dranzer Spiral, and compare that to Wing, we can start to have a conversation about the distinction between bad and niche. And I don't see an issue with telling newcomers to stay away from 4-sided ratchets when they're just starting out. If one of my friends is getting into something I know a lot about, I start with the useful need-to-know information and go into gradually granular detail from there. You hit 'em with the basics; 3, 5, and 9 ratchets are generally what people use, here's a list of what blades are typically seen as good, here's the difference between attack, defense, stamina, balance, here's some combos that have seen success in tournaments, etc, etc. They don't need to know the specific circumstances where a 4 ratchet is good or bad or whatever.
I’ve been using Knight Shield 7-60P as my benchmark Bey because that combo has been doing surprisingly well against all the A tier and above Beys. And considering the 60 ratchet lowers the center of gravity, it makes sense. It tanks hits like a Wizard Rod. Just proves that all the slander I hear about Knight Beys isn’t all true. Now to test it in a tournament!
Interesting video. Ratchets can seem mystifying (even I still get confused on what to use when testing) but honestly, until we start seeing some more interesting variants, the popular meta picks won't really change (SilverWolf being the shining exception I think)
Generally, I like to use taller ratchets for combos that want to maintain a tilt, or combos with shorter bits that don't want to be super low. I have noticed that my taller ratchets are tighter, but that may be because I use them less.
I've found that the tightness of a ratchet is tied to the number of sides and not the height. Regardless of height, all my 3s and 5s are all loosey-goosey, whereas all my 1s and my 7-60 are tight.
What would have been better is if TT gave the good sides taller height while the bad sides have the shorter height. It would have made the competitive gameplay a lot more interesting.
I have two 80 heights that I like to use, but my collection is also small and Hasbro only so far so that might change in the future. That said, one of my main attackers is Dagger Dran 3-80 Orb and I use it to attack a lot in the center stage. No x dashes, just a lot of hits in succession. The 80 height helps slamming the opponent downward and it allows the bey to be angled. The other one is Knight Shield 5-80 Needle, my only defense type. I always play this beg angled as well, hoping to catch attacks on the top part of the bey and draining stamina from the opponent. It works really effective against Shark Edge. Though this bey is more of an underdog. Really fun to play, but not consistent enough to seriously use yet
hey man, I think this is a local thing (the play styles sometimes are different for each set of people) but in my local scene, people use 9-80 rachets so they can have a much steeper angle when launching, unfortunately this can only be best on a 9-80 and nothing else since the tab can lessen the angle. There was one crazy combo that was able to win tournaments, its a Shark Edge 9-80 R. The guy specifically launch it at a crazy angle (just enough for it not to scrape and it does absolutely crazy uppers, this is pretty risky play still since the other bey could get on the opposite side and burst it (and yes we've seen this combo burst occasionally) I think the tall heights might actually have a place for attack builds (of all things) and tilting at a high angle because on an attack build one's goal is to finish the battle before the bey completely destabilize
I’m not saying no one uses 80 height or that they have zero usage, just that it’s a pretty big minority of usage and even less so In terms of consistent competitive results.
For now, my experience with just the Wave 1 stuff, 80 has better LAD but wiggles a bit in a wierd way when the beys are assembled, 60 holds in place propperly and doesn't wiggle, if anyone knows why, I'm curious, but as soon as a more agressive combo is introduced, 60 takes the edge, it's at our level not an end all be all scenario, but it does tip the scale just a bit in you own favor, with more passive comboes, most waveone stuff has similar stamina so 80 consistently takes the LAD, 4-60 isn't actually as bad as I thought, it gets the job done, 4-80, is the one I seen get bursted the most, 4-80 seems to be really easy to get into, snag and flick, the difference in person when holding them is actually not that obvious, we have accidentally grabbed a 3-80 or a 5-80 by accident aiming for a 3-60 or a 5-60 more than once, 2mm difference really isn't that obvious when thrown into a pile.
Yeah this is the most unfortunate part of the game so far. I am hoping TT try to work on this in the future and make it so we can actually vary the height of our beys in a competitive setting. Yeah good idea, lower heights might be a good place to start
I been testing Knight Shield 4-80 Point, and I've seen a surprising lack of bursts. I attribute that to the lack of a gap, but also the tightness of the blade. In contrast to my Shark Edge, which feels really snappy when I twist a bit, my Knight Shield feels a lot more smooth, but tough.
I think taller heights are intended for tilted Defense launches, which is kinda what they're going for with the height. They *do* take longer to scrape, and also make different parts of the blade more likely to make contact. It's also important to note that Beyblade X is most likely designed with 3on3 format in mind, so for example, you can't use two 3-60s, but you do have other 3-sided options, there's just so much to consider
in the early X meta you would see a lot of Hells Scythe on 3-80B and sometimes even 4-80B, the height helped the smash attack aspect destabilize opponents
Some blades benefit from taller heights if their underside has better contact points (Hells Chain, Hells Hammer, and Silver Wolf), but personally I don't think it's worth the burst risk. Chain and Hammer are kinda inconsistent and Wolf does perfectly fine on lower ratchets. Perhaps if gimmicks start getting introduced in the ratchets taller heights might see more use. In mfb, 145 was a terrible spin track, but many gimmicked tracks were great at that height
For me, 80 can be good for my LF combos instead of F or GF (per exemple works on Shark or DB) and 70 is my go to for stamina combos or Tyranno beat combos
Big fan of the channel in general and you as a person, but this is the problem with the Beyblade Community and why people don't like comp players. My take on all this is make your own choice. Beytubers need to stop telling people this is bad, this is good, don't buy this, buy this. It is all based on a person's experience. Some people suck with certain beys and some people win with certain beys. Because someone sucks at a specific bey doesn't mean it is bad. I just think it is funny that people who just get a bey, they use it for a moment, make a video and they are suddenly smarter than the people who design them. 4:36 this is 100% true. Put the ratchet on and click it and unclick it. 60 ratchets are lower in Burst resistance, but they don't Burst as much because they are harder to hit. Might just be me, I know that you're a good dude and you make good content. But attacking other channels is a low move. I'm sorry
But that's just my take on this. The bey community just needs to stop pretending and telling people what's good and what's bad. Let them figure it out on their own.
I didn’t name or attack anyone, I say in the video to test things for yourself. In all of my videos I tell people to test for themselves. Saying something isn’t as good or isn’t as optimal isn’t an attack on anyone. If people can make things work go for it but to completely disregard all competitive players by saying someone is just bad with something isn’t cool. Yes you can compensate to some degree with skill however if there are two equally skilled players and one is using a top tier optimal combo and one is using a bottom tier one the skill can’t compensate. I use non meta combos but I am fully aware of the short comings and the things they are absolutely terrible against. You’re also undermining the people that extensively test the new parts and blades before ever turning a camera on. I don’t showcase a combo until after I know how it performs. Additionally people all over the world test these parts from Japan, Thailand, Singapore, Canada, USA, etc and nearly all come to very similar conclusions when the dust settles. I’m not saying don’t use a certain part but I am explaining why most people don’t use them.
As far as ratchet tightness goes I encourage you to grab a bunch of 80s and 60s and twist em on and off, you will find tight and loose 60s and 80s. The tabs that hold them in are identical in thickness and shape. Some are just tighter or looser regardless of height.
No one ever said they were smarter than takara tomy, but beyblades were designed to be customized. If takara tomy made the most optimal part combinations everyone would use stock combos.
@nizumablader I see your point. Again, I do appreciate you quite a bit and love your channel. In general though I think beytubers need to word things carefully. Like Zankye for example. With 500k plus subscribers, what he says people take to heart and spread it without testing. Or if he says it's bad, everyone will take that and act on it and tell others that it is bad. I'm not angry with you, so please don't think I am, this was just me venting a bit. I think beytubers just need to be more positive because if they are then their subscribers are as well. I deleted my reddit account and almost just stopped trying to do anything with beyblade because whenever I found a good combo that i liked, I was verbally attacked, called lame, or stupid for using it because "zankye said", or "this channel said". Earlier this morning I was called stupid and down voted because I found a cool combo for my silver Wolf and said it was a good combo. So I'm just a bit bitter right now is all. You're videos are very informative and I appreciate your hard work, I'm just hoping you don't end up like zankye and some other channels that have become so negative and toxic. There are so few channels now that are not toxic and don't have much of a toxic community and I'm hoping your channel stays that way and is positive like beybladegeeks, leftburst, leftspinbays, and super beyblade family. Much love for you nizuma, just remember that. Again I'm sorry for the rant. Just a bit upset today is all. I didn't mean for it to seem like I was taming it out on you.
Ive actually had more luck w 80 heights. I prefer higher up. But thats a preference. Also blades engage with different points at different heights. I think people also play different than one another. Positioning for Launch, Angle, etc, all play a part. I will say everyone whos worth their weight in salt in my local comp team utilze 1 of the 80 height ratchets. I genuinely think its just skill and preference.
I’m not sure skill is a factor, there’s a reason why the vast majority of competitive players around the world are utilizing 60 height more than any other ratchet height. Unless the majority of competitive players in Japan, Singapore, Thailand, Canada, and America are wrong. 80 height got used up until we had 3 different 60 height ratchets now 80 height rarely gets used competitively.
@@nizumablader Yeah but thats common. When I played Yugioh alot of people were using pretty basic meta decks, I built a 20 dollar Ninjas deck I still have till this day and did well in locals and toped a regional. It wasn't standard, no. My ninjas was niche, but I realized most people will do whatever is popular. I prefer to discover on my own and use favorites to deal with meta. This takes skill, and a deep understanding of mechanics. Ninjas weren't even rogue at the time but I was a way to abuse a mechanic and exploited it, heck I even did well with that same deck in Master Duel Tourneys. Point is, all competitive settings, kick boxing, beyblade, Yugioh, wrestling, racing, it's always those who develop a unique skill that will win. Ask Michael Jordan if the ball he dribbled was responsible for success or if it was his skill. Ask any racer, skill is the defining factor in 90% of Restricted Racing like NASCAR or Rally Racing. Misplays are why most people lose in almost every competitive card game. Beyblade is no different. It's just a matter of skill and utilization. I've been competing for years, never won or lost anything that wasn't a skill issue, provided it wasn't a mechanical failure or my opponent didn't break my bone or injure me on a wrestling mat. It's skill and mindset over all. Sure somethings will be super broken in Beyblade because they were better designed. But even then regulations always end up solving this issue. I.E. when Bearing Drift caught a ban in Burst.
Size don't matter (that's what mom said --> she's right) The only issues with high bits or ratchets are the skill issues from the bladers. (My gang loves high beyblades) But don't take it bad, short kings/queens, we love y'all too
@@nizumablader nah, you have to believe in the heart of the cards Nizuma, or in the spirit of the blader! But yeah, I can understand what you are saying. (Skill issues lol)
I bought a 3 dollar beyblade x string launcher of aliexpress (a fake) just to see how it is compared to a real one and i feel like they launch your bey even harder than the original string launcher😂 its a bit heavyer to pull aswell but still smooth and the string is 2cm longer then the original! The plastic quality feels a bit cheaper but jeah its 3 dollar. They also have the rings that make the string glide and not rub against the plasic. You should try it you wont be disapointed!
@@nizumablader Sadly yes kids would fall for that but that can be forgiven and corrected. It's functioning adults who can observe practical results who shouldn't fall for those arbitrary numbers.
@@ShadowDaPk I agree with you, but if no one tells them then how will they know. I’ve met a lot of adults that are getting back into beyblade that just assume those stats are based off of something accurate.
I kinda have to disagree a bit, imo, tall is good mainly for down smash build, and they generate more movement despite heavy weight due to gravity distributing to upper more than lower. As for exposure, while it's true that the taller your bey, the more expose the ratchet is, but I don't think it's that much of an issue since X dash, jump or bounce from an upper attack generally expose the ratchet without the need of height, and the issue can be fix with better blade and ratchet alignment, or balance bit with thick cylinder. Tldr: Tall height is very good if you want to build an aggressive defense, don't let bursting and minor lost of stamina discouraging you from using it.
I agree. Say whatever you want with 70+ ratchets winning your locals whatnot, but that is not frequent. Hell, I even won with a 70/80 height ratchet match before against my brother, BUT that's me playing casually and not in a tournament setting. Nowadays, if there's a new Bey I like but it has 70+ ratchet, I try going for a 60 (*specifically 3-60/5-60/9-60).
Uuuummmm you said 60 instead of 80 at one point redo the video…
😂
Certain setups can really benefit from taller blades. I've had a lot of luck with 80 height on hammer. Really emphasize that downward spike attack
Anakin should have challenged Obi-Wan to a beyblade battle instead of a lightsaber one.
I think 60 VS 80 is pretty interesting for the most part 80 makes sense to destabilize the opponent like let us say on aggro builds like Tyranno Beat 9-80U against a Rod or other stuff, the issues with being tall is no matter what you are at a liability, I believe 80 is a bit tighter than 60 for the side part that turns but that can just be RNG.
80 can also do reverse destabilization and die, so tuning matters a lot more.
I think 80 has use but the issue is I would say the use right now is viable but for max comp not really sure I think maybe if we get more diverse parts we could maybe see a turn around but the big thing that kills 80 is bit bursts it hurts a lot of talk on this because you getting lifted up to release the bit hurts a lot of potential use.
Hard topic to cover you made very well argued points Leon Claw is still in C tier!
@@zankye hahaha s tier
Actually, 80-height ratchets are a bit tighter to turn around. I read somewhere that it is the intended mechanic behind it (80s are exposed but tighter, 60s are hidden but slightly looser).
I think it's something to do with the white plastic part of the ratchet wherein those found in the 80-heights are designed slightly differently. If you open up both 60 and 80 ratchets, you'll notice that you can't interchange those white tabs
@@srntnjl523 you can’t interchange the white parts because the cylinder for the taller ratchets are longer hence the longer tabs.
@@nizumablader yup. I almost forgot about it. IIRC the design of the cylinders of 80-heights are also why they are (generally) tighter than 60-heights. The ratchets being looser or tighter than intended stems more from QA problems than any other factor as far as I observed.
That said, I personally think that the nubs/contact points of some taller ratchets should have been designed differently from their shorter counterparts (e.g. the contact points of 4-80 be a little bit rounded off compared to those of 4-60, etc.) to at least make taller ratchets a bit more viable insofar as burst resistance is concerned.
I think that 60 will pretty much always be the most consistent ratchet to use on meta blades. That being said, I also think that non-meta blades would benefit from the taller ratchets for more stability/weight.
Stability is actually sacrificed the taller you go.
@@nizumablader sheesh I’m cooked. I still stand by the weight lol
@@nizumablader That's because it's easier to knock something tall over by hitting near the top not near the bottom, meaning you're not going to destabilize by hitting the Ratchet, it's by hitting the Blade (which is where most interactions are anyways).
@@ShadowDaPk that makes sense!
Good news friends, 80 finally has some viable usage with SilverWolf. On a separate note: TT needs to have better testers that will actually determine the effectiveness of the Blades, Ratchets, and Bits especially if they are focusing on the pro sports of Beyblade X.
It depends on the way impact happens, lower center of gravity may make the blade harder to tilt from impact that mostly applies an horizontal force, but when that force is applied in a more vertical vector the lower blade will also end up losing stability and will get close to floor than the taller blade more quickly.
Take tommy had been trying to push blades that punch downwards quite a lot this generation, some where big misses, like hells hammer because in that case the blade lacks weight to put pressure on the opponent without also lifting itself from the arena, but I think they did a very decent job with phoenix rudder, phoenix rudder has actually perfomed decently in 70 heights balance combination it has shape that allow it slowly push the opponent down while having enough weight to not get launch upwards bit it own attacks.
Normaly the downwards hit work better near the end of the beys are already struggling against gravity so an small punch downwards is all it takes to close the game.
Edit: I'm graduate in civil engineering, haven work on it i last 2 yearsand what stufy the most was isostatic not dinamics but this entire diacussion is actually bringing a lot of memories of my early classes when I had to find the moment of inertia of a beam after determining the center of gravity of beam by the shape of its profile and the mass of the material that composse the beam.
Going to have to disagree with the titling of this as it might misinform people. Though not entirely disagreeing about the content.
Long post ahead apologies.😅
Something not generally used by many doesn't necessarily mean its bad, it's just not popular or as we call it "meta". Also this entire notion that taller is worse is probably the reason why we don't see taller builds in competitions cause people just generally agreed that it is bad and so there's been less playtesting of taller builds, when in fact it really isn't bad, it's just niche. There's also the fact that blades who benefit from taller builds aren't currently meta.
And if something is bad then why would I ever even consider using it? That's why it's stated as bad, it should be avoided but taller ratchets should not be avoided, you even said it.
Taller ratchets are, again, niche they're not outright bad. Same goes with 4, 2, and 1 bladed ratchets, 4 bladed ratchets aren't bad, they're niche. Some blades benefit from 80 height and 4 blades. There are even instances where some blades favor these ratchets more than the 60s, 3s, 5s, and 9s.
Love your content as always though, just had to share my piece.
@@Zelestiv I am all for non meta or rogue picks or builds however don’t underestimate the players that consistently test anytime something new comes out, people are always trying new combinations or new strategies, there are some things that don’t pop in the meta because they’ve been dismissed as not optimal and while I do disagree that all of those things are bad we can’t realistically say that there are no bad parts. There definitely are parts that aren’t as good. There are parts have that more disadvantages than advantages. Could there be niche uses for 4-80 or something? Sure, but there is definitely a reason why we don’t see the part being utilized much. There could always be a niche use for something in the future buttttt this video is really an explanation of why those things don’t get used and why lower height is generally considered more optimal for most things. Not all things, but for most.
@@nizumablader i hear you and I do agree there are parts that aren't optimal. That's precisely why we have a meta as these are currently the best parts to combo with one another. It just so happens that those are the 60 ratchets I still do believe those not used aren't outright bad, sub-optimal might be the better term? As even blades like Shinobi and the X-over ones can be made viable.
That's why I only disagree with the title, good thing you clearly stated in the video itself that you should still try and test these parts. I actually have newcomer friends that avoided 4 bladed ratchets and 80 heights precisely because they heard or saw in reddit title posts and YT vids those are trash and never bothered to test, that's why I am an advocate of playtesting and why I have immense respect and admiration for people who playtest extensively (i mean truly playtesting not just combining parts then running a few fights) before sharing their thoughts.
That's the reason why I myself can attest that tall isn't outright bad, it's niche because of my playtesting, not just solo but in multiple competitions (yes i test builds in tourneys, crazy right🤣).
I do have to say that playing these niche builds require a ton of practice and the right knowledge, so probably for someone new or someone without much experience with such combos might call it bad. Hence also why they are sub-optimal.
This is arguing over semantics.
Something being "bad" or "obscure", which is the proper word to use for things people describe as "niche"; *in the context of a meta*, are one in the same. Something ranking low in a meta, and therefore being "bad" comparatively to the things rank high in the meta, are automatically "niche", are they not? The two words can be used interchangeably.
@@CakeorDeath1989 "Bad" has a somewhat negative connotation.
As i've said in one of my replies earlier, a few of my newcomer friends immediately and totally disregarded taller ratchets and 4 bladed ones because they were branded "bad".
Granted they are lower in the meta but niche doesn't automatically mean bad and vice versa.
Take for example blades, according to the meta Phoenix Wing is one of highest ranked attack types, does that mean the lower ranked Shark Edge is a bad/niche pick? DranBuster? We'd have heated discussions if we said that.
So wording is important here.
@@Zelestiv In regards to blades, that's a straw man because no one is saying that. That's not the argument. No one thinks that Dran Buster and Shark Edge are bad. They are still at the top of the meta, directly under Phoenix Wing. But if you were to bring up a blade that's actually low in the meta, I dunno, something like Dranzer Spiral, and compare that to Wing, we can start to have a conversation about the distinction between bad and niche.
And I don't see an issue with telling newcomers to stay away from 4-sided ratchets when they're just starting out. If one of my friends is getting into something I know a lot about, I start with the useful need-to-know information and go into gradually granular detail from there. You hit 'em with the basics; 3, 5, and 9 ratchets are generally what people use, here's a list of what blades are typically seen as good, here's the difference between attack, defense, stamina, balance, here's some combos that have seen success in tournaments, etc, etc. They don't need to know the specific circumstances where a 4 ratchet is good or bad or whatever.
I’ve been using Knight Shield 7-60P as my benchmark Bey because that combo has been doing surprisingly well against all the A tier and above Beys. And considering the 60 ratchet lowers the center of gravity, it makes sense. It tanks hits like a Wizard Rod. Just proves that all the slander I hear about Knight Beys isn’t all true. Now to test it in a tournament!
Can't wait for 50 height, call it the Ankle Biter ratchet haha great video!!
Interesting video. Ratchets can seem mystifying (even I still get confused on what to use when testing) but honestly, until we start seeing some more interesting variants, the popular meta picks won't really change (SilverWolf being the shining exception I think)
Generally, I like to use taller ratchets for combos that want to maintain a tilt, or combos with shorter bits that don't want to be super low.
I have noticed that my taller ratchets are tighter, but that may be because I use them less.
I've found that the tightness of a ratchet is tied to the number of sides and not the height. Regardless of height, all my 3s and 5s are all loosey-goosey, whereas all my 1s and my 7-60 are tight.
@@CakeorDeath1989 i think thats just qc bc my 1s are loose, while my 3s are tight (except 3-70 which is average)
What would have been better is if TT gave the good sides taller height while the bad sides have the shorter height. It would have made the competitive gameplay a lot more interesting.
bru why u comment twice
I have two 80 heights that I like to use, but my collection is also small and Hasbro only so far so that might change in the future.
That said, one of my main attackers is Dagger Dran 3-80 Orb and I use it to attack a lot in the center stage. No x dashes, just a lot of hits in succession. The 80 height helps slamming the opponent downward and it allows the bey to be angled.
The other one is Knight Shield 5-80 Needle, my only defense type.
I always play this beg angled as well, hoping to catch attacks on the top part of the bey and draining stamina from the opponent.
It works really effective against Shark Edge.
Though this bey is more of an underdog. Really fun to play, but not consistent enough to seriously use yet
hey man, I think this is a local thing (the play styles sometimes are different for each set of people) but in my local scene, people use 9-80 rachets so they can have a much steeper angle when launching, unfortunately this can only be best on a 9-80 and nothing else since the tab can lessen the angle. There was one crazy combo that was able to win tournaments, its a Shark Edge 9-80 R. The guy specifically launch it at a crazy angle (just enough for it not to scrape and it does absolutely crazy uppers, this is pretty risky play still since the other bey could get on the opposite side and burst it (and yes we've seen this combo burst occasionally) I think the tall heights might actually have a place for attack builds (of all things) and tilting at a high angle because on an attack build one's goal is to finish the battle before the bey completely destabilize
I’m not saying no one uses 80 height or that they have zero usage, just that it’s a pretty big minority of usage and even less so In terms of consistent competitive results.
For now, my experience with just the Wave 1 stuff, 80 has better LAD but wiggles a bit in a wierd way when the beys are assembled, 60 holds in place propperly and doesn't wiggle, if anyone knows why, I'm curious, but as soon as a more agressive combo is introduced, 60 takes the edge, it's at our level not an end all be all scenario, but it does tip the scale just a bit in you own favor, with more passive comboes, most waveone stuff has similar stamina so 80 consistently takes the LAD, 4-60 isn't actually as bad as I thought, it gets the job done, 4-80, is the one I seen get bursted the most, 4-80 seems to be really easy to get into, snag and flick, the difference in person when holding them is actually not that obvious, we have accidentally grabbed a 3-80 or a 5-80 by accident aiming for a 3-60 or a 5-60 more than once, 2mm difference really isn't that obvious when thrown into a pile.
I'm using 9-70 Hexa on Silver Wolf myself. Works pretty well. Out spins WizRod 3-70B 4/10 times and is almost impossible to KO.
Nizuma dropping knowledge bombs on em......
Yeah this is the most unfortunate part of the game so far. I am hoping TT try to work on this in the future and make it so we can actually vary the height of our beys in a competitive setting.
Yeah good idea, lower heights might be a good place to start
the only 80 hight ratchet thats actually safe is 9-80
I been testing Knight Shield 4-80 Point, and I've seen a surprising lack of bursts. I attribute that to the lack of a gap, but also the tightness of the blade. In contrast to my Shark Edge, which feels really snappy when I twist a bit, my Knight Shield feels a lot more smooth, but tough.
Not to say the combo's good or anything. Bursts are rare, but it doesn't really beat much.
I think taller heights are intended for tilted Defense launches, which is kinda what they're going for with the height. They *do* take longer to scrape, and also make different parts of the blade more likely to make contact.
It's also important to note that Beyblade X is most likely designed with 3on3 format in mind, so for example, you can't use two 3-60s, but you do have other 3-sided options, there's just so much to consider
True but you can use 3-60, 9-60, 5-60, and 7-60
@@nizumabladeryou forgot 2-60 😈
I'm just hoping we will get a gimmick can lower and higher
And free spin is good for all type😁
The stats at the back of the beyblade for hasbro is the stats for the app
@@pur1fy531 hilarious
Coutnter Argument to that : Tall is good , for Beys with Downward Smash Capabilities but with attack bits to make them not burst as easily
Try 9-80 with hells schyte (I still use taper bit for this), it punches and parries low height beys like crazy
whats some 80 height combos that are interesting and okayish? i gotta find a use for all my leftover ratchets lmao
Usually smash attackers/destabilizers! Hammer, Wolf, sometimes Dragoon builds even.
Thanks for making this video! I was just about to tackle this topic.😂Good stuff my dude!👍🏽
I wonder if I can use 80 on my HellsScythe Ball combos
in the early X meta you would see a lot of Hells Scythe on 3-80B and sometimes even 4-80B, the height helped the smash attack aspect destabilize opponents
Some blades benefit from taller heights if their underside has better contact points (Hells Chain, Hells Hammer, and Silver Wolf), but personally I don't think it's worth the burst risk. Chain and Hammer are kinda inconsistent and Wolf does perfectly fine on lower ratchets. Perhaps if gimmicks start getting introduced in the ratchets taller heights might see more use. In mfb, 145 was a terrible spin track, but many gimmicked tracks were great at that height
Yeah it’s very possible with other heights or ratchet gimmicks then taller might have more utility
Thanks
Consistency, Efficiency, & Practicality. Let it Rip!
half my beys are 80 height and are on par with my short ones, but i agree that 60 heights are better but not by much
Hold up! How did you get knightlance to stand in the thumbnail
@@roombawars6434 it’s balanced against the box behind it
For me, 80 can be good for my LF combos instead of F or GF (per exemple works on Shark or DB) and 70 is my go to for stamina combos or Tyranno beat combos
Why 80 height on low flat? Basically cancels out the low flat. You could run 60 on flat and not sacrifice the stamina of flat over low flat.
@@nizumablader I feel like it hits heavier… probably just a feeling though
Testing is key
Big fan of the channel in general and you as a person, but this is the problem with the Beyblade Community and why people don't like comp players.
My take on all this is make your own choice. Beytubers need to stop telling people this is bad, this is good, don't buy this, buy this. It is all based on a person's experience. Some people suck with certain beys and some people win with certain beys. Because someone sucks at a specific bey doesn't mean it is bad.
I just think it is funny that people who just get a bey, they use it for a moment, make a video and they are suddenly smarter than the people who design them.
4:36 this is 100% true. Put the ratchet on and click it and unclick it. 60 ratchets are lower in Burst resistance, but they don't Burst as much because they are harder to hit.
Might just be me, I know that you're a good dude and you make good content. But attacking other channels is a low move. I'm sorry
But that's just my take on this. The bey community just needs to stop pretending and telling people what's good and what's bad. Let them figure it out on their own.
I didn’t name or attack anyone, I say in the video to test things for yourself. In all of my videos I tell people to test for themselves. Saying something isn’t as good or isn’t as optimal isn’t an attack on anyone. If people can make things work go for it but to completely disregard all competitive players by saying someone is just bad with something isn’t cool. Yes you can compensate to some degree with skill however if there are two equally skilled players and one is using a top tier optimal combo and one is using a bottom tier one the skill can’t compensate. I use non meta combos but I am fully aware of the short comings and the things they are absolutely terrible against. You’re also undermining the people that extensively test the new parts and blades before ever turning a camera on. I don’t showcase a combo until after I know how it performs. Additionally people all over the world test these parts from Japan, Thailand, Singapore, Canada, USA, etc and nearly all come to very similar conclusions when the dust settles. I’m not saying don’t use a certain part but I am explaining why most people don’t use them.
As far as ratchet tightness goes I encourage you to grab a bunch of 80s and 60s and twist em on and off, you will find tight and loose 60s and 80s. The tabs that hold them in are identical in thickness and shape. Some are just tighter or looser regardless of height.
No one ever said they were smarter than takara tomy, but beyblades were designed to be customized. If takara tomy made the most optimal part combinations everyone would use stock combos.
@nizumablader I see your point. Again, I do appreciate you quite a bit and love your channel. In general though I think beytubers need to word things carefully. Like Zankye for example. With 500k plus subscribers, what he says people take to heart and spread it without testing. Or if he says it's bad, everyone will take that and act on it and tell others that it is bad. I'm not angry with you, so please don't think I am, this was just me venting a bit. I think beytubers just need to be more positive because if they are then their subscribers are as well. I deleted my reddit account and almost just stopped trying to do anything with beyblade because whenever I found a good combo that i liked, I was verbally attacked, called lame, or stupid for using it because "zankye said", or "this channel said". Earlier this morning I was called stupid and down voted because I found a cool combo for my silver Wolf and said it was a good combo. So I'm just a bit bitter right now is all.
You're videos are very informative and I appreciate your hard work, I'm just hoping you don't end up like zankye and some other channels that have become so negative and toxic. There are so few channels now that are not toxic and don't have much of a toxic community and I'm hoping your channel stays that way and is positive like beybladegeeks, leftburst, leftspinbays, and super beyblade family.
Much love for you nizuma, just remember that. Again I'm sorry for the rant. Just a bit upset today is all. I didn't mean for it to seem like I was taming it out on you.
More chance of a burst finish only problem i see. But depending on beys like hells hammer good for smash attacks
Ive actually had more luck w 80 heights. I prefer higher up. But thats a preference. Also blades engage with different points at different heights. I think people also play different than one another. Positioning for Launch, Angle, etc, all play a part. I will say everyone whos worth their weight in salt in my local comp team utilze 1 of the 80 height ratchets. I genuinely think its just skill and preference.
I’m not sure skill is a factor, there’s a reason why the vast majority of competitive players around the world are utilizing 60 height more than any other ratchet height. Unless the majority of competitive players in Japan, Singapore, Thailand, Canada, and America are wrong. 80 height got used up until we had 3 different 60 height ratchets now 80 height rarely gets used competitively.
@@nizumablader Yeah but thats common. When I played Yugioh alot of people were using pretty basic meta decks, I built a 20 dollar Ninjas deck I still have till this day and did well in locals and toped a regional. It wasn't standard, no. My ninjas was niche, but I realized most people will do whatever is popular. I prefer to discover on my own and use favorites to deal with meta. This takes skill, and a deep understanding of mechanics. Ninjas weren't even rogue at the time but I was a way to abuse a mechanic and exploited it, heck I even did well with that same deck in Master Duel Tourneys. Point is, all competitive settings, kick boxing, beyblade, Yugioh, wrestling, racing, it's always those who develop a unique skill that will win. Ask Michael Jordan if the ball he dribbled was responsible for success or if it was his skill. Ask any racer, skill is the defining factor in 90% of Restricted Racing like NASCAR or Rally Racing. Misplays are why most people lose in almost every competitive card game. Beyblade is no different. It's just a matter of skill and utilization. I've been competing for years, never won or lost anything that wasn't a skill issue, provided it wasn't a mechanical failure or my opponent didn't break my bone or injure me on a wrestling mat. It's skill and mindset over all. Sure somethings will be super broken in Beyblade because they were better designed. But even then regulations always end up solving this issue. I.E. when Bearing Drift caught a ban in Burst.
Tall is great if you have a proper tilt launch
And as long as your opponent doesn’t hit your exposed backside or have a higher stamina blade than you.
@@nizumablader to be fair that could be said in any rock paper scissors scenario.
I mean tilting works as long as you don’t get hit on your backside, otherwise your easier to ko and easier to burst.
Size don't matter (that's what mom said --> she's right)
The only issues with high bits or ratchets are the skill issues from the bladers. (My gang loves high beyblades)
But don't take it bad, short kings/queens, we love y'all too
Skill only compensates until your playing against an equally good player with a more optimal combo.
@@nizumablader nah, you have to believe in the heart of the cards Nizuma, or in the spirit of the blader! But yeah, I can understand what you are saying. (Skill issues lol)
I bought a 3 dollar beyblade x string launcher of aliexpress (a fake) just to see how it is compared to a real one and i feel like they launch your bey even harder than the original string launcher😂 its a bit heavyer to pull aswell but still smooth and the string is 2cm longer then the original! The plastic quality feels a bit cheaper but jeah its 3 dollar. They also have the rings that make the string glide and not rub against the plasic. You should try it you wont be disapointed!
I’d rather save it and get another legit one. I can’t use fakes at tournaments.
Who actually pays attention to the "stats" and "typing" on the back? It's basically bunk.
@@ShadowDaPk there are kids and other UA-camrs that actually take that stuff at face value which spreads misinformation
@@nizumablader Sadly yes kids would fall for that but that can be forgiven and corrected. It's functioning adults who can observe practical results who shouldn't fall for those arbitrary numbers.
@@ShadowDaPk I agree with you, but if no one tells them then how will they know. I’ve met a lot of adults that are getting back into beyblade that just assume those stats are based off of something accurate.
Why is there not 100
Because they haven’t made 100
Tell me why
The problem is they aren't tall enough
lol
I kinda have to disagree a bit, imo, tall is good mainly for down smash build, and they generate more movement despite heavy weight due to gravity distributing to upper more than lower.
As for exposure, while it's true that the taller your bey, the more expose the ratchet is, but I don't think it's that much of an issue since X dash, jump or bounce from an upper attack generally expose the ratchet without the need of height, and the issue can be fix with better blade and ratchet alignment, or balance bit with thick cylinder.
Tldr: Tall height is very good if you want to build an aggressive defense, don't let bursting and minor lost of stamina discouraging you from using it.
55 ratchet 🤔
I agree. Say whatever you want with 70+ ratchets winning your locals whatnot, but that is not frequent. Hell, I even won with a 70/80 height ratchet match before against my brother, BUT that's me playing casually and not in a tournament setting. Nowadays, if there's a new Bey I like but it has 70+ ratchet, I try going for a 60 (*specifically 3-60/5-60/9-60).
Just use 70 😎