1. Great Video, editing is fast and snappy, the subject is well explained, top tier 2. I also miss dani 3. you could make your life much easier if you use Control nodes and show / hide groups of UI nodes for the shops 4. A fun addition would be to "simulate" an economy First look up "Edit Resources as Table 2" godot plugin Then make more types of radishes. Define a base price for each Then if the player sells only a single type the supply will increase, so the price will diminish And randomly change the demand of other resources to have a simple economic simulation
You can right click any node and select a kind of replace by that preserves your changes to the node, like signals or scripts, and transforms them into other nodes. If you do have scripts, you have to change the "extends node" line to match the new type. Also, look into how to use control nodes to arrange the buttons and text. These range from margins to flow control, center, scroll, etc.
For your button problem, you could have just right clicked the button node and hit "Change Type" to switch to a texture button. Prevents duplicating a lot of work. Signals will still persist, though your text will need to be retyped unless it's being set in code elsewhere.
the UI has a way for you to change the border style when you go to theme or theme override you can add a new box style or write code to make it how you like it it is awesome I figured out and now that I feel like I am complete it is awesome that some thing you do looks good.
I love you fro- I mean marbellos. I havent seen a devlog this good in a while (essentially since dani stopped uploading) cant wait for more. I'm surprised you made (what looks like its going to be) an incremental game, I cant wait to grind this for hundreds of hours (seriously I have a problem). Do you plan to do content other than devlogs/gamedev?
confirm = confirm + 1 (shorthand would be: confirm += 1, does same thing). pretty sure that it was increasing but the variable wasnt being updated by being reassigned so nothing happened
@@kokostyuba7586 I used 2 youtube tutorials, both posted by godotneers. After that, just use your knowledge and start creating stuff (search things up if you need help, hundreds of resources r available to developers who need help
Hey man this video is sick. You earned a sub from me. Big inspiration I’m planning to start from 0 too. Did you have any coding experience prior to making this vid?
hey bro I am simply baffled, and im wondering if someone can help me out: how are you accessing the Global.coins variable in your on_pressed function in the very beginning? I tried to do the exact same thing in your video, and I cannot access the variable without creating another reference variable in the button first?
The gamedev help btw was talking about professional gamedev. Of course you can crunch on your own, but you are more likely to crunch when working for a shitty company. I hate this video. This video is awesome. But, too bad it sucks. It is really great though. . .. . . .. . .
Amazing kickstart. This editing is top tier! Only the outro-music was a bit too loud but the rest just rocks. Looking forward seeing more from you!
0% chance u see this
Nope
I saw it
Looks like you made a rounding error
Think again
Absolutely none. Nope.
1. Great Video, editing is fast and snappy, the subject is well explained, top tier
2. I also miss dani
3. you could make your life much easier if you use Control nodes and show / hide groups of UI nodes for the shops
4. A fun addition would be to "simulate" an economy
First look up "Edit Resources as Table 2" godot plugin
Then make more types of radishes.
Define a base price for each
Then if the player sells only a single type the supply will increase, so the price will diminish
And randomly change the demand of other resources to have a simple economic simulation
dani will not be forgotton but im pretty sure hes coming back after he finishes his game
i thought he didn’t know how to code 😔
Congratulations on your project!! Good luck, and keep going :D
You can right click any node and select a kind of replace by that preserves your changes to the node, like signals or scripts, and transforms them into other nodes. If you do have scripts, you have to change the "extends node" line to match the new type.
Also, look into how to use control nodes to arrange the buttons and text. These range from margins to flow control, center, scroll, etc.
Dude this is such a well edited video! Good job. Great idea to start with a clicker game for your first game. Good work dude.
Thanks for the support
Good stuff I'm in the same boat I wish you the best of luck!!
10/10 masterpeice cant wait for it to be on steam and rated by ign.
For your button problem, you could have just right clicked the button node and hit "Change Type" to switch to a texture button. Prevents duplicating a lot of work. Signals will still persist, though your text will need to be retyped unless it's being set in code elsewhere.
the UI has a way for you to change the border style when you go to theme or theme override you can add a new box style or write code to make it how you like it it is awesome I figured out and now that I feel like I am complete it is awesome that some thing you do looks good.
4:40 You could look into Themes as well to change how the default buttons look
aye, sub ten. the editing is pretty good chief
I love you fro- I mean marbellos. I havent seen a devlog this good in a while (essentially since dani stopped uploading) cant wait for more. I'm surprised you made (what looks like its going to be) an incremental game, I cant wait to grind this for hundreds of hours (seriously I have a problem). Do you plan to do content other than devlogs/gamedev?
confirm = confirm + 1 (shorthand would be: confirm += 1, does same thing). pretty sure that it was increasing but the variable wasnt being updated by being reassigned so nothing happened
6:57 the button textures, for example the one for Radishes, should have their filtering mode set to nearest neighbor so that they appear less blurry
Good vid. I recommend getting comfortable using signals
Bro fr, for the quality of the editing, i thought you were a somewhat famous youtuber hahaha
Love the vid
w video lil bro
Got me hyped
You sound like the llamas from Llamas with Hats, especially at 3:14 lol. Nice game though
I’m glad I found this channel
OMGG URE REALLY GOOD AT EDITIONG EHY DO U HAVE ONLY 400 SUBS U DESERVE MORE
KEEP GOING
w editing
Good video
Anotter Godot Game Dev Otter
W video bro
great vid i hope to see more
At least you finished your little small game I haven't even started mine
i also want to learn game dev...
try it out!
@@Marbelos how did you learn gdscript? any tips?
@@kokostyuba7586 I used 2 youtube tutorials, both posted by godotneers. After that, just use your knowledge and start creating stuff (search things up if you need help, hundreds of resources r available to developers who need help
@@Marbelos aight I'll see
Hey man this video is sick. You earned a sub from me. Big inspiration I’m planning to start from 0 too. Did you have any coding experience prior to making this vid?
This is the first project I've ever made, I do have an idea on programming logic, but that's all
I also made my First Devlog Now 😅
And my Channel has exact 69 Subscribers😂
Everybody does a game with NO experience on godot but i'm trying for two months and almost giving up....😢
keep going!! stay strong man
Broo... Same, I have experience but no idea what to do in my game
It's an fps and i don't have any ideas for it
@@TDM-07 i give up allready...now i'm playing Skyrim V to release my stress...
Good❤
Nice vid, subscrimbo'd!
Hi :)
Hi there
hey bro I am simply baffled, and im wondering if someone can help me out:
how are you accessing the Global.coins variable in your on_pressed function in the very beginning?
I tried to do the exact same thing in your video, and I cannot access the variable without creating another reference variable in the button first?
Which is it, you made a game or you made a video filled with edits?
sadly both; grind is real
use texture nearest
the thumbnail deception is not a very user welcoming move you know
The gamedev help btw was talking about professional gamedev. Of course you can crunch on your own, but you are more likely to crunch when working for a shitty company.
I hate this video. This video is awesome. But, too bad it sucks. It is really great though.
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(Just memeing btw, liked the vid)
you are my copy
Please stop talking for a second between sentences 😭
im a d1 yapper 😭✋
voice is too low