osu! has A BIG Problem...

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  • Опубліковано 18 січ 2025

КОМЕНТАРІ • 154

  • @ajzanfa
    @ajzanfa Рік тому +247

    the editing style change while talking about sst3w is genius

  • @ChaosEater39
    @ChaosEater39 Рік тому +363

    beach episode?

  • @IAcroniXI
    @IAcroniXI Рік тому +66

    6:26 honestly this is one of the most valid points that have ever been raised in let's argue history, we can make a religion out of this.

  • @BabyCurry5
    @BabyCurry5 Рік тому +125

    My take on stamina/streaming based on seeing other top players is that the main 'genetics' gap comes from how well you maintain your skill after taking a break from it, be it short or long. P much everyone can get good at speed/stamina with time and effort like any other skill. However, I've noticed there is a massive gap with some players coming back after a small/long break and basically being put back at square one in terms of ability, while others come back like nothing has changed at all. Merami is a p notable example as someone who can just drop in whenever and fuckin shred and I think that's what ends up separating the best tapping players like him from other good speed players.
    Coming back from a break and being two steps back every time is gonna significantly hinder ur progress compared to someone who doesn't have that issue.

    • @aizuuya
      @aizuuya Рік тому +6

      I am one of those that if I take 3 days break or more from either playing osu in general or not playing skillcap speed/stamina, I will be back to square one and have to grind for weeks just to get back to my previous skill level. Also I show no improvement in speed or stamina even if I play every single day for weeks and grind it, my hands will just get fucked up and they will hurt so bad I won't even be able to play.
      Genetics are real. They have halted my progress in the game and I can never achieve my goals of becoming a top stream player. You don't even know the things I would give up just to have the genetics these top players do. I can't even imagine spending months away from the game and being exactly where I left off when I come back.
      I'm not certain that, quote "the main 'genetics' gap comes from how well you maintain your skill after taking a break", but actually that is just one factor that ties heavily into your genetics. Skillcap, stamina, and speed are all also determined by genetics. They affect ability to improve much more than maintaining skill from a break.

    • @jessm408
      @jessm408 Рік тому +4

      Why do you abbreviate pretty xd

    • @jadtok
      @jadtok Рік тому +2

      merami has mentioned before that whenever he isn't playing osu or doing anything he usually just taps like he normally does wherever he is and said that might be one of the reasons his tapping doesn't suffer when he takes breaks

    • @deadmopose5990
      @deadmopose5990 Рік тому +3

      i think that this is not a real issue and that you only have this problem if you're not good enough at speed

    • @BabyCurry5
      @BabyCurry5 Рік тому

      @@deadmopose5990 Maybe. I'm just basing it off observations of good players, not lower ranks and my experience but it's a potential pattern I've noticed.

  • @Cranson92
    @Cranson92 Рік тому +8

    9:43 - One thing I WILL say about this take is that, comparatively, the entire community is SIGNIFICANTLY better now than they used to be.
    I know, like, of course it is. But the degree is pretty staggering. I'm ranked around 205k with 3134PP. I found a Reddit thread from early 2019 that says the 5 digit cutoff was 2547PP. Which is almost 300k now. And the 5 digit cutoff today is 4512PP. That's approaching DOUBLE what it was 5 years ago. It's just weird thinking that a hardstuck 6 digit in 2023/24 like me would've been very solidly in the 5 digit range in 2019.

    • @vlxyy
      @vlxyy Рік тому

      I can agree with this in a way, Maps were also VERY different at that time. We still see the same generic aim maps that were being played consistently by top players. It might just be the popular meta and how certain players abuse it. idk

    • @spacepouge
      @spacepouge Рік тому +4

      @@vlxyy There was way less options then to gain ranks, as 2019 was when mass produced farm started to appear. Furthermore, less competition. also its interesting to see how much the pp cutoff has changed cause I got to 5 digit back in april of 2022 when it was 4000 so in the last year and a half its gone up by over 500. But even more so rank 1 back then was like 21k pp LOL

    • @Cranson92
      @Cranson92 Рік тому +2

      ​@@spacepougeI remember when 1000PP was the holy grail. I took a couple years off to play other games, and I came back to 1600PP chokes. I'm just like "what happened"?
      The answer is a PP rework and rapid trigger, I guess. I actually got an UWU yesterday, and I think the switch weight is helping as much as rapid trigger, lol. I went from a 70 gram progressive spring to 45 gram linear spring. The difference is absurd.

  • @alef3356
    @alef3356 Рік тому +24

    3:49 Lazer already changed the multiplier weight

    • @qwertzec
      @qwertzec 7 місяців тому

      Yes but i thought they made hidden better

  • @AGnar0k
    @AGnar0k Рік тому +19

    more beach episodes pls, very calming atmosphere

  • @Puzze
    @Puzze Рік тому +48

    this is good and enjoyable video i personally would like to see more of these types of videos

    • @the.true.A
      @the.true.A Рік тому

      this is good and enjoyable video i personally would like to see more of these types of videos

    • @Puzze
      @Puzze Рік тому

      @@the.true.A eyy dont copy paste me like that 😞

    • @ShadowaOsu
      @ShadowaOsu Рік тому

      @@Puzze these are fine also fun content me exclusively want to receive extra from this category of content

    • @Puzze
      @Puzze Рік тому

      @@ShadowaOsu well hello there so you found me here :D

    • @ShadowaOsu
      @ShadowaOsu Рік тому

      @@Puzze it wasing very "puzze(l)ing" to find you ;D

  • @bloosun
    @bloosun Рік тому +32

    Wow what a shame I got top 100 for the first time back in 2018.... I feel good knowing that I actually WAS bad after all this time, just like you Spazza. We can be bad players together. And definitely not coping.

  • @vp7219
    @vp7219 Рік тому +28

    Speed is overweighted because of high AR length bonus. In the very early iteration of a pp rework that removes that bonus, sidetracked day becomes a 1.5k pp play instead of absurdly overweighted 1.7k.

    • @yurushi55
      @yurushi55 Рік тому +6

      What about maps like 10 things ai no sukima? It gets no length bonus and is still incredibly overweight

    • @vp7219
      @vp7219 Рік тому +4

      ⁠​⁠​⁠​⁠@@yurushi55 If we’re talking about the top diff it’s still a 306bpm spaced deathstream at od 10.7. Not many people are capable of hitting stuff like that accurately and at this point (potentially when high AR length bonus is removed) jump aim needs a buff anyways instead of more nerfs to speed. Maybe a small nerf to high OD (10.3-10.8) but a buff to OD 11? IMO ATH 3mod is underweighted and so are many dthr plays due to how hard it is to acc OD 11
      Can’t say for sure though, I’m just a random and don’t claim to be an expert at balancing pp

    • @yurushi55
      @yurushi55 Рік тому +3

      @@vp7219 I've also noticed there are many 3 mod speed plays that are weirdly underweighted (both of flaro's choir jail plays come to mind) I think they were accidentally nerfed from the original acc penalty for od11 targeted towards 3 mod jump farm.

    • @sean12444
      @sean12444 Рік тому

      i feel like the length bonus is justified specifically in the case of sidetracked day because of the insane consistency it takes to fc a map with such high physicality and stamina requirement

  • @certik9487
    @certik9487 Рік тому +2

    6:22 fun fact in Czechia beer is cheaper than water

  • @okinamo
    @okinamo Рік тому +37

    :3

  • @InkLyned
    @InkLyned Рік тому +12

    As someone who talks pretty fast and tends to edit audio similar to him, I think that (in my opinion) the reason sst3w edits like that is either to get rid of silent audio to keep the viewer engaged and never have the chance to click away. Or he messes up a sentence and only records near where he messed up as to not have to re-record the entire line. Either way I can understand why you wouldn’t like that type of editing however I personally do it so I don’t get offended by it

  • @weabowoshi
    @weabowoshi Рік тому +3

    outside is so beautiful man most osu drama is so inconsequential to real life and the beauty and adventures it gives. thank you mr. Spazza17 for this thought provoking renaissance tier videography for your silly little youtube video

  • @roptant
    @roptant Рік тому +2

    i guess speeds skill ceiling isnt high enough currently for super proper technique to matter yet.
    take a look at track and field for example, everything is optimized, running technique is studied extensively but thats because people has been running for thousands of years

  • @FusionDice
    @FusionDice Рік тому +10

    9:25 Lmaoo

  • @benwpianocovers628
    @benwpianocovers628 Рік тому +1

    i think of technique as something that is different for everyone. i feel like the best technique changes from person to person, as it will always be what you are most comfortable with which is determined by a lot of factors. so if something looks weird like chiconys tapping for example, it doesnt necessarily mean that it is uncomfortable or bad for his hand. if you feel comfy playing with 'flat' fingers then there is no point in trying to 'curve' them. each individual can improve their own technique, but i doubt that it will converge to the same exact tapping style for everyone.

  • @aadesh_kale
    @aadesh_kale Рік тому

    this video felt so short, like only 6-7 mins or so wtf? very well made and good watch. Loved the setting of beach and mountain view too, where was this shot?

  • @Invhytas
    @Invhytas Рік тому

    0:50 if flow aim in isolation were busted, alternate-style maps would actually be worth something. It's the combination of flow aim and tapping/speed that is being a problem right now. Nerfing only flow aim makes alt maps even more underweighted.

  • @mrturtlenugget_254
    @mrturtlenugget_254 Рік тому +7

    IS THAT A GAMER OUTSIDE 🙀🙀🙀🙀🙀😱😱😱😱😱😱

  • @flyinosu
    @flyinosu Рік тому +1

    hi spazza! i made some of those videos that talked about tapping genetics and technique and whatnot
    chicony and shimon's techniques look weird and abnormal, but the actual amount that their fingers are moving is very little. That's better for tapping faster.
    Also, even though my video about genetics did really well, I hate that now people blame their "genetics" on their lack of speed. Genetics exist, sure, but I don't think it matters until the top 0.01% of speed players (the people pushing the limits of what is possible). There is so much speed improvement that ANYONE can do by just shredding speed maps.

  • @nickelisblind
    @nickelisblind Рік тому

    9:26 you thought you was slick with those cute xd

  • @Saffroncarp1106
    @Saffroncarp1106 Рік тому

    The only real problem in osu is that i cant easily hide the background with an easy click

  • @flora2155
    @flora2155 Рік тому +12

  • @Deftera
    @Deftera Рік тому

    I think osu! should release a merch of a 3D printed foot, and each toe would be an exact replica of one of the top five players. Those would be released yearly, and a small share would be sent to the players.

  • @Gibbysaurio
    @Gibbysaurio 11 місяців тому

    7:39 if rafis can stream time freeze with his fingers flat I don't think it really matters that much

  • @bettathanyall
    @bettathanyall Рік тому +22

    please let me edge to ur videos

  • @CrawlingTurtle71
    @CrawlingTurtle71 Рік тому +2

    sst3w mentioned poggers

  • @Aremder
    @Aremder Рік тому

    this was a really good video id love you to make more of these types of videos.

  • @deadmopose5990
    @deadmopose5990 Рік тому +4

    i don't get how anyone can say that rapid trigger isn't busted its so abusable i went from 220 to 330 in a matter of months with the sayodevice

    • @Phosphorescense
      @Phosphorescense Рік тому +1

      Tbh it is abusable asf but it comes down to players with no money vs players with money that can get the best equipment n shit but remember you have to have the skill to abuse it in the first place

  • @kolja783
    @kolja783 Рік тому +5

    tapping posture does matter but I think if you have a posture that can break light 220bpm stamina you can probably keep using that posture without changing it
    if you're confident reading streams but even though you're practicing speed you get skillcapped at like 190bpm, yeah that's probably posture

  • @notatxmn
    @notatxmn Рік тому

    biggest osu event in a small land like the netherlands?? this is so cool honestky i never expected such a thing to be here, i love it:0

  • @prawtism
    @prawtism Рік тому

    man went outside, but there's no grass

  • @blockshift758
    @blockshift758 Рік тому

    Beach isn't the best place for getting fresh water...

  • @Phosphorescense
    @Phosphorescense Рік тому +6

    The game NEEDS to promote other game modes, like tutorials for every game mode instead of just standard. I see a lot of new players falling into a trap where they are frustrated they are still 6 digit after months and months of playing and I ask them have they tried any of the other modes? Most of them didn't even know there was other game modes unless they accidently clicked a mode specific map

    • @Phosphorescense
      @Phosphorescense Рік тому

      @@penguinsu2437 yes the transfer of skills is very important, some of the top ranking ctb players like motion actually are also really good at mania because of finger control, getting strong fingers from mania benefits ctb a lot

    • @saintnong5982
      @saintnong5982 Рік тому +1

      Currently they're doing their best to chase away the mania community with their 20% combo based new scoring system.

  • @visionfncs
    @visionfncs Рік тому

    that view is so beautiful, you choose the perfect place to record

  • @NneonNTJ
    @NneonNTJ Рік тому

    2:46 is wild, that's a delusional take if I've ever seen one.

  • @k_Hwaofficial
    @k_Hwaofficial Рік тому

    filmato dalle coste di livorno

  • @pingwinner_
    @pingwinner_ Рік тому +1

    4:15 rohulk says hmmmmmmmmmmmmm

  • @Gibbysaurio
    @Gibbysaurio 11 місяців тому

    Thank you for keeping me entertained italian verto

  • @huh0123
    @huh0123 Рік тому

    Thermonuclear Hot Take:
    Mrekk/whitecat (or anyone holding #1 for insane periods of time, cookiezi gets a pass because he was always having to stay on top of the game trading spots with people in the beginning) being #1 was the worst thing to happen to the game from a outsider looking in.
    I think this because it made looking at top players extremely boring because no one is battling for any position in the leaderboard anymore. It’s stagnant, boring, and makes me not want to even try to climb the ranks/play the game because of no competition (I’m a competitive person).

    • @descai10
      @descai10 Рік тому

      what do you mean, there are a ton of incredible players in the top 20 and any of them could randomly pop off and take over, much like akolibed almost did
      there are so many players that have 1500+ pp chokes.. it's very competitive right now.

  • @VestalFemboy
    @VestalFemboy Рік тому +5

    I have the problem with being low rank and playing maps that are way too difficult for me (for context I'm rank 319k and I D and C rank 6 star dthd)

    • @bjholland8322
      @bjholland8322 Рік тому +1

      You need to play harder maps to get better but not too hard

    • @astralmlon
      @astralmlon Рік тому

      helo, i was plenty similar (still kinda is) but id very much recommend to start playing around the 5-6* range, it has helped me a ton with consistency and acc'ing as well as indirectly improve playing higher difficulty maps
      if you're uncomfortable with lower ar id suggest working your way down first or start your session by playing say ar9.3~, i used to be uncomfy playing with ar lower than 10
      i also used to spam a lot of 6-7* dt just getting C ranks with bad acc as well, im currently 349k and ive been improving a lot this way and it has helped me get some potential 300s (just need to fc maps dear god let me)
      for maps i dont really have anything to recommend but i would say start with aim maps since they generally have easier rhythms to follow and build on your foundation with :3

    • @qrzone8167
      @qrzone8167 Рік тому

      I always question starting DT at such a low rank because you still can get a lot of ranks just by training foundational skills on nomod or even the other mods like HD or HR. If you are really set on training DT you should really start on an easier map, like the 8.5 AR maps can often be 4* with DT, otherwise play very short maps if you do want to try higher difficulty.
      I didn't even start training DT until around 6k pp, but realistically you can probably do it as early as 5k pp. Its an issue of foundational skills. You need to be able to read AR9.3 at minimum, but also comfortably aim/stream high bpm 5.5-6* maps before you build the skill required to access the nearly endless pool of very very juicy 6*/7* DT maps.
      For an easy transition into DT later down the road, stick to playing maps with a high BPM, like 180+ and try to consistently have a UR below 100. This gets you ready for high BPM in terms of stamina and aim, and then all you need to do is get used to AR 9.3.

    • @astralmlon
      @astralmlon Рік тому

      @@qrzone8167 i dont know why i started spamming DT and high sr maps either but it was most likely because it felt more fun to me even though most of it was mashing and praying i pass lol
      with the rest you've said i wholeheartedly agree being able to read a range of lower ar and bpm really opened a lot of possibilities for me, i can comfortably play a lot of high 6-7* maps (mostly aim though) now and have a potential 400 already at hand but id have to acc it better and stop shitmissing everywhere lol
      im still struggling a fair bit when it comes to comboing and consistency (especially on streaming) but im getting there
      (map im talking about the 400 is cold green eyes sotarks set, reform's expert diff dt in case ure curious)

  • @littl333
    @littl333 Рік тому

    Speed is locked behind genetics. I'm a proud owner of those genetics.

  • @Wutever
    @Wutever Рік тому

    Is it flow aim in isolation thats actually busted or is the combination of object based length bonus scaling off od + all the finger control stuff that i think shouldnt exsist below 220bpm maybe not even at all depending on how much it breaks high bpm.
    Nuking flow aim....again ( it was broken at one point i thought it was ever so slightly overnerfed actually) would just make the entire very fucking hard to be consistent on skillset of very spaced stream maps esp on high cs turn into niche patience maps no one ever plays again cause why.

  • @lebro4401
    @lebro4401 Рік тому +2

    Wait so I can't watch bocchi the rock in osu!lazer?

  • @luneh7346
    @luneh7346 Рік тому +1

    montalbano ahh beach

  • @matthewbabcock9799
    @matthewbabcock9799 Рік тому

    Loving list week!

  • @Sxzbby
    @Sxzbby Рік тому +2

    4 views 22 seconds ago, I opened youtube right on time

  • @m4rtic0
    @m4rtic0 Рік тому

    why does it look like you are in del perro beach from gta 5

  • @deadmopose5990
    @deadmopose5990 Рік тому +1

    i think technique only matters in a matter of using index + ring or using index + middle finger and if you have rapid trigger on your keyboard or not because if your technique isn't optimized for streaming with rapid trigger you're missing out

  • @winterstarchild7495
    @winterstarchild7495 Рік тому +5

    9:21 strawberri is pretty active as well
    Also a pretty chill guy
    Love ur wideos mr spazza keep it up
    Ps. People keep telling me i sound like you and i dont agree

  • @echoeee
    @echoeee Рік тому +2

    the beach has saltwater sorry

  • @Qishilu5
    @Qishilu5 Рік тому +4

    good technique is just what u feel comfortable with, theres no objectively right way ans u just have to find ur thing

    • @r_se
      @r_se Рік тому +3

      false

    • @antimatter2417
      @antimatter2417 Рік тому

      ​@@r_senot false, otherwise every single top speed player would have similar technique, which is evidently not the case.

    • @r_se
      @r_se Рік тому +1

      @@antimatter2417 there is no one optimal/superior technique (except maybe cookiezi's lol), but there are aspects of one's tapping which can be bad and unproductive such as directing tension/energy linearly through your hand and letting it build up in your joints on long streams as opposed to circulating it, also raising your wrist too much, overreliance on wrist rotation, extra unnecessary/pointless movement or using elbow(up/down) movement/shoulder tension as a crutch. there are many correct ways of tapping but most player's tapping techniques are not correct.

  • @mouseyland
    @mouseyland Рік тому +1

    THE SEA IS SALTWATER NOT FRESH WATER !!!

  • @Cholera1056
    @Cholera1056 Рік тому

    you cant say laissezs scores don't require much reading his reading is insane just watch the gameplay

  • @R0ss0999
    @R0ss0999 Рік тому

    Not really a “hot take” when people say osu content is repetitive lmao.
    Rhythm games as a genre are like that in general.
    Crazy scores always get the most clicks, rhythm games are just too repetitive and simple to make unique content.
    On the other hand it’s my favourite genre to watch live, I can barely watch anything else without getting bored on twitch

  • @PlayboiCartisUncle
    @PlayboiCartisUncle Рік тому

    I like your camera bro

  • @pedrogarabito8664
    @pedrogarabito8664 Рік тому

    Were Okinamo?

  • @mvayk
    @mvayk Рік тому

    i think we should ban all aim because it is stupid and overweighted still and also ban rapid trigger because its like tapping assist also make it so the more score on a map the more pp so you cant abuse pp anymore.

  • @plasmusss056
    @plasmusss056 Рік тому +1

    Video molto caldo👍

  • @qwertzec
    @qwertzec 7 місяців тому

    Man i like your slow editing style

  • @palinanavitskaya6133
    @palinanavitskaya6133 Рік тому

    @9:13 his name is pronouned STEW?!?!? I feel so stupid....

  • @Jaymusta
    @Jaymusta Рік тому +1

    Thank you Spazza, very cool 👍 🔥

  • @XerosOfficial
    @XerosOfficial Рік тому

    It's very jarring to see someone talk about osu! while outside.

  • @astraea-system
    @astraea-system Рік тому

    ddkk isnt real it cant hurt me

  • @ThreeAccounts
    @ThreeAccounts Рік тому

    Ma dove sei

  • @ophircs1792
    @ophircs1792 Рік тому

    was?

  • @waretakyuu
    @waretakyuu Рік тому +2

    helo evrivan! hop ur duink vel^^

  • @JaySk8n
    @JaySk8n Рік тому +2

    streaming technique is incredibly vital at a beginner level. as soon as you find a technique that can go above like, 200, you can probably keep it till however long. However, there's some techniques that are just bad and can't evem get you to streaming 190, regardless of practice. There is no "good techniques", but there is certainly "bad ones"

    • @prawtism
      @prawtism Рік тому

      show your technique to miles_naismith please, surely it will help him

    • @HELLO7657
      @HELLO7657 Рік тому

      There certainly are bad techniques, like having a long travel distance or buttoning out hard. The reason they are bad is because they waste a lot of energy. If you halve your travel distance you reduce the energy required by 64.6%. Buttoning out hard is also bad for your finger health.

  • @silence7661
    @silence7661 Рік тому

    Beach water is not fresh water

  • @prawtism
    @prawtism Рік тому

    horrendous technique takes :D

  • @zx74c
    @zx74c Рік тому +1

    🔥

  • @c0zy__
    @c0zy__ Рік тому +1

    best new content creator that really deserves more attention is kubeshark imo. He's really unlucky with the algorithm so i think it'd mean alot if just a few of you checked him out :)

  • @ap-qd9xf
    @ap-qd9xf Рік тому +1

    imo pp should be based around a player themselves, if a player had too many one mod play then every one more submitted score with that particular mod will be rated lower and lower until it eventually require you to play other mod in order to gain ranks
    this should be beneficial for all rounded player and may show who truly is the best to play with every single mod provided in the game, imo this will also help reducing one trick players as they have to be good at every mod and playing various mapping style with the mod combined. resulting in a better tourney entertainment too as everyone is actually good at playing tournament and not only those who spend hours actually playing for skill instead of farming
    this system will also help you build skill while also farming at the same time, however if you farm something too much then youll be rewarded with less pp even if a map is harder to the point where you cant even gain more pp with that mod

    • @G4Dropped
      @G4Dropped Рік тому +1

      This wouldn’t really diversify skill sets at all though. A standard jump map is still a jump map regardless of what mod you put on it. This idea isn’t going to incentivize playing different types of maps, only different mods. Also the “best “ player will always be sort of subjective.

    • @qrzone8167
      @qrzone8167 Рік тому

      This is a terrible idea. That just incentivizes a "jack of all trades" playstyle which some people are really just not interested in. If we really had to make the pp system more complicated than it already is, it would be far better to split mods into their own sub categories so we can see who the best player is for nomod, HD, HR, HDHR, etc

    • @ap-qd9xf
      @ap-qd9xf Рік тому

      i think i have a better idea now, how about weight a map depending on how much diversity are there in a map. like the pp system can recognize what jumps, streams, speed, etc is. make all of them balanced and calculate them based on how much those skillset are spread out, for example(read this if youre confused with my explanations and want to know the conclusion) a map that is filled with 90% jumps or stream (purposely farm maps) will be weighted less than a map that is filled with 50% jumps 50% stream

  • @Tommo_
    @Tommo_ Рік тому

    Is that a fucking ohnepixel reference

  • @nat_sukashii
    @nat_sukashii 11 місяців тому

    I am late but I just want to say Spazza is giga chad for refusing rubbish chinese company, *I GIB MONEY FOR QUALITY*

  • @akrakiz
    @akrakiz Рік тому

    Good video my king 😳😳😳

  • @TFSCxnsti
    @TFSCxnsti Рік тому

    warte du kannst deutsch?

  • @unicornlover_osu
    @unicornlover_osu Рік тому +1

    Better hope my parents don't walk in on this episode

  • @Funky_Brother
    @Funky_Brother Рік тому +5

    BRO the grooming comment made me choke on my cereal
    Much like how I choked my 320pp top play 2 years ago and stopped playing osu

  • @YMilkshake
    @YMilkshake Рік тому

    Yes, keep praising The Netherlands, Spazza ^^

  • @massimotyxsu7657
    @massimotyxsu7657 Рік тому +1

    Pluh?

  • @SFADonuttunoD
    @SFADonuttunoD Рік тому +1

    spazza OF when?

  • @cultureddoggo5606
    @cultureddoggo5606 Рік тому

    lets grab some donut inflatablesn throw them in the sea, grab a small ball then call your osu buddies to play osu in the sea.

  • @huckpo283
    @huckpo283 Рік тому +1

    no spazza wearing a bikini disliked

  • @Electrified727
    @Electrified727 Рік тому +2

    mmm

  • @willi1802
    @willi1802 Рік тому

    👍

  • @enchufao642
    @enchufao642 Рік тому

    osu beach edition

  • @ninjaskull1001
    @ninjaskull1001 Рік тому

    Is an osu player.... OUTSIDE?!?!?

  • @ananaspiscio3302
    @ananaspiscio3302 Рік тому

    i personally think that technique kind of only applies to pen grip. but im a 6 digit so i'm probably extremely wrong

    • @squidfishie
      @squidfishie Рік тому +1

      It for sure applies to tapping as well. Trumpet players are taught early on that you want to have your fingers curled so that they're more vertical than horizontal because it helps with speed. same thing applies to tapping.

  • @EinfachLuap
    @EinfachLuap Рік тому

    The biggest problem osu has in my opinion is the music selection and maps in general. As somebody that has gone from tolerating anime openings/japanese music to despising it over the years, there really isn't too much to do really. At least not if you wanna be competitive. The same shitty songs being mapped 15 times is something i find beyond idiotic. That's quite literally the biggest reason i stopped playing. (and because I couldn't get past group stage in OWC) Take what I say with a grain of salt, as I am the worst kind of osu-boomer by now lol

  • @xii1621
    @xii1621 Рік тому

    just ban mr kek and game will be enjoyable again

  • @TheRobju
    @TheRobju Рік тому +3

    Pausing is cheating

  • @R0ss0999
    @R0ss0999 Рік тому

    Not really a “hot take” when people say osu content is repetitive lmao.
    Rhythm games as a genre are like that in general.
    Crazy scores always get the most clicks, rhythm games are just too repetitive and simple to make unique content.
    On the other hand it’s my favourite genre to watch live, I can barely watch anything else without getting bored on twitch

  • @pipedreams.
    @pipedreams. Рік тому +2

    🔥