"DUDE. JUST ATTACK. YOU WILL WIN." "No, he's not strong enough. I must defeat him at his strongest in glorious combat, else my victory will not be secured. Obviously, his 200 supply army is just _lurking_ around the corner, waiting until my army is softened until they strike."
The biggest weakness of Terrans is that they think they're good. So they try fancy stuff like microing reapers and doing drops when they could just bio rush and win.
That was a breath of fresh air. I wish video game commentators were chill like this, instead of the whole screeching/trying way too hard to make every tiny thing exciting because they're afraid their squirrel attention span audience is going to tune out at any dull moment. Which they're probably right about to be fair, but I think there is a large audience to be had for the relaxed vibe, especially among the RTS genre with all its boomers
holy moly, you cannot convince me that someone didn't set up this game just to submit it to Harstem. This has to be a set up. A psyop. wtf. The last bit where the terran just rushed into a clump of sieged lurkers is just too incredible.
Or perhaps it's a little something called ragging and throwing. If you can throw away your emotions while you play, you certainly jump up at least a league instantly.
tbh if he actually stimmed before the fight, and had even a slight concave, and kept scanning instead of letting his units just sit on top of lurkers with no detection at the end, he'd probably have come out at least even. He nearly cleaned it up even with the worst engage possible.
Yo I did that exact same thing like last week. Just ran with my maxed out army into a clump of lurkers and lost it all. I just thought it would be enough haha
this game is diamond all around for this GM, poor micro, poor creep denial, bad positioning and rare build order. Also little to none multi-prong harrass.
The final battle would have given the same results against siege tank and any yet Terrans do not complain about Tanks. As a T i undernstand that lurker has almost the same gameplay as the tank. I do not undernstand his réaction. Thnx Captain for the video
@@135791max only true if you run right on top of them. Lurkers are far less punishing in terms of "oh, there's some spikes coming out of the ground, let's walk away and not deal with that" due to the long delay before the damage hits and low damage/splash at max range. With tanks, it's more like "oh, I lost a bunch of units, i guess there's tanks". Also, I get that the burrow/cloak is annoying, but Terran is arguably the race best equipped to deal with it due to on-demand availability of scan.
This dude is so cool.. met him and chicken at hsc yesterday.. he's as cool in person as he seems in his videos and I can confirm he is a giant to match his massive sense of humour. Keep up the great content
He got impatient and frustrated. the lurkers didn't get him, he killed himself into lurkers when he was ahead. Overall he looked pretty good. I think like you said, if he had a good build order he'd rock. People advance by different skill sets, build order seems to be the most fixable.
I like the idea of making your camera window (or whatever its called) bigger, so enjoyable to see you :) It's sad that it was not like that for the whole game.
17:19 - having just scanned to check where the Lurkers are, the Liberators move forward so that the closest Lurker is just out of range... Definitely suspicious there.
He didnt even lose to the lurkers before he bowed out to the 1 push the zerg did. He lost a truckload of workers and didnt replace. At the end he was at 15 workers...oof
Could be wrong, but I think 2 ravens would have also greatly helped. Lurkers can't hit them, you throw down 2-3 auto turrets in the opposite direction you will be attacking, they take 2 volleys and the army sweeps. He also tapped out when they both lost their entire army. I know it's easier for Zerg to rebuild but he wasn't out.
Incredible how this looked unloseable the whole game and then the Terran lost. Harstem's edits were more killer than the zerg was for the first 17 mins! Also, the sieged up tanks that shot marines when he scanned his position for tumors... oops 😂
13:45 imagine if he killed the base instead of trying to bust into the natural. He could contain zerg on 2 bases and because of the evo wall it would've been difficult for zerg to break the contain.
FYI a ghost is far cheaper than a lurker, can also cloak (and zerg can't scan) and has higher damage output than a lurker, oh, and can hit air. So in what universe are lurkers imba if ghosts are not?
Lurkers on their own are literally free kills... so many times he could have just sniped the whole army and instead he tried to siege up libs and the lurkers just got up and walked away. Also, does he not believe in cloak or something? lol
Honestly, I felt that when a grandmaster tried to a-move into 12 lurkers. The binding clouds really sold his fate, because if not, I think he would have won that fight. If anything, the binding cloud is what's imba :P
rewatch the area at ua-cam.com/video/FLu_oguMu9I/v-deo.html . This is a serious lapse in judgement here and the blinding cloud was inconsequential; maybe if there was a sieged tank or two it would've helped? The blinding cloud covered maybe 5 marauders that quickly died soon after the blinding cloud was cast. I don't think they would've helped remove the lurker threat. The terran just needed to put in the effort to do the correct micro: pull scv's down and right to safety, lift the base, scan, snipe, and repeat. Even without the blinding cloud, this move was just terrible.
A race with Widow Mines, and he calls Lurkers imba... And he even reached to Ghosts and still lost...
2 роки тому+2
Seeing this after the tierlist unit video made me laughing from the very start, truthfully you were right harstem, terrans hate lurkers and that's definitely a positive HAHAHHAHA
Not going to lie, the Zerg player is doing exactly what I would do whenever I played as Zerg (granted my games were against A.I because I wasn't looking for a damn sweaty match, yet Blizzard fucks me over when they literally made all matches even PvE ones be fucking sweaty) and would just use the Creeper tumor to spread creep far and wide so my units would get that speed buff.
Obsessing over one single thing is never good. The general life lesson i'll take from this is if i think "if only that one single thing was different" i better second thought myself quick
9:20 Just sounds like Terran corner cutting becoming meta because they're too damn efficient. Then they'll turn around and complain about banelings being op unless you're Byun or Maru when they lose everything to a few banes. This is though adding in some marauders makes the push much more resilient, and unless you force things, makes it less an all in as you can defend with such a force and lose less in the aggression. Edit: Breath taking :D. (one period and one comma worth)
whenever a terran complains about lurkers you just know what kind of a clown game its gonna be. heaven forbid that zerg have a unit which is actually a threat to terran bio.
Let me explain this to Terrans in a way you can understand. If you set up 15 siege tanks and I run my entire army into the meat grinder, that doesnt mean that siege tanks are imba. It means I suck. The same is true with lurkers.
to be fair though, while i absolutely agree with you - lurkers set up quite a bit faster than tanks and are invisible once deployed but the counter still remains the same... go around them and wreak havoc, so they have to attack into you
This one reminds me of people, who resign after loosing one piece in chess. One attack on his base (which he could've lifted and be fine not defending) and suddenly he's all-in defending it and loosing his entire army, subsequently tapping out... nice.
I don’t understand how he losing when he had two times the enemy army BUT after the first 3 fights I realized that he may need 10 times the opponent’s army to maybe draw a fight.
The main problem I have with this series is that Harstem will nitpick a difference of seconds in terms of timing while the opponent is supply blocked and floating 1300 minerals. It falls into the territory of 'just play like Maru' or 'have you tried being a better player?'
That is a good point, I feel like he sometimes emphasizes tiny details like seconds in build order and doesn't emphasize enough major things like the fact that Terran at one point had OVER DOUBLE the army supply, and then did nothing with it and waited for the zerg to max out as well before running his army into a lurker ball.
@@135791max I think it comes down to high level players thinking differently. In Rift a mmo I played, I realized the way I looked at the entire game was drastically different. For instance when evaluating a few friend's macro I'd point out skills or things that are near useless or shouldn't be macroed because of the waste of a single second on the GCD. Why? Because in top level pvp in rift, even a single GCD could make the difference of winning or losing, or in my case letting someone die since I mained a healer. I think its something similar where every single second counts and every small mistake build into each other skewering your chances to beat another high level player. So your goal is to play as well as possible for as much of it as possible. And in RTS speed is often a critical factor in winning or losing.
I agree with the last part... You're allowed to say you're frustrated because you felt it was going really well and you couldn't deal with the lurkers, but you shouldn't demean your opponent for using a strategy you don't like when (for all you know) he may have played really well in order to get to that position.
I'd summarize that his main fault was that he was so afraid of his base falling that he fell into a spine pit instead of holding back and sniping which may have lost the CC>
I actually quite like the banshee follow up to the first medivac and hellion pressure. Sure, they are "late" compared to a typical 2 banshee harass, but the early marine hellion multiprong is highly likely to make the opponent forget/forgo there spore crawlers, which means depsite the banshees hitting late, they still have the capability to get a lot of damage done. Of course, the follow up is stupid, because without medivacs any marine tank push is going to be easy to deal with, even with banshee support, so he should start going for +1 or a third base alongside his stim, to capitalise on the damage dealt rather than trying to go for a game ending push which doesn't really care about the damage done.
If you do damage to a zerg, and you then sit back and macro, the damage doesn't matter anymore. If you give the zerg time to just rebuild all the workers they lost with no pressure then you lose the advantage you created. If buddy never went for banshee's and actually hit 2 minutes earlier like Harstem said, the guy never would have even had the chance to get lurkers and would have had less units. Also banking on your opponent being bad and forgetting spores doesn't make a good build order. A good build order works because the build order is good, not because the opponent is bad.
@@caloreen1992 i can see where your coming from, and i don't think the 2 banshee follow up is better than a standard 2 base all in, but i still think you're being a bit disingenuous in your comment. Your see, im not saying he should go for a third base and turtle for the next 5 minutes. I'm saying that he should get a third base and/or +1 and go for continued harassment + creep denial, because that way he's in a fairly standard macro game after dealing a massive amount of early damage, which puts him very firmly ahead. Assuming i meant turtleing is just bizarre, as its not like terrans don't make third bases versus zerg, or do so exclusively off of minimal early harassment. And like i already mentioned, no point in the banshee harass if you're immediately hitting with a 2 base push afterwards, the economic damage has little chance to take affect. I am of course assuming this person has the ability to deal with a macro game against zerg even with a massive amount of early damage, which he might not given how badly he dealt with the lurkers. Oh, and all build orders work because you're opponent is bad, esspecially ones which are forcing mistakes, like strong early harass into any sort of cloaked unit push (they might just forget to build detection, or not scout a proxy, or in this case forgo spore crawlers because they need the money and drones to either repel the follow up attack or deal counter damage and even the game up). If a build order worked exclusively because it was good, regardless of the skill of your opponent, it would be overpowered, and nobody would ever do anything else because the opponent by definition cannot best it.
I'm sorry but you are wrong about Llamas. they have killer instincts and for that reason they are used to protect sheep from wolves with actually great success. (this is actually true)
I've seen this before. Terrans completely understand that their sieged units make hardened positions, but can't comprehend that sieged lurkers do the same.
I am an utter noob at starcraft, at least in my own eyes. But at least when I do try my best to play, I have Harstem at the back of my mind saying that my third was 15 seconds too late and that I'm floating too much
It's interesting that someone can be this much better than me and at the same time so much worse. I guess APM training would help me because strategically I can do better but my game loop is slow and my micro sucks
If Terran had at the very least expanded behind his first two pushes, he would’ve won. But you’re pushing a Zerg and killing his workers while he’s on 4 bases and you’re on two. That’s not going to make a difference when you leave him alone for the next 5 mins to drone. The second push all Terran does is put the Zerg on equal bases as him, yet the Zerg had been mining from almost 5.
BGMWSS idea: Almost like a pokemon nuzlocke but with sc2 units as your team. Let me explain: you can use every unit available to you for a given race, BUT you can only use armies consisting of one military unit type at a time. If that army dies, you can no longer use that unit for the rest of the match. I think this would be very interesting and dynamic, while still being very, very stupid. I'd be very interested to see what order you make which units, since presumably you could mindgame gms a bit by doing this. I can imagine going roaches in the midgame trying to force out lurkers from Z while you are preparing a corruptor transition to go puke on their hatcheries, which forces out vipers that die to your hydra transition etc etc
13 min - don't knock llamas. They're excellent protectors of other livestock, and yes, they spit. As for the analysis, probably, it can be summed up as: no killer instinct. He had multiple times where he could have seized the initiative and created momentum, but failed to do it because he didn't feel comfortable within the fog of war. That last engagement was frustration and desperation, but he had lost the game long before running his whole bioball into it's direct counter. He's got to win the mental game first and learn to play with confidence before he'll ever find long-term success.
21:25 to end just hurt my brain.. why is he running in deep on 8+ lurkers with bio army???? I would have immediately evac'd my SCVs, took them to the 4th, hardened up the entry choke to main base while rebuilding army. I'm platinum so I'm only a garbage tier player and even I know Lurkers don't hurt you if you stay out of their range
Captain, I know you're a busy man, but what would your advice be to someone who wants to get back into the game (Plat/diamond level in US when last played). Would you go for build guides, or just start playing and wing it?
I don't think this terran will ever understand, that he doesn't lose to Lurkers, he loses to his own fear of Lurkers. Most of the pushes just turned around when he saw 2 lurkers, instead of just killing them. Ma man thinks lurkers are absolute gods, and that is his problem.
Have you ever dined in a bavarian restaurant? As a Bavarian guest it is custom to compliment the food that you have been served with: "I have eaten worse" and bavarians think that is a completely sane way of commenting food that someone has prepared for you
Terran wasn't able to read the battle well enough, and played suboptimal. Had they been proactive and seen their advantage over their opponent, they could have closed off the game earlier.
0:25 *everyone else below diamond, channeling their inner Winter, immediately stamps it with a rejected stamp* - "All-in, it's in the name. It fails, you lose, GG, get out and queue another game!" Me: *rolls eyes* "alright, lets see how bad the throw is." *hits play* *8min later* "wtf is he waiting for, and if this is supposed to be an all in, where are the workers and why are there still 4 marines just doing nothing in his bunker at home?? This isn't an all-in, it's a much worse version of the timing PiG does in his bronze to gm series for the bronze to plat section!" 🤦 IDK, I think if you're gonna be this late with the push, it might be almost better to max out with 2-2 then go 1 minute later than this. almost. I think I agree with Harstem, and you should have just jumped on the lurkers in the natural. Should have been a win there, and you just gave it way more respect than it deserved. 🤷
Beating Grandmasters with stupid stuff idea: Use the build order of the last IODIS complaint at platinum level.
Underrated idea... Using verified stupid stuff for SSTGM
I'm pretty sure if its a plat build order harstem can beat gms with it, if its a silver player throwing the comllaint then maybe play woulf be better
"this is kinda like inventing the light bulb just to stick it up your bum."
This is the quality content I'm here for.
For 3/4 of the game, all he needed to win was A-move. But he only A-moves once he can guarantee it won't work.
He clutched the defeat from the jaws of victory
"DUDE. JUST ATTACK. YOU WILL WIN."
"No, he's not strong enough. I must defeat him at his strongest in glorious combat, else my victory will not be secured. Obviously, his 200 supply army is just _lurking_ around the corner, waiting until my army is softened until they strike."
@@nef36 Things like this make me ponder at the thought processes behind a few IRL wars.
- Adûnâi
The biggest weakness of Terrans is that they think they're good. So they try fancy stuff like microing reapers and doing drops when they could just bio rush and win.
@@angamaitesangahyando685do you….put a signature with your comments….?
I watch this format mainly for the metaphors, and seeing them visualised makes me even more happy
I dont think the zerg even had an overseer with the lurkers at the end. Just cloak the ghosts and get some free kills.
I love how Harstem was like depressed when he read the complaint form, and then turned into his usual self as soon as the game started.
He just cant help being a loveable person
i think he just read the script before breakfast and did the rest of the video after breakfast
or smth
That was a breath of fresh air. I wish video game commentators were chill like this, instead of the whole screeching/trying way too hard to make every tiny thing exciting because they're afraid their squirrel attention span audience is going to tune out at any dull moment.
Which they're probably right about to be fair, but I think there is a large audience to be had for the relaxed vibe, especially among the RTS genre with all its boomers
holy moly, you cannot convince me that someone didn't set up this game just to submit it to Harstem. This has to be a set up. A psyop. wtf. The last bit where the terran just rushed into a clump of sieged lurkers is just too incredible.
Or perhaps it's a little something called ragging and throwing. If you can throw away your emotions while you play, you certainly jump up at least a league instantly.
it killed most of them. I think he was on more bases at that point so it probably could have rebuilt.
@@AntiDoctor-cx2jd Nah bruv he had 16 workers left it was over.
tbh if he actually stimmed before the fight, and had even a slight concave, and kept scanning instead of letting his units just sit on top of lurkers with no detection at the end, he'd probably have come out at least even. He nearly cleaned it up even with the worst engage possible.
Yo I did that exact same thing like last week. Just ran with my maxed out army into a clump of lurkers and lost it all. I just thought it would be enough haha
Rare moment of GM pulling sub Diamond lvl anti micro at the end.
Almost feels like he got quite frustrated and tilted at the end.
this game is diamond all around for this GM, poor micro, poor creep denial, bad positioning and rare build order.
Also little to none multi-prong harrass.
Actually one of the biggest throw in history. I've never seen a terran with ghost lost to lurker. Such eyes opening
My eyes feel sour
Ghosts aren't loose. Ghosts are tight.
@@allmhuran nova especially 🥵
I'm sure it happens a lot depending on the level.
Why be loose when you can be tight?
The final battle would have given the same results against siege tank and any yet Terrans do not complain about Tanks.
As a T i undernstand that lurker has almost the same gameplay as the tank. I do not undernstand his réaction.
Thnx Captain for the video
ikr... it's like a tank, except with lower range/damage and can be insta killed with snipe lol
@emissarygw2264 not saying running to tanks wouldn't have same results, but seiged tanks are not invisible and have less splash than a lurker spine.
@@135791max only true if you run right on top of them. Lurkers are far less punishing in terms of "oh, there's some spikes coming out of the ground, let's walk away and not deal with that" due to the long delay before the damage hits and low damage/splash at max range. With tanks, it's more like "oh, I lost a bunch of units, i guess there's tanks". Also, I get that the burrow/cloak is annoying, but Terran is arguably the race best equipped to deal with it due to on-demand availability of scan.
Terran : walks his army into the lurker ball..
also Terran : comlains about losing his army to a luker ball...
I think he is somehow a grandmaster and doesn’t know lurkers can hit more than a single unit.
meanwhile winning games by tanks balls
props to Hamster by re-using the same drawing for DTs here!
Nah. Hamster actually did the work to redraw this again, just because he's such a professional.
This dude is so cool.. met him and chicken at hsc yesterday.. he's as cool in person as he seems in his videos and I can confirm he is a giant to match his massive sense of humour. Keep up the great content
21:28 is where the inner stallion hits Harstem looking at the lurker massacre.
He got impatient and frustrated. the lurkers didn't get him, he killed himself into lurkers when he was ahead. Overall he looked pretty good. I think like you said, if he had a good build order he'd rock. People advance by different skill sets, build order seems to be the most fixable.
I like the idea of making your camera window (or whatever its called) bigger, so enjoyable to see you :) It's sad that it was not like that for the whole game.
17:19 - having just scanned to check where the Lurkers are, the Liberators move forward so that the closest Lurker is just out of range... Definitely suspicious there.
He didnt even lose to the lurkers before he bowed out to the 1 push the zerg did. He lost a truckload of workers and didnt replace. At the end he was at 15 workers...oof
Could be wrong, but I think 2 ravens would have also greatly helped. Lurkers can't hit them, you throw down 2-3 auto turrets in the opposite direction you will be attacking, they take 2 volleys and the army sweeps. He also tapped out when they both lost their entire army. I know it's easier for Zerg to rebuild but he wasn't out.
No build for TVZ specifies the use of Ravens as far as I know
Incredible how this looked unloseable the whole game and then the Terran lost. Harstem's edits were more killer than the zerg was for the first 17 mins!
Also, the sieged up tanks that shot marines when he scanned his position for tumors... oops 😂
Yeah, I was surprised that there was no replay for that
Was a little triggered that he just never scanned for creep in general...
13:45 imagine if he killed the base instead of trying to bust into the natural. He could contain zerg on 2 bases and because of the evo wall it would've been difficult for zerg to break the contain.
Your analogies are probably the best part of these videos - also they make me feel better about my forever silver skillset :D gj harstem !
FYI a ghost is far cheaper than a lurker, can also cloak (and zerg can't scan) and has higher damage output than a lurker, oh, and can hit air. So in what universe are lurkers imba if ghosts are not?
I think the vipers were the bigger problem. One EMP on the vipers and liberators would have denied the lurkers on their own
yeah he was losing a lot of air stuff to parasitic bomb.
Lurkers on their own are literally free kills... so many times he could have just sniped the whole army and instead he tried to siege up libs and the lurkers just got up and walked away. Also, does he not believe in cloak or something? lol
Great how angry Harstem is at around 5 minute mark. That's the spirit! That's what it's all about :-) Love it.
Honestly, I felt that when a grandmaster tried to a-move into 12 lurkers. The binding clouds really sold his fate, because if not, I think he would have won that fight. If anything, the binding cloud is what's imba :P
rewatch the area at ua-cam.com/video/FLu_oguMu9I/v-deo.html . This is a serious lapse in judgement here and the blinding cloud was inconsequential; maybe if there was a sieged tank or two it would've helped? The blinding cloud covered maybe 5 marauders that quickly died soon after the blinding cloud was cast. I don't think they would've helped remove the lurker threat. The terran just needed to put in the effort to do the correct micro: pull scv's down and right to safety, lift the base, scan, snipe, and repeat. Even without the blinding cloud, this move was just terrible.
found the terran
@@lamoustachedecailles6085 I'm a * NA * sliver II Protoss who hasn't played a versus game in 4 years xD
@@agressivemarsupial6048 Damn, you have to do all of that just for lurkers? Man, maybe they are imba xD
@@SaiKisaragi no
13:23 Bruh, what an insult to llamas everywhere
A race with Widow Mines, and he calls Lurkers imba... And he even reached to Ghosts and still lost...
Seeing this after the tierlist unit video made me laughing from the very start, truthfully you were right harstem, terrans hate lurkers and that's definitely a positive HAHAHHAHA
Man walked his whole army into Lurkers and lost 77 supply and crying imba. This is what happens in my Diamond games I'm surprised to see a GM do this
Not going to lie, the Zerg player is doing exactly what I would do whenever I played as Zerg (granted my games were against A.I because I wasn't looking for a damn sweaty match, yet Blizzard fucks me over when they literally made all matches even PvE ones be fucking sweaty) and would just use the Creeper tumor to spread creep far and wide so my units would get that speed buff.
Obsessing over one single thing is never good. The general life lesson i'll take from this is if i think "if only that one single thing was different" i better second thought myself quick
I liked this particular episode of IODIS a lot. GG, Captain!
18:30 - harstem talking spirit animals. meanwhile 4 banelings just roll up to the workers.
I love the content and especially the edits! Bringst mich jedes mal zum grinsen, sehr geil weiter so :D
lol harstem has never seen a llama go ham on a coyote
9:20 Just sounds like Terran corner cutting becoming meta because they're too damn efficient. Then they'll turn around and complain about banelings being op unless you're Byun or Maru when they lose everything to a few banes. This is though adding in some marauders makes the push much more resilient, and unless you force things, makes it less an all in as you can defend with such a force and lose less in the aggression.
Edit: Breath taking :D. (one period and one comma worth)
Make sure you breathe. Use periods
lmao the dinner analogy was so poignant after you said "dont say gg if it wasnt a gg..." nice work man
"I don't clean everything's dirty in my house" 😁you and me both
I liked how Harstem used the American President instead one of the European ones...
whenever a terran complains about lurkers you just know what kind of a clown game its gonna be.
heaven forbid that zerg have a unit which is actually a threat to terran bio.
Let me explain this to Terrans in a way you can understand. If you set up 15 siege tanks and I run my entire army into the meat grinder, that doesnt mean that siege tanks are imba. It means I suck. The same is true with lurkers.
to be fair though, while i absolutely agree with you - lurkers set up quite a bit faster than tanks and are invisible once deployed
but the counter still remains the same... go around them and wreak havoc, so they have to attack into you
@@SharienGaming Somewhere between a tank and a widow mine, I'd say. Terran has scans though, which basically nullify any form of static invisibility
im here before the ''you are a content MACHINE'' guy
Appreciate the visualization of your metaphors.
This one reminds me of people, who resign after loosing one piece in chess. One attack on his base (which he could've lifted and be fine not defending) and suddenly he's all-in defending it and loosing his entire army, subsequently tapping out... nice.
"This is not a joke. They still use Skype." Thank you Hamster xD
I don’t understand how he losing when he had two times the enemy army BUT after the first 3 fights I realized that he may need 10 times the opponent’s army to maybe draw a fight.
Damn that Zerg towards the end didn't bother having an Overseer. Personal Cloaking on the Ghosts would've won the game the moment Zerg pushed.
Story time with captain is always good.
“Invisible imba threats” 2 weeks in a row 😂
"the killer instinct of a llama" harstem you aught to go look up how mean and violent llamas can be
On their defense, marine marauder medivac stim counters a lot of things. It can be easy to forget it doesn’t counter everything.
The main problem I have with this series is that Harstem will nitpick a difference of seconds in terms of timing while the opponent is supply blocked and floating 1300 minerals. It falls into the territory of 'just play like Maru' or 'have you tried being a better player?'
That is a good point, I feel like he sometimes emphasizes tiny details like seconds in build order and doesn't emphasize enough major things like the fact that Terran at one point had OVER DOUBLE the army supply, and then did nothing with it and waited for the zerg to max out as well before running his army into a lurker ball.
@@135791max I think it comes down to high level players thinking differently. In Rift a mmo I played, I realized the way I looked at the entire game was drastically different. For instance when evaluating a few friend's macro I'd point out skills or things that are near useless or shouldn't be macroed because of the waste of a single second on the GCD. Why? Because in top level pvp in rift, even a single GCD could make the difference of winning or losing, or in my case letting someone die since I mained a healer. I think its something similar where every single second counts and every small mistake build into each other skewering your chances to beat another high level player. So your goal is to play as well as possible for as much of it as possible. And in RTS speed is often a critical factor in winning or losing.
I agree with the last part... You're allowed to say you're frustrated because you felt it was going really well and you couldn't deal with the lurkers, but you shouldn't demean your opponent for using a strategy you don't like when (for all you know) he may have played really well in order to get to that position.
The opponents skill is IMBA. I always seem to lose to my opponent. My opponent is unfairly good
There needs to be an imba video done entirely in ASMR style
14:40 - wall of zergling - i challenge anyone to get a straight-line zerg wall like that, on the fly, in a game lol
how would "GG I GUESS" fit into the cheese gg counter?
my god. talk about grasping defeat from the jaws of victory.
I'd summarize that his main fault was that he was so afraid of his base falling that he fell into a spine pit instead of holding back and sniping which may have lost the CC>
i somehow get a deja vu as if ive already seen this episode like 6 months ago?
I actually quite like the banshee follow up to the first medivac and hellion pressure. Sure, they are "late" compared to a typical 2 banshee harass, but the early marine hellion multiprong is highly likely to make the opponent forget/forgo there spore crawlers, which means depsite the banshees hitting late, they still have the capability to get a lot of damage done.
Of course, the follow up is stupid, because without medivacs any marine tank push is going to be easy to deal with, even with banshee support, so he should start going for +1 or a third base alongside his stim, to capitalise on the damage dealt rather than trying to go for a game ending push which doesn't really care about the damage done.
If you do damage to a zerg, and you then sit back and macro, the damage doesn't matter anymore. If you give the zerg time to just rebuild all the workers they lost with no pressure then you lose the advantage you created. If buddy never went for banshee's and actually hit 2 minutes earlier like Harstem said, the guy never would have even had the chance to get lurkers and would have had less units.
Also banking on your opponent being bad and forgetting spores doesn't make a good build order. A good build order works because the build order is good, not because the opponent is bad.
@@caloreen1992 i can see where your coming from, and i don't think the 2 banshee follow up is better than a standard 2 base all in, but i still think you're being a bit disingenuous in your comment.
Your see, im not saying he should go for a third base and turtle for the next 5 minutes. I'm saying that he should get a third base and/or +1 and go for continued harassment + creep denial, because that way he's in a fairly standard macro game after dealing a massive amount of early damage, which puts him very firmly ahead. Assuming i meant turtleing is just bizarre, as its not like terrans don't make third bases versus zerg, or do so exclusively off of minimal early harassment. And like i already mentioned, no point in the banshee harass if you're immediately hitting with a 2 base push afterwards, the economic damage has little chance to take affect.
I am of course assuming this person has the ability to deal with a macro game against zerg even with a massive amount of early damage, which he might not given how badly he dealt with the lurkers.
Oh, and all build orders work because you're opponent is bad, esspecially ones which are forcing mistakes, like strong early harass into any sort of cloaked unit push (they might just forget to build detection, or not scout a proxy, or in this case forgo spore crawlers because they need the money and drones to either repel the follow up attack or deal counter damage and even the game up). If a build order worked exclusively because it was good, regardless of the skill of your opponent, it would be overpowered, and nobody would ever do anything else because the opponent by definition cannot best it.
Zerg's first three bases lasted longer because of the early game harass. That's how he won.
I'm sorry but you are wrong about Llamas. they have killer instincts and for that reason they are used to protect sheep from wolves with actually great success. (this is actually true)
To be fair, I’d be very tilted if I lost like that. It is 100% poor planning, but what a slaughter.
I'm kind of on the fence of sending MY replay in... titled like: "Harstem, I know I suck, help me find my IMBA!" 🙂
I've seen this before. Terrans completely understand that their sieged units make hardened positions, but can't comprehend that sieged lurkers do the same.
LOOOL your "excamples" are hilarious.. "imagine you are at a dinner" Hahah
"Just chillin' with the pres...." - Harstem 2022
Man’s didn’t even have an overseer in that last fight, cloak woulda ram that zergs pockets
I am an utter noob at starcraft, at least in my own eyes. But at least when I do try my best to play, I have Harstem at the back of my mind saying that my third was 15 seconds too late and that I'm floating too much
It's interesting that someone can be this much better than me and at the same time so much worse. I guess APM training would help me because strategically I can do better but my game loop is slow and my micro sucks
I need Harstem announcing for me... this is amazing.
If Terran had at the very least expanded behind his first two pushes, he would’ve won. But you’re pushing a Zerg and killing his workers while he’s on 4 bases and you’re on two. That’s not going to make a difference when you leave him alone for the next 5 mins to drone. The second push all Terran does is put the Zerg on equal bases as him, yet the Zerg had been mining from almost 5.
That moonwalking analogy was brilliant
BGMWSS idea: Almost like a pokemon nuzlocke but with sc2 units as your team. Let me explain: you can use every unit available to you for a given race, BUT you can only use armies consisting of one military unit type at a time. If that army dies, you can no longer use that unit for the rest of the match. I think this would be very interesting and dynamic, while still being very, very stupid. I'd be very interested to see what order you make which units, since presumably you could mindgame gms a bit by doing this.
I can imagine going roaches in the midgame trying to force out lurkers from Z while you are preparing a corruptor transition to go puke on their hatcheries, which forces out vipers that die to your hydra transition etc etc
light bulb comparison was illegally funny😆
10:47 sounds like brunch with the mother-in-law to me. xD
Luolis trying to not be a gigachad challenge (IMPOSSIBLE)
13 min - don't knock llamas. They're excellent protectors of other livestock, and yes, they spit.
As for the analysis, probably, it can be summed up as: no killer instinct. He had multiple times where he could have seized the initiative and created momentum, but failed to do it because he didn't feel comfortable within the fog of war. That last engagement was frustration and desperation, but he had lost the game long before running his whole bioball into it's direct counter. He's got to win the mental game first and learn to play with confidence before he'll ever find long-term success.
21:25 to end just hurt my brain.. why is he running in deep on 8+ lurkers with bio army???? I would have immediately evac'd my SCVs, took them to the 4th, hardened up the entry choke to main base while rebuilding army.
I'm platinum so I'm only a garbage tier player and even I know Lurkers don't hurt you if you stay out of their range
Did ravens get taken out of the game? Why is there no mention of them anywhere in this video?
I am having a feeling of deja vu
Captain, I know you're a busy man, but what would your advice be to someone who wants to get back into the game (Plat/diamond level in US when last played). Would you go for build guides, or just start playing and wing it?
I'm not a fan of IODIS, but Capitan, that one hell of an episode! Great stuff!
I don't think this terran will ever understand, that he doesn't lose to Lurkers, he loses to his own fear of Lurkers. Most of the pushes just turned around when he saw 2 lurkers, instead of just killing them. Ma man thinks lurkers are absolute gods, and that is his problem.
why does that drawing on the form look so familiar
What's the point of that bunker? Zling can run past it.
exactly
i just watched 1 min 40 sec and i love how you say you wont complain about reactor b4 fac , and then in the end you will complain about it :D
Has there been an episode of IODIS where Harstem has not ruled idiot? If there is one I would really love to watch it😊
There was one awhile ago. I'll try to find it
ua-cam.com/video/exH0EbPgAWo/v-deo.html here it is
Closest episodes are probably "Korean GM ragequits won game and still complains" and "Protoss mass air unbeatable?"
Have you ever dined in a bavarian restaurant?
As a Bavarian guest it is custom to compliment the food that you have been served with: "I have eaten worse"
and bavarians think that is a completely sane way of commenting food that someone has prepared for you
He meant "gg" as "auf wiedersehn", as "end of the game". So it's not "thank you, I guess", it's "I guess it's farewell"
"the killing instinct of a llama"
We have light! Yeah, my bum.
You're a content MACHINE!
Excellent example of a game of throws.
Terran wasn't able to read the battle well enough, and played suboptimal. Had they been proactive and seen their advantage over their opponent, they could have closed off the game earlier.
0:25 *everyone else below diamond, channeling their inner Winter, immediately stamps it with a rejected stamp* - "All-in, it's in the name. It fails, you lose, GG, get out and queue another game!"
Me: *rolls eyes* "alright, lets see how bad the throw is." *hits play* *8min later* "wtf is he waiting for, and if this is supposed to be an all in, where are the workers and why are there still 4 marines just doing nothing in his bunker at home?? This isn't an all-in, it's a much worse version of the timing PiG does in his bronze to gm series for the bronze to plat section!" 🤦
IDK, I think if you're gonna be this late with the push, it might be almost better to max out with 2-2 then go 1 minute later than this. almost. I think I agree with Harstem, and you should have just jumped on the lurkers in the natural. Should have been a win there, and you just gave it way more respect than it deserved. 🤷
Harstem do you think people just sit with units doing nothing for way too long?
I started laughing looking at the thumbnail