Spiritfarer (Zero Punctuation)
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- Опубліковано 8 вер 2020
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This week on Zero Punctuation, Yahtzee reviews Spiritfarer.
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Could you guys add the speed option on vids on escapist site? I like watching those on 1,25x speed :)
Guess the theme is a rhyme scheme.
Need a copy of Hellpoint to review? ;)
Hey, when are you going to start reviewing boardgames?
"We got Yathzee crying."
Put that in the store front. You've earned it.
at the very top!
I mean it's accurate, but technically could also be said about a properly placed steel toed boot to the groin.
That's an effective seal of approval
@@StealthMarmot_ I don't think that would make him cry, so much as curl up in a ball and vomit pure liquid sarcasm all over your shiny new boot
Funny how some things grab you.
I haven’t seen him praise a game like this since that black and white game made by the same dude from papers please. Lucas pope, also can we make him the saint of gaming?
For real, and I'm now having a yahtzee spec-ops the line revelation™ of now I have to play the 2d indie artsy game to make sure it's not actually good on the inside and not just beating you across the head with "metaphor" engraved on a baseball bat.
Where were you when he reviewed Return of the Obra Dinn?
Ren Cen Feeding my Opium addiction.
@@Renkencen That's the game they're talking about
@@FatherTime89 No they're talking about Paper Please as in the last game irmuu sanaa saw that Yatzee was priasing about. Return of Obra Dinn was released after Paper Please.
Something really pierced through Yahtzee's cold heart... 2020 doesn't cease to amaze
Doesn't stop there, he got emotional about the battle toads as well... in the opposite direction.
It's the kid lol
@@ConcensusAgreer I feel he's gotta give all those hairy dad games another shot
The end times have come
I didn't know that yahtzee even has a heart
Spirit Passenger: Hey, I'm starting to get a little tired
Me: Oh no 😢
I get such a sinking feeling when one of the characters is about to announce they want to pass on. And I barely care for videogame characters at all.
Arie Elberian it feel disrespectful to rush there it’s like saying “ oh these are our final moments together? Ah well let’s get this over with, hurry up I got places to be!”
Yeah the minute they want to be alone or start getting weary my heart sinks, I really want to play it again, but I think I'll have to wait for a bit.
Me : Freaking finally ! I was getting sick of your fetch quests !
...
I am a monster
@@Malkav2024Atul: but I really want some FRIED CHICKEN
I think this is the first time I've ever heard Yathzee NOT make a joke about crying. No "I almost thought about maybe shedding what could be considered the afterimage of a tear." Or something. Love that character growth.
Stanley was the one that got me by the way.
I'm usually not that emotional but Stanley felt like I'd actually been stabbed.
@Artie Did you notice that they set up Stanley's questlines to all numerous but quick to accomplish, so you get lots of character interactions but they're all done very quickly, and he spends less time on your ship than most? At first I was like, "Oh, he's gone already?" And then, I was, "OH WAIT NO NO OH HECK IT'S A METAPHOR THAT'S WORSE"
Stanley, Alice, Gwen, and Summer hit me hard on their departure. Atul also hurt but for different reasons
In one of his Extra Punctuation columns Yahtzee also wrote about how the good ending of Undertale makes him consistently choke up. It's a great column about a great game.
I got the most attached to summer, just because I'm a nature person at heart - after she left, both her and gwen's departure got me both at once - after that, after every departure, I would just play Summer's Song for the entire night before carrying on.
...Also I think Atul might've been a metaphor for the one person Stella wasn't there with at the end.
Yahtzee a year ago at E3:
"Bored the shit out of me, your kids might like it"
Yahtzee now:
"I cried. I actually did"
What goes around...
comes around
I mean, for this one indie game, whose presentation he mentioned showed almost fuckall at E3.
@@antonioscendrategattico2302 Which is great in my opinion. They didn't spoil much of the game at all.
Better he found out he liked it in the long run than shitting on it and never realising it was good.
How to be a game Yahtzee actually likes
Step 1: Have a boat in it
This is scarily accurate...
I mean if Obra Dinn, Spiritfarer, Wind Waker, Silent Hill 2, etc, are anything to go by.
Black Flag.
Possibly because a boat gives an inherent sense of freedom, which Yahtzee likes up to a point, and the games with boats have quite a lot of freedom, even if some in their own unique way.
Disco Elysium also has a boat right near the end
Minecraft didn't have a boat but it did have the ability to built a giant boat out of breadsticks with a skull face on the front so that also counts I guess
I know I'm really late but after finishing Spiritfarer myself, I personally disagree on the "Doesn't stick the landing" front. Putting my explanation under a read more bc spoilers
A lot of the game is about accepting that things end. The most obvious one being accepting death, since you're helping other spirits do so and needing to go take your friends to the Everdoor yourself. Odds are that if you still stuck with Spiritfarer even past Gwen's departure then you're probably the type of person that's engaged with either this type of game, the story, or both. The gameplay is cozy and relaxing for some people, but it might not be everyone's style, so likely only people who go for so long are really engaged.
So when it's discovered that Stella herself is not only dead but has fully lived out her life in the real world, that final quest of "Take Stella and Daffodil to the Everdoor" lingers in your quest list the entire time, never going away. But since there are still likely more quests to do, more of the map to explore, more spirits to help, you're probably not going to do that right away since you're already so engaged.
In doing the final quests, in holding off the inevitable, it only adds to the "accepting the end" theme for both Stella and the player. Stella because (since it's implied that the game is like a dying dream for her) she doesn't want to pass on quite yet and relive her memories, and the player because they're so attached to the game/world/both that they search for literally anything to prolong that final quest. Hell, during my time I thought there was more of the map to explore because of the lighthouses and the dark mist, but nothing came of it, I was just grasping at straws. Then when you've exhausted everything there is to do, it sinks in that there's nothing left, it's both Stella and the player that has their "it's time" moment like so many of the other passengers.
The reason I think this is because of the final moments of the game, Stella and Daffodil's lone trip to the Everdoor. Normally with another spirit there's a bit of dialogue of them reflecting on their life to pass the time, but here it's completely silent, no inner monologue from Stella or echoes of the past. That silence is for the player and Stella (but more specifically the player) to reflect on their time in this world, coming to terms with the fact that their time is ending and looking back on everything they've done. In the game's final moments, you go through the same experience all the spirits before you have done. That "accepting the end" theme, whether you recognize it or not, has been implanted in you as well.
I will agree on your other points with the animations and long lines of dialogue, but compared to everything else I don't think they're much of a big deal. Either way, thanks for recommending this game dude, it was a ride.
Eh, when I offed Stella I was well and truly done with the game. The moment the quest showed up, I took it, no dilly-dallying with the sidequests that were thoroughly boring me.
@Gus Smedstad Lmao not sure if I can explain it, but the comedic timing of my experience reading these two comments made me laugh out loud.
One is this long, detailed, emotionally vulnerable depiction of their experience with the game and why the end moved them.
And then you just being like "eh, I ended it as soon as they gave me the option" with that trademark gamer coldness - plus your comment seems almost framed as a counterclaim, as if the OP was making an argument.
The juxtaposition is *chefs kiss".
they added some content with the 2021 Lily update that has you sidequest more to find out about Stella from what I read, Yatzee reviewed it prior to it.
Absolutely. It's so subtle (or I'm just dense) it didn't hit me until about a year after I played the game, but through gameplay it makes you feel exactly the same way each of your passengers did, and the way Stella herself did in her flashbacks. And it's that experience that really teaches you, emotionally, what it's trying to
You're smack dab in the middle of everything important you have going on when out of nowhere, you're hit with the sudden, terrible clarity that it's time to move on. And you're like... "wait, that's it? But I've got so much left to do. I thought there'd be more time." And sure, you can keep pushing on, prolonging it unnaturally, but it's like keeping a terminal cancer patient alive with treatments that aren't going to do anything but buy them a few more months of agony. None of your passengers wanted to let go either. But they all learned how to, in their own way. Now it's your turn.
Under fading starlit sky, we will learn how to say goodbye.
I actually saved Stella's quest for last cuz it was pretty obvious that would lead to the end. So I also disagree that it "didn't stick the landing". I didn't have anything left to do by the time I received the "take Stella and Daffodil to the Everdoor" prompt and it felt right that way. It's been hours since I finished the game and I'm still an emotional wreck lol
"the hedgehog made Yahtzee cry, god I have to see this for myself."
Don't do it, it hurts.
It really fucking did
I literally just left the hedgehog at the bridge and I’m still fucking sobbing
For me, the one that hurt the most was Summer. Alice, Stanley, and Bruce/Mickey hurt too, but after my uncle passed away this year from an 8 year battle with cancer, Summer’s battle with the “dragon” just broke me.
Didn't even make it to the hedgehog before I was ugly crying
@@TungstenArm And now I'm suddenly reminded of That Dragon Cancer and feel even worse.
Well I'll be damned, Yahtzee cried at a videogame. I thought he long replaced his tear ducts with thousand island dressing dispensers.
I haven't cried at a video game since Mother 3, personally.
I’m waiting for Yahtzee to use this joke in one of his reviews now
@@Shadethewolfy
Mother 3 is a pretty depressing experience from what I've heard.
@@saadrai7381 Ho yeah, it is EXTREMELY depressing.
Implying he didn't just cry thousand island dressing
I already wanted to buy Spiritfarer, but my wallet disagreed. Eventually my wallet convinced me to watch Yahtzee's review, because surely watching him tear the game to shreds would dissuade me from buying it.
WELL THAT BACKFIRED
It's on Xbox Game pass
@@Kaunte I'm a Nintendo kid.
@@hoodiesticks gamepass is on pc too pretty a laptop can run it
I have a rule of thumb for games... if I can honestly put enough hours into a game without really doing much grinding, and it comes out to about a dollar per hour of gameplay and enjoyment, it's worth the cost.
At the moment? 23 hours in, and the price tag is $30. I'm about half done with the game, as I'm understanding it from other friends that have completed it. So if that helps you make a decision, I hope this gives you an idea of how engrossing this is.
@@tlaren I've heard that sort of equation thrown around a lot, and it doesn't work for me, because I consider play time to be part of the cost. I take the phrase "spending my time" literally. I see a $30 game that lasts 10 hours as being much cheaper than a $30 game that lasts 50 hours. It may not be better, but I consider it to be cheaper. If a game insists on demanding 50 hours of my time, then it had better be worth that price.
Of course this doesn't really affect my opinion of Spiritfarer, because from what I've heard, the game is worth every dollar and worth every hour. I'm just not in a position to spend either.
Dear god, not only did he feel, he _recommended_ this game. Every person that watches this channel is going to get spiritfarer now!
Ehhh some of us didnt budget for it yet
I did. Spent 30+ hours beating it this weekend. yahtzee hit the nail on the head with this one. He's right on all accounts. And on the part where he cried was definitely the hardest hitting thing i've felt in a long time. I didnt cry though, I had to make due for teary eyed + sadkid.gif.
I actually forewent watching the post-ZP stream so I wouldn't be ruined when I played it.
he recommends more often than he feels tho...
I bought the game just this year because of this review :)
Did he say "dedicated hug button"?
Yes, yes he did. You can hug your cat any time you like, and if your passengers are okay with it, you can hug them too (you have to wait a while in between hugging them though, cause like normal people, they need space too, lol).
@Arie Elberian Except for... her.
More games need a dedicated hug button.
See also: A Boy and His Blob
We need that in the word though.
Ok, fine, Yahtzee. I'll go into this one blind. No post-ZP for me. Will report back.
[19 minutes ago] How was it?
@@fighteer1 He died.
Tach of heartbreak
@@reptilianreptile4506 liek if u cri evrytim
@@tach5884 Iced behind the woodshed, like they all are
Currently looking like my game of the year, but the phrase 'cozy management game about dying' is basically a tailor-made pitch for me.
Calling it from the surface of the moon: we're gonna be seeing this at the end of the year.
Considering the games Yahtzee's covered so far, I can't imagine anything getting higher than it
youre on the moon? do they have covid up tehre yet?
goodlooksmcgee We don't know, but Marvin coughed, so we're getting everyone tested.
I hope so! The artwork is so beautiful! I played the demo and loved it. Can't wait to get the full game!!
@@Danmarinja Doom Eternal might be on there. It would probably be fairly low in the rankings, though, like 5 or 4. Spiritfarer seems like a safe bet so far for his top spot.
"and i cried, i actually did, fuck you"
well that should've already given away that this was gonna be his goty, shouldn't it
Getting to play as the cat sounds like the best multiplayer option ever included in a game.
Wait until you hear about the game where you play as A DETECTIVE CAT
I play as the second player in my girlfriend’s file, it’s so fun, the only thing is you can’t initiate character conversations as the second player. But you can do everything else! It’s so fun
Only if the dedicated hug button becomes a dedicated munch on own butthole button
@@slowmonet Sad how few people remember the game, one of my favorites of the DS era
He has his own little animations for doing everything too, and they're all absolutely fucking adorable. Best multiplayer option. Also when he uses the glide ability once you unlock it, he puffs up into a balloon, and I recommend it for that alone.
Looks like Yahtzee's heart grew three times that day.
That’s a sign of a disease
Was...was that a "The Grinch Animated Film" reference?
2020 needs more games with a dedicated hug button.
Why stop at 2020? All games need a hug button.
The New Guy Doomguy rips things apart with his fists because he never learned how to hold what’s important close to him.
@@budusbusham3324 he tried so very hard with his pet rabbit, Daisy. He succeeded... for a while. Then the demons took her away.
It's older but one of the first Kirby games had a dedicated hug button
@@budusbusham3324 "Hug and squeeze until it is done."
Beverly: "We were neighbors."
Me: 😢
"Stella can't navigate in the dark"
*Angry celestial navigation noises*
She IS in the sea of the dammed
idk i think the boat runs on sunlight or some shit
She can't see the sky under that hat.
To be fair.....
Light Spoiler:
It's hard to do celestial navigation when you keep adding new constellations.
Luc Bloom after you beat the game and load back in (or maybe just after you say goodbye to your last passenger ?) the boat no longer sleeps.
I also bawled like a baby for about 10 minutes when the hedgehog with Dementia died. Mostly because she reminded me of my Grandmother who also had dementia and forgot who I was.
i'm surprised yahtzee never mentioned the title
spiritfarer: you're literally ferrying spirits around
it's simple, it's obvious, it works, it's what we need more of
but a wayfarer isn't ferrying ways around, he fares the road
it's a cute little name but as semiotics go, it falls flat.
I'm amazed to hear that someone used the night period for sleep. I used it to try and claw my way back on top of the crop cycle.
Eh, you should realize pretty quickly that time doesn't matter in the game. In fact, in the early parts, you've got huge swaths of it with absolutely nothing to do. Mostly fish to fill the time while the boat gets from point A to B. Of course you're doing to sleep as soon as you realize you can.
There's more to do as the game goes on, but really, sleep always makes sense. That way the crop chores can fill up some of the time spent sailing. If you still have chores when you reach the next island, so what? No one is making you get off the boat immediately if you still have stuff to do on board.
I actually love the nighttime. I never minded that the boat refused to move, and I didn't mind taking some time to relax, listen, and think. Yeah, it's a tad boring early game, but it becomes a staple of your day in the later games, where you're struggling under the weight of caring for so many passengers. As long as I don't have to be next to the bus stop or the hoarder all night (because of the music), then I love getting to chill, or wander around the boat. It's not action-packed or important to the story, and that's what makes the night in this game so wonderful. It gives you time to rest, recuperate, and just... think. It allows you to immerse yourself in the world without the need for story. And sometimes, you need that quiet time without people clamoring for your attention to process the emotions this game makes you feel. The night can be wonderful. Of course, this is coming from a patient gamer with over 650 hours in the game, so I might be a tad biased, but I think the night is amazing.
TLDR: The night gives you precious time to recuperate and process the emotions this game puts you through. The night is as important as the day, as the time alone it gives you is extremely valuable.
I became so attached and invested in the character Astrid during this game that I deliberately avoided completing her final quest so I could spend more time with her. Not to mention her relationship problems with Giovanni are never fully resolved, which I found refreshingly realistic.
I had to put the game down for a few days after her departure. That one hit me hard.
Couldn't really believe he cried and bought the game. Welp, bawled my eyes out way before him when I took the very first passenger to the everdoor.
I don't know if it's universal, but having Gwen as your first passenger to leave is such a punch in the gut. She's this kinda entitled take-no-shit rich girl, but it's clear that she has deep abandonment issues and she always has our back as Stella, helping us get familiar with this strange new world and set of circumstances. She basically functions as a tutorial at first, and for a while it feels like whenever something new pops up in the world for us to deal wit, Gwen is there to walk us through it with her slightly-forced disinterest. And then suddenly your friend who started this journey with you is just... gone. And you have to continue on without her, figuring out new things on your own.
@@justincox225 I actually don't want to let her go so I kinda skim around that moment. But the I realized I have to do it to continue the game, fucking suck.
I kinda know what happen to the story the moment I realized Gwen relationship with our character. Still suck when you go with them to the everdoor. Guess can't avoid the inevitable.
Real talk: Alice the Hedgehog made me cry too. Her and Summer really hit me in the feels.
Yahtzee I know I'm REALLY too late, but you can instantly end dialogue by hitting B. So accidentally selecting 'talk' instead of 'buy' doesn't lock you into nothin'
How is your comment from 3 days ago?
Thanks didnt know that
Luc Bloom I couldn’t bring myself to tell Atul “no” because of how upset he would look....
He mashed every button but B 😔
Also you can actually work through the night instead of going to sleep
"Reminiscent of Subnautica"
On the wishlist you go.
Honestly, that's the one thing I disagreed with most in the whole review. I loved Subnautica, but this doesn't feel like Subnautica at all in spirit (heh) or form. It's a fun little game, but it feels pretty grindy and boring fetch questy between the actual story bits. Every boat trip goes on too long and the whole thing feels like too much of a repetitive slog to me. But it IS on Microsoft's game pass, so it's cheap to give it a try and see if it hits the right beats for you.
its on gamepass.
@@anthonybowman3423 Huh I actually felt that Subnautica was pretty grindy, too. But I think he only compared them in regards to base building
@@lnt305 Totally fair. My response was in reference to someone who was taking the idea that the two games are similar and assuming that he would enjoy one game because he enjoyed the other.
While there is some mechanical similarity on some level, I think you would agree that the two games are very difference experiences and liking one is a poor indicator that you'll like the other.
@@anthonybowman3423 Oh yeah, definitely! I bought Spiritfarer because Subnautica was just too damn scary for me :D Fucking Reapers gave me a heart attack. But yeah, not the same feel at all
I got to a point where I looked around my boat and thought “where did all my friends go?” Then I remembered… and stopped playing.
"Always be weary when the cruise operator asks to be paid up front"
That's actually just really solid life advice in the form of a Yahtzee quip.
It's true. Whenever my cruise operator asks for money up front I always feel exhausted and tired of life.
The aesthetic of this game elicits a very specific emotion that I'd felt when watching Spirited Away or Howl's Moving Castle as a kid...
Kind of a combination of beauty, sadness, bittersweetness and forlorn reminiscencing. Im not an anime person, but those are so well done that they transcend the genre. This game brings forth that strange alien sadness/beauty solely based on its themes and art style.
I haven't played it for the same reason I refuse to be Shanghai'd into watching movies like The Farewell ot Coco by my wife...im SURE they're exceptional works of art, but the emotion of "balling in the fetal position" is NOT an emotion I actively seek out. In fact, I react like a kid with truly disturbing horror films...like I'll even flee if I realize Im about to experience something like that...so as much as I am interested in Spiritfarer, I have actively procrastinated playing it because I fear it'll hoodwink me into sitting through some heartrending gentle old grandma death or some traumatic "lovers separated too early by death" plotline. I love sims, particularly unique sims like this, but I legitimately avoid bittersweet/sad content like a 6yo avoiding horror films. Hopefully ill grow a pair and just play it. Idk if anyone else hesitates like this before this sort of experience(in games, TV, film, etc), but I'm super nervous in case I get slammed with a "sad cute grandma peaceful death" followed by being blindsided by a "he sat in their spot every every night for 80 years after she passed"...like the "sad-stuff" genre occupies the spot that horror does for most people
Did you see the documentary Escapists did with the Spiritfarer devs? They actually were inspired by Spirited Away!
Yahtzee you don't actually have to sleep at all. If you busy yourself with other tasks, or just wait patiently, time passes normally, and your boat actually starts moving earlier in the day (when the clock actually says it is still night) than if you went to bed and woke up mid-morning.
When the slug said " I'm tired boss" I got instant Green Mile flashbacks and shed a tear. Congrats yahtz, you made me cry
He made you make the game make you cry.
ill tell you one thing, that hedgehog reminded me of my dearly departed grandmother, her developing problems and all. so when it came her time to pass on i got emotionally destroyed like ive never been before by a game.
Me too. At the end of the one quest where, out of the blue, she says, "I just need time to myself, you can be really smothering", at first I was all, "WTF?! The only reason I'm here with you is because you wanted to act out your romance novel!" and then the next day when she didn't know who I was, it was like a kick in the gut. I had almost forgotten how mercurial my own grandmother's moods were in the early stages of her Alzheimer's and at the time I didn't really understand why she was like that.
You had me at "And I CRIED.", but you had me again at "The dedicated Hug button."
I refer to the game as "Animal Crossing Over". You have a bunch of animal friends that you give gifts to and give you gifts and you improve their homes and do little tasks for them and they tell you secrets about themselves and then you realize that the dragon is Cancer and you just start crying.
I come to you five months in the future to tell you that I also bawled like a preschooler when it was time to say goodbye to the hedgehog. I had not one, not two, but three grand and great-grandmas who suffered dementia. It was hard not to cry.
Summer got me in a similar way. My uncle died after an eight-year fight with cancer, and hearing her talk about the “dragon” is what finally got me.
I had a feeling Spiritfarer was going to be the next Stardew Valley/Undertale/Other indie game that absolutely everyone loved, and now Yahtzee's _relatively_ positive review confirms it.
I just finished this game tonight. The ending hit me a lot harder, as I was nearing completion of all the achievements, and the one I was missing was built around you starting an event much earlier in the game. It takes like 7+ in game weeks for the event to resolve, so it was just me and the final spirit alone on our ghost boat for many hours of real time, which I mostly spent playing Mario Sunshine while waiting for night to come, so I could at least skip that portion of the day by sleeping. By the time I got that final achieve, I was worn out and ready to see the final character off, which is the exact emotional state you expect for an end of life moment. Beautiful.
I like how Yahtzee's dog is showing up in more of his reviews and project videos.
As a scarred war veteran
Astrid was the one who made me cry.
She just wanted to spend her life helping people, having adventures and didn't want to he forgotten.
I fucking sobbed.
About all of them got me choked up. Gwen, Stanley, Uncle, and the ending had me outright bawling though. Games a monster
And I shall cause all of the Spiritfarer players to weep with one word: Stanley
This is the first time I feel like yahtzee hasn't verbally murdered a game , only lightly spanked , this means it's got to be good
Go check out portal review
@@Thuazabi exactly, there's hundreds of games he has reviewed and we can count how many he has praised with to pair of hands, there's something to talk if he praises
His exact words in his Portal review: "I can't think of anything bad to say about it".
I mean, just check out the videos for the games he made game of the year
@@gustavoagamez9379 there is a playlist of games he liked, and it is larger than 80
Another wonderful game I'll never play precisely because I don't want to feel things.
Me too
Feel them. Cmon. Embrace your emotions.
I'm okay with feeling; I'm just not okay with not having someone to hand me tissues and the occasional whiskey shot (which I probably won't have if I don't feel, so it's a catch-22).
Y S ame
@@pygmalion0451 Jesus, Spiritfarer is sad but it's not Children of Eart Harrowingly Sad
Loved the nod to Triplets of Belleville - definitely worth watching if anyone appreciates animation :)
did he forget about the Mushroom boy who you grow in your garden and now just gives you drawings and acts like an overall 8 year old who will make you sad when he tells you of his mother?
I still have mountains of coffee beans I grew for Gwen. And I keep seeing the damn things every time I go through the cooking menu. I just wanted to play something nice! :(
It's strongly implied that Buck, the last passenger that you can't send on, is actually Charon, returning from his rest to let you move on.
1. His constellation is already present in the sky at the start of the game.
2. Said constellation looks just a BIT like a man in a hood.
3. When you meet him, he's already in animal form, unlike the rest of your passengers who start off as ambiguous robed figures.
If you read the artbook (it is in the Spiritfarer wiki too), you will know that Buck is not Charon. In fact, Stella never met him. Buck that appeared there was the memory and fascination of Buck that Stella had from stories told by her sister, Lily. I know I just popped the bubble, and people should be free to make their own theories, so sorry about that. Buck was inspired by a real person too.
Dear yahtzee, Thank you for recommending this game! I just finished it three days ago, and the ending had a different effect on me. I also wanted to 'get rid' of those last two characters that were just distant and cold. I walked the deck of my ship feeling tired, tired of the grind, tired of trying to please some very ungrateful passengers. I made me want to go through the neverdoor. It made me, as the main character, want to end my life. It made me understand why all of my favorite passengers WANTED to end it forever! It made me feel 'being tired of this existence'. And when I finally ended the game properly it was all the more bittersweet to me.
So thank you! And I hope you'll find another game like undertale or spiritfarer in the near future, because BOY do we have a similar taste in games, that make you feel!
I know this is coming late, but as far as I can tell the new (free) DLC wraps the ending up better than when it was originally released. And there will be 2 additional spirits as free DLC coming. Just for those getting into the game in 2021
Having just played it for the first time, I can see why the ending would feel unfinished without it. With that fix, the ending was now only marred slightly by a sudden appearance of difficult challenges from an obnoxious character. Otherwise, 10/10.
I only just started playing but I think Yathzee nails what drives it home. Like, I knew that my new found friend was dying and I was going to have to escort them to their end eventually even as I did each quest they asked me to do and yet, it didnt make the final passing easier. The "growing for crops and things" of the person who just died was 100% my first thought after my first passenger left. I resolved the feels and then set about the next days tasks to harvest and cook etc and then realized the thing I had been making was only something they liked. It made me immensely sad again. Takes a lot of small parts to make a game really evoke emotion but this game nails it. Art, music, dialog, customization, and the big key is those small teaching interactions as your friend teaches you how to make something new or shows you how to gather something. You remember "Oh, they were afraid of these" even after they are gone.
While watching this review I thought to myself, "Yahtzee must be exaggerating, there's no way that hedgehog can be that sad."
Boy was I fucking wrong...
"We made Yahtzee cry" is a really good selling point
Rest in peace Alex.
I cried like 3 times playing Spiritfarer, holy shit
It got me when I realised what the devs were saying about the way that Atul was sent off
Chris Keene Atul had me close, given the meaning, and so did Mickey and Alice, but Summer and Bruce? Those two FUCKED ME UP.
Woodland critters ride-share euthanasia is lovely, really enjoying it so far
I’m so glad to see you reciprocate my feelings of the game. I’ve been meaning to review it for weeks but it’s been so difficult because the quality of the game clashes with the effect it has had on my heart. Stunning experience, even if the game could be better.
I finally got around to playing the game, and by going into completionist mode from the beginning I was able to get everything possible done before the big reveal. I only had a small handful of passengers left after that, including one who I intentionally held off on because I knew he'd just disappear overnight without saying anything. That made the end game less of a slog and gave me time to get every interaction out of every passenger. It still didn't make it any less emotional. I'm glad I played it, but I doubt I'll play it again any time soon because it's going to hurt.
Its wierd hearing an actual sound on Yatzee's videos. That bell scared me!
I would love to see him review A Short Hike as part of an indie double feature. It’s super charming with retro graphics
I'm guessing that the impact of Gris is more felt by those who have or are experiencing loss. As well as those who are dealing with things like PTSD, which is where Gris really hit me in the soft bits. Repeatedly.
“Yahtzee cried” touts the blurb
The shipbuilder and the collector npcs are the best non-passangers i love them
Hey, me and my sister like the multiplayer option. It makes juggling tasks throughout the day more efficient and it's a great game to bond over.
"How it differs from subnautica is that you carry your base around with you..."
As a Cyclops fan, I take issue with this statement
Yes
Some just never figure out how much stuff can fit on there. It's in that category of "I wish I could tell you one thing for the midgame" that the game should signpost more.
Like the dialog cancelling button in this game.
Play with a friend, if you can. It helps to have someone to share the big moments with, and when all the spirits have passed on, one of you will have to be the one to say "enough fiddling with the boat, it's time for us to go."
Ooo! Any praise from Yahtzee is high praise buzz buzz!
I think every single one of us who played that game, cried when we got to that part.
I miss Summer's snoring so much!
Yahzee: "This game made me cry."
Me: "FUCKING SOLD"
The moment I heard Yahtzee say he cried was the moment I was sold
Game of the Year. Congratulations Spiritfarer, you made Yahtz shed tears. Now go join To The Moon in the special place he hides from his fans where he allows himself to feel stuff. Don't worry. We'll pretend we don't know about it.
But thanks all the same.
Something about 3:57 really cracks me up, the combination of smiley face, starry eyes, and big mitts is absolutely hilarious to me
spoiler of The Good Place
visually Spiritfarer looks kind of like Spirited Away based on the spirits seen in towns and on your ship like the sprits Chihiro sees in the bathhouse and along the way to Swamp Bottom on the train. In terms of story though it made me think of the final episode of The Good Place, Whenever You're Ready. Stella is effectively Janet. She gets things for the spirits when they ask, she helps them to make them happy, and when they say they're ready to go Stella and Janet both bring them to a peaceful location with the door, where they pass through and are gone. But Janet and Stella both remain with the memories of those they knew who are no longer there
I've started this game in part because of this review and I love it. It's very addicting. Thanks to this review though, as soon as Alice arrived on the boat, I went "oh shit, it's the hedgehog". Right now I've just bid farewell to Summer and I finally got the zipline ability. I do like the exploring to get stuff I need to further build stuff on my ship to explore more aspect. Looking after the crops and such is nice and easy as well. I don't usually use the sleep function when the ship stops moving at night. I use the time to cook up a bunch of food, saw some logs up, use the foundry, etc; partly because cooking takes ages when it's not coffee, tea, or popcorn, so it's easier to set something cooking and go do something else until the timer goes off. I've easily spent hours playing without realizing how long I've been playing it.
I've gotten the smithy built, and yes, it's annoying. The crushing one makes my right thumb start to hurt from repeatedly mashing square to crush up whatever I've thrown into it to make a powder or oil out of. I'm also slightly obsessed with checking the damned windmill to make sure it's actually working and hasn't stopped yet again.
Also, Atul just fucking off without me being able to say goodbye or anything hit me hard. I recently lost my grandmother to a stroke and she was on the other side of the country from me. With Covid and everything else, I wasn't able to see her (it was also very sudden) and it had actually been years since I last saw her. So Atul just vanishing with no notice after the dinner hit hard.
Franco belgian cartoons that takes me back. Time to take trip up to the attic and rummage around in boxes.
That last under pants joke got a hearty laugh out of my. Thanks for that
As the owner of a hedgelord that was put down earlier this year, I felt a pull on my heart strings during the opening paragraph. Well done Yahtzee.
Ah damn, actually made me spit take laughing at the bit with the pickle on the dog
The boat can't move because it's powered by the light. Not solar energy, but feel good magic sparkly bits. But yeah this game kicks ass. You also don't have to sleep, you can fish or manage your crops, which isn't much.
I just finished this game this week and it also did something I’ve never done with any piece of media: shed tears of sadness.
Thus this shot up to one of my all-time favorite games.
The writing in this episode is really well done. I loved the jeapordy bit
Looks like this game is the winner of Yahtzee's annual "The One game that didn't suck this year" award.
I think that makes like 8 or 9.
4:34 I know this is a bit too late for you, but you can press cancel to exit out of conversations you didn't mean to enter. (Unless it's a cutscene ofcourse.)
Finished the game today, and I had to rewatch this. *Now* I appreciate this review ten thousand times more. And yes, Alice got me, got me bad.
.. due to unforeseen circumstances, I left her all night at the prow, waiting. I felt horrible, I would not leave her side until the next day rolled over..
That burger serving frame though, lmao
0:56 I CRIED TOO
I feel that one of the best aspects of Spiritfarer was how I was able to make a connection to aspects of all the different spirits and how they could truely give me advice that I found genuinly meaningful. You really do connect to all these people and seeing them go, even only having the option appear to let them go, really tears at your hearstrings. Not ashamed to say that I cried a few times myself and even went to the stages of grieve with one spirit.
Great game, can truely recommend! Get ready to get your heart broken though...
Damn, guess I should keep an eye on this one.
Love this, so true! I just got into Spiritfarer and I'm really enjoying it!
seems like Yahtzee never noticed that you could exit most dialogue (especially shopkeepers) whenever with a single buttons, that sucks
I thought it was explained that the boat not moving at night isn't because she can't see but because it's powered by her everlight (glowy thing that turns into ovenmitts) and at night it's considerably weaker?
It's videos like this that's the reason I watch these videos. Adding to the download queue straight away. Thank you
That last part hit me real hard
Dare I say it Yahtzee, your greatest ZP to date. Such a clean display of both an extremely practical critique with which most 'gamers' can identify with, and your trademark dry/sarcastic/universal humor.
I watched this on the website and am watching it again.
This might be my favorite of these.
It might be related to the pickle stains on the dog bit.
That jeopardy joke joke could not come At worse time