I really like your Idea to prevent scope creep by analyzing each mechanic to make sure it's fits in the game, I have seen to many failed dev blog projects as they focus on adding cool mechanics that are hollow to keep viewer retention so a good system to prevent I feel will really make this game turn out great
Thanks for checking out the project : ) Yeah scope creep can sink a project really easily - something I'm trying my best to avoid and get this game out in the hands of players as soon as possible!
fire
Love to see someone going all-in on a project! And impressed by how much you've packed into 11 minutes here. Looking forward to the next 12 months
Thanks, friend. Hope to be doing more frequent dev logs too!
what @kenlovesbacon said: "fire"
I really like your Idea to prevent scope creep by analyzing each mechanic to make sure it's fits in the game, I have seen to many failed dev blog projects as they focus on adding cool mechanics that are hollow to keep viewer retention so a good system to prevent I feel will really make this game turn out great
Thanks for checking out the project : ) Yeah scope creep can sink a project really easily - something I'm trying my best to avoid and get this game out in the hands of players as soon as possible!
Looks sick man, you just need to master the forsaken art of UA-cam titles and thumbnails now.
Thanks, I appreciate it. Your vids set a high bar but I'll try my best moving forward to feed the YT beast! Haha