SNES Doom Inferno "Hurt Me Plenty" Gameplay Part 1

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  • Опубліковано 12 січ 2025

КОМЕНТАРІ • 4

  • @tshai
    @tshai 11 років тому +1

    The reason the music sound different all the time, is that because the DSP's are usually busy with "3D Walls" and the sounds. So sometimes, a few instruments some kind of dissappear and later come back.
    Is quite cool because it gives it some kind of athmosphere

  • @bg048
    @bg048  13 років тому

    I like this part of the song. It started differently than it normally does. 2:26 to 2:46
    And this song from this level has different versions of this song. You have to be in trouble to listen to them.

  • @Arwingpilot
    @Arwingpilot 14 років тому

    @SDPaldora1
    It'd make much more sense to use the "Projectile (fireball/plasma ball) impact" sound or rocket/barrel explosion sound!

  • @pauloaruanda
    @pauloaruanda 11 років тому

    many nights playing it