I really like your attention to detail, going so far as to add a background to make it seem as though you were doing this on a table-top in your room, as seen from the reflective balls and other materials. Very nice.
Phymec, I love you. This is one of the greatest developments in blender I've seen in a long time. But now you've hooked me, and i want to know and see more! Please give us an update! A release date, month, year? An update video of new tests? Even just a comment would be greatly appreciated! The blender community is watching!
It kinda feels like everything is too fragile. It all breaks so easily. Have you tried to make something a little tougher or more complicated, like say, a concrete pillar with rebar inside?
You can't do that. Even in 2021 all tools are still so limited that t hey still use algorithms that were invented since more than 10 years for everything based on physics.
Very nice results, for a 2011 vid. Still, I find that rocks and white things are all breaking in very small pieces, of the same size. The broken parts should be constituted of more various shapes and sizes. I mean, the shock at one point shouldn't transform the whole object in tiny cheese cubes. The nearer to the shock point, the smaller the pieces and vice-versa.
Blop Blup They are indeed very similar. Especially the triangle shaped piece becomes very quickly recognizable and ruins the 'illusion' every time I see it. I wouldn't call them "very small" however, in fact I find them to appear quite a size too large. Also, some of these 'materials' seem way too fragile to me. Quite dense-looking rocks/objects shatter into a million pieces while being hit by a relatively slow moving object, or even from just falling off a surface. Could have also used some minimal soundtrack. 10 minutes is quite a wait for a video with fairly predictable scenes and slow-motion repeats.
You could very easily do your own. It's really a lot more helpful knowing how to make one yourself than having someone else do it. Blender isn't too difficult to learn if all you want to do is physics simulations. You can download your own font, run the cell fracture add-on (look at some tutorials), run the simulation and render it.
10 years sounds about right...That's a lot of processor power for just a few objects right now. Fully holographic television is in the works too so maybe we'll see this a little sooner.
This still looks unrealistic because I don't know of any material on earth that shatters into a million peices instantly in quite the same way most of this stuff does
Which ever works for you best. I tried both 3ds max and blender and I like blender more. For me it feels more intuitive to use. Also there are lots of blender enthusiasts that create wonderful tutorials (not that 3ds max hasn't got them, I'm sure it has).
People who want to be able to do this in blender, look up "blender destructibility editor" in google. The result youre looking for is called "[WIP] Blender Destructability Editor" on the blenderartists forums. Its an addon which was just posted not too long ago. It's not phymec tools, but it allows you to do close to everything in the video. Check it out. :D
this looks really neat, but I think my only gripe is that the objects shatter a bit unrealistically, they kinda form a soup of tiny little pieces whereas in real life they would probably only break at weak points in certain areas.. I like the way the horses broke apart better than a lot of the other tests, but the head and legs seemed to obliterate a bit too much. I love the porcelain plates and dishes and things, and the glass panes and splintering wood were the best in my book. Very nice tests
@Lumpiluk Cycles is a wonderful full featured renderer, but unfortunately it cannot make use of »my« GPUs at all, whereas (the more simple) SLG exploits them fully, so SLG is a lot faster. SLG is a dev/test platform for the OpenCL accelerated components of (the full featured) LuxRender.
These tests are so beautiful. I have to apologize in advance, as I am a bit noob, but could you explain how to keep an object (cell-fractured) in a seemingly still ridged form and only have the fractures dislodge & react when a collision occurs? I managed to add some logic so it waits until a collision, but then the whole object just collapses on itself. Your wall bust is a good example of what I am looking for. I doubt you will see this or have time to answer, but thanks a bunch just in case!
waaay too few secondary fragments. if there even are some ^^ [edit] oh, this is from 2011 already. kk, for that time and because its blender it looks ok ;-)
That collapse was not physics-based. That was a demonstration of real-time multiplayer mass scripted events. I want a building to be made out of tens of millions of parts and be fully accessible on every floor/room and for the entire thing to be filled with thousands of NPCs AND!.. to collapse completely based on physics.
"All scenes rendered using the 100% OpenCL (xPU) accelerated SmallLuxGPU v2 (PathGPU2) render engine in SLG Live! mode, typically @ 20 secs/HD frame, no delay between frames. Only de-noise in post." By clicking show more :P
1. Turn off volume for this video and stop it at 00:01 2. Search for enya only time on youtube and click on first video 3. start enyas video and this at same time. 4. Enjoy best 03:42
I'm a an environmental/biology science teacher using voronoi diagrams to demonstrate epidemiology, health, and cell structure. I have physics students in my class (same period, 3 sciences) and I'm struggling to connect this. Do these break apart according to voronoi patterns? Hoping for some context so I can engage ALL of my students.
@mrbuckethead18 Looks like the force is transfered though the body (which is at that point colliding with the ground really hard), so it just shatters up towards the neck and head. It could also be because its spinning so much, tearing apart weaker areas like the nose. Watch the bunnies ears at that point as well, its the sudden stop and effects of momentum which rip them off.
have to wait until a processor is invented that allows for rendering that quick aha real time renders. They currently - for example to break a wall - already fragment the wall into parts, while standing looks good then when its 'blown up' the fragments are animated to the same spot everytime!
Actually it didn't take long, I'm using SmallLuxGPU OpenCL accelerated renderer. Look at the end of the video, that is SmallLuxGPU rendering in real-time!
If only some system made out of rigid bodies constraints would work, EVEN IN 2021, still out of reach. Which makes me sad because I do watch 2 minutes physics that shows us new papers regularly, but none ever is used anywhere.
This is not even close to real-time yet. GTA7 will be out before we can dynamically fracture and run physics simulations at a high enough fidelity to do run this in real time.
My teacher in my Physics and Particles class showed us this today. i really want to find out how to do the glue and stickiness before he shows us next week XD
I wish i couldnt make stuff like this but either 1. i have no idea how 2. my CPU does not like physics and would probably implode also now that we have bullet physics sometime its gonna be physX vs bullet and this war will be as bad as console vs PC. -.-
Expected to see the Kool-Aid guy step in after the concrete splash. Also need an over-ripe watermelon and mallet. I know... fluid sims chew up more cycles, but it would be cool to see.
That "concrete" one could be a lot more convincing; concrete is not a homogeneous material! It is a mixture of sand, gravel and cement, formed over a rebar frame held together with tie wire, and the fragments need to show that. (Try examining a real hunk of smashed concrete to see what I mean.) I liked the wood one, though.
Nice shaders but it isnt realistic at all. No dust, fragments almost same size. Also the way they crash leaves much to be desired. Ok but not very good. Keep working man.
NASA called. They want their computer back.
Not really. This should be achievable on a fairly high-end PC.
Joshua Rage NASA called. They want their joke back.
*I bet this started rendering when we launched CURIOSITY!*
ROFLMAO! BAHAHAHAHA (Usually the kinda jokes I tell ruin dates with women.
***** DAAAAANG SON!
Florence Burkey I know right. ;)
Oh god, watching the ceramic Horses's leg break in the slow motion scene was just breath-taking. Great!
I really like your attention to detail, going so far as to add a background to make it seem as though you were doing this on a table-top in your room, as seen from the reflective balls and other materials.
Very nice.
Phymec, I feel that you'd be great at designing new and innovative torturing devices. :)
Didn’t think to see you hear
pro trick: you can watch series at Flixzone. Been using it for watching a lot of movies lately.
@Dallas Gannon Yup, I have been watching on flixzone} for years myself :D
@Dallas Gannon yea, been using Flixzone} for months myself :D
Holy s**t, i loved that glass break down at 3:42... Totally awesome.
Phymec, I love you. This is one of the greatest developments in blender I've seen in a long time. But now you've hooked me, and i want to know and see more! Please give us an update! A release date, month, year? An update video of new tests? Even just a comment would be greatly appreciated! The blender community is watching!
Play O Fortuna while watching this. It's a lot better.
Nah man! play Ave Maria! xD
Jóhann Østerø You, sir, are a genius!
Жээюждммюююююббббббббьбюю
Uggirrr ctgsysdggd
Levi Patras nj
I was hoping for a combination but it still show how they work, amazing.
The glass effect is very good, well done!
I love the reflections of "people" and "cameras" you see in the "room". Attention to detail FTW.
Listening to Fennesz while watching.
Thats why i like Blender
I really loved the multiple layers of light from 7:50-8:00!
It kinda feels like everything is too fragile. It all breaks so easily. Have you tried to make something a little tougher or more complicated, like say, a concrete pillar with rebar inside?
You can't do that. Even in 2021 all tools are still so limited that t hey still use algorithms that were invented since more than 10 years for everything based on physics.
This is amazing, the dry wood part voronoi-fractured my mind. Great job !
Someone should add soundFX to this video... so that I don't have to keep making them with my mouth! "ssshhBOOOMmm!"
Truly wonderful work. It had my full attention all the way through!
Very nice results, for a 2011 vid. Still, I find that rocks and white things are all breaking in very small pieces, of the same size. The broken parts should be constituted of more various shapes and sizes. I mean, the shock at one point shouldn't transform the whole object in tiny cheese cubes. The nearer to the shock point, the smaller the pieces and vice-versa.
Blop Blup They are indeed very similar. Especially the triangle shaped piece becomes very quickly recognizable and ruins the 'illusion' every time I see it. I wouldn't call them "very small" however, in fact I find them to appear quite a size too large. Also, some of these 'materials' seem way too fragile to me. Quite dense-looking rocks/objects shatter into a million pieces while being hit by a relatively slow moving object, or even from just falling off a surface.
Could have also used some minimal soundtrack. 10 minutes is quite a wait for a video with fairly predictable scenes and slow-motion repeats.
Me: its 3 am you gotta sleep
5 am: *VORONOI*
I guess tutorial is needed
I can make
You could very easily do your own. It's really a lot more helpful knowing how to make one yourself than having someone else do it. Blender isn't too difficult to learn if all you want to do is physics simulations. You can download your own font, run the cell fracture add-on (look at some tutorials), run the simulation and render it.
How far into the future do I have to look to see this successfully employed into a game? Like an open-world/sandbox type?
I'd say 10 years at least
Alexandre Boucher red faction guerrilla dose something similar its the best i have seen so far
10 years sounds about right...That's a lot of processor power for just a few objects right now. Fully holographic television is in the works too so maybe we'll see this a little sooner.
mike shea Red Faction did it really well. The Force Unleashed series has cool shattering and bending too.
10 years is ages though :|
10 years may be a long time to wait but do you really care that much about having this in games? I mean what about gameplay and stuff?
This still looks unrealistic because I don't know of any material on earth that shatters into a million peices instantly in quite the same way most of this stuff does
+BelovedAxle ceramics, glass?
+Atian Firebolt but they broke in large chunks and have some dust and micro particles
+MrFuuu56 rendering dust is much more time consuming and uses separate plugins
BelovedAxle it's because the chunks are so small
Its terracotta/clay!
Give it another 25 years and this will be the standard for games. Damn the future's going to be awesome...
More like 3 years
that is standard already -_-
I mean, shitty phone games will have this technology as standard. Not talking about the best of the best triple A titles, that's not the standard
I don't think it would take even 10 years for a mobile game to have physics like this.
I'm writing this from future: it's not.
I'm showing this to my kids as soon as I get home. All it needs is some music.
Parts are slides infinitely. increase friction if there is..
2:17 Chained Chalk - Can anyone explain how to fracture while swinging?
4:00 Z-fighting detected. That's a bummer.
Guys watch this in 60fps (2x speed) It is AWESOME especially at the slow mo parts!
Only if this kind of video have sound..
it would be more entertaining
Which ever works for you best.
I tried both 3ds max and blender and I like blender more. For me it feels more intuitive to use. Also there are lots of blender enthusiasts that create wonderful tutorials (not that 3ds max hasn't got them, I'm sure it has).
new dubstep minecraft logo yey..
Please no.
No need to wait! The next gen consoles and Nvidia GTX 700 series is here!!!
TUTORIAL PLZ!
Totally awesome! My jaw dropped at the wood fracture!
8:43 "I came here like a wrecking baaaall!"
Ew stop that shitty song in my head.
It's all up to the person that authors the split seeds. if you want to see more realistic and logical fractures, you can do that.
is it just me or does this look a little bit animated?
This is an animation.
... You must not like research.
It's amazing how realistic computer animations are getting to being able to trick someone into thinking they're real.
can't wait for this kind of physics in games.
People who want to be able to do this in blender, look up "blender destructibility editor" in google. The result youre looking for is called "[WIP] Blender Destructability Editor" on the blenderartists forums. Its an addon which was just posted not too long ago. It's not phymec tools, but it allows you to do close to everything in the video. Check it out. :D
I remember this when i first watched this when i was 5
this looks really neat, but I think my only gripe is that the objects shatter a bit unrealistically, they kinda form a soup of tiny little pieces whereas in real life they would probably only break at weak points in certain areas.. I like the way the horses broke apart better than a lot of the other tests, but the head and legs seemed to obliterate a bit too much.
I love the porcelain plates and dishes and things, and the glass panes and splintering wood were the best in my book. Very nice tests
So true, that's exactly what i was doing before I read your comment. Cheers.
Really lovely stuff. Liked and favorite for future reference.
If you add realflow to this it would be out of this world!
i have the tutorial of this fracture
Phymec: i have the best physics on a computer
Dr. Strange i can do all this in real life
Phymec : ...
"Potato rock? What the hell does that me-- Oh."
2:20 - Chalk: I'm swinging! Ball: Bitch, no.
I've been trying to find this for MONTHS
I think a saw this 7-8 years ago and now i'm studying blender.
The horse' face breaks before impact at :59 - (This is very good stuff.)
I want this in an MMORPG with a large full destroyable world, but with lower PC requirements. :D
+Shisou And I want a mothers love ;-;
What? Yeah with the technology were getting that can be possible.
Still want a mothers love :(
@Lumpiluk Cycles is a wonderful full featured renderer, but unfortunately it cannot make use of »my« GPUs at all, whereas (the more simple) SLG exploits them fully, so SLG is a lot faster. SLG is a dev/test platform for the OpenCL accelerated components of (the full featured) LuxRender.
best destruction i have seen so far but is pointless if we don't see it in games
These tests are so beautiful.
I have to apologize in advance, as I am a bit noob, but could you explain how to keep an object (cell-fractured) in a seemingly still ridged form and only have the fractures dislodge & react when a collision occurs? I managed to add some logic so it waits until a collision, but then the whole object just collapses on itself. Your wall bust is a good example of what I am looking for.
I doubt you will see this or have time to answer, but thanks a bunch just in case!
Really great looking simulations, you must have a beast of a render-computer! :o
These are not animations. They are physics simulations. There are no keyframes afaik, just initial parameters.
Okay, I did not know, thanks! :)
Olav3D Tutorials
No problem, I was worried that I was sounded like a smartass. :)
The simulation still has to render which can take hours.
+Stephen Mark 20 seconds each frame
Impressive is a little defenseless word.. I hope real time can reach some of these results soon.
How do you make it so that the already partially broken pieces of object don't show the fractures? I can't figure it out for the life of me!
ProCreeper 2000 It's probably a tiny margin and an obscene amount of physics checks per second
waaay too few secondary fragments. if there even are some ^^
[edit] oh, this is from 2011 already. kk, for that time and because its blender it looks ok ;-)
Good video
You need to watch this while listening to Ave Maria!
That collapse was not physics-based. That was a demonstration of real-time multiplayer mass scripted events. I want a building to be made out of tens of millions of parts and be fully accessible on every floor/room and for the entire thing to be filled with thousands of NPCs AND!.. to collapse completely based on physics.
"All scenes rendered using the 100% OpenCL (xPU) accelerated SmallLuxGPU v2 (PathGPU2) render engine in SLG Live! mode, typically @ 20 secs/HD frame, no delay between frames. Only de-noise in post." By clicking show more :P
@Paolo52680 he's not using fracture tools. this is a demonstration of a toolset he is making.
@otakuadd Yes! That's one of the reasons I released the voronoi fracture and shatter source code (link in description).
I wonder - if this was simulated in realtime, can one make a Game with BGE, where stuff breaks like this?
perfect animated
It's all very impressive, but when the first part of glass sheets shattered - my jaw dropped.
Amazing!
Даже не представляю сколько времени потребуется для рендера всей это красоты с картинкой эдак 1080p :)
If I'd try to run a game with those phyx on my pc, it'd blow up...
Same here. My computer cant even play youtube right.
@filman333 you can use smoke.
but you've got to set it up and bake it seperatly!
I always watch these.
1. Turn off volume for this video and stop it at 00:01
2. Search for enya only time on youtube and click on first video
3. start enyas video and this at same time.
4. Enjoy best 03:42
This was extremely gratifying to watch.
WhoooooooaaaaaaaaBAMyaaaaaaaaaay!
Very nice simulations but the friction of the pieces/ground seems a bit off sometimes. Otherwise very nice sims and nicely rendered :D
His renders in real time while my computer just took 1/2 an hour to do one picture.
Awesome Simulations! I just made a video using blender shattering in live action footage!
best channel
I'm a an environmental/biology science teacher using voronoi diagrams to demonstrate epidemiology, health, and cell structure. I have physics students in my class (same period, 3 sciences) and I'm struggling to connect this. Do these break apart according to voronoi patterns? Hoping for some context so I can engage ALL of my students.
I must say, that dry wood splintering was impressive!
This is not LuxRender, its SmallLuxGPU(2) which uses OpenCL.... I think he uses 2 * 4890's (or used to) to render.
@mrbuckethead18 Looks like the force is transfered though the body (which is at that point colliding with the ground really hard), so it just shatters up towards the neck and head. It could also be because its spinning so much, tearing apart weaker areas like the nose. Watch the bunnies ears at that point as well, its the sudden stop and effects of momentum which rip them off.
Thats fairly awesome, Rendering for me takes a while as i use 3ds max with maxed out settings ^^.
seems that blender have issues rendering shattered glass but the rest of the clips is stunning!
have to wait until a processor is invented that allows for rendering that quick aha real time renders. They currently - for example to break a wall - already fragment the wall into parts, while standing looks good then when its 'blown up' the fragments are animated to the same spot everytime!
Wow!! Beautiful renders and awesome physics!!
LOOK !
if you set the quality to 240p this film will look like a very old film xD :3
Actually it didn't take long, I'm using SmallLuxGPU OpenCL accelerated renderer. Look at the end of the video, that is SmallLuxGPU rendering in real-time!
Great work. Very impressive.
If only some system made out of rigid bodies constraints would work, EVEN IN 2021, still out of reach. Which makes me sad because I do watch 2 minutes physics that shows us new papers regularly, but none ever is used anywhere.
ok. beam ng drive got the best car crashing game, but what about material breaking game first person?
These aren't realtime yet.
Check out crackdown 3 gameplay, it requires an immense amount of power to compute realistic destruction in a video game.
Someone should show this to Autodesk, might scare them sh*tless! Their software costs around $3-4000!!!!!!!!!!! Hey Autodesk, take a look!! ;)
This is not even close to real-time yet. GTA7 will be out before we can dynamically fracture and run physics simulations at a high enough fidelity to do run this in real time.
My teacher in my Physics and Particles class showed us this today. i really want to find out how to do the glue and stickiness before he shows us next week XD
I wish i couldnt make stuff like this but either 1. i have no idea how 2. my CPU does not like physics and would probably implode also now that we have bullet physics sometime its gonna be physX vs bullet and this war will be as bad as console vs PC. -.-
Expected to see the Kool-Aid guy step in after the concrete splash. Also need an over-ripe watermelon and mallet. I know... fluid sims chew up more cycles, but it would be cool to see.
@Phymec Holy crap, are you planning on integrating shatter physics like this into Blenders game engine?? (BGE) Id be very interested in that happening
That "concrete" one could be a lot more convincing; concrete is not a homogeneous material! It is a mixture of sand, gravel and cement, formed over a rebar frame held together with tie wire, and the fragments need to show that. (Try examining a real hunk of smashed concrete to see what I mean.) I liked the wood one, though.
ive heard cryonics are pretty advanced now, you might want to give that a go
Nice shaders but it isnt realistic at all. No dust, fragments almost same size. Also the way they crash leaves much to be desired. Ok but not very good. Keep working man.