Substance Painter High Poly to Low Poly Texture Maps Baking Tutorial

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  • Опубліковано 6 лют 2025

КОМЕНТАРІ • 135

  • @taterino2722
    @taterino2722 2 роки тому +47

    It took me a while to realize that both low and high poly objects needed to be in the exact same spot within the 3d software in order for baking to work.

    • @velequest
      @velequest Рік тому +5

      Was literally pulling my freaking hair out!
      Thanks!

    • @remi8462
      @remi8462 Рік тому +1

      ME TOO LOL

    • @molaporton
      @molaporton Рік тому +2

      Thank god I just readed your comment hahah I was about to jump out the window

    • @arcturus2685
      @arcturus2685 7 місяців тому

      That’s exactly what happened in a 3d class I was in!! The professor spent half an hour trying to figure out what was going on, but eventually figured out the problem!!

  • @RETROGRADIYA
    @RETROGRADIYA Рік тому +1

    i watch 6 videos about baking in blender \ marmaset but only your video help me! Grand mercy! Most usefull and simple guide for baking in youtube thank you twice

    • @3dwolf
      @3dwolf  Рік тому +1

      Glad it helped you.
      Thanks for watching

  • @aritsun
    @aritsun 18 днів тому +1

    I was worried about losing the UV on my high poly and your video has just save me, thank you!

    • @3dwolf
      @3dwolf  16 днів тому

      I'm glad to hear that.

  • @vickyroy2117
    @vickyroy2117 Рік тому +1

    that is what a sweet simple and informative video looks like.

  • @mrzmbie9816
    @mrzmbie9816 Рік тому +2

    WoW what a beautiful and lovely tutorial thank you so much Brother 💟☺️

    • @3dwolf
      @3dwolf  Рік тому +1

      Thank you for watching 😊

    • @mrzmbie9816
      @mrzmbie9816 Рік тому

      @@3dwolf thanks too you brother for teaching such a beautiful way☺️🤞you make my Day Brother 💟

    • @3dwolf
      @3dwolf  Рік тому

      I appreciate your words 🙏

  • @MortyJohn
    @MortyJohn Рік тому +1

    thank you! simple and to the point

  • @spacep0d
    @spacep0d 2 роки тому +1

    Thanks for this!

    • @3dwolf
      @3dwolf  2 роки тому +1

      You're welcome.

  • @SamsQc
    @SamsQc 8 місяців тому +1

    litteraly saved my life, +1 sub for this 🔥

    • @3dwolf
      @3dwolf  8 місяців тому

      Thank you for watching.

  • @flexclown6424
    @flexclown6424 Рік тому +1

    quite informative..... keep up the good work!!!

    • @3dwolf
      @3dwolf  Рік тому

      I will, thank you.

  • @mist5023
    @mist5023 2 роки тому +3

    can you do one with blender? like a total walkthrough from the sculpt / details and lowpoly to final product, because i watched a lot of tutorials and it isnt working for me

    • @3dwolf
      @3dwolf  2 роки тому

      I'm sorry but I'm not a blender user
      Never used it before.

    • @NoahT98
      @NoahT98 2 роки тому

      I just followed this video with a blender model I made and it worked fine. Just make sure you only extract one model at a time. I had to delete my low poly extract the high load and vis versa. Just be sure to make a save to load to get the models back.

    • @thinkingmedia3140
      @thinkingmedia3140 2 роки тому +1

      Just because he is not a blender user, Here is a quick tip from me. There is a tutorial series from Blender Guru for that.
      Search 'Blender Guru Anvil Tutorial'
      You will get a playlist of what you are looking for

    • @mist5023
      @mist5023 2 роки тому

      @@thinkingmedia3140 i watched every possible tutorial for this, doesn't work for me

  • @CHIFAN2
    @CHIFAN2 7 місяців тому

    Thank you very much! Cheers to you!😍😍😍

  • @afloox
    @afloox 2 роки тому +3

    Do you need UV coords both on the high-poly mesh and the low-poly mesh? Or is it enough to have UVs only on the low-poly mesh and then Substance Painter can do the baking job?

    • @3dwolf
      @3dwolf  2 роки тому +4

      Just the lowpoly.

    • @mamtapatil1892
      @mamtapatil1892 Рік тому +4

      i was finding this answer for over 1.5 years and today i got it, thankyou for asking this question

    • @royjordi7950
      @royjordi7950 9 місяців тому

      if you try to create uv for the hp model, well it will take century

  • @thethewhenimet
    @thethewhenimet 2 роки тому

    Thank you!

  • @NotShaurya
    @NotShaurya 3 роки тому

    Thanks alot sir 🙌

    • @3dwolf
      @3dwolf  3 роки тому +1

      You're welcome.
      Glad you liked it.

  • @gtatak9805
    @gtatak9805 3 роки тому +1

    Maya modelling and photoshop texturing

    • @byte4591
      @byte4591 3 роки тому

      you mean substance painter?

    • @gtatak9805
      @gtatak9805 3 роки тому

      @@byte4591 noo

  • @Sigmich-k9o
    @Sigmich-k9o Рік тому

    love you dude

  • @Cyberg_GameHub
    @Cyberg_GameHub 4 місяці тому +3

    Do we have to get uv map for both ?

    • @3dwolf
      @3dwolf  4 місяці тому +10

      Nope, just for the lowpoly mesh.

  • @productocamarena
    @productocamarena 2 роки тому

    Hi thanks for the video! I was wondering, which UV mapping do I need to make tidy, the one from the low poly or the one from the high poly?

    • @3dwolf
      @3dwolf  2 роки тому +1

      If you're baking your high poly mesh to lowpoly then your uv of lowpoly model should be tidy and proper.

    • @productocamarena
      @productocamarena 2 роки тому

      @@3dwolf Amazing, thanks for the reply!

  • @marcos_ferreira1997
    @marcos_ferreira1997 2 роки тому

    Hello, imagine that I want to create a detail and apply it to an existing low poly model, how do I bake it? Do you have a video that shows the process? I don't know if I made myself understood.. I mean in this video you show the process but with the "same" object with less polygons, I want to create a new object "even a small one" and apply to a existing model

  • @YaoZu3DArtist
    @YaoZu3DArtist 9 місяців тому

    life saver!

  • @carlosmartins-h1x
    @carlosmartins-h1x Рік тому

    why when i do bake my modl low poly my model transfer detail from hight poly but the model dont stay softing edge,my model mix detail hight poly and low poly togethers?i bring the model from zbrush.

  • @slackamacgaming6721
    @slackamacgaming6721 8 місяців тому +9

    All these videos gloss over...or even omit the fact about UV UNWRAPPING...if your UV's aren't properly unwrapped...none of this matters...figure out how to deal with UVs properly BEFORE ever opening Substance Painter...

  • @intice257
    @intice257 Рік тому

    Is there a way to bake albedo hp to lp in substance ptr? Not really satisfied with blender diffuse bake

    • @3dwolf
      @3dwolf  Рік тому

      No I don't think so.
      You can try substance designer. It probably allows you to export color map from mesh.

  • @mm-hl7gh
    @mm-hl7gh 11 місяців тому

    can i also transfer base color texture from highpoly to lowpoly mesh ? (they both have very different uv layouts)

    • @3dwolf
      @3dwolf  11 місяців тому

      Yes you can.

    • @Ad-im1ne
      @Ad-im1ne 10 місяців тому

      ​@@3dwolfCould you outline how to do that, please? Maybe put it in the description or somewhere. I can't find it...😅

  • @yaboysiah5597
    @yaboysiah5597 Рік тому

    Thank you so much 😭

    • @3dwolf
      @3dwolf  Рік тому

      You're welcome

  • @boitahaki
    @boitahaki 2 роки тому

    Thanks!!!

  • @arunachalpradesh399
    @arunachalpradesh399 Рік тому

    than what is that setting 'use low poly mesh as high poly mesh' in the setting?

    • @3dwolf
      @3dwolf  Рік тому

      when you don't have a high poly mesh to bake from, you can turn this setting on so that Substance can reference your low poly mesh as high and bake AO and other maps properly.

  • @sofianfirdaus2357
    @sofianfirdaus2357 6 місяців тому +2

    Thank u bro

    • @3dwolf
      @3dwolf  6 місяців тому

      You're welcome.

  • @titoyudhananto3105
    @titoyudhananto3105 11 місяців тому

    helpful sir

  • @maxchiassonart8869
    @maxchiassonart8869 3 роки тому

    Thanks for the video! What happens when you bake your fbx textures and the normal (always the problem)sais> Highpoly scene was required when baking Normal Map from Mesh but could not be loaded. so you get everything else but no normal map. How do you fix this? I marked seam and UV unwrapped it in blender and tried again...same error.:/

    • @3dwolf
      @3dwolf  3 роки тому

      I also face this issue sometimes so I export as obj and it works.

    • @maxchiassonart8869
      @maxchiassonart8869 3 роки тому

      @@3dwolf Thank you so much for the tip! I've been at it all day and couldn't make it work( pulling my hair out! lol) I will try it once again! a wooden arch is what I'm trying to bake.

    • @3dwolf
      @3dwolf  3 роки тому

      You're welcome.
      And make sure both high and lowpoly are in the same place on the grid overlapping each other before exporting.

    • @maxchiassonart8869
      @maxchiassonart8869 3 роки тому

      @@3dwolf oh my! I didnt think of that! I will try it! Thanks again!

    • @maxchiassonart8869
      @maxchiassonart8869 2 роки тому

      Hey 3Dwolf it finally worked! Know why? Turns out Substance painter does not like it when you rename your files after you export them from whatever program. Changing hi to high alone will stop your hi poly mesh to be loaded. I just make sure that whatever name I use that I just stick with it!(before I first load it into substance Painter)

  • @thequadcleff4904
    @thequadcleff4904 Рік тому

    When baking both meshes, does the high poly Uvs bake onto the low poly mesh or is it just the mesh detail that gets baked across?

    • @3dwolf
      @3dwolf  Рік тому +1

      Just the mesh details such as AO, Normal, Displacement/Height

    • @thequadcleff4904
      @thequadcleff4904 Рік тому

      @@3dwolf Is there any sort of way to get the UVs across as well? Any other methods?

    • @3dwolf
      @3dwolf  Рік тому

      You can use Transfer Attributes to transfer uvs

    • @thequadcleff4904
      @thequadcleff4904 Рік тому

      @@3dwolfThank you so much! Really is a massive help!

  • @jibrilsatrio5082
    @jibrilsatrio5082 10 місяців тому

    lv u bro

  • @ritgavit3567
    @ritgavit3567 2 роки тому +1

    Hello sir....kya aap low poly to high poly kaise banaye es par.... video banaye na please sir

    • @3dwolf
      @3dwolf  2 роки тому +1

      Sure

    • @ritgavit3567
      @ritgavit3567 2 роки тому

      @@3dwolf thank you sir......mai low poly pe high poly karta hu to vo chota ho jata hai aur low poly pe high poly substance me bake nahi hota hai....esiliye low poly ko high poly kaise karte vo samazana tha sir.... thank you so much

    • @3dwolf
      @3dwolf  2 роки тому +1

      Join my discord, we'll talk about this issue there on livestream.

    • @ritgavit3567
      @ritgavit3567 2 роки тому

      @@3dwolf okk

  • @7z99
    @7z99 Рік тому

    by any chance do you have any tips on creating optimal lowpoly meshes for this process? i have a necklace whose polycount is drastically lower (85k tris to

    • @3dwolf
      @3dwolf  Рік тому +1

      You can try a different baking software such as xNormal or Marmoset Toolbag. Also try to add a little bit of geometry if polycount budget is not an issue for you.

    • @7z99
      @7z99 Рік тому

      @@3dwolf unfortunately i have a tri budget but will try those softwares out. thanks!

  • @ram-ys5qi
    @ram-ys5qi 3 роки тому

    osm man.

  • @hemanthsaji3606
    @hemanthsaji3606 2 роки тому

    Hi bro, In High-Poly to low-poly workflow how do you make a low-poly copy of high poly mesh ?

    • @3dwolf
      @3dwolf  2 роки тому +2

      Retopology in any 3d software.

  • @ryanwest8058
    @ryanwest8058 11 місяців тому

    I have a different interface, there is no way to select a high definition mesh

    • @3dwolf
      @3dwolf  11 місяців тому

      There's always been an option to select a high definition mesh in substance painter, if you can't find it then I recommend updating your program.

    • @ryanwest8058
      @ryanwest8058 11 місяців тому

      @@3dwolf Ok, but on the high definition mesh part of the interface, there is only a red and blue color picker, and no file icon to import the mesh file, what can I do? Also checked the help menu to update, but there is no update option.

    • @3dwolf
      @3dwolf  11 місяців тому

      Can you share the snapshot of the interface on Instagram or in my discord? I might be able to help you better there.

    • @ryanwest8058
      @ryanwest8058 11 місяців тому

      @@3dwolf oh thanks, I got it now the interface has changed since the time of this video.

    • @3dwolf
      @3dwolf  11 місяців тому

      Great 👍

  • @penumutchakumar1780
    @penumutchakumar1780 2 роки тому

    Hi thanks for this video...

    • @3dwolf
      @3dwolf  2 роки тому

      You're welcome

  • @kytan6734
    @kytan6734 11 місяців тому

    Hi, I'm struggling with the workflow in highpoly and lowpoly. Do u creat low poly first, save it, and then export to zb then sculpt it in highpoly, then export back to maya, and then export to substance painter?

    • @3dwolf
      @3dwolf  11 місяців тому

      Yes, that's one way.
      Or you can create the high poly directly in zbrush and export it to Maya and create low poly there.
      2. You can also create low poly in zbrush as well.
      And the final step would be to take both meshes to substance.
      You can use whichever method you find convenient.

    • @kytan6734
      @kytan6734 11 місяців тому

      @@3dwolf thank you so much. I found your tutorial in your page which shows your full workflow, i learned a lot! Thank you for your videos!

    • @3dwolf
      @3dwolf  11 місяців тому

      Thank you for watching

  • @MJ-li7fo
    @MJ-li7fo 2 роки тому

    My bake comes out as just a gray version of my low poly and I'm too noob to understand the jargon when I try to google for help. Maybe it's because I used decimate in blender instead of manually retopologizing it? Can it not work with triangles?

    • @3dwolf
      @3dwolf  2 роки тому +1

      It works fine with triangles.
      Was your lowpoly unwrapped??
      And both your high and lowpoly meshes were on the same place at the grid overlapping earch other?

    • @MJ-li7fo
      @MJ-li7fo 2 роки тому

      @@3dwolf Oh... there's my issue xD they were not both at world center when I exported as .fbx. The high poly was next to the low poly. I think you may have just solved it! Thank you so much for taking the time to respond!!

    • @3dwolf
      @3dwolf  2 роки тому

      Glad to be of help

  • @gordon7936
    @gordon7936 2 роки тому

    Is it possible to bake a displacement map from high poly mesh in substance painter?

    • @3dwolf
      @3dwolf  2 роки тому +1

      Yes

    • @gordon7936
      @gordon7936 2 роки тому

      @@3dwolf Could you explain how? I cant ses this texture in mesh maps

    • @3dwolf
      @3dwolf  2 роки тому +2

      You won't find that in mesh maps
      You can only export or import height/displacement map .

    • @gordon7936
      @gordon7936 2 роки тому

      @@3dwolf Ok, thank you very much, it surprised me I have to use another app to create this specific map.

    • @3dwolf
      @3dwolf  2 роки тому +1

      You can bake your high poly mesh details onto lowpoly using substance painter, marmoset toolbag, xnormals and even maya or any other 3d software.

  • @jpe2
    @jpe2 2 роки тому

    Hi, ¿which is the max number of polygons a high poly can have to bake maps in substance painter?

    • @3dwolf
      @3dwolf  2 роки тому +1

      Substance painter can handle upto 5 million polygons but that also depends on your pc.

    • @3dwolf
      @3dwolf  2 роки тому +1

      As for the high poly mesh, there's not a specific number that you should use that also depends on your objective and need.

    • @jpe2
      @jpe2 2 роки тому

      @@3dwolf Thanks!

  • @Inconvenient_NPC
    @Inconvenient_NPC Рік тому

    How do I do this in 3ds max?

  • @monty5047
    @monty5047 Рік тому

    in my substance painter high poly mesh is not loading for baking process

    • @3dwolf
      @3dwolf  Рік тому +2

      You're using fbx or obj format?
      Are both meshes on the same position at the grid?

    • @monty5047
      @monty5047 Рік тому +1

      @@3dwolf yes i tried both fbx and obj and both are at same position, i tried 4-5 times, re-insalled substance painter, but it didn't work out, and now i give it a try again , saved low and high poly in desktop and in bake mesh map i select always option in match, and my high poly model is uploaded successfully, i'm happy now

    • @3dwolf
      @3dwolf  Рік тому +1

      Great, I'm glad it worked out.

  • @emmanueldiad4383
    @emmanueldiad4383 6 місяців тому +1

    I love this music what is her name?

  • @user-mu8ok5xf8d
    @user-mu8ok5xf8d 2 роки тому

    i cant get substance to load in my lowpoly

    • @themaxproful
      @themaxproful 2 роки тому

      you start with the project with low poly, should be fbx or obj

  • @tusarosnow9858
    @tusarosnow9858 7 місяців тому

    Tha nk Youuu

  • @bicyclemk2851
    @bicyclemk2851 Рік тому +1

    for me the maps just dont have anything but 1 solid colour

  • @PRO-TEQ
    @PRO-TEQ 3 роки тому

    Supb

  • @sohaibaljarih
    @sohaibaljarih 2 роки тому +7

    You just say do this, do that!!!
    You are not explaining anything of why doing this and that, this way of teaching makes the learner unable to work on other projects other than yours, because if he is faced with difficulties he will not know what does what, so he will not be able to fix the problem, your are giving a fish, but not teaching how to fishing.
    This tutorial should be called "How to bake a long rock ONLY tutorial".

    • @3dwolf
      @3dwolf  2 роки тому +2

      Thanks for your feedback.
      I'll improve my instructions method in my upcoming videos.
      Thanks for watching and supporting the channel. 🙂