Extremely helpful! I was making aircraft for flight simulators, which use MDL files but need to be converted to OBJ files for editing them. Thanks for the tutorial!
This kinda helped me out to figure where the problem was when importing bought models to Rhino. But what if you have a lot of meshes ? Is there an easier way to relink multiple textures to the meshes ?
Extreamly on point!! Had a model that I wanted to load in gazebo from blender but could not load textures properly, This solution is seamless and thanks for bringing it out!! Thanks :)
Thanks for the effort but this doesnt work for me, I didn't get how did you know that for Object001 the dif map is Fabric8, it seems that you just know it, because there was no logic involved in that.
how to do this on Mac? It has TextEdit instead of notepad and even when I set it to Plain Text format, it doesn't bring up the code, just file location so I can't edit the code. Thanks
Hello interested in the question of how to have textures png to make a merged jpg file so that mtl is based not on a folder of textures but on a single merged jpg file?
I created a face (my face) in blender using facebuilder I have the textures for the whole face and I applied perfectly But iam not satisfied with the flat texture I need some bumps on my face like real So Now I need nee the height map so i grey scaled my texture and putted to the bump map it looks pretty good When I render it looks real as like iam in the screen But the problem is when I export it as .obj ... The obj file doesn't have the bump texture ... It hase only the flat texture when I opened MTL file using notepad++ it shows the map_kd but there is no map_bump Plz help me
@@TutorialsUp yes I added map_Bump filename.png it worked but some of the modification I did in the bump is not working it simply applies the bump textures to the model but in blender I have inverted the bumb and adjusted the distance ... But these settings are not applied while typing map_Bump
Actually, I forgot that for a while.😋 but after "universal importer" lunch I don't think that method can be useful. because "universal importer" done that jobe wonderfully. thanks for mention this I will change the video title.
@@TutorialsUp Well, OBJ has the huge advantage of storing data about quad topology. That's why sometimes OBJ importer/exporter that comes with QuadFace Tools is better than Universal Importer (which is more versatile in general but unfortunately won't import quads, even with OBJ). QFT importer however tends to lose textures. So none of importers does the job 100% right in all cases. In my opinion then, every manual method involed with OBJ format is worth attention ;)
Extremely helpful!
I was making aircraft for flight simulators, which use MDL files but need to be converted to OBJ files for editing them. Thanks for the tutorial!
Glad it helped!
Why some obj files are single file that can open in 3D viewer with textures are included?
This kinda helped me out to figure where the problem was when importing bought models to Rhino. But what if you have a lot of meshes ? Is there an easier way to relink multiple textures to the meshes ?
Extreamly on point!! Had a model that I wanted to load in gazebo from blender but could not load textures properly, This solution is seamless and thanks for bringing it out!! Thanks :)
Amazing. That was something that I really wanted to see. thank you very much for this tutorial. Keep up the good work!!!
Thank you.
Thanks for the effort but this doesnt work for me, I didn't get how did you know that for Object001 the dif map is Fabric8, it seems that you just know it, because there was no logic involved in that.
Thank you! I finally found the solution!!
Glad to help!
Thanks
You saved my life! Thank you for sharing your knowledge! Brilliant:)
and how we do if there's no mtl file included?
how to do this on Mac? It has TextEdit instead of notepad and even when I set it to Plain Text format, it doesn't bring up the code, just file location so I can't edit the code. Thanks
Hello interested in the question of how to have textures png to make a merged jpg file so that mtl is based not on a folder of textures but on a single merged jpg file?
Thank you so so much! Saved my day!
You're welcome!
Just what I wanted to know. Many thanks
If i open it on my laptop the Obj has a texture but if i send it with mtl and png files for another laptop it hasn't the texture. How can i fix it ?
and DemiDevimon's textures? i wanna change his normal txts to spiral txts
thank you so much now i finally have something that i like so so much has its texture back :D
really thanks!
You're welcome!
Tôi chưa hiểu rõ vấn đề mà bạn hướng dẫn.
a big help for me thank you
Glad it helped 😊
Cool
Thanks a lot. Thanks.
I'm just here for the music.
hey id love if you could reply fast i have multiple textures and it looks a little different from urs any suggestions?
есть ли адоны которые упрощают импорт ?
That doesn’t work AgHHHHHH
Fixed, love it!
Good to hear!
Some folders do not have mtl files and some do not have map images. How do I solve this?
you need for find the images and create you new .mtl file
by the way I recommend you to use any 3d model program for this.
i mean it surely works but what if you don't have an mtl file
thanks for this tutorial
just create it by changing the notepad's ".txt" extension to ".mtl"
Thanks for Watching.😊
@@TutorialsUp Epic. Thanks for the reply and help. Very cool
you are best
Thanks for watching.
Thanks!
Welcome!
I LOVE YOU MAN!
glad you liked.
I need for Xnalara (Champions League trophy OBJ)
doesn't work
my man
I created a face (my face) in blender using facebuilder
I have the textures for the whole face and I applied perfectly
But iam not satisfied with the flat texture I need some bumps on my face like real
So Now I need nee the height map so i grey scaled my texture and putted to the bump map it looks pretty good
When I render it looks real as like iam in the screen
But the problem is when I export it as .obj ... The obj file doesn't have the bump texture ... It hase only the flat texture when I opened MTL file using notepad++ it shows the map_kd but there is no map_bump
Plz help me
did you try to add bump map manually via notepad ?
@@TutorialsUp yes I added map_Bump filename.png it worked but some of the modification I did in the bump is not working it simply applies the bump textures to the model but in blender I have inverted the bumb and adjusted the distance ... But these settings are not applied while typing map_Bump
its not working
i'm missing usemt1
how about blender?
Nope. =(
Ok, this is Method 1. So where is Method 2?
Actually, I forgot that for a while.😋 but after "universal importer" lunch I don't think that method can be useful. because "universal importer" done that jobe wonderfully.
thanks for mention this I will change the video title.
@@TutorialsUp Well, OBJ has the huge advantage of storing data about quad topology. That's why sometimes OBJ importer/exporter that comes with QuadFace Tools is better than Universal Importer (which is more versatile in general but unfortunately won't import quads, even with OBJ). QFT importer however tends to lose textures. So none of importers does the job 100% right in all cases. In my opinion then, every manual method involed with OBJ format is worth attention ;)
Plus today I even had problems in texture with Universal Importer.
Did you try to fix it manually?
@@TutorialsUp Yes I used your method and it worked! :D So I'm curious whether there are more manual methods that would work for other formats too.