MCreator Lore: Prairie Dog Textures | Ep72
Вставка
- Опубліковано 20 чер 2024
- Welcome back to another MCreator Lore video. Today we will be working on an entity for the plains biome. The entity in question is called a Prairie Dog with a few natural predators in the wild. Their home is the plains. They often burrow underground in large complex communities. We will in time add similar mechanics to these cute guys but first, we need to make some models for them. Then, in the next episode texture them and finally set them up in MCreator.
💬 SERIES
I will be creating a series that walks through me making a dimension and several unique biomes for the dimension as well as adding quests, blocks items, entities, and many complex mechanics that should inspire the community to do bigger and better things with this one of a kind application called MCreator. I will be talking about a new approach to editing that will focus on the narration and storytelling aspect rather than what this channel is used to which should fit this content really nicely. So join me in this adventure called MCreator Lore.
📁 DOWNLOADS
Project GitHub (Open Source):
github.com/MCreator-Examples/...
⭐ MY OTHER CHANNELS
► NWT Gaming - bit.ly/4dvdk9H
► NWT Music - bit.ly/3UW8rPH
► NWT Projects - bit.ly/3WCjqz5
🔗 OFFICIAL SITES
► My Examples GitHub - bit.ly/4bylImP
► My Website - bit.ly/3JZyNtU
► My Discord - bit.ly/4ajDB87
► My Ko-Fi - bit.ly/4bvPHwp
🔖 TAGS
#howto
#mcreator
#minecraft
#minecraftmods
#modding
#mods
#northwesttreesmcreator
#tutorial - Ігри
Haven't even watched the video and I know it's about to be good.
Hello, Good work, keep it up !
You're so fast. My monkey took me ages to get right. That's a beautiful texture
Thanks, I looked up some references on Google images but I made everything myself.
Nice job!
Thank you! Cheers!
Hey, NWT. In the structure jigsaw feature video, I watched and followed your steps and then I tried to generate my structure (naturally) but It only generates the base path with two building. And yes if you're wondering my path has 2 branch that connects to 1 build using jigsaw blocks. Instead of continuing the path from the base path, both of the front and back of the path generates the fallback path instead
Also after 20+ tries it still doing the same thing, I checked the namespace, the targetpool it checks out
I replied to your other comment on the video, for this question.
yoo, i love your videos, theyve helped me through a lot of problems, but can you mkae a tutorial for things like runes or reforges, for e.g. a flame rune on boots would give fire particles when walk
You would need an enchantment, and for the particle part it would require a lot of math calculation to make work, and not basic math like we are talking advanced stuff like triangulation and such. also one would need to some how track the placement of the foot, which is even more complex, I don't know of any way without coding to do this it may be possible through math but again I am not the kind of guy that is good with the advanced stuff.
How do you hide and show certain cubes of an entity in-game? Like how the vindicator swaps arms.
I will explain in the next episode of this series.
(Sorry for bad English) I am a bit confused on the model layers system... I tried to make a human entity to have a random chance to be "Fit", "Fat", or "Skinny". And, for example, they have the "Fit" number NBT to 1, the model and texture for "fit" SHOULD appear, but it doesn't. I put as condition for it to happen to "Return logic: if (Get Target Entity NBT number tag "Fit"=1) then TRUE else FALSE"... But the Fit model and texture doesn't appear... Did I did something wrong...? It says at the bottom that block "entity_nbt_num" isn't synced automatically client-server, so it may not work always... What does that mean? Has anything to do with this? Can it be fixed...?
I will most likely cover the entity layers more in-depth in the future.
NBT variables are reset when the entity is removed from the world this means it can be reset when they go through portal not ideal for keep entity states. You will want to store the variables using synced data, which is basically stored variables for the entity. This is what I did with the entity here and then tested for the variable for the model layer.
The final part will explain how I got it working in Ep73 for this series.
@@NorthWestTreesMCreator Thank you! You are incredible! I usually see your works, and I get inspired by them... I'll look forward for the final part! Thanks!
Can you create a video how to make custom stone cutter pls
I don't think its possible at least not the same way as Minecraft, we would need button icons before this is even possible that or support for events before a slot item is taken or something close to that so I can cancel the item being taken and then have the item crafted. Without either thing I it's simply not possible.
hi there, i need some help, i want to make it so that if a certain block is placed, it scans a 3x3x3 area from the location of the cretain block for another type of block and if that is the case, it should give me an achievment. do you have any idea how to make that?
You would need something like this with repeater blocks.
I have a procedure script on my GitHub for this though what you would want to do is replace the X Y Z blocks in your block text with the position variables. If it finds the block you want to give the achievement as normal and maybe break out of the loop. It would also be wise to check outside of the loop if the player does not have the achievement as repeaters can take a bit of performance as they run every block test so in the case of 3x3x3 27 block tests in one tick. This should not be to big of a issue with that size but its always best to try preventing unnecessary runs if its not required.
The procedure file can be found here.
github.com/MCreator-Examples/Projects/discussions/87
hello! Why is the speed of flight on the creature different in version 1.19.2 and 1.19.4? I created a flying creature that can be ridden. When I ported the mod to a newer version, I discovered that the creature lost speed and this issue cannot be resolved through procedures. Is this a bug in version 1.19.4?
I honestly have no idea, its possible Mojang changed something in the base game but I am not to familiar with all the changes, they are pushing them out to fast to really keep track while doing videos and such.
Yo, is It possible to make a single block have multiple fluid storageso, while not using things such as variables, so that It can still be compatible with other mods?
Sadly no, well not sure about forge it's self but I know with MCreator its not possible.
I have been trying to juggle between projects but I have started on a variable based system but it requires a lot of math so development has been a bit slow. I plan to make a API and tutorial series once I have a better idea how a structure should work.
hey could you help me? for some reason im making a structure with jigsaw blocks but it keeps on breaking
The information you mentioned could really be anything. I will need more information about how you have set up the pool, and jigsaw settings both in the block and mcreator's structure element.
I would open a new comment so it pops up here on the creator tab for me.
How do i check for a right click with nothing in my hands?
You will need the entity main-hand and off-hand blocks, then you will need two red operators which test for items.
Then you need to add the operators to a AND block and then place your hand items in the first slot.
Lastly you can test for an empty itemstack which should be found under Minecraft components which basically just tests if the slots are air like on older versions, though you should be able to still test for air which will do the same exact thing as testing if they are empty.
Can you look at my comment on costum crafting table video😅 I can’t find the set local slot to ,block
Replied to your other comment.