I wonder if it is bugged, since the different tiers all list the low end damage of 22... At that level you basically NEED the Hothead version so that the Furious effect can do the heavy lifting of killing enemies. Without those adjustments I think even a modified Advanced Grendel might outperform this weapon. Edit: I just noticed... "Hot-Headed" is an Equinox with the same effects of Furious and Incendiary; definitely the source model.
It's a little weird that it's in 7.62 because the inspiration is 9mm. Something about a pointy end resting on the primer in a tube magazine being a Darwin level idea.
Pass. Blackstone Dynamics EBR M14 and SN6 that are the only ones I use just work and offer so many variations and are FREE! Another example of why spend money when you can get awesome weapons for free? I just don't see anything special that draws me to it. Glad you reviewed it.
For me on Xbox it was invisible on the table in the back of the surplus store. In the well and also in my hand.....not sure if anyone else has this issue...
Modders tend to build guns to fit animations because custom animations are not available at this point in Starfield modding and even when they are animation is a specific skill that many gun modelers don't have.
This is exactly why I'm so hesitant to pay for mods. The moment my wallet comes out I expect a certain quality standard, not just for the aesthetics but the balancing.
I thought I would be more open to these types of modern firearms in Starfield in comparison to Fallout, but imo I still just can't stand these tacticool guns. They always just stick out like a sore thumb amidst the various aesthetics of Bethesda games. Being 100% "realistic" is not conducive to good or interesting design.
Mods "Same Damage Fire Modes" - so that automatics don't do less damage with the same rounds "Universal weapon damage mods" - to bump up the damage of an individual weapon
"Grijicon" sounds familiar because "Trijicon" is a real maker of gun optics, including the red dot sights used by the US military.
I wonder if it is bugged, since the different tiers all list the low end damage of 22... At that level you basically NEED the Hothead version so that the Furious effect can do the heavy lifting of killing enemies. Without those adjustments I think even a modified Advanced Grendel might outperform this weapon.
Edit: I just noticed... "Hot-Headed" is an Equinox with the same effects of Furious and Incendiary; definitely the source model.
Support for this mod has been added to Ammo HUD v2.2.0 via optional patch (releasing in the next day or so).
I think the load animation is from the Equinox
It's a little weird that it's in 7.62 because the inspiration is 9mm. Something about a pointy end resting on the primer in a tube magazine being a Darwin level idea.
Maybe that’s why the North Koreans selected it for their type-88?
@@briancowan4318 They're so malnourished anything can seem like a good idea.
I'm pretty sure helical mags were setup where tips and primers never touch.
Pass. Blackstone Dynamics EBR M14 and SN6 that are the only ones I use just work and offer so many variations and are FREE! Another example of why spend money when you can get awesome weapons for free? I just don't see anything special that draws me to it. Glad you reviewed it.
For me on Xbox it was invisible on the table in the back of the surplus store. In the well and also in my hand.....not sure if anyone else has this issue...
Modders tend to build guns to fit animations because custom animations are not available at this point in Starfield modding and even when they are animation is a specific skill that many gun modelers don't have.
This is exactly why I'm so hesitant to pay for mods. The moment my wallet comes out I expect a certain quality standard, not just for the aesthetics but the balancing.
I thought I would be more open to these types of modern firearms in Starfield in comparison to Fallout, but imo I still just can't stand these tacticool guns.
They always just stick out like a sore thumb amidst the various aesthetics of Bethesda games.
Being 100% "realistic" is not conducive to good or interesting design.
Coffee time. Oh boy! Another paid weapon skin. Yay. Thanks for the review, great video.
Mods
"Same Damage Fire Modes" - so that automatics don't do less damage with the same rounds
"Universal weapon damage mods" - to bump up the damage of an individual weapon
Good video
Hi. That laser aligns with the red dot only when it reaches the target.
DarkStar & DarkStar Manufacturing much nicer
The barrel mags look extremely phallic which is both good and bad
I only use dark weapons lol