0028. transform logic in buildbox 2
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- Опубліковано 12 сер 2022
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transform logic
Objects colliding with this will have their setting changed. The available settings are:
Position (x,y): as for any other placed item.
Rotation: angle in degrees that this should be rotated. Not normally used.
Scale (x,y): Does not have an actual effect.
Position Modifier (x,y): move the affected object in the x and y directions.
Rotation Modifier: angle in degrees to rotate the object.
Scale Modifier (x,y): change the size of the object. Negative values can be used to invert
the object - useful for an object that needs to turn around the go back in the opposite
direction so the object does not end up moving backwards.
Linear Velocity Modifier (x,y): change to the speed the object is moving
Angular Velocity Modifier (x,y): change to the speed the object is rotating.
Affected asset: a dropdown of all Objects in the game. One modifier is needed per Object
you wish to affect. This is also where a good naming convention will make your job as a
game builder much easier! If you want to Affect the player Character or World, you need to
look at Action, Gameplay type (see Gameplay Properties).
• Affect operation: how to apply the settings listed here, to the Object values in-game.
o Add: Add values to the existing values for the affected object.
o Multiply: multiply existing values for the affected object. Useful when turning an
object around by applying -1 values for example.
o Replace: change all values you have set. If you set all values then all values will
change. If you set only some values - leaving the rest blank - then only the changed
values will alter.
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