0028. transform logic in buildbox 2

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  • Опубліковано 12 сер 2022
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    transform logic
    Objects colliding with this will have their setting changed. The available settings are:
    Position (x,y): as for any other placed item.
    Rotation: angle in degrees that this should be rotated. Not normally used.
    Scale (x,y): Does not have an actual effect.
    Position Modifier (x,y): move the affected object in the x and y directions.
    Rotation Modifier: angle in degrees to rotate the object.
    Scale Modifier (x,y): change the size of the object. Negative values can be used to invert
    the object - useful for an object that needs to turn around the go back in the opposite
    direction so the object does not end up moving backwards.
    Linear Velocity Modifier (x,y): change to the speed the object is moving
    Angular Velocity Modifier (x,y): change to the speed the object is rotating.
    Affected asset: a dropdown of all Objects in the game. One modifier is needed per Object
    you wish to affect. This is also where a good naming convention will make your job as a
    game builder much easier! If you want to Affect the player Character or World, you need to
    look at Action, Gameplay type (see Gameplay Properties).
    • Affect operation: how to apply the settings listed here, to the Object values in-game.
    o Add: Add values to the existing values for the affected object.
    o Multiply: multiply existing values for the affected object. Useful when turning an
    object around by applying -1 values for example.
    o Replace: change all values you have set. If you set all values then all values will
    change. If you set only some values - leaving the rest blank - then only the changed
    values will alter.
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