FIVE Ork Units YOU SHOULD HAVE In Your Army! Warhammer 40K 9th Edition

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  • Опубліковано 3 жов 2024
  • FIVE Ork Units YOU SHOULD HAVE In Your Army! Warhammer 40K 9th Edition #new40k
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КОМЕНТАРІ • 71

  • @slimeypigeon8741
    @slimeypigeon8741 4 роки тому +38

    I am only on the first unit, but have to put down that I 100% agree Meganobz are a great choice.
    I recently won a 1750pt tournament of 9th edition using Deathskulls and three squads of five Meganobz w/Trukks
    My experience was:
    >Move them onto the middle objective/s turn 1/2, due to deathskulls they're objective secured and 2+/6++
    >Keep them in cover or behind obscuring terrain where possible
    >As soon as possible, get them OUT of the trukk. I lost two of the five to a trukk dying whilst embarked (obv, if you need the movement keep them in the Trukk)
    >If your opponent doesn't want to advance onto the midline objectives, don't worry - they're capping primary points for you and therefore winning you the game
    >If they do approach, show them why Orks are never beaten in battle

  • @gavrielc.929
    @gavrielc.929 4 роки тому +32

    9th meta - just take anything that deletes the marines...

  • @colinbrown5646
    @colinbrown5646 4 роки тому +5

    1. Boyz
    2. Boyz
    3. Boyz
    4. Ghaz
    5. Boyz

  • @beaneyboo3004
    @beaneyboo3004 4 роки тому +27

    Lol poor ork boy. Got flicked off the table turn one

  • @oc8473
    @oc8473 4 роки тому +9

    I've ran a gun wagon with a weird boy casting visions in the smoke, the red sunz power, and it's very vicious at killing primaris marines with the kill kannon

  • @fullpizza
    @fullpizza 3 роки тому +2

    The real tier list as of 9th edition:
    1st - Kaptain Badrukk
    2nd - Big Mek With Shokk Attack gun (make him warlord with big killa boss and soupa cybork body)
    3rd - Flash Gitz
    4th - Lootaz
    5th - Mek Gunz
    (Go Freebootaz never be loozas)

  • @deankhaine8384
    @deankhaine8384 4 роки тому +3

    If you haven’t already, please give the RedRolla a try. It’s amazing how much it can destroy ( especially combined with Maniakal Seizures) when it charges and it has become an auto include as of late.

  • @realmweavergaming7129
    @realmweavergaming7129 4 роки тому +2

    I agree with a lot of these picks and their placement. I will note however that a Battlewagon is more flexible than a Bonebreaka. If you run Goffs or want to get into melee with the transport, the Bonebreaka is a great pick. A Battlewagon can also be given the Deffrolla for extra points but also has the Ard’case side grade to give it T8 for zero points extra however it loses its Open Topped ability. Standard Battlewagon with Forktress upgrade can be a great platform for 2 units of 10 Tankbustas, 2 units of 10 Burna Boyz, or any other shooting focused unit. Bonebreaka you get the extra melee ability but you lose out on transport capacity. I would say both the Bonebreaka and Battlewagon are on equal ground on the list. If you run either though, I would highly recommend bringing 3-4 other large threats as to split firepower so it’s not focused down by all the anti-tank firepower.

    • @brianhaugen3073
      @brianhaugen3073 4 роки тому

      Agreed, an open topped Battlewagon with the Forktress job seems like the ideal platform to let Tankbustas shine

  • @xInfiniteGaMeRsX
    @xInfiniteGaMeRsX 4 роки тому +9

    When are we going to get that glorious face reveal?
    Also you should totally join in on the big battle royal that is going on between the UK warhammer channels, would love to see you partake.

  • @chillhammerstudios4863
    @chillhammerstudios4863 3 роки тому +2

    Necrons and Orks best factions in 40k lets be honest with ourselves, and when I say best I mean coolest ahah although Necrons are very strong rn as r all 9th codexes, so we'll see what the 9th Ork codex will be like, kinda excited.

  • @owenscott4145
    @owenscott4145 4 роки тому +5

    Unfortunately tankbustas in transports are no good anymore due to the transport rules changes in 9th. From the rulebook: "Unless specifically stated, abilities have no effects on units while they are embarked". Dakka! Dakka! Dakka! and Tank Hunters rules are listed in the Abilities part of the datasheet so they cant be used while they are embarked. Its a stupid rule but unfortunately it is the rules.
    Also a Battlewagon can be given 'Ard Case to make it T8. If you just want a tough transport the Battlewagon with 'Ard Case is a cheaper option, it is 45 points cheaper than a Bonebreaker.

    • @jakubpolkowski
      @jakubpolkowski 4 роки тому

      Exactly... This makes tankbustas so much worse...

    • @ninjabot567
      @ninjabot567 4 роки тому +3

      If abilities don't apply, then bomb squigs aren't killed after they make their attack. Use this loophole to unleash bomb squig hell on your enemies. See if they'll ban abilities after that...

    • @jakubpolkowski
      @jakubpolkowski 4 роки тому

      @@ninjabot567 you are wrong.

    • @benpid83
      @benpid83 4 роки тому

      I always spend 2cp to put them on the Tellyporta since they then cant be targeted until after they arrive and Rocket Launcher is Assault so no issue on hit roll.

  • @cablesalad3168
    @cablesalad3168 4 роки тому +9

    C'mon GW, care to explain why the meme-worthy, ridiculously over-armed Primaris Repulsor is a dedicated transport, but the crappy Battlewagon isn't?

  • @chillhammerstudios4863
    @chillhammerstudios4863 3 роки тому +1

    How many different armies can you mix and match in detachments? Like have a Battalion of one faction and then maybe bring a patrol of something else?

  • @wrigglenight93
    @wrigglenight93 3 роки тому +1

    Not sure if anyone else feels this way but this video is pretty good unintentional ASMR

  • @llamaboss1434
    @llamaboss1434 4 роки тому +5

    Boy's should have stayed at 7 points. With the changes to missions and the return of blast weapons they got nerfed enough without a points increase.
    I think the Squiggoth might have good uses, very comparable to a Bonebreaker, but its Howda is even more friendly to tankbustas.

  • @Xaltotun
    @Xaltotun 3 роки тому +1

    So tankbustas with rocket launchers in a trukk can just drive around and fire out of the open top? Why not throw 11 in a trukk with a big mek with KFF (the 12th guy) and you got a fairly durable, mobile, vehicle killer.

  • @davedogge2280
    @davedogge2280 4 роки тому +2

    There's a rumour going around that I started in a pub that a new Ork codex will be announced in Orktober 2020 alongside the new minis, it will probably lift it from a tier 3 army to tier 2 with any luck. I thought you would include the 'Shokkjump Dragsta' either Evil Sunz or Bad Moons as it has somehow escaped the points nerf.

  • @chillhammerstudios4863
    @chillhammerstudios4863 3 роки тому

    Transports and close combat/heavy weapon squads are good meta right now for charging units and contesting objectives

  • @Chris-jl6vp
    @Chris-jl6vp 3 роки тому

    What’s your take on burna-bommers? Everyone seems to say they’re terrible but many ork tourney players run them.

  • @troybrough5261
    @troybrough5261 4 роки тому +8

    Get out here ! Lol love it.

  • @WinterWizard7
    @WinterWizard7 4 роки тому +1

    Awesome work Luke. Great choices! Nobody but Rippa could be number 1! He'z da boss for a reason! 🧙‍♂️

  • @theorc16
    @theorc16 3 роки тому +1

    O:57 *subscribed

  • @richardmacpherson7647
    @richardmacpherson7647 3 роки тому

    Love the TankBustas Buddy.. Inspired me to make my own.

  • @chosenofabaddon3047
    @chosenofabaddon3047 4 роки тому +12

    WAAAAAAAAAAGGGGHHHHH!!!!!!!

  • @jasonwarwick5062
    @jasonwarwick5062 4 роки тому +2

    The reason for taking Dredds over Mekgunz is simply the cost of buying the models. Here in Australia 4 x mekgunz will set you back $332.00!

    • @DablHelix
      @DablHelix 4 роки тому +2

      There is a tutorial how to kitbash 4 mek gunz out of 1 kit of a trukk and 1 mek gun

  • @sarico7827
    @sarico7827 3 роки тому

    I have always loved my wagons and anything like a nob. So mega nobs and bonebreakers sound really mean. Kommandos are great at coming late game. I play against alot of marines and things like them like chaos and necrons. Also there is 4 IG armies around my place. I'm the only ork player.

  • @frederickodwyer9086
    @frederickodwyer9086 3 роки тому

    With the inexpensive upgrades on a warboss, who would ever take thraka?

  • @arrowofdeath999
    @arrowofdeath999 4 роки тому +3

    Great Video! What would you suggest for a thousand points goff tournament-list?

  • @gameswithtoasty3246
    @gameswithtoasty3246 3 роки тому

    Pre-watch - I really like Flash Gitz. Massively overpriced but brutally effective. Slap on more dakka and have some fun deleting a unit a turn - 2 if you're lucky. Not really worth their price still.
    I also really like Nob Squads atm. Big Choppas on a unit, or Klaw+Choppa gives a survivable and killy unit. Still very, very expensive though.
    I nearly always take Skarboyz when I run goffs too. CP intensive, but S5 is very handy against every target an ork blob would go after.

  • @TheButlerboy89
    @TheButlerboy89 3 роки тому

    Thanks, subbed.

  • @CMWargames
    @CMWargames 4 роки тому +1

    Put a nob with banner and make them freebooterz . Like mega nobz the battle wagon with supa kannon. Yeah like the tankbustas warboss I agree with

  • @andrewkillmer
    @andrewkillmer 4 роки тому

    Why would you bring 3x big shoots and a kannon on the bone breakers? That's 30pts that I feel you could spend on more useful things rather than it's anemic shooting. That's 3 bomb squigs, or close to 2 more tank bustas! Its 5pts shy of another deffkopta, 3 additional boyz, and it's only 8pts shy of another meganob.

  • @rngriff1
    @rngriff1 4 роки тому +1

    What 5 units would you take for a freebooter army? Any changes in your top 5?

  • @macaulaymcgregor768
    @macaulaymcgregor768 4 роки тому +1

    My personal list top 5
    1 Burna bomber
    2 gaz
    3 mek guns
    4 mega nobz
    5 shock jump

    • @benpid83
      @benpid83 4 роки тому +1

      The Warboss explained in the Video is better. Its TONS cheaper and can use Grot Shields to survive.

    • @macaulaymcgregor768
      @macaulaymcgregor768 4 роки тому

      benpid83 gaz is the only char in 40k who could take a hit from a warlord Titan and do 10x bigger punch back with 0 threat of dying

    • @benpid83
      @benpid83 4 роки тому

      @@macaulaymcgregor768 ​ 4 wounds Psychic phase with 2 smites. 4 wounds shooting phase super easy if you have firepower. 4 wounds in Combat phase. Ghaz gone. that rule doesnt save him for long enough. Since he is a Monster. Gut Rippa ALL DAY LONG for me.

    • @magicmanscott40k
      @magicmanscott40k 4 роки тому

      That's a good list.

  • @chillhammerstudios4863
    @chillhammerstudios4863 3 роки тому

    and vehicles are great for tagging enemy units

  • @dagreenboss9255
    @dagreenboss9255 4 роки тому +1

    But if you play the Deffkilla is not better? with the Speedwaaagh, you can advance and charge with Bonebreker or the bike.

    • @meganobgutzkraka2398
      @meganobgutzkraka2398 4 роки тому +1

      Deffkilla already grants nearby bikers and vehicles the ability to charge after advancing, so if you pair him next to a Bonebreaker that would work. i do agree with Nielsen here as well, charging after advancing is great! especially for orks! but its not really mandatory

  • @Sollapoke
    @Sollapoke 4 роки тому +4

    Are you gonna do ALL the imperium fractions? Like every space marine chapter? Or are you gonna be able to get through all the xenos first? Because I’m waiting for the notification that says TAU...

    • @meganobgutzkraka2398
      @meganobgutzkraka2398 4 роки тому +5

      i personally hope that he does Xenos first, there's a million other channels that talk about the marines like this already... *and im already sick of 'em :P*

    • @Sollapoke
      @Sollapoke 4 роки тому

      MEGANOB GUTZKRAKA are you sure we’re not psychic holy conneted?

    • @meganobgutzkraka2398
      @meganobgutzkraka2398 4 роки тому +3

      @@Sollapoke maybe, maybe not, will be fun to see regardless

  • @horuslupercal2385
    @horuslupercal2385 4 роки тому

    Great video, thank you for putting it together.
    Any chance we could get a similar "must-have" units video for Thousand Sons, please?

    • @mcdonaldmatthew41
      @mcdonaldmatthew41 2 роки тому

      You only have like 6 data sheets a easier shorter video would be which is the least op

  • @venom9341
    @venom9341 4 роки тому +2

    good choice!
    but the first place is for me another one
    bigmek mit shok attack gun, why?
    give him the relic one from vigilius and shoot 2d6
    then the warlord trait for +1 to wound against vehicles and monster
    4cp for dakka dakka on 5+ and let him shoot twice with vigilius stratagem
    deathskull will trigger on both shots
    this boy kills everything
    in first round he kills mostly like 200-300p

    • @jf9626
      @jf9626 4 роки тому

      Vigilus detachments aren't allowed at tournaments.
      In 8th, the shock attack gun mek was a must pick. In 9th, he cant take the relic, or the detachment buffs, so he just isn't as good, especially if you're sinking cp into him every turn.

    • @meganobgutzkraka2398
      @meganobgutzkraka2398 4 роки тому +1

      yeah they slapped the absolute shit outa Vigilus and Big Mek with SUSAG, that you don't bring anymore and it's sad. i miss flinging snotlings at people ALTHOUGH I WILL admit him being a must pick was also annoying.... almost like they should've tried to improve our other guns but hey what do i know im just a klumsy ork git

    • @venom9341
      @venom9341 4 роки тому

      @@jf9626 oh i think i missed that, where can i finbd that its banned for tournaments? or that he cant take the relic

    • @benpid83
      @benpid83 4 роки тому +1

      @@venom9341 Its in the Grand Tournament mission book, says no specialist detachments. Its fine if you play a Rulebook mission though.

  • @paullatham8486
    @paullatham8486 4 роки тому +1

    Question: With the bonebreaker ram being +2 to hit.. do they explode on a 4+ with goffs?

    • @meganobgutzkraka2398
      @meganobgutzkraka2398 4 роки тому

      i dont think Goffs effect vehicle melee but if it was then i think it still follows the rule of exploding 6's, since that's the case with Goff infantry's melee even if we land mostly on 3's and 4's

    • @demolition2922
      @demolition2922 4 роки тому +3

      The Goff trait doesn't say "No vehicles or anything similar" and the bonebreaka does have the "Clan" keyword so i would imagine it does get the exploding 6's from the Goff clan rules.

    • @meganobgutzkraka2398
      @meganobgutzkraka2398 4 роки тому

      @@demolition2922 yeah i just looked into it, the only thing that could be debated is it says "melee weapon" and im not sure say the base attacks of vehicles count as that or something else. either way it doesnt specify so anything that can melee can generate more attacks

    • @demolition2922
      @demolition2922 4 роки тому

      @@meganobgutzkraka2398 yeah true. I just assumed anything that uses the weapon skill characteristic counts as melee. We shall see if anyone knows more haha

    • @owenscott4145
      @owenscott4145 4 роки тому +2

      From the FAQ: "*Page 106, 108 and 121 - Deff rolla, Abilities Change to read:
      ‘Each time an attack is made with this weapon, the bearer has a WS characteristic of 2+ for that attack.’ So no to exploding hits on a 4+.

  • @nataliealphonse4634
    @nataliealphonse4634 4 роки тому

    Seriously still no craftworld eldar? I havent seen any at all from you in ninth and its pretty disappointing