Unreal Engine 5.5: Cinematic Night Lighting with Thunder and Lightning using Ultra Dynamic Sky
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- Опубліковано 5 лют 2025
- In this video, we explore how to create stunning cinematic night lighting with dramatic thunder and lightning effects using Ultra Dynamic Sky (UDS) in Unreal Engine 5.5. Watch as we transform an airplane hangar into an atmospheric night scene featuring a brave girl adventurer, realistic weather effects, and dynamic lighting. Learn how to adjust cloud coverage, add thunder and lightning, control wetness and puddles, and fine-tune lighting parameters to achieve a dramatic and visually appealing result.
🎮 Scene Asset: www.fab.com/se...
👗 Clothing Asset: www.fab.com/li...
☁️ Ultra Dynamic Sky (UDS): www.fab.com/li...
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Hey man really appreciate your content. I am kinda new to unreal and 3D stuff and I am trying to replicate the look from a video called I am a monster motya games TV, but I'm kinda confused about whether it's a post process effect or it's the lighting or it's the material as everything in that video looks shiny and yet the environment seems dark. I hope I was able to convey my doubts. Please let me know if you can assist me with that 🙏
It's a combination of all three - lighting, materials, and post-processing.
@civareducation can you please elaborate on the things that needs to be done in post process and material, like a summerize overview if possible? So that I can play with those settings. Thank you for responding
Great short tip and always straight to the point. Keep on making those 😊
Glad you liked!
Have you figured out yet how to change the depth of snow to whatever depth you want?
Not actually!
@@civareducation Yeah, I've been trying to find a way to do it since it first came out. Thanks for the reply, great tutorial by the way.
Great and very helpful tutor, thanx! Though I have a question here. I Have already tried to make (and getting closer to the sub I HAVE MADE it) something very similar and investigated the Lightning and Thunder issues inside UDS within mine recent ad project. I had to make a stormy and windy scene of a dramatic night in the forest lake. I have succeeded to find really nice settings to use and got a rather good consistent result. BUT! Everything that happens in the sequence is still RANDOMIZED. You do have a great lightning effect, you do have some cool atmosphere and weather. BUT! You can't really DIRECT it. You can't let's say - force the lightning to strike a bolt exactly in the area you need to or (what is even more important) at the TIME you need to. OR? Have you managed to take all this power under full control? THAT will be a real treasure if positive. Please, answer.
It's still randomized, but you can try adjusting the timing and frequency of the lightning for some control.
However if you want full control, you may need to use Niagara or VDB
SUPEEEEEER
Thanks!
Can you make one with the fluid ninja ocean example and UDS and link the wind to the waves ? To create like a storm effect