Hi Alex. Thank you for the video. I do not see anywhere on their website that the software is open source. The traditional way of doing GS is not that hard, and you get a point cloud to and i think that should not be that hard to bring the data in nuke or houdini or any other dcc. And meshing of GS is from my tests direct dependent of the gpu video memory.
@@taavetmalkov3295 there are ways but the mesh isn’t anything great. I don’t have software names off the top of my head but you can generate a mesh from a point cloud. Spend 5 mins on google or youtube and you will find different options.
at 14:00 you were right I was tempted to press delete key. good share of experience and great intro to postshot!
Glad it was helpful!
Thanks for this one. With VRay adding splat support this is going to get bigger.
I had no idea! That’s really great news!
Have you tried supersplat? For cleaning it gives you a lot of tools.
Hi Alex. Thank you for the video. I do not see anywhere on their website that the software is open source. The traditional way of doing GS is not that hard, and you get a point cloud to and i think that should not be that hard to bring the data in nuke or houdini or any other dcc. And meshing of GS is from my tests direct dependent of the gpu video memory.
Absolutely! You could totally do that.
hey. i was wondering, how would you make that into a textured model? is it even possible currently?
@@taavetmalkov3295 there are ways but the mesh isn’t anything great. I don’t have software names off the top of my head but you can generate a mesh from a point cloud. Spend 5 mins on google or youtube and you will find different options.