Ok so I had to give them the first direction because they couldn't really understand the "invisible walls" concept at first. Just in case any of you were wondering why I told them to go right first.
Do a maze where buttons or sensors in one maze will trigger changes in the other (such as walls moving, rotating sections, or floor rotation seperate from the walls so any path found on the floor would only help in one position).
kinda want them to make thier own version of board games after seeing this , like 9 floor snakes and ladders with traps and pit falls to drop lower with a turn based dice mechanic lol
It would be funnier if the maze digitally stored the amount of bots in each cell (and only spawned them into the arena when you actually enter the cell). Then your gamble would be that if you go through a cell several times (or try to go into a wall) then you get to fight all of those bots in several rounds, but your opponents gets them all spawned in at once. However, if your opponent never visits that cell, then you'd have slowed yourself down for nothing.
if it's possible, you should've made the harder enemies like the tape bots and red farmbot locked untill you got to a certain point further in the maze, which would make it so you actually have something to lose when you spawn them making it a bigger risk
I have an Idea for a challange, it's kind of vague but here goes: basically, you all make a vehicle but you have to put your seat in a box and stay in first person so nobody can see the course. To see your surroudings you have use sensors on the oustside, connected to lights on inside, like radar. It could take place in a maze or underwater, could be pvp or a race. You could do it with no seat, that might be fun, just running around your cab, looking at blinking lights and flipping levers to echo-locate your way around a course.
i'd absolutely love to see more multiplayer monday's, i remember the old ones like 5 years ago, looked forward to them every day. I did kinda grow up in the time inbetween but i'll absolutely still watch the new ones you all make.
great to see you guys building again. maybe you should have made dedicated spawns for each space they enter? the combat maze definitely deserves a revisit!
This was actually a really cool maze concept. An idea I just had for a competition maze that was inspired by the bots is to make a Spleef maze with cardboard (or glass) floor patches that you can shoot out to make things trickier for your opponent... but also yourself. Oh, and the multi-level Spleef arena (with glass floors or cardboard; the view with glass floors would be amazing, but also possibly performance-impairing for your computers) that was suggested in the last Spleef arena comments (but I don't remember whose video) is also something that needs to happen.
I feel like it would be mre interesting to have "rooms" that works like a supplies for spawn . For exemple when a player get into a certain room (probably a dead end) then he gain a charge to spawn a certain enemy (corresponding to the room he entered) and when he enter your room with the spawn button he has acces to the button that works with the charge he earn earlier . This way you can also stockpile multiple spawn of different ennemies . The way you made it is like "I shoot a bullet in both of our right foot ! What you gona do shoot both of our left foot ?"
What if you chose what enemies you wanted to spawn...but they only went to one side. If you hit a wall, they spawn on your side. If you get the correct path, they spawn on your opponents side. That would eliminate the Mutually Assured Destruction aspect at least a little bit.
Not really, because even without being told they will quickly learn what the first move is. So what would happen is: Dies. Goes back to start. Makes known good move while spawning certain death. Opponent dies.
Really good concept but it would have been better if each player didn't know where each was, or whether they died/reset or not. Would have resulted in a mind game where as time went on they would stress how far the other has actually gotten and whether to risk a reset event or not.
I think explaining things as they happen might be more engaging on video instead of explaining everything at the start, because then I don't know what to expect
oh my goodness this is like that game i cant think the name of, its like a bunch of doors and each room does something random like spinning blades, enemies, gas, etc
Kon gaming why did you jinx yourself in the beginning of the video about your buddies? Just trying to kill each other versus trying to solve the maze the hole video? Not for nothing if you hadn’t said that your prediction probably would not come true if you didn’t say that in front of your friends but that’s just my opinion on the matter is the result halfway into this still funny, like you said, it would be hell yes, but it also probably would’ve been shorter of a video less than 20 minutes if you didn’t make that prediction in front of them ( fyi if it seems like they were doing in the beginning for the first 10 minutes forgot that entire video. It probably lasted more than 20 minutes just my opinion which a little bit hilarious as hell because it probably lasted more than an hour of film time for us to watch, which probably would’ve been more than enough comedy for those who actually like watching stuff like this)
Ok so I had to give them the first direction because they couldn't really understand the "invisible walls" concept at first. Just in case any of you were wondering why I told them to go right first.
Cool concept it’s really unique I absolutely love it
Its alright
You could have drawn them a 3x3 (in paint lol) with an example! Showing how the walls worked
have you seen on the workshop that someone made a custom game mode for hide and seek?
Kinda expected you were going to help them was like they not going to know what to do without you, given them the 1st hint😅
Do a maze where buttons or sensors in one maze will trigger changes in the other (such as walls moving, rotating sections, or floor rotation seperate from the walls so any path found on the floor would only help in one position).
I hecking love this idea!
kinda want them to make thier own version of board games after seeing this , like 9 floor snakes and ladders with traps and pit falls to drop lower with a turn based dice mechanic lol
This is exactly what I expect from a KAN maze. Very technical and kinda trolly.
It would be funnier if the maze digitally stored the amount of bots in each cell (and only spawned them into the arena when you actually enter the cell).
Then your gamble would be that if you go through a cell several times (or try to go into a wall) then you get to fight all of those bots in several rounds, but your opponents gets them all spawned in at once. However, if your opponent never visits that cell, then you'd have slowed yourself down for nothing.
honestly thats what I thought would happen at the beginning
if it's possible, you should've made the harder enemies like the tape bots and red farmbot locked untill you got to a certain point further in the maze, which would make it so you actually have something to lose when you spawn them making it a bigger risk
That was a brutal start, really liked seeing how this maze worked.
I have an Idea for a challange, it's kind of vague but here goes: basically, you all make a vehicle but you have to put your seat in a box and stay in first person so nobody can see the course. To see your surroudings you have use sensors on the oustside, connected to lights on inside, like radar. It could take place in a maze or underwater, could be pvp or a race. You could do it with no seat, that might be fun, just running around your cab, looking at blinking lights and flipping levers to echo-locate your way around a course.
Kind of like iron lung
Reminds me of that movie "cube" Kan would make a good cube designer
i'd absolutely love to see more multiplayer monday's, i remember the old ones like 5 years ago, looked forward to them every day. I did kinda grow up in the time inbetween but i'll absolutely still watch the new ones you all make.
great to see you guys building again. maybe you should have made dedicated spawns for each space they enter? the combat maze definitely deserves a revisit!
...
game: so how much pain do you want to inflict on your friends?
kan: yes
This was actually a really cool maze concept. An idea I just had for a competition maze that was inspired by the bots is to make a Spleef maze with cardboard (or glass) floor patches that you can shoot out to make things trickier for your opponent... but also yourself. Oh, and the multi-level Spleef arena (with glass floors or cardboard; the view with glass floors would be amazing, but also possibly performance-impairing for your computers) that was suggested in the last Spleef arena comments (but I don't remember whose video) is also something that needs to happen.
imagine where cells not only had spawnable bots, but mandatory ones. 'Surely I'm on the right track if 3 red ones spawned! Surely'
i love the concept, but maybe having a little bit of cover would make it so you are more likely to spawn enemies
Kosmo's noclip joke had me cracking up! It's as if this maze was designed specifically to thwart noclip 😂
The digital maze is a pretty cool and unique concept, gj kAN!
"i am making 256 calculations per second and they are ALL wrong."
I feel like it would be mre interesting to have "rooms" that works like a supplies for spawn . For exemple when a player get into a certain room (probably a dead end) then he gain a charge to spawn a certain enemy (corresponding to the room he entered) and when he enter your room with the spawn button he has acces to the button that works with the charge he earn earlier . This way you can also stockpile multiple spawn of different ennemies . The way you made it is like "I shoot a bullet in both of our right foot ! What you gona do shoot both of our left foot ?"
Bro... Ingenious Kan... Fantastic and innovate.
This is an awesome concept would love to see this revisited
Hey kan just wanted to say i love your videos, you have the exact same taste as I do. Love the vids and keep up the content!
Build challenges are slowly morphing into game design challenges
This is a really cool idea
Super creative maze idea that was a lot of fun to watch.
What if you chose what enemies you wanted to spawn...but they only went to one side. If you hit a wall, they spawn on your side. If you get the correct path, they spawn on your opponents side. That would eliminate the Mutually Assured Destruction aspect at least a little bit.
Not really, because even without being told they will quickly learn what the first move is. So what would happen is:
Dies.
Goes back to start.
Makes known good move while spawning certain death.
Opponent dies.
Wonderful, you just made a "friendly" cool version of The Cube (movie from 1997)
Really good concept but it would have been better if each player didn't know where each was, or whether they died/reset or not.
Would have resulted in a mind game where as time went on they would stress how far the other has actually gotten and whether to risk a reset event or not.
This was awesome. Super cool idea man!
That was crazy clever!
It would be pure evil if you could go from any square to any adjacent square, but with only one right path
I’m so confused, but I’m not the one going through the maze! Muhahaha
Happy to feed the algorithm for you Kan, great videos bud.
I wish you made it so we could see their health.
i like bread
I think explaining things as they happen might be more engaging on video instead of explaining everything at the start, because then I don't know what to expect
Convoluted 9001, as expected from kAN.
I just realized that every interaction was an example of Game Theory
But… that’s just a theory.
That was a cool concept
Please add the health to the splitscreen next time so we can see when they are about to die.
Damn kan comes up with some good maze ideas
Pls post this on the workshop
The hard level with this is every time you push a button it randomizes to 1-3 bots
oh my goodness this is like that game i cant think the name of, its like a bunch of doors and each room does something random like spinning blades, enemies, gas, etc
figured it out, its called Half Dead 2
all of you build a race track and a car, then race on eachothers tracks and see whos car is overall the best
make a maze where the key to winning is the konami code (up, up, down, down, left, right, left, right, B, A, Start) and see them struggle
I could watch several hours of watching both of them struggle because they keep spamming tape bots
this is awesome
You Devious Dawg 😂
aMAZEing
The Cube!
Can you give a workshop link for this?
i love hide and seek where the seeker have no hud.
if i had the game i would properbly build a hard hide and seek map. i have some ideas.
Why was kosmo at the top, and continually going up?
Nice vid
Spud shotgun spleef
This is an amazing kAN-cept. You're welcome.
Though seriously, this is amazing!
make a hud and seek without seeing each others section of the map
Kon gaming why did you jinx yourself in the beginning of the video about your buddies? Just trying to kill each other versus trying to solve the maze the hole video? Not for nothing if you hadn’t said that your prediction probably would not come true if you didn’t say that in front of your friends but that’s just my opinion on the matter is the result halfway into this still funny, like you said, it would be hell yes, but it also probably would’ve been shorter of a video less than 20 minutes if you didn’t make that prediction in front of them ( fyi if it seems like they were doing in the beginning for the first 10 minutes forgot that entire video. It probably lasted more than 20 minutes just my opinion which a little bit hilarious as hell because it probably lasted more than an hour of film time for us to watch, which probably would’ve been more than enough comedy for those who actually like watching stuff like this)
Isn't it supposed to be multiplayer Monday?
This is Multiplayer isn't it?
I'm not sure what time zone you have, but for me, it's Monday..
I'm bothered by the fact you said we'll go left... but left is down with how you built it...
5th
this is a reply
@@sleep_deprived_stormworker what lmao
First
No
Not even close
First?
Nahhhh ;|
Yes
Pls post this on the workshop