@@kANGaming You should definitely upgrade them to make them even more annoying. Mabye you could put an explosive in them that explodes if one of you guys get too close.
--13:43 He did indeed NOT hit you in the face. It was much more impressive than that: He accidently used a videogame technique called "Rocket Riding", or in this case, grenade riding. What happened was he threw it at your feet. The game thought you were standing on the grenade and you rode off into the sunset because you were standing on a moving platform (the grenade). You carried the momentum of the platform after you left the platform. Which is why the launch kept propelling you forward.
@@___________________________-.- No, not necessarily. A rocket jump describes taking the force vector of something for instant propulsion to extend reach or velocity. Usually an explosion, but it can be any kind of object, as long as it's instant propulsion without prolonged contact with the object. A rocket ride uses a rocket as a vehicle to get from a to b, skipping terrain and other hindrances, usually with prolonged contact to the rocket. The main difference is how long you are in contact with the element that gives you the force.
@@maskharat There was prolonged contact, it was more than a single frame. There was multiple frames of "standing" on it--not in free-fall--as the platform went up. It wasn't knockback, it was platform logic. If the instance is due to moving platform logic/momentum carrying of said platform, which it was, then it isn't considered rocket jumping. The following is the top result from googling when asking the question "what is rocket jumping": _In shooter games, rocket jumping is the technique of using the knockback of an explosive weapon, most often a rocket launcher, to launch the shooter into the air. The aim of this technique is to reach heights, distances and speed that standard character movement cannot achieve._
Imagine this idea. . . but instead of grenades and RPGs, it's satchel charges and delayed landminds. Satchel charges are like C4 in a bag that you explode from a remote decimator (meaning you manually activate it remotely to cause detonation). The land minds explode after 1.5 seconds after walking on them. Enough time to run over it and escape it's blast radius, but you gotta not be slow.
You should do a blind battleship style game. Stand on opposite sides of a wall and use switches to trigger specific quadrants to try to sink the other player and/or their creations etc. Btw I really like the twist where you can disconnect the platform!
Spleef with no weapons. Idea is you make a grid with an explosive under each grid space and a button on top of each grid space. But you don't know what button is connected to what explosive. Each person picks a grid space then you push your buttons at the same time, anyone who doesn't blow up then has to walk to an adjacent grid space and push button. Repeat until everyone else is exploded or forced to walk into a hole.
The map are in similar design that of wipeout. Either the land seperated by water, or things trying to knock you off or simply slowly change the world, by like a tall, slowly spinning wall. Forcing you to change plans or if you can. Destroy the wall itself. Or a combo of these 2 ideas.
@@Fivemacs Ah. Did not know that. Though to be fair, it is usually Kosmo who messes up on the day. I also live in America so I don't follow other countries holidays much.
"thumbnail:" This is winning "actual game play:" *proceeds to lose almost every round* Also would be interesting to see robo spleef but instead they huck small grenades(explosives) randomly. While you guys also try to explode each other.
Can the grenades be set to go off with a timer? If so have them drop onto the battlemap intermittently from above. Call it Reign of Terror. Get it? Reign? Like rain? I'll let myself out.
How about 2 vs 1 spleef (grenades or cars) where the one is trying to last as long as they can? Maybe do two rounds each and combine the times to see who lasts the longest?
A car with a row of spud guns along the back hooked up to a controller so they all shoot at the same time leaving a bunch of parallel lines instead of one continuous line
You could do a battle ships style spleef have a Giant industrucible wall in the middle huds off and throw the grenades over the wall you would have to avoid holes while darting around probably best with 4 players
HI! plz do more tank battles there some of my favorite videos, also i was wondering if you where going to do any other ships for the carrier you did in and another video?
Battle ship like coxtrot said but boats are connected and wall in between (boats connected or platforms between to get between boats if want mobility to make it more fun or have controlled boats between wall shooting milles to other side to hit them
Can we get a hand grenade spleef with the vehicle spleef bots as environmental hazards please?
That kind of sounds amazing.
@@kANGaming You should definitely upgrade them to make them even more annoying. Mabye you could put an explosive in them that explodes if one of you guys get too close.
@@kANGamingmake them random otherwise it would not be an hazard lol
@@TommyCrosby The grenades going wide and the people should give the bots the randomness they need to not do the same thing every round.
@@kANGaming whats the grenade and bazooka mod?
--13:43
He did indeed NOT hit you in the face. It was much more impressive than that:
He accidently used a videogame technique called "Rocket Riding", or in this case, grenade riding.
What happened was he threw it at your feet. The game thought you were standing on the grenade and you rode off into the sunset because you were standing on a moving platform (the grenade). You carried the momentum of the platform after you left the platform. Which is why the launch kept propelling you forward.
That was a rocket jump, not a rocket ride.
@@maskharata rocket jump is using the explosion to propel yourself or another
@@___________________________-.- No, not necessarily.
A rocket jump describes taking the force vector of something for instant propulsion to extend reach or velocity. Usually an explosion, but it can be any kind of object, as long as it's instant propulsion without prolonged contact with the object.
A rocket ride uses a rocket as a vehicle to get from a to b, skipping terrain and other hindrances, usually with prolonged contact to the rocket.
The main difference is how long you are in contact with the element that gives you the force.
@@maskharat Hm, that‘s also a very good differentiation
@@maskharat There was prolonged contact, it was more than a single frame. There was multiple frames of "standing" on it--not in free-fall--as the platform went up. It wasn't knockback, it was platform logic. If the instance is due to moving platform logic/momentum carrying of said platform, which it was, then it isn't considered rocket jumping.
The following is the top result from googling when asking the question "what is rocket jumping":
_In shooter games, rocket jumping is the technique of using the knockback of an explosive weapon, most often a rocket launcher, to launch the shooter into the air. The aim of this technique is to reach heights, distances and speed that standard character movement cannot achieve._
2:01
kan: did you die already
/
haha
I think a well placed train horn sounds effect covered a Cosmo " oopsie doopsie"
Thumbnail: "THIS IS WINNING"
Video: "I got lucky once so I played the rest of the game looking at the ground to replicate it!"
Good dedication Kan!
he really tunnel visioned for those pillars, but sometimes you just gotta throw a 'nade
Kan to busy with the pillars and forgets he has enemys, lol
3:10 1000 IQ play, that was impressive my dude.
Imagine this idea. . . but instead of grenades and RPGs, it's satchel charges and delayed landminds.
Satchel charges are like C4 in a bag that you explode from a remote decimator (meaning you manually activate it remotely to cause detonation). The land minds explode after 1.5 seconds after walking on them. Enough time to run over it and escape it's blast radius, but you gotta not be slow.
I CANT BELIEVE KAN DOES THE SAME STRATEGY EVERY TIME EVEN THOUGH ITS NOT WORKING!!!
I scrolled over this comment exactly as he said it lol
i like the pillars. they make it very clear to everyone where the platform is connected to
You should do a blind battleship style game. Stand on opposite sides of a wall and use switches to trigger specific quadrants to try to sink the other player and/or their creations etc.
Btw I really like the twist where you can disconnect the platform!
you could probably do a ship battle using grenades, people who fully sink lose
Ohh a ship to ship grenade version sounds like it could be fun to watch for sure :)
Idea for KAN: Train spleef
Spleef with no weapons. Idea is you make a grid with an explosive under each grid space and a button on top of each grid space. But you don't know what button is connected to what explosive. Each person picks a grid space then you push your buttons at the same time, anyone who doesn't blow up then has to walk to an adjacent grid space and push button. Repeat until everyone else is exploded or forced to walk into a hole.
That sounds boring to watch
Spleef with nu guns and explosive tapebots turrets. Sort of PvE parkour thing
Oh hey, it's multiplayer Tuesday again!
13:36 Yup, "grenade hit me in the face" screenshot confirmed.
I have no idea how I missed all of your alls videos for “today,” it makes me happy though that I still found them!
2:03
The leviathan under the map accidentally ate a grenade
super fun watch
can you guys do a parkour race on a destructible course with these weapons?
The map are in similar design that of wipeout. Either the land seperated by water, or things trying to knock you off or simply slowly change the world, by like a tall, slowly spinning wall. Forcing you to change plans or if you can. Destroy the wall itself. Or a combo of these 2 ideas.
We will have the Multiplayer Monday videos all on Monday at some point, just not this week.
Monday was a holiday for kan. Canada Day and all that jazz. His days are probably delayed by one like garbage pickup
@@Fivemacs Ah. Did not know that. Though to be fair, it is usually Kosmo who messes up on the day. I also live in America so I don't follow other countries holidays much.
the new TF2 speef update looks a bit wierd...
You should make a map that utilizes the mod's landmines! There's a 1x1 mine, and it instantly activates with logic inputs.
"thumbnail:" This is winning "actual game play:" *proceeds to lose almost every round*
Also would be interesting to see robo spleef but instead they huck small grenades(explosives) randomly. While you guys also try to explode each other.
Can the grenades be set to go off with a timer? If so have them drop onto the battlemap intermittently from above. Call it Reign of Terror. Get it? Reign? Like rain? I'll let myself out.
One of your best tumbnails yet
"Alright we're back to another -Multiplayer- -Monday- round"
You should do a a spleef video where each player builds a map and then you have to combine them all in one.
you can hit the up arrow to go between past command in the scrap mechanic chat instead of re-typing the entire thing
Return of multiplayer Tuesday
that was the best win for Kan
How about 2 vs 1 spleef (grenades or cars) where the one is trying to last as long as they can? Maybe do two rounds each and combine the times to see who lasts the longest?
A car with a row of spud guns along the back hooked up to a controller so they all shoot at the same time leaving a bunch of parallel lines instead of one continuous line
I wonder if the robot spleef cars could work with this as well or at least one or two of them.
You know, the way to set an effective trap is to not be SUPER obvious about doing it xD
You guys could do a armored vehicle fight with the large caliber vehicle guns
nice, more Boomspleef!
You could do a battle ships style spleef have a Giant industrucible wall in the middle huds off and throw the grenades over the wall you would have to avoid holes while darting around probably best with 4 players
Could you do some tutorials on some of your scrap mechanic survival builds like the trailer of that truck or the truck itself please?
you should do red tapebot spleef where you just try to survive
I love Multiplayer Wednesday.
HI! plz do more tank battles there some of my favorite videos, also i was wondering if you where going to do any other ships for the carrier you did in and another video?
2:01 - what the hell was that noise lmao, dude sounded like a boat horn
Battle ship like coxtrot said but boats are connected and wall in between (boats connected or platforms between to get between boats if want mobility to make it more fun or have controlled boats between wall shooting milles to other side to hit them
5 block thick cardboard, Set and hammer mini explosives.
Good ole one strategy Kan. He might be insane, but he's still a wiener in my book
MOr SCReWDRiVERs
@kANGaming next time, make a grenade-spleef map that *doesn’t get welded down.
need some slopes on the map
When rail roads online
"4 pillars" we don't count the center pillar
First to 3 but whoever is at 2 can only use bazookas
Splef
Kan you’re on a toilet! Gottem!!!
Train spleef
Bread
W content ❤😊
Dear kAN
Am I suppose to be able to chat in the discord server? And if so I cant.
Ah yes, I love when the comments are a single porn bot and someone saying splef
More swcree drivers I Hate spelling
early
✝️Christ is king ya'll. And very real.