Hello, I have some questions about the 2 players version with the four allies 1)when I give a territory card to a neutral army, does the neutral army have to own the territory card that I give him? Or I can give any card that I want? 2) does the gold horse is played in 2 players version? 3) I didn’t understand when I need to roll one dice (the part where you said 1-4 and 5-6) I didn’t understand that part. 4)if my army and my alien army are both on a continent, does it mean I get a reinforcement? If not, can I attack my alien army to get a complete continent? 5)if I defeat my opponent’s army, do I have to destroy his alien armies too? (I hope you understand, my English is not so good, sorry) 😅
@@GamesMadeEasy i sometimes play risk withouth any reinforcement cards you just get reinforcements on how many territories you have + continent bonus. This gives more diplomacy if one player becomes to big. You are also allowed one atack per turn so no blitkrieg. i had the idea of playing risk europe... You cna pass cards around so nobody sees what you are saying to another player for diplomacy
@@GamesMadeEasy There are some radical differences. The attacks are made "simultaneously", creating more phases in the standard round for resolving attack clashes, multiple attacks (the only occasion one can use multiple dice rolls), single attacks, spoils of war and subsequent attacks. The battle is resolved by rolling a single d12 die for each player. Ties go to the attacker, except for the clashes, in which ties are rerolled. The game changer is that the dice are all biased, the larger the army you are using in your attack or defense, the more biased towards the larger numbers the die will be. White dice roll mostly 1/2 (1 to 5 armies), yellow dice 2/3 (6 to 10), orange dice 3/4 (11 to 15), red dice 4/5 (16 to 20) and black dice 5/6 (21+), if I recall correctly. It was a wildly different game. Very fun!
I find these variants very interesting. During Covid -19 I decided to make my own version of Risk by adding a few things from Axis Allies, and Supremacy, and one or 2 other games to make a WW2 version of Risk. I added Greenland to a homemade game board (36x48 inches) as a 7th continent. a total of 60 territories in all from the usual 42. you build factories and cities, naval units + air units and if you control a territory that has an existing oil field once you control that continent and build a factory you can start pumping/storing oil to sell to the world market to add more $$ to your defense budget. trying to figure out how to incorporate natural resources like water and maybe food also.
Really like the HQ/Capital idea ! Thanks
Yes, it's a good take. Enjoy :)
Hello, I have some questions about the 2 players version with the four allies
1)when I give a territory card to a neutral army, does the neutral army have to own the territory card that I give him? Or I can give any card that I want?
2) does the gold horse is played in 2 players version?
3) I didn’t understand when I need to roll one dice (the part where you said 1-4 and 5-6) I didn’t understand that part.
4)if my army and my alien army are both on a continent, does it mean I get a reinforcement? If not, can I attack my alien army to get a complete continent?
5)if I defeat my opponent’s army, do I have to destroy his alien armies too?
(I hope you understand, my English is not so good, sorry) 😅
i just can't stop looking at the cat sleeping in the box
Yes, it’s hard sometimes :) when I’m recording he does the funniest things too.
@@GamesMadeEasy i sometimes play risk withouth any reinforcement cards you just get reinforcements on how many territories you have + continent bonus.
This gives more diplomacy if one player becomes to big.
You are also allowed one atack per turn so no blitkrieg.
i had the idea of playing risk europe...
You cna pass cards around so nobody sees what you are saying to another player for diplomacy
I'm going to try some of these the next time that I play with my nephews, thanks.
They're fun some of these variants. I hope you enjoy them :)
I might be in the minority, but I keep hoping we'll see a return of the same time risk variant found on the PC game Risk II.
I have not played that variant on the PC game. What was different?
@@GamesMadeEasy
There are some radical differences.
The attacks are made "simultaneously", creating more phases in the standard round for resolving attack clashes, multiple attacks (the only occasion one can use multiple dice rolls), single attacks, spoils of war and subsequent attacks. The battle is resolved by rolling a single d12 die for each player. Ties go to the attacker, except for the clashes, in which ties are rerolled. The game changer is that the dice are all biased, the larger the army you are using in your attack or defense, the more biased towards the larger numbers the die will be. White dice roll mostly 1/2 (1 to 5 armies), yellow dice 2/3 (6 to 10), orange dice 3/4 (11 to 15), red dice 4/5 (16 to 20) and black dice 5/6 (21+), if I recall correctly.
It was a wildly different game. Very fun!
I find these variants very interesting. During Covid -19 I decided to make my own version of Risk by adding a few things from Axis Allies, and Supremacy, and one or 2 other games to make a WW2 version of Risk. I added Greenland to a homemade game board (36x48 inches) as a 7th continent. a total of 60 territories in all from the usual 42. you build factories and cities, naval units + air units and if you control a territory that has an existing oil field once you control that continent and build a factory you can start pumping/storing oil to sell to the world market to add more $$ to your defense budget. trying to figure out how to incorporate natural resources like water and maybe food also.
Oh my, that's amazing. Do you enjoy playing it? Covid gave an opportunity to many to do different things. For me it was this channel :)